| Action | Address | Value |
|---|---|---|
| Toggle CAPS LOCK | 16409 | 0 = On Anything Else = Off |
| Toggle Cursor Blink | 16412 | 0 = Blink Anything Else = Stationary |
| Cursor Character | 16419 | ASCII Value of What You Want |
| Cassette Speed | 16913 | 0 = 500 Baud Anything Else = 1500 Baud |
| Video Scroll Protect | 16916 | 0-7 = Number of Lines to Scroll Protect |
Model III BASIC Tips/Tricks
Model III BASIC Pokes
Passing and Getting Values from a USR Call
To return a value to a USR Function Call, load the value into **HL** and then **JP 0A9AH**
To keep the value of a USR Function Call, at the beginning of the routine **CALL 0A7FH** and it will be stored in **HL**