0000-0002 Disables the interrupts, clears the A register, then jumps to initialisation routine at 674H
0000START
DIF3
Disables the interrupts and turns off clock
0001
XOR AAF
Clears the A Register and status
0002
Go to the Boostrap/Initialization routine at 3015H (which just jumps to 3455H which is the BOOTSTRAP (sets interrupts, clears ports, checks for a BREAK key and tries to work with the disk controller).
0005-0007
Go to RST 0008H code via 4000H
0008 (RST 8H) Jumps to 4000H. 4000H passes control to 1C96H. This routine is used for scanning strings. It compares the character pointed to by the HL Register Pair with the character pointed to by the return address on the top of the STACK (Note that a RST instruction is in effect a CALL and places a return address on the STACK) formula: (HL)=((SP))? If they are not equal an SN ERROR will result; if they are equal then the return address on the STACK will be incremented to bypass the test character and control will be passed to RST 10H logic. RST 8H is used to look for expected characters in a string and then return with (HL) pointing to the next non-blank character. (see RST l0H) (BC and DE registers unaffected.). This routine can be used by CALLing 1C96H or RST 8H
0008SYNTAX
(RST 008H)
Jumps to 4000H. 4000H passes control to 1C96H. This routine is used for scanning strings. It compares the character pointed to by the HL Register Pair with the character pointed to by the return address on the top of the STACK (Note that a RST instruction is in effect a CALL and places a return address on the STACK) formula: (HL)=((SP))? If they are not equal an SN ERROR will result; if they are equal then the return address on the STACK will be incremented to bypass the test character and control will be passed to RST 10H logic. RST 8H is used to look for expected characters in a string and then return with (HL) pointing to the next non-blank character. (see RST l0H) (BC and DE registers unaffected.). This routine can be used by CALLing 1C96H or RST 8H.
This is the COMPARE SYMBOL routine which comparess the symbol in the input string pointed to by HL Register to the value in the location following the RST 08 call. If there is a match, control is returned to address of the RST 08 instruction 2 with the next symbol in in Register A and HL incremented by one. If the two characters do not match, a syntax error message is given and control returns to the Input Phase)
000BH-000CH - DISK ROUTINE - "WHERE"
000BWHERE
POP HLE1
Get the address from the STACK and put it in Register Pair HL
000DH-000FH - DISK BOOTSTRAP - "$BOOT"
000C
JP (HL)E9
Jump to the location of the address in Register Pair HL
000D
JUMP to the disk load and run sector routine at 069FH.
0010H-0012H - RST 10 - GET A CHARACTER FROM THE BUFFER
0010 (RST 10H) jumps to 1D78H through 4003H. This routine INCrements HL and tests the characters pointed to by the HL Register Pair. It will bypass any spaces and CHAR'S 9 and 10 (shifted left and down arrows respectively). Upon return from this routine HL will point to the next non-blank character; the carry flag will be SET if HL is pointing to a numeric ASCII character and the Z flag will be SET if the character pointed to happens to be zero (ASCII 30H) or 3AH (":"). (BC and DE registers are unaffected) This routine can be used by CALLing 1D78H or RST l0H
0010
(RST 010H)
Jumps to 1D78H (RST 0010H vector) through 4003H.
This routine INCrements HL and tests the characters pointed to by the HL Register Pair. It will bypass any spaces and CHAR'S 9 and 10 (shifted left and down arrows respectively). Upon return from this routine HL will point to the next non-blank character; the carry flag will be SET (C=1) if HL is pointing to a number and the Z flag will be SET if the character pointed to happens to be zero (ASCII 30H) or 3AH (":"). The carry flag will be RESET (0) if the character is non-numeric. (BC and DE registers are unaffected) This routine can be used by CALLing 1D78H or RST l0H
0013H-0017H - INPUT ROUTINE - $GET
This routine Inputs a byte from an input device. When calling, DE = starting address of DCB of device. On exit, A = byte received from device, Z set if device ready. Uses AF.
0013GET
PUSH BCC5
Save the value in Register Pair BC on the STACK
0014-0015
LD B,01H06 01
Load Register B with the device type entry code of 01H
0016-0017
Jump to the Level II BASIC driver entry routine at 0046H
0018 (RST 18H) Jumps to 1C90H through 4006H. This routine can be called by using RST 18H or CALL 1C90H. It compares two 16 bit values in HL and DE and sets the S and Z flags accordingly (they are set in the same way as for a normal 8 bit CP). All registers are unchanged except for A
0018RST18
Jumps to 1C90H through 4006H. This routine can be called by using RST 18H or CALL lC90H. It compares two 16 bit values in HL and DE and sets the S and Z flags accordingly (they are set in the same way as for a normal 8 bit CP). All registers are unchanged except for A.
This is the COMPARE DE:HL routine, which numerically compares DE and HL. Will not work for signed integers (except positive ones). Uses the A-register only. The result of the comparison is returned in the status Register as: CARRY SET=HL<DE; NO CARRY=HL>DE; NZ=Unequal; Z=Equal)
001BH-001EH - DRIVER ENTRY ROUTINE - Part 1 - "PUT"
This routine outputs a byte to a device. When calling, A = output byte, DE = starting address of DCB of device. On exit, Z set if device ready. Uses AF.
001BPUT
PUSH BCC5
Save the value in Register Pair BC on the STACK
001C-001D
LD B,02H06 02
Load Register B with the device type entry code of 02H
001E-001F
Jump to the Level II BASIC driver entry routine at 0046H
0020 (RST 20H) This routine jumps to 25D9H through 4009H. If the NTF=8 then C=RESET or else C=SET, Z flag will be SET if NTF=3 (S flag is valid also.). After execution of RST 20H or CALL 25D9H, A will contain the value NTF-3, all other registers are unchanged. (The NTF will be discussed in the arithmetic section.)
0020
(RST 020H)
This routine jumps to 25D9H through 4009H. If the NTF=8 then C=RESET or else C=SET, Z flag will be SET if NTF=3 (S flag is valid also.). After execution of RST 20H or CALL 25D9H, A will contain the value NTF-3, all other registers are unchanged.
Returns a combination of STATUS flags and unique numeric values in the A Register according to the data mode flag (40AFH). Integer = NZ/C/M/E and A is -1; String = Z/C/P/E and A is 0; Single Precision = NZ/C/P/O and A is 1; and Double Precision is NZ/NC/P/E and A is 5. This CALL is usually made to determine the type of the current value in the ACCumulator (i.e., 4121H-4122H). It should be used with caution, however since the mode flag and ACCumulator can get out of phase particularly if some of the CALLS described here are used to load ACCumulator
0023H-0027H - DISK ROUTINE - "$CTL"
0023$CTL
PUSH BCC5
Save the value in Register Pair BC on the STACK
0024-0025
LD B,04H06 04
Load Register B with the device type entry code of 04H
0026-0027
Jump to the Level II BASIC driver entry routine at 0046H
0028 (RST 28H) Jumps to 400CH which contains C9H (RET) under Level II BASIC. This vector is only used by Disk BASIC. It is called by the BREAK key routine, and can be used to intercept the BREAK key logic
0028
(RST 028H)
Jumps to 400CH which contains C9H (RET) under Level II BASIC. This vector is only used by Disk BASIC. It is called by the BREAK key routine, and can be used to intercept the BREAK key logic.
This is the DOS FUNCTION CALL routine at RST 28 (which passes request code in A-register to DOS for processing. Returns for non-disk system. For disk systems, the A Register must contain a legitimate DOS function code. If the code is positive, the CALL is ignored and control returns to the caller. Note that the DOS routine discards the return address stored on the STACK by the RST instruction. After processing control will be returned to the previous address on the STACK)
002BH-002FH - KEYBOARD ROUTINE - "$KBD"
Keyboard scanning routine. After CALLing 2BH, the A Register will contain the ASCII value for the key that was pressed. The A Register will contain 00H if no key was pressed at the time. Apart from the AF Register Pair the DE Register Pair is also used by the routine.
This Routine Performs an instantaneous scan of the keyboard. If no key is depressed control is returned to the caller with the A Register and status Register set to zero. If any key (except the BREAK key) is active the ASCII value for that character is returned in the A-register. If the BREAK key is active, a RST 28 with a system request code of 01 is executed. The RST instruction results in a JUMP to the DOS Exit 400C. On non-disk systems the Exit returns, on disk systems control is passed to SYS0 where the request code will be inspected and ignored, because system request codes must have bit 8 on. After inspection of the code, control is returned to the caller of 002B. Characters detected at 002B are not displayed. Uses DE, status, and A register
Of the 3 keyboard scanning routines, this is the most fundamental one. If no key is pressed when the CALL is executed, the code falls through with A = 00H. If you want to wait for a key to be pressed, you would use CALL 0049 or you would write a routine that jumps back to the call if A is 0.
This routine loads DE with address of keyboard DCB and scans keyboard. On exit, if no key pressed the A Register will contain a zero byte, else the character input from the keyboard wi 11 be returned in A. Character is not echoed to video. Uses AF,DE (to save DE use routine at 03588).
Scan Keyboard: Performs an instantaneous scan of the keyboard. If no key is depressed control is returned to the caller with in Register A and status Register set to zero. If any key (except the BREAK key) is active the ASCII value for that character is returned in the A-register. If the BREAK key is active, a RST 28 with a system request code of 01 is executed. The RST instruction results in a JUMP to the DOS Exit 400C. On non-disk Systems the Exit returns, on disk systems control is passed to SYS0 where the request code will be inspected and ignored, because system request codes must have bit 8 on. After inspection of the code, control is returned to the caller of 002B. Characters detected at 002B are not displayed. Uses DE, status, and A register
002B-002D$KBD
LD DE,4015HLD DE,KDCB$ 11 15 40
Load Register Pair DE with the starting address of the keyboard device control block.
Note: 4015H holds Keyboard DCB - Device type
002E-002F
Jump to the Level II BASIC driver entry routine
0030
(RST 030H)
This location passes control to 400FH which contains a RET (C9H) under Level II. This location is only used by a Disk system.
This is the LOAD DEBUG routine, and loads the DEBUG program and transfers control to it. When DEBUG processing is complete, control is returned to the orginal caller. For non-disk systems control is returned immediately
0033H-0037H - VIDEO ROUTINE - "$DSP"
Character print routine. A CALL 33H will print a character at the current cursor position. The A Register must contain the ASCII code for the character or graphics figure that is to be printed before CALLing this routine. The DE Register Pair is used by the routine.
A call to 0033H displays the character in the A-register on the video. Control codes are permitted. All registers are used.
0033-0035$DSP
LD DE,401DHLD DE,DDCB$ 11 1D 40
Load Register Pair DE with the starting address of the video display device control block.
Note: 401DH holds Video DCB - Device type
0036-0037
Jump to the Level II BASIC driver entry routine at 001BH
0038 (RST 38H) This location will pass control to 4012H. This location is only used by a Disk system
0038
(RST 038H)
This location will pass control to 4012H. This location is only used by a Disk system.
This is the INTERRUPT ENTRY POINT routine at RST 38H which is the system entry point for all interrupts. It contains a jump to a section of code in the Communications Region designed to field interrupts. That section of code consists of a DI (disables further interrupts) followed by a RET (returns to the point of interrupt) for non-disk systems, or a jump to an interrupt processor in SYSO if it is a DOS system. For DOS systems the interrupt handler consists of a task scheduler, where the exact cause of the interrupt is determined (usually a clock interrupt) and the next task from the task control block is executed. After task completion, control returns to the point of interrupt
003BH-003FH - PRINTER ROUTINE - "$PRT"
Character LPRINT routine. Same as 33H but outputs to line printer. (Contents of A Register will be printed).
A call to 003BH causes the character contained in the A-register to be sent to the printer. A line count is maintained by the driver in the DCB. When a full page has been printed (66 lines), the line count is reset and the status Register returned to the caller is set to zero. Control codes recognized by the printer driver are:
- 00=Returns the printer status in the upper two bits of the A-register and sets the status as zero if not busy, and non-zero if busy.
- OB=Unconditionally skips to the top of the next page.
- OC=Resets the line count (DCB 4) and compares its previous value to the lines per page (DCB 3) value. If the line count was zero, no action is taken. If the line count was non-zero then a skip to the top form is performed.
- OD=Line terminator. Causes line count to be incremented and tested for full page. Usually causes the printer to begin printing.
Character LPRINT routine. Same as 33H but outputs to line printer. (Contents of A Register will be printed.)
003B-003D$PRT
LD DE,4025HLD DE,PDCB$ 11 25 40
Load Register Pair DE with the starting address of the printer device control block.
Note: 4025H holds Printer DCB - Device type
003E-003F
Jump to the Level II BASIC printer driver entry routine
0040H-0042H - INPUT ROUTINE - "$KEYIN"
0040-0042$KEYIN
Jump to the "WAIT FOR NEXT LINE" keyboard input routine at 05D9 (which takes keyboard entry until a carriage return, a break, or buffer overrun occurs)
*0043H-0045H - Model 4 Gen 1 Routine - Unused Code
*0043H-0045H - Model 4 Gen 2 Routine - Called from new routine at 3790H
*0043-0045
Jump into the new PRINT SCREEN routine
0046H-0048H - DRIVER ENTRY ROUTINE - Part 2 - "CIOJ"
0046
JUMP to 0674H which is the is the Level II BASIC keyboard driver entry routine.
0049H-004FH - KEYBOARD ROUTINE - "$KEY"
A call to 0049H returns as soon as any key on keyboard is pressed, exactly how the INKEY$ function works in BASIC. ASCII value for character entered is returned in A register. If you don't want the program to hold while waiting for a key, you would use CALL 002BH instead.
Character input routine. This routine is the same as 2BH except that it will not return until a key is pressed, which often makes it often more useful than 2BH. Character is returned in the A Register (AF and DE used)
Wait For Keyboard Input: Returns as soon as any key on keyboard is pressed. ASCII value for character entered is returned in A- register. Uses A, status and DE registers
0049-004B$KEY
Go scan the keyboard and return with the key pressed, if any, in Register A.
A CALL to this memory location returns as soon as any key on keyboard is pressed. ASCII value for character entered is returned in A register. Uses A, status, and DE registers.
Character input routine. This routine is the same as 2BH (=Scan the Keyboard routine) except that it will not return until a key is pressed
004C
OR AB7
Check the value in Register A to see if a key was pressed
004D
RET NZC0
Return if a key was pressed
004E-004F
Loop until a key is pressed
0050H-005FH - KEYBOARD LOOKUP TABLE - "KEYTAB"
This is a table of control characters used by BASIC.
0050
LD DE,41E5H
Load DE with the RS-232 Input DCB of 41E5H.
0053
Input a Byte from the RS-232
0055
LD DE,41EDH
Load DE with the RS-232 Output DCB of 41EDH
0058
Output a Byte to the RS-232
005A
LD DE,41F5H
Load DE with the RS-232 Controller DCB of 41F5H
*0060H - Model 4 Gen 1 - DELAY ROUTINE - "$PAUSE"
This is a delay loop. The BC Register Pair is used as the loop counter. The duration of the delay, in microseconds, is the value of BC times 14.66. Register A is used.
*0060
JUMP to the delay routine at 01FBH, which uses BC as a loop counter. It RETs when done, so the next instruction is NOT a pass-through!
0063-0064
Loop until the counter in Register Pair BC is equal to zero
0065
RETC9
RETurn to CALLer
*0060H - Model 4 Gen 2 - DELAY ROUTINE - "$PAUSE"
This is a delay loop. The BC Register Pair is used as the loop counter. The duration of the delay, in microseconds, is the value of BC times 14.66. Register A is used.
*0060
JUMP to the delay routine at 01FBH, which uses BC as a loop counter. It RETs when done, so the next instruction is NOT a pass-through!
0063-0065
Jump to the printer routine
0066H - Program control jumps when the RESET button is pressed (Non Maskable Interrupt address)
0066
Go to the non-maskable interrupt routine at 3039H.
0069H-0074H NMI INTERRUPT ROUTINE (RESET) - "$INITIO"
*This part of the initialization routine checks to see if a disk drive is connected. If so, it will jump to 00H. (This is why the reset button will reinitialize DOS.)
*0069
Initialize all I/O Drivers by jumping to 0452
*006C-0074H - Model 4 Gen 1 - Unused Code
*006C
LD DE,421DH
Load DE with the $ Routine DCB at 421DH
*006F
Set the I/O Routine by jumping to 001BH
*0072-0074
Since we are without disk drives at this, this would be for power on or reset ... so jump to the Level II BASIC READY routine at 06CCH
*006C-0074H - Model 4 Gen 2
*006C
RETC9
RETurn to Caller
*006D-0070H - Model 4 Gen 2 - New Code for Gen 2 - Called from 02C3H when the BREAK key is hit
*006D
LD BC,1A18H01 18 1A
Set Register Pair BC to point to the STPRDY Routine
*0070
JUMP to 19AEH to reset the stack and reinitialize the system variables, including reinitializing the STACK to the location now held in SAVSTK
0075H-0104H - INITIALIZATION ROUTINE - "INIT2"
This is part of the Level II initialization procedure. It moves a block of memory from 18F7H to 191EH up to 4080H to 40A7H. (reserved RAM. area).
NOTE: 4080H-408DH is a division support routine.
0075-0077
LD DE,4080HLD DE,RAMLOW 11 80 40
Load Register Pair DE with the ROM storage location of the Level II BASIC division routine.
Note: 4080H-408DH is a division support routine
0078-007A
LD HL,18F7HLD HL,CONSTR 21 F7 18
Load Register Pair HL with the RAM storage location of the Level II BASIC division routine
007B-007D
LD BC,0027HLD BC,CNSLNR+1 01 27 00
Load Register Pair BC with the length of the Level II BASIC division routine (39 bytes)
007E-007F
LDIRED B0
Move the Level II BASIC division routine in ROM (18F7H-191DH) to RAM (4080H-40A6H)
0080
LD HL,42E5H
Continue with the communication region initialization by loading register pair HL with 42E5H.
0083-0084
LD (HL),3AHLD (HL),":" 36 3A
Save a 3AH (which a ":") at the location of the memory pointer in Register Pair HL (which is 41E5H)
0085
INC HL23
Increment the memory pointer in Register Pair HL from 41E5H to 41E6H
0086
LD (HL),B70
Zero out 41E6H (the location of the memory pointer in Register Pair HL)
0087
INC HL23
Increment the memory pointer in Register Pair HL from 41E6H to 41E7H
0088-0089
LD (HL),2CHLD (HL),"," 36 2C
Save a 2CH (which is a ",") at 41E7H (the location of the memory pointer in Register Pair HL)
008A
INC HL23
Increment the memory pointer in Register Pair HL from 41E7H to 41E8H, which is the input/output buffer BUFINI
This loads 40A7H with the I/O buffer location address 41E8H. (40A7H is the I/O buffer pointer and can be changed to relocate the buffer.)
008B-008D
LD (40A7H),HLLD (BUFPNT),HL 22 A7 40
This loads the input buffer pointer (held at 40A7H) with the keyboard buffer location address of 41E8H. (40A7H is the I/O buffer pointer and can be changed to relocate the buffer.). Save the value in Register Pair HL as the starting address of the keyboard input buffer area.
Note: 40A7H-40A8H holds the input Buffer pointer
008E-0090
LD DE,012DHLD DE,NAVERR 11 2D 01
In prepartaion for a jump, load Register Pair DE with the starting address of the ?L3 ERROR routine
0091H-0104H - The rest of the initialization routine. First, it fills the RAM locations pointing to all 28 DOS BASIC commands, set them to pointo ?L3 ERROR, ask MEMORY SIZE ?, sets the memory pointers accordingly and prints RADIO SHACK LEVEL II BASIC , then it jumps to 1A19H which is the entry point for the BASIC command mode
The rest of the initialization routine. Asks MEMORY SIZE ?, sets the memory pointers accordingly and prints RADIO SHACK LEVEL II BASIC , then it jumps to lAl9H which is the entry point for the BASIC command mode
0091-0092
LD B,1CHLD B,ERCNT 06 1C
Since there are 28 pre-defined DOS BASIC commands in ROM, load Register B with the number of times (=28) to save the jump to the ?L3 ERROR routine
0093-0095
LD HL,4152HLD HL,ERCALL 21 52 41
Load Register Pair HL with the starting address of the Disk Basic links (which is 4152H) in preparation for generating an error if disk basic commands are attempted.
Note: 4152H-41A3H holds Disk Basic links
0096
LD (HL),C3H
Save a C3H to the location of the memory pointer in register pair HL.
NOTE: C3H is the first byte of a 3 byte JUMP xxxxH command.
0098
INC HL23
Increment the memory pointer in Register Pair HL to point to the 2nd of each 3 byte instruction in the Disk Basic command list
0099
LD (HL),E73
Save the LSB of the ?L3 ERROR routine's starting address in Register E (i.e., a 2DH) to the 2nd of each 3 byte instruction in the Disk Basic command list
009A
INC HL23
Increment the memory pointer in Register Pair HL to the 3rd of each 3 byte instruction in the Disk Basic command list
009B
LD (HL),D72
Save the MSB of the ?L3 ERROR routine's starting address in Register D (i.e., a 01H) to the 3rd of each 3 byte instruction in the Disk Basic command list
009C
INC HL23
Increment the memory pointer in Register Pair HL to the 1st byte of the next Disk Basic command in the list
009D-009E
Do this 28 times (=84 locations) until all of the Disk Basic links have been set to jump to the ?L3 ERROR routine
009F-00A0
LD B,15HLD B,RETCNT 06 15
Load Register B with the number of DOS links to set to RETs. Note: HL is 41A6H at this point.. In the original ROM source, this was "LD B,RETCNT"
00A1
LD (HL),C9H
Save a C9H to the location of the memory pointer in register pair HL.
NOTE: C9H is a RET instruction.
00A3
INC HL23
Increment the memory pointer in Register Pair HL, as it is irrelevant what this memory location holds since RET is a single OPCODE
00A4
INC HL23
Increment the memory pointer in Register Pair HL, as it is irrelevant what this memory location holds since RET is a single OPCODE
00A5
INC HL23
Increment the memory pointer in Register Pair HL to point to the next error jump instruction
00A6-00A7
Loop from 4156H until all of the DOS links have been set to RETs
00A8H - VIDEO AND PRINTER ROUTINE
00A8
LD HL,43E8H
Load register pair HL with the starting address of user RAM (which is 42E8H).
00AB
LD (HL),B70
Zero the end of the buffer (i.e., 42E8H, the location of the memory pointer in Register Pair HL)
00AC
LD SP,42F8H
Set the current STACK pointer to 42F8H.
00AF-00B1
Go initialize the Level II BASIC variables and pointers
00B5-00B7MEMGET
LD HL,0105HLD HL,MEMMSG 21 05 01
Load Register Pair HL with the starting address of the MEMORY SIZE? message in ROM. In the original ROM source, this address was set as "LD HL,MEMMSG"
00B8-00BA
Call the WRITE MESSAGE routine at 28A7H to print the message pointed to by HL.
NOTE: - The routine at 28A7 displays the message pointed to by HL on current system output device (usually video).
- The string to be displayed must be terminated by a byte of machine zeros or a carriage return code 0D.
- If terminated with a carriage return, control is returned to the caller after taking the DOS exit at 41D0H (JP 5B99H).
00BB-00BD
Print a "?" and get input from the keyboard
00BE-00BF
If the BREAK key was pressed, ask again. Note: 1BB3H jumps around A LOT but it is 0661H which processes a BREAK key, and starts by setting the carry flag
00C0
RST 10HCHRGET D7
Since we now need to increment the input buffer pointer until it points to the first character of the input, call the EXAMINE NEXT SYMBOL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
00C1
OR AB7
Set the status flag based on if the character at the location of the input buffer pointer in Register A is an end of the input character (00H)
00C2-00C3
Jump forward to 00D6H if there was a response to the MEMORY SIZE? question
00C4
LD HL,444CH
If we are here then just an ENTER was hit in response to the MEMORY SIZE? question, so we need to figure it out dynamically, so load register pair HL with the starting address for the memory size check.Difference between M1 and M3: The instruction starting at 00C4H loads HL with 434CH in the Model I, 444CH in the Model III. If only "ENTER" was pressed in response to the "MEMORY SIZE?" prompt, a memory test is initiated starting at the location pointed to by HL, and continuing upward until the end of memory (or a bad memory location) is reached.
00C7LOOPMM
INC HL23
We are going to start testing RAM at 17229 (i.e., 434DH) toward 65535, so increment the memory pointer in Register Pair HL
00C8-00C9
LD A,H
OR L7C
There is no way to COMPARE HL against anything, so the common "trick" is to load Register A with Register H and then OR it against Register L. If you do this, Register A can only be zero if both Registers H and L are zero
00CA-00CB
Since we need to scan all the way up to 65535, jump to 00E7H (which drops the memory size pointer by 1) if the current memory pointer in Register Pair HL is equal to zero
00CC
LD A,(HL)7E
Load Register A with the value at the location of the current memory pointer in Register Pair HL
00CD
LD B,A47
Load Register B with the value in Register A to preserve it, as A is about to get used
00CE
CPL2F
Complement the value in Register A (which is basically a test pattern)
00CF
LD (HL),A77
Save the test pattern in Register A to the location of the current memory pointer in Register Pair HL
00D0
CP (HL)BE
Check to see if the value at the location of the memory pointer in Register Pair HL is the same as the value in Register A
00D1
LD (HL),B70
Put back the original memory value (which was saved in B) to the location of the memory pointed in Register Pair HL
00D2-00D3
If the address exists, loop back to 00C7H until the end of memory is found
00D4-00D5
If the address didn't exist, jump to 00E7H (which goes to he next address and tries again)
00D6-00D8TYPMEM
Here the MEMORY SIZE? answer is in HL so call the ASCII TO INTEGER routine at 1E5AH (which will put the answer into DE in integer format).
NOTE: - The routine at 1E5A converts the ASCII string pointed to by HL to an integer deposited into DE. If the routine finds a non-numerica character, the conversion is stopped
00D9
OR AB7
Check to see if Register A is equal to zero
00DA-00DC
Display a ?SN ERROR if Register A is not equal to zero
00DD
EX DE,HLEB
Swap DE (where the integer version of the MEMORY SIZE? answer is located) and HL, so that Register Pair HL now has with the MEMORY SIZE answer again, but in integer format
00DE
DEC HL2B
Decrement the MEMORY SIZE? in Register Pair HL
00DF-00E0
LD A,8FH3E 8F
Load Register A with a memory test value of 8F or 10001111
00E1
LD B,(HL)46
Load Register B with the value at the location of the MEMORY SIZE? pointer in Register Pair HL (to save the data thats there)
00E2
LD (HL),A77
Put the test pattern (in A which is 8FH) into that the location of the MEMORY SIZE? pointer in Register Pair HL
00E3
CP (HL)BE
Check to see if the value in the memory location set in HL matches the test pattern in A
00E4
LD (HL),B70
Restore the old memory contents back
00E5-00E6
The test at MEMORY SIZE? -1 failed so we have to ask MEMORY SIZE again by jumping to 00B5H
00E7USEDEF
DEC HL2B
Decrement the memory size pointer in Register Pair HL, so it is the amount of memory - 2
00E8
LD DE,4514H
Load register pair DE with the minimum MEMORY SIZE? response (held at 4514H).
00EB
RST 18HCOMPAR DF
Now we need to check to see if the MEMORY SIZE? pointer (in HL) is less than the minimum MEMORY SIZE? response (in DE), so we call the COMPARE DE:HL routine, which numerically compares DE and HL. Will not work for signed integers (except positive ones). Uses the A-register only. The result of the comparison is returned in the status Register as: CARRY SET=HL<DE; NO CARRY=HL>DE; NZ=Unequal; Z=Equal)
00EC-00EE
If C is set, then the amount of actual memory (in HL) is less than the minimum memory required (in DE), so we have to go to the Level II BASIC error routine and display an OM ERROR
00EF-00F1STRSZD
LD DE,FFCEHLD DE,65536-STRSZD 11 CE FF
Load Register Pair DE with the default size of the string area (i.e., negative fifty)
00F2-00F4
LD (40B1H),HLLD (MEMSIZ),HL 22 B1 40
Save the MEMORY SIZE? amount (which is in HL) to 40B1H (which holds the MEMORY SIZE? pointer)
00F5
ADD HL,DE19
Subtract the size of the string data (which was -50) from the highest memory address (stored in HE)
00F6-00F8
LD (40A0H),HLLD (STKTOP),HL 22 A0 40
Save the start of string space pointer (which is now held Register Pair HL) to 40A0H.
Note: 40A0H-40A1H holds the start of string space pointer
00F9-00FB
Go initialize/reset the Level II BASIC variables and pointers
00FC-00FE
LD HL,0111HLD HL,HDGMSG 21 11 01
Load Register Pair HL with the starting address of the RADIO SHACK LEVEL II BASIC message. 00FFH-0101H Go display the RADIO SHACK LEVEL II BASIC message
*00FFH - Model 4 Gen 1 Code
*00FF
Different ROM Versions handle this differently. Both will display the message pointed to by HL.
*0102-0104
Go to the Level II BASIC READY routine
*00FFH - Model 4 Gen 2 Code
*00FF
GOSUB to 021BH. Note; 021BH will display the character at (HL) until a 03H is found.
*0102
JUMP to 01E6H to keep processing. In this case, next, display the COPYRIGHT message
0105H-0110H - MESSAGE STORAGE
The "MEMORY SIZE" message is located here
0105
"MEMORY SIZE" + 00H
MEMORY SIZE message storage area.
0111
"RADIO SHACK MODEL-III BASIC" + 0DH
RADIO SHACK MODEL-III BASIC message storage area.
012DH-0131H - ?L3 ERROR ROUTINE - "NAVERR"
012D-012ENAVERR
LD E,2CHLD E,ERRNAV 1E 2C
Load Register E with the ?L3 ERROR code of 2CH
012F-0131
Go to the Level II BASIC error routine with 2CH loaded into Register E
0132H-0134H - LEVEL II BASIC POINT COMMAND ENTRY POINT - "GRPHCS" or "POINT"
0132GRPHCS
RST 10H CHRGET D7
Since we need to bump the current BASIC program pointer until it points to the next character, call the EXAMINE NEXT SYMBOL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
0133
XOR AAF
A will wind up being 0 if the POINT command was entered ... otherwise
0134
LD BC,803EH01 3E 80
Z-80 Trick! The byte at this memory location, 01H, is there to turn the real instruction that follows (the operative action of the SET command) into a harmless LD BC,xxxx. This way, they didn't have to jump over SET or RESET to get to the common graphics code. If parsing straight down, this loads BC with 0380H and then moves to 0136H. But if jump straight to 0136H, you skip that 01H opcode, and get a real instruciton of 3EH 80H
0135H-0137H - LEVEL II BASIC SET COMMAND - "SET"
0135
LD A,80H
Load register A with 80H (Decimal:128) which is SET.
0137
LD BC,013EH01 3E 80
Z-80 Trick! The byte at this memory location, 01H, is there to turn the real instruction that follows (the operative action of the SET command) into a harmless LD BC,xxxx. This way, they didn't have to jump over SET or RESET to get to the common graphics code. If parsing straight down, this loads BC with 0380H and then moves to 0136H. But if jump straight to 0136H, you skip that 01H opcode, and get a real instruciton of 3EH 80H
0138H-0139H - LEVEL II BASIC RESET COMMAND ENTRY POINT - "RESET"
0138
LD A,01H
Load register A with 01H which is RESET.
013AH-019CH GRAPHICS ROUTINE
Common code for SET /RESET /POINT - A will be 0 if POINT , 80H if SET and 1 for RESET .
013A
PUSH AFF5
Save the flag which indicates which command was requested (held in Register A) to the STACK
013B
RST 08H + 28H
Since SET/RESET/POINT all need a "(" to start with, call the COMPARE SYMBOL routine which comparess the symbol in the input string pointed to by HL register to the value in the location following the RST 08 call. If there is a match, control is returned to address of the RST 08 instruction 2 with the next symbol in the Register A and HL incremented by one. If the two characters do not match, a syntax error message is given and control returns to the Input Phase).
013D
Go evaluate the expression at the location of the current BASIC program pointer in register pair HL (which is the X variable) and return with the 8-bit value in register A.
0140-0141
CP 80HFE 80
Check to see if the X value in Register A is greater than 128
0142-0144
If A is greater than 128, go to 1E4AH to display a ?FC ERROR
0145
PUSH AFF5
Save the requested coordinate's X value in Register A on the STACK
0146
RST 08H + ","
At this point we have SET/RESET/POINT, an open parenthesis, and an X variable, so now we must find a ,. To do this call the COMPARE SYMBOL routine which comparess the symbol in the input string pointed to by HL register to the value in the location following the RST 08 call. If there is a match, control is returned to address of the RST 08 instruction 2 with the next symbol in the Aregister and HL incremented by one. If the two characters do not match, a syntax error message is given and control returns to the Input Phase).
0148-014A
Go evaluate the expression at the location of the current BASIC program pointer in Register Pair HL (which is the Y variable) and return with the 8-bit value in Register A
014B-014C
CP 30HFE 30
Check to see if the Y value in Register A is greater than 48
014D-014F
If the Y value is greater than 48, go to 1E4AH to display a ?FC ERROR
This is a suitable entry point for the graphics routines. (see Part 2)
0150SETRES
LD D,FFH
Prepare to divide Y coordinate by 3 ... load register D with starting quotient of FFH (which will turn into 00 once it enters the loop).
0152LOPMD3
INC D14
Increment the quotient in Register D
0153-0154
SUB 03HD6 03
Divide by subtraction; in this case subtract 3 from Register A
0155-0156
Loop until Register D equals the Y value divided by 3
0157-0158
ADD 03HC6 03
Make the remainder positive by adjust the remainder in Register A by adding back 3
0159
LD C,A4F
Save the remainder in Register C
015A
POP AFF1
Get the requested coordindate's X value from the STACK and put it in Register A
015B
ADD A,A87
Multiply the X value in Register A by two, storing the result in Register A
015C
LD E,A5F
Load Register E with the newly doubled Register A
015D-015E
LD B,02H06 02
Load Register B with the number of times to shift Register Pair DE right (which is 2)
015FSHFTW
LD A,D7A
Load Register A with the adjusted Y value in Register D
0160
RRA1F
Divide the adjusted Y value in Register A by two. RRA rotates the contents of Register A right one bit position, with Bit 0 going to the CARRY FLAG, and the CARRY FLAG going to Bit 7. RRA also can be used to divide a number in 2.
0161
LD D,A57
Save the new Y value in Register A in Register D
0162
LD A,E7B
Load Register A with the adjusted X value in Register E
0163
RRA1F
Divide the adjusted X value in Register A by two. RRA rotates the contents of Register A right one bit position, with Bit 0 going to the CARRY FLAG, and the CARRY FLAG going to Bit 7. RRA also can be used to divide a number in 2.
0164
LD E,A5F
Load Register E with the new X value in Register A
0165-0166
Loop until the memory offset in Register Pair DE has been figured
0167
LD A,C79
Now we need to computer the position of the point so load Register A with the value in Register C
0168
ADC A,A8F
Multiply the value in Register A by two and add the value of the Carry flag to Register A
0169
INC A3C
Increment the value in Register A
016A
LD B,A47
Save the bit position in Register A in Register B
016B
XOR AAF
Zero Register A and reset the Carry flag
016C
SCF37
Set the Carry flag
016DPWR2
ADC A,A8F
Add the value of the Carry flag to Register A
016E-016F
Loop back to the prior instruction until the graphic mask has been completed in Register A
0170
LD C,A4F
Save the graphic mask in Register A in Register C
0171
LD A,D7A
Load Register A with the MSB of the video memory offset in Register D
0172-0173
OR 3CHOR 0011 1100 F6 3C
Mask the MSB of the video memory offset in Register A with 0011 1100 so that it will point to the correct location in video RAM (i.e., the applicable screen RAM address)
0174
LD D,A57
Save the MSB of the video memory pointer in Register A in Register D
0175
LD A,(DE)1A
Load Register A with the character at the location of the video memory pointer in Register Pair DE
0176
OR AB7
Check to see if the character in Register A is a graphic character
0177-0179
Skip over the next instruction if the character in Register A is a graphic character
017A-017B
LD A,80H3E 80
Since the character at the screen location turned out not to be a graphics character, we need to set it to a blank graphics character, so load Register A with a blank graphic character which is CHR$(128)
017CFND4
LD B,A47
Save the character which is being modified by the SET/RESET (held in Register A) into Register B
017D
POP AFF1
Get the graphic character and the flags from the STACK and put it in Register A
017E
OR AB7
Set the flags according to the graphic mode in Register A
017F
LD A,B78
Get the existing graphic character on the screen (held in Register B) and put it in Register A
0180-0181
Jump forward to 0192H if the graphic mode is POINT
0182
LD (DE),A12
Save the graphic character in Register A at the location of the video memory pointer in Register Pair DE
0183-0185
Jump forward to 018FH if the graphic mode is SET
0186
LD A,C79
Load Register A with the graphic mask in Register C
0187
CPL2F
Reverse the graphic mask in Register A
0188
LD C,A4F
Load Register C with the adjusted graphic mask in Register A
0189
LD A,(DE)1A
Load Register A with the character at the location of the video memory pointer in Register Pair DE
018A
AND CA1
RESET the graphic bit by combining the graphic mask in Register C with the graphic character in Register A
018BFINSTB
LD (DE),A12
Save the adjusted graphic character in Register A at the location of the video memory pointer in Register Pair DE
018C
RST 08H + ")"
We need to check HL against 29H (ASCII: )) so we call the COMPARE SYMBOL routine which comparess the symbol in the input string pointed to by HL register to the value in the location following the RST 08 call. If there is a match, control is returned to address of the RST 08 instruction 2 with the next symbol in the Aregister and HL incremented by one. If the two characters do not match, a syntax error message is given and control returns to the Input Phase).
018E
RETC9
RETurn to CALLer
018FSBIT
OR CB1
SET the graphic bit by combining the graphic mask in Register C with the graphic character in Register A
0190-0191
Jump back a few bytes to 018BH
0192TBIT
AND CA1
POINT the graphic bit by combining the graphic mask in Register C with the graphic character in Register A
0193
ADD FFH
Subtract one from the value in register A.
0195
SBC A,A9F
Adjust the value in Register A so that A will equal zero if the bit was off in Register A
0196
PUSH HLE5
Save the current BASIC program pointer in Register Pair HL on the STACK
0197-0199
Save the value in Register A as the current result in the ACCumulator (i.e., 4121H-4122H)
019A
POP HLE1
Get the current BASIC program pointer from the STACK and put it in Register Pair HL
019DH-01C8H - LEVEL II BASIC INKEY$ ROUTINE - "INKEY"
019DINKEY
RST 10HCHRGET D7
Since we need to bump the current BASIC program pointer in Register Pair HL until it points to the next character, call the EXAMINE NEXT SYMBOL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
019E
PUSH HLE5
Save the current BASIC program pointer in Register Pair HL on the STACK
019F-01A1
LD A,(4099H)LD A,(CHARC) 3A 99 40
Put the last key pressed (stored at 4099H) and put it in Register A
01A2
OR AB7
Set the status flags
01A3-01A4
Jump to 01ABH (to skip the next character scan) if a key has been pressed
01A5-01A7MRCHRI
Go scan the keyboard
01A8
OR AB7
Set the status flags
01A9-01AA
Jump to 01BCH if a key wasn't pressed
01ABBUFCIN
PUSH AFF5
Save the key pressed (held in Register A) to the top of STACK
01AC
XOR AAF
Clear the buffered character by zeroing Register A
01AD-01AF
LD (4099H),ALD (CHARC),A 32 99 40
Save the value in Register A as the last key pressed (which is kept at 16537).
Note: 4099H holds the last key pressed
01B0
INC A3C
Increment the value in Register A (which is going to represet the size of the character string to be built)
01B1-01B3
Make sure there is room 1 byte of space in the string space RAM area by calling 2857H to make an entry in string space
01B4
POP AFF1
Get the last key pressed from the STACK and put it in Register A
01B5-01B7
LD HL,(40D4H)LD HL,(DSCTMP+1) 2A D4 40
Load Register Pair HL with 2nd byte of the VARPTR for the string being created (which starts at 40D3H)
01B8
LD (HL),A77
Save the last key pressed in Register A at the location of the string pointer in Register Pair HL
01B9-01BB
Go save the string's VARPTR as the current result
01BC-01BENULRT
LD HL,1928HLD HL,REDDY-1 21 28 19
Load Register Pair HL with the starting address of the "READY" message (which is 6440)
01BF-01C1
LD (4121H),HLLD (FACLO),HL 22 21 41
Save the address in Register Pair HL as the current result in the ACCumulator (i.e., 4121H-4122H)
01C2-01C3
LD A,03H3E 03
Load Register A with a string number type flag
01C4-01C6
LD (40AFH),ALD (VALTYP),A 32 AF 40
Save the value in Register A as the current number type (which is at 16559).
Note: 40AFH holds current variable's type flag
01C7
POP HLE1
Get the current BASIC program pointer from the STACK and put it in Register Pair HL
01C8
RETC9
RETurn to CALLer
01C9H-01D2H - LEVEL II BASIC CLS ROUTINE - "CLS"
A CALL 1C9H will clear the screen, select 64 characters and home the cursor. All registers are used.
To use a ROM call to clear the screen, CALL 01C9H. The cursor is reset to the home position, which is 3C00H.
01C9-01CACLS
LD A,1CH3E 1C
Load Register A with the ASCII character to home the cursor
01CB-01CD
Go send the character in Register A (i.e., the ASCII character to home the cursor) to the video display
01CE-01CF
LD A,1FH3E 1F
Load Register A with the ASCII character to clear to the end of the screen
01D0-01D2
Go send the character in Register A (i.e., the ASCII character to clear to the end of the screen) to the video display
01D3H-01D8H - LEVEL II BASIC RANDOM ROUTINE - "RANDOM"
This is part of the RANDOM routine which takes a value out of the REFRESH register, stores it in location 40ABH and then returns.
A call to 01D3H reseeds the random number seed (location 40AB) with the current contents of the refresh register.
NOTE: To run a RANDOM (seed the random number generator) via a ROM call just call CALL 01D3H. This causes the contents of R (memory refresh) to be stored in 40ABH. The entire 24 bit seed is stored in 40AAH-40ACH.
01D3RANDOM
LD A,RED 5F
Load Register A with the current value of the refresh register
01D5-01D7
LD (40ABH),ALD (RNDX+1),A 32 AB 40
Save the pseudi-random value in Register A to 40ABH (the random number seed)
01D8
RETC9
RETurn to CALLer
*01D9-01F7H - Model 4 Gen 1 Routine - Print Screen Routine - "$PRSCN"
This routine copies all 1024 characters from the screen to the printer. If the printer is unavailable, this routine waits until the printer becomes available. If BREAK is pressed, this routine returns to the caller.
*01D9PRSCN
LD HL,3C00H
Load HL with the memory location for the beginning of the video RAM.
Difference between M1 and M3: The routine to print the contents of the screen on the line printer is located from 01D9H to 01F4H on the Model III. On the Model I, 01D9H - 01F7H contains the routine to output one bit to the cassette.
*01DC
LD A,(HL)
Put the character at the screen location stored in HL into A.
*01DD
CP 80H
Check A against 80H, which represets the lowest graphic character. If A < 80H then the character is NOT graphic and the the CARRY will be set. Otherwise NC is set to show that the character is a graphic character.
*01DF
If the CARRY FLAG is set, we have a non-graphic characters, so skip the next instruction.
*01E1
LD A,2EH
Overwrite the current character held in Register A with a . , so that all graphic characters are printed as . 's.
*01E3
Call the PRINT CHARACTER routine at 003BH (which sends the character in the A register to the printer).
*01E6
INC HL
Bump HL to the next character on the screen.
*01E7
BIT 6,H
Check the 6th Bit in H to see if we are at the end of the line (meaning that H is now 64; 1 character beyond the 63 maximum per lime).
*01E9
If we are at 64, then JUMP to 0214H for a new line.
*01EB
LD A,L
Prepare to test of end of line by loading Register A with Register L.
*01EC
AND 03FH
AND the contents of A with 3FH (Binary: 00111111) to turn off Bits 7 and 6, making the maximum number A can be 3FH (Decimal: 63).
*01EE
If any of the bits 5-0 are still "1", then we are not at the end of the line. With this, loop back to 01DCH for the next character.
*01F0
GOSUB to 0214H for a new line.
Difference between M1 and M3: 01F0H contains CALL 0221H instruction on Model I, and CALL 0214H instruction on Model III.
*01F3
Loop back to 01DCH for the next character.
Difference between M1 and M3: Contains LD B,5CH instruction on Model I, JR 01DCH instruction on Model III.
*01F5-01F6CT3
Loop for delay
*01F7
RETC9
RETurn to CALLer
*01D9 - Model 4 Gen 2 Routine
*01D9
Jump to the new PRINT SCREEN by first jumping to 3027H, which is just a JUMP to 37A5H.
*01DC-01E5H - Model 4 Gen 2 Routine to wait for either PRINTER READY or a BREAK key
*01DC
GOSUB to 044BH which will check to see if PRINTER READY by polling port F8H
*01DF
RET ZC8
If it is ready (because Z is set) then RETURN.
*01E0
GOSUB to the $KBBRK routine to check for a BREAK key only
*01E3
Loop back to 01DCH to retry the printer if the BREAK wasn't pressed
*01E5
RETC9
If the BREAK key was pressed, then RETurn to caller
*01E6-01F7H - Model 4 Gen 2 Routine - Called from 0102H after displaying the CASS, MEMORY SIZE, and RADIO SHACK messages
*01E6
LD HL,0202H21 02 02
Point HL to 0202H which is where the copyright message is stored.
*01EA
GOSUB to 021BH. Note; 021BH will display the character at (HL) until a 03H is found.
*01ED
LD HL,3030H213030
Set HL to 3030H, which is a JUMP to 37EAH for STRING=DATE$+""+TIME$.
*01F0
LD (4177H),HL
Load the memory location held at 4177H with HL.
NOTE: 4177H is the TIME$ vector.
*01F3
JUMP to 022EH to do the final cleanup before entering BASIC ... Enable Interrupts and JUMP to READY prompt
01F8 - Turn Off The Cassette Motor - "$CSOFF"
After writing data to the cassette, this routine should be called to turn off the cassette drive. There are no entry conditions and no registers are modified.
01F8CSOFF
JUMP to 300CH to turn the cassette off.
Difference between M1 and M3: In the Model I, the routine to turn off the cassette recorder is located from 01F8H to 0211H. In the Model III, 01F8H contains a jump to 300CH ( the location of a vector to the "turn off cassette" routine in the Model III). 01FBH through 0201H contain the time delay routine (see notes on 0060H), and 0202H through 020FH contains the text "(c) '80 Tandy" and a carriage return.
01FB-0201 - DELAY ROUTINE - "$DELAY"
This is a delay loop. The BC register pair is used as the loop counter. The duration of the delay, in microseconds, is the value of BC times 14.65. Register A is used.
01FB
LD A,A
Top of the loop - Load A with A ... just a waste of some cycles.
01FC
DEC BC
Decrement the counter in register pair BC
01FD-01FE
LD A,B
OR C
The easiest way to test a 2 byte register for zero is to load the MSB into A and then OR it with the LSB. If the MSB was 0 and the LSB was 0, then A will be 0.
01FF
Loop until the counter in register pair BC is equal to zero.
0202 - Message Storage Location
0202
(C) "80 Tandy" + 0DH
Copyright message storage area.
*0210 - Model 4 Gen 1 - These instructions are never called or used.
*0210-0211
LD E,3DH
I do not see that this command is ever executed as it is never called. However, it loads E with 3DH, most likely to toss off an error.
*0210 - Model 4 Gen 2 - These instructions are never called or used.
0212H - This continues a subroutine and was JUMPed to from 022CH. It zeroes A and all flags everything and RETURNs.
Difference between M1 and M3: In the Model I, routines to define cassette drive (0212H - 021DH), reset the cassette input port FFH (021EH - 022BH), and to blink the asterisk while reading a cassette (022CH - 0234H). In the Model III, a routine to insure compatibility with programs that define the cassette drive (XOR A followed by RET, located at 0212H & 0213H), a subroutine used by the routine that begins at 01D9H (0214H 0227H), a couple of cassette-related segments (0228H - 022DH), and an EI instruction followed by JP 1Al9H (enable interrupts and return to BASIC "READY", located at 022EH - 0231H).
0212
XOR A
Set A to ZERO and clear all status flags.
0216-021A - Display a Carriage Return
0214
LD A,0DH
Load A with 0DH (ASCII: Carriage Return ).
0216
Call the PRINT CHARACTER routine at 003B (which sends the character in the A register to the printer).
0219
XOR A
Set A to ZERO and clear all status flags.
021B-0227 - "$VDLINE" - Display a Line Until 03H or 0DH Reached.
This subroutine displays a line. The line must be terminated with an ASCII ETX (X'03') or carriage return (X'0D'). If the terminator is a carriage return, it will be printed; if it is an ETX, it will not be printed. This allows VDLINE to position the cursor to the beginning of the next line or leave it at the position after the last text character. On entry (HL) shuold contain the output text, terminated by a 03H or a 0DH.
021BVIDLINE
LD A,(HL)
Put the memory contents of (HL) into Register A.
021D
CP 03H
Check those memory contents against 03H to see if it is the end of message.
021F
RET Z
If it was the end of message, RETURN.
0220
If it was NOT the end of message, call the PRINT CHARACTER routine at 0033 (which sends the character in the A register to the printer).
0223
CP 0DH
Check to see if it was a carriage return.
0225
If it was NOT a carriage return, loop back to load A with the next character.
0227
RET
If it WAS a carriage return, RETURN.
0228H - This continues a subroutine and was JUMPed to from 023DH. It puts 3000H into the memory location pointed to by the stack pointer, and JUMPs to 302AH.
0228
EX (SP),HL
Put HL (which presumably has a return address in it) into the memory location of the STACK pointer.
0229
JUMP to 302AH.
NOTE: 302AH is an entry in a jump vector table that JUMPs to 31F7H. 31F7H checks to see if we have a PRINT # .
022CH - BLINK ASTERISK routine - This routine is CALLED from 02E7 and alternatively displays and clears an asterisk in the upper right hand corner of the video display.
022C
JUMP to 0212H to zero the flags and RETURN.
022EH - Final cleanup before entering BASIC ... Enable Interrupts and JUMP to READY prompt
022F
Show READY prompt by jumping to 1A19H.
*0232 - Model 1 Gen 1 - These instructions are never called or used.
*0232 - Model 1 Gen 2 - These instructions are never called or used.
0235-0240 - CASSETTE ROUTINE - Read a Byte from Cassette - "CSIN"
After the completion of a $CSHIN call, this $CSIN routine begins inputting data, one byte at a time. This routine MUST be called often enough to keep up with the baud rate. There are no entry conditions. A is modified to hold the data byte.
Difference between M1 and M3: In the Model I, 0235H - 0240H contains the routine to read one byte from the cassette, and 0241H - 0260H contains the routine to get one bit from the cassette. In the Model III, 0235H - 023CH contain the start of the Model III routine to read one byte from cassette, 023DH - 0242H is part of the routine that begins at 0287H (writes cassette leader and sync byte), 0243H - 024CH is the actual start of the routine to search for the cassette leader and aync byte, 024DH - 0252H is the actual start of the routine to write a byte to tape, and 0253H - 025EH is a subroutine used by the system to select 500 or 1500 baud tape speed.
0235CSIN
PUSH DE
Save the value in register pair DE on the STACK.
0236
PUSH BC
Save the value in register pair BC on the STACK.
0237
PUSH HL
Save the value in register pair HL on the STACK.
0238
LD HL,(420EH)
Put the TAPE READ VECTOR (stored at 420EH) into HL.
023B
EX (SP),HL
Replace the value at the top of the stack with the TAPE READ VECTOR (stored at 420EH), and what used to HL at the top of this routine into Register Pair HL.
023C
RET
Go to the TAPE READ VECTOR.
NOTE: When a routine is CALLed, the RETurn address is put at the top of the stack; so RET jumps to the value at the top of the STACK.
023D - This continues a subroutine and was JUMPed to from 028BH to to set the cassette write vector. It just PUSHes HL, puts 3000H into HL, and JUMPs out to 0228H.
023D
PUSH HL
Save the value in register pair HL on the STACK.
023E
LD HL,3000H
Load HL with 3000H.
0243-024B - CASSETTE ROUTINE - Read a Byte from Cassette
0243
DI
Disable interrupts.
0244
GOSUB to 300FH to start the cassette.
0247
PUSH HL
Save the value in register pair HL on the STACK.
0248-024A
LD HL,3006H
HL = 3006H
024D-0252 - CASSETTE ROUTINE - Write a Byte to Cassette
024D
PUSH HL
Save the value in register pair HL on the STACK.
024E
LD HL,(420CH)
Load HL with the memory contents of the TAPE WRITE VECTOR.
0251
EX (SP),HL
Put the TAPE WRITE VECTOR (stored at 420CH) into the memory location pointed to by the STACK, and the memory location pointed to the STACK into HL.
0252
RET
RETURN to the memory address held in the TAPE WRITE VECTOR.
NOTE: When a routine is CALLed, the RETurn address is put at the top of the stack; so RET jumps to the value at the top of the STACK.
0253
EX (SP),HL
Take the RETURN ADDRESS of whoever called this routine and put it into HL.
0254
LD A,(4211H)
Load A with the contents of memory location 4211H. Memory location 4211H is the Cassette Baud Rate Select. It will be Z for 500 baud, and NZ for 1500 baud.
0258
If A was a zero, jump to 025DH to leave the routine with HL as is.
025A
INC HL
If A was not zero, bump HL 3 times to move to the fast vector.
025D
EX (SP),HL
Put HL as the RETURN ADDRESS and restore HL.
025F
POP BCC1
Clear out the STACK
0260
RETC9
RETurn to CALLer
0261
GOSUB to the very next instruction.
0261H-0263H - CASSETTE ROUTINE - "TWOCSO"
0261-0263TWOCSO
Write the clock pulse by calling the WRITE ONE BYTE TO CASSETTE routine at 0264H (which writes the byte in the A Register to the cassette drive selected in the A register)
0264 - "$CSOUT" - Output a byte to cassette.
After writing the header with $CSHWR, use this $CSOUT to write the data, one byte at a time. You MUST call $CSOUT often enough to keep up with the baud rate. Register A needs to hold the data byte on entry.
Difference between M1 and M3: In the Model I, 0264H - 0283H contains the routine to output one byte to the cassette. In the Model III, 0264H - 0266H contains a jump to 024DH (the start of the Model III routine to output one byte to cassette), followed by time data (60 seconds, 60 minutes, 24 hours) at 0266H - 0268H, followed by twelve bytes which contain the length of each of the twelve months (0264H - 0274H). This is followed by two NOPs, then starting at 0277H is a 1DH byte, a 1EH byte, the message "Diskette?", and finally a 03H byte (at 0282H).
0264
JUMP to 024DH to write a byte to cassette.
0266 - Storage location for the maximum number of seconds in a minute, minutes in an hour, hours in a day, and days in a month.
0266
3C 3C 18
Time Data (60, 60, 24).
0269
1F 1C 1F 1E
Month Lengths.
026D
1F 1E 1F 1F
For DATE$.
0279
"DISKETTE?" + 03H
Message Space.
0284 - This subroutine is called by 2076H to turn the tape on, no header - it jumps out to 023DH.
Difference between M1 and M3: In the Model I, this area contains several cassette I/O routines, including turn on cassette, write leader and sync byte (0284H); write leader and sync byte (0287H); turn on cassette, search for leader and sync byte (0293H); search for leader and sync byte (0296H), put 2 asterisks in upper right corner of video ( part of previous routines, begins at 029FH). In the Model III, 0284H contains a JP 0287H instruction (faster than three NOPs), while 0287H is the start of the routine to turn on the cassette, write leader and sync byte. 028DH - 0292H contains the fast routine to check if BREAK is depressed. 0293H contains a JP 0243H instruction, while 0296H contains a JR 0243H (0243H is the actual start of the routine to turn on the cassette, search for leader and sync byte). 0298H - 02A0H is the machine language routine to turn on the built-in clock display (in the upper right hand corner of the video display), while 02A1H - 02A8H is the location of the corresponding routine to turn the clock display back off.
0284
JUMP to 0287H (the very next instruction anyway!), which was the the "$CSHWR" routine in the Model I ROM. That routine writes tape leader and the A5H sync byte. DE and HL are unchanged.
Load register B with the number of bytes to be written.
0287 - Write Leader and Sync Byte - "$CSHWR"
Each cassette record begins with a header consisting of a leader sequence and a synchronization byte. This $CSHWR routine turns on the cassette and writes out this header. There are no entry conditions. A is altered by this routine.
0287CSHWR
DI
Disable Interrupts.
0288
GOSUB to 300FH to turn on the cassette.
028B
JUMP to 023DH to set the CASSETTE WRITE VECTOR.
028DH - "$KBBRK" -Check for a BREAK key only.
This is a fast key scan routine which looks solely for the BREAK key. Use this routine if you want to minimize the keyboard scan time without totally locking out the keyboard. On exit NZ will be set if BREAK was set. This subroutine is called by 0444H (in the middle of the PRINTER ROUTINE) to check for a BREAK key.
028DKBBRK
LD A,(3840H)
Check for BREAK Key. First, load A with the memory contents of 3840H (which is the keyboard scan of 14400, the 7th keyboard line), to check for a BREAK. 14400 is ENTER (01) CLEAR (02) BREAK (04) RIGHT ARROW (08) LINE FEED (16) LEFT ARROW (32) SPACE (64)
0290
AND 4
AND the memory contents of 3840H with 04H (Binary: 0000 0100) to isolate only Bit 3. This a precursor to a future test to see if it was a BREAK key.
0293 - CASSETTE ROUTINE - Read the Header and Sync Bytes
0293
JUMP to 0243H to read the cassette header.
0296 - CASSETTE ROUTINE - "CSHIN" - Search for Cassette Header and Sync Byte
Each cassette record begins with a header consisting of a leader sequence and synchronization byte. $CSHIN turns on the cassette drive and begins searching for this header information. The subroutine returns to the calling program after the sync-byte has been read. There are no entry conditions. Register A is altered by the routine.
0296
JUMP to 0243H to read the cassette header.
0298 - Enable the Clock Display - "CLKON"
No entry conditions. A is altered by this routine.
0298CLKON
LD A,(4210H)
Put the contents of memory location 4210H into A.
NOTE: 4210H holds the bit mask for port ECH. Port ECH stores miscellaneous controls.
029B
SET 0,A
Set BIT 0 of A.
029D
LD (4210H),A
Put the modified Clock Bit (stored in A) into the memory location 4210H.
NOTE: 4210H holds the bit mask for port ECH. Port ECH stores miscellaneous controls.
02A1 - Disable the Clock Display - "CLKOFF"
No entry conditions. A is altered by this routine.
02A1CLKOFF
LD A,(4210H)
Put the clock bit stored in memory location 4210H into A.
NOTE: 4210H holds the bit mask for port ECH. Port ECH stores miscellaneous controls.
02A4
RES 0,A
Reset BIT 0 of A.
*02A8 - Model 4 Gen 1 - These instructions are never called or used.
*02A8
RETC9
RETurn to CALLer
*02A8 - Model 4 Gen 2 - These instructions are never called or used.
02A9H-0329H - LEVEL II SYSTEM ROUTINE-ENTRY POINT - "ENBLK"
02A9-02ABENBLK
Go read 2 bytes from the cassette, which should be the start/execution address, and return with it in Register Pair HL
02AC-02AE
LD (40DFH),HLLD (TEMP),HL 22 DF 40
Save the just read execution address from HL into 40DFH.
Note: 40DFH-40E0H is also used by DOS
02AF-02B1
Go turn off the cassette motor
02B2-02B4SYSTEM
Go call the DOS link at 41E2H.
In NEWDOS 2.1, this is called during a SYSTEM operation
*02B5-02B7 - Model 4 Gen 1 - Set the STACK Pointer.
*02B5-02B7
LD SP,4288HLD SP,BUFINI+160 31 88 42
Set the STACK pointer to 4288H (which is the assumed load address). This location passes control to the routine used by the BASIC command SYSTEM
*02B5-02B7 - Model 4 Gen 2 - Set the STACK Pointer.
*02B5-02B7
LD SP,42E8HLD SP,BUFINI+256 31 E8 42
Set the STACK pointer to 42E8H (which is the assumed load address). This location passes control to the routine used by the BASIC command SYSTEM
02B8-02BA
GOSUB to display a carriage return on the video display if necessary
02BB-02BC
LD A,2AHLD A,"*" 3E 2A
Load Register A with an character (which will form the next prompt)
02BD-02BF
Go display the character in Register A on the video display
02C0-02C2
We need a filename now, so go get the input from the keyboard
*02C3-02C5 - Deal with the BREAK Key.
*02C3-02C5
ROM GEN 1 - If a BREAK key was hit (because the Carry flag is now on), go to the Level II BASIC READY routine
*02C3
ROM GEN 2 - If a BREAK key was hit (because the Carry flag is now on), go to new routine at 006DH
02C6
RST 10HCHRGET D7
Since we need to bump the input buffer pointer in Register Pair HL until it points to the first character input, call the EXAMINE NEXT SYMBOL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
02C7-02C9
Display a ?SN ERROR if there wasn't any input
02CA-02CB
CP 2FHLD A,"/" FE 2F
Check to see if the character at the location of the input buffer pointer in Register A is a / character
02CC-02CD
Jump to 031DH if the character at the location of the input buffer pointer in Register A is a /
02CE-02D0
Go turn on the cassette motor
02D1-02D3- LOPHD
Top of a small loop. Calls the READ ONE BYTE FROM CASSETTE routine at 0235H (whichh reads one byte from the cassette drive specified in Register A, and returns the byte in Register A)
02D4-02D5
CP 55HFE 55
Check to see if the byte read from the cassette in Register A is a header byte (=55H)
02D6-02D7
Loop until the header byte is found
02D8-02D9
LD B,06H06 06
If were here, we got the header byte, so load Register B with the length of the filename to read from the cassette (which is 6 characters)
02DACHKBYT
LD A,(HL)7E
Load Register A with the character at the location of the current input buffer pointer in Register Pair HL
02DB
OR AB7
Check to see if the character at the location of the current input buffer pointer in Register A is an end of input character
02DC-02DD
Jump out of this 'read the filename from the cassette' routine if the character at the location of the current input buffer pointer in Register A is an end of input character
02DE-02E0
Calls the READ ONE BYTE FROM CASSETTE routine at 0235H (which reads one byte from the cassette drive specified in Register A, and returns the byte in Register A)
02E1
CP (HL)BE
Check to see if the character at the location of the current input buffer pointer in Register Pair HL is the same as the character read from the cassette in Register A
02E2
INC HL23
Increment the input buffer pointer in Register Pair HL
02E3-02E4
Jump to 02D1H (skip to the next program on cassette) if the character at the location of the current input buffer pointer in Register Pair HL isn't the same as the character read from the cassette in Register A
02E5-02E6
Loop until the whole of the filename has been read from the cassette and checked against the user response
02E7-02E9- GETDT
Call the BLINK ASTERISK routine at 022CH which alternatively displays and clears an asterisk in the upper right hand corner of the video display
02EA-02ECGETDT2
Calls the READ ONE BYTE FROM CASSETTE routine at 0235H (whichh reads one byte from the cassette drive specified in Register A, and returns the byte in Register A)
02ED-02EE
CP 78HFE 78
Check to see if the byte read from the cassette in Register A is an execution address header byte (which is 78H)
02EF-02F0
Jump if the byte read from the cassette in Register A is an execution address header byte
02F1-02F2
CP 3CHFE 3C
Check to see if the byte read from the cassette in Register A is a file block header byte (which is 3CH)
02F3-02F4
Loop until either an execution address header byte or a file block header byte is read from the cassette
02F5-02F7
Calls the READ ONE BYTE FROM CASSETTE routine at 0235H (which reads one byte from the cassette drive specified in Register A, and returns the byte in Register A)
02F8
LD B,A47
Load Register B with the count of bytes to be loaded in Register A
02F9-02FB
Read the file block's starting address from the cassette and return with it in Register Pair HL
02FC
ADD A,L85
For purposes of calculating a checksum, add the LSB of the file block's starting address in Register L to the MSB of the file block's starting address in Register A
02FD
LD C,A4F
Load Register C with the file block's starting checksum in Register A
02FE-0300LDATIN
Calls the READ ONE BYTE FROM CASSETTE routine at 0235H (which reads one byte from the cassette drive specified in Register A, and returns the byte in Register A)
0301
LD (HL),A77
Save the byte read from the cassette in Register A at the location of the memory pointer in Register Pair HL
0302
INC HL23
Increment the memory pointer in Register Pair HL
0303
ADD A,C81
Add the value of the current checksum in Register C to the value in Register A
0304
LD C,A4F
Load Register C with the updated checksum in Register A
0305-0306
Loop until the whole file block has been read
0307-0309
Calls the READ ONE BYTE FROM CASSETTE routine at 0235H (which reads one byte from the cassette drive specified in Register A, and returns the byte in Register A). This reads in the checksum from cassette
030A
CP CB9
Check to see if the computed checksum in Register C is the same as the checksum read from the cassette in Register A
030B-030C
If its the same, jump to 02E7H because the next instructions are for bad checksums
030D-030E
LD A,43H3E 43
Load Register A with a C character
030F-0311
LD (3C3EH),A32 3E 3C
Display the C character in Register A on the video display (at 15422)
0312-0313
Jump to 02EAH and keep reading bytes
0314H - Read 2 bytes from the tape into Register Pair HL - "CADRIN"
0314CADRIN
Calls the READ ONE BYTE FROM CASSETTE routine at 0235H (whichh reads one byte from the cassette drive specified in Register A, and returns the byte in Register A)
0317
LD L,A6F
Load Register L with the byte read from the cassette in Register A (which is the LSB of the 16 bit value)
0318-031A
Calls the READ ONE BYTE FROM CASSETTE routine at 0235H (whichh reads one byte from the cassette drive specified in Register A, and returns the byte in Register A)
031B
LD H,A67
Load Register H with the byte read from the cassette in Register A (which is the MSB of the 16 bit value)
031C
RETC9
RETurn to CALLer
031DH - Execute the Cassette Program which was Loaded - "GODO"
031DGODO
EX DE,HLEB
Load Register Pair DE with the pointer to the BASIC command line being processed (held in Register Pair HL)
031E-0320
LD HL,(40DFH)LD HL,(TEMP) 2A DF 40
Load Register Pair HL with the execution address (which is stored at 40DFH).
Note: 40DFH-40E0H is also used by DOS
0321
EX DE,HLEB
So that we can run a RST 10H in the next instruction, we need to exchange the execution address in Register Pair HL with the input buffer pointer in Register Pair DE
0322
RST 10HCHRGET D7
Since we need to bump the current input buffer pointer in Register Pair HL until it points to the next character, call the EXAMINE NEXT SYMBOL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
0323-0325
Call the ASCII TO INTEGER routine at 1E5AH. NOTE: The routine at 1E5A converts the ASCII string pointed to by HL to an integer deposited into DE. If the routine finds a non-numeric character, the conversion is stopped
0326-0327
Jump if it turns out there weren't any digits (i.e., bad input) in the input
0328
EX DE,HLEB
Since there were digits (or else we would have jumped in the prior instruction), exchange the input buffer pointer in Register Pair HL with the execution address in Register Pair DE
0329
JP (HL)E9
Jump to the execution address (i.e. "/xxxx") which is in Register Pair HL
032AH-0347H - OUTPUT ROUTINE - "OUTCH1" and "OUTDO"
This is a general purpose output routine which outputs a byte from the A Register to video, tape or printer. In order to use it, the location 409CH must be loaded with -1 for tape, 0 for video or 1 for the line printer.
Note: 409CH holds the current output device flag: -1=cassette, 0=video and 1=printer.
This routine outputs a byte to device determined by byte stored at (409CH) - FFH=Tape, 0=Video, l=Printer. When calling, A = output byte. Uses AF. Warning: This routine CALLs a Disk BASIC link at address 41ClH which may have to be "plugged" with a RETurn (C9H) instruction.
032AOUTDO
PUSH BCC5
We are going to need to use Register C, so push Register Pair BC into the STACK
032B
LD C,A4F
Load Register C with the character to be output in Register A
032C-032E
Go call the DOS link at 41ClH.
In NEWDOS 2.1, this writes to the system output device
032F-0331
LD A,(409CH)LD A,(PRTFLG) 3A 9C 40
Load Register A with the current output device number stored in 409CH.
Note: 409CH holds the current output device flag: -1=cassette, 0=video and 1=printer
0332
OR AB7
Since LD doesn't set flags, in order to be able to test Register A using flags we need to execute an OR A first. This will enable us to set the flags according to the current output device number in Register A
0333
LD A,C79
Load Register A with the character to be output in Register C
0334
POP BCC1
Get the value from the STACK and put it in Register Pair BC
0335-0337
If the value of the current output device number is positive it means CASSETTE, so jump to the the WRITE ONE BYTE TO CASSETTE routine at 0264H (which writes the byte in the A Register to the cassette drive selected in the A register)
0338-0339
Jump to 039CH if the character in Register A is to be sent to the printer
033AH-0347H - OUTPUT ROUTINE - "OUT2D"
A Print routine which performs the same function as 33H except that it doesn't destroy the contents of the DE Register Pair. This means that all the general purpose registers are saved, which is often desirable
To use a ROM call to print a single character at the current cursor position, and to update the cursor position, load the ASCII value of the character into the A Register And then CALL 033AH.
To display special functions using a ROM call, load the A Register with the value given below for the special function and then CALL 033AH.
- Backspace and erase previous character - 08H
- Carriage return and linefeed - 0DH
- Turn on cursor - 0EH
- Turn off cursor - 0FH
- Convert to 32 characters per line mode - 17H
- Backspace cursor - 18H
- Advance cursor one position - 19H
- Downward line feed - 1AH
- Upward line feed - 1BH
- Home (cursor to upper left corner) - 1CH
- Move cursor to beginning of current line - 1DH
- Erase from cursor position to end of line - 1EH
- Erase from cursor position to end of screen - 1FH
033AOUT2D
PUSH DED5
If we're here, then that value in A wasn't going to the cassette or the printer, so it must be going to the video. This routine performs the same function as 33H except that it doesn't destroy the contents of the DE Register Pair. This means that all the general purpose registers are saved, which is often desirable.
Save the value in Register Pair DE on the STACK
033B-033D
Call the DISPLAY A CHARACTER routine at 0033H (which puts the character in Register A on the video screen)
033E
PUSH AFF5
Save the character in Register A on the STACK
033F-0341
Go update the current cursor position and test to see if the display memory is full
0342-0344
LD (40A6H),ALD (TTYPOS),A 32 A6 40
Save the current cursor line position stored in 40A6H to Register A.
Note: 40A6H holds the current cursor line position
0345
POP AFF1
Get the character from the STACK and put it in Register A
0346
POP DED1
Get the value from the STACK and put it in Register Pair DE
0347
RETC9
RETurn to CALLer
0348H-0357H - VIDEO ROUTINE - "DSPPOS"
0348-034ADSPPOS
LD A,(403DH)LD A,(CAST$) 3A 3D 40
Load Register A with the contents of 403DH, which contains, among other things, the screen resolution (32 or 64 wide; Bit 3) the tape relay on/off instruction (Bit 2) and the positive/negative audio pulses (Bits 0-1).
Note: 403DH-4040H is used by DOS
034B-034C
AND 08HAND 0000 1000 E6 08
Mask Register A against 00001000 to isolate Bit 3 (the 32/64 character per line flag) in Register A
034D-034F
LD A,(4020H)LD A,(CURSOR) 3A 20 40
Load Register A with the LSB of the current cursor position.
Note: 4020H-4021H holds Video DCB - Cursor location
0350-0351
If Bit 3 of 403DH was a zero, then we have 64 characters per line mode so JUMP down a few instructions to skip over the division needed to drop everything by half to 32 character mode
0352
RRCA0F
Divide the LSB of the current cursor position in Register A by two
0353-0354
AND 1FHAND 0001 1111 E6 1F
Mask the cursor line position in Register A for 32 character per line (AND against 0001 1111) to force its position to be no less than 3C00H
0355-0356
AND 3FHAND 0011 1111 E6 3F
Mask the cursor line position in Register A for 64 characters per line (AND against 0011 1111) to force its position to be no more than 3FFFH
0357
RETC9
RETurn to CALLer
0358H-0360H - KEYBOARD ROUTINE - "ISCHAR"
Here is the routine to simulate the INKEY$ function. It performs exactly the same function as 2BH but it restores all registers, whereas 2BH destroys the contents of the DE Register Pair. This makes 35BH more useful than 2BH
0358-035AISCHAR
Go call the DOS link at 41C4H
035B
PUSH DED5
Since the next routine uses DE, save the value in Register Pair DE on the STACK
035C-035E
Call the SCAN KEYBOARD routine at 002BH
035F
POP DED1
Get the value from the STACK and put it in Register Pair DE
0360
RETC9
RETurn to CALLer
0361H-0383H - INPUT ROUTINE - "INLIN"
This is one of the general purpose input routines (see 5D9 and 1BB3 also). This routine inputs a string from the keyboard, up to a maximum of 240 characters (F0H), and echoes them to the screen. It puts this data into a buffer located at the address pointed to by the buffer pointer at 40A7H. (e.g. If 40A7H contains 5000H the data will be stored from 5000H onwards). The string is terminated with a zero byte. The program returns from this routine as soon as the ENTER key has been pressed. When it does so, HL contains the start address of the input string and B contains the length of the string. (RST 10H can be used to make HL point to the first character of the string, if required.).
Note: 40A7H-40A8H holds the input Buffer pointer.
0361INLIN
XOR AAF
Zero Register A to clear the buffered character
0362-0364
LD (4099H),ALD (CHARC),A 32 99 40
Save the value in Register A as the last key pressed (which is stored in 4099H).
Note: 4099H holds the Last key pressed
0365-0367
LD (40A6H),ALD (TTYPOS),A 32 A6 40
Save the value in Register A as the current cursor line position (which is stored in 40A6H).
Note: 40A6H holds the current cursor line position
0368-036A
Go call the DOS link at 41AFH.
In NEWDOS 2.1, this is the satrt of keyboard input
036B
PUSH BCC5
Save Register Pair BC on the STACK
036C-036E
LD HL,(40A7H)LD HL,(BUFPNT) 2A A7 40
Load Register Pair HL with the starting address of the input buffer (which is stored in 40A7H).
Note: 40A7H-40A8H holds the input Buffer pointer
036F
LD B,0F0H
Load register B with the length of the input buffer (which is 240).
0371-0373
"WAIT FOR NEXT LINE" keyboard input routine at 05D9H (which takes keyboard entry until a carriage return, a break, or buffer overrun occurs)
0374
PUSH AFF5
Save the flags on the STACK
0375
LD C,B48
Load Register C with the length of the input in Register B
0376-0377
LD B,00H06 00
Zero Register B so that Register Pair BC will have the length of the input
0378
ADD HL,BC09
Add the length of the input in Register Pair BC to the starting address of the input buffer in Register Pair HL
0379-037A
LD (HL),00H36 00
Save an end of the input character at the location of the end of input pointer in Register Pair HL
037B-037D
LD HL,(40A7H)LD HL,(BUFPNT) 2A A7 40
Load Register Pair HL with the starting address of the input buffer (which is 40A7H).
Note: 40A7H-40A8H holds the input Buffer pointer
037E
POP AFF1
Get the flags from the STACK
037F
POP BCC1
Get the value from the STACK and put it in Register Pair BC
0380
DEC HL2B
Decrement the input buffer pointer in Register Pair HL (so that HL is the input area pointer - 1)
0381
RET CD8
Return if the BREAK key was pressed
0382
XOR AAF
Otherwise (i.e., the BREAK key was not pressed), zero all the status flags
0383
RETC9
RETurn to CALLer
0384H-038AH - KEYBOARD ROUTINE - "INCHR"
Waits for keypress
0384-0386INCHR
Go scan the keyboard
0387
OR AB7
Check to see if a key was pressed
0388
RET NZC0
Return if a key was pressed (meaning OR A was set to NZ)
0389-038A
Loop until a key is pressed
038BH-039BH - PRINTER ROUTINE - "FINLPT"
038BFINLPT
XOR AAF
Zero Register A, which then means it contains the device code for VIDEO
038C-038E
LD (409CH),ALD (PRTFLG),A 32 9C 40
Save the value in Register A (the current output device code of video) to 409CH.
Note: 409CH holds the current output device flag: -1=cassette, 0=video and 1=printer
038F-0391
LD A,(409BH)LD A,(LPTPOS) 3A 9B 40
Load Register A with the current printer carriage position (which is stored at 409BH).
Note: 409BH holds the printer carriage position
0392
OR AB7
Set the flags for the carriage position in Register A
0393
RET ZC8
Return if the carriage position in Register A is equal to zero
0394-0395
LD A,0DHLD A,ENTER 3E 0D
Load Register A with a "CARRIAGE RETURN "
0396
PUSH DED5
Save the value in Register Pair DE on the STACK
0397-0399
Go send the carriage return character in Register A to the printer
039A
POP DED1
Get the value from the STACK and put it in Register Pair DE
039B
RETC9
RETurn to CALLer
039CH-03C1H - PRINTER ROUTINE - "OUTLPT"
This is the LPRINT routine. All registers are saved. The byte to be printed should be in the A register.
039COUTLPT
PUSH AFF5
Save the value in Register Pair AF on the STACK
039D
PUSH DED5
Save the value in Register Pair DE on the STACK
039E
PUSH BCC5
Save the value in Register Pair BC on the STACK
039F
LD C,A4F
Load Register C with the character to be sent to the printer in Register A
03A0-03A1
LD E,00H1E 00
Zero Register E (which will ultimately hold the new character/line count of 0CH, 0DH, or 0AH)
03A2-03A3OUTDO
CP 0CHFE 0C
Check to see if the character to be sent to the printer in Register A is equal to 0CH (which is 'skip to next line')
03A4-03A5
Jump to 03B6H if the character to be sent to the printer in Register A is equal to 0CH
03A6-03A7
CP 0AHLD A,LINE FEED FE 0A
Check to see if the character to be sent to the printer in Register A is a line feed character (i.e., 0AH)
03A8-03A9
Jump to 03ADH if the character to be sent to the printer in Register A isn't a line feed character
03AA-03AB
LD A,0DHLD A,CARRIAGE RETURN 3E 0D
Load Register A with a carriage return character (i.e., 0DH)
03AC
LD C,A4F
Load Register C with the character to be sent to printer in Register A
03AD-03AELZRNOT
CP 0DHFE 0D
Check to see if the character to be sent to the printer in Register A is a carriage return character
03AF-03B0
Jump to 03B6H if the character to be sent to the printer in Register A is a carriage return character
03B1-03B3
LD A,(409BH)LD A,(LPTPOS) 3A 9B 40
Load Register A with the current printer carriage position (stored in 409BH).
Note: 409BH holds the printer carriage position
03B4
INC A3C
Increment the current carriage position in Register A
03B5
LD E,A5F
Load Register E with the current carriage position in Register A
03B6LZRPOS
LD A,E7B
Load Register A with the current carriage position in Register E. Why do this since its obviously already done? Becasuse this is a jump point!
03B7-03B9
LD (409BH),ALD (LPTPOS),A 32 9B 40
Save the current carriage position (which is stored in 409BH) in Register A.
Note: 409BH holds the printer carriage position
03BA
LD A,C79
Load Register A with the character to be sent to the printer in Register C
03BB-03BD
Call the PRINT CHARACTER routine at 003B (which sends the character in the C Register to the printer)
03BE
POP BCC1
Get the value from the STACK and put it in Register Pair BC
03BF
POP DED1
Get the value from the STACK and put it in Register Pair DE
03C0
POP AFF1
Get the value from the STACK and put it in Register Pair AF
03C1
RETC9
RETurn to CALLer
03C2H-0451H - Model 4 Gen 1 PRINTER ROUTINE
In the Model III, 03C2H - 0451H is the line printer driver routine, 0452H - 0468H is the actual location of the routine to initialize all I/O drivers, 046BH - 0472H is a routine used by the RUN/EDIT/NEW commands to unprotect the video display and to load HL with the start of BASIC program pointer at 40A4H-40A5H, and 0473H-05D0H is the video driver routine and the keyboard driver begins at 3024H in the Model III).
*03C2
LD A,C
A = C (the current character).
*03C3
CP 20H
Check to see if the character is a control character by testing A - 20H. Results:
- If A=20H it sets the ZERO FLAG
- If A<20H then the CARRY FLAG will be set
- if A>=20H then the NO CARRY FLAG will be set.
If A is a CONTROL CHARACTER then C will be set.
*03C5
If A was >= a SPACE , the NC would be set meaning A is a control character, jump to 03E5H to skip a bunch of needless tests.
*03C7
CP 0DH
Check to see if the character is a carriage return.
*03C9
If it is a carriage return, jump to 03F5H.
NOTE: 03F5H prints a character while maintaining page height and width.
*03CB
CP 0CH
Check to see if the character is a FORM FEED.
*03CD
JUMP to 03FFH if it is not a FORM FEED.
*03CF
LD A,(IX+03H)
If we are here then the character must be a printable one, so we need to get the number of lines left in the page and put them into B for a DJNZ countdown.
*03D2
SUB (IX+04H)
Subtract the number of lines printed from A.
NOTE: IX+4 is the number of lines printed.
GOSUB to 0440H to wait until the printer is ready (honoring BREAK, if hit).
*03D9
LD A,0AH
Put a LINE FEED character into A.
*03DB
OUT (0F8H),A
Output the LINE FEED character to port 0F8H.
NOTE: 0F8H is the printer port. If you put data to it, it prints it. Otherwise, Bits 4-7 hold printer status.
*03DD
JUMP back to 03D6H until the number of lines left in the page is zero.
*03DF
LD (IX+05H),00H
Load the memory location pointed to by IX+5 with a zero. NOTE: IX+5 is the number of characters printed.
*03E3
JUMP to 0439H to set the number of lines printed to 01 and exit
03E5H - Model 4 Gen 1 Inside the PRINTER ROUTINE - If we are here, the characters to be sent to the printer are NOT control characters, so test for graphics (and jump away), and if not, put the character from the PRINTER LOOKUP TABLE into C.
CP 80H
Test for a graphics character by comparing A to 80H. If it is a graphics character than NC will be set.
*03E7
JUMP to 0419H to handle the graphics character.
*03E9
LD B,00H
Load B with a 00 (to set a MSB = 0).
*03EB
SUB 20H
Subtract 20H from A to adjust the character to the table.
*03ED
LD C,A
Load C with A. Now BC has the adjusted character value.
*03EE
LD HL,3145H
Load HL with 3145H.
NOTE: 3145H is the PRINTER CHARACTER LOOKUP TABLE.
*03F1
ADD HL,BC
Add BC to HL so that HL will have the character location in the character table.
*03F2
LD C,(HL)
Load C with the character at the position of HL in the character table.
*03F3
JUMP to 0403H to continue.
03F5-0424 - Model 4 Gen 1 Inside the PRINTER ROUTINE - Print A Character Honoring Page Height and Width
LD A,(IX+05H)
Load the A with the number of characters printed.
NOTE: IX+5 is the number of characters printed.
*03F8
OR A
Set the flags for A, including a test for zero/none.
*03F9
LD A,C
Put the character held in C into A.
*03FA
If there were ANY characters printed (so A is not zero), jump to 033FH.
*03FC
LD A,0AH
If there weren't sny characters printed, the load A with 0AH.
*03FE
LD C,A
Load C with 0AH.
CP 20H
Check to see if the character is a control character by testing A - 20H. If A=20H it sets the ZERO FLAG. If A<20H then the CARRY FLAG will be set and if A>=20H then the NO CARRY FLAG will be set. If A is a CONTROL CHARACTER then C will be set.
*0401
If it is a control character, jump to 0419H.
0403 - Model 4 Gen 1 Inside the PRINTER ROUTINE - If we are here, then C holds the printable character to be printed as determined by the PRINTER CHARACTER TABLE.
LD A,(IX+06H)
Load A with the MAXIMUM PRINT WIDTH.
NOTE: IX+06H holds the MAXIMUM PRINT WIDTH.
*0406
INC A
Bump A to one beyond that (i.e., unlimited).
*0407
If the maximum print width is unlimited, jump to 0419H.
*0409
CP (IX+05H)
Check to see if the line is full by comparing A with IX+5.
NOTE: IX+5 is the number of characters printed.
*040C
If the line is NOT full, jump to 0419H.
*040E
GOSUB to 0440H to wait until the printer is ready (honoring BREAK, if hit).
*0411
LD A,0DH
Load A with a carriage return.
*0413
OUT (0F8H),A
Send the carriage return to port 0F8H.
NOTE: 0F8H is the printer port. If you put data to it, it prints it. Otherwise, Bits 4-7 hold printer status.
*0415
LD (IX+05H),00H
Set the number of characters printed to zero.
NOTE: IX+5 is the number of characters printed.
GOSUB to 0440H to wait until the printer is ready (honoring BREAK, if hit).
*041C
LD A,C
Restore the character held in C back into A.
*041D
OUT (F8H),A
Send the character to port F8H.
NOTE: F8H is the printer port. If you put data to it, it prints it. Otherwise, Bits 4-7 hold printer status.
*041F
INC (IX+05H)
Bump the number of characters printed.
NOTE: IX+5 is the number of characters printed.
*0422
CP 0DH
Check A for a carriage return.
*0424
If A was a carriage return, skip the next few instructions and jump to 042AH.
*0426
CP 0AH
Check to see if the character in register A is 0AH (ASCII: LINE FEED character).
*0428
IF A is not a LINE FEED then jump to 043DH.
042A - Model 4 Gen 1 Inside the PRINTER ROUTINE - If we are here, then we have a LINE FEED or a CARRIAGE RETURN in A.
LD (IX+05H),00H
Reset the number of characters printed.
NOTE: IX+5 is the number of characters printed.
*042E
INC (IX+04H)
Bump IX+04.
NOTE: IX+4 is the number of lines printed.
*0431
LD A,(IX+04H)
Load A with the number of lines printed.
*0434
CP (IX+03H)
Compare that to the maximum number of lines per page.
NOTE: IX+3 is the maximum number of lines per page.
*0437
Skip the next instruction by JUMPing to 043DH if the number of lines printed is less than maximum number of lines per page.
LD (IX+04H),01H
We must be at top of page so set the number of lines printed to 01.
NOTE: IX+4 is the number of lines printed.
XOR A
Clear A and the status bits.
LD A,C
Load the character into A.
0440-044A - Model 4 Gen 1 - Inside the PRINTER ROUTINE - Subroutine to wait for PRINTER READY, but Honor a BREAK Key
GOSUB to 044BH to check the printer.
*0443
RET Z
If it is ready (because Z is set) then RETURN.
*0444
if we are here, the printer is not ready. GOSUB to 028DH to check for a BREAK key being pressed.
*0447
Loop back to 0440H if BREAK wasn't pressed.
*0449
POP AF
Restore AF from the STACK.
03C2H-044AH - Model 4 Gen 2 PRINTER ROUTINE
*03C2
LD A,C
A = C (the current character).
*03C3
CP 20H
Check to see if the character is a control character by testing A - 20H. Results:
- If A=20H it sets the ZERO FLAG
- If A<20H then the CARRY FLAG will be set
- if A>=20H then the NO CARRY FLAG will be set.
If A is a CONTROL CHARACTER then C will be set.
*03C5
If A was >= a SPACE , the NC would be set meaning A is a control character, jump to 03E9H to skip a bunch of needless tests.
*03C7
CP 0DH
Check to see if the character is a carriage return.
*03C9
JR Z,0414H28 49
If it is a carriage return, jump to 0414H.
NOTE: 0414H will process a carriage return.
*03CB
CP 0CH
Check to see if the character is a FORM FEED.
*03CD
If it is not a FORM FEED, JUMP to 041DH
*03CF
LD A,(IX+03H)DD 7E 03
If we are here then the character must be a printable one, so we need to get the number of lines left in the page and put them into B for a DJNZ countdown.
*03D2
SUB (IX+04H)DD 96 04
Subtract the number of lines printed from A.
NOTE: IX+4 is the number of lines printed.
*03D5
LD B,A47
Preserve Register A into Register B
*03D6
GOSUB to 01DCH to wait for either PRINTER READY or BREAK key
*03D9
LD A,0AH3E 0A
Put a LINE FEED character into A.
*03DB
OUT (F8H),AD3 F8
Output the LINE FEED character to port 0F8H.
NOTE: 0F8H is the printer port. If you put data to it, it prints it. Otherwise, Bits 4-7 hold printer status.
*03DD
JUMP back to 03D6H until the number of lines left in the page is zero.
*03DF
LD (IX+05H),05HDD 36 05 00
Load the memory location pointed to by IX+5 with a 05H.
NOTE: IX+5 is the number of characters printed.
*03E3
LD (IX+04H),04HDD 36 04 01
Load the memory location pointed to by IX+4 with a 04H.
NOTE: IX+4 is the number of number of lines printed.
*03E7
JUMP to 0448H will will XOR A, Load C into A, and RETurn
03C2H-044AH - Model 4 Gen 2 PRINTER ROUTINE - Jumped here from 03C5 if the character in A was >= a SPACE
*03E9
LD A,(41FBH)3A FB 41
Put the character stored at (41FBH) into Register A
*03EC
OR AB7
Set the FLAGS based on Register A
*03ED
If that character was NULL, then skip the rest of this routine and pick up at 03F6H
*03EF
CP 01HFE 01
If the character in 41FBH was not a 00H, then let's check to see if it was an 01H
*03F1
If the character in 41FBH was an 01H, JUMP 3045H which simply JUMPs to 378DH to a new routine for Rom GEN 2 which processes printing when a 01H or Line Feed or Carriage Return is the current character being printed
*03F4
JR 041FH18 29
If the character in 41FBH was not a 00H or 01H then JUMP to 041FH to check for exceeding a printer line, advancing if needed, and sending the character to the printer
03F6 - Model 4 Gen 2 PRINTER ROUTINE - Jumped here from 03EDH if the character stored at 41FBH is a ZERO
*03F6
LD A,(41FCH)3A FC 41
Put the character stored at (41FCH) into Register A
*03F9
OR AB7
Set the FLAGS based on Register A
*03FA
If the character stored at (41FCH) was NOT 0, then JUMP to 040AH to check for SPECIAL CHARACTERS, CONTROL CHARACTERS, or TABs
*03FC
LD A,C79
Copy the character held in Register C into Register A for testing
*03FD
CP A0HFE A0
Check to see if the character which was held in Register A is LESS than A0H.
*03FF
If the character is LESS than A0H then the CARRY FLAG will be sent, so JUMP to 041FH to check for exceeding a printer line, advancing if needed, and sending the character to the printer
*0401
CP C0HFE C0
Check to see if the character is a control character by comparing A to C0H
*0403
If A >=C0H then the NO CARRY FLAG will be set and we have either a TAB or a SPECIAL CHARACTER.
*0405
ADD 40HC6 40
If we are here then the character is > A0H but < than C0H, so add 40H to it.
*0407
LD C,A4F
Store the adjusted character back into Register C
*0408
JR 041FH18 15
JUMP to 041FH to check for exceeding a printer line, advancing if needed, and sending the character to the printer
040A - Model 4 Gen 2 PRINTER ROUTINE - Jumped here from 03FAH if the character stored at 41FCH is NOT a ZERO
*040A
LD A,C79
Copy the character held in Register C into Register A for testing
*040B
CP C0HFE C0
Check to see if the character is a control character by comparing A to C0H
*040D
If the character held in Register C was < C0H then the CARRY FLAG will be set and we have a TAB or SPECIAL CHARACTER so JUMP 041FH to check for exceeding a printer line, advancing if needed, and sending the character to the printer
*040F
SUB 20HD6 20
Subtract 20H from the TAB or SPECIAL CHARACTER
*0411
LD C,A4F
Store the adjusted character back into Register C
*0412
JUMP to 041FH to check for exceeding a printer line, advancing if needed, and sending the character to the printer
0414 - Model 4 Gen 2 PRINTER ROUTINE - Jumped here from 03C9 if the character held in REGISTER C (the current character) is a CARRIAGE RETURN
*0414
LD A,(IX+05H)DD 7E 05
Load the Register A with the contents of (IX+5), which is the number of characters printed.
*0417
OR AB7
Set the FLAGS based on the contents of (IX+5)
*0418
If there were NO characters printed, then JUMP to 0434H to print a character and check to see if the line needs to be advanced
*041A
LD A,0AH3E 0A
If there were characters printed, then put a LINE FEED character into Register A
*041C
LD C,A4F
Store the LINE FEED character held in Register A into Register C (which tracks the current character)
*041D
JUMP to 0434H to print a character and check to see if the line needs to be advanced
041F - Model 4 Gen 2 PRINTER ROUTINE - Checks to see if we are at the end of a ilne, advances if needed, and sends the character to the printer
*041F
LD A,(IX+06H)DD 7E 06
Load A with the value stored at (IX+06H) which is the MAXIMUM PRINT WIDTH.
*0422
INC A3C
Bump Register A by 1
*0423
If the MAXIMUM PRINT WIDTH had been reached (meaning that it rolled to 0 when A was bumped), JUMP to 0434H to print a character and check to see if the line needs to be advanced
*0425
CP (IX+05H)DD BE 05
Check to see if the line is full by comparing A with (IX+05H) which holds the number of characters printed.
*0428
If the line is NOT full, then JUMP to 0434H to print a character and check to see if the line needs to be advanced
*042A
GOSUB to 01DCH to wait for either PRINTER READY or BREAK key
*042D
LD A,0DH3E 0D
Load A with a carriage return.
*042F
OUT (F8H),AD3 F8
Send the carriage return to port 0F8H.
NOTE: 0F8H is the printer port. If you put data to it, it prints it. Otherwise, Bits 4-7 hold printer status.
*0431
GOSUB to 3048H which just JUMPs to 377AH to check to see if we are on a new printable page and set the pointers accordingly.
*0434
GOSUB to 01DCH to wait for either PRINTER READY or BREAK key
*0437
LD A,C79
Put the character held in C back into A so it can be sent to the PRINTER
*0438
OUT (F8H),AD3 F8
Send the character to port F8H.
NOTE: F8H is the printer port. If you put data to it, it prints it. Otherwise, Bits 4-7 hold printer status.
*043A
INC (IX+05H)DD 34 05
Bump the number of characters printed.
NOTE: IX+5 is the number of characters printed.
*043D
CP 0DHFE 0D
Check A for a carriage return.
*043F
If A was a carriage return, skip the next few instructions and jump to 0445H to GOSUB to 3048H to JUMP to 377AH to check to see if we are on a new printable page and set the pointers accordingly.
*0441
CP 0AHFE 0A
Check to see if the character in register A is 0AH (ASCII: LINE FEED character).
*0443
IF A is not a LINE FEED then jump to 0448H to skip the next instruction.
*0445
GOSUB to 3048H which just JUMPs to 377AH to check to see if we are on a new printable page and set the pointers accordingly.
*0448
XOR AAF
Clear Register A and RESET all FLAGS
*0449
LD A,C79
Put the character held in Register C into Register A
*044A
RETC9
RETurn to CALLER
044B-0451 - Inside the PRINTER ROUTINE - Subroutine to check to see if PRINTER READY by polling port F8H
044B
IN A,(F8H)
Set A with the Printer Status Byte.
NOTE: F8H is the printer port. If Bit 7 is set, the printer is not busy. If Bit 6 is set the printer is not out of paper. If bit 5 is set, the device is selected. If Bit 4 is set, no printer fault.
044D
AND 0F0H
AND A against F0H (Binary: 11110000) to strip off BITS 3-0, leaving BITS 7-4 intact.
044F
CP 30H
Check the already masked A against 30H (Binary: 00110000) to see if the printer is ready.
NOTE: This translates to PRINTER NOT BUSY (Bit 7=0), PRINTER NOT OUT OF PAPER (Bit 6=0), PRINTER SELECTED (Bit 5=1), and NO PRINTER FAULT (Bit 4=1).
0452-0468 - Initialize KB, DI, PR, RI, RO and RN
0452
LD HL,36BFH
Initialize to Keyboard, Display Drive, and Printer ...
0455
LD DE,4015H
... by moving the 24 bytes starting at 36BFH ...
0458
LD BC,0018H
... to 4015H-402DH.
045D
LD HL,36F9H
Initialize RI, RO, and RN ...
0460
LD DE,41E5H
... by moving the 24 bytes starting at 36F9H ...
0463
LD BC,0018H
... to 41E5H-41FDH.
*0469-046A - Model 4 Gen 1 - These instructions are never called or used.
*0469-046A
JUMP to 00DA to JUMP to display a ?SN ERROR .
*0469-046A - Model 4 Gen 2 - These instructions are never called or used.
046B-0472 - This subroutine zeroes out the PROTECTED SCREEN LINES (if any) and point HL to the start of data
046B
XOR A
Clear A and all Status Bits.
046C
LD (4214H),A
Set memory location 4214H to zero.
NOTE: 4214H is the number of protected video lines.
046F
LD HL,(40A4H)
Load HL with the memory contents of 40A4H.
NOTE: 40A4 is the DATA POINTER.
0473H-04B1H - Video Display DCB.
0473
DI
Disable Interrupts.
0474-0479
LD L,(IX+03H)
LD H,(IX+04H)
Load HL with the MSB and LSB of the current cursor position (Held in IX+3 and IX+4).
047A
LD A,(IX+05H)
Load A with the character at the current cursor position.
NOTE: IX+05H holds the character at the cursor position.
047D
OR A
Set flags. It will be Z if the cursor is off.
047E
Skip the next instruction (i.e., JUMP to 0481H) if the cursor is off.
0480
LD (HL),A
If we are here, the cursor is on so display the character held in A at the current cursor position held in HL.
0481
LD A,C
Load A with C (which should be the character to display).
0482
CP 20H
Check to see if the character is a control character by comparing A to 20H. Results:
- If A=20H it sets the ZERO FLAG.
- If A<20H then the CARRY FLAG will be set
- If A>=20H then the NO CARRY FLAG will be set.
If A is a CONTROL CHARACTER then the CARRY FLAG will be set.
0484
If the CARRY FLAG is set (i.e., we have a control character), JUMP to 0521H.
0487
CP C0H
Check to see if the character is a control character by comparing A to 20H. Results:
- If A=C0H it sets the ZERO FLAG.
- If A<C0H then the CARRY FLAG will be set
- If A>=C0H then the NO CARRY FLAG will be set.
If A is a TAB or SPECIAL CHARACTER then NC will be set.
0489
If the CARRY FLAG is NOT set (i.e., we have a TAB or SPECIAL CHARACTER), JUMP to 04B7H.
048B - Inside the CURSOR MANAGEMENT ROUTINE - If we are here, the character is not a control character, tab, or special characters.
048B
GOSUB to 0576H to display the character on the screen.
048E
LD A,H
Now we need to make sure the cursor is still on the screen. First Load A with H (which is the MSB of the screen location).
048F
AND 03H
Mask A against 03H (0000 0011), so that only the last 2 bits are live (so it can be only 0, 1, 2 or 3).
0491
OR 3CH
OR it against 3CH (0011 1100), so that it is 0011 11xx where xx are those 2 bits (so it can be only 60, 61, 62, or 63).
0493
LD H,A
Load H with the masked A.
0494
LD D,(HL)
Get the character at the cursor position (held in the memory location pointed to by HL) and put it in D.
0495
LD A,(IX+05H)
Load A with IX+5 to see if the cursor is on.
NOTE: IX+05H holds the character at the cursor position.
0499
If the cursor is NOT on (A is Zero), then jump to 04A8H.
049B
LD (IX+05H),D
The cursor is on so put the character which is supposed to be there, there.
NOTE: IX+05H holds the character at the cursor position.
049E
LD A,(IX+06H)
Load A with the cursor character.
NOTE: IX+6 holds the cursor character.
04A1
CP 20H
Check to see if the character is a control character by testing A - 20H. If A=20H it sets the ZERO FLAG. If A<20H then the CARRY FLAG will be set and if A>=20H then the NO CARRY FLAG will be set. If A is a CONTROL CHARACTER then C will be set.
04A3
If it is not a control character, us it by jumping to 04A7H.
04A5
LD A,0B0H
If it is a control character, then load A with the default cursor of B0H.
NOTE: B0H is a two pixel wide graphic character located below the letter line.
04A7
LD (HL),A
Display the character held in A into the memory location pointed to be HL. This should display the cursor.
04A8
LD (IX+03H),L
Save the cursor position by loading IX+3 with L and ...
04AB
LD (IX+04H),H
... by loading IX+4 with H.
04AE
XOR A
Zero A and clear all status flags.
04AF
LD A,C
Load A with the character.
04B2 - Cursor Management - Move to the start of the line.
04B2
LD A,L
Load register A with the LSB of the current position in register L.
04B3-04A3
AND C0H
Point to the beginning of the line by ANDing it against 1100 0000 to keep only Bits 6 and 7 (so it will be XX00H, XX40H, XX80H, or XXC0H).
04B5
LD L,A
Load register L with the updated value in register A.
04B6
RET
Return with the new video buffer address stored in HL.
04B7 - Cursor Management - We have EITHER a TAB or SPECIAL CHARACTER, so figure it out, and proceed accordingly.
04B7
LD A,(IX+07H)
Load A with IX+7 to check for TABS or SPECIAL CHARACTERS.
04BA
OR A
Set the Flags for A.
04BB
LD A,C
Put the current character into A.
04BC
If A is Not Zero, jump to 048BH to display the special character set.
04BE
SUB C0H
Subtract C0H (Binary: 1100 0000) to compute a TAB.
04C0
If TAB(0) then jump to 048EH.
04C2
LD B,A
Load B with the number of spaces needed.
04C3
LD A,20H
Load A with a SPACE .
04C5
GOSUB to 0576H to display the character on screen.
04C8
Loop back 2 Instructions until B is exhausted.
04CC - Cursor Management - CURSOR ON.
04CC
LD A,(HL)
Store the character at the cursor into A.
04CD
LD (IX+05H),A
Put the character held in A at the cursor position.
NOTE: IX+05H holds the character at the cursor position.
04D1 - Cursor Management - CURSOR OFF (Jumped to from 0539H)
04D1
XOR A
Zero A and all Flags.
04D2
JUMP to 04CDH to put the character held in A at the cursor position.
04D4 - Cursor Management - HOME CURSOR
04D4
LD HL,3C00H
Getting ready to HOME the cursor, so load HL with 3C00H.
NOTE: 3C00H is the start of the video display RAM.
04D7
LD A,(4210H)
Load A with the memory contents of 4210H.
NOTE: 4210H holds the bit mask for port ECH. Port ECH stores miscellaneous controls. In this case, we are looking for the bit which holds whether we are in LARGE characters or SMALL characters.
04DA
AND FBH
Mask A with FBH (Binary: 1111 1011) to turn off Bit 2.
04DC
GOSUB to 0570H Put A into memory location 4210H (4210H holds the bit mask for port ECH) and then output A to Port ECH.
04DF
LD A,(4214H)
Load A with the memory contents of 4214H.
NOTE: 4214H is the number of protected video lines.
04E2
AND 07H
AND A with 07H (Binary: 0000 0111) to keep only Bits 0, 1, and 2. This means that the only possibilities for A are 0-7.
04E4
RET Z
If A is ZERO (no lines to protect) then RETURN.
04E5
Since A is not ZERO, we have to protect some lines. First, GOSUB to 0504H to move the cursor down.
04E9
Loop back to 04E4H to either RETURN if we are at zero, or move down another line and try again.
04EB - Cursor Management - BACKSPACE
04EB
DEC HL
Decrement HL to back up the cursor.
04EC
LD A,(4210H)
Load A with the memory contents of 4210H.
NOTE: 4210H holds the bit mask for port ECH. Port ECH stores miscellaneous controls. In this case, we are looking for the bit which holds whether we are in LARGE characters or SMALL characters.
04EF
AND 04H
Mask A with 04H (0000 0100) to leave only bit 3 live, allowing Z to be set if Bit 3 is high, and NZ to be set if Bit 3 is low.
04F1
If it is Z is set, then we have small characters, so jump to skip the next instruction.
04F3
DEC HL
Decrement HL to back up the cursor another space.
04F4
LD (HL),20H
Put a space in the current cursor position.
04F7 - Cursor Management - CURSOR BACK
04F7
LD A,(4210H)
Load A with the memory contents of 4210H.
NOTE: 4210H holds the bit mask for port ECH. Port ECH stores miscellaneous controls. In this case, we are looking for the bit which holds whether we are in LARGE characters or SMALL characters.
04FA
AND 04H
Mask A with 04H (0000 0100) to leave only bit 3 live, allowing Z to be set if Bit 3 is high, and NZ to be set if Bit 3 is low.
04FC
If A is not zero (which means A is 4), then GOSUB to the next instruction, which is a clever way to run that routine twice since we are in LARGE type.
04FF
LD A,L
Put the contents of L into A.
0500
AND 3FH
Mask A with 3F (0011 1111) to strip off Bits 6 and 7. A can now be no higher than 3F (Decimal: 63).
0502
DEC HL
Decrement HL to back up the cursor.
0503
RET NZ
RETURN if we are not at the start of the screen.
0504 - Cursor Management - CURSOR DOWN
0504
LD DE,0040H
(If we are at the start of the screen) we need to move down one line, so load DE with 40H (64).
0507
ADD HL,DE
Add DE (64 characters) to HL (current cursor position).
0509 - Cursor Management - CURSOR FORWARD.
0509
INC HL
HL should be holding the current cursor position. Bump HL one forward.
050A
LD A,L
Load A with L to check the position in the line.
050B
AND 3FH
Mask A with 3F (0011 1111) to keep only Bits 0-5, so that it will be no higher than 3F/63.
050D
RET NZ
If A is not zero, then we are not at the end of the line, so RETURN.
050E - Cursor Management - CURSOR UP
050E
LD DE,FFC0H
If we are here, then we are at the end of the line, so we need to move up one line. Start by putting FFC0H into DE.
NOTE: FFC0H is -64, or 1 line length.
0511
ADD HL,DE
Subtract 64 (the length a line on screen) from HL to move it to the previous line.
0513-0520 - Cursor Management - Turn on DOUBLE SIZE and put the cursor on EVEN columns only.
0513
LD A,(4210H)
Load A with the memory contents of 4210H.
NOTE: 4210H holds the bit mask for port ECH. Port ECH stores miscellaneous controls. In this case, we are looking for the bit which holds whether we are in LARGE characters or SMALL characters.
0516
OR 04H
OR A against 04 (0000 0100) to turn on the 3rd bit. This will turn on DOUBLE SIZE characters.
0518
GOSUB to 0570H to put A into memory location 4210H (4210H holds the bit mask for port ECH) and then output A to Port ECH.
051B
INC HL
Bump HL to move the cursor + 1.
051C
LD A,L
Load A with the LSB of the cursor position.
051D
AND FEH
Mask A (the LSB of the cursor position) with FE (1111 1110) which turns off BIT 0. This is to set to an even position.
051F
LD L,A
Put the newly "evened" A into L. This will then make HL only be on every other column.
0521-055F - Cursor Management - Process Special Characters
0521
LD DE,048EH
Put 048EH into DE. This will eventually act as the RETURN location and is the routine that makes sure the cursor is still on the screen.
0524
PUSH DE
Put that RETurn address into the STACK.
0525
CP 08H
Compare A with 08H.
NOTE: 08H is a BACKSPACE .
0527
If A is BACKSPACE , jump to 04EBH to deal with it.
0529
CP 0AH
Compare A with 0AH.
NOTE: 0AH is a LINE FEED .
052B
If A is LINE FEED , jump to 05AFH to deal with it.
052E
CP 0DH
Compare A with 0DH.
NOTE: 0DH is a CARRIAGE RETURN .
0530
If A is CARRIAGE RETURN , jump to 05AFH to deal with it.
0533
CP 0EH
Compare A with 0EH.
NOTE: 0EH is a CURSOR ON .
0535
If A is CURSOR ON , jump to 04CCH to deal with it.
0537
CP 0FH
Compare A with 0FH.
NOTE: 0FH is a CURSOR OFF .
0539
If A is CURSOR OFF , jump to 04D1H to deal with it.
053B
SUB 15H
Subtract 15H (Decimal: 21) from A to bring it down into the control character range.
053D
If A is 0, jump to 0560H to deal with it.
053F
DEC A
Decrement A by 1. This would test for special and alternative characters.
0540
If A is 0, jump to 056BH to deal with it.
0542
DEC A
Decrement A by 1. This would test for DOUBLE SIZE .
0543
If A is DOUBLE SIZE , jump to 0513H to deal with it.
0545
DEC A
Decrement A by 1. This would test for CURSOR BACK .
0546
If A is CURSOR BACK , jump to 04F7H to deal with it.
0548
DEC A
Decrement A by 1. This would test for CURSOR FORWARD .
0549
If A is CURSOR FORWARD , jump to 0509H to deal with it.
054B
DEC A
Decrement A by 1. This would test for CURSOR DOWN .
054C
If A is CURSOR DOWN , jump to 0504H to deal with it.
054E
DEC A
Decrement A by 1. This would test for CURSOR UP .
054F
If A is CURSOR UP , jump to 050EH to deal with it.
0551
DEC A
Decrement A by 1. This would test for HOME CURSOR .
0552
If A is HOME CURSOR , jump to 04D4H to deal with it.
0555
DEC A
Decrement A by 1. This would test for RESTART LINE .
0556
If A is RESTART LINE , jump to 04B2H to deal with it.
0559
DEC A
Decrement A by 1. This would test for CLEAR TO END OF LINE .
055A
If A is CLEAR TO END OF LINE , jump to 05BCH to deal with it.
055C
DEC A
Decrement A by 1. This would test for CLEAR TO END OF SCREEN .
055D
If A is CLEAR TO END OF SCREEN , jump to 05C5H to deal with it.
055F
RET
RETURN (to 048EH to makes sure the cursor is still on the screen).
0560 - Cursor Management - Control Characters.
0560
LD A,(IX+07H)
Load A with the contents of IX+07H, which toggles TAB and ALTERNATIVE.
0563
AND 01H
MASK A with 0000 0001, to keep only the character flag bit.
0565
XOR 01H
XOR A with 0000 0001 to toggle the character flag bit.
0567
LD (IX+07H),A
Put the MASKED and XORed value back into IX+07H, which toggles TAB and ALTERNATIVE.
056B - Cursor Management - Special and Alternative Characters
056B
LD A,(4210H)
Put the contents of memory location 4210H into A.
NOTE: 4210H holds the bit mask for port ECH. Port ECH stores miscellaneous controls.
056E
XOR 08H
XOR A with 08H (0000 1000). This will toggle bit 3 to deal with special/alternative characters.
NOTE: Bit 3 of ECH is the SPECIAL CHARACTER SELECT. It will be 0 for KANA and 1 for MISC.
0570
LD (4210H),A
Put the toggled A back into memory location 4210H.
NOTE: 4210H holds the bit mask for port ECH. Port ECH stores miscellaneous controls.
0573
OUT (ECH),A
Output A to Port ECH.
0576 - This routine displays a character, moves forward either 1 or 2 spaces depending on if we are double size or not, and advances the screen if that character pushed the cursor beyond the end of the screen.
0576
LD (HL),A
Display the character on screen.
NOTE: HL should be the current screen location and A should be the character.
0577
INC HL
Bump HL to advance the cursor.
0578
LD A,(4210H)
Put the contents of memory location 4210H into A.
NOTE: 4210H holds the bit mask for port ECH. Port ECH stores miscellaneous controls.
057B
AND 04H
Mask A with 04H (0000 0100), so the only possibilties are 4 (0000 0100) or 0 (0000 0000).
057D
If it is zero, then we are SMALL SIZE, and JUMP to 0580H.
057F
INC HL
If we are here, then we are DOUBLE SIZE, so need to bump HL again to advance the cursor (even columns only).
0580
LD A,H
We need to test to see if we just fell off the screen, so load A with the MSB of the cursor location.
0581
CP 40H
Compare the MSB of the cursor location held in A against 40H (Binary: 0100 0000, Decimal: 64).
0583
RET NZ
If it is not zero then we did not fall off the screen, then RETURN.
0584
If we are here then we fell off the screen so first GOSUB to 050EH to move up a line.
0587
PUSH HL
Save the cursor location held in HL to the STACK.
0588 - Cursor Management - Scroll the Screen
0588
LD A,(4214H)
Load A with the memory contents of 4214H.
NOTE: 4214H is the number of protected video lines.
058B
AND 07H
AND A with 07H (0000 0111) to turn off all bits except for Bits 0, 1, and 2. This means that the only possibilities for A are 0-7.
058D
LD HL,3C00H
Load HL with the start of the screen.
0590
LD DE,0400H
Load DE with the size of the screen (1024 characters).
0593
PUSH BC
Save the value in Register Pair BC to the STACK.
0594
LD BC,0040H
Load BC with the number of characters per line (64 characters).
0597
INC A
Increase A which is holding the number of lines to protect.
0598
ADD HL,BC
Add BC (the number of characers per line) to HL (the current cursor position), which then moves us down one line.
0599
EX DE,HL
Swap DE and HL which will then reduce the screen size by one line.
059A
OR A
Set the flags for A.
059B
SBC HL,BC
Subtract, with carry, BC from HL.
059D
EX DE,HL
Swap DE and HL.
059E
DEC A
Reduce A by one, so that we have one less line to protect.
059F
Loop back to 0598H until we have finished this for all protectable lines.
05A1
PUSH DE
Save DE to the STACK.
05A2
PUSH HL
Save HL to the STACK.
05A3
OR A
Set the flags for A, as we prepare to move the start back up.
05A4
SBC HL,BC
Subtract, with carry, BC from HL to move up one line.
05A6
EX DE,HL
Swap DE and HL so that the source is now the start of screen plus one line.
05A7
POP HL
Restore HL from the STACK. HL will be the START OF SCREEN.
05A8
POP BC
Restore BC from the STACK. BC will be the COUNT = SCREEN SIZE - ONE LINE.
05A9
LDIR
Scroll the unprotected portions of the screen.
05AB
POP BC
Restore BC from the STACK (it was pushed in 0593H).
05AC
EX DE,HL
Swap DE and HL, so now HL = CURSOR POSITION.
05AD
JUMP to 05C6H to clear to the end of screen without changing HL.
05AF - Cursor Management - CARRIAGE RETURN or LINE FEED
05AF
GOSUB to 04B2H to move to the start of the line.
05B2
PUSH HL
Save HL (the cursor position) to the STACK.
05B3
GOSUB to 0504H to move the cursor down one line.
05B6
LD A,H
We need to test to see if we just fell off the screen, so load A with the MSB of the cursor location.
05B7
CP 40H
Compare the MSB of the cursor location held in A against 40H (64).
05B9
If we fell off the screen the JUMP to 0588H to scroll the screen.
05BB
POP DE
Otherwise restore DE from the STACK to get the old cursor position.
05BC - Cursor Management - CLEAR TO END OF LINE
05BC
PUSH HL
Save HL (contaning the NEW CURSOR POSITION) to the STACK.
05BD
LD D,H
DE currently holds the END OF LINE. Put the MSB into H.
05BE
LD A,L
Put the LSB into A.
05BF
OR 3FH
MASK the LSB of the END OF THE LINE with 3F (63).
05C1
LD E,A
Load E with the masked value of the END OF THE LINE.
05C2
INC DE
Bump DE by one so it now points to the start of the next line.
05C3
JUMP to 05C9H to clear to the end of the line.
05C5 - Cursor Management - CLEAR TO END OF SCREEN
05C5
PUSH HL
Save HL (containing the CURSOR POSITION) to the STACK.
05C6
LD DE,4000H
Set DE to 4000H which is 1 character off the screen.
05C9
LD (HL),20H
Put a BLANK into the current cursor position.
05CB
INC HL
Bump the current cursor position by one.
05CC
RST 18H
We need to check to see if the integer value in HL is greater than or equal to DE (which is 1 character off the screen) so we call the COMPARE DE:HL routine, which numerically compares DE and HL. Will not work for signed integers (except positive ones). Uses the A-register only. The result of the comparison is returned in the status register as: CARRY SET=HL<DE; NO CARRY=HL>DE; NZ=Unequal; Z=Equal).
05CD
If that RST 18H call is not zero, then we are not off the screen, so loop back to 05C9H until we are done.
05CF
POP HL
We have cleared the screen so now restore the cursor position back to HL from the STACK.
05D0
RETC9
RETurn to CALLer
*05D1-05D8 - Model 4 Gen 1 Message Storage Area
*05D4
AND F0HE6 F0
I don't think this is used
*05D6
CP 30HFE 30
I don't think this is used
*05D1-05D8 - Model 4 Gen 2 Message Storage Area
*05D1-05D8
0EH + "Cass ? + 03H"
05D9H-0673H - Part of the Keyboard Routine - "KEYIN"
Keyboard Line Handler Routine
This is the most basic of the string input routines and is used by the two others (1BB3H and 0361H) as a subroutine. To use it, load HL with the required buffer address and the B Register with the maximum buffer length required. Keyboard input over the specified maximum buffer length is ignored, and after pressing the (ENTER) key it will return with HL containing the original buffer address and B with the string length.
A call to this memory location Accepts keyboard input and stores each character in a buffer supplied by caller. Input continues until either a carriage return or a BREAK is typed, or until the buffer is full. All edit control codes are recognized, e.g. TAB, BACKSPACE, etc.
On exit the registers contain: HL=Buffer address, B=Number of characters transmitted excluding last, C=Orginal buffer size, A=Last character received if a carriage return or BREAK is typed. Carry Set if break key was terminator, reset otherwise. If the buffer is full, the A Register will contain the buffer size.
Accepts keyboard input and stores each character in a buffer supplied by caller. Input continues until either a carriage return or a BREAK is typed, or until the buffer is full. All edit control codes are recognized, e.g. TAB, BACKSPACE, etc
To use a ROM call to accept a restricted number of keyboard characters for input (n), use:
LD HL,(40A7H)
LD B,n
CALL 05D9H .
Up to n characters will be accepted, after which the keyboard will simply be ignored until the ENTER (or LEFT ARROW, or BREAK, or CLEAR) key is pressed. These characters will be stored in consecutive memory cells starting at the address contained in 40A7H-40A8H (the keyboard buffer area), with a 0DH (carriage return) byte at the end. Upon completion, the HL Register Pair will contain the address of the first character of the stored input, and the B Register will contain the number of characters entered. NOTE: No "?" is displayed as a result of the execution of the above program. If the "?" display is desired to prompt the typing of the input, precede the above program segment with:
LD A,3FH
CALL 033AH
LD A,20H
CALL 033AH
According to the original ROM comments, on entry, HL to point to the input line address in RAM and Register B to hold the maximum number of input characters to fetch. On exit, Register A should hold the number of characters entered
05D9KEYIN
PUSH HLE5
Save the start of the input buffer area pointer in Register Pair HL on the STACK
05DA-05DB
LD A,0EH3E 0E
Load Register A with a turn on the cursor character (which is 14)
05DC-05DE
Display a cursor by calling the DISPLAY A CHARACTER routine at 0033H (which puts the character in Register A on the video screen)
05DF
LD C,B48
Load Register C with the size of the input buffer in Register B
05E0-05E2KLNNXT
Call the "WAIT FOR KEYBOARD INPUT" routine at 0049H, so as to wait until a key is pressed
05E3-05E4
CP 20HCP " " FE 20
Check to see if the key that was pressed in Register A is greater than a SPACE
05E5-05E6
Jump if the key that was pressed in Register A is displayable (i.e., greater than or equal to a SPACE )
05E7-05E8
CP 0DHFE 0D
Check to see if the key that was pressed in Register A is a CARRIAGE RETURN
05E9-05EB
Jump if the key that was pressed in Register A is a CARRIAGE RETURN
05EC-05ED
CP 1FHFE 1F
Check to see if the key that was pressed in Register A is the CLEAR key
05EE-05EF
Jump if the key that was pressed in Register A is the CLEAR key
05F0-05F1
CP 01HFE 01
Check to see if the key that was pressed in Register A is the BREAK key
05F2-05F3
Jump if the key that was pressed in Register A is the BREAK key
05F4-05F6
LD DE,05E0HLD DE,KLNNXT 11 E0 05
Load Register Pair DE with the return address of 05E0H
05F7
PUSH DED5
Save the return address in Register Pair DE on the STACK
05F8-05F9
CP 08HFE 08
Check to see if the key that was pressed in Register A is a backspace (which is 08) the cursor and erase character
05FA-05FB
Jump if the key was pressed in Register A is a backspace the cursor and erase character
05FC-05FD
CP 18HFE 18
Check to see if the key that was pressed in Register A is a backspace character
05FE-05FF
Jump if the key that was pressed in Register A is a backspace character
0600-0601
CP 09HFE 09
Check to see if the key that was pressed in Register A is a tab character
0602-0603
Jump if the key that was pressed in Register A is a tab character
0604-0605
CP 19HFE 19
Check to see if the key that was pressed in Register A is a turn on the 32 character per line mode character
0606-0607
Jump if the key that was pressed in Register A is a turn on the 32 character per line mode character
0608-0609
CP 0AHFE 0A
Check to see if the key that was pressed in Register A is a line feed character of CHR$(10)
060A
RET NZC0
Return (to 05E0H) if the key that was pressed in Register A isn't a line feed character
060B
POP DED1
Get the return address from the STACK and put it in Register Pair DE (so that it isn't 05E0H anymore)
060CKLNCHR
LD (HL),A77
We now know that the key pressed is a printable character so save the key that was pressed in Register A at the location of the input buffer pointer in Register Pair HL
060D
LD A,B78
Load Register A with the length of the buffer remaining in Register B
060E
OR AB7
Check to see if there is any more of the input buffer remaining (and set status)
060F-0610
Jump to 05E0H if the end of the input buffer has been reached
0611
LD A,(HL)7E
Now we know the end of the input buffer has not been reached, so load Register A with the value at the location of the input buffer pointer in Register Pair HL
0612
INC HL23
Increment the input buffer pointer in Register Pair HL
0613-0615
Display the character by calling the DISPLAY A CHARACTER routine at 0033H (which puts the character in Register A on the video screen)
0616
DEC B05
Decrement the number of bytes remaining in the input buffer area in Register B
0617-0618
Jump to 05E0H to get the next character
0619H - Part of the Display routine - "KLNCLR"
Clear the screen
0619H-061BKLNCLR
Call the CLEAR SCREEN routine at 01C9H (which clears the screen, changes to 64 characters, and homes the screen)
061C
LD B,C41
Load Register B with the length of the input buffer in Register C (which resets the counter of characters transmitted)
061D
POP HLE1
Get the starting address for the input buffer area from the STACK and put it in Register Pair HL (which resets the buffer address)
061E
PUSH HLE5
Save the starting address for the input buffer area in Register Pair HL on the STACK
061F
JUMP to 05E0H (to get the next character, which is now the first character in the buffer).
0622H - Part of the Display routine - "KLNCNL"
Cancel the accumulated line
0622-0624KLNCNL
Gosub to wait for the next key and back up the input buffer pointer in Register Pair HL if necessary
0625
DEC HL2B
Backup to the previous character (the one before the CARRIAGE RETURN) by decrementing the input buffer pointer in Register Pair HL
0626
LD A,(HL)7E
Load Register A with the character at the location of the input buffer pointer in Register Pair HL
0627
INC HL23
Increment the input buffer pointer in Register Pair HL to the net availabile position
0628-0629
CP 0AHFE 0A
Check to see if the character in Register A is the line feed character of CHR$(10)
062A
RET ZC8
Return if the character in Register A is a line feed character
062BKLNCAN
LD A,B78
Now we know that character wasn't a line feed, so we need to test for a buffer full. This loads Register A with the number of bytes remaining in the input buffer area in Register B
062C
CP CB9
Check to see if the number of characters remaining in the input buffer area in Register A is the same as the length of the input buffer area in Register C
062D-062E
Jump to 0622H if there is room for more characters
062F
RETC9
The buffer is full! Return
0630H - Part of the Display routine - "KLNBSP"
Backspace one character. On entry Register B to hold the number of characters received, and Register C to hold the size of the buffer
0630KLNBSP
LD A,B78
Load Register A with the number of bytes remaining in the input buffer area in Register B
0631
CP CB9
Compare the number of bytes remaining in the input buffer (held in Register A) against the size of the buffer (held in Register C) to see if the buffer is full
0632
RET ZC8
Return if the input buffer area is full
0633
DEC HL2B
Decrement the input buffer area pointer in Register Pair HL to backspace the previous character .
0634
LD A,(HL)7E
... and then get that character into Register A
0635-0636
CP 0AHFE 0A
Check to see if the character in Register A is the line feed character of CHR$(10)
0637
INC HL23
Increment the input buffer area pointer in Register Pair HL
0638
RET ZC8
Return if the character in Register A is a line feed character
0639
DEC HL2B
Decrement the input buffer area pointer in Register Pair HL to backspace the previous character in the buffer .
063A-063B
LD A,08H3E 08
Load Register A with a backspace of CHR$(08) and then .
063C-063E
Effectuate the backspace by calling the DISPLAY A CHARACTER routine at 0033H (which puts the character in Register A on the video screen)
063F
INC B04
Increment the number of characters remaining in the input buffer area in Register B
0640
RETC9
RETurn to CALLer
0641H - Part of the Display routine - "KLNETB"
Turn on 32 Character Mode
0641-0642KLNETB
LD A,17HLD A,0001 0111 3E 17
Load Register A with mask of 00010111 so as to turn on the 32 character per line mode character
0643-0645
Call the DISPLAY A CHARACTER routine at 0033H (which puts the character in Register A on the video screen). Since that is the 32 character per line mode, that's what happens
0646H - Part of the Display routine - "KLNHT"
Process a horizontal tab
0646
GOSUB to 0348H to get the cursor line position and return with it in register A.
0649-064A
AND 07H<ADD 0000 0111 span class="opcode2">E6 07
Turn off some bits so we can mask the cursor line position in Register A by ANDing it against 0000 0111
064B
CPL2F
Inverse the value in Register A
064C
INC A3C
Increment the value in Register A so that it is 1 <= A <= 8
064D-064E
ADD 08HC6 08
Clear the upper bits of the counter
064F
LD E,A5F
Load Register E with the number of spaces to be added in Register A
0650KLNHTL
LD A,B78
Load Register A with the number of bytes remaining in the input buffer area in Register B
0651
OR AB7
Check to see if the buffer is full
0652
RET ZC8
Return if the input buffer is full
0653-0654
LD A,20HLD A," " 3E 20
Load Register A with a space character
0655
LD (HL),A77
Save the space character in Register A at the location of the input buffer area pointer in Register Pair HL
0656
INC HL23
Increment the input buffer area pointer in Register Pair HL
0657
PUSH DED5
Save the value in Register Pair DE on the STACK
0658-065A
Display the space by calling the DISPLAY A CHARACTER routine at 0033H (which puts the character in Register A on the video screen)
065B
POP DED1
Get the value from the STACK and put it in Register Pair DE
065C
DEC B05
Since you just displayed one of the spaces, decrement the number of bytes remaining in the input buffer area in Register B .
065D
DEC E1D
... and decrement the number of spaces to be added in Register E
065E
RET ZC8
Return if the number of spaces has been added to the input buffer
065F
Loop back to 0650H until all the spaces have been added to the input buffer.
0661H - Part of the Display routine - "KLNBRK"
Process a Carriage Return and Automatic Line Feed
0661KLNBRK
SCF37
Set the Carry flag. This is done because the routine is going to exit with the CARRY flag set as an indication that BREAK was hit
0662KLNCR
PUSH AFF5
Save the value in Register Pair AF on the STACK, which saves the CARRY flag
0663-0664
LD A,0DH3E 0D
Load Register A with a carriage return character
0665
LD (HL),A77
Save the carriage return character in Register A at the location of the input buffer area pointer in Register Pair HL
0666-0668
Display the carriage return by calling the DISPLAY A CHARACTER routine at 0033H (which puts the character in Register A on the video screen). Since that is a CARRIAGE RETURN, that's what happens
0669-066A
LD A,0FH3E 0F
Load Register A with a turn off the cursor character
066B-066D
Turn off the cursor by calling the DISPLAY A CHARACTER routine at 0033H (which puts the character in Register A on the video screen)
066E
LD A,C79
Load Register A with the length of the input (=buffer size) in Register C
066F
SUB B90
Subtract the number of bytes remaining in the input buffer area in Register B from the length of the input buffer area in Register A
0670
LD B,A47
Load Register B with the number of characters in the input buffer area in Register A
0671
POP AFF1
Get the value from the STACK and put it in Register Pair AF. This also sets the CARRY flag if BREAK and unsets it if CARRIAGE RETURN
0672
POP HLE1
Get the starting address of the input buffer area from the STACK and put it in Register Pair HL
0673
RETC9
RETurn to CALLer
0674 - KEYBOARD DRIVER ENTRY ROUTINE
0674
PUSH HL
Save register pair HL to the STACK.
0675
PUSH IX
Save Special Index Register IX to the STACK.
0677
PUSH DE
Save register pair DE (= the starting address of the device control block) to the STACK.
0678
POP IX
Get the starting address of the device control block from the STACK and put it in Special Index Register IX.
067A
PUSH DE
Save register pair DE (= the starting address of the device control block) to the STACK.
067B
LD HL,0694H
Load register pair HL with a return address of 0694H (to restore all registers and RETurn).
067E
PUSH HL
Save the return address in register pair HL on the STACK.
067F
LD C,A
Save the character to output (current held in register A) to register C.
0680
LD A,(DE)
Load register A with the device type code at the location of the device control block pointer in register pair DE.
0681
BIT 7,A
Test Bit 7 of A, which is the bit for a DISK FILE.
0683
If not a disk file, then skip the next 3 instructions and JUMP to 068AH.
0685
AND B
Isolate the device code bits in A by AND'ing with the device codes in B.
0686
CP B
Check to see if the updated device type code in register A is the same as the driver entry code in register B.
0687
JUMP to the DOS exit link at 4033H if the updated device type code in register A isn't the same as the driver entry code in register B.
068A
AND B
Masking A against B also sets Z for WRITE.
068B
CP 02H
At this point we know that the updated device type code in A is the same as the driver code entry, so let's move on. First, reset the flags.
068D
LD L,(IX+01H)
Load register L with the LSB of the driver entry address at the location of the device control block pointer in Special Index Register IX plus one.
0690
LD H,(IX+02H)
Load register H with the MSB of the driver entry address at the location of the device control block pointer in Special Index Register IX plus one.
0693
JP (HL)
JUMP to the driver entry address in register pair HL.
0694
POP DE
Get the value from the STACK and put it in register pair DE.
0695
POP IX
Get the value from the STACK and put it in Special Index Register IX.
0697
POP HL
Get the value from the STACK and put it in register pair HL.
0698
POP BC
Get the value from the STACK and put it in register pair BC.
069AH - This subroutine CLEARS the DATA FLAG, sets up a buffer of 255 bytes (held in D) and JUMPS to 2B8DH.
069A
XOR A
Clear A and all status flags.
069B
LD (409FH),A
Load the DATA FLAG in 409FH with 0 (since A was just XOR'd against itself).
069E
LD D,FFH
Load D with 255, which will represent a buffer of 255 bytes.
06A0
JUMP to 2B8DH which is in the middle of the TOKENize routine. This address loads A with the current character at the BASIC line pointer, tests for end of line, puts it into the memory location pointed to by BC, and exits.
06A3
AND FDH
Mask A with FDH (1111 1101) to turn off Bit 1.
06A5
LD (409FH),A
Put A into the DATA FLAG held in 409FH. Note: Bit 0 HIGH means inside a quote. Bit 1 HIGH means inside a DATA. Bit 2 HIGH means inside a REM.
06A8
LD A,3AH
Load A with 3AH (which is a : ).
06AA
OR A
Set the flags, to start a check for a reserved word.
06AB
JUMP to 06E2H (to exit this routine back to 2B89H) if it is not a reserved word.
06AE
LD A,(409FH)
Load A with the DATA FLAG in 409FH. This is to see if we are currently in a quote string.
06B1
RRA
Rotate A right one bit, with the bit that falls off (BIT 0) being moved to the CARRY FLAG, and the CARRY FLAG is moved to BIT 7.
06B2
If CARRY is set then we are in quoted string so JUMP to 06E2H which then JUMPs to 2B89H which is in the middle of the TOKENize routing. This address bumps BC (the input buffer pointer), reduces D (the buffer counter), moves the BASIC line pointer forward, and continues.
06B4
RRA
Rotate A right one bit, with the bit that falls off (BIT 0) being moved to the CARRY FLAG, and the CARRY FLAG is moved to BIT 7.
06B5
RRA
Rotate A right one bit, with the bit that falls off (BIT 0) being moved to the CARRY FLAG, and the CARRY FLAG is moved to BIT 7. This tests for a REM.
06B6
If C is set, we are in a REM , so JUMP to 06F6H if we are NOT in a REM.
06B8
LD A,(HL)
At this point, we assume this is a TOKEN. So load A with the contents of HL to get the token.
06B9
CP FBH
Check A against FBH (Binary: 1111 1011) to see if it is a REM TOKEN.
06BB
PUSH HL
Save HL (Position in Text) to the STACK.
06BC
PUSH BC
Save BC (Position in Buffer) to the STACK.
06BD
LD HL,06DFH
Set HL to 06DFH, which will act as a RETURN.
06C0
PUSH HL
Save HL (the return) to the STACK.
06C1
RET NZ
RETURN if this is NOT a REM TOKEN.
The next set of instructions tests the buffer backwards for M , E , and R , and RETURNS out if those are not found.
06C2
DEC BC
Decrement the Buffer to back up one character.
06C3
LD A,(BC)
Put the character in the buffer into A.
06C4
CP 4DH
Test A for a 4DH (ASCII: M ).
06C6
RET NZ
If it is not a M then RETURN.
06C7
DEC BC
Decrement the Buffer to back up one character.
06C8
LD A,(BC)
Put the character in the buffer into A.
06C9
CP 45H
Test A for a E .
06CB
RET NZ
If it is not a E then RETURN.
06CC
DEC BC
Decrement the Buffer to back up one character.
06CD
LD A,(BC)
Put the character in the buffer into A.
06CE
CP 52H
Test A for a R .
06D0
RET NZ
If it is not a R then RETURN.
At this point BC, BC+1, and BC+2 were REM , so check backwards again for a : and if not, RETURN.
06D1
DEC BC
Decrement the Buffer to back up one character.
06D2
LD A,(BC)
Put the character in the buffer into A.
06D3
CP 3AH
Test A for a : .
06D5
RET NZ
If it is not a : then RETURN.
At this point BC, BC+1, BC+2, and BC+3 were :REM .
06D6
POP AF
Restore AF from the STACK (to clear the STACK).
06D7
POP AF
Restore AF from the STACK (to clear the STACK).
06D8
POP HL
Restore HL from the STACK (to get the position).
06D9
INC D
INC D
INC D
INC D
We need to decrease the buffer size by 4.
06DD
JUMP to 0704H to load the next character held in (HL) into A and JUMP to 2BA0H to see if the current token is ELSE and then keep processing.
06DF
POP BC
Restore BC (the buffer position) from the STACK.
06E0
POP HL
Restore HL (the text position) from the STACK.
06E1
LD A,(HL)
Put the character at the current text position into A.
06E2
JUMP to 2B89H which is in the middle of the TOKENize routing. This address bumps BC (the input buffer pointer), reduces D (the buffer counter), moves the BASIC line pointer forward, and continues.
06E5H - This subroutine sets the DATA FLAG to "BIT 1 HIGH" to indicate that we are in a DATA command.
06E5
LD A,(409FH)
Load A with the DATA FLAG in 409FH.
06E8
OR 02H
OR A against 02H (0000 0010) to set BIT 1, the DATA bit.
06EA
LD (409FH),A
Put the revised A into the DATA FLAG.
06ED
XOR A
Clear A and all flags.
06EFH - This subroutine sets the DATA FLAG to "BIT 2 HIGH" to indicate that we are in a REM command.
06EF
LD A,(409FH)
Load A with the DATA FLAG in 409FH.
06F2
OR 04H
OR A against 04H (Binary: 0000 0100) to turn on Bit 2, the REM bit.
06F6
RLA
Rotate A left one bit, with the bit that falls off (BIT 7) being moved to the CARRY FLAG, and the CARRY FLAG is moved to BIT 0. If this results in the CARRY FLAG being set, then we are in a DATA statement.
06F7
If A had Bit 7 high (which was rotated into CARRY for thsi test), then we are in a DATA statement, JUMP to 06E2H which then JUMPs to 2B89H which is in the middle of the TOKENize routing. This address bumps BC (the input buffer pointer), reduces D (the buffer counter), moves the BASIC line pointer forward, and continues.
06F9
LD A,(HL)
Load the next character into A.
06FA
CP 88H
Compare A to 88H to see if it is DATA .
06FC
If it is DATA then GOSUB to 06E5H to set the flag accordingly.
06FF
CP 93H
Compare A to 93H to see if it is REM .
0701
If it is REM then GOSUB to 06EFH to set the DATA FLAG to indicate that we are inside a REM .
0704
LD A,(HL)
Load the next character into A.
0705
JUMP to 2BA0H to see if the current token is ELSE and then keep processing.
070BH-070FH - SINGLE PRECISION ADDITION, ACCumulator = (HL) + ACCumulator - "FADDH"
Single-precision addition (ACCumulator=(HL)+ACC) involving a buffer pointed to by the HL Register Pair and ACCumulator (i.e., 4121H-4122H). This part of the program loads the BCDE registers with the value from the buffer, then passes control to 716H.
0708-070AFADDH 21 80 13
LD HL,1380HLD HL,FHALF
Load Register Pair HL address of the single precision value 1/2, which is stored in ROM at 1380H. This would be applicable if the entry jump was to this address (FADDH). If the entry is to FADDS, then this wouldn't occur.
070B-070DFADDS
Move the argument from (HL) into the registers via a call to 09C2H (which loads a SINGLE PRECISION value pointed to by Register Pair HL into Register Pairs BC and DE)
070E-070F
Actually do the addition via a JUMP to the SINGLE PRECISION ADD routine at 0716H (which adds the single precision value in (BC/DE) to the single precision value in the ACCumulator (i.e., 4121H-4122H). The sum is left in the ACCumulator
0710H-0712H - SINGLE PRECISION SUBTRACTION, ACCumulator = (HL) - ACCumulator- "FSUBS"
Single-precision subtraction (ACC=(HL)-ACC). This loads the BCDE registers with the value from (HL), then passes control to 713H.
0710-0712FSUBS
Load a SINGLE PRECISION value pointed to by Register Pair HL into Register Pairs BC and DE via a GOSUB to MOVRM
0713H-0715H - SINGLE PRECISION SUBTRACTION, ACCumulator = BCDE - ACCumulator - "FSUB"
Single-precision subtraction (ACCumulator=BCDE-ACCumulator). The routine actually inverts ACCumulator (i.e., 4121H-4122H) and adds it to the contents of the BCDE registers which, in effect, is a subtraction. The result will be stored in the ACCumulator (i.e., 4121H-4122H).
Single Precision Subtract: Subtracts the single precision value in (BC/DE) from the single precision value in the ACCumulator. The difference is left in the ACCumulator
Single-precision subtraction (ACC=BCDE-ACC). The routine actually inverts the ACC and adds it to the contents of the BCDE registers which, in effect, is a subtraction. The result will be stored in the arithmetic work area (ACC)
Note: If you wanted to subtract two single precision numbers, store the minuend in the BCDE registers and store the subtrahend in 4121H-4124H and then CALL 0713H. The result (in single precision format) is in 4121H-4124H in approximately 670 microseconds.
0713-0715FSUB
Go reverse the sign of the single precision value in Register Pairs BC and DE so that the addition routine just below can be used.
0716H-0752H - SINGLE PRECISION ADDITION, ACCumulator = BCDE + ACCumulator - "FADD"
Single-precision addition (ACCumulator=BCDE+ACC). This routine adds two single-precision values and stores the result in the ACCumulator area.
Note: If you wanted to add 2 single precision numbers via a ROM call, store one input into BCDE (with the exponent in B and the LSB in E) and the other into 4121H-4124H, and then call 0716H. The single precision result will be in 4121H-4124H approximately 1.3 milliseconds later.
Single Precision Add: Add the single precision value in (BC/DE) to the single precision value in the ACCumulator. The sum is left in the ACCumulator
Single-precision addition (ACC=BCDE+ACC). This routine adds two singleprecision values and stores the result in the ACC area
Formula: FAC:=ARG+FAC
Routine ALTERS A,B,C,D,E,H,L
If INTFSF=1 the format of floating point numbers will be:
- Reg B - SIGN AND BITS 1-7 OF EXPONENT
- Reg C - Bit 8 of exponent ;and bits 2-8 of mantissa
- Reg D - Bits 9-16 of mantissa
- Reg E - Bits 17-24 of mantissa, and likewise for the ACCumulator format
- Note: The exponent for intel will be 7FH
0716FADD
LD A,B78
First we need to check to see if the first argument is zero, so we load Register A with the exponent of the single precision value in Register B
0717
OR AB7
Set the flags based on Register B to check to see if the single precision value in Register Pairs BC and DE is equal to zero
0718
RET ZC8
Return if the single precision value in Register Pairs BC and DE is equal to zero because the result is already in the ACCumulator.
0719-071B
LD A,(4124H)LD A,(FAC) 3A 24 41
Next, we want to test to see if the exponent is zero, because if it is, then the answer is already in the registers. First, load Register A with the exponent of the single precision value in the ACCumulator (i.e., 4121H-4122H)
071C
OR AB7
Set the flags based on the exponent (now in A) is equal to zero
071D-071F
If the exponent is zero, then the result is already in BCDE, so CALL MOVFR to move the SINGLE PRECISION value in DC/DE into ACCumulator.
At this point we know that we are going to actually do the math, so the next step is to get the smaller number into the registers (BCDE) so we can just shift it rith and align the binary points of both numbers. If we do this, then we just add or subtract them bytewise.
0720
SUB B90
Subtract the value of the exponent for the single precision value in Register B from the value of the exponent for the single precision value in the ACCumulator (i.e., 4121H-4122H) in Register A so we can see which is smaller. NC will be set if BCDE < ACCumulator.
0721-0722
If the single precision value in Register Pairs BC and DE is smaller than the single precision value in the ACCumulator (i.e., 4121H-4122H), JUMP to FADD1 since they are in the right order.
0723
CPL2F
If we are here, then we want to swap the two numbers. First, we negate the shift count (adjust the difference in the exponents in Register A so that it is positive)
0724
INC A3C
Increment the difference in the exponents in Register A so that it will be the correct positive number
0725
EX DE,HLEB
Swap the ACCumulator and the Registers
0726-0728
Call 09A4 which moves the SINGLE PRECISION value in the ACCumulator to the STACK (stored in LSB/MSB/Exponent order)
0729
EX DE,HLEB
Load Register Pair DE with the 16-bit value in Register Pair HL
072A-072C
Call 09B4H which moves the SINGLE PRECISION value in DC/DE into ACCumulator
072D
POP BCC1
Next we finish the swap buyt putting the old ACCumulator into the registers with two POPs. First, get the 16-bit value from the STACK and put it in Register Pair BC
072E
POP DED1
Get the 16-bit value from the STACK and put it in Register Pair DE
At this point, the smaller number is in ABCD, so we proceed with the math.
072F-0730FADD1
CP 19HFE 19
The highest math we can do is 24 bits, so first check to make sure we are not going to exceed that. To do this we check to see if the difference in the exponents in Register A is greater than 24
0731
RET NCD0
If the math is going to exceed 24 bits, then we need to fail and RETurn
0732
PUSH AFF5
Save the shift count (the difference in the exponents in Register A) on the STACK
0733-0735
Set the sign bits for the single precision values and return with the equality of the sign bits in Register A
0736
LD H,A67
Save the sign bits (the subtraction flag) into Register A
0737
POP AFF1
Get shift count (the difference of the exponents) back from the STACK and put it in Register A
If the numbers have the same sign, then we add them. if the signs are different, then we have to subtract them. we have to do this because the mantissas are positive. judging by the exponents, the larger number is in the ACCumulator, so if we subtract, the sign of the result should be the sign of the ACCumulator; however, if the exponents are the same, the number in the registers could be bigger, so after we subtract them, we have to check if the result was negative. if it was, we negate the number in the registers and complement the sign of the ACCumulator. (here the ACCumulator is unpacked) if we have to add the numbers, the sign of the result is the sign of the ACCumulator. so, in either case, when we are all done, the sign of the result will be the sign of the ACCumulator.
0738-073A
Shift the single precision value in Register Pairs BC and DE until it lines up with the single precision value in the ACCumulator
073B
OR HB4
Get the subtraction flag to see if the sign bits are equal
073C-073E
LD HL,4121HLD HL,FACLO 21 21 41
Load Register Pair HL with the starting address of ACCumulator
073F-0741
If the signs were differet, then we move to subtractions
0742-0744
Otherwise, we add the single precision value in BCDE to the single precision value in the ACCumulator
0745-0747
If there was NO overflow then we will JUMP away to round
0748
INC HL23
If we're still here, then there was an overflow, but the most it can overflow is 1 bit, so we increment the memory pointer in Register Pair HL, so that it points to the exponent in the ACCumulator
0749
INC (HL)34
Increment the exponent in the ACCumulator at the location of the memory pointer in Register Pair HL
074A-074C
Check for another overflow (i.e., the exponent in the ACCumulator is too large) in which case go to 07B2H to output an OV ERROR message
074D-074E
LD L,01H2E 01
Prepare to shift the result one one bit and shift the CARRY FLAG in by load ingRegister L with the number of bits to shift the single precision result in Register Pairs BC and DE
074F-0751
Go shift the single precision result in Register Pairs BC and DE
0752-0753
Finish up by rounding the results via a JUMP to 0796H
0754H-077CH - SINGLE PRECISION MATH ROUTINE - "FADD3"
This routine will subtract CDEB from ((HL)+0,1,2),0.
0754FADD3
XOR AAF
Zero Register A to negate the unflow byte and subtract the numbers.
0755
SUB B90
Subtract the 8-bit value in Register B from the value in Register A
0756
LD B,A47
Save the result into Register A
0757
LD A,(HL)7E
Prepare to subtract the low order numbers. First, load Register A with the value at the memory pointer in Register Pair HL
0758
SBC A,E9B
Subtract the value in Register E from the value in Register A
0759
LD E,A5F
Load Register E with the result in Register A
075A
INC HL23
Increment the memory pointer in Register Pair HL to point to the next byte (the middle order numbers) to deal with
075B
LD A,(HL)7E
Prepare to subtract the middle order numbers. First, load Register A with the value at the location of the memory pointer in Register Pair HL
075C
SBC A,D9A
Subtract the value in Register D from the value in Register A
075D
LD D,A57
Load Register D with the result in Register A
075E
INC HL23
Increment the memory pointer in Register Pair HL to point to the next byte (the high order numbers) to deal with
075F
LD A,(HL)7E
Load Register A with the value at the location of the memory pointer in Register Pair HL
0760
SBC A,C99
Subtract the value in Register C from the value in Register A
0761
LD C,A4F
Load Register C with the result in Register A
With that out the way, we need to make sure we have a positive mantissa (or else we will need to negate the number).
0762-0764FADFLT
If the Carry flag is set (which is to indicate that the number was negative), go convert the single precision value to a positive number
This next routine normalizes CDEB. In doing so, ABCDE and HL are all modified. This routine shifts the mantissa left until the MSB is a 1.
0765NORMAL
LD L,B68
Put the lowest two bytes into (HL)
0766
LD H,E63
Load Register H with the LSB of the single precision value in Register E
0767
XOR AAF
Zero Register A so that Register B can track the shift count.
0768NORM1
LD B,A47
Save the shift count from Register A into Register B.
0769
LD A,C79
Load Register A with the MSB of the single precision value in Register C
076A
OR AB7
Check to see if the value in Register A is equal to zero
076B-076C
So long as we have a non-Zero value, JUMP to shift one place
076D
LD C,D4A
Shift the NMSB into the MSB by loading Register C with the value in Register D
076E
LD D,H54
Shift the LSB into the NMSB by loading Register D with the value in Register H
076F
LD H,L65
Load Register H with the value in Register L
0770
LD L,A6F
Load Register L with the value in Register A
0771
LD A,B78
Load Register A with the new shift count (exponent counter) in Register B
0772-0773
SUB 08HD6 08
Subtract the number of bits just shifted from the new exponent counter in Register A
0774-0775
CP E0HFE E0
Check to see if we shifted 4 bytes of zeroes. If no (NZ) we will need to shift over 8 more.
0776-0777
If we did not shift 4 bytes of ZERO'es, shift 8 more via a loop until shift is completed
This routine will ZERO out the ACCumulator, changing only Register A in the process. A will exit as 0.
0778ZERO
XOR AAF
Zero Register A
0779-077BZERO0
LD (4124H),ALD (FAC),A 32 24 41
Make the ACCUmulator's exponent = whatever is in A. If entered from above, then it will be 0. This is done because Level II treats a number as zero if its exponent is zero.
077C
RETC9
Return with a single precision value of zero in the ACCumulator
077DH-07A7H - SINGLE PRECISION MATH SUPPORT ROUTINE - "NORM2"
077DNORM2
DEC B05
Decrement the shift count (exponent counter) in Register B
077E
ADD HL,HL29
Rotate (HL) left by 1 and shift in a 0
077F
LD A,D7A
Rotate the next higher order (NMSB) left 1 as well.
0780
RLA17
Shift the NMSB in Register A left one bit and shift a bit from Register Pair HL if necessary
0781
LD D,A57
Save the adjusted NMSB in Register A into Register D
0782
LD A,C79
Load Register A with the MSB in Register C
0783
ADC A,A8F
Shift the MSB in Register A left one bit and shift a bit from Register D if necessary. The flags will get set as well.
0784
LD C,A4F
Load Register C with the adjusted value in Register A
0785-0787NORM3
IF the P FLAG is set, then we have more normalization to do so loop until the most significant bit of the single precision value is equal to one
If we are here, then we have a fully normalized result, so let us continue.
0788
LD A,B78
Load Register A with the new shift count (exponent counter) in Register B
0789
LD E,H5C
Load Register E with the LSB of the low order part of the single precision value
078A
LD B,L45
Load Register B with the MSB of the low order part of the single precision value
078B
OR AB7
Check to see if there were any bits shifted
078C-078D
Jump if there weren't any bits shifted
078E-0790
LD HL,4124HLD HL,FAC 21 24 41
Load Register Pair HL with the address of the exponent in the ACCumulator
0791
ADD A,(HL)86
Add the value of the original exponent at the location of the memory pointer in Register Pair HL to the number of bits shifted in Register A
0792
LD (HL),A77
Save the new exponent in Register A at the location of the memory pointer in Register Pair HL
0793-0794
Jump if exponent is too small (i.e., an underflow). This jump is to code which just zeroes out A, puts it into (4124H), and RETurns
0795
RET ZC8
Return if exponent is equal to zero. Otherwise, we will pass down to the "ROUND" routine
The "ROUND" routine rounds the result in CDEB and puts the result into the ACCumulator. All registers are affected. CDE is rounded up or down based on the MSB of Register B.
Vernon Hester has flagged an error in the rounding of math routines. In base 10, rounding to k-digits examines digit k+1. If digit k+1 is 5 through 9, then digit k is adjusted up by one and carries to the most significant digit, if necessary. If digit k+1 is less than 5, then digit k is not adjusted. This should not get muddled with the conversion of base 2 to base 10. Nevertheless, four divided by nine should be: .444444 and not .444445
0796ROUND
LD A,B78
Load Register A with the LSB of the single precision value in Register B
0797-0799ROUNDB
LD HL,4124HLD HL,FAC 21 24 41
Load Register Pair HL with the address of the exponent in the ACCumulator. Note: The FDIV ROM Routine enters the routine here at ROUNDB with Register A set differently.
079A
OR AB7
Set the status flags to enable us to see if we need if we need to round up. If the M FLAG is set (the most significant bit of the value in Register A), we will need to round up.
079B-079D
If the M FLAG is set (if the most significant bit in the value in Register A is set), GOSUB to round up
079E
LD B,(HL)46
Put the exponent (modified or not), whcih is currently held in the RAM location pointed to by HL, into Register B.
079F
INC HL23
Increment the memory pointer in Register Pair HL to now point to the sign
07A0
LD A,(HL)7E
Load Register A with the value of the sign at the location of the memory pointer in Register Pair HL
07A1-07A2
AND 80HAND 1000 0000 E6 80
Turn off some bits so we can mask the sign bit in Register A (1000 0000)
07A3
XOR CA9
Set the sign bit in Register A
07A4
LD C,A4F
Load Register C with the sign
07A5-07A7
Save the number into the ACCumulator via a JUMP to 09B4H which moves the SINGLE PRECISION value in BC/DE into ACCumulator
07A8H-07B6H - SINGLE PRECISION MATH SUPPORT ROUTINE - "ROUNDA"
This is a subroutine within the ROUND round. This will add one to C/D/E.
07A8ROUNDA
INC E1C
Increment the LSB of the single precision value (which is stored in Register E). Note: This is the entry point from QUINT.
07A9
RET NZC0
If the NZ FLAG is set, then we have no overflow, so we are done!
07AAH
INC D14
Increment the NMSB of the single precision value (which is stored in Register D)
07AB
RET NZC0
If the NZ FLAG is set, then we have no overflow, so we are done!
07AC
INC C0C
Increment the MSB of the single precision value (which is stored in Register C).
07AD
RET NZC0
If the NZ FLAG is set, then we have no overflow, so we are done!
07AE-07AF
LD C,800E 80
If we are still here then the number overflowed all 3 registers. With this, we need to adjust the MSB of the single precision value in Register C and then ...
07B0
INC (HL)34
... update the exponent (which is stored in the RAM location pointed to by HL)
07B1
RET NZC0
If the NZ FLAG is set, then we have no overflow, so we are done! If that overflowed as well, then we are out of luck and we pass through to an error.
07B2H - ?OV ERROR entry point - "OVERR"
07B2H-07B3OVERR
LD E,0AHLD E,ERROV 1E 0A
Load Register E with an ?OV ERROR code.
07B4-07B6
Go to the Level II BASIC error routine and display an OV ERROR message if the value has overflowed
07B7H-07C2H SINGLE PRECISION MATH ROUTINE - "FADDA"
This routine adds (HL+2),(HL+1),(HL+0) to C,D,E. This is called by FADD and FOUT.
07B7FADDA
LD A,(HL)7E
Load Register A with the LSB of the single precision value in the ACCumulator (pointed to by Register Pair HL)
07B8
ADD A,E83
Add Register E (the LSB of the other number being added; stored in Register E) to the LSB of the single precision value in the ACCumulator
07B9
LD E,A5F
... and put that sum into Register E
07BA
INC HL23
Onto the middle number/NMSB. Increment the memory pointer in Register Pair HL to point to the NMSB (ACCumulator + 1).
07BB
LD A,(HL)7E
Load Register A with the NMSB of the single precision value in the ACCumulator at the location of the memory pointer in Register Pair HL
07BC
ADC A,D8A
Add the NMSB of the single precision value in Register D to the NMSB of the single precision value in Register A
07BD
LD D,A57
Load Register D with the result in Register A
07BE
INC HL23
Onto the high order number/MSB. Increment the memory pointer in Register Pair HL to point to the MSB (ACCumulator + 2).
07BF
LD A,(HL)7E
Load Register A with the MSB of the single precision value in the ACCumulator at the location of the memory pointer in Register Pair HL
07C0
ADC A,C89
Add the MSB of the single precision value in Register C to the MSB of the single precision value in Register A
07C1
LD C,A4F
Load Register C with the result in Register A
07C2
RETC9
RETurn to CALLer
07C3H-07D6H - SINGLE PRECISION MATH ROUTINE - NEGR
This routine negates the number in C/D/E/B. CALLd by FADD and QUINT. Alters everything except Register H.
07C3-07C5NEGR
LD HL,4125HLD HL,FAC+1 21 25 41
Load Register Pair HL with the address of the sign flag storage location.
07C6
LD A,(HL)7E
Load Register A with the value of the sign flag at the location of the memory pointer in Register Pair HL
07C7
CPL2F
Complement the sign flag in Register A
07C8
LD (HL),A77
Save the adjusted sign flag in Register A back to (FAC+1)
07C9
XOR AAF
Zero Register A. This will allow us to zero Register L and to do negative math
07CA
LD L,A6F
Load Register L with a 0 (held in Register A) so that we can keep getting a zero back into Register A for the below math using less code.
07CB
SUB B90
NEGate the low order/LSB number by subtracting Register B from zero (held in Register A)
07CC
LD B,A47
Save that negated Register B back to Register B
07CD
LD A,L7D
Load Register A with zero
07CE
SBC A,E9B
NEGate the next highest order number by subtracting Register E from zero (held in Register A)
07CF
LD E,A5F
Save that negated Register E back to Register E
07D0
LD A,L7D
Load Register A with zero
07D1
SBC A,D9A
NEGate the next highest order number by subtracting Register D from zero (held in Register A)
07D2
LD D,A57
Save that negated Register D back to Register D
07D3
LD A,L7D
Load Register A with zero
07D4
SBC A,C99
NEGate the highest order number/MSB by subtracting Register C from zero (held in Register A)
07D5
LD C,A4F
Save that negated Register C back to Register C
07D6
RETC9
RETurn to CALLer
07D7H-07F7H - SINGLE PRECISION MATH ROUTINE - "SHIFTR"
This routine will shift the number in C/D/E right the number of times held in Register A. The general idea is to shift right 8 places as many times as is possible within the number of times in A, and then jump out to shift single bits once you can't shift 8 at a time anymore. Alters everything except Register H.
07D7-07D8SHIFTR
LD B,00H06 00
Load Register B, which will hold the overflow byte, with zero to reset the overflow byte
07D9-07DASHFTR1
SUB 08HD6 08
Top of a loop. For speed, first check to see if the shift counter in Register A still indicates at least 8 bits have to be shifted right
07DB-07DC
If the CARRY FLAG is set, then there isn't room to shift 8 bytes, so we are going to need to shift only 1 byte, by JUMPing away to SHFTR2. This is the routine's exit.
If we are here, then we are good to shift 8 bytes at once. So B to E, E to D, D to C, and then Zero out C ...
07DD
LD B,E43
Load Register B with the LSB of the single precision value in Register E
07DE
LD E,D5A
Load Register E with the NMSB of the single precision value in Register D
07DF
LD D,C51
Load Register D with the MSB of the single precision value in Register C
07E0-07E1
LD C,00H0E 00
Load Register C with zero
07E2-07E3
Loop back to see if we can keep shifting
07E4 - SINGLE PRECISION MATH ROUTINE - "SHFTR2"
This routine will shift the number in C/D/E right the number of times held in Register A, but one byte at a time.
07E4-07E5SHFTR2
ADD 09HC6 09
Adjust the shift counter in Register A to its correct value for working with individual bits instead of bytes
07E6
LD L,A6F
Load Register L with the shift counter in Register A so that L will hold the counter for shifts at the single bit level
07E7SHFTR3
XOR AAF
Top of a loop. Clear the CARRY FLAG.
07E8
DEC L2D
Decrement the bit shift counter (held in Register L)
07E9
RET ZC8
Return if there are no more bits to be shifted. This is the routine's exit.
07EA
LD A,C79
If we are here, then there are L bits to shift. First, load Register A with the High Order/MSB of the single precision value in Register C
07EBSHRADD
RRA1F
Shift the MSB of the single precision value in Register A one place to the right. Note: FADD enters at this point withRegister A set differently. RRA rotates the contents of Register A right one bit position, with Bit 0 going to the CARRY FLAG, and the CARRY FLAG going to Bit 7. RRA also can be used to divide a number in 2.
07EC
LD C,A4F
Save the bit shifted MSB (held in Register A) back into Register C
07ED
LD A,D7A
Load Register A with the NMSB of the single precision value in Register D
07EE
RRA1F
Shift the NMSB of the single precision value in Register A one place to the right and pick up the value of the Carry flag. RRA rotates the contents of Register A right one bit position, with Bit 0 going to the CARRY FLAG, and the CARRY FLAG going to Bit 7. RRA also can be used to divide a number in 2.
07EF
LD D,A57
Save the bit shifted NMSB (held in Register A) back into Register D
07F0
LD A,E7B
Load Register A with the LSB of the single precision value in Register E
07F1
RRA1F
Shift the LSB of the single precision value in Register A one place to the right and pick up the value of the Carry flag. RRA rotates the contents of Register A right one bit position, with Bit 0 going to the CARRY FLAG, and the CARRY FLAG going to Bit 7. RRA also can be used to divide a number in 2.
07F2
LD E,A5F
Save the bit shifted LSB (held in Register A) back into Register D
07F3
LD A,B78
Load Register A with the overflow byte (held in Register B)
07F4
RRA1F
Shift the overflow byte one place to the right and pick up the value of the Carry flag. RRA rotates the contents of Register A right one bit position, with Bit 0 going to the CARRY FLAG, and the CARRY FLAG going to Bit 7. RRA also can be used to divide a number in 2.
07F5
LD B,A47
Save the bit shifted overflow byte (held in Register A) back into Register B
07F6-07F7
Loop until all of the bits have been shifted
07F8-07FB - SINGLE PRECISION CONSTANT STORAGE LOCATION
07F8-07FB
00 00 00 81
A single precision constant equal to 1.0 is stored here.
07FC-0808 - SINGLE PRECISION CONSTANTS STORAGE LOCATION2
07FC
03
The number of single precision constants which follows is stored here.
07FD-0800
AA 56 19 80
A single precision constant equal to .598978 is stored here.
0801-0804
F1 22 76 80
A single precision constant equal to .961471 is stored here.
0805-0808
45 AA 38 82
A single precision constant equal to 2.88539 is stored here.
0809H-0846H - LEVEL II BASIC LOG ROUTINE - "LOG"
The LOG(n) routine, (ACCumulator=LOG (ACCumulator)). This routine finds the natural log (base E) of the single precision value in the ACCumulator area.
The result is returned as a single precision value in the ACCumulator
To use a ROM call to find LOG(n), where X is a positive single precision variable, store the value of n in 4121H-4124H and then CALL 0809H. The result (in single precision format) is in 4121H-4124Hin approximately 19 milliseconds. NOTE: A fatal error occurs if the value of the input variable is zero or negative.
Vernon Hester has identified a bug in the LOG() routine. Regardless of the base, if the argument is 1 then the logarithm is zero, if the argument is > 1 then the logarithm is positive, and if the argument is > 0 and < 1 then the logarithm is negative. However, if the argument is just under 1, the ROM's LOG function produces a positive value. e.g., 10 PRINT LOG(.99999994)
0809-080BLOG
Go check the sign (or zero value) of the single precision value in the ACCumulator
080D-080F
If the ACCumulator value is <= ZERO then we cannot proceed so go the Level II BASIC error routine and display a ?FC ERROR message. The SIGN routine will only return 00H, 01H, or FFH, so PE will be set if its 00H or FFH, but not 01H
0810-0812
LD HL,4124HLD HL,FAC 21 24 41
Load Register Pair HL with the address of the exponent in the ACCumulator
0813
LD A,(HL)7E
Load Register A with the exponent of the single precision value in the ACCumulator (held at the location of the memory pointer in Register Pair HL)
The next two instructions are commented in the original ROM source code as: Get SQR(.5)
0814-0816
LD BC,8035H01 35 80
Load Register BC with the exponent and the MSB of a single precision constant (which is 32821)
0817-0819
LD DE,04F3H11 F3 04
Load Register DE with the NMSB and the LSB of a single precision constant (which is 1267). Register Pairs BC and DE are now equal to the single precision constant of .707107
081A
SUB B90
Remove the excess 80H (held in Register B) from the exponent of the n-value (of LOG (n) ) held in Register A
081B
PUSH AFF5
Save the modified exponent to the the STACK for later
081C
LD (HL),B70
Set the exponent to 80H
The next two instructions save SQR(.5) to the STACK
081D
PUSH DED5
Save the NMSB and the LSB of the single precision value in Register Pair DE on the STACK
081E
PUSH BCC5
Save the exponent and the MSB of the single value in Register Pair BC on the STACK
081F-0831
Calculate (F-SQR(.5))/(F+SQR(.5)) where F = the number in the ACCumulator by GOSUBing to FADD which will add the x-value to the single precision constant in Register Pairs BC and DE and return with the result in the ACCumulator, by calling the SINGLE PRECISION ADD routine at 0716H (which adds the single precision value in (BC/DE) to the single precision value in the ACCumulator. The sum is left in the ACCumulator)
The next two instructions restore SQR(.5) from the STACK
0822
POP BCC1
Get the exponent and the MSB of the single precision value from the STACK and put it in Register Pair BC
0823
POP DED1
Get the NMSB and the LSB of the single precision value from the STACK and put it in Register Pair DE
The next two instructions get SQR(2)
0824
INC B04
Multiply the single precision value in Register Pairs BC and DE by two by bumping the exponent in Register B
0825-0827
Go divide the single precision value in Register Pairs BC and DE by the x-value in the ACCumulator and return with the result in the ACCumulator
0828-082A
LD HL,07F8HLD HL,FONE 21 F8 07
Load Register Pair HL with the starting address of a single precision constant (which is at 2040)
082B-082D
Go subtract the x-value in the ACCumulator from the single precision constant of 1. 0 at the location of the memory pointer in Register Pair HL and return with the result in the ACCumulator
082E-0830
LD HL,07FCHLD HL,LOGCN2 21 FC 07
Load Register Pair HL with the starting address of a storage location for the single precision constants of a "approximation polynomial" to be used.
0831-0833
Go do a series of computations and return with the result in the ACCumulator
The next two instructions are commented in the original ROM source code as: Get -1/2
0834-0836
LD BC,8080H01 80 80
Load Register BC with the exponent and the MSB of a single precision constant
0837-0839
LD DE,0000H11 00 00
Load Register Pair DE with the NMSB and the LSB of a single precision. Register Pairs BC and DE are now equal to a single precision of -0.5
083A-083C
Add in the last constant via a GOSUB to FADD which will add the x-value in the ACCumulator to the single precision constant in Register Pairs BC and DE and return with the result in the ACCumulator, by calling the SINGLE PRECISION ADD routine at 0716H (which adds the single precision value in (BC/DE) to the single precision value in the ACCumulator. The sum is left in the ACCumulator)
083D
POP AFF1
Retrieve the original exponent from the STACK and put it in Register A
083E-0840
Go convert the value in Register A to a single precision number and add it to the x-value in the ACCumulator. Return with the result in the ACCumulator
The instructions are commented in the original ROM source code as: Get LN(2)
0841-0843MULLN2
LD BC,8031H01 31 80
Load Register Pair BC with the exponent and the MSB of a single precision constant
0844-0846
LD DE,7218H11 18 72
Load Register Pair DE with the NMSB and the LSB of a single precision constant. Register Pairs BC and DE are now equal to a single precision value of 0.693147
The original ROM source code had a jump to the muptlication routine; but to save bytes, the ROM was restructured to just fall into the MULTiplocation routine instead.
0847H-0891H - SINGLE PRECISION MULTIPLICATION, - "FMULT"
Single-precision multiplication (ACCumulator=BCDE*ACC or ACC = ARG * FAC)).
Multiplies the current value in the ACCumulator by the value in (BC/DE). the product is left in the ACCumulator.
Note: If you wanted to multiply two single precision numbers store one operand in the BCDE registers, the other in 4121H-4124H CALL 0847H. The result (in single precision format) is in 4121H-4124H in approximately 2.2 milliseconds.
Single Precision Multiply Multiplies the current value in the ACCumulator by the value in (BC/DE). the product is left in the ACCumulator
This routine alters every Register.
0847-0849FMULT
Go check to see if the single precision value in the ACCumulator is equal to zero
084A
RET ZC8
Return if the single precision value in the ACCumulator is equal to zero
084B-084C
LD L,00H2E 00
Since we don't have a zero, the next step is to add the two exponents using L as a flag, so load Register L with 0
084D-084F
Next we need to fix up the exponents and save the numbers in the registers for faster addition.
0850
LD A,C79
Load Register A with the single precision value's High Order/MSB in Register C
0851-0853
LD (414FH),ALD (FMLTT1),A 32 4F 41
Save the MSB of the single precision value in Register A at memory location 414FH
0854
EX DE,HLEB
Load Register Pair HL with the NMSB and the LSB of the single precision value in Register Pair DE
0855-0857
LD (4150H),HLLD (FMLTT2),HL 22 50 41
Save the NMSB and the LSB of the single precision value in Register Pair HL at memory locations 4150H and 4151H
0858-085A
LD BC,0000H01 00 00
Load Register Pair BC with a zero, which we will also put into Register D and Register E
085B
LD D,B50
Load Register D with the value in Register B
085C
LD E,B58
Load Register E with the value in Register B
085D-085F
LD HL,0765HLD HL,NORMAL 21 65 07
Load Register Pair HL with the return address
0860
PUSH HLE5
Save the return address in Register Pair HL on the STACK
0861-0863
LD HL,0869HLD HL,FMULT2 21 69 08
Load Register Pair HL with the return address
0864
PUSH HLE5
Save the return address in Register Pair HL on the STACK
0865
PUSH HLE5
Save the return address in Register Pair HL on the STACK
0866-0868
LD HL,4121HLD HL,FACLO 21 21 41
Load Register Pair HL with the low order/LSB address of the single precision value in the ACCumulator
0869FMULT2
LD A,(HL)7E
Load Register A with the byte to multiply by (on entry its the LSB of the single precision value in the ACCumulator)
086A
INC HL23
Increment the memory pointer in Register Pair HL to point to the next byte of the number in the ACCumulator
086B
OR AB7
Check to see if the LSB of the single precision value in the ACCumulator in Register A is equal to zero
086C-086D
Jump if the LSB of the single precision value in the ACCumulator is equal to zero
086E
PUSH HLE5
Save the memory pointer to the number in the ACCumulator (tracked by Register HL) on the STACK
086F-0870
LD L,08H2E 08
Load Register L with the bit shift counter
The original source code explains what is being done next. The product will be formed in C/D/E/B. This will be in C/H/L/B part of the time in order to use the "DAD" instruction. At FMULT2, we get the next byte of the mantissa in the ACCumulator to multiply by, which is tracked by HL and unchanged by FMULT2. If the byte is zero, we just shift the product 8 bits to the right. This byte is then shifted right and saved in Register D. The CARRY FLAG determines if we should add in the second factor, and, if we do, we add it to C/H/L. Register B is only used to determine which way we round. We then shift C/H/L/B right one to get ready for the next time through the loop. Note: The CARRY is shifted into the MSB of Register C. Register E has the count to determine when we have looked at all the bits of Register D.
0871FMULT4
RRA1F
Shift the LSB of the single precision value in the ACCumulator in Register A one place to the right. RRA rotates the contents of Register A right one bit position, with Bit 0 going to the CARRY FLAG, and the CARRY FLAG going to Bit 7. RRA also can be used to divide a number in 2.
0872
LD H,A67
Load Register H with the adjusted LSB in Register A
0873
LD A,C79
Load Register A with the MSB of the single precision value in Register C
0874-0875
If the bit was zero, don't add in any numbers and, instead, jump forward to 0881H
0876
PUSH HLE5
Save the counters (tracked in Register Pair HL) to the STACK
0877-0879
LD HL,(4150H)LD HL,(FMLTT2) 2A 50 41
Load Register Pair HL with the NMSB and the LSB of the original value in Register Pairs BC and DE
087A
ADD HL,DE19
Add the NMSB and the LSB of the total figured so far in Register Pair DE to the NMSB and the LSB of the original value in Register Pair HL
087B
EX DE,HLEB
Load Register Pair DE with the adjusted total in Register Pair HL
087C
POP HLE1
Get the counters back from the STACK and put it in Register Pair HL
087D-087F
LD A,(414FH)LD A,(FMLTT1) 3A 4F 41
Load Register A with the MSB of the original value in Register Pairs BC and DE
0880
ADC A,C89
Add the MSB of the original value in Register A to the MSB of the total figured so far in Register C
0881FMULT5
RRA1F
Shift the adjusted MSB of the total in Register A one place to the right. RRA rotates the contents of Register A right one bit position, with Bit 0 going to the CARRY FLAG, and the CARRY FLAG going to Bit 7. RRA also can be used to divide a number in 2.
0882
LD C,A4F
Load Register C with the adjusted MSB of the total in Register A
0883
LD A,D7A
Load Register A with the NMSB of the total in Register D
0884
RRA1F
Shift the NMSB of the total in Register A one place to the right. RRA rotates the contents of Register A right one bit position, with Bit 0 going to the CARRY FLAG, and the CARRY FLAG going to Bit 7. RRA also can be used to divide a number in 2.
0885
LD D,A57
Load Register D with the adjusted NMSB of the total in Register A
0886
LD A,E7B
Load Register A with the LSB of the total in Register E
0887
RRA1F
Shift the LSB of the total in Register A one place to the right. RRA rotates the contents of Register A right one bit position, with Bit 0 going to the CARRY FLAG, and the CARRY FLAG going to Bit 7. RRA also can be used to divide a number in 2.
0888
LD E,A5F
Load Register E with the adjusted LSB of the total in Register A
0889
LD A,B78
Load Register A with the value in Register B
088A
RRA1F
Shift the value in Register A one place to the right. RRA rotates the contents of Register A right one bit position, with Bit 0 going to the CARRY FLAG, and the CARRY FLAG going to Bit 7. RRA also can be used to divide a number in 2.
088B
LD B,A47
Load Register B with the adjusted value in Register A
088C
DEC L2D
Decrement the bit counter in Register L and set the flags accordingly
088D
LD A,H7C
Load Register A with the LSB of the number we are multiplying
088E-088F
Loop until 8 bits have been shifted
0890POPHRT
POP HLE1
Get the memory pointer to the number to multiply by from the STACK and put it in Register Pair HL
0891
RETC9
RETurn to CALLer
0892H-0896H - SINGLE PRECISION MATH ROUTINE - "FMULT3"
This is accomplished by a circular shift of BC/DE one byte - B is lost, C is replaced by A
This is a multiply by zero, where we just shift everything 8 bits to the right.
0892FMULT3
LD B,E43
Load Register B with the LSB of the single precision value in Register E
0893
LD E,D5A
Load Register E with the NMSB of the single precision value in Register D
0894
LD D,C51
Load Register D with the MSB of the single precision value in Register C
0895
LD C,A4F
Load Register C with the value in Register A (which should be all 0's, which will now be on the left)
0896
RETC9
RETurn to CALLer
0897H-08A1H - SINGLE PRECISION MATH ROUTINE- - "DIV10"
This routine divides the ACCumulator by 10. Every Register is used.
0897-0899DIV10
Save the number via a GOSUB to 09A4 which moves the SINGLE PRECISION value in the ACCumulator to the STACK (stored in LSB/MSB/Exponent order)
089A-089C
LD HL,0DD8HLD HL,FTEN 21 D8 0D
Load Register Pair HL with the starting address of a single precision constant equal to 10
089D-089F
Move the "10" into the ACCUulator via a call to 09B1H (which moves a SINGLE PRECISION number pointed to by HL to ACCumulator)
08A0FDIVT
POP BCC1
Get the exponent and the MSB of the single precision value on the STACK and put it in Register Pair BC
With the numbers in their places, we now just fall into the floating division routine.
08A2H-0903H - SINGLE PRECISION DIVISION - "FDIV"
Single-precision division (ACCumulator=BCDE/ACCumulator or ACC = ARG / ACC). If ACCumulator=0 a " /0 ERROR " will result.
This routine will divide the SINGLE PRECISION value in Register Pairs BC and DE by the single precision value in the ACCumulator. The result is returned in the ACCumulator. Every register is used.
To use a ROM call to divide two single precision numbers, store the dividend in registers BCDE, and the divisor in 4121H-4124H and then CALL 08A2H. The result (in single precision format) is in 4121H-4124H and then pproximately 4.8 milliseconds. Overflow or /0 will error out and return to Level II.
08A1
POP DED1
Get the NMSB and the LSB of the single precision value from the STACK and put it in Register Pair DE
08A2-08A4FDIV
Go check to see if the single precision value in the ACCumulator is equal to zero so as to process that error.
08A5-08A7
If the SIGN routine retuns Z FLAG set, then we have a division by zero problem so JUMP to the Level II BASIC error routine and display an /0 ERROR message
08A8-08A9
LD L,FFH2E FF
Load Register L with a flag for use when subtracting the two exponents.
08AA-08AC
Go adjust the exponent in the ACCumulator for division
08AD
08AE
INC (HL)
INC (HL)34
Add two to the exponent pointed to by (HL) to correct scaling
08AF
DEC HL2B
Decrement the value of the memory pointer in Register Pair HL to now point to the High Order/MSB of the single precision number in the ACCumulator
08B0
LD A,(HL)7E
Load Register A with the MSB of the single precision value in the ACCumulator
08B1-08B3
LD (4089H),ALD (FDIVA+1),A 32 89 40
Save the MSB of the single precision value in the ACCumulator in Register A at memory location 4089H
08B4
DEC HL2B
Decrement the value of the memory pointer in Register Pair HL to point to the Middle Order/NMSB of the single precision number in the ACCumulator
08B5
LD A,(HL)7E
Load Register A with the NMSB of the single precision value in the ACCumulator at the location of the memory pointer in Register Pair HL
08B6-08B8
LD (4085H),ALD (FDIVB+1),A 32 85 40
Save the NMSB of the single precision value in the ACCumulator in Register A at memory location 4085H
08B9
DEC HL2B
Decrement the value of the memory pointer in Register Pair HL to point to the Low Order/LSB of the single precision number in the ACCumulator
08BA
LD A,(HL)7E
Load Register A with the LSB of the single precision value in the ACCumulator at the location of the memory pointer in Register Pair HL
08BB-08BD
LD (4081H),ALD (FDIVC+1),A 32 81 40
Save the LSB of the single precision value in the ACCumulator in Register A at memory location 4081H
At this point, the memory locations are set up, and it's time to get to work. According to the original ROM source:
The numerator will be kept in Registers B/H/L. The quotient will be formed in Registers C/D/E. To get a bit of the quotient, we first save Registers B/H/L on the stack, and then subtract the denominator that we saved in memory. The CARRY FLAG will indicate whether or not Registers B/H/L was bigger than the denominator. If Registers B/H/L are bigger, the next bit of the quotient is a one. To get the old Registers B/H/L off the stack, they are POPped into the PSW. If the denominator was bigger, the next bit of the quotient is zero, and we get the old Registers B/H/L back by POPping them off the stack. We have to keep an extra bit of the quotient in FDIVG+1 in case the denominator was bigger, in which case Registers B/H/L will get shifted left. If the MSB of Register B is one, it has to be stored somewhere, so we store it in FDIVG+1. Then the next time through the loop Registers B/H/L will look bigger because it has an extra High Order bit in FDIVG+1. We are done dividing when the MSB of Register C is a one, which occurs when we have calculated 24 bits of the quotient. When we jump to ROUND, the 25th bit of the quotient (whcih is in the MSB of Register A) determines whether we round or not. If initially the denominator is bigger than the numerator, the first bit of the quotient will be zero. This means we will go through the divide loop 26 times, since it stops on the 25th bit after the first non-zero bit of the exponent. So, this quotient will look shifted left one from the quotient of two numbers in which the numerator is bigger. This can only occur on the first time through the loop, so Registers C/D/E are all zero. So, if we finish the loop and Registers C/D/E are all zero, then we must decrement the exponent to correct for this.
08BE
LD B,C41
First, we need to get the number into B/H/L. First, load Register B with the MSB of the single precision dividend (held in in Register C)
08BF
EX DE,HLEB
Then, get the NMSB and LSB of the dividend from DE into Register Pair HL
08C0
XOR AAF
Next, we need to zero out C, D, E, and the Highest Order
08C1
LD C,A4F
Zero the MSB of the total by loading Register C with the value in Register A
08C2
LD D,A57
Zero the NMSB of the total by loading Register D with the value in Register A
08C3
LD E,A5F
Zero the LSB of the total by loading Register E with the value in Register A
08C4-08C6
LD (408CH),ALD (FDIVG+1),A 32 8C 40
Zero memory location 408CH (which is holding the highest order)
08C7FDIV1
PUSH HLE5
Save the NMSB and LSB of the single precision dividend (held in Register Pair HL) on the STACK
08C8
PUSH BCC5
Save the MSB of the dividend in Register B on the STACK
08C9
LD A,L7D
Next we will need to subtract the number that was in the ACCumulator, so load Register A with the LSB of the dividend in Register L
08CA-08CC
Go to the Level II BASIC division routine. Note: Per the original ROM source code, this division routine was moved to RAM for speed; it didn't HAVE to be moved!
08CD-08CE
SBC 00HDE 00
Subtract the CARRY FLAG from it
08CF
CCF3F
Set the CARRY FLAG to correspond to the next quotient bit
08D0-08D1
If we subtracted too much then the NC flag will be set, in which case we need to get the old number back! To do this, JUMP down to 08D9H (which is a mid-instruction Z-80 trick)
08D2-08D4
LD (408CH),ALD (FDIVG+1),A 32 8C 40
Update the highest order number held at FDIVG+1
08D5
POP AFF1
We want to clear the previous number off the stack since the subtraction didn't cause an error
08D7
SCF37
Set the CARRY FLAG so that the next bit in the quotient is a 1 to indicate that the subtraction was good
08D8
D2
Z-80 Trick - See the note at 0134H for an explanation.
08D9
POP BC
Get the value from the STACK and put it in register pair BC.
08DA
POP HL
Get the value from the STACK and put it in register pair HL.
08DB
LD A,C79
We want to see if we are done by testing Register C, so load Register A with the MSB of the total in Register C
08DC
08DD
INC A
DEC A3C
Increment and then Decrement the MSB of the total in Register A. This will set the SIGN FLAG without affecting the CARRY FLAG
08DE
RRA1F
Shift the CARRY into the MSB (held in Register A). RRA rotates the contents of Register A right one bit position, with Bit 0 going to the CARRY FLAG, and the CARRY FLAG going to Bit 7. RRA also can be used to divide a number in 2.
08DF-08E1
If we are done, JUMP back to ROUNDB
08E2
RLA17
If we are here, then we aren't done. First, we need to get the old CARRY FLAG back via a RLA
08E3
LD A,E7B
Next, we are going to rotate EVERYTHING left 1 bit. Load Register A with the LSB of the total in Register E
08E4
RLA17
Rotate the next bit of the quotient in
08E5
LD E,A5F
Load Register E with the adjusted LSB of the total in Register A
08E6
LD A,D7A
Load Register A with the NMSB of the total in Register D
08E7
RLA17
Rotate the next bit of the quotient in
08E8
LD D,A57
Load Register D with the adjusted NMSB of the total in Register A
08E9
LD A,C79
Load Register A with the MSB of the total in Register C
08EA
RLA17
Rotate the next bit of the quotient in
08EB
LD C,A4F
Load Register C with the adjusted MSB of the total in Register A
08EC
ADD HL,HL29
Almost done! Rotate a zero into the right end of the number
08ED
LD A,B78
Next, rotate the High Order/MSB of the dividend in Register B
08EE
RLA17
Rotate the next bit of the quotient in
08EF
LD B,A47
Load Register B with the adjusted MSB of the dividend in Register A
08F0-08F2
LD A,(408CH)LD A,(FDIVG+1) 3A 8C 40
Next, rotate the HIGHEST order. Load Register A with the value at memory location 408CH
08F3
RLA17
Rotate the next bit of the quotient in
08F4-08F6
LD (408CH),ALD (FDIVG+1),A 32 8C 40
Save the adjusted value in Register A at memory location 408CH
08F7
LD A,C79
Next we need to add one to the exponent if the first subtraction didn't work. To do so, first load Register A with the MSB of the total in Register C
08F8
OR DB2
Combine the NMSB of the total in Register D with the value in Register A
08F9
OR EB3
Combine the LSB of the total in Register E with the value in Register A
08FA-08FB
Jump back to 08C7H if the total isn't equal to zero
08FC
PUSH HLE5
Save the NMSB and the LSB of the dividend in Register Pair HL on the STACK
08FD-08FF
LD HL,4124HLD HL,FAC 21 24 41
Load Register Pair HL with the address of the exponent in the ACCumulator
0900
DEC (HL)35
Decrement the exponent in the ACCumulator at the location of the memory pointer in Register Pair HL
0901
POP HLE1
Get the NMSB and the LSB of the dividend from the STACK and put it in Register Pair HL
0902-0903
Keep dividing if there was no overflow by JUMPING back to 08C7H if the exponent in the ACCumulator isn't equal to zero
0904-0906
Display an ?OV ERROR
0907H-0913H - DOUBLE PRECISION MATH ROUTINE - "MULDVS"
This routine is to check for special cases and to add exponents for the FMULT and FDIV routines. Registers A, B, H and L are modified.
0907-0908MULDVS
LD A,FFH3E FF
This is the entry point from the DDIV routine. With this, we need to set up to subtract exponents. To do this we load Register A with an appropriate bit mask
0909
2E
Z-80 Trick - See the note at 0134H for an explanation.
090A
XOR A
Zero A and clear the flags.
090B-090D
LD HL,412DHLD HL,ARG-1 21 2D 41
Load Register Pair HL with the address of the SIGN and the High/Order MSB in ARG (a/k/a REG 2) (a/k/a ARG)
090E
LD C,(HL)4E
Load Register C with the High Order/MSB and the sign of the value in ARG (a/k/a REG 2) for unpacking
090F
INC HL23
Increment the value of the memory pointer in Register Pair HL to now point to the exponent
0910
XOR (HL)AE
Get the exponent by XORing the mask in Register A (which varied based on where this routine was entered from)
0911
LD B,A47
Save the adjusted exponent into Register B for processing below
0912-0913
LD L,00H2E 00
Load Register L with a 00H which will indicate that the below routine needs to ADD the exponents and then pass through to the MULDIV routine
0914H-0930H - SINGLE PRECISION MATH ROUTINE - "MULDIV"
0914MULDIV
LD A,B78
First we should test to make sure that the number isn't zero, so Load Register A with the exponent in Register B
0915
OR AB7
Check to see if the exponent in Register A is equal to zero
0916-0917
If the exponent in Register A is equal to zero then we just need to ZERO out the ACCumulator and we are done. Do that by JUMPing to 0937H
0918
LD A,L7D
Next, we need to determine if we are ADDing or SUBtracting, which is held in Register L. So load Register A with the bit mask in Register L
0919-091B
LD HL,4124HLD HL,FAC 21 24 41
Load Register Pair HL with the address of the exponent in the ACCumulator
091C
XOR (HL)AE
Combine the value of the exponent at the location of the memory pointer in Register Pair HL with the bit mask in Register A (formerly of Register L)
091D
ADD A,B80
Add the value of the exponent in Register B to the value of the exponent in Register A
091E
LD B,A47
Load Register B with the combined exponents (currently held in Register A)
091F
RRA1F
Shift the value of the combined exponents in Register A one place to the right so that we can check for an overflow. RRA rotates the contents of Register A right one bit position, with Bit 0 going to the CARRY FLAG, and the CARRY FLAG going to Bit 7. RRA also can be used to divide a number in 2.
0920
XOR BA8
Check to see if the Carry flag was set by combining the two exponents. This will cause an overflow if the sign is the same as the carry.
0921
LD A,B78
Load Register A with the combined/summed exponents value in Register B
0922-0924
If we have an overflow, Jump away to 0936H
0925-0926
ADD 80HC6 80
If we don't have an overflow, then we need to make an exponent in excess of 80H (and turn on bit 8)
0927
LD (HL),A77
Save the value of the combined exponent in Register A as the exponent in the ACCumulator at the location of the memory pointer in Register Pair HL
0928-092A
If the ADD 80H triggered a ZERO FLAG, then we have an underflow! Jump to POPHRT to put the numbers back and RETurn
092B-092D
Unpack the arguments by a GODUB to UNPACK, which will turn on the sign bit of the MSB in the ACCumulator and Register B and save the sign bits
092E
LD (HL),A77
Save the new sign (held in Register A) to the ACCumulator at the location of the memory pointer in Register Pair HL
092FDCXHRT
DEC HL2B
Decrement the memory pointer in Register Pair HL so that it points to the exponent in the ACCumulator
0930
RETC9
RETurn to CALLer, with the HIGH ORDER/MSB in Register A
0931H-093DH - SINGLE PRECISION MATH ROUTINE - "MLDVEX"
This routine is called from EXP. If jumped here will checks if ACC=0. If so, the Z flag will be set
0931-0933MLDVEX
Go check the value of the sign bit for the value in the ACCumulator and choose UNDERFLOW if negative
0934
CPL2F
Pick OVERFLOW if it was positive
0935
POP HLE1
Get the value from the STACK and put it in Register HL
0936MULDV1
OR AB7
Weneed to test to see if the error was an OVERFLOW or an UNDERFLOW, so set the flags according to the value of the sign bit test
0937MULDV2
POP HLE1
Clean the old RETurn address off the stack
0938-093A
If the value in the ACCumulator is negative, JUMP to 0778H to handle the underflow
093B-093D
If its not negative, jump to 07B2H to throw an error because we have an overflow
093EH-0954H - SINGLE PRECISION MATH ROUTINE - "MUL10"
This routine multiplies the ACCumulator by 10. Every register is modified.
093E-0940MUL10
Call 09BF which loads the SINGLE PRECISION value in the ACCumulator into Register Pair BC/DE
0941
LD A,B78
Load Register A with the value of the exponent (from Register B)
0942
OR AB7
Check to see if the exponent in Register A is equal to zero, because if the exponent is 0 then so is the number!
0943
RET ZC8
If the single precision value in Register Pairs BC and DE is equal to zero, then RETurn
0944-0945
ADD 02HC6 02
Multiply the value of the exponent in Register A by four (by adding 2 to the exponent)
0946-0948
Display an ?OV ERROR if the adjusted exponent in Register A is too large
0949
LD B,A47
Put the exponent back into Register B
094A-094C
Multiply the number by 5 by adding the original value in the ACCumulator to the adjusted value in Register Pairs BC and DE and return with the original result in the ACCumulator by calling the SINGLE PRECISION ADD routine at 0716H (which adds the single precision value in (BC/DE) to the single precision value in the ACCumulator. The sum is left in the ACCumulator)
094D-094F
LD HL,4124HLD HL,FAC 21 24 41
Prepare to add 1 to the expenent (to thus multiply it by 2, which is then 10 times the original number). First, load Register Pair HL with the address of the exponent in the ACCumulator
0950
INC (HL)34
Increment the value of the exponent in the ACCumulator at the location of the memory pointer in Register Pair HL. ACCumulator now holds the original value times ten
0951
RET NZC0
Return if the new value in the ACCumulator is in an acceptable range
0952-0954
Display an ?OV ERROR if the value of the exponent at the location of the memory pointer in Register Pair HL is too large
0955H-0963H - SINGLE PRECISION MATH ROUTINE - "SIGN"
Puts the SIGN of the ACCumulator into Register A. Only Register A is modified by this routine; the ACCumulator is left untouched.
To take advantage of the RST instructions to save bytes, FSIGN is defined to be an RST. "FSIGN" is equivalent to "call sign" the first few instructions of SIGN (the ones before SIGNC) are done in the 8 bytes at the RST location.
0955-0957SIGN
LD A,(4124H)LD A,(FAC) 3A 24 41
Prepare to check to see if the number in the ACCumulator is ZERO by loading Register A with the value of the exponent in the ACCumulator
0958
OR AB7
Check to see if the exponent in Register A is equal to zero
0959
RET ZC8
Return if the single precision value in the ACCumulator is equal to zero
095A-095CSIGNC
LD A,(4123H)LD A,(FAC-1) 3A 23 41
Load Register A with the SIGN of the ACCumulator
095D-095E
CP 2FHFE 2F
Z-80 Trick. If passing through, this will check the value of Register A and skip the next CPL instruction.
095FICOMPS
RLA17
Put the value of the sign bit in Register A into the CARRY FLAG
0960SIGNS
SBC A,A9F
If the CARRY FLAG is 0 (i.e., POSITIVE), then make Register A = 0. If the CARRY FLAG is 1 (i.e., NEGATIVE), make Register A = FFH
0961
RET NZC0
If the CARRY FLAG was 1, then the number is negative, and we want to RETurn
0962INRART
INC A3C
Increment the value in Register A so that Register A will be equal to 1 if the single precision value in the ACCumulator is positive
0963
RETC9
RETurn to CALLer
0964H-0976H - SINGLE PRECISION MATH ROUTINE - "FLOAT"
This routine will take a signed integer held in Register A and turn it into a floating point number. All registers are modified.
0964-0965FLOAT
LD B,88H06 88
Load Register B with an exponent for an integer value
0966-0968
LD DE,0000H11 00 00
Load Register Pair DE with zero
This routine will float the singed number in B/A/D/E. All registers are modified.
0969-096BFLOATR
LD HL,4124HLD HL,FAC 21 24 41
Load Register Pair HL with the address of the exponent in the ACCumulator
096C
LD C,A4F
Load Register C with the High Order/MSB of the integer value
096D
LD (HL),B70
Save the exponent in Register B into the ACCumulator at the location of the memory pointer in Register Pair HL
096E-096F
LD B,00H06 00
Load Register B with zero to zero the overflow byte
0970
INC HL23
Increment the memory pointer in Register Pair HL to now point to the sign of the number in the ACCumulator
0971-0972
LD (HL),80H36 80
Assume a positive number by putting an 80H there
0973
RLA17
Shift the value of the sign bit into the CARRY FLAG
0974-0976
Jump to 0762H to float the number
0977H-0989H - LEVEL II BASIC ABS() ROUTINE - "ABS"
ABS routine (ACCumulator=ABS(ACCumulator)) input and output can be integer, single-precision or double-precision, depending on what is placed in the NTF (NTF=2, 4 or 8).
A call to 0977H converts the value in Working Register Area 1 (the ACCumulator) to its positive equivalent. The result is left in the ACCumulator. If a negative integer greater than 2** 15 is encountered, it is converted to a single precision value. The data type or mode flag (40AFH) will be updated to reflect any change in mode. All registers are modified.
NOTE: To use a ROM call to find ABS(X),store the value of X in 4121H-4122H (integer), in 4121H-4124H (single precision), or in 411DH and then H (double precision), and store the variable type (2, 4, or 8, respectively) in 40AFH. Then CALL 0977H. The result (in the same format as the input variable) is in the same locations in which the input variable was stored. If the input was an integer, the result is also in the HL Register Pair.
ABS routine (ACC=ABS(ACC)) input and output can be integer, single-precision or double-precision, depending on what is placed in the NTF (NTF=2, 4 or 8). (For a definition of NTF, see Part 2.)
Absolute Value: Converts the value in Working Register Area 1 (ACCumulator) to its positive equivalent. The result is left in the ACCumulator. If a negative integer greater than 2**15 is encountered, it is converted to a single precision value. The data type or mode flag (40AF) will be updated to reflect any change in mode
0977-0979ABS
GOSUB to VSIGN to get the SGN of the ACCumulator into Register A
097A
RET PF0
If that sign is POSITIVE, then I guess we are done, so just RETurn
This routine will negate any value in the ACCumulator. Every Register is affected.
097BVNEG
RST 20HGETYPE E7
We need to check the value of the current number type flag, so we call the TEST DATA MODE routine at RST 20H which determines the type of the current value in the ACCumulator and returns a combination of STATUS flags and unique numeric values in the register A according to the data mode flag (40AFH). The results are returned as follows:
Variable Type | Flags | Register A |
| Integer | NZ/C/M/E | -1 |
| String | Z/C/P/E | 0 |
| Single Precision | NZ/C/P/O | 1 |
| Double Precision | NZ/NC/P/E | 5 |
097C-097E
If that test showed INTEGER, JUMP to 0C5BH to negate an integer
097F-0981
If that test showed STRING, Display a ?TM ERROR message
This routine will negate the single or double precision number in the ACCumulator. Registers A, H, and L are affected.
To use this routine, the number must already be PACKed.
0982-0984NEG
LD HL,4123HLD HL,FAC-1 21 23 41
Load Register Pair HL with the address of the MSB (which holds the SIGN bit) in the ACCumulator.
0985
LD A,(HL)7E
Load Register A with the MSB (which holds the SIGN bit) in the ACCumulator at the location of the memory pointer in Register Pair HL
0986-0987
XOR 80HXOR 1000 0000 EE 80
Complement the sign bit in the MSB in Register A. Since we know the number is negative, this is really just switching it to positive.
0988
LD (HL),A77
Save the adjusted MSB (which holds the SIGN bit) in Register A in the ACCumulator at the location of the memory pointer in Register Pair HL
0989
RETC9
RETurn to CALLer
098AH-0993H - LEVEL II BASIC SGN() ROUTINE - "SGN"
SGN function (ACCumulator=SGN(ACCumulator)). After execution, NTF=2 and ACCumulator=-l, 0 or 1 depending on sign and value of ACC before execution. Registers A, H, and L are affected.
NOTE: To use a ROM call to find SGN(X), store the value of X in 4121H-4122H (integer), in 4121H-4124H (single precision), or in, s-4124H (double precision) and then store the variable type (2, 4, or 8, respectively) in 40AFH and then CALL 098AH. The result (in integer format) is in 4121H-4122H and in the HL Register Pair.
SGN function (ACC=SGN(ACC)). After execution, NTF=2 and ACC=-l, 0 or 1 depending on sign and value of ACC be fore execution. 0994 This routine checks the sign of the ACC. NTF must be set. After execution A register=00 if ACC=0, A=01 if ACC > 0 or A=FFH if A < 1. The Flags are also valid
098A-098CSGN
Get the sign of the ACCumulator into Register A
This routine will convert a signed number (held in Register A) into an integer.
098DCONIA
LD L,A6F
Load Register L with the result of the sign test in Register A
098E
RLA17
Shift the sign bit in Register A into the Carry flag
098F
SBC A,A9F
Adjust the value in Register A so that it will be equal to zero if the current value in the ACCumulator is positive and equal to -1 if the current value in the ACCumulator is negative
0990
LD H,A67
Save the adjusted value in Register A in Register H
0991-0993
Jump to 0A9AH to return the result and set the VALTYP
0994H-09A3H - LEVEL II BASIC MATH ROUTINE - "VSIGN"
This routine checks the sign of the ACCumulator. NTF must be set. After execution A register=00 if ACCumulator=0, A=01 if ACC > 0 or A=FFH if A < 1. The Flags are also valid.
0994VSIGN
RST 20HGETYPE E7
We need to check the value of the current number type flag, so we call the TEST DATA MODE routine at RST 20H which determines the type of the current value in the ACCumulator and returns a combination of STATUS flags and unique numeric values in the register A according to the data mode flag (40AFH). The results are returned as follows:
| Variable Type | Flags | Register A |
| Integer | NZ/C/M/E | -1 |
| String | Z/C/P/E | 0 |
| Single Precision | NZ/C/P/O | 1 |
| Double Precision | NZ/NC/P/E | 5 |
0995-0997
If that test showed STRING, Display a ?TM ERROR message
0998-099A
Since P means string, single precision, or double precision; and if it was a string it would have jumped already, this line says jump to 0955H if the current value in the ACCumulator is single precision or double precision, as those are processed the same way
099B-099D
LD HL,(4121H)LD HL,(FACLO) 2A 21 41
At this point, we know we have an integer. Load Register Pair HL with the integer value in the ACCumulator
This routine finds the sign of the value held at (HL). Only Register A is altered.
099EISIGN
LD A,H7C
Load Register A with the MSB (which holds the SIGN bit) of the integer value in Register H
099F
OR LB5
Check to see if the integer value in the ACCumulator is equal to zero
09A0
RET ZC8
Return if the integer value in the ACCumulator is equal to zero
09A1
LD A,H7C
If its not zero, then the sign of the number is the same as the sign of Register H so load Register A with the MSB (which holds the SIGN bit) of the integer value in Register H
09A2-09A3
Jump to 095FH to set Register A accordingly
09A4H-09B0H - SINGLE PRECISION MATH ROUTINE - "PUSHF"
Move ACCumulator To STACK: Moves the single precision value in the ACCumulator to the STACK. It is stored in LSB/MSB/Exponent order. Registers D and E are affected. Note, the mode flag is not tested by the move routine, it is simply assumed that ACCumulator contains a single precision value
Loads Single-precision value from ACC to STACK ((SP)=ACC). To retrieve this value, POP BC followed by POP DE. A, BC and HL are unchanged by this function.
09A4PUSHF
EX DE,HLEB
Preserve (HL) by swapping HL and DE
09A5-09A7
LD HL,(4121H)LD HL,(FACLO) 2A 21 41
Load Register Pair HL with the LSB and the NMSB of the single precision value in the ACCumulator
09A8
EX (SP),HLE3
Swap (SP) and HL so that the return address is now in HL and the NMSB and the LSB of the single precision value are now at the top of the STACK
09A9
PUSH HLE5
Save the return address in Register Pair HL on the STACK
09AA-09AC
LD HL,(4123H)LD HL,(FAC-1) 2A 23 41
Load Register Pair HL with the exponent and the High Order/MSB of the single precision value in the ACCumulator
09AD
EX (SP),HLE3
Swap (SP) and HL so that the return address is now in HL and the MSB of the single precision value is now at the top of the STACK
09AE
PUSH HLE5
Save the return address in Register Pair HL on the STACK
09AF
EX DE,HLEB
Restore the original Register Pair HL from DE
09B0
RETC9
RETurn to CALLer
09B1H-09BEH - SINGLE PRECISION MATH ROUTINE - "MOVFM"
This routine moves a number from memory (pointed to by HL) into the ACCumulator --- (ACCumulator=(HL)). All registers except Register A are affected, with HL = HL + 4 on exit.
09B1-09B3MOVFM
Load the SINGLE PRECISION value pointed to by Register Pair HL into Register Pairs BC/DE via a CALL to 09C2H Then fall into the MOVFR routine.
This routine loads the ACC with the contents of the BC and DE Register Pairs. (ACC=BCDE). Only Registers D and E are modified.
Move SP Value In BC/DC Into ACCumulator: Moves the single precision value in BC/DE into ACCumulator. HL is destroyed BC/DE is left intact. Note - the mode flag is not updated!
09B4MOVFR
EX DE,HLEB
Load Register Pair HL with the NMSB and the LSB of the single precision value in Register Pair DE.
09B5-09B7
LD (4121H),HLLD (FACLO),HL 22 21 41
Save the NMSB and the LSB of the single precision value into the ACCumulator (at the locations pointed to by Register Pair HL)
09B8
LD H,B60
Let HL = BC (so the High Orders/MSB + Exponent) ... part 1 ...
09BA-09BC
LD (4123H),HLLD (FAC-1),HL 22 23 41
Save the exponent and the MSB of the single precision value into the ACCumulator pointed to by Register Pair HL
09BD
EX DE,HLEB
Restore the original HL from DE
09BE
RETC9
RETurn to CALLer
09BF-09CA - SINGLE PRECISION MATH ROUTINE - "LDRASA"
This routine is the opposite of the 09B4H routine. It loads four bytes from REG 1 (single-precision) into the BC and DE register pairs. (BCDE=ACC). A is unchanged.
Move FAC to registers (B,C,D,E). Alters B,C,D,E,H,L
09BF-09C1
LD HL,4121H
Load register pair HL with the starting address for a single precision value in REG 1.
09C2MOVRM
LD E,(HL)5E
Load Register E with the LSB of the single precision value in the ACCumulator at the location of the memory pointer in Register Pair HL.
This routine will load the BCDE Register Pairs with four bytes from the location pointed to by HL. (BCDE=(HL)). With these types of data movements, the E Register is loaded with the LSB and the B register. with the MSB
09C3
INC HL23
Increment the value of the memory pointer in Register Pair HL to point to the middle order/NMSB number
09C4GETBCD
LD D,(HL)56
Load Register D with the NMSB of the single precision value in the ACCumulator at the location of the memory pointer in Register Pair HL
09C5
INC HL23
Increment the value of the memory pointer in Register Pair HL to point to the high order/MSB number
09C6
LD C,(HL)4E
Load Register C with the MSB of the single precision value in the ACCumulator at the location of the memory pointer in Register Pair HL
09C7
INC HL23
Increment the value of the memory pointer in Register Pair HL to point to the exponent
09C8
LD B,(HL)46
Load Register B with the exponent of the single precision value in the ACCumulator at the location of the memory pointer in Register Pair HL
09C9INXHRT
INC HL23
Increment the value of the memory pointer in Register Pair HL so that it points to the beginning of the next number
09CA
RETC9
RETurn to CALLer
09CBH-09D1H - SINGLE PRECISION MATH ROUTINE - "MOVMF"
This routine is the opposite of the 09B1H routine. It loads the number from the ACCumulator to the memory location pointed to by HL. ((HL)=ACC). Modifies all Registers except for Register C
09CB-09CDMOVMF
LD DE,4121HLD DE,FACLO 11 21 41
Load Register Pair DE with the starting address for a single precision value in the ACCumulator. Then pass throgh to the following routine.
Data move routine. This moves four bytes from the location pointed to by DE into the location pointed to by HL. ((HL)=(DE)). Modifies all Registers except for Register C
09CE-09CFMOVE
LD B,04H06 04
Load Register B with the number of bytes to be moved for a single precision value so that B will act as a counter.
09D0-09D1
Jump to 09D7H (which is the GENERAL PURPOSE MOVE routine and moves the contents of the B Register Bytes from the address in DE to the address in HL)
09D2H-09DEH - MOVE VALUE POINTED TO BY HL TO THE LOCATION POINTED TO BY DE - "MOVVFM"
This is the VARIABLE MOVE routine which moves the number of bytes specified in the variable type flag (40AFH) from the address in DE to the address in HL. Uses A, B, DE and HL.
Data move routine. The location pointed to by DE is loaded with bytes from the location pointed to by HL. The number of bytes moved is determined by the value in the NTF. ((DE)=(HL))
09D2MOVVFM
EX DE,HLEB
Exchange the value in Register Pair HL with the value in Register Pair DE, and then fall through to the VMOVE routine.
This routine is similar to 9D2H above. The only difference is that it moves data in the opposite direction. ((HL) = (DE))
09D3-09D5VMOVE
LD A,(40AFH)LD A,(VALTYP) 3A AF 40
Load Register A with the current value of the number type flag (which is in 40AFH). This, not coincidentally, is also the length of the number being worked on!
09D6
LD B,A47
Load Register B with the number of bytes to be moved in Register A.
This routine is the same as 9D6H except that the number of bytes shifted is determined by the value in the B Register ((HL)=(DE))
Moves contents of B-register bytes from the address in DE to the address given in HL. Uses all registers except C
09D7MOVE1
LD A,(DE)1A
Top of a loop to move (DE)'s content into (HL). First, load Register A with the value at the location of the memory pointer in Register Pair DE.
This routine is the same as 9D6H except that the number of bytes shifted is determined by the value in the B Register ((HL)=(DE)).
This is the GENERAL PURPOSE MOVE routine and moves the contents of the B Register Bytes from the address in DE to the address in HL)
09D8
LD (HL),A77
and then Save the value in Register A at the location of the memory pointer in Register Pair HL
09D9
INC DE13
Increment the value of the memory pointer in Register Pair DE
09DA
INC HL23
Increment the value of the memory pointer in Register Pair HL
09DB
DEC B05
Decrement the value of the byte counter in Register B
09DC-09DD
Loop until all of the bytes have been moved
09DE
RETC9
RETurn to CALLer
09DFH-09F3H - SINGLE PRECISION MATH ROUTINE - "UNPACK"
This routine "UNPACKS" the ACCumulator and the Registers. Registers A, C, H, and L are altered.
When the number in the ACCumulator is unpacked, the assumed one in the mantissa is restored, and the complement of the sign is placed in ACCumulator+1.
09DF-09E1UNPACK
LD HL,4123HLD HL,FAC-1 21 23 41
Load Register Pair HL with the address of the MSB (including the SIGN) of the value in the ACCumulator
09E2
LD A,(HL)7E
Load Register A with the MSB (and SIGN) of the value in the ACCumulator at the location of the memory pointer in Register Pair HL
09E3
RLCA07
Duplicate the sign into the CARRY and the LSB
09E4
SCF37
Set the Carry flag to restore the hidden "1" for the mantissa
09E5
RRA1F
Turn off the sign bit in Register A by moving the value of the Carry flag into Register A and moving the previous value of the sign bit from bit 0 of Register A into the Carry flag. RRA rotates the contents of Register A right one bit position, with Bit 0 going to the CARRY FLAG, and the CARRY FLAG going to Bit 7. RRA also can be used to divide a number in 2.
09E6
LD (HL),A77
Save the adjusted High Order/MSB+Sign in Register A in the ACCumulator at the location of the memory pointer in Register Pair HL
09E7
CCF3F
Invert the value of the sign bit in the Carry flag
09E8
RRA1F
Move the inverted sign bit from the Carry flag into Register A. RRA rotates the contents of Register A right one bit position, with Bit 0 going to the CARRY FLAG, and the CARRY FLAG going to Bit 7. RRA also can be used to divide a number in 2.
09E9
INC HL
INC HL23
Increment the value of the memory pointer in Register Pair HL twice to now point to the temporary sign byte
09EB
LD (HL),A77
Save the complemented sign (in Register A) to the location of the memory pointer in Register Pair HL
09EC
LD A,C79
Load Register A with the MSB+SIGN of the single precision value in Register C
09ED
RLCA07
Duplicate the sign in both the CARRY FLAG and the LSB
09EE
SCF37
Set the Carry flag to restore the hidden "1" for the mantissa
09EF
RRA1F
Restore the High Order (MSB+Sign) in A. RRA rotates the contents of Register A right one bit position, with Bit 0 going to the CARRY FLAG, and the CARRY FLAG going to Bit 7. RRA also can be used to divide a number in 2.
09F0
LD C,A4F
Load Register C with the adjusted High Order (MSB+Sign) in Register A
09F1
RRA1F
Move the value of the sign bit from the Carry flag into Register A. RRA rotates the contents of Register A right one bit position, with Bit 0 going to the CARRY FLAG, and the CARRY FLAG going to Bit 7. RRA also can be used to divide a number in 2.
09F2
XOR (HL)AE
Combine the value of the sign bit of the ACCUMULATOR and the SIGN BIT of the Registers
09F3
RETC9
RETurn to CALLer
09F4H-09FBH - LEVEL II BASIC MATH ROUTINE - "VMOVFA"
This routine moves a number of bytes (the number depending on the value stored in the VALTYPE) from (HL) to the ACCumulator. All Registers except C are affected.
09F4-09F6VMOVFA
LD HL,4127HLD HL,ARGLO 21 27 41
This is the entry point from the DADD routine. To facilitate, we need to set HL to point to ARG (a/k/a REG 2)) instead of the ACCumulator
09F7-09F9VMOVFM
LD DE,09D2HLD DE,MOVVFM 11 D2 09
Load Register Pair DE with the return address of the routine that does an exchange and then falls into the MOVE1 routine.
09FCH-0A0BH - LEVEL II BASIC MATH ROUTINE - "VMOVAF"
This is the opposite of 9F4H. This routine moves a number of bytes (the number depending on the value stored in the VALTYPE) from the ACCumulator to (HL). All Registers except C are affected.
09FC-09FEVMOVAF
LD HL,4127HLD HL,ARGLO 21 27 41
Entered here from FIN, DMUL10, and DDIV10. They require that Register Pair HL to point to ARG (a/k/a REG 2) instead of the ACCumulator
09FF-0A01VMOVMF
LD DE,09D3HLD DE,VMOVE 11 D3 09
When entered from here, we need to load Register Pair DE with the return address of the MOVE routine.
0A02VMVVFM
PUSH DED5
When entered here, save Register Pair DE (which, if passed through, is a return address) on the STACK
0A03-0A05VDFACS
LD DE,4121HLD DE,FACLO 11 21 41
Entered here from INT, STR, and SNG. In that case, we must load Register Pair DE with the starting address for a single precision value in the ACCumulator
0A06
RST 20HGETYPE E7
We need to check the value of the current number type flag, so we call the TEST DATA MODE routine at RST 20H which determines the type of the current value in the ACCumulator and returns a combination of STATUS flags and unique numeric values in the register A according to the data mode flag (40AFH). The results are returned as follows:
| Variable Type | Flags | Register A |
| Integer | NZ/C/M/E | -1 |
| String | Z/C/P/E | 0 |
| Single Precision | NZ/C/P/O | 1 |
| Double Precision | NZ/NC/P/E | 5 |
0A07
RET CD8
If that test is anything other than double precision, return out of this subroutine to the address which was fed in
0A08-0A0A
LD DE,411DHLD DE,DFACLO 11 1D 41
If we are here, then we have a double precision number, so set Register Pair DE to point to the the LSB of a double precision number.
0A0B
RETC9
RETurn to the place we set up to return to
0A0CH-0A25H - SINGLE PRECISION COMPARE - "FCOMP"
According to the original ROM source code, this routine will compare two single precision numbers. On Exit, A=1 if ARG < ACCumulator, A=0 if ARG=Accmulator, and A=-1 if ARG > ACCumulator. This routine exits with the CARRY FLAG on. Alters Registers A, H, and L.
Single-precision compare. Compares ACCumulator with the contents of BCDE registers. After execution of this routine, the A Register will contain: A=0 if ACCumulator=BCDE, A=1 if ACC>BCDE or A=FFH if ACC<BCDE.
Single Precision Comparison: Algebraically compares the single precision value in (BC/DE) to the single precision value ACCumulator. The result of the comparison is returned in the A and status as: IF (BC/DE) > ACCumulator A = -1, IF (BC/DE) < ACCumulator A = +1, IF (BC/DE) = ACCumulator A = 0
NOTE: To use a ROM call to compare two single precision numbers, store the first input in registers BCDE, the second input in 4121H-4124H and then CALL 0A0CH. If the numbers are equal, the Z (zero) flag will be set. If they are not equal, the Z flag will be turned off. If the first input number is the smaller, the S (sign) and C (carry) flags will also be turned off. If the second input number is the smaller, the S and C flags will both be set.
0A0CFCOMP
LD A,B78
First we need to check to see if ARG is zero, so load Register A with the value of the exponent in Register B
0A0D
OR AB7
Set the flags based on Register A
0A0E-0A10
If the exponent in Register A is equal to zero, then JUMP to SIGN
0A11-0A13
LD HL,095EHLD HL,FCOMPS 21 5E 09
Set up the destination address to use on a RETurn by first loading Register Pair HL with the address to the FCOMPS routine
0A14
PUSH HLE5
Save the return address in Register Pair HL on the STACK
0A15-0A17
Check to see if the ACCumulator is zero via a GOSUB to SIGN
0A18
LD A,C79
If the ACCumulator is ZERO, then the result is simply the NEGative of ARG, so, to prepare for that, load Register A with the MSB of the single precision value in Register C
0A19
RET ZC8
If the ACCumulator was zero, RETurn with Register A holding Register C
0A1A-0A1C
LD HL,4123HLD HL,FAC-1 21 23 41
Load Register Pair HL with the address of the MSB+SIGN in Register A
0A1D
XOR (HL)AE
Check to see if the signs of the ACCumulator and the ARG are the same via a XOR
0A1E
LD A,C79
If they are different, then the result of that XOR will be the sign of the number in ARG, so load Register A with the MSB+SIGN of Register C
0A1F
RET MF8
If the signs are different, RETurn
0A20-0A22
Now that we have resolved the signs, JUMP to FCOMP2 to check the rest of the numbers
0A23FCOMPD
RRA1F
If are are here, then the numbers are different, so the next step is to change the signs if both numbers are negative. To do this, first move the value of the Carry flag from the comparison into Register A. RRA rotates the contents of Register A right one bit position, with Bit 0 going to the CARRY FLAG, and the CARRY FLAG going to Bit 7. RRA also can be used to divide a number in 2.
0A24
XOR CA9
Combine the value of the MSB/SIGN of the single precision value in Register C with the value in Register A
0A25
RETC9
With Register A now set, RETurn to CALLer
0A26H-0A38H - Part of the SINGLE PRECISION COMPARISON ROUTINE - "FCOMP2"
0A26
INC HL23
Increment the value of the memory pointer in Register Pair HL so that it points to the exponent of the single precision number in the ACCumulator
0A27
LD A,B78
Load Register A with the value of the exponent for the single precision value held in ARG (stored in Register B)
0A28
CP (HL)BE
Check to see if the exponent for the single precision value in the ACCumulator at the location of the memory pointer in Register Pair HL is the same as the value of the exponent for the single precision value in Register A
0A29
RET NZC0
If the value of the exponent for the single precision number in the ACCumulator isn't the same as the value of the exponent for the single precision number in ARG (held in Register A), RETurn
0A2A
DEC HL2B
Decrement the value of the memory pointer in Register Pair HL so it now will point to the HIGH ORDER/MSB of the single precision number in the ACCumulator
0A2B
LD A,C79
Load Register A with the HIGH ORDER/MSB of the single precision number in ARG (stored in Register C)
0A2C
CP (HL)BE
Check to see if the HIGH ORDER/MSB for the single precision value in the ACCumulator at the location of the memory pointer in Register Pair HL is the same as the value of the MSB for the single precision value in Register A
0A2D
RET NZC0
If the value of the HIGH ORDER/MSB for the single precision number in the ACCumulator isn't the same as the value of the HIGH ORDER/MSB for the single precision number in ARG (held in Register A), RETurn
0A2E
DEC HL2B
Decrement the value of the memory pointer in Register Pair HL so it now will point to the MIDDLE ORDER/NMSB of the single precision number in the ACCumulator
0A2F
LD A,D7A
Load Register A with the MIDDLE ORDER/NMSB of the single precision number in ARG (stored in Register D)
0A30
CP (HL)BE
Check to see if the MIDDLE ORDER/NMSB for the single precision value in the ACCumulator at the location of the memory pointer in Register Pair HL is the same as the value of the MIDDLE ORDER/NMSB for the single precision value in Register A
0A31
RET NZC0
If the value of the MIDDLE ORDER/NMSB for the single precision number in the ACCumulator isn't the same as the value of the MIDDLE ORDER/NMSB for the single precision number in ARG (held in Register A), RETurn
0A32
DEC HL2B
Decrement the value of the memory pointer in Register Pair HL so it now will point to the LOW ORDER/LSB of the single precision number in the ACCumulator
0A33
LD A,E7B
Load Register A with the LOW ORDER/LSB of the single precision number in ARG (stored in Register E)
0A34
SUB (HL)96
Use subtraction to check to see if the LOW ORDER/LSB for the single precision value in the ACCumulator at the location of the memory pointer in Register Pair HL is the same as the value of the LOW ORDER/LSB for the single precision value in Register A. We use subtraction so that if the numbers are the same then Register A will be filled with the 0 response.
0A35
RET NZC0
Return if the value of the LSB in the ACCumulator isn't the same as the value of the LSB in Register A
0A36
POP HLE1
If we are here then the numbers are the same so we need to get the extra data off of the STACK
0A37
POP HLE1
Clear the stack
0A39H-0A48H - INTEGER COMPARISON ROUTINE- - "ICOMP"
According to the original ROM source code, this routine will compare two integers. On Exit, A=1 if (DE) < (HL), A=0 if (DE)=(HL), and A=-1 if (DE) > (HL). Alters only Register A.
Integer compare. Compares HL with DE. After execution, A=0 if HL=DE, A=1 if HL>DE or A=FFH if HL<DE. The S and Z flags are valid.
NOTE: To use a ROM call to compare two integers, store the first input in DE, the second in HL and then CALL 0A39H. If the numbers are equal, the Z (zero) flag will be set. If they are not equal, the Z flag will be turned off. If the first input number is the smaller, the S (sign) and C (carry) flags will also be turned off. If the second input number is the smaller, the S and C flags will both be set.
Compares HL with DE. After execution, A=0 if HL=DE, A=1 if HL>DE or A=FFH if HL<DE. The S and Z flags are valid
Algebraically compares two integer values in DE and HL. The contents of DE and HL are left intact. The result of the comparison is left in the A Register and status register: If DE > HL A = -1, IF DE < HL A = +1, IF DE = HL A = 0
0A39ICOMP
LD A,D7A
First we test the signs, so load Register A with the SIGN of the integer value in Register D
0A3A
XOR HAC
Check to see if the sign bit for the MSB of the integer value in Register H is the same as the sign bit for the SIGN for the integer value in Register A
0A3B
LD A,H7C
If the signs are NOT the same, then the result is the sign of (HL), so put the SIGN of the number in (HL) into the response register of Register A.
0A3C-0A3E
If the sign bits are NOT the same, JUMP to ICOMPS to check the numbers
0A3F
CP DBA
If we are here, then the signs are the same, so now check to see if the HIGH ORDER/MSB for the integer value in Register D is the same as the HIGH ORDER/MSB for the integer value in Register A
0A40-0A42
if the HIGH ORDER/MSB for the integer value in Register D isn't the same as the HIGH ORDER/MSB for the integer value in Register A, JUMP to SIGNS to set up the appropriate response in Register A
0A43
LD A,L
Load register A with the LSB of the integer value in register L.
0A44
SUB E93
Use subtraction to check to see if the LOW ORDER/LSB for the integer value in Register E is the same as the LOW ORDER/LSB for the integer value in Register A
0A45-0A47
If the LSB for the integer value in Register E isn't the same as the LSB for the integer value in Register A, JUMP to SIGNS to set up the appropriate response in Register A
0A48
RETC9
If we are here, then two things. First, they are the same. Second, A is zero. So RETurn to CALLer
0A49-0A4BDCOMPD
LD HL,4127HLD HL,ARGLO 21 27 41
Load Register Pair HL with the starting address of ARG (a/k/a REG 2). If entering here, then (DE) already needs to be set with the pointer to ARG.
Note: 4127H-412EH holds ARG (a/k/a REG 2)
0A4C-0A4E
Go move the double precision value pointed to by Register Pair DE to ARG (a/k/a REG 2)
0A4F-0A51XDCOMP
LD DE,412EHLD DE,ARG 11 2E 41
Load Register Pair DE with the address of the exponent in ARG (a/k/a REG 2)
0A52
LD A,(DE)1A
Load Register A with the exponent for the double precision value in ARG (a/k/a REG 2) at the location of the memory pointer in Register Pair DE
0A53
OR AB7
Check to see if the double precision value in ARG (a/k/a REG 2) is equal to zero
0A54-0A56
If the double precision value in ARG (a/k/a REG 2) is equal to zero, then we are done, so JUMP to SIGN to set up Register A with the appropriate response.
0A57-0A59
LD HL,095EHLD HL,FCOMPS 21 5E 09
Load Register Pair HL with a return address to the FCOMPS routine
0A5A
PUSH HLE5
Save the return address in Register Pair HL on the STACK
0A5B-0A5D
Go check to see if the double precision value in the ACCumulator is equal to zero
0A5E
DEC DE1B
Decrement the value of the memory pointer in Register Pair DE so that DE now points to the MSB+SIGN of the number in ARG (a/k/a REG 2)
0A5F
LD A,(DE)1A
Load Register A with the MSB+SIGN of the double precision value in ARG (a/k/a REG 2) at the location of the memory pointer in Register Pair DE
0A60
LD C,A4F
Presetve the MSB+SIGN of the double precision value in ARG (a/k/a REG 2) into Register C
0A61
RET ZC8
If the number in the ACCumulator = 0, then the sign of the result is the sign of ARG, so RETurn wto FCOMPS
0A62-0A64
LD HL,4123HLD HL,FAC-1 21 23 41
Load Register Pair HL with the address of the SIGN of the double precision value in the ACCumulator
0A65
XOR (HL)AE
Check to see if the sign bit the double precision value in the ACCumulator at the location of the memory pointer in Register Pair HL is the same as the sign bit of the double precision value in ARG (a/k/a REG 2) in Register A
0A66
LD A,C79
In case they are the same, get the sign from C into Register A.
0A67
RET MF8
If they are NOT the same, RETurn to FCOMPS to set set Register A
0A68
INC DE13
Increment the value of the memory pointer in Register Pair DE so that DE now points to the exponent of ARG
0A69
INC HL23
Increment the value of the memory pointer in Register Pair HL so that HL now points to the exponent of the ACCumulator
0A6A-OA6B
LD B,08H06 08
Load Register B with the number of bytes to be compared, as B will act as a counter
0A6CDCOMP1
LD A,(DE)1A
Load Register A with a byte from the double precision number in ARG (pointed to by Register Pair DE)
0A6D
SUB (HL)96
Use subtraction to compare that byte from ARG with the correspondible byte from the ACCumulator (pointed to by Register Pair HL)
0A6E-0A70
If the NZ is set, then the numbers are different o JUMP to FCOMPD to set up Register A
0A71
DEC DE1B
If we are here, then they are the same, so we need to move to the next byte of ARG (so decrement the value of the memory pointer in Register Pair DE)
0A72
DEC HL2B
and the next byte of the ACCumulator (so decrement the value of the memory pointer in Register Pair HL)
0A73
DEC B05
and to decrease the byte counter (so Decrement the number of bytes remaining to be compared in Register B)
0A74-0A75
The DEC of B will set the flags. If B is NOT ZERO, then Loop back to DCOMP1 until all of the bytes have been compared
0A76
POP BCC1
If we are here, then the numbers are the same, so we need to clean the RETurn to FCOMPS off the stack, as that is not where we want to RETurn to
0A77
RETC9
RETurn to the actual CALLer
0A78H-0A7EH - DOUBLE PRECISION COMPARE - "DCOMP"
According to the original ROM source code, this routine will compare two double precision numbers, but is the opposite of the ICOMP, FCOMP, and XDCOMP routines. This one swaps ARC and ACC, so on Exit, A=1 if ARG > ACCumulator, A=0 if ARG=Accmulator, and A=-1 if ARG < ACCumulator. Every register is affected.
Double-precision compare. This compare is the opposite of the A4FH compare. It compares the ARG (a/k/a REG 2) with the ACC. (Remember that a compare is actually a subtraction that is never executed therefore a compare can be done in two ways with the same values. (A-B and B-A)). The results are the same as the A4FH routine.
Double Precision Compare: Compares the double precision value in the ACCumulator to the value in ARG (a/k/a REG 2). Both Register areas are left intact. The result of the comparison is left in the A and status registers as: IF ACCumulator > ARG (a/k/a REG 2) A = -1, IF ACCumulator < ARG (a/k/a REG 2) A = +1, IF ACCumulator = ARG (a/k/a REG 2) A = 0
NOTE: To use a ROM call to compare two double precision number, store the first input in 411DH-4124H, and store the second input in 4127H-412EH and then CALL 0A78H. If the numbers are equal, the Z (zero) flag will be set. If they are not equal, the Z flag will be turned off. If the first input number is the smaller, the S (sign) and C (carry) flags will also be turned off. If the second input number is the smaller, the S and C flags will both be set.
0A78-0A7ADCOMP
GOSUB to compare the double precision value in ARG (a/k/a REG 2) to the double precision value in the ACCumulator
0A7B-0A7D
If the double precision value in the ACCumulator and the double precision value in ARG (a/k/a REG 2) aren't the same then JUMP to FCOMPS to negate the answer and set up the CARRY FLAG for the DOCMP routine
0A7E
RETC9
RETurn to CALLer
0A7FH-0AB0H - LEVEL II BASIC CINT ROUTINE - "FRCINT"
CINT routine. Takes a value from ACC, converts it to an integer value and puts it back into the ACC. On completion, the HL Register Pair contains the LSB of the integer value, and the NTF contains 2 (Integer=2). If NTF=3 (string) a TM ERROR will be generated and control will be passed to BASIC. Every register is affected. No rounding is performed
NOTE: To use a ROM call to call the CINT routine, store the single precision input variable in 4121H-4124H and then call to 0A8AH and bypass all the foregoing. After the call, the integer result would be in 4121H-4122H and in the HL Register Pair. Too big a number will generate a ?OV Error .
0A7FFRCINT
RST 20HGETYPE E7
We need to check the value of the current number type flag, so we call the TEST DATA MODE routine at RST 20H which determines the type of the current value in the ACCumulator and returns a combination of STATUS flags and unique numeric values in the register A according to the data mode flag (40AFH). The results are returned as follows:
| Variable Type | Flags | Register A |
| Integer | NZ/C/M/E | -1 |
| String | Z/C/P/E | 0 |
| Single Precision | NZ/C/P/O | 1 |
| Double Precision | NZ/NC/P/E | 5 |
0A80-0A82
LD HL,(4121H)LD HL,(FACLO) 2A 21 41
Just in acse we already have an integer, Load Register Pair HL with the integer value in the ACCumulator (which is stored at FACLO and FACLO+1)
0A83
RET MF8
If that test showed we have an INTEGER, then return out of this subroutine
0A84-0A86
If that test showed we have a STRING, Display a ?TM ERROR message
0A87-0A89
If that test shows we have DOUBLE PRECISION, call 0AB9H to convert the number to single precision
0A8A-0A8C
LD HL,07B2HLD HL,OVERR 21 B2 07
Just in case the number is too big, pre-load HL with the RETurn address to the ?OV ERROR routine
0A8D
PUSH HLE5
Save the return address in Register Pair HL on the STACK and fall into the "CONIS" routine to continue.
0A8EH - LEVEL II BASIC CONVERSION ROUTINE - "CONIS"
This routine will convert a single precision number to an integer. Every register is affected.
0A8E-0A90CONIS
LD A,(4124H)LD A,(FAC) 3A 24 41
Load Register A with the exponent for the single precision value in the ACCumulator
0A91-0A92
CP 90HFE 90
Check to see if the exponent for the single precision value in the ACCumulator in Register A indicates more than 16 bits of precision
0A93-0A94
If the exponent for the single precision value in the ACCumulator in Register A indicates more than 16 bits of precision, JUMP to CONIS2 to make sure that the reason it is "too big" isn't because it is -32768
0A95-0A97
If we are here then the number isn't too big, so GOSUB to QINT to convert the single precision value in the ACCumulator to an integer and return with the integer value in Register Pair DE
0A98
EX DE,HLEB
Load Register Pair HL with the integer value that was put into Register Pair DE by QINT
0A99CONIS1
POP DED1
Get the error address from the STACK and put it in Register Pair DE
0A9AH - LEVEL II BASIC CONVERSION ROUTINE - "MAKINT"
This is the routine that returns the value in the HL Register Pair to the BASIC program that called it. In effect it moves the content of HL into the ACCumulator so it is ACCumulator = (HL) with VALTYPE set accordingly
0A9A-0A9CMAKINT
LD (4121H),HLLD (FACLO),HL 22 21 41
Save the integer value in Register Pair HL as the current value in the ACCumulator.
0A9D-0A9EVALINT
LD A,02H3E 02
Load Register A with an integer number type flag.
0A9F-0AA1CONISD
LD (40AFH),ALD (VALTYP),A 32 AF 40
Save the integer number type flag in Register A as the current value of the number type flag.
Note: 40AFH holds Current number type flag. This is the entry point from the CONDS routine
0AA2
RETC9
RETurn to CALLer
0AA3H - LEVEL II BASIC CONVERSION ROUTINE - "CONIS2"
0AA3-0AA5CONIS2
LD BC,9080H01 80 90
This routine's purpose is to check to see if a number from the FIN routine is -32768. First, load up the register paird BCDE with 9080H/0000H for purposes of using FCOMP to test
0AA6-0AA8
LD DE,0000H11 00 00
Load Register Pair DE with the NMSB and the LSB of a single precision value. Register Pairs BC and DE now hold a single precision value equal to -32768
0AA9-0AAB
Call the SINGLE PRECISION COMPARISON routine at 0A0CH.
NOTE: The routine at 0A0CH algebraically compares the single precision value in BC/DE to the single precision value ACCumulator.
The results are stored in A as follows:
- A=0 if ACCumulator = BCDE
- A=1 if ACCumulator>BCDE; and
- A=FFH if ACCumulator<BCDE.
0AAC
RET NZC0
If FCOMP returns a NZ, then there was an error and the number could NOT be converted into an integer. In this case, display an ?OV ERROR
0AAD
LD H,C61
If we are here, then the value is -32768, so we need to put that into (HL). First, load Register H with the MSB of the single precision value in Register C
0AAE
LD L,D6A
Load Register L with the NMSB of the single precision value in Register D
0AAF-0AB0
Jump to 0A99H to store (HL) into the ACCumulator and set the VALTYPE accordingly.
0AB1H-0ACBH - LEVEL II BASIC CSNG ROUTINE - "FRCSNG"
Force the number in the ACCumulator to be a single-precision number. Every register is affected.
CSNG routine. Takes value from ACC and converts it to single-precision. The result is put in ACC and NTF contains 4.
CSNG routine. Takes value from ACC and converts it to single-precision. The result is put in ACC and NTF contains 4
Integer To Single: The contents of ACCumulator are converted from integer or double precision to single precision. All registers are used
0AB1FRCSNG
RST 20HGETYPE E7
We need to check the value of the current number type flag, so we call the TEST DATA MODE routine at RST 20H which determines the type of the current value in the ACCumulator and returns a combination of STATUS flags and unique numeric values in the register A according to the data mode flag (40AFH). The results are returned as follows:
| Variable Type | Flags | Register A |
| Integer | NZ/C/M/E | -1 |
| String | Z/C/P/E | 0 |
| Single Precision | NZ/C/P/O | 1 |
| Double Precision | NZ/NC/P/E | 5 |
0AB2
RET POE0
IF PO is set, then we have SINGLE PRECISION number already, so nothing to do! RETurn out of this subroutine
0AB3-0AB5
If that test shows we have an INTEGER, jump to 0ACCH to convert it
0AB6-0AB8
If that test shows we have a STRING, display a ?TM ERROR . Otherwise, fall into the DOUBLE PRECISION routine, located just after to avoid a JUMP to it.
0AB9 - LEVEL II BASIC NUMBER CONVERSION ROUTINE - "CONSD"
Convert a double-prevision number to single-precision. Every register is affected.
0AB9-0ABBCONSD
Move the HIGH ORDER/MSB's into the registers via a call to MOVRF which loads the SINGLE PRECISION value in the ACCumulator (which is currently the most significant four bytes of the double precision value in the ACCumulator) into Register Pair BC/DE
0ABC-0ABE
Go set the current number type flag to single precision
0ABF
LD A,B78
Next we need to see if the number is zero, so load Register A with the exponent of the double precision value in Register B
0AC0
OR AB7
Check to see if the exponent in the ACCumulator is equal to zero
0AC1
RET ZC8
If the exponent is zero, then the number is zero, so RETurn
0AC2-0AC4
We now know the number isn't zero, so we need to unpack the number via a CALL to UNPACK which will turn on the most significant bit of the single precision value in the ACCumulator
0AC5-0AC7
LD HL,4120HLD HL,FACLO-1 21 20 41
Load Register Pair HL with the address of the first byte below a single-prevision value (i.e., chop off the MSB of a double double precision value)
0AC8
LD B,(HL)46
Loaded Register B with the chopped number, as that is where the ROUND routine expects the number to be
0AC9-0ACB
Jump to 0796H to round the chopped number up and RETurn
0ACCH-0ADAH -LEVEL II BASIC NUMBER CONVERSION ROUTINE - "CONSI"
Convert Integer to Single Precision. Every register is affected.
Note: If you wanted to convert integer to single precision via a ROM call, you would store the integer input variable in 4121H-4122H and then call to 0ACCH. The result (as a single precision number) will be in 4121H-4124H.
0ACC-0ACECONSI
LD HL,(4121H)LD HL,(FACLO) 2A 21 41
Load Register Pair HL with the integer value from the ACCumulator
0ACF-0AD1CONSIH
Go set the current number type flag to single precision
0AD2
LD A,H7C
Now we need to prepare the registers for the FLOATR routine. First, load Register A with the MSB of the integer value in Register H
0AD3
LD D,L55
Load Register D with the LSB of the integer value in Register L
0AD4-0AD5
LD E,00H1E 00
Zero Register E
0AD6-0AD7
LD B,90H06 90
Load Register B with the initial maximum exponent
0AD8-0ADA
Jump to 0969H to float the integer into single precision
0ADBH-0AEDH - LEVEL II BASIC CDBL ROUTINE - "FRCDBL"
CDBL routine. Takes a value from ACCumulator (regardless of integer or single precision) and convert it to double-precision. The result will be in ACC and NTF will be 8.
0ADBFRCDBL
RST 20HGETYPE E7
We need to check the value of the current number type flag, so we call the TEST DATA MODE routine at RST 20H which determines the type of the current value in the ACCumulator and returns a combination of STATUS flags and unique numeric values in the register A according to the data mode flag (40AFH). The results are returned as follows:
| Variable Type | Flags | Register A |
| Integer | NZ/C/M/E | -1 |
| String | Z/C/P/E | 0 |
| Single Precision | NZ/C/P/O | 1 |
| Double Precision | NZ/NC/P/E | 5 |
0ADC
RET NCD0
If that test shows we have already a DOUBLE PRECISION number, then we are done, so RETurn out of the subroutine
0ADD-0ADF
If that test shows we have a STRING, Display a TM ERROR message
0AE0-0AE2
If that test shows we have an INTEGER, then go to 0ACCH to convert that integer to SINGLE PRECISION and then fall into the CONDS routine to convert a single precision number into double precision.
0AE3H - LEVEL II BASIC CDBL ROUTINE - "CONDS"
Convert a single precision number to double precisions. Modifies Registers A, H, and L.
0AE3-0AE5CONDS
LD HL,0000H21 00 00
Load Register Pair HL with zero so we can zero out the ACCumulator
0AE6-0AE8
LD (411DH),HLLD (DFACLO),HL 22 1D 41
Zero out the first and second bytes of the double precision number in the ACCumulator.
Note: 411DH-4124H holds ACCumulator
0AE9-0AEB
LD (411FH),HLLD (DFACLO+2),HL 22 1F 41
Zero out the third and fourth bytes of the double precision number in the ACCumulator
0AEC-0AEDVALDBL
LD A,08H3E 08
Load Register A with a double precision number type flag
0AEEH-0AF3H - LEVEL II BASIC MATH ROUTINE - "VALSNG"
0AEE
LD BC,043EH01 3E 04
Z-80 Trick. If passing through to this routine, BC will be modified but the next instruction will be skipped.
0AF1-0AF3
However we got here, Register A now holds the desired VALTYPE, so jump away to 0A9FH to save the value in Register A as the VALTYPE and RETurn
0AF4H-0AFAH - LEVEL II BASIC MATH ROUTINE - "CHKSTR"
This routine will force the ACCUmlator to be a STRING. Only Register A is modified.
0AF4CHKSTR
RST 20HGETYPE E7
We need to check the value of the current number type flag, so we call the TEST DATA MODE routine at RST 20H which determines the type of the current value in the ACCumulator and returns a combination of STATUS flags and unique numeric values in the register A according to the data mode flag (40AFH). The results are returned as follows:
| Variable Type | Flags | Register A |
| Integer | NZ/C/M/E | -1 |
| String | Z/C/P/E | 0 |
| Single Precision | NZ/C/P/O | 1 |
| Double Precision | NZ/NC/P/E | 5 |
0AF5
RET ZC8
If that test shows we already have a STRING then we are done, so RETturn out of the subroutine. Otherwise, fall into the ?TM ERROR routine, placed here to save bytes and avoid a JUMP.
0AF6 - ?TM Error Routine - "TMERR"
0AF6-0AF7TMERR
LD E,18H1E 18
Load Register E with a ?TM ERROR code.
This is the entry point for the TM ERROR
0AF8-0AFA
Display a TM ERROR message if the current value in the ACCumulator isn't a string
0AFBH-0B1EH - LEVEL II BASIC MATH ROUTINE - "QINT"
This routine is a quick "Greatest Integer" function. Registers A-E are affected.
The result of INT(ACCumulator) is left in C/D/E as a signed number
This routine assumes that the number in the ACCumulator is less than 8,388,608 (i.e., 2^23) and that the exponent of the ACCumulator is held in Register A on entry.
This routine can also be used to reset the BC and DE Register Pairs if the A Register contains 0. (XOR A before calling this routine).
0AFBQINT
LD B,A47
Load Register B with the exponent of the single precision number in Register A. If a XOR A was executed before calling this routine, then the following will zero all of the registers.
0AFC
LD C,A4F
Load Register C with the exponent of the single precision number in Register A
0AFD
LD D,A57
Load Register D with the exponent of the single precision number in Register A
0AFE
LD E,A5F
Load Register E with the exponent of the single precision number in Register A
0AFF
OR AB7
Check to see if the single precision number in the ACCumulator is equal to zero
0B00
RET ZC8
If Register A was 0 on entry (meaning that the exponent of the number is 0), then RETurn the same way but with C/D/E = 0, as any number whose exponent is 0 is 0.
The original ROM source code has this to say about the next set of instructions:
The hard case in QINT is negative non-integers. To handle this, if the number is negative, we regard the 3-byte mantissa as a 3-byte integer and subtract one. Then all the fractional bits are shifted out by shifting the mantissa right. Then, if the number was negative, we add one.
So, if we had a negative integer, all the bits to the right of the binary point were zero and the net effect is we have the original number in C/D/E.
If the number was a negative non-integer, there is at least one non-zero bit to the right of the binary point and the net effect is that we get the absolute value of int(fac) in C/D/E. C/D/E is then negated if the original number was negative so the result will be signed.
0B01
PUSH HLE5
Save the value in Register Pair HL on the STACK
0B02-0B04
Call 09BF which loads the SINGLE PRECISION value in the ACCumulator into Register Pair BC/DE
0B05-0B07
Go turn on the sign bit of the single precision value in Register Pairs BC and DE
0B08
XOR (HL)AE
Set the sign bit according to the sign of the value at the location of the memory pointer in Register Pair HL
0B09
LD H,A67
Preserve the sign of the numbers into Register H
0B0A-0B0C
If the number was negative, we need to substract 1 from the LOW ORDER/LSB and to do that we GOSUB to QINTA
0B0D-0B0E
LD A,98H3E 98
Next we need to see how many number of bits we need to shift to change the number to an integer, so start that calculation by loading Register A with the maximum exponent
0B0F
SUB B90
and then subtract the exponent in Register B from the exponent in Register A
0B10-0B12
Shift the single precision value in Register Pairs BC and DE to get rid of any fractional bits via a GOSUB to SHIFTR.
0B13
LD A,H7C
Restore the SIGN back into Register A from Register H
0B14
RLA17
Put the sign bit into the Carry flag so that it won't get changed.
0B15-0B17
If the original number was negative (and thus the CARRY FLAG is set), GOSUB to ROUNDA to bump the value in Register Pairs BC and DE by 1
0B18-0B19
LD B,00H06 00
Clear our Register B
0B1A-0B1C
If the original number was negative, we need to negate the number because we need a signed mantissa
0B1D
POP HLE1
Restore HL from the STACK where it was saved at the top of this routine
0B1E
RETC9
RETurn to CALLer
0B1FH-0B25H - LEVEL II BASIC MATH ROUTINE - "QINTA"
0B1FQINTA
DEC DE1B
Decrement C/D/E by 1
0B20
LD A,D7A
Now we need to see if we need to carry that further and subtract one from C, so load Register A with the value of the NMSB for the single precision value which is held in Register D
0B21
AND EA3
Combine the LSB of the single precision value in Register E with the NMSB of the single precision value in Register A
0B22
INC A3C
Increment the combined value in Register A
0B23
RET NZC0
If both D and E were -1 (i.e., DE was FFFFH) then RETurn
0B24DCXBRT
DEC BC0B
Decrement the value of the exponent and the MSB of the single precision value in Register Pair BC. A note in the original ROM source said that this was put in specifically at the request of Bill Gates and that Register C would never be ZERO, so DEC BC and DEC C would be functionally equivalent.
0B25
RETC9
RETurn to CALLer
0B26H-0B58H - LEVEL II BASIC FIX ROUTINE
- "FIX"
This is the FIX(n) routine. It returns SGN(n)*INT(ABS(n))
Takes a value from ACC and converts it to an integer value. The result will be in ACC. NTF will be 2 if value is smaller than 32767 else it will be 4. An error will be generated if NTF=3 (string).
A call to 0B26H unconditionally truncates the fractional part of a floating point number in the ACCumulator. The result is stored in the ACCumulator and the type flag is set to integer.
Note: If you wanted to call the FIX routine via a ROM call, you would store the single-precision input variable in 4121H-4124H, then put a 4 into 40AFH to flag as single precision, and then call to 0B26H. If the result can be an integer, it will be in 4121H-4122H and in the HL Register Pair. If single precision, the result will be in 4121H-4124H. If double precision, in 411DH-4124H. In all cases 40AFH will have the data mode flag as 2, 4, or 8, accordingly.
FIX routine. Takes a value from ACC and converts it to an integer value. The result will be in ACC. NTF will be 2 if value is smaller than 32767 else it will be 4. An error will be generated if NTF=3 (string)
Floating To Integer: Unconditionally truncates the fractional part of a floating point number in the ACCumulator. The result is stored in the ACCumulator and the type flag is set to integer
0B26FIX
RST 20HGETYPE E7
We need to check the value of the current number type flag, so we call the TEST DATA MODE routine at RST 20H which determines the type of the current value in the ACCumulator and returns a combination of STATUS flags and unique numeric values in the register A according to the data mode flag (40AFH). The results are returned as follows:
| Variable Type | Flags | Register A |
| Integer | NZ/C/M/E | -1 |
| String | Z/C/P/E | 0 |
| Single Precision | NZ/C/P/O | 1 |
| Double Precision | NZ/NC/P/E | 5 |
0B27
RET MF8
If that test shows we have an INTEGER then we are all done, so RETurn to the caller
0B28-0B2A
Go check the sign of the current value in the ACCumulator
0B2B-0B2D
If the current value in the ACCumulator is positive, then we only need to do a regular INT(n), so JUMP to 0B37H (which returns the integer portion of a floating point number. If the value is positive, the integer portion is returned. If the value is negative with a fractional part, it is rounded up before truncation. The integer portion is left in the ACCumulator. The mode flag is updated.)
0B2E-0B30
If we are here then the number was negative, and we need it to be positive, so GOSUB the NEG routine to convert the current value in the ACCumulator to positive
0B31-0B33
Now that ACCumulator is positive, GOSUB to do a regular INT(n), so JUMP to 0B37H (which returns the integer portion of a floating point number. If the value is positive, the integer portion is returned. If the value is negative with a fractional part, it is rounded up before truncation. The integer portion is left in the ACCumulator. The mode flag is updated.)
0B34-0B36
Since it was negative, we now need to make it negative again so JUMP to 097BH to re-NEGate the number and RETurn to the caller of this routine
0B37H - LEVEL II BASIC INT( ROUTINE - "VINT"
Return Integer: Returns the integer portion of a floating point number. Every flag is affected. If the value is positive, the integer portion is returned. If the value is negative with a fractional part, it is rounded up before truncation. The integer portion is left in the ACCumulator
Note: If you wanted to call the INT routine via a ROM call, you would store the single precision input variable in 4121H-4124H, put a 4 into 40AFH (to flag as single precision), and then call 0B3DH and bypass all the foregoing. After the call, the integer result would be in 4121H-4122H and in the HL Register Pair IF the absolute value of the input did not exceed 32767. Otherwise it will be in 4121H-4124H in single precision format, and 40AF will be a 2 for integer or 4 for single precision
According to Vernon Hester, there is are a number of bugs in this routine.
First, INT(value) should produce a result equal to or less than value. However, if the value is double-precision (by definition), the ROM rounds value to single-precision first, then performs the INT function. e.g., PRINT INT(2.9999999) produces 3 instead of 2.
Next, INT(value) should never overflow. However, if the value is double-precision 32767.9999#, the ROM overflows.
Next, INT(value) should produce a result equal to or less than value. However, if the value is double-precision equal to ?2"n+2"(n-7) where n is an integer >14, the ROM produces an incorrect value. e.g., PRINT INT(?44800#) produces ?45056
0B37VINT
RST 20HGETYPE E7
We need to check the value of the current number type flag, so we call the TEST DATA MODE routine at RST 20H which determines the type of the current value in the ACCumulator and returns a combination of STATUS flags and unique numeric values in the register A according to the data mode flag (40AFH). The results are returned as follows:
| Variable Type | Flags | Register A |
| Integer | NZ/C/M/E | -1 |
| String | Z/C/P/E | 0 |
| Single Precision | NZ/C/P/O | 1 |
| Double Precision | NZ/NC/P/E | 5 |
0B38
RET MF8
If that test shows we have an INTEGER then we are done, so RETurn to CALLer.
0B39-0B3A
If the NC FLAG is set, then we have a double density number, so JUMP to DINT to handle the conversion.
0B3B-0B3C
Display a ?TM ERROR if the current value in the ACCumulator isa string
0B3D-0B3F
Now we try to use the CONIS routine to convert the single precision value in the ACCumulator to an integer. If we can't we will return here to give a single precision result instead.
0B40-0B42INT
LD HL,4124HLD HL,FAC 21 24 41
Load Register Pair HL with the address of the exponent in the ACCumulator
0B43
LD A,(HL)7E
Load Register A with the value of the exponent in the ACCumulator (held at the location of the memory pointer in Register Pair HL)
0B44-0B45
CP 98HFE 98
Check to see if there are fractional bits used by the current value in the ACCumulator. If are none, then the NC CARRY flag will be set.
0B46-0B48
LD A,(4121H)LD A,(FACLO) 3A 21 41
Load Register A with the LSB of the single precision number in the ACCumulator
0B49
RET NCD0
If there are no fractional bits, then we are done, so RETurn with Register A holding the single precision value in the ACCumulator
0B4A
LD A,(HL)7E
Load Register A with the exponent of the single precision number in the ACCumulator
0B4B-0B4D
If we are here, then there were fractional bits, so GOSUB to QINT to convert the single precision number in the ACCumulator to an integer
0B4E-0B4F
LD (HL),98H36 98
Adjust the exponent to be a correct one post-normalization
0B50
LD A,E7B
Load Register A with the LSB of the integer value in Register E
0B51
PUSH AFF5
Save the LSB of the integer value in Register A on the STACK
0B52
LD A,C79
If the number was negative then we need to negate it, so first load Register A with the value in Register C
0B53
RLA17
Move the sign bit in Register A into the CARRY FLAG
0B54-0B56
GOSUB to FADLT to re-float the number
0B57
POP AFF1
Get the LSB of the single precision value from the STACK and put it in Register A
0B58
RETC9
RETurn to CALLer
0B59H-0B9DH - LEVEL II BASIC MATH ROUTINE - "DINT"
Greated Integer function for double-precision numbers. All registers are affected.
0B59-0B5BDINT
LD HL,4124HLD HL,FAC 21 24 41
Load Register Pair HL with the address of the exponent in the ACCumulator
0B5C
LD A,(HL)7E
Load Register A with the value of the exponent for the double precision number in the ACCumulator (stored at the location of the memory pointer in Register Pair HL)
0B5D-0B5E
CP 90HFE 90
Check to see if the double precision number in the ACCumulator uses more or less than 16 bits of precision
0B5F-0B61
If the double precision value in the ACCumulator uses less than 16 bits of precision, then we can use the FRCINT routine to do it, so JUMP to the CONVERT TO INTEGER routine at 0A7F (where the contents of ACCumulator are converted from single or double precision to integer and stored in HL)
0B62-0B63
If the NZ flag was set, we still need to make sure we didn't have the special case number of -32768, so JUMP to DINT2
0B64
LD C,A4F
If we're here then we have to do it the hard way. First, load Register C with the exponent for the double precision number in Register A
0B65
DEC HL2B
Decrement the value of the memory pointer in Register Pair HL to point to the HIGH ORDER (MSB+SIGN) portion of the double precision number
0B66
LD A,(HL)7E
Load Register A with the HIGH ORDER (MSB+SIGN) of the double precision value in the ACCumulator at the location of the memory pointer in Register Pair HL
0B67-0B68
XOR 80HXOR 1000 0000 EE 80
Complement the value of the sign bit in Register A (which is 1000 0000)
0B69-0B6A
LD B,06H06 06
Next we need to check to see if the rest of the number is ZERO, so load Register B with the number of bytes to be checked
0B6BDINT1
DEC HL2B
Top of a loop. Decrement the value of the memory pointer in Register Pair HL to point to the next byte of the number
0B6C
OR (HL)B6
Combine the value at the location of the memory pointer in Register HL with the value in Register A. If any of the bits are non-zero, then A will then be non-zero
0B6D
DEC B05
Decrement the byte counter in Register B
0B6E-0B6F
Loop until all of the bytes have been checked
0B70
OR AB7
The above loop kept ORing A with bits, so now we need to see what A actually holds, so set the flag.
0B71-0B73
LD HL,8000H21 00 80
Just in case, put -32768 into Register Pair HL. Note that -32768 is negative 0 in double precision
0B74-0B76
If the P flag is set, then Register A was zero (-32768), so JUMP to 0A9AH to deal with it
0B77
LD A,C79
Register A wasn't zero, so let's keep calcuating. Load Register A with the exponent for the double precision value in Register C
0B78-0B79DINT2
CP B8HFE B8
Check to see if there are fractional bits in for the double precision value in the ACCumulator
0B7A
RET NCD0
If the NO CARRY FLAG is set, then there are no fractional bits so we already have an integer! With this, RETurn
0B7BDINTFO
PUSH AFF5
Save the exponent in Register A on the STACK. This is the entry point from FOUT, and if that's the case, the CARRY FLAG will be set.
0B7C-0B7E
Gosub to 09BF which loads the HIGH ORDER (the most significant four bytes) of the double precision value in the ACCumulator into Register Pair BC/DE
0B7F-0B81
Gosub to 09DFH to turn on the sign bit and return with the value of the sign
0B82
XOR (HL)AE
Get the sign back by XORing A against (HL)
0B83
DEC HL2B
Decrement the value of the memory pointer in Register Pair HL to point to the exponent of the double-precision number
0B84-0B85
LD (HL),B8H36 B8
Save an exponent at the location of the memory pointer in Register HL for post-normalization
0B86
PUSH AFF5
Save the value of the sign test in Register A on the STACK
0B87-0B89
If the number was negative, then the M FLAG will be set, in which case GOSUB to DINTA to subtract 1 from the LSB of the ACCumulato
0B8A-0B8C
LD HL,4123HLD HL,FAC-1 21 23 41
Load Register Pair HL with the address of the HIGH ORDER/MSB in the ACCumulator
0B8D-0B8E
LD A,B8H3E B8
Next we need to see how many bits we need to shift, so start off with Register A being the the maximum value of an exponent
0B8F
SUB B90
Subtract the value of the exponent at the location of the memory pointer in Register Pair HL from the value in Register A
0B90-0B92
Shift the ACCumulator bits B times
0B93
POP AFF1
Get the value of the sign test from the STACK and put it in Register A
0B94-0B96
If the sign is negative, GOSUB to DROUNA to add 1 to the value in the ACCumulator
0B97
XOR AAF
Zero Register A so we can put a zero into the extra LOW ORDER byte, so that when we normalize it, we shift in zeroes
0B98-0B9A
LD (411CH),ALD (DFACLO-1),A 32 1C 41
Put a ZERO into the starting address of ACCumulator minus one
0B9B
POP AFF1
Get the value of the original exponent test from the STACK and put it in Register Pair AF. This also will restore the CARRY FLAG if we entered here FOUT to indicate that we should NOT re-float the number
0B9C
RET NCD0
IF called from FOUT, then RETurn to skip re-floating the number.
0B9D-0B9F
Jump to 0CD8H to re-float ("normalize") the number
0BA0H-0BA9H - LEVEL II BASIC MATH ROUTINE - "DINTA"
0BA0-0BA2DINTA
LD HL,411DHLD HL,DFACLO 21 1D 41
If we enter from DINTA, our purpose is to subtract 1 from the ACCumulator, so we point HL to the LSB of the ACCumulator.
0BA3DINTA1
LD A,(HL)7E
Regardless of how we enter this routine, the purpose now is to subtract 1 from (HL). To do that, first get the value into A
0BA4
DEC (HL)35
Decrement the value at the location of the memory pointer in Register Pair HL by 1
0BA5
OR AB7
We really only want to continue if the byte uCheck to see if the byte used to be ZERO, so test the byte
0BA6
INC HL23
Increment the value of the memory pointer in Register Pair HL to point to the next byte
0BA7-0BA8
Loop until the value at the location of the memory pointer in Register Pair HL is equal to a nonzero value
0BA9
RETC9
RETurn to CALLer
0BAAH-0BC6H - LEVEL II BASIC MATH ROUTINE - "UMULT"
This is the integer multiply routine for multiplying dimensioned array. It will calculate DE = BC * DE. If there is an overflow, a ?BS ERROR will get thrown. Every register except HL is affected.
0BAAUMULT
PUSH HLE5
Save the value in Register Pair HL on the STACK
0BAB-0BAD
LD HL,0000H21 00 00
Load Register Pair HL with zero to zero the product registers
0BAE
0BAF
LD A,B
OR C78 B1
First let's see if (BC) is zero by loading Register A with the MSB of the integer value in Register B and then ORing the LSB held in Register C
0BB0-0BB1
If BC is already zero, then just return, since HL is already zero
0BB2-0BB3
LD A,10H3E 10
Load Register A with the counter value (which is 16)
0BB4UMULT1
ADD HL,HL29
Top of a loop. Multiply the result in Register Pair HL by two
0BB5-0BB7
If the CARRY FLAG was set, then we have an overflow, which we handle by displaying a ?BS ERROR message
0BB8
EX DE,HLEB
Save the product so far into Register Pair DE
0BB9
ADD HL,HL29
Multiply the integer value in Register Pair HL by two
0BBA
EX DE,HLEB
Swap DE and HL so DE now holds HL * 4 and HL holds HL * 2
0BBB-0BBC
If the HIGH ORDER/MSB from the HL addition was 1, then we need to add in (BC) so JUMP to UMULT2 to do that
0BBD
ADD HL,BC09
Add the integer value in Register Pair BC to the result in Register Pair HL
0BBE-0BC0
Display a BS ERROR message if the result in Register Pair HL has overflowed
0BC1UMULT2
DEC A3D
Decrement the counter in Register A
0BC2-0BC3
Loop until the multiplication has been completed
0BC4MULRET
EX DE,HLEB
Swap so that the return result is in DE. We don't care about HL because ...
0BC5
POP HLE1
... restore the original HL from the STACK
0BC6
RETC9
RETurn to CALLer
The next bunch of routines are the integer arithmetic routines. According to the original ROM source code, the conventions are.
- Integer variables are 2 byte signed numbers, with the LSB coming first
- For one argument functions, the argument is in (HL) and the results are put into (HL)
- For two argument operations, the first argument is in (DE), the second in (HL), and the restuls are left in the ACCumulator and, if there was no overflow, (HL). If there was an overflow, then the arguments are converted to single precision.
- When integers are stored in the ACCumulator, they are stored at FACLO+0 and FACLO+1, with VALTYPE=2
0BC7H-0BD1H - INTEGER SUBTRACTION - "ISUB"
Integer subtract. (ACCumulator=DE-HL) The result is returned in both ACCumulator and, if there was no overflow, the HL Register Pair.
Subtracts the value in DE from the value in HL. The difference is left in the HL Register Pair. DE is preserved. In the event of underflow, both values are converted to single precision and the subtraction is repeated. The result is left in the ACCumulator and the mode flag is updated accordingly.
Note: If you wanted to subtract 2 integers via a ROM call, store one into DE and the subtrahend in HL (i.e., to do 26-17, DE gets 26), and then call 0BC7H. The integer result will be stored in 4121H-4122H approximately 210 microseconds later, and 40AFH will be set to 2 (to flag it as an integer). If there is an overflow, it will be converted to single precision (with 40AFH being a 4 in that case) and will be stored in 4121H-4124H.
Every register is affected.
Integer Subtraction: Subtracts the value in DE from the value in HL. The difference is left in the HL Register Pair. DE is preserved. In the event of underflow, both values are converted to single precision and the subtraction is repeated. The result is left in the ACCumulator and the mode flag is updated accordingly
0BC7ISUB
LD A,H7C
The first thing we need to do is to extend the sign of (HL) into Register B. That's the next 4 instructions. First, load Register A with the MSB+SIGN of the integer value in Register H
0BC8
RLA17
Rotate the value of the sign bit into the CARRY FLAG
0BC9
SBC A,A9F
Adjust Register A according to the value of the sign bit
0BCA
LD B,A47
Load Register B with the result of the sign test
0BCB-0BCD
Negate (HL) via a GOSUB to INEGHL
0BCE
LD A,C79
Load Register A with zero
0BCF
SBC A,B98
Negate the sign
0BD0-0BD1
Jump to 0BD5H to add the numbers
0BD2H-0BF1H - INTEGER ADDITION - "IADD"
Integer addition (ACCumulator=DE+HL), where ACCumulator = 4121H-4122H. After execution NTF=2, or 4 if overflow has occurred, in which case the result in the ACCumulator will be single-precision. The result is returned in both ACCumulator and the HL Register Pair.
Adds the integer value in DE to the integer in HL. The sum is left in HL and the orginal contents of DE are preserved. If overflow occurs (sum exceeds 2**15), both values are converted to single precision and then added. The result would be left in the ACCumulator and the mode flag would be updated.
Every register is affected.
Note: If you wanted to add 2 integers via a ROM call, store one input into DE and the other into HL, and then call 0BD2H. The result will be in 4121H-4122H and in HL, with a 2 in 40AFH, and will take about 130 microseconds. If there is an overflow, the result will be converted to Single Precision and put into 4121H-4124H (with a 4 in 40AFH).
0BD2IADD
LD A,H7C
The first thing we need to do is to extend the sign of (HL) into Register B. That's the next 4 instructions. First, load Register A with the MSB+SIGN of the integer value in Register H
0BD3
RLA17
Rotate the value of the sign bit into the CARRY FLAG
0BD4
SBC A,A9F
Adjust Register A according to the value of the sign bit
0BD5IADDS
LD B,A47
Load Register B with the result of the sign test
0BD6
PUSH HLE5
Save the second argument (held in Register Pair HL) to the the STACK in case we have an overflow
0BD7
LD A,D7A
The next 4 instructions extend the sign of (DE) into Register A. First, load Register A with the MSB+SIGN of the integer value in Register Pair DE
0BD8
RLA17
Rotate the value of the sign bit into the CARRY FLAG
0BD9
SBC A,A9F
Adjust Register A according to the value of the sign bit
0BDA
ADD HL,DE19
Add the two LSBs, result in Register Pair HL
0BDB
ADC A,B88
Add the extra HIGH ORDER (held in Register B) to the value of the sign test for the integer value in Register Pair DE in Register A
0BDC
RRCA0F
The next 2 instructions are to see if the LSB of A is different from the MSB of H, in which ase an overflow occurred. So, put the value of the Carry flag in Register A
0BDD
XOR HAC
Combine the value of the sign bit for the result in Register H with the value in Register A
0BDE-0BE0
If the P FLAG is set, then we had no overflow. In this case, we need to restore the original (HL) from the stack and we are done. So JUMP to CONIS1 to do all that AND put (HL) into the ACCumulator as well.
0BE1
PUSH BCC5
If we are here then we have an overflow. First, save the extended sign of (HL) (held in Register B) to the STACK
0BE2
EX DE,HLEB
Load Register Pair HL with the integer value in Register Pair DE
0BE3-0BE5
Go float the Register value in Register Pair HL to single precision and return with the result in the ACCumulator
0BE6
POP AFF1
Get the sign of (HL) from the STACK and put it in Register A
0BE7
POP HLE1
Get the old (HL) back from the STACK
0BE8-0BEA
Call 09A4 which moves the SINGLE PRECISION value in the ACCumulator to the STACK (stored in LSB/MSB/Exponent order)
0BEB
EX DE,HLEB
Load Register Pair DE with the integer value in Register Pair HL, as FLOATR needs DE to hold the value
0BEC-0BEE
Go float the integer value in Register Pair DE to single precision and return with the result in the ACCumulator
0BEF-0BF1
At this point the basic values are good enough to be added via single precision, so JUMP to FADDT to do that
0BF2H-0C1EH - INTEGER MULTIPLICATION - "IMULT"
Integer multiply. (ACCumulator (and HL) =DE*HL). Multiplies HL by DE. The product is left in HL and DE is preserved. If overflow occurs, both values are converted to single precision and the operation is restarted. The product would be left in the ACCumulator.
Note: If you wanted to multiply two integers, store one input in DE, the other in HL CALL 0BF2H. The result is in 4121H-4122H and in HL, with a 2 in 40AFH (but in an overflow the result is converted to single precision format and stored in 4121H-4124H, with a 4 in 40AFH. Process takes approximately 900 microseconds.
0BF2IMULT
LD A,H7C
Load Register A with the MSB of the integer value in Register H
0BF3
OR LB5
Combine the LSB of the integer value in Register L with the MSB of the integer value in Register A
0BF4-0BF6
If the ZERO flag is set, then HL is zero, and if so, just return
0BF7
PUSH HLE5
In case of an overflow, we are going to need our original arguments. Save the integer value in Register Pair HL on the STACK
0BF8
PUSH DED5
Save the integer value in Register Pair DE on the STACK
0BF9-0BFB
Go convert any negative integer values to positive and return with Register B set according to the value of the sign bits
0BFC
PUSH BCC5
Save the value of the sign bit test in Register B on the STACK
0BFD
0BFE
LD B,H
LD C,L44
Copy the second argument from HL into BC
0BFF-0C01
LD HL,0000H21 00 00
Start Register Pair HL at zero, as the result will go into HL
0C02-0C03
LD A,10H3E 10
Load Register A with the counter value (which is 16)
0C04IMULT1
ADD HL,HL29
Multiply the result in Register Pair HL by two
0C05-0C06
If that caused an overflow, then JUMP to IMULT5
The next 6 instruction are to roate the first argument left one to see if we need to add BC to it or not. If the NC FLAG is set, then we don't add in BC. Otherwise we do.
0C07
EX DE,HLEB
Exchange the integer value in Register Pair DE with the integer result in Register Pair HL
0C08
ADD HL,HL29
Multiply the integer value in Register Pair HL by two
0C09
EX DE,HLEB
Exchange the integer result in Register Pair DE with the integer value in Register Pair HL
0C0A-0C0B
If the NC FLAG is set, then skip the next instructions which add in BC
0C0C
ADD HL,BC09
Add the integer value in Register Pair BC to the integer result in Register Pair HL
0C0D-0C0F
If we have overflowed by adding in BC, then JUMP to IMULT5
0C10IMULT2
DEC A3D
Decrement the value of the counter in Register A
0C11-0C12
Loop until the multiplication has been completed
0C13
POP BCC1
At this point we are done, so we need to finish up. First, get the value of the sign test from the STACK and put it in Register B
0C14
POP DED1
Get the original FIRST argument from the STACK and put it in Register Pair DE
This is the entry from IDIV. The next instructions test to see if the result is => 32768 or is -32768.
0C15IMLDIV
LD A,H7C
Load Register A with the MSB of the result in Register H
0C16
OR AB7
Test Register H
0C17-0C19
If the M FLAG is set, then the result is =gt; 32768, so JUMP to IMULT3 to make sure it isn't -32768.
0C1A
POP DED1
If we are here, then the number is OK, so get the SECOND argument off the stack and into Register Pair DE
0C1B
LD A,B78
Load Register A with the value of the sign test in Register B
0C1C-0C1E
Jump to 0C4DH to NEGate the number, if needed and RETurn
0C1FH-0C34H - LEVEL II BASIC MATH ROUTINE - "IMULT3"
0C1F-0C20IMULT3
XOR 80HEE 80
Clear the sign bit for the MSB of the integer value in Register A which is 1000 0000
0C21
OR LB5
Combine the value of the LSB for the integer value in Register L with the adjusted MSB of the integer value in Register A
0C22-0C23
If the Z FLAG is set, then the result is 32768, so JUMP to IMULT4
0C24
EX DE,HLEB
If we are hre, then it is > 32768 giving us an overflow, so Load Register Pair HL with the integer value in Register Pair DE
0C25-0C28
LD BC,E1C1H01 C1 E1
Z-80 Trick - See the note at 0134H for an explanation
0C28-0C2A
Go float the FIRST argument (held in in Register Pair HL) to single precision and return with the result in the ACCumulator
0C2B
POP HLE1
Get the original SECOND argument from the STACK and put it in Register Pair HL
0C2C-0C2E
Save the floated FIRST agument via a GOSUB to 09A4 which moves the SINGLE PRECISION value in the ACCumulator to the STACK (stored in LSB/MSB/Exponent order)
0C2F-0C31
Go float the SECOND argument (held in in Register Pair HL) to single precision and return with the result in the ACCumulator
0C32FMULTT
POP BCC1
Get the FIRST argument off the stack and put it in Register Pair BC. POLYX jumps here.
0C33
POP DED1
Get the NMSB and the LSB of the single precision value from the STACK and put it in Register Pair DE
0C34-0C36
Multiply the arguments via regular old FMULT - the SINGLE PRECISION MULTIPLY routine at 0847H (which multiplies the current value in the ACCumulator by the value in (BC/DE). The product is left in the ACCumulator
0C37H-0C44H - LEVEL II BASIC MATH ROUTINE - "IMULT4"
0C37IMULT4
LD A,B78
We need to see if the result is +/- 32768. First, load Register A with the result of the sign test in Register B
0C38
OR AB7
Check the result
0C39
POP BCC1
Discard the original SECOND argument from the STACK
0C3A-0CJC
Jump if the result is supposed to be negative
0C3D
PUSH DED5
If we are here, then the result is positive. Save the remainder for MOD to the STACK
0C3E-0C40
Go float -32768 and return with the result in the ACCumulator
0C41
POP DED1
Get the MOD's remainder from the STACK and put it in Register Pair DE
0C42-0C44
Jump to 0982H to turn -32768 into 32768 and finish up
0C45H-0C5AH - LEVEL II BASIC MATH ROUTINE - "IMULDV"
This is the integer division routine HL = DE / HL. The remainder will be left in DE and the quotient will be left in HL. Every register is affected.
0C45IMULDV
LD A,H7C
Load Register A with the MSB+SIGN of the integer value in Register H
0C46
XOR DAA
Combine the MSB of the integer value in Register D with the MSB+SIGN of the integer value in Register A
0C47
LD B,A47
Save the result of the combined signs in Register A into Register B
0C48-0C4A
If necessary, NEGate the SECOND argument (i.e., the value in Register Pair HL) to positive
0C4B
EX DE,HLEB
Presetve the contents of Register DE into Register Pair HL, and fall through to the negation routine below.
0C4CINEGH
LD A,H7C
Load Register A with the MSB+SIGN of the integer value in Register H
0C4DINEGA
OR AB7
Set the condition codes so we can see the sign of HL
0C4E-0C50
If the P FLAG is set, then the integer value in Register Pair HL is positive and we don't need to NEGate it. So we JUMP to MAKINT to save the result into the ACCumulator for when the operators come back tt this routine.
Negate HL routine. This routine changes the sign of the HL Register Pair and stores it in the ACC. (HL=ACCumulator=-HL) The result is returned in both the HL Register Pair and the ACC.
0C51INEGHL
XOR AAF
Zero Register A.
0C52
LD C,A4F
Load Register C with the ZERO held in Register A
0C53
SUB L95
Subtract the LSB of the integer value in Register L from the ZERO in Register A
0C54
LD L,A6F
Save the adjusted value in Register A in Register L
0C55
LD A,C79
Load Register A with a ZERO
0C56
SBC A,H9C
Subtract the HIGH ORDER (MSB+SIGN) of the integer value in Register H from the value in Register A
0C57
LD H,A67
Save the adjusted value in Register A into Register H
0C58-0C5A
Jump to 0A9AH to save the result into the ACCumulator for when the operations jump back here.
0C5BH-0C6FH - LEVEL II BASIC MATH ROUTINE - "INEG"
Integer Negation Routine. All registers are altered.
0C5B-0C5DINEG
LD HL,(4121H)LD HL,(FACLO) 2A 21 41
Load Register Pair HL with the integer value in the ACCumulator
0C5E-0C60
Go convert the integer value in Register Pair HL to positive if it's negative
0C61
LD A,H7C
Load Register A with the HIGH ORDER (i.e., MSB+SIGN) of the integer value in Register H
0C62-0C63
XOR 80HXOR 1000 0000 EE 80
Invert the value of the sign bit in Register A which is 1000 0000 so that we can check for the special case of -32768
0C64
OR LB5
Combine the LSB of the integer value in Register L with the adjusted MSB of the integer value in Register A
0C65
RET NZC0
Return if the integer value in the ACCumulator isn't equal to -32768
0C66INEG2
EX DE,HLEB
If we are here, the magic -32768 was found, so we need to float it. First, load Register Pair DE with the integer value in Register Pair HL
0C67-0C69
Go set the number type flag to single precision
0C6A
XOR AAF
Zero Register A, which we will use for the HIGH ORDER
0C6B-0C6CINEGAD
LD B,98H06 98
Load Register B with an exponent. IADD jumps here.
0C6D-0C6F
Float the number via a JUMP to 0969H
DOUBLE PRECISION ROUTINES
The next bunch of routines are the double precision arithmetic routines. According to the original ROM source code, the conventions are.
- Double prevision numbers are 8 bytes long: The first 4 bytes are 32 low order bits of precision and the last 4 bytes are are in the same format as single precision numbers. The lowest order byte comes first in RAM.
- For one argument gunctions: The argument is in the ACCumulator, and the results is put there too.
- For two argument operations, the first argument is in the ACCumulator and the second argument is in ARG-7,-6,-5,-4,-3,-2,-1,-0. ARGLO=ARG-7. The result is left in the ACCumulator.
- Note that the order of the numbers is reversed from integers and single precisions values
0C70H-0C76H - DOUBLE PRECISION SUBTRACTION - "DSUB"
Double-precision subtraction (ACCumulator = ACCumulator - ARG).
Subtracts the double precision value in ARG (a/k/a REG 2) from the value in the ACCumulator. The difference is left in the ACCumulator.
Note: If you wanted to subtract two double precision numbers, store the minuend in 411DH-4124H and the subtrahend in 4127H-412EH, and CALL 0C70H. The result (in double precision format) is in 411DH-4124H in approximately 1.3 milliseconds.
Vernon Hester has flagged a bug. Double-precision subtraction should produce an difference accurate to 16 digits. However, the difference resulting from doubleprecision subtraction is erroneous when the smaller operand's value is significantly less than the larger operand's value
Example: In the code
Y# = .20# : X# = 1D16 : J# = X# - Y# : PRINT J# - X# J# is incorrect and J#-X# shows a positive result when it is negative.
0C70-0C72DSUB
LD HL,412DHLD HL,ARG-1 21 2D 41
Since addition is easier than subtraction, first we need to negate the SECOND argument by first loading Register Pair HL with the address of the MSB in ARG (a/k/a REG 2)
0C73
LD A,(HL)7E
Load Register A with the HIGH ORDER (i.e., MSB+SIGN) of the double precision value in ARG (a/k/a REG 2) at the location of the memory pointer in Register Pair HL
0C74-0C75
XOR 80HXOR 1000 0000 EE 80
Invert the value of the sign bit for the MSB of the double precision value in Register A which is 1000 0000
0C76
LD (HL),A77
Save the adjusted HIGH ORDER (i.e., MSB+SIGN) of the double precision value in Register A in ARG (a/k/a REG 2) at the location of the memory pointer in Register Pair HL. To save RAM we now fall into the DADD addition routine.
0C77H-0CCEH -DOUBLE PRECISION ADDITION - "DADD"
Double-precision addition (ACCumulator=ACCumulator+ARG (a/k/a REG 2)).
Adds the double precision value in ARG (a/k/a REG 2) to the value in the ACCumulator. Sum is left in the ACCumulator. All registers are affected.
Note: If you wanted to add 2 double precision numbers via a ROM call, store one input into 411DH-4124H and the other in 4127H-412EH. Then call 0C77H. The double precision result will be stored in 411DH-4124H approximately 1.3 milliseconds later.
0C77-0C79DADD
LD HL,412EHLD HL,ARG 21 2E 41
Load Register Pair HL with the address of the exponent in the FIRST argument held at ARG (a/k/a REG 2)
0C7A
LD A,(HL)7E
Prepare to test that for ZERO by first loading Register A with the exponent of the double precision value in ARG (a/k/a REG 2) at the location of the memory pointer in Register Pair HL
0C7B
OR AB7
Check to see if the double precision value in ARG (a/k/a REG 2) is equal to zero
0C7C
RET ZC8
Return if the double precision value in ARG (a/k/a REG 2) is equal to zero, since that means that the ACCumulator (i.e., the FIRST argument) is actually the sum
0C7D
LD B,A47
Preserve the exponent for the double precision value in Register A into Register C
0C7E
DEC HL2B
Decrement the value of the memory pointer in Register Pair HL to now point to the HIGH ORDER (i.e., MSB + SIGN) for unpacking
0C7F
LD C,(HL)4E
Load Register C with the value of the HIGH ORDER (i.e., MSB + SIGN) of the double precision value in ARG (a/k/a REG 2) at the location of the memory pointer in Register Pair HL
0C80-0C82
LD DE,4124HLD DE,FAC 11 24 41
Load Register Pair DE with the address of the exponent of the SECOND argument (held in the ACCumulator)
0C83
LD A,(DE)1A
Fetch the value of the exponent of the double precision value in the ACCumulator at the location of the memory pointer in Register Pair DE
0C84
OR AB7
Set the flags to see if the double precision value in the ACCumulator is equal to zero
0C85-0C87
If the exponent is zero, then the number is zero, so we are once again adding 0 to a number. In this case, the non-zero number is in the wrong reghister, so JUMP to VMOVFA to move ARG to the ACCumulator and exit.
0C88
SUB B90
Now we know we do not have any zero's, so we next need to get the shift count by subtracting the exponents. First, subtract the value of the exponent for the double precision value in ARG (a/k/a REG 2) in Register B from the value of the exponent for the double precision value in the ACCumulator in Register A
0C89-0C8A
If the NC FLAG is set, then the we need to put the smaller number into the ACCumulator, so JUMP to DADD2 to do that
0C8B
CPL2F
Negate the shift count held in Register A
0C8C
INC A3C
Increment the value of the difference for the exponents in Register A so that Register A will hold the positive difference
0C8D
PUSH AFF5
Save the shift count (i.e., the difference for the exponents, held in Register A) to the STACK
Next we are going to switch ARG and the ACCumulator.
0C8E-0C8F
LD C,08H0E 08
Load Register C with a counter value which is 8
0C90
INC HL23
Increment the value of the memory pointer in Register Pair HL so that it will be pointing to the exponent of the double precision value in ARG (a/k/a REG 2)
0C91
PUSH HLE5
Save the value of the memory pointer in Register Pair HL (which is pointing to ARG) on the STACK
0C92DADD1
LD A,(DE)1A
Top of a loop. Load Register A with the value of the ACCumulator pointed to by Register Pair DE
0C93
LD B,(HL)46
Load Register B with the value of ARG (a/k/a REG 2) pointed to by Register Pair DE
0C94
LD (HL),A77
Save the ACCumulator value into the corresponding ARG (a/k/a REG 2) byte.
0C95
LD A,B78
Load Register A with the ARG byte (held in Register B)
0C96
LD (DE),A12
Save the ARG byte (held in Register A) into the corresopnding ACCumulator byte (pointed to by Register Pair DE)
0C97
DEC DE1B
Decrement the value of the memory pointer in Register Pair DE to the next lower byte of the ACCumulator
0C98
DEC HL2B
Decrement the value of the memory pointer in Register Pair HL to the next lower byte in ARG
0C99
DEC C0D
Decrement the value of the counter in Register C
0C9A-0C9B
Loop until the double precision values in the ACCumulator and ARG (a/k/a REG 2) have been exchanged
0C9C
POP HLE1
Get the HIGH ORDER back from the stack into Register Pair HL
0C9D
LD B,(HL)46
Fetch the exponent for the double precision value in ARG (a/k/a REG 2) pointed to by Register Pair HL
0C9E
DEC HL2B
Decrement the value of the memory pointer in Register Pair HL to now point to the HIGH ORDER (MSB + SIGN)
0C9F
LD C,(HL)4E
Load Register C with the value of the MSB+SIGN for the double precision value in ARG (a/k/a REG 2) at the location of the memory pointer in Register Pair HL
0CA0
POP AFF1
Get the shift count (i.e., difference for the exponents) back into Register A
0CA1-0CA2DADD2
CP 39HFE 39
Check to see if the difference between the two exponents is greater than 56 bits
0CA3
RET NCD0
Return if the difference between the two exponents is greater than 56 bits
0CA4
PUSH AFF5
Save the shift count (i.e., difference for the exponents) from Register A onto the STACK
0CA5-0CA7
Go turn on the sign bits for the double precision numbers
0CA8
INC HL23
Increment the value of the memory pointer in Register Pair HL to now point to ARGLO-1
0CA9-0CAA
LD (HL),00H36 00
Zero the temporary LSB (held at the location of the memory pointer in Register Pair HL)
0CAB
LD B,A47
Preserve the sign test into Register B
0CAC
POP AFF1
Restore the shift count (i.e., difference for the exponents) from the STACK into Register A
0CAD-0CAF
LD HL,412DHLD HL,ARG-1 21 2D 41
Load Register Pair HL with the address of the HIGH ORDER in ARG (a/k/a REG 2)
0CB0-0CB2
Go shift the double precision value in ARG (a/k/a REG 2) until it lines up with the double precision value in the ACCumulator
0CB3-0CB5
LD A,(4126H)LD A,(ARGLO-1) 3A 26 41
We next need to transfer the OVERFLOW byte from ARG to ACCumulator, so first put it in Register A
0CB6-0CB8
LD (411CH),ALD (DFACLO-1),A 32 1C 41
Save the value in Register A to ARG
0CB9
LD A,B78
Load Register A with the value of the sign test in Register B
0CBA
OR AB7
Check to see if the signs are equal
0CBB-0CBD
If the P FLAG is set, then the signs of the numbers are different, so JUMP to DADD3 to subtract the values
0CBE-0CC0
Otherwise (i.e., the signs are the same) GOSUB to DADDAA to add the numbers
0CC1-0CC3
If that didn't trigger a NC FLAG, then JUMP to 0D0EH to ROUND the result and continue on.
0CC4
EX DE,HLEB
If that DID trigger the NC FLAG, then put the pointer to the exponent of the ACCumulator into HL
0CC5
INC (HL)34
Add one to the exponent (since we had an overflow)
0CC6-0CC8
Check for OVERFLOW because of that too! If the Z FLAG is set, then display an ?OV ERROR if the exponent for the double precision result in the ACCumulator is too large
0CC9-0CCB
If we still have no overflow, then we need to shift the number right one so as to shift in the CARRY FLAG. To do this we GOSUB to DSHFRB
0CCC-0CCE
JUMP to 0D0EH to ROUND the result and continue on.
0CCFH-0D1FH - DOUBLE PRECISION MATH ROUTINE - "DADD3"
0CCF-0CD1DADD3
Go subtract the double precision values
0CD2-0CD4
LD HL,4125HLD HL,FAC+1 21 25 41
Right now HL isn't pointing where we need it to point for a call to DNEGR, so load Register Pair HL with the address of the sign, and then, to save RAM, fall through into DNORML.
0CD5-0CD7
Go complement the result in the ACCumulator if the Carry flag is set
0CD8H - DOUBLE PRECISION MATH ROUTINE - "DNORML" and "DNORM1"
0CD8DNORML
XOR AAF
Zero Register A, which will act as a byte shift counter
0CD9DNORM1
LD B,A47
Preserve the shift counter into Register Register B
0CDA-0CDC
LD A,(4123H)LD A,(FAC-1) 3A 23 41
Load Register A with the value of the HIGH ORDER (i.e., MSB+SIGN) of the double precision result in the ACCumulator
0CDD
OR AB7
Check to see if we can shift 8 numbers to the left
0CDE-0CDF
If the NZ FLAG is set, then we cannot shift 8 numbers left, so we need to JUMP to see if the number is already normalized.
0CE0-0CE2
LD HL,411CHLD HL,DFACLO-1 21 1C 41
If we are here then we CAN shift 8 numbers left, so first load Register Pair HL with the starting address of ACCumulator minus one.
0CE3-0CE4
LD C,08H0E 08
Load Register C with the number of bytes to be shifted (i.e., 8)
0CE5DNORM2
LD D,(HL)56
Top of a loop. Load Register D with a byte from the ACCumulator (pointed to by Register Pair HL)
0CE6
LD (HL),A77
Save the value in Register A to the newly vacated location at the memory pointer in Register Pair HL. Note that on the FIRST loop, this is a zero.
0CE7
LD A,D7A
Put the current byte from the ACCumulator (preserved in D) into Register A for writing on the next iteration
0CE8
INC HL23
Increment the value of the memory pointer in registerpair HL
0CE9
DEC C0D
Decrement the number of bytes to be shifted in Register C
0CEA-0CEB
Loop until all of the bytes in the double precision value have been shifted
0CEC
LD A,B78
Now that we did an 8 byte shift, we need to subtract 8 from the shift counter. First, load Register A with the number of bits shifted in Register B
0CED-0CEE
SUB 08HD6 08
Subtract the number of bits just shifted from the shift counter in Register A
0CEF-0CF0
CP C0HFE C0
Check to see if the whole of the double precision value has been shifted
0CF1-0CF2
If the whole of the double precision value hasn't been shifted, JUMP back to DNORM1 to shift some more
0CF3-0CF5
If we are here, then we have shifted all the bytes so JUMP to ZERO
0CF6H - Part of the "DNORML" and "DNORM1" Routine
0CF6DNORM3
DEC B05
Decrement the shift counter held in Register B
0CF7-0CF9
LD HL,411CHLD HL,DFACLO-1 21 1C 41
Load Register Pair HL with the starting address of ACCumulator minus one.
0CFA-0CFC
Shift the double precision value in the ACCumulator once to the left
0CFD
OR AB7
Check to see if the number has been normalized yet
0CFE-0D00DNORM5
If the P FLAG is set, then we are not yet normalized, so LOOP back to DNORM3 and keep shifting
0D01
LD A,B78
Load Register A with the value of the shift counter from Register B
0D02
OR AB7
Check to see if the shift counter in Register A is equal to zero
0D03-0D04
If the shift counter is zero, then proceed to round the number and finish up by JUMPing to DROUND
0D05-0D07
LD HL,4124HLD HL,FAC 21 24 41
Load Register Pair HL with the address of the exponent in the ACCumulator
0D08
ADD A,(HL)86
Add the value of the exponent for the double precision value in the ACCumulator at the location of the memory pointer in Register Pair HL to the value of the shift counter in Register A
0D09
LD (HL),A77
Save the adjusted exponent for the double precision value in Register A at the location of the memory pointer in Register Pair HL
0D0A-0D0C
If the NC FLAG was triggered, then we have an UNDERFLOW, so JUMP to ZERO
0D0D
RET ZC8
If the Z FLAG is set, then the result is already zero and we are done, so FALL into the DROUND routine and round the result.
0D0EH - DOUBLE PRECISION MATH ROUTINE - "DROUND" and "DROUNB"
This routine will round the ACCumulator. Registers A, B, H, and L are affected.
0D0E-0D10DROUND
LD A,(411CH)LD A,(DFACLO-1) 3A 1C 41
Load Register A with the value of the rounding byte at the location of the starting address of ACCumulator minus one.
0D11DROUNB
OR AB7
Check to see if there is a bit to be shifted into the double precision value in the ACCumulator
0D12-0D14
Go move the bit into the double precision value if necessary
0D15-0D17
LD HL,4125HLD HL,FAC+1 21 25 41
Load Register Pair HL with the address of the unpacked sign for the result.
0D18
LD A,(HL)7E
Load Register A with the value of the sign for the result at the location of the memory pointer in Register Pair HL
0D19-0D1A
AND 80HAND 1000 0000 E6 80
Turn off some bits so we can mask the value of the sign for the result in Register A which is 1000 0000 to isolate the sign bit.
0D1B
0D1C
DEC HL
DEC HL2B
Decrement the value of the memory pointer in Register Pair HL twice so that it points to HIGH ORDER (MSB) byte in the ACCumulator
0D1D
XOR (HL)AE
Pack the SIGN and the MSB together
0D1E
LD (HL),A77
Save the packed sign and MSB combination byte to the ACCumulator at the location of the memory pointer in Register Pair HL
0D1F
RETC9
RETurn to CALLer
0D20H-0D32H - DOUBLE PRECISION MATH support routine - "DROUNA"
0D20-0D22DROUNA
LD HL,411DHLD HL,DFACLO 21 1D 41
Set up HL to point to the LSB of the the ACCumulator.
Note: 411DH-4124H holds ACCumulator
0D23-0D24
LD B,07H06 07
Load Register B with the number of bytes to be bumped for the double precision value in the ACCumulator
0D25DRON1
INC (HL)34
Top of a loop. Increment a byte of the ACCumulator at the location of the memory pointer in Register Pair HL
0D26
RET NZC0
Return if the value at the location of the memory pointer in Register Pair HL isn't equal to zero
0D27
INC HL23
Increment the value of the memory pointer in Register Pair HL to point to the next highest order in the ACCumulator
0D28
DEC B05
Decrement the value of the byte counter in Register B
0D29-0D2A
Loop until all of the necessary bytes have been bumped
0D2B
INC (HL)34
We have bumped all the bytes, so now we need to increment the value of the exponent at the location of the memory pointer in Register Pair HL
0D2C-0D2E
Check for overflow. If the Z FLAG is set, then JUMP to the Level II BASIC error routine and display an OV ERROR message if the exponent for the double precision value in the ACCumulator is too large
0D2F
DEC HL2B
Decrement the value of the memory pointer in Register Pair HL to point to the HIGH ORDER
0D30-0D31
LD (HL),80H36 80
Save a new MSB+SIGN at the location of the memory pointer in Register Pair HL
0D32
RETC9
RETurn to CALLer
0D33H-0D44H - DOUBLE PRECISION MATH ROUTINE - "DADDAA" and "DADDA"
0D33-0D35DADDAA
LD HL,4127HLD HL,ARGLO 21 27 41
DADD enters here, so we need to set both HL and DE. In that case, set HL to point to ARG (a/k/a REG 2).
Note: 4127H-412EH holds ARG (a/k/a REG 2)
0D36-0D38DADDFO
LD DE,411DHLD DE,DFACLO 11 1D 41
FOUT enters here, and DADD passes through to here. Load Register Pair DE with the starting address of ACCumulator.
Note: 411DH-4124H holds ACCumulator
0D39-0D3ADADDS
LD C,07H0E 07
Load Register C with the number of bytes to be added
0D3B
XOR AAF
Clear the Carry flag
0D3CDADDLS
LD A,(DE)1A
Top of a loop. Load Register A with the value in the ACCumulator at the location of the memory pointer in Register Pair DE
0D3D
ADC A,(HL)8E
Add the value in ARG (a/k/a REG 2) at the location of the memory value in Register A
0D3E
LD (DE),A12
Save the result of that addition into the ACCumulator at the location of the memory pointer in Register Pair DE
0D3F
INC DE13
Increment the value of the memory pointer in Register Pair DE
0D40
INC HL23
Increment the value of the memory pointer in Register Pair HL
0D41
DEC C0D
Decrement the number of bytes to be added in Register C
0D42-0D43
Loop until all of the bytes for the double precision values have been added
0D44
RETC9
RETurn to CALLer
0D45H-0D56H - DOUBLE PRECISION MATH ROUTINE - "DADDAS"
This routine subtracts numbers in the pure version. This needs to be done in two subroutines since the ROM cannot be modified.
0D45-0D47DADDAS
LD HL,4127HLD HL,ARGLO 21 27 41
DADD enters here, so we need to set both HL and DE. In that case, set Register Pair HL with the starting address of ARG (a/k/a REG 2).
Note: 4127H-412EH holds ARG (a/k/a REG 2)
0D48-0D4ADADDFS
LD DE,411DHLD DE,DFACLO 11 1D 41
FOUT enters here, and DADD passes through to here. Load Register Pair DE with the starting address of ACCumulator.
Note: 411DH-4124H holds ACCumulator
0D4B-0D4CDADDSS
LD C,07H0E 07
Load Register C with the number of bytes to be subtracted
0D4D
XOR AAF
Clear the Carry flag
0D4EDADDLS
LD A,(DE)1A
Top of a loop. Load Register A with the value in the ACCumulator at the location of the memory pointer in Register Pair DE
0D4F
SBC A,(HL)9E
Subtract the value in ARG (a/k/a REG 2) at the location of the memory pointer in Register Pair HL from the value in Register A
0D50
LD (DE),A12
Save the result in Register A in the ACCumulator at the location of the memory pointer in Register Pair DE
0D51
INC DE13
Increment the value of the memory pointer in Register Pair DE
0D52
INC HL23
Increment the value of the memory pointer in Register Pair HL
0D53
DEC C0D
Decrement the number of bytes to be subtracted for the double precision values in Register C
0D54-0D55
Loop until all of the bytes for the double precision values have been subtracted
0D56
RETC9
RETurn to CALLer
0D57H-0D68H - DOUBLE PRECISION MATH ROUTINE - "DNEGR"
This routine will negate the signed number held in the ACCumulator. Registers A, B, C, H, and L are affected. This routine is called by DADD and DINT.
0D57DNEGR
LD A,(HL)7E
Load Register A with the value of the sign from the ACCumulator at the location of the memory pointer in Register Pair HL
0D58
CPL2F
Complement the value of the sign in Register A
0D59
LD (HL),A77
Save the value of the sign in Register A at the location of the memory pointer in Register Pair HL
0D5A-0D5C
LD HL,411CHLD HL,DFACLO-1 21 1C 41
Load Register Pair HL with the starting address of ACCumulator minus one.
0D5D-0D5E
LD B,08H06 08
Load Register B with the number of bytes to be reversed
0D5F
XOR AAF
Zero Register A and clear the CARRY FLAG
0D60
LD C,A4F
Load Register C with the ZERO
0D61DNEGR1
LD A,C79
Top of a loop. Load Register A with the value in Register C
0D62
SBC A,(HL)9E
NEGate a byte to the ACCumulator
0D63
LD (HL),A77
Save the NEGated value in Register A back to the location of the memory pointer in Register Pair HL
0D64
INC HL23
Increment the value of the memory pointer in Register Pair HL
0D65
DEC B05
Decrement the number of bytes to be reversed in Register B
0D66-0D67
Loop until all of the bytes for the double precision number in the ACCumulator have been reversed
0D68
RETC9
RETurn to CALLer
0D69H-0D8FH - DOUBLE PRECISION MATH ROUTINE - "DSHFTR"
This routine wwill shift the double precision value held in the ACCumulator to the right once.
0D69DSHFTR
LD (HL),C71
Save the unpacked MSB of the double precision value in Register C at the location of the memory pointer in Register Pair HL
0D6A
PUSH HLE5
Save the value of the memory pointer in Register Pair HL on the STACK
0D6B-0D6CDSHFR1
SUB 08HD6 08
Subtract 8 from the number of bits to be shifted from the number of bits to be shifted in Register A
0D6D-0D6E
If we can shift 8 bits at once (which is then shifting a byte at a time) the NC FLAG will be set. If not, the CARRY FLAG will be sent and we need to JUMP to DSHFR3 to do it one byte at a time.
0D6F
POP HLE1
Get the value of the memory pointer from the STACK and put it in Register Pair HL
0D70DSHFRM
PUSH HLE5
Save the value of the memory pointer in Register Pair HL on the STACK. This is the entry point from DMULT.
0D71-0D73
LD DE,0800H11 00 08
This LD command shifts a zero into the HIGH ORDER byte and sets up a counter
0D74DSHFR2
LD C,(HL)4E
Top of a loop. Preserve a byte of the ACCumulator into Register C
0D75
LD (HL),E73
Overwrite that location with the last byte (held in Register E)
0D76
LD E,C59
Load Register E with the value in Register C so that THIS is the byte to write next.
0D77
DEC HL2B
Decrement the value of the memory pointer in Register Pair HL to point to the next lower order byte
0D78
DEC D15
Decrement the number of bits shifted in Register D
0D79-0D7A
Loop until all of the bits have been shifted
0D7B-0D7C
LOOP back to the top to see we can shift another 8 bits.
0D7D-0D7EH - DOUBLE PRECISION MATH ROUTINE - "DSHFR3"
0D7D-0D7EDSHFR3
ADD 09HC6 09
At this point, we cannot shift 8 bytes at once and need to do them individually. First, set a corrected shift counter
0D7F
LD D,A57
Preserve the adjusted shift counter into Register D
0D80DSHFR4
XOR AAF
Clear the CARRY FLAG
0D81
POP HLE1
Restore the pointer to the HIGH ORDER byte into Register Pair HL
0D82
DEC D15
Decrement the number of bits to be shifted in Register D
0D83
RET ZC8
Return if all of the bits have been shifted
0D84DSHFRA
PUSH HLE5
If all the bits have not been shifted, first save the pointer to the LOW ORDER byte. This is the entry from DADD and DMULT.
0D85-0D86
LD E,08H1E 08
Load Register E with the counter of the number of bytes to be shifted
0D87DSHFR5
LD A,(HL)7E
Top of a loop. Load Register A with a byte from the ACCumulator pointed to by HL
0D88
RRA1F
Shift the value in Register A. RRA rotates the contents of Register A right one bit position, with Bit 0 going to the CARRY FLAG, and the CARRY FLAG going to Bit 7. RRA also can be used to divide a number in 2.
0D89
LD (HL),A77
Put the rotated byte back
0D8A
DEC HL2B
Decrement the value of the memory pointer in Register Pair HL so we deal with the next lower order byte
0D8B
DEC E1D
Decrement the number of bytes to be shifted in Register E
0D8C-0D8D
Loop until all of the bits have been shifted
0D8E-0D8F
Loop until all of the bits have been shifted
0D90H-0D96H - DOUBLE PRECISION MATH ROUTINE - "DSHFRB"
This is the entry from DADD and DMULT.
0D90-0D92DSHFRB
LD HL,4123HLD HL,FAC-1 21 23 41
Load Register Pair HL with the address of the HIGH PRDER (MSB) of the double precision value in the ACCumulator
0D93-0D94
LD D,01H16 01
Load Register D with the number of bits to be shifted
0D95-0D96
Jump to 0D84H to shift HL D bits to the right
0D97H-0DA0H - DOUBLE PRECISION MATH ROUTINE - "DSHFLC"
This routine will rotate the ACCumulator left one. Register A, C, H, and L are affected.
0D97-0D98DSHFLC
LD C,08H0E 08
Load Register C with the number of bytes to be shifted
0D99DSHFTL
LD A,(HL)7E
Top of a loop. Load Register A with a byte from the ACCumulator pointed to by HL
0D9A
RLA17
Rotate that byte left one bit
0D9B
LD (HL),A77
Save the shifted byte (held in Register A) back to the ACCumulator at the location of the memory pointer in Register Pair HL
0D9C
INC HL23
Increment the value of the memory pointer in Register Pair HL to point to the next higher order byte
0D9D
DEC C0D
Decrement the byte counter in Register C
0D9E-0D9F
Loop until all of the bytes have been shifted
0DA0
RETC9
RETurn to CALLer
0DA1H-0DD3H - DOUBLE PRECISION MULTIPLICATION - "DMULT"
Double-precision multiplication (ACCumulator=ACC*ARG (a/k/a REG 2)).
Multiplies the double precision value in the ACCumulator by the value in ARG (a/k/a REG 2). The product is left in the ACCumulator.
Note: If you wanted to multiply two double precision numbers store one operand in 411DH-4124H, and store the other in 4127H-412EH and then CALL 0DA1H. The result (in double precision format) is in 411DH-4124H in approximately 22 milliseconds.
0DA1-0DA3DMULT
As always, we first start by checking to see if we are operating with any ZEROes. First, go check to see if the value in the ACCumulator is equal to zero
0DA4
RET ZC8
If the double precision value in the ACCumulator is equal to zero then we already have our answer (i.e., 0) in the ACCumulator, so RETurn
0DA5-0DA7
Add the exponents and take care of processing the signs of the numbers via a GOSUB to MULDVA
0DA8-0DAA
Zero out the ACCumulator and put the move the double precision value in the ACCumulator to a temporary work area via a GOSUB to DMULDV
0DAB
LD (HL),C71
Put the unpacked HIGH ORDER byte (pointed to by Register Pair HL in ARG) into Register C
0DAC
INC DE13
Increment Register Pair DE so that it points to the LSB of the double precision value in ARG
0DAD-0DAE
LD B,07H06 07
Load Register B with the number of bytes to be figured
0DAFDMULT2
LD A,(DE)1A
Top of a big loop. Fetch a byte of ARG (at the location pointed to by DE) to multiply by into Register A
0DB0
INC DE13
Increment the value of the memory pointer in Register Pair DE to point to the next higher byte.
0DB1
OR AB7
Check to see if the value in Register A is equal to zero
0DB2
PUSH DED5
Save the value of the memory pointer to ARG (held in Register Pair DE) to the STACK
0DB3-0DB4
If Register A is zero, then we are multiplying by ZERO, so JUMP to DMULT5
0DB5-0DB6
LD C,08H0E 08
Otherwise, we need to set up for another loop for bit rotation. First, load Register C with the numberof bits to be shifted
0DB7DMULT3
PUSH BCC5
Top of a loop. Save the counters (held in Register Pair BC) to the STACK
0DB8
RRA1F
Shift the multiplier value (held in Register A) one place to the right. RRA rotates the contents of Register A right one bit position, with Bit 0 going to the CARRY FLAG, and the CARRY FLAG going to Bit 7. RRA also can be used to divide a number in 2.
0DB9
LD B,A47
Preserve the shifted multiplier byte into Register B
0DBA-0DBC
If the bit of the multiplier that got shifted into the CARRY FLAG was a 1, we need to add in the old ACCumulator value via a GOSUB to DADDAA which adds the value in ARG (a/k/a REG 2) to the total in the ACCumulator
0DBD-0DBF
Rotate the production right one bit via a GOSUB to DSHFRB which shifts the value of the total in the ACCumulator
0DC0
LD A,B78
Restore the shifted multiplier byte (held in Register B) back into Register A
0DC1
POP BCC1
Restore the counters from the STACK into Register Pair BC
0DC2
DEC C0D
Decrement the number of bits to be shifted from the ARG (tracked in Register C)
0DC3-0DC4
If we have not hit 0 on the counter, LOOP back to 0DB7H to multiply by the next bit of the multiplier until all of the bits have been shifted
0DC5DMULT4
POP DED1
If we are here, then we finished rotating that one byte. Top of a loop. First, get the pointer to ARG back from the STACK and put it in Register Pair DE
0DC6
DEC B05
Decrement the number of bytes to be figured (tracked in Register B)
0DC7-0DC8
Loop back to 0DAFH to multiply by the next higher order byte in ARG until all of the bytes in ARG have been figured
0DC9-0DCB
If we are here then we are done (first, all the bits in each number were rotated, then that was done by all the bytes). Jump to 0CD8H to normalize and round the result.
0DCCH - DOUBLE PRECISION MULTIPLICATION Support Routine - "DMULT5"
This routine handles multiplying by zero.
0DCC-0DCEDMULT5
LD HL,4123HLD HL,FAC-1 21 23 41
Load Register Pair HL with the address of the HIGH ORDER/MSB of the ACCumulator
0DCF-0DD1
Go shift the double precision total in the ACCumulator right one byte
0DD2-0DD3
Jump back into DMULT at the point where we finalize the number
0DD4H-0DDBH - DOUBLE PRECISION CONSTANT STORAGE AREA - "DTEN" and "FTEN"
0DD4-0DDBDTEN
00 00 00 00 00 00 20 8400
A double precision constant equal to 10 is stored here. Note: 0DD8 is also a reference point.
0DD8-0DDBFTEN
00 00 20 8400
A double precision constant equal to 10.0 is stored here. Note: 0DD8 is also a reference point.
0DDCH-0DE4H - DOUBLE PRECISION MATH ROUTINE - "DDIV10"
Double precision divide routine. Divides the ACCumulator by 10. All registers are affected.
0DDC-0DDEDDIV10
LD DE,0DD4HLD DE,DTEN 11 D4 0D
Load Register Pair DE with the starting address of the double precision constant for 10
0DDF-0DE1
LD HL,4127HLD HL,ARGLO 21 27 41
Load Register Pair HL with the starting address of ARG (a/k/a REG 2).
Note: 4127H-412EH holds ARG (a/k/a REG 2)
0DE2-0DE4
GOSUB to VMOVE to move the 10 into ARG and then fall through to the DDIV routine to divide by 10.
0DE5H-0E38H - DOUBLE PRECISION DIVISION - "DDIV"
Double-precision division (ACCumulator=ACC / ARG).
Divides the double precision value in the ACCumulator by the value in ARG (a/k/a REG 2). The quotient is left in the ACCumulator. All registers are affected
To use a ROM call to divide two double precision numbers, store the dividend in 411DH-4124H, and the divisor in 4127H-412EH and then CALL 0DE5H. The result (in double precision format) is in 411DH-4124H and then pproximately 42 milliseconds. Overflow or /0 will error out and return to Level II.
According to Vernon Hester, there is a bug this routine. Double-precision division should return a zero quotient when the dividend is zero. However, when the dividend is zero and the divisor is less than .25#, the ROM's double-precision division produces an non-zero quotient. e.g., PRINT 0 / .24# produces a quotient of 1.171859195766034D-38. If the divisor is 2.938735877055719D-39 then the quotient is .5
Another bug is that double-precision division should perform correctly for absolute values that are from 2.938735877055719D-39 to 1.701411834604692D+38. If the divisor is the minimum magnitude or the minimum magnitude times 2, then double-precision division errors.
10 Z# = 1 / (2^125 + 2^125) * .25 'This values Z# with 2.938735877055719D-39
20 PRINT 1 / Z# 'displays 2.938735877055719D-39 instead of overflow
0DE5-0DE7DDIV
LD A,(412EH)LD A,(ARG) 3A 2E 41
As always, start by checking to see if we are dealing with a ZERO. First, load Register A with the value of the exponent for the double precision value in ARG (a/k/a REG 2)
0DE8
OR AB7
Check to see if the double precision value in ARG (a/k/a REG 2) is equal to zero
0DE9-0DEB
Display a ?/0 ERROR message if the double precision value in ARG (a/k/a REG 2) is equal to zero
0DEC-0DEE
Subtract the exponents and check the signs via a GOSUB to MULDVS
0DEF
0DF0
INC (HL)
INC (HL)34
Increment the value of the exponent in the ACCumulator TWICE to correct the scaling
0DF1-0DF3
Zero the ACCumulator and move the double precision value from ACCumulator into ARG (a/k/a REG 2)
0DF4-0DF6
LD HL,4151HLD HL,FBUFFR+34 21 51 41
Load Register Pair HL with the address of the extra HIGH ORDER byte we will use in ARG
0DF7
LD (HL),C71
Zero the that byte
0DF8
LD B,C41
Zero Register B, which will be the flag that tells us when start dividing
0DF9-0DFBDDIV1
LD DE,414AHLD DE,FBUFFR+27 11 4A 41
Top of a large loop. First, get the pointer to the end of the BUFFR into Register Pair DE
0DFC-0DFE
LD HL,4127HLD HL,ARGLO 21 27 41
Load Register Pair HL with the address of the END of the double precision value in ARG (a/k/a REG 2)
0DFF-0E01
Go subtract the those two double precision values
0E02
LD A,(DE)1A
Prepare to subtract from the extra HIGH ORDER byte by first loading Register A with the value at the location of the memory pointer in Register Pair DE
0E03
SBC A,C99
Subtract the value in Register C from the value in Register A
0E04
CCF3F
If the subtraction was good then the CARRY FLAG will be set, so complement the value of the CARRY FLAG so that NC FLAG will mean good
0E05-0E06
If the subtraction was bad, meaning that the double precision value in ARG (a/k/a REG 2) is greater than the double precision value in FBUFFER, then JUMP to DDIV2
0E07-0E09
LD DE,414AHLD DE,FBUFFR+27 11 4A 41
Put the pointer to the end of the BUFFR into Register Pair DE
0E0A-0E0C
LD HL,4127HLD HL,ARGLO 21 27 41
Load Register Pair HL with the address of the END of the double precision value in ARG (a/k/a REG 2)
0E0D-0E0F
Go add the double precision value in ARG (a/k/a REG 2) to the double precision value in FBUFFR
0E10
XOR AAF
Clear the CARRY FLAG for the Z-80 trick in the next instruction.
0E11-0E13
Z-80 TRICK. Since the CARRY was just cleared, this cannot ever execute and it won't even see the next instruction. It is designed to allow for passing through but not running the next 2 instructions.
0E14-0E16
LD A,(4123H)LD A,(FAC-1) 3A 23 41
Prepare the check to see if we are finished dividing. First, getch the byte at FAC-1
0E17
0E18
INC A
DEC A3C
INCrement and DECrement Register A so that the SIGN FLAG will be set without chaning the status of the CARRY FLAG
0E19
RRA1F
In preparation for DROUNB, put the CARRY FLAG into the MSB via a RRA rotation. RRA rotates the contents of Register A right one bit position, with Bit 0 going to the CARRY FLAG, and the CARRY FLAG going to Bit 7. RRA also can be used to divide a number in 2.
0E1A-0E1C
If the M FLAG is set, then we are done and have 57 bits of accuracy, so JUMP to DROUNB to finish up.
0E1D
RLA17
Restore the CARRY BIT to where it belongs
0E1E-0E20
LD HL,411DHLD HL,DFACLO 21 1D 41
Load Register Pair HL with the starting address of the LOW ORDER/LSB byte of the double precision result in the ACCumulator.
Note: 411DH-4124H holds ACCumulator
0E21-0E22
LD C,07H0E 07
Load Register C with the number of bytes to be shifted
0E23-0E25
GOSUB to DSHFTL to shit in the next bit in the quotient (held in the ACCumulator)
0E26-0E28
LD HL,414AHLD HL,FBUFFR+27 21 4A 41
Load Register Pair HL with the pointo the LOW ORDER byte in FBUFFR
0E29R-0E2BH
Go shift the double precision value dividend (in FBUFFR) one to the left
0E2C
LD A,B78
Test to see if this was the first time by first loading Register A with the value of the counter in Register B. Note that B will get changed on the first or second subtraction
0E2D
OR AB7
Set the flags based on Register B
0E2E-0E2F
If Register B is not ZERO, then we have more to go so LOOP back up to DDIV1
0E30-0E32
LD HL,4124HLD HL,FAC 21 24 41
If we are here, then this was the first iteration, so we need to subtract one from the exponent to correct scaling. To do that, first load Register Pair HL with the address of the exponent for the double precision result in the ACCumulator
0E33
DEC (HL)35
Decrement the value of the exponent for the double precision result in the ACCumulator at the location of the memory pointer in Register Pair HL. If (HL) is reduced to zero then we have a problem!
0E34-0E35
Continue dividing so long as we don't have an overflow by LOOPING back to DDIV
0E36-0E38
Display an ?OV ERROR if the exponent for the result in the ACCumulator is too small
0E39H-0E4CH - DOUBLE PRECISION MATH ROUTINE - "DMULDV"
This routine will transfer the double prevision number held in the ACCumulator to FBUFFR for the DMULT and DDIV routines. All registers are affected.
0E39DMULDV
LD A,C79
We need to put the unpacked HIGH ORDER back into ARG, so first load Register A with the HIGH ORDER of the double precision value in ARG (a/k/a REG 2) in Register C
0E3A-0E3C
LD (412DH),ALD (ARG-1),A 32 2D 41
Save the MSB of the double precision value in ARG (a/k/a REG 2) in Register A
0E3D
DEC HL2B
Decrement the value of the memory pointer in Register Pair HL to now point to the HIGH ORDER of the ACCumulator
0E3E-0E40
LD DE,4150HLD DE,FMLTT2 11 50 41
Load Register Pair DE with the end of FBUFFR
0E41-0E43
LD BC,0700H01 00 07
Load Register B with the number of bytes to be moved (which is 7) and put a zero into Register C
0E44DMLDV1
LD A,(HL)7E
Top of a loop. Fetch a byte from the ACCumulator (tracked by Register Pair HL) into Register A
0E45
LD (DE),A12
Save that byte into FBUFFR (tracked by Register Pair DE)
0E46
LD (HL),C71
Zero out that location in the ACCumulator
0E47
DEC DE1B
Decrement the value of the memory pointer to FBUFFR (tracked by Register Pair DE)
0E48
DEC HL2B
Decrement the value of the memory pointer to the ACCumulator (tracked by Register Pair HL)
0E49
DEC B05
Decrement the value of the byte counter in Register B to see if we are done
0E4A-0E4B
Loop until the double precision value has been moved from the ACCumulator to FBUFFR
0E4C
RETC9
RETurn to CALLer
0E4DH-0E64H - LEVEL II BASIC MATH ROUTINE - "DMUL10"
This routine multiplies the current double-precision value by 10 by adding it to itself. First the current value is moved to a saved location, and then DP add routine adds the current value to that saved value. All registers are affected
0E4D-0E4FDMUL10
Go move the value in the ACCumulator to ARG (a/k/a REG 2)
0E50
EX DE,HLEB
Since VMOVAF exits with DE pointing to ACCumulator + 1 we need to swap those so that HL points to the ACCumulator
0E51
DEC HL2B
As always, the first thing we need to do is see if we are deadling with a 0. First, decrement the value of the memory pointer in Register Pair HL to point to the exponent of the number in the ACCumulator
0E52
LD A,(HL)7E
Fetch the exponent from the ACCumulator
0E53
OR AB7
Check to see if the value in the ACCumulator is equal to zero
0E54
RET ZC8
Return if the value in the ACCumulator is equal to zero
0E55-0E56
ADD 02HC6 02
Add two to the exponent which is the same as multiplying the ACCumulator by 4
0E57-0E59
Display an ?OV ERROR if the adjusted exponent in Register A is too large
0E5A
LD (HL),A77
Save the adjusted exponent back into the ACCumulator at the location of the memory pointer in Register Pair HL
0E5B
PUSH HLE5
Save pointer to the ACCumulator onto the STACK
0E5C-0E5E
Add in that number one more time (so now it is time 5) by GOSUBing to the DOUBLE PRECISION ADD function (whcih adds the double precision value in ARG (a/k/a REG 2) to the value in the ACCumulator. Result is left in the ACCumulator)
0E5F
POP HLE1
Get the memory pointer to the ACCumulator from the STACK and put it in Register Pair HL
0E60
INC (HL)34
Add 1 to the exponent, thus doubling the number.
0E61
RET NZC0
Return if overflow didn't occur
0E62-0E64
Display an ?OV ERROR if the exponent in the ACCumulator at the location of the memory pointer in Register Pair HL is too large
0E65H-0F88H - ASCII to Double Precision Converter - "FINDBL"
This routine converts an ASCII string (pointed to by HL) to a double-precision value and stores it in the ACCumulator. The NTF is fixed accordingly. The string must be terminated with a , or zero byte. Note that the ARG (a/k/a REG 2) is destroyed in the process and that HL will point to the delimiter at the end of the string. The string formats must follow the same rules as in BASIC. All registers are affected
On entry (HL) must point to the first character in the string buffer, with the first character being in A. On exit, the the double precision number is left in the ACCumulator.
In processing, the digits are packed into the ACCumulator as an integer, with tracking for the decimal point. C=80H if we have not seen a decimal point, and 00H if we have. Register B holds the number of digits after the decimal point.
At the end, Register B and the exponent (held in Register E) are used to determine how many times we multiply or divide the number by 10 to get the correct number.
0E65-0E67FINDBL
GOSUB to ZERO to zero the ACCumulator
0E68-0E6A
GOSUB to VALDBL to force the VALTYP to to double precision
0E6B
OR 0AFH
F6 AFF6 AF
Part of a Z-80 Trick. If passing through, the next instruction of XOR A will not execute. This is done so that if passing through, the XOR A doesn't cause us to CALL MAKINT. If the next instruction is JUMPed to, and executes, MAKINT will be CALLed
0E6CH - ASCII to Binary Converter - "FIN"
A call to 0E6CH converts the ASCII string pointed to by HL to binary. If the value is less than 2** 16 and does not contain a decimal point or an E or D descriptor (exponent), the string will be converted to its integer equivalent. If the string contains a decimal point or an E, or D descriptor or if it exceeds 2** 16 it will be converted to single or double precision. The binary value will be left in the ACCumulator and the mode flag will be to the proper value.
Evaluate a numeric string that begins at the address pointed to by the HL Register Pair, store it in ACCUM and set the NTF. This routine stops as soon as it encounters a character that is not part of the number (it will return a value of zero if no valid numeric characters are found). It will accept signed values in Integer, Real or Scientific Notation. Number returned will be in integer format if possible, else single precision unless the string has over seven digits (not including exponent), in which case number will be returned as double precision.
This routine will convert the ASCII string pointed to by register pair HL to binary. The result will be returned in the ACCumulator, and the number type flag will be updated accordingly. The routine will convert the ASCII string to the least amount of precision required.
Note: If you wanted to do this conversion via a ROM call, first have the characters assembled in consecutive memory locations, with either a comma or a 00H at the end. Load HL with the address of the first character. Call 0E6CH. If the output can be an integer, it will be in 4121H-4122H (with 40AFH being a 2). If the output has to be single precision, it will be in 4121H-4124H (with 40AFH being a 4). If the output has to be double precision, it will be in 411DH-4124H (with 40AFH being an 8).
0E6BASTOR
OR AFH
Zero register A (by issuing an OR against 1010 1111).
This routine is the same as E65H above, except that it fixes REG 1 and NTF to the smallest possible number type.
0E6DFINCHR
EX DE,HLEB
Load Register Pair DE with the pointer to the current BASIC line being interpreted
0E6E-0E70
LD BC,00FFH01 FF 00
Load Register Pair BC with a zero and a negative one. Register B will track the decimal point location and C will be a flag.
0E71
LD H,B60
Load Register H with zero
0E72
LD L,B68
Load Register L with zero. Now HL is zero.
0E73-0E75
A CALL to MAKINT will clear the ACCumulator and force VALTYP into Integer
0E76
EX DE,HLEB
Restore the pointer to the BASIC line being interpreted into HL and zero out Register Pair DE
0E77
LD A,(HL)7E
Retrieve the first character at at the location of the current input buffer pointer in Register Pair HL
0E78-0E79
CP 2DHCP "-" FE 2D
Check to see if the character at the current position in the string being interpreted is a -
0E7A
PUSH AFF5
Save the sign in Register Pair AF on the STACK
0E7B-0E7D
If the character at the current position in the string being interpreted is a - then JUMP to FINC to ignore it
0E7E-0E7F
CP 2BHCP "+" FE 2B
Check to see if the character at the current position in the string being interpreted is a
0E80-0E81
If the character at the current position in the string being interpreted is a then JUMP to FINC to process it
0E82
DEC HL2B
Decrement the value of the current input buffer pointer in Register Pair HL to point to the first character in the string being interpreted
0E83H - Process a + or - at the location of the current input buffer.
0E83FINC
RST 10HCHRGET D7
Since we need to bump the current input buffer pointer in Register Pair HL until it points to the next character, call the EXAMINE NEXT SYMBOL routine at RST 10H (which Loads the next character from the string pointed to by the HL Register set into the A-Register And clears the CARRY flag if it is alphabetic, or sets it if is alphanumeric. Blanks and control codes 09 and OB are ignored causing the following character to be loaded and tested. The HL Register will be incremented before loading any character therfore on the first call the HL Register should contain the string address minus one. The string must be terminated by a byte of zeros)
0E84-0E86
If the character at the location of the current input buffer pointer in Register A is numeric then JUMP to FINDIG
0E87-0E88
CP 2EHCP "." FE 2E
Check to see if the character at the location of the current input buffer pointer in Register A is a .
0E89-0E8B
Jump if the character at the location of the current input buffer pointer in Register A is a .
0E8C-0E8D
CP 45HCP "E" FE 45
Check to see if the character at the location of the current input buffer pointer in Register A is an E (which is a single precision exponent)
0E8E-0E8F
Jump if the character at the location of the current input buffer pointer in Register A is an E
0E90-0E91
CP 25HCP "%" FE 25
Check to see if the character at the location of the current input buffer pointer in Register A is a %
0E92-0E94
Jump to FININT (since this HAS to be an integer) if the character at the location of the current input buffer pointer in Register A is a %
0E95-0E96
CP 23HCP "#" FE 23
Check to see if the character at the location of the current input buffer pointer in Register A is a #
0E97-0E99
Jump to FINDBF (since this needs to be forced into double precision) if the character at the location of the current input buffer pointer in Register A is a #
0E9A-0E9B
CP 21HCP "!" FE 21
Check to see if the character at the location of the current input buffer pointer in Register A is a !
0E9C-0E9E
Jump to FINSNF (since this needs to be forced into single precision) if the character at the location of the current input buffer pointer in Register A is a !
0E9F-0EA0
CP 44HCP "D" FE 44
Check to see if the character at the location of the current input buffer pointer in Register A is a D
0EA1-0EA2
If the character ISN'T a D , then we must be finished with the number, so JUMP to FINE
0EA3FINEX1
OR AB7
Set the flags according to the value of the character at the location of the current input buffer pointer in Register A
0EA4H - Inside the ASCII TO BINARY CONVERTER routine. Process a E at the location of the current input buffer.
0EA4-0EA6FINEX
Convert the current value in the ACCumulator to either single precision or double precision
0EA7
PUSH HLE5
Save the current input buffer pointer to the string being processed (tracked in Register Pair HL) to the STACK
0EA8-0EAA
LD HL,0EBDHLD HL,FINEC 21 BD 0E
Load Register Pair HL with the return address to the FINEC routine
0EAB
EX (SP),HLE3
Swap (SP) and HL, so that the return address goes into Register Pair HL and the current input buffer pointer to the text string goes to the top of the STACK
0EAC
RST 10HCHRGET D7
Next we need the first character of the exponent. Since we need to bump the current input buffer pointer in Register Pair HL until it points to the next character, call the EXAMINE NEXT SYMBOL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
0EAD
DEC D15
Decrement the value in Register D to turn the sign of the exponent to NEGATIVE
0EAE-0EAF
CP 0CEHCP "-" FE CE
Check to see if the character at the location of the current input buffer pointer in Register A is a - token
0EB0
RET ZC8
If the character at the location of the current input buffer pointer in Register A is a minus sign token then RET
0EB1-0EB2
CP 2DHCP "-" FE 2D
Check to see if the character at the location of the current input buffer pointer in Register A is a - sign (not token)
0EB3
RET ZC8
If the character at the location of the current input buffer pointer in Register A is a minus sign then RET
0EB4
INC D14
If we are here then the exponent is still positive, so increment the value in Register D to re-set that flag, as we are now going to process the notations for positive
0EB5-0EB6
CP 0CDHCP "+" FE CD
Check to see if the character at the location of the current input buffer pointer in Register A is a + token (0CDH)
0EB7
RET ZC8
Return if the character at the location of the current input buffer pointer in Register A is a + token (CDH)
0EB8-0EB9
CP 2BHCP "+" FE 2B
Check to see if the character at the location of the current input buffer pointer in Register A is a +
0EBB
RET Z2B
Return if the character at the location of the current input buffer pointer in Register A is a +
0EBA
DEC HLC8
If we are still here then the first character wasn't a sign, so we are going to need to check it for a digit. Since CHARGET INC's HL, we need to DEC HL
0EBC
POP AFF1
Discard the FINCE return address as we no longer need it ... we are now passing right to it!
0EBD
RST 10H
Since we need to bump the current input buffer pointer in register pair HL until it points to the next character, call the EXAMINE NEXT SYMBOL routine at RST 10H.
NOTE: - The RST 10H routine loads the next character from the string pointed to by the HL register into the A-register and clears the CARRY FLAG if it is alphabetic, or sets it if is alphanumeric.
- Blanks and control codes 09H and 0BH are ignored causing the following character to be loaded and tested.
- The HL register will be incremented before loading any character therfore on the first call the HL register should contain the string address minus one.
- The string must be terminated by a byte of zeros.
0EBCFINEC
RST 10HCHRGET F1
Since we need to bump the current input buffer pointer in Register Pair HL until it points to the next character, call the EXAMINE NEXT SYMBOL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
0EBE-0EC0
If the character at the location of the input buffer pointer in Register A is numeric, then JUMP to FINEDG to pack the digit into the exponent
0EC1
INC D14
If we didn't JUMP away to FINEDG, then we didn't get a digit, so we need to adjust the sign of the exponent again ... to positive by INCrementing the value in Register D
0EC2-0EC3
So long as the exponent isn't a ZERO, JUMP to FINE to skip over the handling of a negative exponent
0EC4
XOR AAF
If we are here, then the exponent is negative. Zero Register A
0EC5
SUB E93
NEGate the value of the exponent in Register E (i.e., A = 0 - E)
0EC6
LD E,A5F
Load Register E with the negated version of itself
0EC7FINE
PUSH HLE5
Save the current input buffer pointer to the string being converted (tracked in Register Pair HL) to the STACK
0EC8
LD A,E7B
Load Register A with the value of the exponent in Register E
0EC9
SUB B90
Subtract the value in Register B from the exponent in Register A to get the number of times we have to multiply or divide by 10
This "FINE2" routine will multiply or divide by 10 the correct number of times. If A=0 the number is an integer.
0ECA-0ECCFINE2
If the P FLAG is set, then we need to multiply. So multiply the current value by ten
0ECD-0ECF
If the M FLAG is set, then we need to divide. So multiply the current value by ten
0ED0-0ED1
Whichever of those two routines applied, if they returned a NZ then we need to do it again ... so Loop until the value is adjusted correctly
Next we need to put the correct sign on the number.
0ED2
POP HLE1
Get the value of the current input buffer pointer of the string being parsed from the STACK and put it in Register Pair HL
0ED3
POP AFF1
Get the sign value from the STACK and put it in Register A
0ED4
PUSH HLE5
Save the value of the current input buffer pointer of the string being parsed in Register Pair HL on the STACK
0ED5-0ED7
If the Z FLAG is set, then convert the current value to negative
0ED8
POP HLE1
Get the value of the current input buffer pointer of the string being parsed from the STACK and put it in Register Pair HL
Next we want -32768 to be an integer (it would be single precision at this point)
0ED9
RST 20HGETYPE E7
We need to check the value of the current number type flag, so we call the TEST DATA MODE routine at RST 20H which determines the type of the current value in the ACCumulator and returns a combination of STATUS flags and unique numeric values in the register A according to the data mode flag (40AFH). The results are returned as follows:
| Integer | NZ/C/M/E and A is -1 |
| String | Z/C/P/E and A is 0 |
| Single Precision | NZ/C/P/O and A is 1 |
| Double Precision | NZ/NC/P/E and A is 5. |
0EDA
RET PEE8
If that test shows we have anything other than a SINGLE PRECISION number, then we do no thave -32678, so RETurn
0EDB
PUSH HLE5
If we are here, then we have a single preciosin number. Save the value of the current input buffer pointer of the string being parsed in Register Pair HL to the STACK
0EDC-0EDE
LD HL,0890HLD HL,POPHRT 21 90 08
Load Register Pair HL with the return address of the POPHRT routine because CONIS2 does funny things to the stack.
0EDF
PUSH HLE5
Save the value of the return address in Register Pair HL on the STACK
0EE0-0EE2
Check to see if we have -32768 via a GOSUB to CONIS2 which will convert the current value in the ACCumulator to an integer if possible
0EE3
RETC9
RETurn to CALLer. If we didn't have -32768 then this will RETurn to POPHRT
0EE4 - Math Routine - "FINDP"
This routine checks to see if we have seen TWO decimal points and to set the decimal point flag. We jumped here when we found a single decimal point.
0EE4FINDP
RST 20HGETYPE E7
We need to check the value of the current number type flag, so we call the TEST DATA MODE routine at RST 20H which determines the type of the current value in the ACCumulator and returns a combination of STATUS flags and unique numeric values in the register A according to the data mode flag (40AFH). The results are returned as follows:
| Variable Type | Flags | Register A |
| Integer | NZ/C/M/E | -1 |
| String | Z/C/P/E | 0 |
| Single Precision | NZ/C/P/O | 1 |
| Double Precision | NZ/NC/P/E | 5 |
0EE5
INC C0C
Increment the value in Register C to adjust the flag
0EE6-0EE7
If the INC C is NOT ZERO then we have 2 decimal points, so we are DONE.
0EE8-0EEA
If we are still here, then we have 1 decimal point, so convert the ACCumulator to single prevision via a GOSUB to 0EFBH to convert the current value in the ACCumulator to single precision
0EEB-0EED
Jump to 0E83H to continue looking for digits
0EEE - Math Routine - "FININT"
0EEEFININT
RST 20HGETYPE E7
We need to check the value of the current number type flag, so we call the TEST DATA MODE routine at RST 20H which determines the type of the current value in the ACCumulator and returns a combination of STATUS flags and unique numeric values in the register A according to the data mode flag (40AFH). The results are returned as follows:
| Variable Type | Flags | Register A |
| Integer | NZ/C/M/E | -1 |
| String | Z/C/P/E | 0 |
| Single Precision | NZ/C/P/O | 1 |
| Double Precision | NZ/NC/P/E | 5 |
0EEF-0EF1
If that test shows anything but an INTEGER, jump to the Level II BASIC error routine and display a ?SN ERROR message
0EF2INFINE
INC HL23
Top of a loop. If we are here, then we have something other than a single precision number. Next we move past the % character at the input buffer pointer to the sting being processed (tracked in Register Pair HL). We know this is the last character (a trailing %).
0EF3-0EF4
We are now done, so Jump to 0EC7H to finish.
0EF5FINDBF
OR AB7
If we are here then we need to force double precision, so set the NZ FLAG
0EF6-0EF8FINSNF
Force a type conversion via a GOSUB to FINFRC to convert the current value in the ACCumulator to either single precision or double precision, based on the concents of Register A (Z=Force to Single or NZ=Force to Double)
0EF9-0EFA
Bump the pointer in HL and go to FINE via a JUMP to INFINE
0EFB - Math Routine - "FINFRC"
This routine will force the ACCumulator to be either single precision or double precision based on the Z FLAG. Z FLAG = Force to single precision; NZ FLAG = Force to double precision.
0EFBFINFRC
PUSH HLE5
Save the value of the current input buffer pointer of the string being parsed in Register Pair HL on the STACK
0EFC
PUSH DED5
Save the exponent (held in Register Pair DE) to the STACK
0EFD
PUSH BCC5
Save the decimal point information (held in Register Pair BC) to the STACK
0EFE
PUSH AFF5
Save the sp/dp value flag for the conversion (held in Register A) to the STACK
0EFF-0F01
If the Z FLAG is set, call the CONVERT TO SINGLE PRECISION routine at 0AB1H (which converts the contents of ACCumulator from integer or double precision into single precision)
0F02
POP AFF1
Restore the sp/dp value flag for the conversion from the STACK and put it in Register Pair AF
0F03-0F05
If the NZ FLAG is set, Call the CONVERT TO DOUBLE PRECISION routine at 0ADBH (where the contents of ACCumulator are converted from integer or single precision to double precision)
0F06
POP BCC1
Restore the decimal point information from the STACK and put it in Register Pair BC
0F07
POP DED1
Restore the exponent from the STACK and put it in Register Pair DE
0F08
POP HLE1
Restore the value of the current input buffer pointer of the string being parsed from the STACK and put it in Register Pair HL
0F09
RETC9
RETurn to CALLer
0F0A - Math Routine - "FINMUL" and "FINMLT"
This subroutine multiplies a number by 10 once. The original ROM source notes that the reason this is a subroutine is that it can also double as a check to see if A is ZERO, thus saving bytes. All registers are affected.
0F0AFINMUL
RET ZC8
If the exponent is ZERO then exit right back out
0F0BFINMLT
PUSH AFF5
Save the exponent (held in Register Pair AF) to the STACK. FOUT enters the routine here.
0F0C
RST 20HGETYPE E7
We need to check the value of the current number type flag, so we call the TEST DATA MODE routine at RST 20H which determines the type of the current value in the ACCumulator and returns a combination of STATUS flags and unique numeric values in the register A according to the data mode flag (40AFH). The results are returned as follows:
| Variable Type | Flags | Register A |
| Integer | NZ/C/M/E | -1 |
| String | Z/C/P/E | 0 |
| Single Precision | NZ/C/P/O | 1 |
| Double Precision | NZ/NC/P/E | 5 |
0F0D
PUSH AFF5
Save exponent and the value type from AF to the STACK
0F0E-0F10
If that test shows SINGLE PRECISION, go to 093EH to multiply the current value in the ACCumulator by "10.0"
0F11
POP AFF1
Get the exponent and the value type from the STACK back into AF
0F12-0F14
If that test shows DOUBLE PRECISION, go to 0E4DH to multiply the current value in the ACCumulator by "10D0"
0F15
POP AFF1
Get the exponent and the value type from the STACK and put it in Register Pair AF
0F16DCRART
DEC A3D
Decrement the exponent (held in Register A) since we have now multiplied by 1 since (x^10 = 10x^9).
0F17
RETC9
RETurn to CALLer
0F18 - Math Routine - "FINDIV"
This subroutine divides a number by 10 once. FIN and FOUT use this routine. Registers A, B, and C are affected.
0F18FINDIV
PUSH DED5
Preserve DE to the STACK for POPing at the end
0F19
PUSH HLE5
Preserve HL to the STACK for POPing at the end
0F1A
PUSH AFF5
Since we need to divide we need to preserve the exponent, so save the value in Register A on the STACK
0F1B
RST 20HGETYPE E7
We need to check the value of the current number type flag, so we call the TEST DATA MODE routine at RST 20H which determines the type of the current value in the ACCumulator and returns a combination of STATUS flags and unique numeric values in the register A according to the data mode flag (40AFH). The results are returned as follows:
| Variable Type | Flags | Register A |
| Integer | NZ/C/M/E | -1 |
| String | Z/C/P/E | 0 |
| Single Precision | NZ/C/P/O | 1 |
| Double Precision | NZ/NC/P/E | 5 |
0F1C
PUSH AFF5
Save the value of the FLAGS from the RST 20H call to the STACK
0F1D-0F1F
If that test shows SINGLE PRECISION, go to 0897H to divide the current value in the ACCumulator by "10.0"
0F20
POP AFF1
Get the value from the STACK and put it in Register Pair AF
0F21-0F23
If that test shows DOUBLE PRECISION, go to 0DDCH to divide the current value in the ACCumulator by "10D0"
0F24
POP AFF1
Restore the flags from the STACK and put it in Register Pair F
0F25
POP HLE1
Get the value from the STACK and put it in Register Pair HL
0F26
POP DED1
Get the value from the STACK and put it in Register Pair DE
0F27
INC A3C
Increment the exponent (stored in Register A) since 10x^9 = x^10
0F28
RETC9
RETurn to CALLer
0F29 - Math Routine - "FINDIG"
This routine will pack the next digit of the number into the ACCumulator. To do this, the ACCumulator is multipled by ten to shift everything over and make room for the digit, and then the digit is added in.
0F29FINDIG
PUSH DED5
Save the exponent (held in Register Pair DE) on the STACK
0F2A
LD A,B78
We need to check where the decimal point is, so load Register A with the value in Register B
0F2B
ADC A,C89
Increement the decimal place count if we are past the decimal point by adding the value in Register C to the value in Register A
0F2C
LD B,A47
Save the revised decimal point location (tracked in Register B)
0F2D
PUSH BCC5
Save the decimal point information (tracked in Register Pair BC) on the STACK
0F2E
PUSH HLE5
Save the value of the current input buffer pointer of the string being parsed in Register Pair HL on the STACK
0F2F
LD A,(HL)7E
Fetch the digit we want to pack at the location of the current input buffer pointer in Register Pair HL
0F30-0F31
SUB 30HSUB "0" D6 30
Subtract 30H from the ASCII value in Register A so that it will be binary
0F32
PUSH AFF5
Save the adjusted value in the digit (held in Register A) to the STACK
0F33
RST 20HGETYPE E7
We need to check the value of the current number type flag, so we call the TEST DATA MODE routine at RST 20H which determines the type of the current value in the ACCumulator and returns a combination of STATUS flags and unique numeric values in the register A according to the data mode flag (40AFH). The results are returned as follows:
| Variable Type | Flags | Register A |
| Integer | NZ/C/M/E | -1 |
| String | Z/C/P/E | 0 |
| Single Precision | NZ/C/P/O | 1 |
| Double Precision | NZ/NC/P/E | 5 |
0F34-0FJ6
If that test shows we have anything but an INTEGER, jump to FINDGV to handle the cases of a a single precision or double precision number
If we are here, then we re packing the next digit of an integer.
0F37-0FJ9
LD HL,(4121H)LD HL,(FACLO) 2A 21 41
Now that we know we have an integer, put it into the ACCumulator at (HL)
0F3A-0FJC
LD DE,0CCDH11 CD 0C
Load Register Pair DE with 3277 to see if we will overflow
0F3D
RST 18HCOMPAR DF
Now we need to check to see if the integer value in HL is greater than or equal to 0CCDH (in DE), so we call the COMPARE DE:HL routine, which numerically compares DE and HL. Will not work for signed integers (except positive ones). Uses the A-register only. The result of the comparison is returned in the status Register As: CARRY SET=HL<DE; NO CARRY=HL>DE; NZ=Unequal; Z=Equal)
0F3E-0F3F
If the NC FLAG is set then HL (the number we are working on) > DE (an overflow value), so the number is too big. JUMP to FING2
0F40
0F41
LD D,H
LD E,L54
Let DE = HL
0F42
ADD HL,HL29
Multiply the integer value in Register Pair HL by two
0F43
ADD HL,HL29
Multiply the integer value in Register Pair HL by two. Register Pair HL now holds the original integer value times four
0F44
ADD HL,DE19
Add the original integer value in Register Pair DE to the integer value in Register Pair HL. Register Pair HL now holds the original integer value times five
0F45
ADD HL,HL29
Multiply the integer value in Register Pair HL by two. Register Pair HL now holds the origmal integer value times ten
At this point, the number has shifted over to make room for the new digit in the ones place.
0F46
POP AFF1
Get the binary value for the number we want to pack in from the STACK and put it in Register A
0F47
LD C,A4F
Load Register C with the value of the character in Register A. Why C? The DAD routine needs it there and B is already zero.
0F48
ADD HL,BC09
Add the value of the character in Register Pair BC to the newly shifted integer value in Register Pair HL
0F49
LD A,H7C
We next need to test for an overflow, so load Register A with the MSB of the integer value in Register H
0F4A
OR AB7
Set the flags based on the MSB
0F4B-0F4D
If the M FLAG is set, then we have overflowed, so JUMP to FINDG1
0F4E-0F50
LD (4121H),HLLD (FACLO),HL 22 21 41
If we are here, then we did not overflow so save the new integer back into the ACCumulator
0F51FINDGE
POP HLE1
Restore the value of the current input buffer pointer of the string being parsed into Register Pair HL
0F52
POP BCC1
Restore the the decimal point information (tracked in Register Pair BC) from the STACK
0F53
POP DED1
Restore the exponent (held in Register Pair DE) from the STACK
0F54-0F56
Jump to 0E83H to process the next character
0F57 - Math Routine - "FINDG1"
This routine handles 32768 and 32769
0F57FINDG1
LD A,C79
Load Register A with the binary value of the character in Register C
0F58
PUSH AFF5
Save the value in Register A on the STACK
0F59 - Math Routine - "FINDG2"
Convert integer digits into single precision digits
0F59-0F5BFINDG2
Go convert the current value in the ACCumulator to single precision
0F5C
SCF37
Set the Carry flag to avoid the next instruction jumping away
0F5D - Math Routine - "FINDGV"
Determine if we have a single precision or a double prevision number
0F5D-0F5EFINDGV
If the current value in the ACCumulator is double precision, then JUMP to FINGD to use the double precision routine to pack in the next digit
These next 2 instruction set up BCDE to hold "1000000"
0F5F-0F61
LD BC,9474H01 74 94
Load Register Pair BC with the exponent and the MSB of a single precision constant
0F62-0F64
LD DE,2400H11 00 24
Load Register Pair DE with the NMSB and the LSB of a single precision constant. Register Pairs BC and DE now hold a single precision constant equal to 1E6
0F65-0F67
Call the SINGLE PRECISION COMPARISON routine at 0A0CH to algebraically compare the single precision value in BC/DE (which is 1000000) to the single precision value ACCumulator. The results are stored in A as follows:
- A=0 if ACCumulator = BCDE
- A=1 if ACCumulator>BCDE; and
- A=FFH if ACCumulator<BCDE.
0F68-0F6A
If the single precision value in the ACCumulator is greater than or equal to 1000000 then we need to change from single precision to double precision, so JUMP to FINDG3 to covert the number to double precision.
0F6B-0F6D
Go multiply the single precision value in the ACCumulator by 10
0F6E
POP AFF1
Get the binary value of the number we want to pack in from the STACK and put it in Register A
0F6F-0F71
Add the value in Register A to the single precision value in the ACCumulator
0F72-0F33
Jump to 0F51H to get the flags off of the stack and finish.
0F74 - Math Routine - "FINDG3" and "FINDGD"
The routine will convert a 7 digit single precision number into a double precision number
0F74-0F76FINDG3
Go convert the single precision value in the ACCumulator to double precision
This routine will pack in a digit into a double precision number
0F77-0F79FINDGD
Go multiply the double precision value in the ACCumulator by ten
0F7A-0F7C
Go move the double precision value in the ACCumulator to ARG (a/k/a REG 2)
0F7D
POP AFF1
Get the binary value for the number to pack in from the STACK and put it in Register A
0F7E-0F80
Go convert that binary value to single precision
0F81-0F83
Go convert that single precision value to double precision
0F84-0F86
Call the DOUBLE PRECISION ADD function (whcih adds the double precision value in ARG (a/k/a REG 2) to the value in the ACCumulator. Result is left in the ACCumulator)
0F87-0F88
Jump to 0F51H to get the flags off of the stack and finish.
0F89H-0F93H - SINGLE PRECISION MATH ROUTINE - "FINLOG"
This is a subroutine for FIN and for LOG
0F89-0F8BFINLOG
Call 09A4 which moves the SINGLE PRECISION value in the ACCumulator to the STACK (stored in LSB/MSB/Exponent order)
0F8C-0F8E
Go convert the value in Register A to a single precision floating number and return with the result in the ACCumulator
0F8F
POP BCC1
Clear off the stack
0F90
POP DED1
Clear off the stack
0F91-0F93
Jump to the SINGLE PRECISION ADD routine at 0716H (which adds the single precision value in (BC/DE) to the single precision value in the ACCumulator. The sum is left in the ACCumulator)
0F94H-0FA6H - LEVEL II BASIC MATH ROUTINE - "FINEDG"
Pack in a digit of the exponent. This is done by multiplying the old exponent by 10 and then adding in the desired digit. Note: This routine does NOT check for overflow.
0F94FINEDG
LD A,E7B
Load Register A with the value of the exponent in Register E
0F95-0F96
CP 0AHFE 0A
Test for overfly by checking to see if the value of the exponent in Register A is greater than or equal to 10. This is necessary because if it overflows the Register E will be corrupted
0F97-0F98
If the value of the exponent in Register A is greater than or equal to 10 then we already have two digits, so JUMP to FINEDO to keep processing
0F99
RLCA07
Multiply the value in Register A by two
0F9A
RLCA07
Multiply the value in Register A by two. Register A now holds the original value of the exponent times four
0F9B
ADD A,E83
Add the original value of the exponent in Register E to the adjusted value of the exponent in Register A
0F9C
RLCA07
Multiply the value in Register A by two. Register A now holds the original value of the exponent times ten
0F9D
ADD A,(HL)86
Add the value of the number at the location of the input buffer pointer in Register Pair HL to the adjusted value in Register A
0F9E-0F9F
SUB 30HSUB "0" D6 30
Convert the adjusted value in Register A to it's binary equivalent (which is subtracting 0011 0000)
0FA0
LD E,A5F
Save the adjusted exponent into Register E
0FA1-0FA3
Z-80 TRICK. If passing through, this sill never trigger, but neither will the next instruction!
0FA4-0FA6
Jump to 0EBDH to continue the routine
0FA7H-0FAEH - DISPLAY MESSAGE ROUTINE - "INPRT"
This routine is to output a floating point number.
0FA7INPRT
PUSH HLE5
Save the line number (held in Register Pair HL) to the STACK
0FA8-0FAA
LD HL,1924HLD HL,INTXT 21 24 19
Load Register Pair HL with the starting address of the " IN " +00H message (which is 1924H)
0FAB-0FAD
Call the WRITE MESSAGE routine at 28A7H..
NOTE: - The routine at 28A7 displays the message pointed to by HL on current system output device (usually video).
- The string to be displayed must be terminated by a byte of machine zeros or a carriage return code 0D.
- If terminated with a carriage return, control is returned to the caller after taking the DOS exit at 41D0H (JP 5B99H).
0FAE
POP HLE1
Get the value from the STACK and put it in Register Pair HL and then pass through to the LINPRT routine.
0FAFH-0FBCH - CONVERT BINARY TO ASCII AND DISPLAY RESULT - "LINPRT"
This routine converts the two byte number in the HL Register Pair (which is assumed to be an integer) to ASCII and displays it at the current cursor position on the video screen. The space for the sign at the beginning of a line is removed. All registers are affected.
0FAF-0FB1LINPRT
Go save the line number (held in the ACCumulator) as an integer into Register Pair HL
0FB2
XOR AAF
Zero Register A to indicate that the output should be a free format
0FB3-0FB5
Go initialize the input buffer for the ASCII conversion. This will set up the sign.
0FB6
OR (HL)B6
Turn off the Z FLAG.
0FB7-0FB9
Go convert the integer value in the ACCumulator to an ASCII string. Return with Register Pair HL pointing to the result
0FBA-0FBC
Go display the message pointed to by Register Pair HL
0FBDH-1363H - BINARY TO ASCII CONVERSION ROUTINE - "FOUT"
According to the original ROM source code:
This routine will output the value held in the ACCumulator according to the format specifications held in Registers A, B, and C. The ACCumulator contents are lost and all registers are affected.
The format codes are as follows:
- Register A:
- Bit 7:
- 0 means free format output, i.e. the other bits of a must be zero, trailing zeros are suppressed, a number is printed in fixed or floating point notation according to its magnitude, the number is left justified in its field, and Registers B and C are ignored.
- 1 means fixed format output, i.e. the other bits of a are checked for formatting information, the number is right justified in its field, trailing zeros are not suppressed. this is used for print using.
- Bit 6:
- 0 means means don't print the number with commas.
- 1 means group the digits in the integer part of the number into groups of three and separate the groups by commas.
- Bit 5: 1 means fill the leading spaces in the field with asterisks ("*")
- Bit 4: 1 means output the number with a floating dollar sign ("$")
- Bit 3: 1 means print the sign of a positive number as a plus sign ("+") instead of a space
- Bit 2: 1 means print the sign of the number after the number
- Bit 1: Unused
- Bit 0:
- 1 means print the number in floating point notation i.e. "e notation". If this bit is on, the comma specification (bit 6) is ignored.
- 0 means print the number in fixed point notation. Numbers > 1e16 cannot be printed in fixed point notation.
- Register B: The number of places in the field to the left of the decimal point (B does not include the decimal point)
- Register C: The number of places in the field to the right of the decimal point (C includes the decimal point)
- Note 1: B and C do not include the 4 positions for the exponent. If bit 0 is on FOUT assumes b+c <= 24 (decimal)
- Note 2: If the number is too big to fit in the field, a percent sign ("%") is printed and the field is extended to hold the number.
According to other sources: Conversion routine. Converts the value from ACCumulator to an ASCII string delimited with a zero byte. The number type can be any of Integer, single or double-precision. After execution HL will be pointing to the start of the string. ACCumulator and ARG (a/k/a REG 2) are destroyed by the process.
To use a ROM call to convert a number to a string of digits, and to display the latter on the video screen starting at the current cursor position, store the number in 4121H-4122H (if it's an integer), or in 4121H-4124H (if it's single precision), or in 411DH-4124H (if it's double precision). Then store the variable type (2, 4, or 8, respectively) in 40AFH. Call 0FBDH and then call the WRITE MESSAGE routine at 28A7H.
- NOTE 1: The subroutine at 28A7H is a general program for displaying a string of characters and updating the cursor position. The string to be displayed must be terminated by a zero byte, and the HL Register Pair must contain the address of the first character of the string before 28A7H is called. (The routine at 0FBDH effects this setup automatically.)
- NOTE 2: DISK SYSTEM CAUTION: The subroutine at 28A7H has two exits to DISK BASIC, with RAM transfer points at 41C1H and 41D0H. To use this routine safely, either be certain that DISK BASIC is in place or have your assembly language program fill locations 41C1H and 41D0H with RET's (C9H), before calling the routine.
0FBDFOUT
XOR AAF
Zero Register A so that the format is set for free output
0FBEH-0FC0H - FLOATING to ASCII Conversion Routine- "PUFOUT"
This routine converts a single or double precision number in the ACCumulator to its ASCII equivalent. The ASCII value is stored at the buffer pointed to by the HL Register Pair. As the value is converted from binary to ASCII, it is formatted as it would be if a PRINT USING statement had been invoked. The format modes that can be specified are selected by loading the following values into the A, B, and C registers as follows:
- A=0 means do not edit; this is a binary to ASCII conversion
- A=X means edit as follows: Bit 7=1 means edit the value, Bit 6=Print commas every third digit, Bit 5=Include leading asterisks, Bit 4=Print a leading $, Bit 3=Sign Follows Value, and Bit 1=Exponential Notation
- B = The number of digits to the left of the decimal point.
- C = The number of digits after the decimal point.
Note: If you wanted to convert any integer/single/double into its character string, store the variable in 4121H-4122H for integer, 4121H-4124H for single, or in 411DH-4124H for double. Then load 40AFH with a 2, 4, or 8 depending on whether that variable was integer, single, or double. Then call 0FBDH. Upon return, the character string is stored in 4130H and on, ending with a 00H.
0FBE-0FC0PUFOUT
Save the formt specification in Register A and put a space for positive numbers into the buffer and loads HL with the starting address of the input buffer
0FC1-0FC2
AND 08HE6 08
Turn off some bits so we can check the value of Register A to see if a plus sign is required to be included for positive numbers
0FC3-0FC4
If a plus sign is NOT required to be added to the ASCII output string, then Jump to 0FC7H
0FC5-0FC6
LD (HL),2BHLD (HL),"+" 36 2B
If we are here, then it is required, so put a into the buffer pointed to by Register Pair HL
0FC7FOUT1
EX DE,HLEB
Load Register Pair DE with the value of the buffer pointer (held in Register Pair HL)
0FC8-0FCA
Go determine the value of the sign for the current value in the ACCumulator
0FCB
EX DE,HLEB
Restore the buffer pointer back to HL
0FCC-0FCE
If the P FLAG is set then we have a negative number, so we need to negate it by JUMPing to FOUT2
0FCF-0FD0
LD (HL),2DHLD (HL),"-" 36 2D
Save a minus sign (-) at the location of the buffer pointer in Register Pair HL
0FD1
PUSH BCC5
Save the field length specifications held in B and C to the STACK
0FD2
PUSH HLE5
Save the buffer pointer to the STACK
0FD3-0FD5
GOSUB to 097BH to convert the negative value in the ACCumulator to its positive equivalent
0FD6
POP HLE1
Restore the buffer pointer from the STACK into HL
0FD7
POP BCC1
Restore the field length specifications from the STACK into B and C
0FD8
OR HB4
Turn off the Z FLAG. This relies on the fact that FBUFR is never on page 0
0FD9FOUT2
INC HL23
Increment the buffer pointer in Register Pair HL to where the next character will be placed
0FDA-0FDB
LD (HL),30H36 30
Save an ASCII zero (0) at the location of the input buffer pointer in Register Pair HL EITHER because a "0" will ultimately go there (if we are processing in free format) OR to to reserve a space fro a floating dollar sign (if we are processing in fixed format)
0FDC-0FDE
LD A,(40D8H)LD A,(TEMP3) 3A D8 40
Load Register A with the format specification (held in a temporary storage location)
0FDF
LD D,A57
Preserve the format specification into Register D
0FE0
RLA17
Move the "free format" or "fixed format" bit into the Carry flag
0FE1-0FE3
LD A,(40AFH)LD A,(VALTYP) 3A AF 40
Since VNEG may have changed VALTYP, re-fetch it (as -32768 is and integer but 32768 is single-precision).
0FE4-0FE6
The comment in the original source says to JUMP to FOUTFX because "the man wants fixed formatted output here to print numbers in free format"
0FE7-0FE9
If the Z FLAG is set, then JUMP to FOUTZR to finish it up
0FEA-0FEB
CP 04HFE 04
Check to see if the current value in the ACCumulator is single or double precision
0FEC-0FEE
If the current value in the ACCumulator is single or double precision JUMP to FOUFRV
0FEF-0FF1
LD BC,0000H01 00 00
If we are here (and didn't jump away) then we are dealing with an INTEGER. First, set the decimal point counter and comma counter to ZERO
0FF2-0FF4
Call the INTEGER TO ASCII routine at 1232F to convert the integer in the ACCumulator to ASCII and stores the ASCII string in the buffer pointed to in HL. We then fall through to FOUTZS
This routine will zero suppress the digits in FBUFFR and asterisk fill and zero suppress if necessary.
0FF5-0FF7FOUTZS
LD HL,4130HLD HL,FBUFFR+1 21 30 41
Load Register Pair HL with the starting address of the buffer, which will hold the SIGN
0FF8
LD B,(HL)46
Load Register B with the sign (i.e., the character at the location of the buffer pointer in Register Pair HL)
0FF9-0FFA
LD C,20HLD C," " 0E 20
Load Register C with a SPACE
0FFB-0FFD
LD A,(40D8H)LD A,(TEMP3) 3A D8 40
Load Register A with format specifications
0FFE
LD E,A5F
Put the format specifications into Register E
0FFF-1000
AND 20HAND 0010 0000 E6 20
MASK the format specifications (by AND against 0010 0000) to see an asterisk fill is required
1001-1002
If we do NOT need to do an asterisk fill in the ASCII string, JUMP to FOTZS1.
1003
LD A,B78
If we're here, then we do need to do the asterisk fill, so first lets see what the sign was. Load Register A with the character at the location of the input buffer pointer in Register B
1004
CP CB9
Check to see if the character at the location of the input buffer pointer in Register A is a SPACE . The Z FLAG will be set if it was a SPACE
1005-1006
LD C,2AHLD C,"*" 0E 2A
Load Register C with a the fill character, which, in this case, will be a
1007-1008
If the character at the location of the input buffer pointer in Register A isn't SPACE then JUMP to FOTS1 to change the SPACE where the sign would be into a .
1009
LD B,C41
Load Register B with the character in Register C
1001-1002
If we do NOT need to do an asterisk fill in the ASCII string, JUMP to FOTZS1.
1003
LD A,B78
If we're here, then we do need to do the asterisk fill, so first lets see what the sign was. Load Register A with the character at the location of the input buffer pointer in Register B
1004
CP CB9
Check to see if the character at the location of the input buffer pointer in Register A is a SPACE . The Z FLAG will be set if it was a SPACE
1005-1006
LD C,2AHLD C,"*" 0E 2A
Load Register C with a the fill character, which, in this case, will be a
1007-1008
If the character at the location of the input buffer pointer in Register A isn't SPACE then JUMP to FOTS1 to change the SPACE where the sign would be into a .
1009
LD B,C41
Load Register B with the character in Register C
100A ↳ FOTZS1
LD (HL),C71
Fill the zero or the sign with the filler character held in Register C at the location of the input buffer pointer in Register Pair HL
100B
RST 10HCHRGET D7
We need the next character from the buffer. Using CHRGET is, however, a RAM saving method since there is no SPACE to skip, so the RST 10H really just does INC HL and LD A,(HL)
100C-100D
If the character at the location of the input buffer pointer in Register Pair HL is the end of the input buffer character (00H) then we are done with the number. In this casse, we need to back up and put in a ZERO, so JUMP to FOTZS4. CHRGET would have set the ZERO FLAG on any 00H or : , but there are no : going to be found.
100E-100F
CP 45HCP "E" FE 45
Check to see if the character at the location of the input buffer pointer in Register A is an E
1010-1011
If the character is an E we need to put a 0 in the floating point nontation with the C format 0, so JUMP to FOTZS4 to put into that ZERO.
1012-1013
CP 44HCP "D" FE 44
Check to see if the character at the location of the input buffer pointer in Register A is a D
1014-1015
If the character is an D we need to put a 0 in the floating point nontation with the C format 0, so JUMP to FOTZS4 to put into that ZERO.
1016-1017
CP 30HCP "0" FE 30
Check to see if the character at the location of the input buffer pointer in Register A is a 0
1018-1019
If the character is a 0 then we need to suppress it, so JUMP to FOTZS1.
101A-101B
CP 2CHCP "," FE 2C
Check to see if the character at the location of the input buffer pointer in Register A is a ,
101C-101D
If the character is a , then we need to suppress it, so JUMP to FOTZS1.
101E-101F
CP 2EHCP "." FE 2E
Check to see if the character at the location of the input buffer pointer in Register A is a .
1020-1021
If we do not have a . , then JUMP to FOTZS2
1022FOTZS4
DEC HL2B
If we are here then we need to back up the string and put a 0 before it. First, step back one location in the string
1023-1024
LD (HL),30HLD (HL),"0" 36 30
Save a 0 at the location of the input buffer pointer in Register Pair HL
1025FOTZS2
LD A,E7B
Next we need to check to see if we need a floating dollar sign. First, load the format specs into Register A
1026-1027
AND 10HAND 0001 0000 E6 10
Check to see if a $ is to be included in the ASCII string
1028-1029
If the Z FLAG is set, then we don't have a dollar sign, so skip the next 2 instructions (which puts in a $ ) if a $ isn't to be included in the ASCII string
102A
DEC HL2B
Need to add a $ , so first we decrement the value of the input buffer pointer in Register Pair HL ...
102B-102C
LD (HL),24HLD (HL),"$" 36 24
... and then put a $ there
102DFOTZS3
LD A,E7B
Next we need to check to see if we need a trailing sign. First, load the format specs into Register A
102E-102F
AND 04HAND 0000 0100 E6 04
Turn off every bit except Bit 2 (by ANDing against 00000100). If Bit 2 was on, then NZ will be set. If Bit 2 was off, then Z will be set. So this checks to see if the sign is to follow the ASCII string
1030
RET NZC0
If the sign isn't to follow the ASCII string, then we are done so RETurn
1031
DEC HL2B
Decrement the value of the input buffer pointer in Register Pair HL
1032
LD (HL),B70
Save the sign (in Register B) to the location of the input buffer pointer in Register Pair HL
1033
RETC9
RETurn to CALLer
1034 - LEVEL II BASIC MATH ROUTINE- "FOUINI"
Initially set up the format specs and put in a SPACE for the sign of a positive number. This routine gets called by the FLOATING to ASCII Conversion Routine (at 0FBEH) and by the BINARY to ASCII Conversion Routine (at 0FAFH)
1034-1036FOUINI
LD (40D8H),ALD (TEMP3),A 32 D8 40
Save the format specification (in Register A) to 40D8H.
Note: 40D8H-40D9H holds the temporary storage location
1037-1039
LD HL,4130HLD HL,FBUFFR+1 21 30 41
Set up a pointer into FBUFFR, starting at FBUFFR+1 just in case the number will overflow its field, in which case there is still room in FBUFFR for the % character.
103A-103B
LD (HL)," "36 20
Save a SPACE at the location of the input buffer pointer in Register Pair HL
103C
RETC9
RETurn to CALLer
103D - LEVEL II BASIC MATH ROUTINE- "FOUFRV"
This routine gets called by the FLOATING to ASCII Conversion Routine (0FBEH-0FC0H) if the value being converted is either Single Precision or Double Precision. This will print a single or double precision number in free format
103D-103EFOUFRV
CP 05HFE 05
Company Register A against 05H and if A < 05H, set the C FLAG. With this, the CARRY FLAG will be set if we are dealing with a double precision number.
103F
PUSH HLE5
Save the pointer to the buffer (held in Register Pair HL) to the STACK
OK, this is fun. The next instructions are supposed to set Register D to be the counter for the number of digits to display. There is no agreement on what the next two instructions do:
"Microsoft BASIC Decoded & Other Mysteries" says it turns 04 (SP) and 08 (SP) into 08 (SP) and 10 (DP) into 09 (SP) and 0B (DP)
"Model III ROM Commented" says it turns D into 07 (SP) and 17 (DP)
The original ROM Source Code comment says it turns D into 04 to 06 (SP) and 10 to 20 (DP)
1040-1041
SBC A,00HDE 00
Adjust the value of the number type in Register A. It will be 04H if SINGLE PRECISION and it will be 08H if DOUBLE precision
1042
RLA17
Multiply the value of the number type in Register A by two, so now A will be 08H if SINGLE precision and 0AH if DOUBLE precision
1043
LD D,A57
Load Register D with the adjusted value of the number type in Register A
1044
INC D14
Bump the value of the number type in Register D (so D will be 09H if SINGLE precision and 0BH if DOUBLE precision)
1045-1047
Go scale (normalize) the current value in ACCumulator so that all the significant digits will be in the integer portion (i.e., 99,999 <= X <= 999,999). Returns wihth A being the number of times the DOUBLE precision value was scaled up or down
1048-104A
LD BC,0300H01 00 03
Load Register B to be the decimal point count of 3 (as we will assume it will come in E Notation), and Register C to be the comma count (currently 0).
104B
ADD A,D82
Test to see if we are going to actually need E Notation by first adding the value in Register D to the value in Register A
104C-104E
If D is less than .01 then we will need E Notation, so JUMP to FOFRS1
104F
INC D14
Now we need to see if the number is too big. Bump the value in Register D
1050
CP DBA
Compare the bumped Register D to Register A
1051-1052
If the number is too big (i.e., greater than 10^D-1), JUMP to FOFRS1
1053
INC A3C
If we are here, then we are able to display the number in fixed point notation, so we must bump the number of decimal point count
1054
LD B,A47
Load Register B with the decimal point count (stored in Register A)
1055-1056
LD A,02H3E 02
Set up for fixed point output. Fixed point notation has no exponent, so loading Register A with a two so that the next instruction will turn A (which is tracking the exponent) to 0.
1057-1058FOFRS1
SUB A,02HD6 02
Compute the exponent value (which will be a zero if we were passing through), so now D-2 will be added to it
1059
POP HLE1
Get the pointer to the string buffer from the STACK and put it in Register Pair HL
105A
PUSH AFF5
Save the exponent value (currently in Register A) to the STACK
105B-105D
GOSUB to FOUTED to test to see if the number is .01 < number < .1 for purposes of putting a comma or decimal point in the input buffer if necessary
105E-105F
LD (HL),30HLD (HL),"0" 36 30
If the number is within that range, then add a 0 at the location of the buffer pointer in Register Pair HL
1060-1062
If there was no scaling, GOSUB to 09C9H to bump HL and return
1063-1065
Next we need to convert the number to decimal digits by a GOSUB to FOUTCV which will convert the binary value in ACCumulator to ASCII, the result being stored in the input buffer pointer
The FOFRS2 routine will suppress trailing zeroes.
1066FOFRS2
DEC HL2B
Backspace to the last character by decrementing the value of the input buffer pointer in Register Pair HL
1067
LD A,(HL)7E
Fetch the last character (at the location of the input buffer pointer in Register Pair HL)
1068-1069
CP 30HCP "0" FE 30
Check to see if the value in Register A is a 0
106A-106B
If it is a zero, then we want to suppress it, so loop back to FOFRS2 to decrement again and keep suppressing ending zeroes.
At this point, all trailing zeroes are now gone and HL points to the last non-zero character.
106C-106D
CP 2EHCP "." FE 2E
Check to see if the last character in the buffer (now that all ending zeroes have been supressed) is is a .
106E-1070
If its NOT a decimal point, GOSUB to bump the value of the input buffer pointer in Register Pair HL. Otherwise, HL is now sitting at the decimal point to suppress that character too.
1071
POP AFF1
Restore the exponent from the STACK into Register A
1072-10731
If the exponent is zero then we are done, so jump to 1093H. Otherwise, pass down to FOFLDN.
1074 - LEVEL II BASIC MATH ROUTINE- "FOFLDN"
This routine will put the exponent and a D or E into the buffer. On entry, Register A holds the exponent and it is assumed that all FLAGs are set correctly.
1074FOFLDN
PUSH AFF5
Save the exponent (stored in A) to the STACK
1075
RST 20HGETYPE E7
Determine the precision by checking the value of the current number type flag. In this case, this is a really cool trick. The purpose is to load a bit into the CARRY flag if we are going to display an E instead of a D. We start off with 1/2 of the ascii value for the "D", then, in 1 instruction, multiply it by 2 and add in the carry bit. So if the CARRY FLAG is off, then it is a "D" and if the CARRY FLAG is on, then it is an "E"
1076-1077
LD A,22H3E 22
Load Register A with the starting value for a D or E character. In this case, A is set for 1/2 of the ASCII code for D
1078
ADC A,A8F
Multiply the value of the character in Register A by two and add in the value of the Carry flag from the number type flag test. This will result with A it being a D if the value is SINGLE precision and an E if the value is DOUBLE precision
1079
LD (HL),A77
Save the exponent designation (the D or E in Register A) at the location of the input buffer pointer in Register Pair HL
107A
INC HL23
Bump the value of the buffer pointer in Register Pair HL, which is the first position of the exponent in the buffer
107B
POP AFF1
Get the value of the exponent from the STACK and put it in Register A
107C-107D
LD (HL),2BHLD (HL),"+" 36 2B
Save a + at the location of the input buffer pointer in Register Pair HL. This is done to save bytes. Instead of testing for + or - and then putting in the appropriate character, a + is put in, and then it is overwritten if a - should be there.
107E-1080
If the exponent is positive, then the + we just put into the buffer (and HL is still pointing to that location) is good, so skip the next 3 instructions (by jumping to 1085H) if the exponent is positive
1081-1082
LD (HL),2DHLD (HL),"-" 36 2D
Save a - (which is 2DH) at the location of the input buffer pointer in Register Pair HL, thus overwriting the initially placed + in that same location
1083
CPL2F
If we are here then we have a negative exponent (or we would have jumped to 1085H back in 107EH), so convert the negative exponent to positive by reversing the value of the exponent in Register A
1084
INC A3C
We also need to bump the value of the exponent in Register A by 1 when switching from negative to positive. We then pass through and rejoin where we would have jumped if the number had been positive.
1085 - LEVEL II BASIC MATH ROUTINE- "FOUCE1" and "FOUCE2"
This routine will calculate the two digit exponent.
1085-1086FOUCE1
LD B,2FHLD B,"0"-1 06 2F
At this point, the exponent is positive. Next step is to load Register B with a 0 minus one. This is because the next instruction, which is the top of a loop, bumps it by one.
1087FOUCE2
INC B04
Top of a loop. Bump the value of the ASCII character in Register B. This is the start of a 3 Opcode routine to divide by 10 using compound subtraction
1088-1089
SUB A,0AHD6 0A
Subtract ten from the value of the exponent in Register A
108A-108B
Loop until the value of the exponent in Register A is less than ten. B holds the quotient (e.g., the number of times the subtraction had to occur to get to a remainder less than 10)
108C-108D
ADD A,3AHC6 3A
Since A is holding the remainder of the 'divide-by-10' routine above, add 3AH to it so that it will be an ASCII digit + 10
108E
INC HL23
Bump the value of the buffer pointer in Register Pair HL
108F
LD (HL),B70
Save the ASCII character in Register B (which is the first digit of the exponent in ASCII - the 10's digit) at the location of the input buffer pointer in Register Pair HL
1090
INC HL23
Bump the value of the buffer pointer in Register Pair HL
1091
LD (HL),A77
Save the value of the ASCII character in Register A (which is the second digit of the exponent in ASCII - the 1's digit) at the location of the input buffer pointer in Register Pair HL
1092FOUTZR
INC HL23
Bump the value of the buffer pointer in Register Pair HL
1093 - LEVEL II BASIC MATH ROUTINE- "FOUTDN"
This routine will print a free format zero.
1093-1094FOUTDN
LD (HL),00H36 00
Save an end of the ASCII string character (designated as 00H) at the location of the input buffer pointer in Register Pair HL
1095
EX DE,HLEB
Since the FFXFLV routine will need the buffer pointer in DE instead of HL, swap those registers
1096-1098
LD HL,4130HLD HL,FBUFFR+1 21 30 41
Load Register Pair HL with the starting address of the buffer pointer.
Note: 4130H-4149H holds an internal print buffer
1099
RETC9
DONE! RETurn to CALLer
109A- LEVEL II BASIC MATH ROUTINE- "FOUTFX"
This routine will print a number in fixed format.
109AFOUTFX
INC HL23
Bump the value of the buffer pointer in Register Pair HL
109B
PUSH BCC5
Save the field length specifiers (B has the number of # 's before the current vale of the input buffer pointer and C has the number of #'s after) to the STACK
109C-109D
CP 04HFE 04
Check to see if the current number type in ACCumulator is single or double precision
109E
LD A,D7A
Load Register A with the format specifiers (held in Register D)
109F-10A1
If the current value in ACCumulator is either single precision or double precision then JUMP away to FOUFXV. If its an integer we will pass through.
10A2
RRA1F
Rotate Register A so that we can check to see if this has to be printed in floating format or not. RRA rotates Register A right one bit, with Bit 0 going to CARRY and CARRY going to Bit 7.
10A3-10A5
If we need to print it in floating point (exponential) notation, JUMP TO FFXIFL.
If we are here then we are going to print an integer in fixed format/fixed point notation.
10A6-10A8
LD BC,0603H01 03 06
Load Register B to a decimal counte of 6 and Load Register C with a comma count of 3
10A9-10AB
Go check to see if commas are needed. If no comma is needed, set C to zero
10AC
POP DED1
Restore the field lengths (the number of #'s to the left and right of the decimal point) from the STACK into Register DE
10AD
LD A,D7A
Load Register A with the number of digits requested to the left of the decimal point in Register D
10AE-10AF
SUB A,05HD6 05
Since the maximim number of digits allowed for an integer to the left of the decimal point is 5, subtract 5 from the number of digits to the left of the decimal point requested. This will test to see if we have to print extra spaces because the field is too big.
10B0-10B2
If the field is too big, and we have to print extra spaces, we GOSUB to FOTZER to put in zeroes which will later be converted to SPACE by FOUTZS
10B3-10B5
Convert the number to decimal digits by GOSUBing to the INTEGER TO ASCII routine at 1232F (which converts the integer in ACCumulator to ASCII and stores the ASCII string in the buffer pointed to in HL)
10B6FOUTTD
LD A,E7B
Next we need to test to see if we need a decimal point. First, load Register A with the number of digits to the right of the decimal point requested (which is stored in Register E)
10B7
OR AB7
Check to see if there are any digits to the right of the decimal point requested and set the status flags accordingly
10B8-10BA
If the Z FLAG is set, then we do NOT need a decimal point, and need to backspace over it, so GOSUB to DCXHRT to decrement the value of the buffer pointer in Register Pair HL
10BB
DEC A3D
Next we need to test to see how many trailing zeroes we need to print. Decrement the number of digits to the right of the decimal point in Register A.
10BC-10BE
If the POSITIVE flag is set, then print the trailing zeroes via GOSUB to 1269H
10BF - LEVEL II BASIC MATH ROUTINE- "FOUTTS"
This routine will finish up the printing of a fixed format number.
10BFFOUTTS
PUSH HLE5
Save the current buffer pointer (stored in Register Pair HL) to the STACK. We then pss through to the FOUTTS routine to finish up the number.
10C0-10C2
Go edit the ASCII string in the input buffer to suppress any zeroes, if needed.
10C3
POP HLE1
Get the saved buffer pointer value from the STACK and put it in Register Pair HL
10C4-10C5
If the Z FLAG is set, then we do NOT have a trailing sign, so we JUMP away to 10C8H
10C6
LD (HL),B70
So now we know a sign does follow the value so we save sign (held in Register B) at the location of the buffer pointer in Register Pair HL
10C7
INC HL23
Bump the value of the input buffer pointer in Register Pair HL
10C8-10C9FFXIX1
LD (HL),00H36 00
Terminate the buffer by saving an end of the ASCII string character (=00H) at the location of the input buffer pointer in Register Pair HL
Now we need to check to see if the fixed format/fixed point number overflowed its field length. The location if the decimal point needs to be in TEMP2.
10CA-10CC
LD HL,412FHLD HL,FBUFFR 21 2F 41
Load Register Pair HL with the starting address of the input buffer pointer (which is 412FH) minus 1 (because the first instruction of the following common code is add 1 to HL)
10CDFOUBE1
INC HL23
Bump the value of the buffer pointer in Register Pair HL
10CE-10D0FOUBE5
LD A,(40F3H)LD A,(TEMP2) 3A F3 40
Load Register A with the LSB of the address of the decimal point for the ASCII string. Why just the LSB? FBUFFR is only 35 bytes long, so we only need to check the LSB to see if the field is big enough.
10D1
SUB A,L95
First, subtract the LSB of the input buffer pointer address in Register L from the value in Register A to see how much space we have taken up
10D2
SUB A,D92
Next, set the flags by subtract the number of digits to the left of the decimal point in Register D from the adjusted value in Register A to determine if we have taken the right amount of space. Z FLAG will mean we did!
10D3
RET ZC8
If we have taken the right amount of space, then we are done, so we RETurn
10D4
LD A,(HL)7E
If we are here, then we took too much space. How do we know it is too much instead of just "different"? Well, we started checking from the beginning of the buffer, and the field must be small enough to fit into the buffer. With this, we need to fetch the next character from the buffer into Register A
10D5-10D6
CP 20HCP " " FE 20
Check to see if the character at the location of the buffer pointer in Register A is a space, meaning we can just ignore the character to make the field shorter
10D7-10D8
If it is a space, then LOOP back to FOUBE1 to ignore it
10D9-10DA
CP 2AHCP "*" FE 2A
Check to see if the character at the location of the input buffer pointer in Register A is a , meaning we can just ignore the character to make the field shorter
10DD
DEC HL2B
Since we want to ignore 's we decrement the value of the input buffer pointer in Register Pair HL so it will get re-tested
10DE
PUSH HLE5
Save the value of the buffer pointer in Register Pair HL to the STACK
10DF - LEVEL II BASIC MATH ROUTINE- "FOUBE2"
In this routine, we check to see if we can ignore the leading zero before a decimal point. We can do this if if we see the following: (in order)
| +,- | a sign (either "-" or "+") | [optional] |
| $ | a dollar sign | [optional] |
| 0 | a zero | [mandatory] |
| . | a decimal point | [mandatory] |
| 0-9 | another digit | [mandatory] |
If we see a leading zero, it must be the one before a decimal point or else FOUTZS would have akready suppressed it. In that case, we just
INC HL over the character following the zero, and not have to check for the decimal point explicitly.
10DFFOUBE2
PUSH AFF5
Save the the current character (which is the value in Register Pair AF) to the STACK. This also saves the ZERO FLAG.
10E0-10E2
LD BC,10DFHLD BC,FOUBE2 01 DF 10
Load Register Pair BC with the return address for use in case we have a - , a + , or a $
10E3
PUSH BCC5
Save the return address in Register Pair BC to the STACK
10E4
RST 10HCHRGET D7
Since we need to bump the current input buffer pointer in Register Pair HL until it points to the next character, call the EXAMINE NEXT SYMBOL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
10E5-10E6
CP 2DHCP "-" FE 2D
Check to see if the character at the location of the input buffer pointer in Register A is a -
10E7
RET ZC8
Return (to 10DFH) if the character at the location of the input buffer pointer in Register A is a -
10E8-10E9
CP 2BHCP "+" FE 2B
Check to see if the character at the location of the input buffer pointer in Register A is a +
10EA
RET ZC8
Return (to 10DFH) if the character at the location of the input buffer pointer in Register A is a +
10EB-10EC
CP 24HCP "$" FE 24
Check to see if the character at the location of the input buffer pointer in Register A is a $
10ED
RET ZC8
Return (to 10DFH) if the character at the location of the input buffer pointer in Register A is a $
10EE
POP BCC1
We don't need a shortcut to jump to 10DFH anymore, so let's get rid of the now unneeded return address from the STACK
10EF-10F0
CP 30HCP "0" FE 30
Check to see if the character at the location of the input buffer pointer in Register A is a 0
10F1-10F2
If the character at the location of the input buffer pointer in Register A isn't a 0 then we can no longer just get rid of the characters, so JUMP to FOUBE4 to continue
10F3
INC HL23
Bump the value of the input buffer pointer in Register Pair HL so that we skip over the decimal point to the next character
10F4
RST 10HCHRGET D7
Since we need to bump the current input buffer pointer in Register Pair HL until it points to the next character, call the EXAMINE NEXT SYMBOL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
10F5-10F6
If the character after the decimal point is not a digit then we can't shorten the field anymore, so JUMP to FOUBE4
10F7
DEC HL2B
If we didn't jump away, then we can shorten the field by one, so DECrement the value of the buffer pointer in Register Pair HL to backspace
10F8
LD BC,772BH01 2B 77
Z-80 Trick! The byte at this memory location, 01H, is there to turn the real instruction that follows in 10F9H into a harmless LD BC,xxxx. This way, if you are processing straight down in order, it skips the next command at 10F9H (in this case a DEC HL ) because it wasn't a command, it was a hex number to be loaded into BC! Instead, if you jump to 10F9H, you skip this byte and it is an DEC HL
10F9 - LEVEL II BASIC MATH ROUTINE- "FOUBE3"
If we can get rid of the zero, we put the characters on the STACK back into the buffer one position in front of where they originally were.
Note that the maximum number of STACK levels this uses is three -- one for the last entry flag, one for a possible sign, and one for a possible dollar sign.
We don't have to worry about the first character being in the buffer twice because the pointer when FOUT exits will be pointing to the second occurance.
10F9FOUBE3
DEC HL2B
If passing through, this instruction won't get executed. If JUMPed to, decrement the value of the buffer pointer in Register Pair HL (we needed that Z-80 trick to avoid a double backspace if passing through)
10FA
LD (HL),A77
If passing through, this instruction won't get executed. If JUMPed to, save the character in Register A at the location of the input buffer pointer in Register Pair HL
10FB
POP AFF1
Get the character from the STACK and put it in Register Pair AF
10FC-10FD
If the Z FLAG is set, then we LOOP back to FOUBE3 to put the character back into the buffer
10FE
POP BCC1
Restore the buffer pointer from the top of the STACK into Register Pair BC
10FF-1101
LOOP back to 10CEH to see if the field is NOW small enough.
1102 - LEVEL II BASIC MATH ROUTINE- "FOUBE4"
If the number is too big for the field, we wind up here to deal with that.
1102FOUBE4
POP AFF1
Restore the character from the STACK and put it in Register Pair AF
1103-1104
If the Z FLAG is set, then LOOP back 1 instruction to leave the number in the buffer alone
1105
POP HLE1
Get the starting address of the field from the STACK and put it in Register Pair HL. This will be the pointer to the beginning of the number - 1
1106-1107
LD (HL),25HLD (HL),"%" 36 25
Show that we have overflowed the field by putting a % character at the front.
1108
RETC9
All done! RETurn to CALLer
1109 - LEVEL II BASIC MATH ROUTINE- "FOUFXV"
This is where the PRINT USING routine will print a single or double precision number in a fixed format
1109FOUFXV
PUSH HLE5
Save the buffer pointer in Register Pair HL to the STACK
110A
RRA1F
Rotate Register A so that the "fixed notation" or "floating notation" flag bit moves into the CARRY FLAG for testing. RRA rotates Register A right one bit, with Bit 0 going to CARRY and CARRY going to Bit 7.
110B-110D
If the CARRY FLAG was set, then we know we are printing the number in "E" notation, so JUMP to FFXFLV
110E-110F
If the Z FLAG was set, the we have a SINGLE PRECISION number to print, so JUMP to FFXSFC to do that
If we are here, then we are printing a DOUBLE PRECISION number in fixed format/fixed point notation
1110-1112
LD DE,1384HLD DE,FFXDXM 11 84 13
Load Register Pair DE with the address of the DOUBLE PRECISION value to be compared to the current value in ACCumulator. Register Pair DE points to a double precision constant equal to 1D16
1113-1115
Since we can't print a number which is greater than 10^16 in fixed format, GOSUB to compare the double precision constant pointed to by Register Pair DE (which is 1Dl6) to the double precision value in ACCumulator
1116-1117
LD D,10H16 10
Load Register D with the maximum length of a double precision value (which is 16 in decimal)
1118-111A
If the M FLAG is set, then the number in the ACCumulator is small enough to print (i.e., less than or equal to 1Dl6), so JUMP to 1132H
111B - LEVEL II BASIC MATH ROUTINE- "FFXSDO"
This routine will print a number which is greaster than 10^16 in free format with a percent sign
111BFFXSDO
POP HLE1
Get the current buffer pointer from the STACK and put it in Register Pair HL
111C
POP BCC1
Get the field specifier from the STACK and put it in Register Pair BC, resulting in B containing the number of # 's before and C containing the number of # 's after
111D-111F
Print the number in free format via a GOSUB to FOUT (which will convert a double precision value in ACCumulator to an ASCII string)
1120
DEC HL2B
Decrement the input buffer pointer in Register Pair HL to point in front of the number
1121-1122
LD (HL),25HLD (HL),"%" 36 25
Save a % character at the location of the input buffer pointer in Register Pair HL
1123
RETC9
All done! RETurn to CALLer
1124 - LEVEL II BASIC MATH ROUTINE- "FFXSFX"
This routine will print a SINGLE PRECISION number in fixed format/fixed point notation
1124-1126FFXSFX
LD BC,B60EH01 0E B6
Load Register Pair BC/DE with 1E16
1127-1129
LD DE,1BCAH11 CA 1B
Register Pairs BC and DE now hold a single precision constant equal to 1x10^16
112A-112C
Call the SINGLE PRECISION COMPARISON routine at routine at 0A0CH which algebraically compares the single precision value in BC/DE to the single precision value ACCumulator.
The results are stored in A as follows:
| If ACCumulator = BCDE | A=00 |
| If ACCumulator > BCDE | A=01 |
| If ACCumulator < BCDE | A=FF |
112D-112F
If the P FLAG is set then the number is too big, so we need to JUMP to FFXSDO to print it in free format with a % overflow symbol
1130-1131
LD D,06H16 06
Now we know that the SINGLE precision value in ACCumulator is less than 1x10^16. Load Register D with the maximum length of a single precision value (which is 6) and then fall through to the FFXSDC routine
1124 - LEVEL II BASIC MATH ROUTINE- "FFXSDC"
This routine will print a SINGLE PRECISION or DOUBLE PRECISION number in fixed format/fixed point notation
1132-1134 ↳ FFXSDC
GOSUB to SIGN to see if we have a ZERO in the ACCumulator
1135-1137
If we do NOT have a ZERO, then GOSUB to FOUTNV to normalize the number so that all digits to be printed are located in the initeger part
1138
POP HLE1
Get the buffer pointer from the STACK and put it in Register Pair HL
1139
POP BCC1
Get the value from the STACK and put it in Register Pair BC, resulting in B containing the number of # 's before and C containing the number of # 's after
113A-113C
If the exponent is negative, JUMP to FFXXVS to handle that
This routine will print a number that has no fractional digits
113D
PUSH BCC5
Save the value in Register Pair BC (B was the number of # 's before and C is the number of # 's after) to the STACK
113E
LD E,A5F
Load Register E with the exponent
If the field length is higher than the number of characters we actually have, we are going to need to put in that number of leading zeroes.
113F
LD A,B78
Load Register A with the number of digits before the decimal point requested
1140
SUB A,D92
Subtract the maximum length for the current number type in Register D (which is 6) from the number of digits requested in Register A
1141
SUB A,E93
Subtract the number of times the current value in ACCumulator was divided in Register E from the adjusted value in Register A
1142-1144
If B-D-E is still POSITIVE, then we have to fill with some zeroes so GOSUB to 1269H to put leading zeros into the input buffer if necessary
1145-1147
Next, set up the decimal point and comma counts via a GOSUB to DOUTCD
1148-114A
Then, convert the number to decimal digits via a GOSUB to FOUTCV to convert the integer portion of the current value in ACCumulator to an ASCII string
114B
OR EB3
Merge in the number of digits after the number, if the field is big enough of course.
114C-114E
If there are number to be put there (i.e., merging in E leaves a number greater than Zero), then GOSUB to FOTZEC to put trailing zeros into the input buffer if necessary
114F
OR EB3
Check to see if commas or the decimal point is needed
1150-1152
Go put commas and the decimal point into the input buffer if necessary
1153
POP DED1
Retrieve the field length specs from the STACK and put it in Register Pair DE
1154-1156
Jump to 10B6H to check the size, run zero suppression, and convert the fractional portion of the number to ASCII to finish up
1157 - LEVEL II BASIC MATH ROUTINE- "FFXXVS"
This routine will print a SINGLE PRECISION or DOUBLE PREVISION number that has fractional digits
1157FFXXVS
LD E,A5F
Preserve the exponent into Register E
1158
LD A,C79
Prepare to divide by 10 the right number of times so that the result will be rounded correctly and have the correct number of significant digits. First, load Register A with the number of digits requested to the right of the decimal point
1159
OR AB7
Check to see if any digits to the right of the decimal point was requested
115A-115C
Go decrement the number of digits requested to the right of the decimal point if necessary
115D
ADD A,E83
Add the number of times the current value was multiplied in Register E to the number of digits to the right of the decimal point requested in Register A
115E-1160
If the value in ACCumulator must be scaled down then skip the next instruction, as we want a ZERO FLAG only if the result was not negative
1161
XOR AAF
Zero Register A
1162FFXXV8
PUSH BCC5
Save the field specifications held in Register Pair BC (B was the number of # 's before and C is the number of # 's after) to the STACK
1163
PUSH AFF5
Save the the scale count (held in Register Pair AF) to the STACK
1164-1166FFXXV2
Top of a divide loop. GOSUB to 0F18H to divide the value in ACCumulator by ten, A times, if necessary
1167-1169
Loop until the value in ACCumulator is properly adjusted. When this is done, A will hold the number of times it was divided by 10
116A
POP BCC1
Get the original scale count from the STACK and put it in Register Pair BC
116B
LD A,E7B
We now need to test as to whether the number has integer digits or not. First, load Register A with the number of times the value in ACCumulator was multiplied in Register E
116C
SUB A,B90
Subtract the value in Register B from the value in Register A
116D
POP BCC1
Get the value from the STACK and put it in Register Pair BC, resulting in B containing the number of # 's before and C containing the number of # 's after
116E
LD E,A5F
Calculate the number of decimal places before the number ends by first loading Register E with the adjusted scale factor value in Register A ...
116F
ADD A,D82
... and then adding the length of the maximum size for the current value in Register D to the adjusted scale factor value in Register A. This will set the sign flag
1170
LD A,B78
Load Register A with the number of # 's before (stored in B)
1171-1173
Jump to 117FH if there are no digits to the left of the decimal point
This routine will print numbers with integer digits, and will print some leading zeroes if the field is bigger than the number of digits we need to print.
1174
SUB A,D92
We now know there are leading digits so, subtract the maximum length for the current value in Register D (6 for SINGLE precision and 10 for DOUBLE precision) from the adjusted value in Register A
1175
SUB A,E93
Then, subtract the adjusted scale value in Register E from the adjusted value in Register A
1176-1178
If that subtraction leads to a positive number, go put leading zeros into the input buffer
1179
PUSH BCC5
Save the field specs held in Register Pair BC (B was the number of # 's before and C is the number of # 's after) to the STACK
117A-117C
GOSUB to set up BC for decimal point and comma counters
117D-117E
Jump to 1190H to convert the digits before the decimal point and trim the number
117F - LEVEL II BASIC MATH ROUTINE- "FFXXV3"
This routine will print a number without integer digits.
117F-1181FFXXV3
Go put leading zeros (as needed) into the input buffer
1182
LD A,C79
Load Register A with the number of bytes requested to the right of the decimal point (in Register C) because C is about to get wiped
1183-1185
GOSUB to 1294H to put a decimal point into the input buffer
1186
LD C,A4F
Reload Register C with the number of digits requested to the right of the decimal point in Register A
1187
XOR AAF
Next we need to calculate how many zeroes to put between the decimal point and the first digit, so start by zeroing Register A
1188
SUB A,D92
Then - subtract the maximum length for the current value in Register D from the value in Register A
1189
SUB A,E93
Then - subtract the value in Register E from the adjusted value in Register A
118A-118C
GOSUB to put that many zeroes into the buffer
118D
PUSH BCC5
Save the value in Register Pair BC (B is the exponent and C is the number of # 's after) to the STACK
118E
LD B,A47
Load Register B (i.e., the decimal place count) with the value in Register A (which is 0)
118F
LD C,A4F
Load Register C (i..e, the comma count) with the value in Register A (which is 0)
1190-1192FFXXV6
GOSUB to 12A4H to convert the integer portion of the SINGLE precision value in ACCumulator to an ASCII string. These will be the decimal digits.
1193
POP BCC1
Get the number of # 's before and number of # 's after and put it back in Register Pair BC
1194
OR CB1
Check to see if we need to print any zeroes after the last digit (i.e., if there are any digits to the right of the decimal point requested) and set the status accordingly
1195-1196
If the NZ FLAG is set, then there are digits to the right of the decimal point to fill, so JUMP to 119AH to do that
1197-1199
LD HL,(40F3H)LD HL,(TEMP2) 2A F3 40
Now we know that there are no digits to the right of the decimal point. Load Register Pair HL with the position of the decimal point (which is stored in 40F3H).
Note: 40F3H-40F4H is a temporary storage location
119A - LEVEL II BASIC MATH ROUTINE- "FFXXV7"
This routine will print trailing zeroes.
119AFFXXV7
ADD A,E83
Add the value in Register E to the value in Register A to get the number of digits before the decimal point
119B
DEC A3D
Decrement the adjusted value in Register A
119C-119E
If dropping A by 1 still results in a positive number, GOSUB 1269H to put that number of zeros into the input buffer
119F
LD D,B50
Load Register D with the number of digits to the left of the decimal point requested (from Register B)
11A0-11A2
Jump to 10BFH to finish up
11A3 - LEVEL II BASIC MATH ROUTINE- "FFXIFL"
This routine will print an integer in fixed format/floating point notation.
11A3FFXIFL
PUSH HLE5
Save the current position of the buffer (in Register Pair HL) to the STACK
11A4
PUSH DED5
Generally save Register Pair DE to be POPped after the CALL. DE currently holds the format specs
11A5-11A7
GOSUB 0ACCH to convert the integer value in ACCumulator to a SINGLE precision value
11A8
POP DED1
Restore DE from the STACK
11A9
XOR AAF
Zero Register A, clear the status flags. This will denote to the next routine that we are printing a number as a SINGLE PRECISION number, and then fall into the FFXFLV routine
11AA - LEVEL II BASIC MATH ROUTINE- "FFXFLV"
This routine will print a SINGLE or DOUBLE PRECISION number in fixed format/floating point notation.
11AA-11ACFFXFLV
If we have a SINGLE PRECISION number (because the Z FLAG is set), Jump to 11B0H to set the flags appropriately
11AD-11AE
LD E,10H1E 10
We know we have a DOUBLE PRECISION so load Register E with the maximum length of a double precision value (which is 16)
11AF-11B2
LD BC,1E06H01 1E 06
Z-80 Trick! If passing through then this just modifies the Register Pair BC. However, if JUMPing to 11B0, a LD E,06H occurs, changing E
11B0-11B1FFXSFL
LD E,06H1E 06
Load Register E with the maximum length of a single precision value (which is 6)
11B2-11B4
GOSUB 0955H to check to see if we have a zero in the ACCumulator
11B5
SCF37
Set the Carry flag to determine if we are printing a zero or not. This works because FOUTNV exits with the NC FLAG set
11B6-11B8
If we do not have a zero, then we need to normalize the number so that all digits to be printed are in the integer portion, so GOSUB to 1201H to scale the current value in ACCumulator
11B9
POP HLE1
Get the buffer position from the STACK and put it in Register Pair HL
11BA
POP BCC1
Get the number of # 's before and the number of # 's after from the STACK and put it in Register Pair BC
11BB
PUSH AFF5
Save the exponent in Register Pair AF to the STACK
11BC
LD A,C79
We need to calculate how many significant digits we must print, so load Register A with the number of digits to the right of the decimal point requested (stored in Register C)
11BD
OR AB7
Set the status so we can see if there are any digits to the right of the decimal point requested through a zero register
11BE
PUSH AFF5
Save the original trailing digit count (in Register Pair AF) to the STACK
11BF-11C1
If the trail count is not zero, then GOSUB to 0F16H to decrement the number of digits requested to the right of the decimal point in Register A
11C2
ADD A,B80
Add the number of digits requested for the left of the decimal point in Register B to the number of digits requested to the right of the decimal point in Register A
11C3
LD C,A4F
Load Register C with the total digit count (held in Register A)
11C4
LD A,D7A
Load Register A with the value of the edit flag in Register D
11C5-11C6
AND 04HAND 0000 0100 E6 04
Check to see if the sign follows the ASCII string (i.e., is a "trailing" sign)
11C7-11C8
CP 01HFE 01
Set the Carry flag according to the sign following the ASCII string test (it will be No Carry if a sign follows, and will be CARRY if A=0)
11C9
SBC A,A9F
If we have a trailing sign, this will set Register D to 0. Otherwise, D will be FFH if we don't have a trailing sign.
11CA
LD D,A57
Load Register D with those results
11CB
ADD A,C81
Add the value in Register C to the value in Register A so as to set the number of significant digits to print
11CC
LD C,A4F
Load Register C with the adjusted value in Register A
11CD
SUB A,E93
If the number of significant digits to print is less than E, then we have to get rid of some numbers! Subtract the value in Register E from the adjusted value in Register A so that A will now contain the number of times to divide by 10
11CE
PUSH AFF5
Save the divisor count (from Register Pair AF) to the STACK. This is the result of the comparison of the number of significant digits and the number of digits we will actually print.
11CF
PUSH BCC5
Save the "B" field spec and the number of significant digits (from Register Pair BC) to the STACK
11D0-11D2FFXLV1
GOSUB 0F18H to divide the current value in ACCumulator by ten, Register A number of times
11D3-11D5
Loop back 1 instruction (divide by 10) until the division has been completed
11D6
POP BCC1
Retrieve the "B" field spec and the number of significant digits from the STACK back into Register Pair BC
11D7
POP AFF1
Get the number of trailing zeroes to print from the STACK and put it in Register Pair A
11D8
PUSH BCC5
Save the "B" field spec and the number of significant digits (from Register Pair BC) to the STACK
11D9
PUSH AFF5
Save the number of trailing zeroes to print to the STACK
11DA-11DC
Skip the next instruction (i.e., jump to 11DEH) if there are any trailing zeroes
11DD
XOR AAF
Zero Register A and all status flags
11DEFFXLV3
CPL2F
Make the trailing zero count posivite by inverting the value in Register A
11DF
INC A3C
Bump the value in Register A so that it will be positive
11E0
ADD A,B80
Set the decimal place count by adding the number of digits requested to the left of the decimal point in Register B to the adjusted value in Register A
11E1
INC A3C
Bump the adjusted value in Register A
11E2
ADD A,D82
Take into account if the sign is trailing by adding the value of the maximum length for the current number type in Register D (6 for single precision, 16 fo double precision) to the adjusted value in Register A
11E3
LD B,A47
Copy Register A into Register B so that B holds the number of digits before the decimal point
11E4-11E5
LD C,00H0E 00
Set the comma count to zero by loading Register C with zero (so that there are no commas)
11E6-11E8
GOSUB to 12A4H to convert the current value in ACCumulator to decimal digits
11E9
POP AFF1
Get the number of #'s before from the STACK and put it in Register Pair AF
11EA-11EC
GOSUB 1271H to put zeros into the trailing input buffer
11ED
POP BCC1
Get the number of #'s before and the number of # 's after from the STACK and put it in Register Pair BC
11EE
POP AFF1
Get the C count (numbers before the decimal point) from the STACK and put it in Register Pair A and restore the FLAGS
11EF-11F1
If C = 0 then the last character was a decimal point, so ignore it via a GOSUB to 092FH to decrement the input buffer pointer in Register Pair HL if there are none
11F2
POP AFF1
Get the exponent back from from the STACK and put it in Register Pair AF
11F3-11F4
If the number is zero, then the exponent is zero, so JUMP to 11F8H (to add the exponent) if the carry flag was set
11F5
ADD A,E83
Otherwise, we need to scale the number - so first add the value in Register E to the value in Register A
11F6
SUB A,B90
Subtract the number of digits to the left of the decimal point requested in Register B from the adjusted value in Register A
11F7
SUB A,D92
Subtract the value in Register D from the value in Register A to get the size of the exponent
11F8FFXLV2
PUSH BCC5
Save the "B" field spec to the STACK
11F9-11FB
Put the exponent into the buffer via a GOSUB to 1074H to figure the value of the exponent for the current value in ACCumulator
11FC
EX DE,HLEB
Swap DE and HL so that the pointer to the end of the buffer is put into Register Pair HL just in case we have a trailing sign we need to add.
11FD
POP DED1
Restore the "B" field spec into Register D in case we need to put on a trailing sign.
11FE-1200
Jump to 10BFH to put on the trailing sign and finish up
1201 - Test the magnitude of SP and DP numbers, and clear the times the value was scaled- "FOUTNV"
This routine will scale (normalize) the number in the accumulator so that all the digits are in the integer part (i.e., between 99,999 and 999,999). The signed base 10 exponent is returned in Register A. Registers D and E are unchanged.
1201FOUTNV
PUSH DED5
Save the value in Register Pair DE to the STACK. We are going to pop this back at the end of the routine.
1202
XOR AAF
Zero Register A, which will be the exponent
1203
PUSH AFF5
Save the exponent in Register Pair A to the STACK
1204
RST 20HGETYPE E7
We need to check the value of the current number type flag, so we call the TEST DATA MODE routine at RST 20H.
NOTE: The RST 20H routine determines the type of the current value in ACCumulator and returns a combination of STATUS flags and unique numeric values in the A Register according to the data mode flag (40AFH). The results are returned as follows:
- Integer = NZ/C/M/E and A is -1
- String = Z/C/P/E and A is 0
- Single Precision = NZ/C/P/O and A is 1
- and Double Precision is NZ/NC/P/E and A is 5.
1205-1207
If that test shows we have a SINGLE PRECISION number (through getting a Parity-Odd flag), jump to 1222H to handle. Otherwise, pass through
1208-120AFORBIG
LD A,(4124H)LD A,(FAC) 3A 24 41
At this point we know we have a DOUBLE precision value. Load Register A with the value of the exponent for the double precision value in ACCumulator
120B-120C
CP 91HFE 91
Check to see if the double precision value in ACCumulator uses is less than 1D5 (i.e., the integer portion of the double precision value)
120D-120F
If the double precision value in ACCumulator is not less than 1D5, then ship over the following multiplcation code and go to FOUNDB.
1210-1212
LD DE,1364HLD DE,TENTEN 11 64 13
Load Register Pair DE with 1D10
1213-1215
LD HL,4127HLD HL,ARGLO 21 27 41
In praration for VMOVE and DMULT, point HL to REG2
1216-1218
GOSUB to 09D3H to move the double precision constant into REG2
1219-121B
GOSUB to 0DA1H to call the DOUBLE PRECISION MULTIPLY routine at 0DA1H (which multiplies the double precision value in ACCumulator by the value in REG 2. The product is left in ACCumulator)
121C
POP AFF1
Retrieve the original exponent from the STACK into Register A
121D-121E
SUB A,0AHD6 0A
Subtract ten from the value in Register A to do a proper offset for an exponent
121F
PUSH AFF5
Save the adjusted exponent (held in Register A) to the STACK
1220-1221
Force it to be bigger via a JUMP to 1208H so as to loop until the integer portion exceeds 2e16
1222 - LEVEL II BASIC MATH ROUTINE- "FOUNDB"
There is a big bug in this routine which was fixed in v1.2 of the ROM. The fixing of that bug caused a renumbering from 1228H-124CH. The numbering here will show both.
1222-1224FOUNDB
Check to see if the number in the ACCumulator is too big or too small via a GOSUB to 124FH to compare the current value in ACCumulator to 999999.5
1225FOUNV1
RST 20HGETYPE E7
In order to determine if the ACCumulator is big enough, we need to know what kind of value we have in the ACCumulator so call the TEST DATA MODE routine at RST 20H.
NOTE: The RST 20H routine determines the type of the current value in ACCumulator and returns a combination of STATUS flags and unique numeric values in the A Register according to the data mode flag (40AFH). The results are returned as follows:
- Integer = NZ/C/M/E and A is -1
- String = Z/C/P/E and A is 0
- Single Precision = NZ/C/P/O and A is 1
- and Double Precision is NZ/NC/P/E and A is 5.
1226-1228
If that test shows we have a DOUBLE PRECISION or a STRING, jump to 1234H
1226-1228
In ROM 1.2 this is a big bug fix. Now if the shows we do NOT have a STRING, jump to 1233H
The next two instructions load BCDE with 99999.95 so as to check to see if the number in FAC is too big.
1229-122B
1228-122A
LD BC,9143H01 43 91
Load Register Pair BC with the exponent and the MSB of a single precision constant
122C-122E
122B-122D
LD DE,4FF9H11 F9 4F
Load Register Pair DE with the NMSB and the LSB of a single precision constant. Register Pairs BC and DE are now equal to a single precision constant of 99,999.945
122F-1231
122E-1230
GOSUB to routine at 0A0CH which algebraically compares the single precision value in BC/DE to the single precision value ACCumulator.
The results are stored in A as follows:
| If ACCumulator = BCDE | A=00 |
| If ACCumulator > BCDE | A=01 |
| If ACCumulator < BCDE | A=FF |
1232-1233
Jump down two instructions to 123AH to test the results of the comparison
1231-1232
Jump down two instructions to 123AH to test the results of the comparison
1234-1236FOUNV4
1233-1235
LD DE,136CHLD DE,FOUTDL 11 6C 13
Load Register Pair DE with the starting address of a double precision constant equal to 999,999,999,999,999.95
1237-1239
1236-1238
Go compare the double precision constant pointed to by Register Pair DE to the double precision value in ACCumulator to see if the number is still too small
123A-123CFOUNV5
1239-123B
If the number isn't too small anymore then we are done so JUMP to 124CH
1239-123BFOUNV5
If the number isn't too small anymore then we are done so JUMP to 124BH
123D
123C
POP AFF1
If we are here then the number is still too small so we will need to multiply it by 10. Get the value of the scaled counter from the STACK and put it in Register Pair AF
123E-1240
123D-123F
GOSUB to 0F0BH to multiply the current value in ACCumulator by ten
1241
1240
PUSH AFF5
Save the exponent value (the negative of the number of times the value was multiplied) in Register Pair AF to the STACK.
1242-1243
1241-1242
Keep looping back to see if the number is big enough (i.e., between 999,999 and 99,999)
1244
1243
POP AFF1
At this point, the ACCumulator is too big. First, fetch the exponent (i.e., the scaled count) from the STACK and put it in Register A
1245-1247
1244-1246
GOSUB to 0F18H to divide the current value in ACCumulator by ten
1248
1247
PUSH AFF5
Save the exponent to the STACK. A is the count of the number of times it was divided
1249-124B
1248-124A
We need to see if the ACCumulator is small enough so GOSUB to 124FH to loop until the value in ACCumulator is < 999,999
124CFOUNV3
124B
POP AFF1
At this point, we are done scaling, so restore the exponent into Register A. A = + times divided or - times multiplied
124D
124C
POP DED1
Restore DE from where it was preserved at the top of this routine
N/A
124D
OR A
In ROM v1.2 sets the status flags. This also realigns the memory addresses from changes to v1.2 ROM
124E
RETC9
RETurn to CALLer
124F - LEVEL II BASIC MATH ROUTINE- "FOUNVC"
This routine will see if the number in the ACCumulator is small enough yet
124FFOUNVC
RST 20HGETYPE E7
We need to check the value of the current number type flag, so we call the TEST DATA MODE routine at RST 20H.
NOTE: The RST 20H routine determines the type of the current value in ACCumulator and returns a combination of STATUS flags and unique numeric values in the A Register according to the data mode flag (40AFH). The results are returned as follows:
- Integer = NZ/C/M/E and A is -1
- String = Z/C/P/E and A is 0
- Single Precision = NZ/C/P/O and A is 1
- and Double Precision is NZ/NC/P/E and A is 5.
1250-1252
If that test shows we have a DOUBLE PRECISION number, jump to 125EH
The next two instructions load BCDE with 999999.5 to see if the number in the FAC is too large.
1253-1255
LD BC,9474H01 74 94
Now that we know we have a single precision number, load Register Pair BC with the exponent and the MSB of a single precision constant
1256-1258
LD DE,23F8H11 F8 23
Load Register Pair DE with the NMSB and the LSB of a single precision constant. Register Pairs BC and DE are now equal to a single precision constant of 999,999.5
1259-125B
Call the SINGLE PRECISION COMPARISON routine at routine at 0A0CH which algebraically compares the single precision value in BC/DE to the single precision value ACCumulator.
The results are stored in A as follows:
| If ACCumulator = BCDE | A=00 |
| If ACCumulator > BCDE | A=01 |
| If ACCumulator < BCDE | A=FF |
125C-125D
Jump to 1264H to test the result of the comparison
125E-1260FONVC1
LD DE,1374HLD DE,FOUTDU 11 74 13
If we are here, then we have a DOUBLE PRECISION number to deal with, so start by loading Register Pair DE with the starting address of a double precision constant equal to 9,999,999,999,999,999.5
1261-1263
Check to see if the number is too big via a GOSUB to 0A49H to compare the double precision constant pointed to by Register Pair DE to the double precision value in ACCumulator
1264FONVC2
POP HLE1
Get the return address from the STACK and put it in Register Pair HL so we can go to 1244H
1265-1267
If the P FLAG is set, then the number is still too big (i.e., the number in the ACCumulator has more than 6 digits in the integer portion), so JUMP to 1244H
1265-1267
In ROM v1.2 the ROM addresses had moved 1 byte
1268
JP (HL)E9
If the number isn't too big, then just RETurn by JUMPing to (HL)
1269H - LEVEL II BASIC MATH ROUTINE- "FOTZER"
This routine puts leading zeroes into the input buffer. The count is held in Register A and it can be zero, but the Z FLAG needs to be set in that case. Only (HL) and Register A are affected.
1269FOTZER
OR AB7
This is the entry point from FFXXV3 where the flags have not yet been set, so set the flags, particularly the Z FLAG
126AFOTZR1
RET ZC8
Top of a loop. If the number of 0's we need to display is zero, then just RETurn
126B
DEC A3D
Decrement the value in Register A to show that an ASCII zero was moved to the print buffer
126C-126D
LD (HL),30HLD (HL),"0" 36 30
Save a 0 at the location of the input buffer pointer in Register Pair HL
126E
INC HL23
Bump the input buffer pointer in Register Pair HL
126F-1270
Jump back to 126AH until the number in Register A of ASCII zeroes were moved
1271 - LEVEL II BASIC MATH ROUTINE- "FOTZNC"
This routine will put zeroes in the buffer along with commans or a decimal point in the middle. The count is held in Register A and it can be zero, but the Z FLAG needs to be set in that case. Registers B (decimal point count) and C (comma count) are updated accordingly. Everything but DE is affected.
1271-1272FOTZNC
So long as we are adding zeroes, Jump to 1277H
1273FOTZRC
RET ZC8
Top of a loop. If there are no more zeroes to add, RETurn
1274-1276
Check to see if we need to insert a comma or a decimal prior to the zero at the current positiuon via a GOSUB to FOUTED
1277-1278FOTZEC
LD (HL),30HLD (HL),"0" 36 30
Save a 0 at the location of the input buffer pointer in Register Pair HL
1279
INC HL23
Bump the input buffer pointer in Register Pair HL
127A
DEC A3D
Decrement the counter of trailing zeroes to add in Register A
127B-127C
Loop back and keep looping until the number of zeroes to add is 0.
127D - LEVEL II BASIC MATH ROUTINE- "FOUTCD"
This routine will put a possible comma count into Register C and will zero Register C if we are not using commas in the specification.
127DFOUTCD
LD A,E7B
The next bunch of math is to set up the decimal point count. First, load Register A with the value in Register E so that A holds the decimal point countcount of the times the value was scaled up or down
127E
ADD A,D82
Add the number of digits to print (from Register D) to the value in Register A
127F
INC A3C
Bump the adjusted value in Register A so now A holds the number of digits before the decimal point
1280
LD B,A47
Load Register B with the leading digit count (from Register A)
1281
INC A3C
Next, we are going to set up the comma count. First bump the value in Register A so not A holds the leading digits + 2
1282-1283FOTCD1
SUB A,03HD6 03
Subtract three from the adjusted value in Register A which, when combined with the next instruction as a loop, divides modulo 3
1284-1285
Loop back 1 instruction until the value in Register A is -1, -2, or -3
1286-1287
ADD A,05HC6 05
Add 5 (which is 3 back plus 2 more for scaling) to A to get a positive remainder. This will give 4, 3, or 2 as the comma count
1288
LD C,A4F
Save the possible comma count into Register A
1289-128BFOUICC
LD A,(40D8H)LD A,(TEMP3) 3A D8 40
Load Register A with the format specs from the temporary storage location
128C-128D
AND 40HAND 0100 0000 E6 40
Mask against 0100 0000 to isolate the comma bit to see if commas are requested
128E
RET NZC0
If the NZ FLAG is set then we are using commas, so just RETurn
128F
LD C,A4F
If we are here, then we aren't using commas, so Zero the comma counter in Register C
1290
RETC9
RETurn to CALLer
1291 - LEVEL II BASIC MATH ROUTINE- "FOUTED"
This routine will put decimal points and commas in their correct places. This subroutine should be called before the next digit is put in the buffer. Register B = the decimal point count and Register C = the comma count.
The counts tell how many more digits have to go in before the comma ;or decimal point go in.
The comma or decimal point then goes before the last digit in the count. For example, if the decimal point should come after the first digit, the decimal point count should be 2.
1291FOUTED
DEC B05
First we need to test to see if it is time to put in a decimal point. To do this, we DECrement the decimal point counter in Register B to see if the zero flag sets or not
1292-1293
If the decimal point position hasn't been reached then JUMP to FOUED1 to see if a comma needs to go there.
1294-1295FOUTDP
LD (HL),2EHLD (HL),"." 36 2E
If we are here, then the decimal point time has come. Save a decimal point at the location of the input buffer pointer in Register Pair HL
1296-1298
LD (40F3H),HLLD (TEMP2),HL 22 F3 40
Save the address of the decimal point position (held in Register Pair HL).
Note: 40F3H-40F4H is a temporary storage location
1299
INC HL23
Bump the buffer pointer in Register Pair HL
129A
LD C,B48
We just put in a decimal point, so we KNOW we don't need to put a comma here, so ZERO out the comma counter
129B
RETC9
RETurn to CALLer
129C - LEVEL II BASIC MATH ROUTINE- "FOUED1"
Part of the above routine, jumped here to test to see if a comma needs to be placed at (HL).
129CFOUED1
DEC C0D
First, we need to test to see if it is time to put in a comma by DECrementing the comma counter in Register C
129D
RET NZC0
If the NZ FLAG is set, then we are not putting in a comma, so RETurn
129E-129F
LD (HL),2CHLD (HL),"," 36 2C
If didn't jump out, then we need a comma here so put a comma (which is ASCII code 2CH) at the location of the input buffer pointer in Register Pair HL
12A0
INC HL23
Bump the input buffer pointer (to account for the new comma) in Register Pair HL
12A1-12A2
LD C,03H0E 03
Reset the comma counter by setting it to 3 (since commas come after units of 3 numbers)
12A3
RETC9
RETurn to CALLer
12A4 - LEVEL II BASIC MATH ROUTINE- "FOUTCV"
This routine will convert a SINGLE PRECISION or a DOUBLE PRECISION number that has been normalized to decimal digits. The decimal point count is in Register B and the comma count is in Register C. (HL) points to where the first digit will go. Routine will exit with A=0.
12A4FOUTCV
PUSH DED5
Generally preserve Register Pair DE. This will get POPped when the subroutine is done.
12A5
RST 20HGETYPE E7
We need to check the value of the current number type flag, so we call the TEST DATA MODE routine at RST 20H.
NOTE: The RST 20H routine determines the type of the current value in ACCumulator and returns a combination of STATUS flags and unique numeric values in the A Register according to the data mode flag (40AFH). The results are returned as follows:
- Integer = NZ/C/M/E and A is -1
- String = Z/C/P/E and A is 0
- Single Precision = NZ/C/P/O and A is 1
- and Double Precision is NZ/NC/P/E and A is 5.
12A6-12A8
If we have a single precision number (by the Parity Odd flag being set) JUMP to 12EAH to convert a SINGLE precision number into its INTEGER equivalent)
12A9
PUSH BCC5
Now that we know we have a DOUBLE PRECISION number, save decimal/comma count (in Register Pair BC) to the STACK
12AA
PUSH HLE5
Save the buffer address (in Register Pair HL) to the STACK
12AB-12AD
GOSUB to 09FCH to mmove the double precision value in ACCumulator to REG2
12AE-12B0
LD HL,137CHLD HL,DHALF 21 7C 13
Load Register Pair HL with the starting address of a double precision constant equal to 0.5D0
12B1-12B3
GOSUB to 09F7H to move 0.5D0 to the ACCumulator
12B4-12B6
Call the DOUBLE PRECISION ADD function (which adds the double precision value in REG 2 to the value in ACCumulator (which is the constant 0.5D0). Result is left in ACCumulator)
12B7
XOR AAF
Zero Register A and clear the status flags; particularly the CARRY FLAG
12B8-12BA
Isolate the integer part of the double precision number via a GOSUB to 0B7BH
12BB
POP HLE1
Restore the buffer address from the STACK and put it in Register Pair HL
12BC
POP BCC1
Restore the decimal and comma counters from the STACK and put it in Register Pair BC
12BD-12BF
LD DE,138CHLD DE,FODTBL 11 8C 13
Load Register Pair DE with the starting address of a series of double precision constants (i.e., a table of powers of 10 from 1.0x10E15 - 1.0x10E6) for the binary to ASCII conversion
12C0-12C1
LD A,0AH3E 0A
We are going to want to convert ten digits, so load Register A with the number of times to divide the double precision value in ACCumulator by a power of 10
Top of a loop to convert the next digit. It is executed "A" times.
12C2-12C4FOUCD1
Check to see if we need to put in a decimal point or a comma at the location pointed to by HL via a GOSUB to 1291H
12C5
PUSH BCC5
Save the count of digits before the decimal point and the count of digts after the decimal point (stored in Register Pair BC) to the STACK
12C6
PUSH AFF5
Save the number of digits to process / division count (stored in Register Pair A) to the STACK
12C7
PUSH HLE5
Save the current buffer address (stored in Register Pair HL) to the STACK
12C8
PUSH DED5
Save the address of the power of 10 table (stored in Register Pair DE) to the STACK
12C9-12CA
LD B,2FHLD B,"0"-1 06 2F
Load Register B (which will be the quotient in ASCII for each division) with the ASCII value for a zero character minus one since the loop which follows starts by INCrementing the value
12CBFOUCD2
INC B04
Top of a loop. Bump the ASCII value for the digit in Register B so as to start with ASCII "0"
12CC
POP HLE1
Get the address of the power of 10 table (i.e., the divisor) from the STACK and put it in Register Pair HL and
12CD
PUSH HLE5
.... put it right back into the STACK so that it can be restored during the loop
12CE-12D0
GOSUB to 0D48H to subtract the double precision value pointed to by Register Pair HL from the double precision value in REG l. This is to divide the current integer value by of a power of 10 starting at 10e15 working its way down to 10e6 in a loop until the remainder is less than the current power)
12D1-12D2
Jump back to do another subtraction and keep looping until the Carry flag gets set by the subtraction (meaning that the remainder is now less than the current power)
12D3
POP HLE1
If we are here because the C FLAG fired, then we have subtracted once too many times. So we need to un-subtract once. To do that we first need to get the address of the power table from the STACK and put it in Register Pair HL
12D4-12D6
GOSUB to 0D36H to add the double precision value pointed to by Register Pair HL (which is the table of powers of 10) to the double precision remainder in ACCumulator to make it a positive value. Return with the correct remainder in ACCumulator
12D7
EX DE,HLEB
Swap DE and HL so that th eopoert of ten pointer is now in DE.
12D8
POP HLE1
Get the current buffer address from the STACK and put it in Register Pair HL
12D9
LD (HL),B70
Save the ASCII value for the digit in Register B at the location of the input buffer pointer (stored in Register Pair HL)
12DA
INC HL23
Bump the buffer pointer in Register Pair HL since we have just put a digit there
12DB
POP AFF1
Get the loop counter back into Register A
12DC
POP BCC1
Get the decimal point and comma counter from the STACK and put it in Register Pair BC
12DD
DEC A3D
Decrement the loop counter value in Register A (we are going to loop 10 times)
12DE-12DF
Loop 10 times until the ASCII string has been figured
12E0
PUSH BCC5
At this point, we have finished printing the last digit, so now we want to convert the remaining digits using single precision routines (which are faster). First, save the decimal and comma counters (stored in Register Pair BC) to the STACK
12E1
PUSH HLE5
Save the input buffer pointer (stored in Register Pair HL) to the STACK
12E2-12E4
LD HL,411DHLD HL,DFACLO 21 1D 41
Point HL to the remaining digits for processing as a single precision number
12E5-12E7
Move the numbers that are left to ACCumulator via a GOSUB to MOVRM
12E8-12E9
Jump to 12F6H to convert that last half to ASCII
12EA - LEVEL II BASIC MATH ROUTINE- "FOUTCS"
This routine is to convert a SINGLE precision value to an INTEGER which will be the decimal digits. Divide the integer equivalent by 100,000 and 10,000. Use the code at 1335H to convert the last 1000 to ASCII.
12EAFOUTCS
PUSH BCC5
Save the decimal/comma count (in Register Pair BC) to the STACK
12EB
PUSH HLE5
Save the buffer pointer (stored in Register Pair HL) to the STACK
12EC-12EE
Round the number to the nearest integer via a GOSUB to 0708H which will add a single precision value of 0.5 to the single precision value in ACCumulator. The result is stored in BC/DE
12EF
INC A3C
When a number is positive and non-zero, a FADDH call to round will always exit with the HIGH ORDER of 0 in Register A. So we add 1 to force A to be non-zero.
12F0-12F2
GOSUB to 0AFBH to convert the positive single precision value in ACCumulator to an integer. The result is stored in C/D/E
12F3-12F5
Save the C/D/E number into the ACCumulator via a GOSUB to MOVFR
12F6FOUCDC
POP HLE1
Get the current buffer pointer value from the STACK and put it in Register Pair HL
12F7
POP BCC1
Get the decimal/comma count value from the STACK and put it in Register Pair BC
12F8
XOR AAF
Clear the CARRY FLAG, which is our flag to calculate two digits
12F9-12FB
LD DE,13D2HLD DE,FOSTBL 11 D2 13
Load Register Pair DE with the starting address for a series of integer values (in this case, 100,000) and then fall through to FOUCS1
12FC - LEVEL II BASIC MATH ROUTINE- "FOUCS1"
This routine is to calculate the next digit of the number.
12FCFOUCS1
CCF3F
Complement the Carry flag, which tracks when we are done with the division loop of 12FC-1327H
12FD-12FF
Check to see if we need to put a decimal point or a comma before the current number via GOSUB to FOUTED
1300
PUSH BCC5
Save the decimal and comma counter (stored in Register Pair BC) to the STACK
1301
PUSH AFF5
Save the carry flag (which acts as our digit count for the count of the number of times through this loop) to the STACK
1302
PUSH HLE5
Save the current buffer pointer value (stored in Register Pair HL) to the STACK
1303
PUSH DED5
Save the power of 10 table pointer (stored in Register Pair DE) to the STACK
1304-1306
Loads the SINGLE PRECISION value in ACCumulator into Register Pair BC/DE via A GOSUB to MOVRF.
1307
POP HLE1
Get the power of 10 table address (the integer value for 100,000) from the STACK and put it in Register Pair HL
1308-1309
LD B,2FHLD B,"0"-1 06 2F
Set B to be the next digit to print. Since the next step INCremenets B, we need to start off with B one too low.
130A - LEVEL II BASIC MATH ROUTINE- "FOUCS2"
This routine divides the integer portion of the current value by 100,000 using compound subtraction. The quotient is kept in Register B as an ASCII value.
130AFOUCS2
INC B04
Bump the ASCII value from the digit in Register B to increase the ASCII value from 0 and upward
130B
LD A,E7B
Load Register A with the Low Order/LSB of the single precision value in Register E
130C
SUB (HL)96
Subtract the value at the location of the memory pointer in Register Pair HL (the LSB of 100,000) from the value of the LSB of the single precision value in Register A
130D
LD E,A5F
Load Register E with the adjusted LSB of the single precision value in Register A
130E
INC HL23
Bump the value of the memory pointer in Register Pair HL to the next digit of 100,000
130F
LD A,D7A
Load Register A with the Middle Order/NMSB of the single precision value in Register D
1310
SBC A,(HL)9E
Subtract the value at the location of the memory pointer in Register Pair HL (the middle byte of 100,000) from the value of the NMSB of the single precision value in Register A
1311
LD D,A57
Load Register D with the adjusted NMSB of the single precision value in Register A
1312
INC HL23
Bump the value of the memory pointer in Register Pair HL to the MSB of 100,000
1313
LD A,C79
Load Register A with the High Order/MSB of the single precision value in Register C
1314
SBC A,(HL)9E
Subtract the value at the location of the memory pointer in Register Pair HL from the value of the MSB of 100,000 (a single precision value in Register A)
1315
LD C,A4F
Load Register C with the adjusted MSB of the single precision value in Register A
1316
DEC HL2B
Decrement the value of the memory pointer in Register Pair HL to the NMSB of 100,000
1317
DEC HL2B
Decrement the value of the memory pointer in Register Pair HL again, now to the LSB of 100,000
1318-1319
Loop until the ASCII value for the digit under 100,000 has been figured
131A-131C
We need to add 100,000 to C/D/E and make it positive so we GOSUB to 07B7H to add the value at the location of the memory pointer in Register Pair HL to the value in Register Pairs BC and DE
131D
INC HL23
Bump the value of the memory pointer in Register Pair HL to now point to the 10,000 constant
131E-1320
Save the remainder as a current value by GOSUB to 09B4H (which moves the SINGLE PRECISION value in DC/DE into ACCumulator)
1321
EX DE,HLEB
Load Register Pair DE with the address of the next value to divide the current value in ACCumulator by (which is the constant of 10,000)
1322
POP HLE1
Get the value of the memory pointer from the STACK and put it in Register Pair HL
1323
LD (HL),B70
Save the ASCII value for the digit in Register B at the location of the input buffer pointer in Register Pair HL
1324
INC HL23
Bump the value of the input buffer pointer in Register Pair HL
1325
POP AFF1
Get the carry flag from the STACK and put it in Register Pair AF
1326
POP BCC1
Get the value from the STACK and put it in Register Pair BC so it can be saved later
1327-1328
If the carry flag is set, then reset it and loop the dividing by 10,000 until the integer portion is found
1329
INC DE13
If we fall through to here, we have divided the integer part of the single precision variable by 100,000 and then by 10,000 with the remainder being positive and saved as the current value. With this we bump the value of the memory pointer in Register Pair DE
132A
INC DE13
and again bump the value of the memory pointer in Register Pair DE, so now DE points to the constant 1,000
132B-132C
LD A,04H3E 04
Load Register A with the number of digits for the ASCII string to be figured
132D-132E
Jump to 1335H to convert the remainder to 4 ASCII digits. Note that the CARRY FLAG will be off.
132F - This routine will convert an INTEGER to ASCII- "FOUTCI"
This routine converts an integer into decimal digits by dividing the integer portion of the current value by 100,000 using compound subtraction. The quotient is kept in Register B as an ASCII value and A=0 on exit.
132FFOUTCI
PUSH DED5
Generally preserve DE. This will be POPped just before the RETurn
1330-1332
LD DE,13D8HLD DE,FOITBL 11 D8 13
Load Register Pair DE with the starting address of the descending powers of 10 starting at 10,000
1333-1334
LD A,05H3E 05
Load Register A with the number of digits for the ASCII string to be built (i.e., 5 since the maximum positive integer is 32768)
1335-1337FOUCI1
Top of the big loop. Check to see if a decimal point or comma needs to be placed before the digit being processed via a GOSUB to FOUTED
1338
PUSH BCC5
Save the decimal and comma counter (stored in Register Pair BC) to the STACK
1339
PUSH AFF5
Save the number of digits-to-process counter (stored in Register A) to the STACK
133A
PUSH HLE5
Save the address of the power table (stored in Register Pair HL) to the STACK
133B
EX DE,HLEB
Load Register Pair HL with the starting address of the descending powers of 10 starting at 10,000 (stored in Register Pair DE)
133C
LD C,(HL)4E
Load Register C with the LSB for the power of 10 stored in Register Pair HL
133D
INC HL23
Bump the value of the memory pointer in Register Pair HL to be the MDB of the power of 10
133E
LD B,(HL)46
Load Register B with the MSB for the integer value at the location of the memory pointer in Register Pair HL
133F
PUSH BCC5
Save the integer value of the power of 10 in Register Pair BC to the STACK
1340
INC HL23
Bump the value of the memory pointer in Register Pair HL to the next value in the power of 10 table
1341
EX (SP),HLE3
Swap (SP) and HL so that the pointer to the power of 10 table is in the STACK and the power of ten is in HL
1342
EX DE,HLEB
Put the power of ten into DE
1343-1345
LD HL,(4121H)LD HL,(FACLO) 2A 21 41
Load Register Pair HL with the integer value in ACCumulator
1346-1347
LD B,2FHLD B,"0" - 1 06 2F
Since we are about to start a loop which starts with an INC, compensate by loading Register B with the ASCII value for a zero character minus one
This loop divides the current value by a power of 10 starting at 10,000 and working down to 10. The remainder frome ach division is added to the division and the sum becomes the dividend for the next division until done. The quotient is +2FH (which is the ASCII equivalent of a quotient).
1348FOUCI2
INC B04
Bump the ASCII value for the digit in Register B (so it starts at 0 and moves up each loop)
1349
LD A,L7D
Load Register A with the LSB of the integer value in Register L
134A
SUB E93
Subtract the value of the LSB of the integer value in Register E from the value of the LSB of the integer value in Register A
134B
LD L,A6F
Load Register L with the adjusted value of the LSB of the integer value in Register A
134C
LD A,H7C
Load Register A with the value of the MSB of the integer value in Register H
134D
SBC A,D9A
Subtract the MSB of the integer value in Register D from the value of the MSB of the integer value in Register A
134E
LD H,A67
Load Register H with the adjusted value of the MSB of the integer value in Register A
134F-1350
If the quotient (stored in HL) >= the current power of 10 (stored in DE) then we need to loop back to 1348H
1351
ADD HL,DE19
The problem with using the CARRY FLAG as a trigger is that it triggers once you have already gone too far. So we need to go back 1. To do this, add the remainder (stored as an integer in Register Pair DE) to the quotient (stored in Register Pair HL as an integer)
1352-1354
LD (4121H),HLLD (FACLO),HL 22 21 41
Save the integer remainder (stored in Register Pair HL) in ACCumulator
1355
POP DED1
Get the address of the next power of 10 from the STACK and put it in Register Pair DE
1356
POP HLE1
Get the memory pointer for the buffer from the STACK and put it in Register Pair HL
1357
LD (HL),B70
Save the ASCII value for the digit (from Register B that tracked the number of divisions) to the location of the output buffer pointer (stored in Register Pair HL)
1358
INC HL23
Bump the value of the buffer pointer in Register Pair HL since we just filled that spot with an ASCII value
1359
POP AFF1
Get the number of digits to convert (i.e., the digit counter) from the STACK and put it in A
135A
POP BCC1
Get the decimal/comma counts from the STACK and put it into Register Pair BC
135B
DEC A3D
Decrement the value of the counter in Register A (which is a countdown from 5)
135C-135D
If the counter of the number of digits (from 5) is still not zero, jump back to 1335H until all of the digits have been figured
135E-1360
So now all the digits have been calculated in ASCII, so GOSUB 1291H to put a decimal point or comma into the input buffer if necessary
1361
LD (HL),A77
Save a zero (the value in Register A which hit zero when the loop from 5 finished) to the input buffer, pointed to by Register Pair HL. Note that we do not advance HL, so we can overwrite this trailing zero if necessary.
1362
POP DED1
Get the value from the STACK (which was whatever value was in DE when this routine started) and put it in Register Pair DE
1363
RETC9
RETurn to CALLer with A=0
1364-136B - DOUBLE PRECISION CONSTANT STORAGE LOCATION- "TENTEN"
A double precision constant equal to 10000000000 is stored here
1364-136BTENTEN
00 00 00 00 F9 02 15 A2
136C-1373 - DOUBLE PRECISION CONSTANT STORAGE LOCATION- "FOUTDL"
A double precision constant equal to 999,999,999,999,999.95 is stored here
136C-1373FOUTDL
FD FF 9F 31 A9 5F 63 B2
1374-137B - DOUBLE PRECISION CONSTANT STORAGE LOCATION- "FOUTDU"
A double precision constant equal to 9,999,999,999,999,999.5 is stored here
1374-137BFOUTDU
FE FF 03 BF C9 1B 0E B6
137C-137F - DOUBLE PRECISION CONSTANT STORAGE LOCATION- "DHALF"
A double precision constant equal to 0.5D0 is stored here.
BYTE SAVING NOTE: Referencing 1380H, which is half-way through this double precision value of .5, results in a single precision value of 0.5
137C-137FDHALF
00 00 00 00
1380-1383 - DOUBLE PRECISION CONSTANT STORAGE LOCATION- "FHALF"
A double precision constant equal to 0.5E0 is stored here.
BYTE SAVING NOTE: Referencing 1380H, which is half-way through this double precision value of .5, results in a single precision value of 0.5
1380-1383FHALF
00 00 00 80
1384-138B - DOUBLE PRECISION CONSTANT STORAGE LOCATION- "FFXDXM"
A double precision constant equal to 1D16
1384-138BFFXDXM
00 00 04 BF C9 1B 0E B6
138C-13D1 - DOUBLE PRECISION INTEGER CONSTANT STORAGE LOCATION- "FODTBL"
138C-1392FODTBL
00 80 C6 A5 7E 8D 03
1D15
1393-1399
00 40 7A 10 F3 5A 00
1D14
139A-13A0
00 A0 72 4E 18 09 00
1D13
13A1-13A7
00 10 A5 D5 E8 00 00
1D12
13A1-13A7
00 10 A5 D5 E8 00 00
1D11
13A8-13AE
00 E8 76 48 17 00 00
1D10
13AF-13B5
00 E4 0B 54 02 00 00
1D9
13B6-13BC
00 CA 9A 3B 00 00 00
1D8
13BD-13C3
00 E1 F4 05 00 00 00
1D7
13C4-13CA
80 96 98 00 00 00 00
1D6
13CB-13D1
40 42 0F 00 00 00 00
1D5
13D2-13D9 - SINGLE PRECISION POWER OF TEN TABLE LOCATION- "FOSTBL
13D2-13D4FOSTBL
A0 86 01
1E5
13D8 - SINGLE PRECISION POWER OF TEN TABLE LOCATION- "FOITBL
13D8-13D9FOITBL
10 27
10,000
13E2-13E6 - LEVEL II BASIC MATH ROUTINE- "PSHNEG"
13E2-13E4PSHNEG
LD HL,0982HLD HL,NEG 21 82 09
Load Register Pair HL with the address of the routine for conversion of floating point numbers from negative to positive
13E5
EX (SP),HLE3
Exchange the value of that routines jump address to the STACK with the value of the return address in Register Pair HL
135E-1360
So now all the digits have been calculated in ASCII, so GOSUB 1291H to put a decimal point or comma into the input buffer if necessary
13E7-13F1 - LEVEL II BASIC SQR(n) - "SQR"
This routine computes the square root of any value in ACCumulator. It processes it by raising n to the power of 0.5. The root is left in ACCumulator as a single precision value. Single-precision values only should be used
13E7-13F1SQR
GOSUB 09A4 which moves the SINGLE PRECISION value in ACCumulator to the STACK (stored in LSB/MSB/Exponent order)
13EA-13EC
LD HL,1380HLD HL,FHALF 21 80 13
Load Register Pair HL with the starting address of a single precision constant equal to 0.5 (which will be the exponent)
13ED-13EF
GOSUB 09B1H (which moves a SINGLE PRECISION number pointed to by HL to ACCumulator)
13F0-13F1
Jump to the EXP(n) ROUTINE at 13F5H (which will be using a .5 exponent to do the square root) skipping 13F2H since the exponent is already single precision
13F2-1478H LEVEL II BASIC X to the Y Power (X^Y) ROUTINE - "FPWRQ"
A call to 13F2H raises the single precision value which has been saved to the STACK to the power specified in ACCumulator. The result will be returned in ACCumulator. The method of computation is e ** (y ln x).
13F2-13F4FPWRQ
Make sure that the exponent is single precision by GOSUB to 0AB1H which is the CONVERT TO SINGLE PRECISION routine at 0AB1H (which converts the contents of ACCumulator from integer or double precision into single precision)
13F5FPWRT
POP BCC1
Get the MSB of the single precision value from the STACK and put it in Register Pair BC
13F6
POP DED1
Get the NMSB and the LSB of the single precision value from the STACK and put it in Register Pair DE
13F7 - LEVEL II BASIC Exponentiation routine - "FPWR"
This routine handles the exponentiation routine of X^Y. To do so, first Y is checked for 0 and, if so, then the answer is simply 1. Then we check X for 0 and, if so, then the answer is simply 0.
If neither of those scenarios is the case, then must check to see if X is positive and, if not, check to see if Y is negative and if it is even or odd.
If Y is negative, the we negate it to avoid the LOG routine giving a ?FC ERROR when we call it.
If X is negative and Y is odd, the NEG routine is pushed to the STACK as the exit rouine so that the result will be negative.
The actual math here is X^Y = EXP(Y*LOG(X)).
13F7-13F9FPWR
First, check Y to see if Y is zero via a GOSUB 0955H to check the sign for the single precision value in ACCumulator (the exponent)
13FA
LD A,B78
Next, check to see if X is zero by first loading Register A with the MSB of the number to be raised (stored as a single precision value in Register B)
13FB-13FC
If it is zero then we already know our ansder which is, mathematically, a 1 so JUMP to the EXP(n) ROUTINE at 1439H
13FD-13FF
After knowing that X isn't 0, we must check the sign of Y. If it is positive, then JUMP to POSEXP to skip the next 2 opcodes (which check to see if zero is involved) if the exponent (the single precision value in ACCumulator) is positive
1400
OR AB7
Check to see if this is a ZERO raised to the minus power.
1401-1403
If it is 0 raised to a minus power, display a ?/0 ERROR message since the single precision value in ACCumulator is negative and the single precision value in Register Pairs BC and DE is equal to zero.
/0 ERROR entry point
1404POSEXP
OR AB7
ANOTHER check to see if the value to be raised (i.e., the single precision value in Register Pairs BC and DE) is equal to zero
1405-1407
If the value to be raised (i.e., the single precision value in Register Pairs BC and DE) is equal to zero, then we already know the result will be zero, so JUMP to ZERO0.
1408
PUSH DED5
At this point we know that none of the values are zero, and we are raising the number to a positive power. Save the value to be raised (the NMSB and the LSB of the single precision value in Register Pair DE) to the STACK
1409
PUSH BCC5
Save the exponent and the MSB of the single precision value in Register Pair BC to the STACK
140A
LD A,C79
Now we want to check the sign of X. First, load Register A with the value of the MSB of the single precision value to be raised (which is stored in Register C)
140B-140C
OR 7FHF6 7F
Turn the Z FLAG off by ORing against 7FH (0111 1111) in Register A
140D-140F
Load the Y (the power) into BC/DE by GOSUB to 09BF which loads the SINGLE PRECISION value in ACCumulator (the exponent) into Register Pair BC/DE
1410-1412
If X is positive, then jump down to FPWR1 as we have nothing advanced to process
1413
PUSH DED5
Otherwise, we need to do some more math. Save the Y value to the STACK first by saving the NMSB and the LSB of the exponent (the single precision value in Register Pair DE) to the STACK
1414
PUSH BCC5
and then Save the exponent and the LSB of the single precision value in Register Pair BC to the STACK
1415-1417
Check to see if the Y is an integer via a GOSUB to 0B40H to figure the integer portion of the exponent (i.e., the single precision value in ACCumulator) into A with the truncated floating point portion into ACCumulator
1418
POP BCC1
Restore the exponent and the MSB of the Y value from the STACK and put it in Register Pair BC
1419
POP DED1
Restore the NMSB and the LSB of the Y value from the STACK and put it in Register Pair DE
141A
PUSH AFF5
Save the LSB of the integer to the STACK for even and odd information
141B-141D
Make sure we have an integer by GOSUBing to FCOMP which will compare the original exponent to the truncated one by GOSUB to routine at 0A0CH which algebraically compares the single precision value in BC/DE to the single precision value ACCumulator.
The results are stored in A as follows:
| If ACCumulator = BCDE | A=00 |
| If ACCumulator > BCDE | A=01 |
| If ACCumulator < BCDE | A=FF |
141E
POP HLE1
Get the exponent as an integer from the STACK and put it in Register H. This will help us determine if it is even or odd.
141F
LD A,H7C
Load Register A with the exponent as an integer (as stored in Register H)
1420
RRA1F
Rotate that exponent right by one, so we can tell if it is even or odd. If the exponent (as an integer) is odd, set the CARRY FLAG. RRA rotates Register A right one bit, with Bit 0 going to CARRY and CARRY going to Bit 7.
1421FPWR1
POP HLE1
Prepare to get the X back into the ACCumulator by fetching the number from the top of the STACK into Register Pair HL
1422-1424
LD (4123H),HLLD (FAC-1),HL 22 23 41
Save the HIGH ORDERs of X to the ACCumulator
1425
POP HLE1
Get the LOW ORDERS of X from the STACK and put it in Register Pair HL
1426-1428
LD (4121H),HLLD (FACLO),HL 22 21 41
Save the rest of the exponent (i.e., as stored in Register Pair HL as the NMSB and the LSB of the single precision value) in ACCumulator
1429-142B
If the exponent is odd then we need to negate the final result, so GOSUB to 13E2H to PUSH the address of the NEG routine into the STACK
142C-142E
If the exponent is an integer and the base is negative, GOSUB to 0983H to invert the value of the exponent
142F
PUSH DED5
Save the NMSB and the LSB of the Y/exponent (i.e., the single precision value in Register Pair DE) to the STACK
1430
PUSH BCC5
Save the MSB of the Y/exponent (i.e., the single precision value in Register Pair BC) to the STACK
1431-1433
Now we want to compute EXP(Y*LOG(X)) so we CALL the LOG(N) routine at 0809H (which computes the natural log (base E) of the single precision value in ACCumulator. The result is returned as a single precision value in ACCumulator. Can give an ILLEGAL FUNCTION CALL erro if a negative base is raised to a power with a fraction)
1434
POP BCC1
Get the exponent and the MSB of the single precision value from the STACK and put it in Register Pair BC
1435
POP DED1
Get the NMSB and the LSB of the single precision from the STACK and put it in Register Pair DE
1436-1438
We need to multiply the ln(value) * the exponent so we have to GOSUB to 0847H to SINGLE PRECISION MULTIPLY routine (which multiplies the current value in ACCumulator by the value in (BC/DE). The product is left in ACCumulator
1439 - LEVEL II ROM EXP ROUTINE.
Single-precision only. (ACCumulator = EXP(REG1)).
To process this function we first save the original argument and multiply the ACCumulator by log2(e). The result of that is then used to determine if we will get overflow, since exp(x)=2^(x*log2(e)) where log2(e)=log(e) base 2.
We then save the integer part of this to scale the answer at the end, since 2^y=2^int(y)*2^(y-int(y)) and 2^int(y) is easy to compute.
So in the end we compute 2^(x*log2(e)-int(x*log2(e))) by p(ln(2)*(int(x*log2(e))+1)-x) where p is an approximation polynomial.
The result is then scaled by the power of 2 we previously saved.
A call to 1439H raises E (natural base) to the value in ACCumulator which must be a single precision value. The result will be returned in ACCumulator as a single precision number.
1439-143BEXP
Save the argument via a GOSUB to 09A4 to move the SINGLE PRECISION value in ACCumulator (the exponent) to the STACK (stored in LSB/MSB/Exponent order)
143C-143E
LD BC,8138H01 38 81
Next we want to do a LOG(E) in base 2, so load Register Pair BC with the exponent and MSB of a single precision constant
143F-1441
LD DE,AA3BH11 3B AA
Load Register Pair DE with the NMSB and the LSB of a single precision constant. Register Pairs BC and DE are now equal to a single precision constant of 1.442695 (which is approximately 2 + ln 2)
1442-1444
We next want to calculate INT(ARG/LN(2)) = INT(ARG*LOG2(E)). So we will need to multiply the exponent value by 2 ln 2 so we call the SINGLE PRECISION MULTIPLY routine at 0847H (which multiplies the current value in ACCumulator by the value in (BC/DE). The product is left in ACCumulator
1445-1447
LD A,(4124H)LD A,(FAC) 3A 24 41
Load Register A with the result of the math just done (i.e., which was multiplying the exponent value by 2 ln 2) which was stored in ACCumulator.
1448-1449
CP 88HFE 88
Next we want to see if ABS(ACCumulator) is >= 128 (i.e., if the integer portion of the single precision value in ACCumulator uses more than 7 bits of precision) by comparing it against a mask of 1000 1000
144A-144C
If the single precision value in ACCumulator uses more than 7 bits of precision for its integer portion then it is too big and we need to JUMP to MLDVEX to deal with that.
144D-144F
So now that we know the integer portion is not too big, but we need to see if the argument is too big as well so we GOSUB to 0B40H to get the integer portion of the value in ACCumulator and return with it in Register A
1450-1451
ADD A,80HC6 80
Adjust the value in Register A by masking it against 1000 0000
1452-1453
ADD A,02HC6 02
Adjust the value in Register A by adding 2 more. We will either get an overflow (C FLAG) or we wont (NC FLAG)
1454-1456
If (exponent * 2 ln 2) is => 126 (meaning when 2 was added it it, it overflowed with a 128), jump to 0931H
1457
PUSH AFF5
So now neither has overflowed, so save the scale factor +82H (as stored in Register Pair AF) to the STACK
1458-145A
LD HL,07F8HLD HL,FONE 21 F8 07
Load Register Pair HL with a single precision constant equal to 1.0 (as found at 1458H)
145B-145D
Go add the single precision constant 1.0 (as pointed to by Register Pair HL) to the current value in ACCumulator which is EXP * 2 ln 2
145E-1460
Need to multiply that by ln 2, so GOSUB to 0841H to multiply (1 + [EXP * 2 ln 2]) (as stored in ACCumulator) by 0.693147
1461
POP AFF1
Get the scale factor (as stored in the STACK) and put it in Register Pair AF
1462
POP BCC1
Get the original exponent into BC/DE in 2 steps fist get the exponent and the MSB of the single precision value from the STACK and put it in Register Pair BC
1463
POP DED1
and then get the NMSB and the LSB of the single precision value from the STACK and put it in Register Pair DE
1464
PUSH AFF5
Put the scale factor (the integerized EXP * 2 ln 2) as stored in Register Pair AF onto the STACK
1465-1467
Now we need to subtract the original exponent from the integerized exponent so we GOSUB to 0713H which is the SINGLE PRECISION SUBTRACT routine (which subtracts the single precision value in BC/DE from the single precision value in ACCumulator. The difference is left in ACCumulator)
1468-146A
To force that difference to be a positive number we GOSUB to 0982H which makes the current single precision value in ACCumulator positive
146B-146D
LD HL,1479HLD HL,EXPCON 21 79 14
Load Register Pair HL with the starting address for a series of 8 coefficients so as to enable us to evaluate the approximation polynomial in the next instruction
146E-1470
GOSUB to 14A9H to do that series of computations
1471-1473
LD DE,0000H11 00 00
We want to make sure that FMULT will check for an exponent overflow at the end of this routine, so we can't just add it to the exponent. Rather, we will multiply it by 2^(B-1) so that FMULT will check. So first, load the integerized equivalent of EXP * 2 lnt 2 into BC/DE so first we load Register Pair DE with zero ...
1474
POP BCC1
... and then get the value from the STACK and put it in Register Pair BC
1475
LD C,D4A
Load Register C with zero (since Register D was filled with a zero in 1471H)
1476-1478
We need to multiply by the sum from the series and return so we jump to 0847H which is the the SINGLE PRECISION MULTIPLY routine at 0847H (which multiplies the current value in ACCumulator by the value in (BC/DE). The product is left in ACCumulator
1479-1499 - SINGLE PRECISION CONSTANT STORAGE LOCATION
This represents 1/6, -1/5, 1/4, -1/3, 1/2, -1, and 1- "EXPCON"
1479EXPCON
09
The number of single precision constants (9) which follow are stored here
147A-147D
40 2E 94 74
A single precision constant equal to -0.00014171607 (-1.413165 * 10e-4) is stored here
147E-1481
70 4F 2E 77
A single precision constant equal to 0.00132988204 (1.32988 * 10e-3, roughly -1/6) is stored here
1482-1485
6E 02 88 7A
A single precision constant equal to -0.00830136052 (-8.30136 * 10e-3, roughly -1/5) is stored here
1486-1489
E7 A0 2A 7C
A single precision constant equal to 0.04165735095 (roughly 1/4) is stored here
148A-148D
50 AA AA 7E
A single precision constant equal to -0.16666531543 (roughly -1/3) is stored here
148E-1491
FF FF 7F 7F
A single precision constant equal to 0.49999996981 (roughly 1/2) is stored here
1492-1495
00 00 80 81
A single precision constant equal to -1.0 is stored here
1496-1499
00 00 00 81
A single precision constant equal to 1.0 is stored here
149A-14C8 - LEVEL II BASIC MATH ROUTINE- "POLYX"
This is a general purpose summation routine which computes the series C0*X+C1*X^3+C2*X^5+C3*X^7+...+C(N)*X^(2*N+1) for I=0 to N when entered at 149AH If entered at 14A9H the series changes to SUM ((((x*c0+c1)x*c2)x+c3)x+.cN. On entry, the x is held in BC/DE and HL points to a list containing the number of terms followed by the coefficients.
The pointer to degree+1 is in (HL) and the constants should follow the egree, stored in reverse order. X is in the ACCumulator.
149A-149CPOLYX
Save X to the STACK via a GOSUB to 09A4 to which move the SINGLE PRECISION value in ACCumulator to the STACK (stored in LSB/MSB/Exponent order)
149D-149F
LD DE,0C32HLD DE,FMULTT 11 32 0C
Load Register Pair DE with the return address of the FMULTT routine ...
14A0
PUSH DED5
... and push it to the STACK, so that once this routine ends, it will be multiplied by X
14A1
PUSH HLE5
Save pointer to the constant (as stored in Register Pair HL) to the STACK
14A2-14A4
We need to square X, so we do that in the next two steps. First, GOSUB to 09BFH which loads the SINGLE PRECISION value in ACCumulator into Register Pair BC/DE
14A5-14A7
Since ACCumulator and BC/DE now hold the same number, you can square that by a GOSUB to 0847H which is the SINGLE PRECISION MULTIPLY routine (which multiplies the current value in ACCumulator by the value in (BC/DE). The product is left in ACCumulator)
14A8
POP HLE1
Restore the consatnt pointer from the STACK and put it in Register Pair HL, and then fall through into the POLY routine
14A9 - LEVEL II BASIC MATH ROUTINE- "POLY"
General polynomial evaluator routine. Pointer to degree+1 is in (HL), and that gets updated through the computation. The Constants follow the degree and should be stored in reverse order. The ACCumulator has the X. The formula is c0+c1*x+c2*x^2+c3*x^3+...+c(n-1)*x^(n-1)+c(n)*x^n
14A9-14ABPOLY
Save the "X" to the STACK. We need to move either x or x**2 (depending on the routine entry point) to the STACK so we GOSUB to 09A4 which moves the SINGLE PRECISION value in ACCumulator to the STACK (stored in LSB/MSB/Exponent order)
14AC
LD A,(HL)7E
Fetch the degree (i.e., the number of values to be figured at the location of the memory pointer in Register Pair HL) into Register A
14AD
INC HL23
Bump the value of the memory pointer in Register Pair HL so that it points to the first constant/coefficient
14AE-14B0
Now load that constant/coefficient (stored in HL) and move it to ACCumulator by GOSUB to 09B1H (which moves a SINGLE PRECISION number pointed to by HL to ACCumulator)
14B1
LD B,0F106 F1
Z-80 Trick! If passing through, this will simply alter Register B and the next instruction of POP AF will not be processed.
14B2POLY1
POP AFF1
Get the degree (count of coefficients left) from the STACK and put it in Register A
14B3
POP BCC1
Get the value of "X" from the STACK and put it in Register Pair BC/DE - Step 1 and ...
14B5
DEC A3D
Count 1 of the terms as computed by decrementing the counter in Register A
14B6
RET ZC8
If that decrement results in a zero (meaning the series of computations has been completed) return out of the subroutine
14B7-14B8
PUSH DE
PUSH BCD5
Save the NMSB and the LSB of "X" from DE to the STACK and save the MSB of "X" from BC to the STACK
14B9
PUSH AFF5
Save counter of the remaining degrees (terms to compute) as tracked by Register A into the STACK
14BA
PUSH HLE5
Save the value of the memory pointer to the next constant/coefficient (stored in Register Pair HL) to the STACK
14BB-14BD
Compute C(I)*x by GOSUB to 0847H which is the SINGLE PRECISION MULTIPLY routine (which multiplies the current value in ACCumulator by the value in (BC/DE). The product is left in ACCumulator
14BE
POP HLE1
Restore the coefficient table address (from the STACK) to Register Pair HL
14BF-14C1
Get the next coefficient from HL into BC/DE by GOSUB to 09C2H (which loads a SINGLE PRECISION value pointed to by Register Pair HL into Register Pairs BC and DE)
14C2
PUSH HLE5
Save the next coefficient (stored in Register Pair HL) to the STACK
14C3-14C5
Compute C(I)*x+C(I+1) by GOSUB to 0716H which is the SINGLE PRECISION ADD routine (which adds the single precision value in (BC/DE) to the single precision value in ACCumulator. The sum is left in ACCumulator)
14C6
POP HLE1
Restore the coefficient table address (from the STACK) to Register Pair HL
14C7-14C8
Jump back to 14B2H to continue the series. ACCumulator contains the current term
14C9-1540 - LEVEL II BASIC RND(n) ROUTINE- "RND" .
If the passed argument is 0, the last random number generated is returned. If the argument is < 0, a new sequence of random numbers is started using the argument.
To form the next random number in the sequence, we multiply the previous random number by a random constant, and add in another random constant. Then the HIGH ORDER and LOW ORDER bytes are switched, the exponent is put where it will be shifted in by normal, and the exponent in the ACCUMULATOR is set to 80H so the result will be less than 1. This is then normalized and saved for the next time.
The reason we switch the HIGH ORDER and LOW ORDER bytes is so we have a random chance of getting a number less than or greater than .5
Integer, single or double-precision. Output will be single-precision. (ACC=RND (ACC))
A call to 14C9H Generates a random number between 0 and 1, or 1 and n depending on the parameter passed in ACCumulator, The random value is returned in ACCumulator as an integer with the mode flag set. The parameter passed will determine the range of the random number returned. A parameter of 0 will return an interger between 0 and 1. A parameter greater than 0 will have any fraction portion truncated and will cause a value between 1 and the integer portion of the parameter to be returned.
There is a bug in the operation of this command. According to Vernon Hester RND(n) where n is an integer from 1 to 32767 is supposed to return an integer from 1 to n. However, when n is a power of two raised to a positive integer exponent from 0 to 14 sometimes returns n+1
14C9-14CBRND
First convert the argument to an integer via a GOSUB to the CONVERT TO INTEGER routine at 0A7FH (where the contents of ACCumulator are converted from single or double precision to integer and deposited into HL)
14CC
LD A,H7C
Load Register A with the value of the MSB for the integer value in Register H
14CD
OR AB7
Check to see if the integer value in Register Pair HL is negative
14CE-14D0
Since we won't accept a negative number, display a ?FC ERROR message if the integer value in Register Pair HL is negative
14D1
OR LB5
Combine the MSB and LSB and set status flags so we can see if the integer value in Register Pair HL is equal to zero
14D2-14D4
If it is zero, we don't need the rest of the below which functions to generate RND(n) so we just jump to 14F0H (which generates RND(0), which is a number between 0 and 1)
14D5
PUSH HLE5
Since it wasn't zero, we need to save the argument (as stored in Register Pair HL) to the STACK
14D6-14D8
Generate a random number between 0 and 1 via a call to GOSUB to 14F0H (which generates RND(0) ) and return with the single precision result in ACCumulator
14D9-14DB
Move the random number we just generated into BC/DE via a GOSUB to 09BFH which loads the SINGLE PRECISION value in ACCumulator into Register Pair BC/DE
14DC
EX DE,HLEB
Swap some registers so that the random number is now in B/C/H/L
14DD
EX (SP),HLE3
Swap (SP) and HL so that the LOW ORDER bytes of the random number are at the top of the STACK, and HL now holds the integer argument
14DE
PUSH BCC5
Save the HIGH ORDER bytes of the random number value to the STACK
14DF-14E1
Convert the original x of RND(x) to single precision by GOSUB to 0ACFH which converts the integer value in Register Pair HL to single precision and return with the result in ACCumulator
14E2-14E3
POP BC
POP DEC1
Restore the RND(0) value from the STACK and put it into Register Pair BC/DE
14E4-14E6
Multiply the RND(0) value (currently in BC/DE) by the n of RND(n) (currently in ACCumulator) by GOSUB to 0847H which is the SINGLE PRECISION MULTIPLY routine (which multiplies the current value in ACCumulator by the value in (BC/DE). The product is left in ACCumulator
14E7-14E9
LD HL,07F8HLD HL,FONE 21 F8 07
Load Register Pair HL with the starting address of a single precision constant equal to 1.0
14EA-14EC
Increase the random number by one by GOSUB to 070BH which adds the single precision constant pointed to by Register Pair HL (which is 1.0) to the single precision value in ACCumulator (which is the random number). Return with the single precision result in ACCumulator
14ED-14EF
With the random number now in ACCumulator, jump to 0B40H (which will convert it to an integer and RETurn to the subroutine caller, thus exiting out of this routine)
14F0 - This routine calculates RND(0) - "RND0" .
14F0-14F2
LD HL,4090HLD HL,MULTR 21 90 40
Load Register Pair HL with the starting address for a multiplier table used for figuring random numbers
14F3
PUSH HLE5
Save the starting address for the table used for figuring random numbers (stored in HL) to the STACK
14F4-14F6
LD DE,0000H11 00 00
Load Register Pair DE with zero (which will be the NMLSB and LSB of the starting value)
14F7
LD C,E4B
Load Register C with zero (C will be the MSB of the starting value). Now C/D/E is zero.
14F8-14F9
LD H,03H26 03
Load Register H with the counter value for the multiplication loop (which will be 3)
14FA-14FBRNDO0
LD L,08H2E 08
Load Register L with a counter value of 8 bits
14FCRND1
EX DE,HLEB
Swap DE and HL so that the counters are now in DE and the NMSB and the LSB of the random number is in Register Pair HL
14FD
ADD HL,HL29
Multiply the NMSB and the LSB of the random number in Register Pair HL by two
14FE
EX DE,HLEB
Exchange the newly doubled NMSB and the LSB of the random number to DE and the counters to Register Pair HL
14FF
LD A,C79
Next we want to shift the HIGH ORDER byte (Register C), so first load Register A with the MSB of the random number in Register C
1500
RLA17
Multiply the HIGH ORDER byte of the random number in Register A by two
1501
LD C,A4F
Load Register C with the adjusted MSB of the random number in Register A
1502
EX (SP),HLE3
Swap (SP) and HL so that the counters are now at the top of the STACK and the pointer to the multiplier is in Register Pair HL
1503
LD A,(HL)7E
Fetch a multiplier from the the table value (held at the location of the memory pointer in Register Pair HL) into Register A
1504
RLCA07
Rotate the bits of Register A
1505
LD (HL),A77
Save the doubled value (stored in Register A) at the location of the memory pointer in Register Pair HL
1506
EX (SP),HLE3
Swap (SP) and HL so that the counters are now in HL and the pointer to the multiplication table is at the top of the STACK
1507-1509
If that rotation set a NC FLAG, JUMP forward to 1516H
150A
PUSH HLE5
Save the counter values in Register Pair HL to the STACK
150B-150D
LD HL,(40AAH)LD HL,(RNDX) 2A AA 40
Load Register Pair HL with the NMSB and the LSB of the random number seed.
Note: 40AAH-40ADH holds the random number seed
150E
ADD HL,DE19
Add the NMSB and the LSB of the random number in Register Pair DE to the NMSB and the LSB of the random number seed in Register Pair HL
150F
EX DE,HLEB
Load Register Pair DE with the adjusted NMSB and LSB of the random number in Register Pair HL
1510-1512
LD A,(40ACH)LD A,(RNDX+2) 3A AC 40
Load Register A with the MSB of the random number seed
1513
ADC A,C89
Add the MSB of the random number in Register C to the MSB of the random number seed in Register A
1514
LD C,A4F
Load Register C with the adjusted MSB of the random number in Register A
1515
POP HLE1
Get the counter values from the STACK and put it in Register Pair HL
1516RND2
DEC L2D
Decrement the loop counter in Register L
1517-1519
Loop back to 14FCH until the above has been done eight times
151A
EX (SP),HLE3
Swap (SP) and HL so that HL will now point to the table of multipliers
151B
INC HL23
Bump to the next table of multipliers value
151C
EX (SP),HLE3
Exchange the bumped pointer to the table value in Register Pair HL with the counter value to the STACK
151D
DEC H25
Decrement the counter value of the outer loop (in Register H) to see if there are more bytes to deal with
151E-1520
Loop back to 14FAH three times until the random number has been figured
1521
POP HLE1
Clear the flag table address from the STACK. The fact that it is going into HL is not important
1522-1524
LD HL,B065H21 65 B0
Load Register Pair HL with the value to re-seed the random number seed
1525
ADD HL,DE19
Add the seed (from Register Pair HL) to the NMSB and the LSB of the random number in Register Pair DE
1526-1528
LD (40AAH),HLLD (RNDX),HL 22 AA 40
Save the adjusted value in Register Pair HL as the NMSB and the LSB of the random number seed.
Note: 40AAH-40ADH holds the random number seed
1529-152B
Go set the current number type to single precision
152C-152D
LD A,05H3E 05
Load Register A with a 5
152E
ADC A,C89
Add 5 (the value held in A) and the MSB of the random number in Register C
152F-1531
LD (40ACH),ALD (RNDX+2),A 32 AC 40
Save the adjusted value in Register A as the MSB of the random number seed, so now the result is in A/H/L
1532
EX DE,HLEB
Swap DE and HL so that the result is now in A/D/E
1533-1534
LD B,80H06 80
Load Register B with a value for the sign flag and the exponent (i.e, 1000 0000)
1535-1537
LD HL,4125HLD HL,FAC+1 21 25 41
Load Register Pair HL with the address for the sign value storage location.
Note: 4125H-4126H is used by floating point routines
1538
LD (HL),B70
Save the sign result (1000 0000) in Register B at the location of the memory pointer in Register Pair HL
1539
DEC HL2B
Decrement to exponent (held in Register Pair HL)
153A
LD (HL),B70
Set the exponent to (1000 0000) so that the value will be < 1
153B
LD C,A4F
Now we just want to normalize C/D/E. First, load Register C with the value of the MSB for the single precision random number in Register A
153C-153D
LD B,00H06 00
Zero the value of any overflow in Register B
153E-1540
Jump to 0765H which will normalize the value and then jump to 14D9H unless RND(0) was called in which case return to caller
1541-1546 - LEVEL II BASIC COS
ROUTINE- "COS" .
Single-precision only.(ACCumulator = COS(ACCumulator)). A call to 1541H computes the cosine for an angle given in radians. The angle must be a floating point value in ACCumulator; the cosine will be returned in ACCumulator as a floating point value.
The formula being used is COS(X) = SIN(X+PI/2)
1541-1543COS
LD HL,158BHLD HL,PI2 21 8B 15
Load Register Pair HL with the starting address of a single precision constant equal to 1.57079637029 (which is pi / 2)
1544-1546
GOSUB to 070BH to add 1.57079637029 (stored in HL) to the single precision value in ACCumulator and then pass through to the SIN() routine which is next
1547-158A - LEVEL II BASIC SIN ROUTINE- "SIN"
Single-precision only.(ACCumulator = SIN(ACCumulator)).
A call to 1549H returns the sine as a single precision value in ACCumulator. The sine must be given in radians in ACCumulator.
The actual calculation routine is:
- Assume X <= 360 degrees.
- Recompute x as x=x/360 so that x=< 1.
- If x <= 90 degrees go to step 7.
- If x <= 180 degrees then x=0.5-x and then go to step 7.
- If x <= 270 degrees then x=0.5-x.
- Recompute x as x=x-1.0.
- Compute SIN using the power series.
1547-1549HSIN
First we want to divide the ACCumulator by 2*PI. First, GOSUB to 09A4 which moves the SINGLE PRECISION value in ACCumulator (the x in a SIN(x) call) to the STACK (stored in LSB/MSB/Exponent order)
154A-154C
LD BC,8349H01 49 83
Load Register Pair BC with the exponent and the MSB of a single precision constant
154D-154F
LD DE,0FDBH11 DB 0F
Load Register Pair DE with the NMSB and the LSB of a single precision constant. Register Pairs BC and DE now hold a single precision constant equal to 6.2831855 (which is pi * 2)
1550-1552
Move 2 x pi value (held in DC/BE) into ACCumulator by GOSUB to 09B4H (which moves the SINGLE PRECISION value in DC/DE into ACCumulator)
1553-1554
POP BC
POP DEC1
Put the x from a SIN(x) call into BC/DE
1555-1557
To divide the x from a SIN(x) call (held in BC/DE) by pi*2 (held in ACCumulator) we must GOSUB 80A2H to divide the single precision value in Register Pairs BC and DE by the single precision value in ACCumulator. Return with the single precision result in ACCumulator
1558-155A
Move that value (x / 2*pi) from ACCumulator to the STACK by GOSUB to 09A4H which moves the SINGLE PRECISION value in ACCumulator to the STACK (stored in LSB/MSB/Exponent order)
155B-155D
Go figure the integer portion for the single precision value in ACCumulator by calling 0B40H. We need to do this so we can isolate the remainder
155E,155F
POP BC
POP DEC1
Put the quotient and remainder of x/2*pi into BC/DE
1560-1562
To get the remainder we need to subtract the integer portion from the full portion so we GOSUB 0713H (the SINGLE PRECISION SUBTRACT routine) to subtract the single precision value in BC/DE (the entire result) from the single precision value in ACCumulator (the integer part of the result). The difference is left in ACCumulator)
1563-1564
LD HL,158FHLD HL,FR4 21 8F 15
Load Register Pair HL with the starting address of a single precision constant equal to 0.25
1566-1568
Next in calculating a SIN we would need to subtract .25 (held in HL) from the fractional part (held in ACCumulator) so as to see if it is <= to 90 degrees. To do this we GOSUB 0710H to subtract the single precision value in ACCumulator from the single precision constant pointed to by Register Pair HL. Return with the result in ACCumulator
1569-156B
Go check the sign of the result of that (.25 - fractional part) subtraction which is held in ACCumulator
156C
SCF37
Set the Carry flag
156D-156F
Jump to 1577H if the single precision value in ACCumulator is positive (meaning it is < than 90 degrees)
1570-1572
If we are here, it is => 90 degrees, so we need to add .5 to the single precision value in ACCumulator. Return with the result in ACCumulator
1573-1575
Go check the sign for the single precision value in ACCumulator which basically checks to see if it is > 0.75 (meaning < 270 degrees)
1576
OR AB7
Test the value of the sign test in Register A
1577SIN1
PUSH AFF5
Save the sign indicator (+ or -1) in Register Pair AF to the STACK
1578-157A
If it is positive, make it negative by GOSUB to 0982H
157B-157D
LD HL,158FHLD HL,FR4 21 8F 15
Load Register Pair HL with the starting address of a single precision constant equal to 0.25
157E-1580
Add .25 (stored in HL) to the current value in ACCumulator by GOSUB to 070BH (result is saved in ACCumulator)
1581
POP AFF1
Get the sign reversal flag from the STACK and put it in Register Pair AF
1582-1584
Set the sign of the x term according to the quadrant by GOSUB to 0982H if if the Carry flag wasn't set from above
1585-1587
LD HL,1593HLD HL,SINCON 21 93 15
Load Register Pair HL with 1593H (which is the starting address for a series of single precision values for a set of computations)
1588-158A
Go to 149AH to compute the series and then RETURN
158B-158E - SINGLE PRECISION CONSTANT STORAGE LOCATION- "PI2"
158B-158EH- ↳ PI2
DB 0F 49 81DB 0F
A single precision constant equal to 1.57079637029 is stored here
158F-1592 - SINGLE PRECISION CONSTANT STORAGE LOCATION- "FR4"
158F-1592H- ↳ FR4
00 00 00 7F
A single precision constant equal to 0.25 is stored here
1593-15A7 - SINGLE PRECISION CONSTANTS STORAGE LOCATION- "SINCON"
1593SINCON
05H
The number of single precision constants (05) which follows is stored here. These are the coefficients used in the power series to compute SIN(x)
1594-1597H
BAH D7H 1EH 86H
A single precision constant equal to 39.7106704708 is stored here
1598-159BH
64H 26H 99H 87H
A single precision constant equal to -76.5749816893 is stored here
159C-159FH
58H 34H 23H 87H
A single precision constant equal to 81.6022338865 is stored here
15A0-15A3H
E0H 6DH A5H 86H
A single precision constant equal to -41.3416748045 is stored here
15A4-15A7H
DAH 0FH 49H 83H
A single precision constant equal to 6.28318500497 is stored here
15A8-15BC - LEVEL II BASIC TAN(n) ROUTINE- "TAN"
Single-precision only.(ACCumulator = TAN(ACCumulator)).
A call to 15A8H computes the tangent of an angle in radians. The angle must be specified as a single precision value in ACCumulator. The tangent will be left in ACCumulator.
Uses the fact that TAN(x) = SIN(x) / COS(x)
15A8-15AATAN
Save the argument via a GOSUB to 09A4 which moves the SINGLE PRECISION value in ACCumulator to the STACK (stored in LSB/MSB/Exponent order)
15AB-15AD
Call the SIN(n) ROUTINE at 1547H (which returns the sine as a single precision value in ACCumulator. The sine must be given in radians in ACCumulator
15AE,15AF
POP BC
POP HLC1
Get the original exponent and value from the STACK and put it in Register Pair BC/HL
15B0-15B2
Call 09A4 which moves the SIN(x) single precision value (stored in REG) 1 to the STACK (stored in LSB/MSB/Exponent order)
15B3
EX DE,HLEB
Load Register Pair DE with the NMSB and the LSB of the single precision value in Register Pair HL
15B4-15B6H
Call 09B4H (which moves the original value in BC/DE into ACCumulator)
15B7-15B9
Call the COSINE routine at 1541H (which computes the cosine for an angle given in radians. The angle must be a floating point value; the cosine will be returned in ACCumulator as a floating point value
15BA-15BC
Jump to 08A0H to compute SIN(n) / COS(n) and return the value as TAN(n)
15BD-15E2 - LEVEL II BASIC ATN(n) ROUTINE- "ATN" .
Single-precision only.(ACCumulator = ATN(ACCumulator)).
A call to 15BD returns the angle in radians, for the floating point tangent value in ACCumulator. The angle will be left as a single precision value in ACCumulator.
The method of computation used in this routine is:
- Test the sign of the tangent to see if a negative angle is in the 2nd or 4th quadrant. Set the flag to force the result to positive on exit. If the value is negative, invert the sign.
- Test magnitude of tangent. If it is < 1 go to step 3. Otherwise, compute its reciprocal and put the return address on the STACK that will calculate pi/2 - series value.
- Evaluate the series: (((x^2*c0+c1) x^2+c2) . c8)x
- If the flag from step 1 is not set, then invert the sign of the series result.
- If the original value is < 1 then return to the caller. Otherwise, compute pi/2-value from step 4 and then return.
15BD-15BFATN
Go check the sign of argument (i.e., the single precision value in the ACCumulator)
15C0-15C2
If the single precision value in ACCumulator is negative then put a return address of 13E2H to the STACK
15C3-15C5
Go convert the negative number in ACCumulator to positive if necessary
15C6-15C8
LD A,(4124H)LD A,(FAC) 3A 24 41
We next want to see if the ACCumulator is > 1, so load Register A with the exponent of the tangent (which is a single precision value in ACCumulator)
15C9-15CA
CP 81HFE 81
Check to see if the the exponent of the tangent (which is a single precision value in ACCumulator) is less than one
15CB-15CC
Jump to forward 15D9H if the carry flag is set (i.e., the single precision value in ACCumulator is less than one)
15CD-15CF
LD BC,8100H01 00 81
Load Register Pair BC with an exponent and a MSB for a single precision value
15D0
LD D,C51
Zero the NMSB of the single precision value in Register D
15D1
LD E,C59
Zero the LSB of the single precision value in Register E
15D2-15D4
GOSUB 082AH to get the reciprocal of the tangent. This routine divides the single precision value in ACCumulator into the single precision constant in Register Pairs BC and DE
15D5-15D7
LD HL,0710HLD HL,FSUBS 21 10 07
Load Register Pair HL with a return address of 0710H (which is the subtract routine to be called once the series is calculated)
15D8
PUSH HLE5
Save the value of the return address in Register Pair HL to the STACK
15D9-15DBATN2
LD HL,15E3HLD HL,ATNCON 21 E3 15
Load Register Pair HL with the starting address for a series of single precision numbers for a set of computations
15DC-15DE
Go do the set of computations
15DF-15E1
LD HL,158BHLD HL,PI2 21 8B 15
Load Register Pair HL with the starting address of a single precision constant equal to 1.57079637029 (which is pi/2)
15E2
RETC9
Return. The return address was set to 0710H above, which will then subtract the last term from pi/2 and then return
15E3-1607 - SINGLE PRECISION CONSTANTS STORAGE LOCATION- "ATNCON"
15E3ATNCON
09
The number of single precision constants (9) which follows is stored here
15E4-15E7
4A D7 3B 78
A single precision constant equal to 0.00286622549 is stored here
15E8-15EB
02 6E 84 7B
A single precision constant equal to -0.01616573699 is stored here
15EC-15EF
FE C1 2F 7C
A single precision constant equal to 0.04290961441 is stored here
15F0-15F3
74 31 9A 3D
A single precision constant equal to 0.07528963666 is stored here
15F4-15F7
84 3D 5A 7D
A single precision constant equal to 0.10656264407 is stored here
15F8-15FB
C8 7F 91 7E
A single precision constant equal to -0.14208900905 is stored here
15FC-15FF
E4 BB 4C 7E
A single precision constant equal to 0.19993549561 is stored here
1600-1603
6C AA AA 7F
A single precision constant equal to -0.33333146561 is stored here
1604-1607
00 00 00 01
A single precision constant equal to 1.0 is stored here
1608-18C8 - LIST OF BASIC RESERVED WORDS, TOKENS, AND ENTRY LOCATIONS AS FOLLOWS:
The original ROM source code makes an interesting note about the order of these reserved words. Some reserved words are contained in other reserved words, which will cause a problem. They given examples of:
- IF J=F OR T=5 will process a FOR
- INP is part of INPUT
- IF T OR Q THEN will process a TO
SO, the smaller word always has to appear later in the reserved word table.
| ABS | D9 | 0977 | | | AND | D2 | 25FD |
| ASC | F6 | 2A0F | | | ATN | E4 | 15BD |
| AUTO | B7 | 2008 | | | CDBL | F1 | 0ADB |
| CHR$( | F7 | 2A1F | | | CINT | EF | 0A7F |
| CLEAR | B8 | 1E7A | | | CLOAD | B9 | 2C1F |
| CLOSE | A6 | 4185 | | | CLS | 84 | 01C9 |
| CMD | 85 | 4173 | | | CONT | B3 | 1DE4 |
| COS | El | 1541 | | | CSAVE | BA | 2BF5 |
| CSNG | F0 | 0ABl | | | CVD | E8 | 415E |
| CVI | E6 | 4152 | | | CVS | E7 | 4158 |
| DATA | 88 | 1F05 | | | DEF | DD | 415B |
| DEFDBL | 9B | 1E09 | | | DEFINT | 99 | 1E03 |
| DEFSNG | 9A | 1E06 | | | DEFSTR | 98 | 1E00 |
| DELETE | B6 | 2BC6 | | | DIM | 8A | 2608 |
| EDIT | 9D | 2E60 | | | ELSE | 95 | 1F07 |
| END | 80 | 1DAE | | | EOF | E9 | 4161 |
| ERL | C2 | 24DD | | | ERR | C3 | 24CF |
| ERROR | 9E | 1FF4 | | | EXP | E0 | 1439 |
| FIELD | A3 | 417C | | | FIX | F2 | 0B26 |
| FN | BE | 4155 | | | FOR | 81 | 1CA1 |
| FRE | DA | 27D4 | | | GET | A4 | 4174 |
| GOSUB | 91 | 1EB1 | | | GOTO | 5D | 1EC2 |
| IF | 8F | 2039 | | | INKEY$ | C9 | 019D |
| INP | DB | 2AEF | | | INPUT | 89 | 219A |
| INSTR | C5 | 419D | | | INT | D8 | 0B37 |
| KILL | AA | 4191 | | | LEFT$ | F8 | 2A61 |
| LEN | F3 | 2A03 | | | LET | 8C | 1F21 |
| LINE | 9C | 41A3 | | | LIST | B4 | 2B2E |
| LLIST | B5 | 2B29 | | | LOAD | A7 | 4188 |
| LOC | EA | 4164 | | | LOF | EB | 4167 |
| LOG | DF | 0809 | | | LPRINT | AF | 2067 |
| LSET | AB | 4197 | | | MEM | C8 | 27C9 |
| MERGE | A8 | 418B | | | MID$ | FA | 2A9A |
| MKD$ | EE | 4170 | | | NAME | A9 | 418E |
| NEW | BB | 1B49H | | | NEXT | 87 | 22B6 |
| NOT | CB | 25C4 | | | ON | A1 | 1FC6 |
| OPEN | A2 | 4179 | | | OR | D3 | 25F7 |
| OUT | AO | 2AFB | | | PEEK | E5 | 2CAA |
| POINT | C6 | 0132 | | | POKE | B1 | 2CB1 |
| POS | DC | 27F5 | | | PRINT | B2 | 206F |
| PUT | A5 | 4182 | | | RANDOM | 86 | 01D3 |
| READ | 8B | 21EF | | | REM | 93 | 1F07 |
| RESET | 82 | 0138 | | | RESTORE | 90 | 1D91 |
| RESUME | 9F | 1FAFH | | | RETURN | 92 | 1EDEH |
| RIGHT$ | F9 | 2A91 | | | RND | DE | 14C9 |
| RSET | AC | 419A | | | RUN | 8E | 1EA3 |
| SAVE | AD | 41A0 | | | SET | 83 | 0135 |
| SGN | D7 | 098A | | | SIN | E2 | 1547 |
| SQR | CD | 13E7 | | | STEP | cc | 2B01 |
| STOP | 94 | 1DA9 | | | STR$ | F4 | 2836 |
| STRING$ | C4 | 2A2F | | | SYSTEM | AE | 02B2 |
| TAB( | BC | 2137 | | | TAN | E3 | 15A8 |
| THEN | CA | | | | TIME$ | C7 | 4176 |
| TO | BD | | | | TROFF | 97 | 1DF8 |
| TRON | 96 | 1DF8 | | | USING | BF | 2CBD |
| USR | C1 | 27FE | | | VAL | FF | 2AC5 |
| VARPTR | C0 | 24EB | | | + | CD | 249F |
| - | CE | 2532 | | | | CF | |
| / | D0 | | | | ? | D1 | |
| > | D4 | | | | = | D5 | |
| < | D6 | | | | & | 26 | |
| ' | FB | 3A93 |
18C9-18F6 - STORAGE LOCATION FOR LEVEL II BASIC ERROR MESSAGES- "ERRTAB"
18C9
"NF"
NEXT without FOR Error Message (Error 00H)
18CB
"SN"
Syntax Error Error Message (Error 02H)
18CD
"RG"
RETURN without GOSUB Error Message (Error 04H)
18CF
"OD"
Out of DATA) Error Message (Error 06H)
18D1
"FC"
Illegal Function Call Error Message (Error 08H)
18D3
"OV"
Overflow Error Message (Error 0AH)
18D5
"OM"
Out of Memory Error Message (Error 0CH)
18D7
"UL"
Underfined Line Number Error Message (Error 0EH)
18D9
"BS"
Subscript out of Range Error Message (Error 10H)
18DB
"DD"
Redimensioned Array Error Message (Error 12H)
18DD
"/0"
Division by Zero Error Message (Error 14H)
18DF
"ID"
Illegal Direct Operation Error Message (Error 16H)
18E1
"TM"
Type Mismatch Error Message (Error 18H)
18E3
"OS"
Out of String Message (Error 1AH)
18E5
"LS"
Out of Memory Error Message (Error 1CH)
18E7
"ST"
String Too Long Error Message (Error 1EH)
18E9
"CN"
Can't Continue Error Message (Error 20H)
18EB
"NR"
No RESUME Error Message (Error 22H)
18ED
"RW"
RESUME Without Error Error Message (Error 24H)
18EF
"UE"
Unprintable Error Error Message (Error 26H)
18F1
"HO"
Missing Operand Error Message (Error 28H)
18F3
"FD"
Bad file Data Error Message (Error 2AH)
18F5
"L3"
Disk BASIC Command Error Message (Error 2CH)
18F7-1904 - STORAGE LOCATION FOR THE SINGLE PRECISION DIVISION ROUTINE
This code is moved from 18F7-191DH to 4080H-40A5H during non-disk initial setup.
18F7
SUB 00HD6 00
Subtract the LSB
18F9
LD L,A6F
Restore the value to L
18FA
LD A,H7C
Get the middle byte
18FB
SBC A,00HDE 00
Subtract the middle byte
18FD
LD H,A67
Move the difference to H
18FF
SBC A,00HDE 00
Subtract the MSB
1901
LD B,A47
Move it back to A
1904
RETC9
RETurn to CALLer
1905-191C - STORAGE LOCATION FOR VALUES PLACED IN RAM UPON INITIALIZATION.
This code is moved to 408E during non-disk initial setup.
191D-1923 - MESSAGE STORAGE LOCATION- "ERR"
191D-1923ERR
"Error" + 00H20 45
The word "ERROR"
1924-1928INTX
" in " + 00H
The word " IN "
1929-192F - MESSAGE STORAGE LOCATION- "REDDY"
The Level II BASIC READY message is stored here
1929-192FREDDY
"READY" + 0DH + 00H
1930-1935 - MESSAGE STORAGE LOCATION- "BRKTXT"
The Level II BASIC BREAK message is stored here
1930-1935BNKTXT
"Break" + 00H
1936-1954 - SCAN STACK ROUTINE- "FNDFOR"
This routine is called with DE as the address of the NEXT index. It scans the STACK backwards looking for a FOR push. If one is found, it gets the address of the index and compares with the DE that was in place when this routine was called. If it is equal, then it exits with A=0 and HL=Address of the variable. If it is not equal it will keep scanning until no FOR push is found and then exit with A<>0.
According to the original ROM source, this routine is part of the general storage management routines, and if designed to find a FOR entry on the STACK with the variable pointer passed in Register Pair DE.
1936-1938FNDFOR
LD HL,0004H21 04 00
Load Register Pair HL with 4 so that we can backspace
1939
ADD HL,SP39
Add the 4 (held in HL) to the current value of the STACK pointer. HL will hold the current STACK pointer, the STACK point will bump forward 4
193ALOOPER
LD A,(HL)7E
Load Register A with the value held at the current STACK point MINUS 4. This is to enable seeing what type of data is on the STACK
193B
INC HL23
Bump the value of the memory pointer in Register Pair HL so as to backspace one more byte in case a FOR token is located
193C-193D
CP 81HFE 81
Check to see if the value in Register A (which is the current STACK pointer - 4) is a FOR token to make sure that the item in the STACK was associated with a FOR loop
193E
RET NZC0
If the item isn't associated with a FOR statement (as the value in Register A isn't a FOR token), exit out of this routine. This returns with A being non-zero because there was no FOR push
193F
LD C,(HL)4E
If we are here, then the entry on the STACK is associated with a FOR statement. Load Register C with the LSB of the FOR 's variable address
1940
INC HL23
Bump the value of the memory pointer in Register Pair HL so as to backspace the current STACK pointer by yet another byte
1941
LD B,(HL)46
Load Register B with the MSB of the FOR 's variable address
1942
INC HL23
Bump the value of the memory pointer in Register Pair HL so now HL will be the address of the FOR variable on the STACK
1943
PUSH HLE5
Save the value in Register Pair HL (which is the address of the FOR variable) to the STACK
1944
LD L,C69
Load Register L with the LSB of the FOR variable's address in Register C
1945
LD H,B60
Load Register H with the MSB of the FOR variable's address in Register B
1946-1947
LD A,D
OR E7A
Z-80 Trick to check a Register Pair (in this case DE) for zero. Load D into A and then OR that against E. If both D and E are zero, then A will be zero. This sets up to handle a NEXT statement that doesn't have a variable argument
1948
EX DE,HLEB
Exchange the variable address in Register Pair HL with the variable address in Register Pair DE so that DE will now hold the address of the FOR variable from the STACK. This is to ensure that we return with DE pointing to the variable
1949-194A
Skip the next 2 opcodes if the variable address in Register Pair DE was equal to zero, meaning that DE was not, in fact, pointing to the variable as we needed it to be
194B
EX DE,HLEB
Exchange the variable address in Register Pair HL with the variable address in Register Pair DE so that HL will now have the address of the FOR variable from the STACK
194C
RST 18HCOMPAR DF
This routine was entered with DE being the address of the NEXT index, so we need to compare that against the index from the STACK. To do this, we RST 18 to see if the variable address in HL is the same as in DE, so we call the COMPARE DE:HL routine, which numerically compares DE and HL. Will not work for signed integers (except positive ones). Uses the A-register only. The result of the comparison is returned in the status Register as: CARRY SET=HL<DE; NO CARRY=HL>DE; NZ=Unequal; Z=Equal)
194D-194FPOPGOF
LD BC,000EH
LD BC,FORSIZ 01 0E 00
Load Register Pair BC with the value to backspace (i.e., erase) the FOR token (which is 10)
1950
POP HLE1
Get the memory pointer from the STACK of the sign of the increment flag and put it in Register Pair HL
1951
RET ZC8
If the variable in the FOR block matched the NEXT index block, then RETURN with HL pointing to the bottom of the entry
1952
ADD HL,BC09
If it didn't match, execute that 10 byte stepback in BC for the next possible FOR push
1953-1954
At this point, we should be pointing to the start of the NEXT entry, so JUMP to keep looking until the appropriate FOR block has been located
1955-1962 - DATA MOVEMENT ROUTINE- "BLTU"
This routine moves a variable into another area specified by the caller. On entry BC is set as the end address of the list to move (which is the upper limit); DE is set as the start address of the list to move; and HL is the end of the area to move it to.
According to the original ROM source, this routine is part of the general storage management routines, and if designed to make space by shoving everything forward and to check to make sure a reasonable amount of space remains between the top of the STACK and the highest location transferred to. On Entry, HL should be the destination of the high address, DE should be the low address to be transferred there, and BC should be the high address to be transferred there. On exit, HL=DE=Low BC=The location LOW was moved to.
1955-1957BLTU
GOSUB to 196CH to make sure there's enough room in memory for the string area and make sure the STACK won't be overrun
1958BLTUC
PUSH BCC5
The next 3 instructions are really just to exchange HL and BC. First, save the end address of the list to move (stored in BC) to the STACK
1959
EX (SP),HLE3
Save the end address of the list to move (stored in the STACK now) to Register Pair HL
195A
POP BCC1
Get the end address of the move from the STACK and put it in Register Pair BC
195BBLTLOP
RST 18HCOMPAR DF
Check is we are done by checking to see if the memory pointer in HL is the same as the memory pointer in DE (to see if the move is finished), so we call the COMPARE DE:HL routine, which numerically compares DE and HL. Will not work for signed integers (except positive ones). Uses the A-register only. The result of the comparison is returned in the status Register as: CARRY SET=HL<DE; NO CARRY=HL>DE; NZ=Unequal; Z=Equal)
195C
LD A,(HL)7E
Get a byte from the source list to transfer and put it in Register A
195D
LD (BC),A02
Transfer it by saving the byte into wherever BC is pointing
195E
RET ZC8
Return if finished with the move (i.e., the memory pointer in Register Pair HL is the same as the value of the memory pointer in Register Pair DE)
195F
DEC BC0B
Decrement the source address (in Register Pair BC)
1960
DEC HL2B
Decrement the destination address (in Register Pair HL)
1961-1962
Loop until the entire block was moved
1963-197D - MEMORY CHECK ROUTINE- "GETSTK"
This routine computes the amount of space between HL and the end of memory at FFC6. On entry, Register C should hold the number of desired bytes.
According to the original ROM source, this routine is part of the general storage management routines, and if designed to make sure that a certain number of locations remain available for the STACK. To use this routine, Register C needs to hold the number of two byte entries needed, and then do a CALL GETSTK. This routine must be called by any reoutine which puts an arbitrary amount of stuff into the STACK (such as a recursive routine like FRMEVL). It is also called by routines such as GOSUB and FOR which make permanent entries in the STACK.
1963GETSTK
PUSH HLE5
Save the value in Register Pair HL to the STACK
1964-1966
LD HL,(40FDH)LD HL,(STREND) 2A FD 40
Load Register Pair HL with the starting address of free memory (which is stored at 40FDH).
Note: 40FDH-40FEH holds Free memory pointer
1967-1968
LD B,00H06 00
Load Register B with zero
1969
ADD HL,BC09
Add 2 times the number of bytes required to start of free area (held in Register Pair BC) to the value in Register Pair HL
196A
ADD HL,BC09
Add the value in Register Pair BC to the value in Register Pair HL leaving HL to now contain the end of the free area
196B-196C
LD A,0E5H3E E5
Z-80 Trick! See the general explanation at 10F8H
196CREASON
PUSH HLE5
Now we check t omake sure there is at least "NUMLEV" bytes between the address and the top of the STACK. First, save the new free area pointer (which is the start) to the STACK
196D-196E
LD A,C6H
LD A,256-(2*NUMLEV) 3E C6
Load Register A with C6H (which is the the LSB of FFC6H; the top of memory)
196F
SUB L95
Subtract the LSB of the value of the new memory pointer in Register L from the value in Register A
1970
LD L,A6F
Load Register L with the adjusted value in Register A (i.e., the free memory pointer resulting from subtracting the new starting address)
1971-1972
LD A,FFH3E FF
Load Register A with the MSB of the top of memory
1973
SBC A,H9C
Subtract the MSB of the new memory pointer in Register H from the value in Register A. If the free space list exceeds 7FFC6 then the Carry flag gets set, meaning memory overflowed
1974-1975
If the CARRY flag is set then HL was simply too big. So we need to display a ?OM ERROR since we are out of memory
1976
LD H,A67
Next we need to determine if the free space list has overflowed the STACK area so first we load Register H with the adjusted value in Register A
1977
ADD HL,SP39
Add the value of the STACK pointer to the adjusted value in Register Pair HL. If we are OK, the CARRY FLAG will be set
1978
POP HLE1
Restore the original HL on entry back into Register Pair HL
1979
RET CD8
If the carry flag is set, then we have no overflow - so RETURN to CALLer
197A-197B - ?OM ERROR ENTRY POINT- "OMERR"
197A-197BOMERR
LD E,0CHLD E,ERROM 1E 0C
Load Register E with the ?OM ERROR
197C-197D
Display an ?OM ERROR message
197E-1AF7 - LEVEL II BASIC COMMAND MODE ERROR HANDLING- "PRGEND"
197E-1980PRGEND
LD HL,(40A2H)LD HL,(CURLIN) 2A A2 40
Load Register Pair HL with the value of the current BASIC line number.
Note: 40A2H-40A3H holds the current BASIC line number
1981
LD A,H7C
Test to see if this was a direct command instead a line number by first loading Register A with the MSB of the current BASIC line number in Register H
1982
AND LA5
Combine the LSB of the current BASIC line number in Register L with the MSB of the current line number in Register A
1983
INC A3C
Bump the value of the combined BASIC line number in Register A. If the current line is FFFFH then we have not started execution of a BASIC program yet (meaning we are still in the inputting phase)
1984-1985
Jump to 198EH if Level II BASIC is still in the command mode (rather than being in execution mode)
1986-1988
LD A,(40F2H)LD A,(ONEFLG) 3A F2 40
Load Register A with the error override flag (i.e., if there is an ON ERROR GOTO active)
1989
OR AB7
Check to see if the error flag is set
198A-198B
LD E,22HLD E,ERRNR1E 22
Load Register E with a ?NR ERROR code
198C-198D
Jump to 19A2H if the error flag is set (meaning there was no RESUME address)
198E-1990ENDCNJ
Otherwise, jump to 1DC1H (to END) because there was an error in the input phase
1991-1993DATSNE
LD HL,(40DAH)LD HL,(DATLIN) 2A DA 40
Load Register Pair HL with the DATA line number (which is stored at 16602).
Note: 40DAH-40DBH holds DATA line number
1994-1996
LD (40A2H),HLLD (CURLIN),HL 22 A2 40
Make the DATA line number into the CURRENT line number by saving it in Register Pair HL.
Note: 40A2H-40A3H holds the current BASIC line number
1997-1998SNERR
LD E,02HLD E,ERRSN 1E 02
Load Register E with a ?SN ERROR code.
SN ERROR entry point
The next few instructions are all Z-80 tricks to allow Register E to hold its value while passing through them all.
1999-199BDV0ERR
LD BC,141EH01 1E 14
Z-80 Trick. JUMPing here will load BC but skip the reload of Register E as follows
199A-199B
LD E,14HLD E,ERRDV0 01 1E 14
Load Register E with a ?/0 ERROR code
199C-199ENFERR
LD BC,001EH01 1E 00
Z-80 Trick. JUMPing here will load BC but skip the reload of Register E as follows
199D-199E
LD E,00HLD E,ERRNF 1E 00
Load Register E with a ?NF ERROR code.
?NF ERROR entry point
199F-19A1REERR
LD BC,241EHLD E,ERRRE 01 1E 24
Z-80 Trick. JUMPing here will load BC but skip the reload of Register E as follows
19A0-19A1
LD E,24HLD E,ERRRE 1E 24
Load Register E with a ?RW ERROR code.
?RW ERROR entry point
19A2-19A4ERROR
LD HL,(40A2H)LD HL,(CURLIN) 2A A2 40
Load Register Pair HL with the value of the current BASIC line number which has the error. Note: 40A2H-40A3H holds the current BASIC line number
19A5-19A7
LD (40EAH),HLLD (ERRLIN),HL 22 EA 40
Save the value of the current BASIC line number with the error into the RAM Location which tracks the ERL variable.
Note: 40EAH-40EBH holds Line number with error
19A8-19AA
LD (40ECH),HLLD (DOT),HL 22 EC 40
Save the value of the current BASIC line number with the error into the RAM location used for EDIT or LIST
19AB-19ADERRESM
LD BC,19B4HLD BC,ERRMOR 01 B4 19
Load Register Pair BC with the return address of 19B4H which is the continuation address after a reinitialization
19AEH - Routine used when a catastropic BREAK key occurs
19AE-19B0ERESET
LD HL,(40E8H)LD HL,(SAVSTK) 2A E8 40
Load Register Pair HL with the value of the STACK pointer (which is stored at 40E8H).
Note: 40E8H-40E9H holds STACK pointer pointer
19B1-19B3
Jump to 1B9AH to reinitialize the system variables, including reinitializing the STACK to the location now held in SAVSTK
19B4 - LEVEL II BASIC COMMAND MODE ERROR HANDLING- "ERRMOR"
19B4ERRMOR
POP BCC1
Discard the entry at the top of the STACK (which is the FNDFOR Stopper)
19B5
LD A,E7B
Load Register A with the value of the error code in Register E
19B6
LD C,E4B
Load Register C with the value of the error code in Register E, as we will need to restore it later as well
19B7-19B9
LD (409AH),ALD (ERRFLG),A 32 9A 40
Save the value of the error code (from in Register A) into 409AH.
Note: 409AH holds the RESUME flag
19BA-19BC
LD HL,(40E6H)LD (SAVTXT),A 2A E6 40
Load Register Pair HL with the value of the current BASIC program pointer (which is stored in 40E6H) (i.e., the address of the last byte executed in the current line).
Note: 40E6H-40E7H holds the temporary storage location
19BD-19BF
LD (40EEH),HLLD (ERRTXT),HL 22 EE 40
Save the value of the current BASIC program pointer (which is stored in 40EEH) in Register Pair HL.
Note: 40EEH-40EFH is used by RESUME
19C0
EX DE,HLEB
Load Register Pair DE with the value of the current BASIC program pointer in Register Pair HL so that the SAVTXT is preserved in Register Pair DE
19C1-19C3
LD HL,(40EAH)LD HL,(ERRLIN) 2A EA 40
Load Register Pair HL with the line number where the error occurred.
Note: 40EAH-40EBH holds Line number with error
19C4,19C4
LD A,H
AND L7C
Z-80 Trick to test if HL is zero or not - If H AND L are 0, then they are each zero
19C6
INC A3C
Bump the value of the combined current BASIC line number. If the line with the error was a direct command, this would have been FFFF, so the INC A will then set the ZERO flag if it was direct
19C7-19C8
If this was a direct command (and ZERO FLAG is set), then we do not want to modify OLDTXT or OLDLIN, so jump to 19D0H
19C9-19CB
LD (40F5H),HLLD (OLDLIN),HL 22 F5 40
Let OLDLIN = ERRLIN by saving the value of the current BASIC line number in Register Pair HL to (40F5H).
Note: 40F5H-40F6H holds the last line number executed
19CC
EX DE,HLEB
Get bacK SAVTXT by swapping HL and DE
19CD-19CF
LD (40F7H),HLLD (OLDTXT),HL 22 F7 40
Let OLDTXT = SAVTXT by saving the value of the current BASIC program pointer in Register Pair HL.
Note: 40F7H-40F8H holds Last byte executed
19D0-19D2NTMDCN
LD HL,(40F0H)LD HL,(ONELIN) 2A F0 40
See if we are trapping errors by first loading Register Pair HL with the current ON ERROR address.
Note: 40F0H-40F1H is used by ON ERROR
19D3,19D4
LD A,H
OR L7C
Z-80 Trick to test if HL is zero or not - If H OR L are 0, then they are each zero
19D5
EX DE,HLEB
Load Register Pair DE with the ON ERROR address to go to if there's an error which is currently in Register Pair HL
19D6-19D8
LD HL,40F2HLD HL,ONEFLG 21 F2 40
Load Register Pair HL with the address of the error flag (which is 40F2H).
Note: 40F2H holds Error flag
19D9-19DA
Jump to 19E3H (to error out) if we aren't otherwise trapping errors (because there isn't an ON ERROR address)
19DB
AND (HL)A6
Since Register A is currently non-zero (or we would have jumped away in the prior instruction), combining that number with with the ONEFLG will result in either a 0 or non-zero based on whether whether the flag was already set
19DC-19DD
If the NZ FLAG is set, then it was already set, so JUMP to 19E3H (to error out)
19DE
DEC (HL)35
Force an error
19DF
EX DE,HLEB
Load Register Pair HL with the ON ERROR line address pointer held in Register Pair DE
19E0-19E2
Jump to 1D36H to make that happen
19E3 - LEVEL II BASIC COMMAND MODE ERROR HANDLING- "NOTRAP"
19E3NOTRAP
XOR AAF
Zero Register A
19E4
LD (HL),A77
Reset ONMEFLG. Clear the error override flag by save a zero (from Register A) as the current error flag at the location of the memory pointer in Register Pair HL
19E5
LD E,C59
Restore the error code (which was tucked away in Register C at 19B6H) into Register E
19E6-19E8
We need to position the video to the next line, so go display a carriage return on the video display if necessary
19E9-19EB
LD HL,18C9HLD HL,ERRTAB 21 C9 18
Load Register Pair HL with the starting address for the table of error messages
19E6-19E8
Check to see if DOS should be handling this
19EF
LD D,A57
Since we are non-DOS, we continue by loading Register D with zero
19F0-19F1
LD A,3FHLD A,"?" 3E 3F
Load Register A with a ?
19F2-19F4
GOSUB to 032AH to display the question mark in Register A
19F5
ADD HL,DE19
Add the value of the error code in Register Pair DE to the starting address of the table of error messages in Register Pair HL
19F6
LD A,(HL)7E
Load Register A with the first character of the error message at the location of the table pointer in Register Pair HL
19F7-19F9
GOSUB to 032AH to display the first character of the error message in Register A
19FA
RST 10HCHRGET D7
Error codes are 2 characters so we need to set the second character of the error in Register A, call the EXAMINE NEXT SYMBOL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
19FB-19FD
GOSUB to 032AH to display the second character of the error message in Register A
19FE-1A00
LD HL,191DHLD HL,ERR 21 1D 19
Load Register Pair HL with 191DH which is the starting address of the word "ERROR" message
1A01
PUSH HLE5
Save the starting address of the word "ERROR" (held in HL) to the STACK
1A02-1A04
LD HL,(40EAH)LD HL,(ERRLIN) 2A EA 40
Load Register Pair HL with the value of the BASIC line number causing the error.
Note: 40EAH-40EBH holds Line number with error
1A05
EX (SP),HLE3
Exchange the value of the current BASIC line number in Register Pair HL with the starting address of the Level II BASIC ERROR message to the STACK
1A06ERRFIN
GOSUB to 28A7 to display the entire word ERROR on screen
1A09
POP HLE1
Get the value of the BASIC line number with the error from the STACK and put it in Register Pair HL
1A0A-1A0C
LD DE,FFFEHLD DE,0 + 65534 11 FE FF
Load Register Pair DE with FFFEH.
This basically reserves the line number 65534 as a trigger for the next few steps
1A0D
RST 18HCOMPAR DF
Now we need to compare the BASIC line number causing the error (held in HL) with FFFEH (held in DE) so as to see if we are in the initialization routine, so we call the COMPARE DE:HL routine, which numerically compares DE and HL. Will not work for signed integers (except positive ones). Uses the A-register only. The result of the comparison is returned in the status Register as: CARRY SET=HL<DE; NO CARRY=HL>DE; NZ=Unequal; Z=Equal)
1A0E-1A10
Jump to 0674H if we are in the initialization routine because the error line number was FFFEH
1A11
LD A,H7C
Next, let's see if we were in direct mode (i.e., entered from the command line). Load Register A with the MSB of the current BASIC line number in Register H
1A12
AND LA5
Combine the LSB of the current BASIC line number in Register L with the MSB of the current BASIC line number in Register A
1A13
INC A3C
Bump the combined value of the current BASIC line number in Register A to test to see if the line number is 00H (meaning command mode)
1A14-1A16
GOSUB to 0FA7H to display the current BASIC line number in Register Pair HL if Level II BASIC isn't in the command mode
The original ROM has this note: The following code is for "LIST" command stopping and for returning from a failed "CVER" and to correct a direct GOSUB which does input.
1A17
LD A,0C1H3E C1
Z-80 Trick! If passing through from the above routine, then A will loaded and the instruction at 1A18 will be skipped.
1A18STPRDY
POP BCC1
Get the value from the STACK and put it in Register Pair BC
1A19-1A1BHREADY
Go set the current output device to the video display.
Re-entry into BASIC command mode entry point. (see 6CCH also)
1A1F-1A21
Go turn off the cassette recorder
1A22-1A24
Go display a carriage return if necessary
1A25-1A27
LD HL,1929HLD HL,REDDY 21 29 19
Load Register Pair HL with the starting address of word "READY"
1A28-1A2AREPINI
Display the word "READY"
1A2B-1A2D
LD A,(409AH)LD A,(ERRFLG) 3A 9A 40
Load Register A with the value of the current error code
1A2E-1A2F
SUB 02HD6 02
Check to see if the current error code is a ?SN ERROR code by subtracting 2 from the error code, resulting in a zero if its a SN ERROR and any other number if it isn't
1A30-1A32
If the current error code is a SN ERROR code, then automatically enter EDIT mode on that line via this CALL
1A33 - MAIN LEVEL II BASIC INTERPRETER ENTRY- "MAIN"
If the jump here was from an AUTO call, (40E4H) will have the increment number, (40E1H) will be 0 if no AUTO and non-zero if AUTO , and (40E2H) will have the starting line number.
While not for this specific routine, this is the best place to mention it. Vernon Hester has pointed out that while BASIC is supposed to ignore spaces in commands, it fails to properly handle some commands because of spaces
If you have a statement with a type declaration tag after a number and a space before an add or subtract arithmetic operator, the ROM applies the operator as a unary operator for the following argument
Example: PRINT 2% + N will display two numbers. PRINT 2%+N will display one number.
Also, if you have a statement with a type declaration tag after a number and a space before a multiply or divide arithmetic operator, the ROM willl throw a ?SN ERROR
Example: PRINT 2%*N will display a number. PRINT 2% * N will display a ?SN ERROR.
1A33-1A35MAIN
LD HL,FFFFH21 FF FF
Load Register Pair HL with the command mode line number
1A36-1A38
LD (40A2H),HLLD (CURLIN),HL 22 A2 40
Set CURLIN up for direct command mode by saving FFFFH as the current BASIC line number.
Note: 40A2H-40A3H holds the current BASIC line number
1A39-1A3B
LD A,(40E1H)LD A,(AUTFLG) 3A E1 40
Load Register A with the value of the AUTO flag. It will be zero if not in AUTO , and anything else if in AUTO
1A3C
OR AB7
Check to see if in the AUTO mode
1A3D-1A3E
Jump to 1A76H if not in the AUTO mode
1A3F-1A41
LD HL,(40E2H)LD HL,(AUTLIN) 2A E2 40
We are in AUTO mode so load Register Pair HL with the current AUTO line number.
Note: 40E2H-40E3H holds Current BASIC line number
1A42
PUSH HLE5
Save the current AUTO line number (stored in Register Pair HL) to the STACK
1A43-1A45
Display the current AUTO line number on the screen via a GOSUB to 0FAFH to call the HL TO ASCII routine at 0FAFH (which converts the value in the HL Register Pair (assumed to be an integer) to ASCII
1A46
POP DED1
Get the current AUTO line number from the STACK and put it in Register Pair DE
1A47
PUSH DED5
Save the current AUTO line number in Register Pair DE to the STACK
1A48-1A4A
See if the line number already exists by CALLing the SEARCH FOR LINE NUMBER routine at 1B2CH which looks for the line number specified in DE. Returns C/Z with the line found in BC, NC/Z with line number is too large and HL/BC having the next available location, or NC/NZ with line number not found, and BC has the first available one after that
1A4B-1A4C
LD A,2AH3E 2A
Load Register A with a (which will be code for a matching line number)
1A4D-1A4E
If the call to 1B2CH shows a matching line number was found in the BASIC program (by returning a C), skip the next instruction so that Register A keeps the
1A4F-1A50
LD A,20HLD A," " 3E 20
If we are here, then there was no matching line number so we need to change the next character from a (which is loaded into Register A which but is not applicable) to a SPACE
1A51-1A53AUTELN
Go display the character in Register A on the video display (which will be a "*" if a matching line number was found)
1A54-1A56
GOSUB to 0361H to read a line into the buffer
1A57
POP DED1
Get the current line number from the STACK and put it in Register Pair DE
1A58-1A59
Skip the next 3 opcodes if the BREAK key wasn't pressed
1A5AAUTRES
XOR AAF
The BREAK key was pressed so we need to zero Register A to clear the AUTO increment flag
1A5B-1A5D
LD (40E1H),ALD (AUTFLG),A 32 E1 40
Save the value in Register A as the current AUTO flag (to turn off AUTO)
1A5E-1A5F
Jump to the normal command mode "READY" routine at 1A19H
1A60H - Part of the AUTO command- "AUTGOD"
1A60-1A62AUTGOD
LD HL,(40E4H)LD HL,(AUTINC) 2A E4 40
Load Register Pair HL with the value of the AUTO increment.
Note: 40E4H-40E5H holds AUTO increment
1A63
ADD HL,DE19
Since we didn't BREAK out of the routine we need to keep processing the AUTO so we add the value of the AUTO line number in Register Pair DE with the AUTO increment value in Register Pair HL
1A64-1A65
If that addition to the next AUTO line number causes an overflow (by triggering the Carry flag), jump to 1A5AH which is the same as if the BREAK key was hit
1A66
PUSH DED5
Save the current AUTO line number in Register Pair DE to the STACK
1A67-1A69
LD DE,FFF9H11 F9 FF
Load Register Pair DE with the maximum BASIC line number of FFF9H (=65529).
There is an explanation at 1E5AH as to why 65529 is the highest possible line number (vs 65535 which would make more sense)
1A6A
RST 18HCOMPAR DF
Now we need to compare the adjusted AUTO line number (in HL) with the maximum BASIC line number (in DE), so we call the COMPARE DE:HL routine, which numerically compares DE and HL. Will not work for signed integers (except positive ones). Uses the A-register only. The result of the comparison is returned in the status Register as: CARRY SET=HL<DE; NO CARRY=HL>DE; NZ=Unequal; Z=Equal)
1A6B
POP DED1
Get the current AUTO line number from the STACK and put it in Register Pair DE
1A6C-1A6D
If the adjusted AUTO line number in Register Pair HL is too large, jump to 1A5AH which is the same as if the BREAK key was hit
1A6E-1A70
LD (40E2H),HLLD (AUTLIN),HL 22 E2 40
Save the adjusted AUTO line number in Register Pair HL as the current AUTO line number.
Note: 40E2H-40E3H holds Current BASIC line number
1A71-1A72
OR 0FFHF6 FF
Set all non-zero condition codes by ORing Register A with FFH
1A73-1A75
Jump to the EDIT ROUTINE to save the current BASIC line
1A76H - Part of the AUTO command- "NTAUTO"
1A76-1A77NTAUTO
LD A,3EHLD A,">" 3E 3E
Load Register A with a > symbol (i.e., the prompt that follows READY)
1A78-1A7A
Go display the Level II BASIC prompt in Register A on the video display
1A7B-1A7D
GOSUB to 0361H to accept input. HL will hold the buffer address for that input
1A7E-1A80
Jump to 1A33H if the BREAK key was pressed
1A81
RST 10HCHRGET D7
Since we need to bump the current input buffer pointer in Register Pair HL until it points to the first character, call the EXAMINE NEXT SYMBOL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
1A82
INC A3C
Bump the value of the character in Register A. This sets the status flags but saves the carry flag
1A83
DEC A3D
Decrement the value of the character in Register A so we can test for an end of statement
1A84-1A86
Jump to 1A33H if we have an end of statement or a blank statement
1A87
PUSH AFF5
Save the value in Register Pair AF to the STACK (including the carry flag)
1A88-1A8A
Call the ASCII TO INTEGER routine at 1E5AH which converts the ASCII string pointed to by HL to an integer deposited into DE. If the routine finds a non-numeric character, the conversion is stopped
1A8BBAKSP
DEC HL2B
Top of a loop. Decrement the value of the input buffer pointer in Register Pair HL so that it will point to the previous character
1A8C
LD A,(HL)7E
Fetch the character at the location of the input buffer pointer in Register Pair HL
1A8D-1A8E
CP 20HCP " " FE 20
Check to see if the character at the location of the input buffer pointer in Register A is a SPACE
1A8F-1A90
Loop back to 1A8BH if the character at the location of the input buffer pointer in Register A is a space
1A91
INC HL23
Now HL points to the last non-space character, so we need to advance one --- Bump the value of the input buffer pointer in Register Pair HL so that it points to the first character following a line number
1A92
LD A,(HL)7E
Load Register A with that character
1A93-1A94
CP 20HCP " " FE 20
Check to see if the character at the location of the input buffer pointer in Register A is a space
1A95-1A97
If it is a space then skip it by a GOSUB to 09C9H which bumps the value of the input buffer pointer in Register Pair HL if necessary
1A98EDENT
PUSH DED5
Save the BASIC line number in Register Pair DE (which was converted from ASCII to an integer in 1A88H through a call to 1E5AH) to the STACK
1A99-1A9B
Tokenize the input via a GOSUB to 1BC0H. BC will equal the length of the encoded statement when its done
1A9C
POP DED1
Restore the BASIC line number (which is an integer) from the STACK
1A9D
POP AFF1
Get the carry flag (from the 1A81H character fetch) and put it in Register Pair AF to aid in determining if there even was a line number
1A9E-1AA0
LD (40E6H),HLLD (SAVTXT),HL 22 E6 40
Save the input buffer pointer in Register Pair HL t the temporary storage area for use in RESUMEing a direct statement.
Note: 40E6H-40E7H holds the temporary storage location
1A99-1A9B
Check to see if DOS should be taking this over
1AA4-1AA6
If NC is set then this was a direct statement, so JUMP to 1D5AH as there wasn't a line number with the input
1AA7
PUSH DED5
Save the BASIC line number (as an integer stored in Register Pair DE) to the STACK
1AA8
PUSH BCC5
Save the length (i.e., character count) of the tokenized input (stored in Register Pair BC) to the STACK
1AA9
XOR AAF
Zero Register A
1AAA-1AAC
LD (40DDH),ALD (BFKLFL),A 32 DD 40
Save the value in Register A (which is a 00H) as the input flag.
Note: 40DDH holds the BUFFER KILLED flag
1AAD
RST 10HCHRGET D7
Since we need find the first token, we have to bump the current input buffer pointer in Register Pair HL until it points to the next character by calling the EXAMINE NEXT SYMBOL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
1AAF
PUSH AFF5
Save the status flag to the STACK
1AB0
EX DE,HLEB
Load Register Pair HL with the integer value of the BASIC line number (held in Register Pair DE)
1AB1-1AB3
LD (40ECH),HLLD (DOT),HL 22 EC 40
Save the integer value of the line number (held in Register Pair HL) to 40ECH.
Note: 40ECH-40EDH holds EDIT line number
1AB4
EX DE,HLEB
Exchange the value of the input buffer pointer in Register Pair DE with the integer value of the BASIC line number in Register Pair HL. This will fill DE with the line number for the search routine in the next instruction
1AB5-1AB7
Call the SEARCH FOR LINE NUMBER routine at 1B2CH which looks for the line number specified in DE. Returns C/Z with the line found in BC, NC/Z with line number is too large and HL/BC having the next available location, or NC/NZ with line number not found, and BC has the first available one after that
1AB8LEXIST
PUSH BCC5
Save the address of the line number in the BASIC program (if it exists) in Register Pair BC to the STACK
1AB9-1ABB
Delete the line since there wasn't a matching line number in the BASIC program. The GOSUB to 2BE4H will move the closest line number up in memory to make room for another line
1ABCNODEL
POP DED1
REstore the pointer to the place to insert the line from the STACK into Register Pair DE
1ABD
POP AFF1
Restore the status from the 1AADH token scan into Register Pair AF to see if the line had anything on it
1ABE
PUSH DED5
Save the integer address of the BASIC line number where we need to start fixing links to the STACK
1ABF-1AC0
Jump to 1AE8H if there was a matching line number in the BASIC program; otherwise we move on and a new line has to be added as follows
1AC1
POP DED1
Clear the STACK from the start of the fix links
1AC2-1AC4
LD HL,(40F9H)LD HL,(VARTAB) 2A F9 40
Load Register Pair HL with the end of the BASIC program pointer.
Note: 40F9H-40FAH holds the starting address of the simple variable storage area
1AC5
EX (SP),HLE3
Exchange the length of the tokenized input to the STACK with the end of the BASIC program pointer (VARTAB) in Register Pair HL
1AC6
POP BCC1
Get the end of the BASIC program pointer (VARTAB) from the STACK and put it in Register Pair BC
1AC7
ADD HL,BC09
Add the end of the BASIC program pointer in Register Pair BC to the value of the length of the tokenized input in Register Pair HL
1AC8
PUSH HLE5
Save the adjusted end of the BASIC program pointer (VARTAB) in Register Pair HL to the STACK
1AC9-1ACB
Go check to see if there is enough room in memory for the new BASIC line by GOSUB to 1955H
1ACC
POP HLE1
Get the new end of the BASIC program pointer from the STACK and put it in Register Pair HL
1ACD-1ACF
LD (40F9H),HLLD (VARTAB),HL 22 F9 40
Save the new end of the BASIC program pointer in Register Pair HL.
Note: 40F9H-40FAH holds the starting address of the simple variable storage area
1AD0
EX DE,HLEB
Load Register Pair HL with the address of the BASIC line
1AD1
LD (HL),H74
Save the MSB of the address of the BASIC line in Register H
1AD2
POP DED1
Get the value of the BASIC line number from the STACK and put it in Register Pair DE
1AD3
PUSH HLE5
Save the value of the memory pointer in Register Pair HL to the STACK. This will be the place to start to fix links
1AD4
INC HL23
Bump the value of the memory pointer in Register Pair HL (which bumps it to the LSB of the line number entry). This is so that the ROM doesn't think that this link is the end of the program
1AD5
INC HL23
Bump the value of the memory pointer in Register Pair HL (which bumps it to the MSB of the line number entry)
1AD6
LD (HL),E73
Save the LSB of the BASIC line number in Register E at the location of the memory pointer in Register Pair HL
1AD7
INC HL23
Bump the value of the line number memory pointer in Register Pair HL
1AD8
LD (HL),D72
Save the MSB of the BASIC line number in Register D at the location of the memory pointer in Register Pair HL. At this point DE should have the binary value for the new line number
1AD9
INC HL23
Bump the value of the BASIC line number in Register Pair HL
1ADA
EX DE,HLEB
Load Register Pair DE with first data byte address following the line number (held in Register Pair HL)
1ADB-1ADD
LD HL,(40A7H)LD HL,(BUFPNT) 2A A7 40
Load Register Pair HL with the value of the tokenized input pointer
Note: 40A7H-40A8H holds Input Buffer pointer
1ADE
EX DE,HLEB
Exchange the value of the memory pointer in Register Pair DE with the value of the tokenized input pointer in Register Pair HL
1ADF
DEC DE1B
Decrement the value of the tokenized input buffer pointer in Register Pair DE
1AE0
DEC DE1B
Decrement the value of the tokenized input buffer pointer in Register Pair DE
1AE1MLOOPR
LD A,(DE)1A
Top of a loop to transfer the line. Load Register A with the value at the location of the tokenized input buffer pointer in Register Pair DE
1AE2
LD (HL),A77
Save the value in Register A at the location of the memory pointer in Register Pair HL
1AE3
INC HL23
Bump the store address (held in Register Pair HL)
1AE4
INC DE13
Bump the fetch address (held in Register Pair DE)
1AE5
OR AB7
Check to see if the character in Register A is an end of the line character
1AE6-1AE7
Since a 0 will mark the end of the line, so long as NZ is set we need to keep looping, so loop backup until the whole of the new BASIC line has been stored in memory
1AE8FINI
POP DED1
Get the address of the line in the program table from the STACK and put it in Register Pair DE. This would be the start of link fixing area
1AE9-1AEB
Go fix/update line pointers for all lines following the new line
1AEC-1AEA
Check to see if DOS should be handling something
1AEF-1AF1
Do a clear, set up the STACK, and update all the BASIC line pointers
1AF2-1AF4
Check to see if DOS should be handling something
1AF5-1AF7
Go get the input again
1AF8-1B0F - LINE POINTERS ROUTINE- "LINKER"
This routine fixes the line pointers in a BASIC program. This is useful, for instance for a renumber program which has to move BASIC program lines from one location in memory to an other, which means that the line pointers would no longer be valid. This routine will fix them. Registers A, HL and DE are used.
1AF8-1AFALINKER
LD HL,(40A4H)LD HL,(TXTTAB) 2A A4 40
Load Register Pair HL with the start of the BASIC program pointer (called the PST).
NOTE: 40A4H-40A5H holds the starting address of BASIC program text also known as the PROGRAM STATEMENT TABLE (PST)
1AFB
EX DE,HLEB
Move the PST address to DE
A note in the original rom source code says that CHEAD goes through the program storage area in RAM and fixes up all the links. The end of each line is found by searching for a zero. The double zero link is used to detect the end of the program.
1AFC,1AFDCHEAD
LD H,D
LD L,E62
LET HL = DE
1AFE
LD A,(HL)7E
Load Register A with the value at the location of the memory pointer in Register Pair HL so that we can see if we are at the end of a chain
1AFF
INC HL23
Bump the value of the memory pointer in Register Pair HL
1B00
OR (HL)B6
Since the first 2 bytes of each line contains the address of the next line, a 0000H would signify the end byte. With this, check to see if the character at the location of the memory pointer in Register Pair HL is an end of the BASIC program character
1B01
RET ZC8
Return if done
If we are here, we did not get a 00 end of program, so we continue
1B02
INC HL23
We need HL to be the start of the text. Since HL is the 'beginning of statment pointer', we need to skip over the 3rd and 4th bytes, so bump the value of the memory pointer in Register Pair HL
1B03
INC HL23
Bump the value of the memory pointer in Register Pair HL
1B04
INC HL23
Bump the value of the memory pointer in Register Pair HL
1B05
XOR AAF
Zero Register A and clear the flags
1B06CZLOOP
CP (HL)BE
Top of a loop. Check to see if the character at the location of the memory pointer in Register HL is an end of the BASIC line character
1B07
INC HL23
Bump the value of the memory pointer in Register Pair HL
1B08-1B09
Loop until the end of the BASIC line character is found
1B0A
EX DE,HLEB
Exchange the starting address of the current BASIC line in Register Pair DE with the starting address of the next BASIC line in Register Pair HL
1B0B
LD (HL),E73
Save the LSB of the next BASIC line's starting address in Register E at the location of the memory pointer in Register Pair HL
1B0C
INC HL23
Bump the value of the memory pointer in Register Pair HL
1B0D
LD (HL),D72
Save the MSB of the next BASIC line's starting address in Register D at the location of the memory pointer in Register Pair HL
1B0E-1B0F
Loop until the end of the program has been found
1B10-1B48 - EVALUATE LINE NUMBERS- "SCNLINE"
This is called by LIST and DELETE. It converts the starting and ending linbers (X-Y) to binary and saves the ending line number on the STACK. Then the code locates the program table address for the starting line. The routine leaves the address of the starting line in BC and the ending line number in the STACK.
According to the original ROM source, SCNLIN scans a line range of the form of #-# or #- or -# or blank, and then finds the first line in the range.
1B10-1B12SCNLIN
LD DE,0000H11 00 00
Load Register Pair DE (which will be the list found value) with zero
1B13
PUSH DED5
Save the initial assumption of start-of-list to the STACK
1B14-1B15
If we are finished (i.e., there aren't any line numbers to be evaluated), and the Z FLAG is therefore set, then jump to 1B1FH so list it all
1B16
POP DED1
Get the line number from the STACK and put it in Register Pair DE
1B17-1B19
Go evaluate the line number at the location of the current BASIC program pointer in Register Pair HL and return with the line number's binary value in Register Pair DE
1B1A
PUSH DED5
Save the first line number's value (stored in Register Pair DE) to the STACK
1B1B-1B1C
Jump if there isn't a second line number to be evaluated given (i.e, LIST 3000-)
1B1D-1B1E
RST 08H CEHCF CE
If we are here, there is a second line number. That that would have to be preceded by a - at the location of the current BASIC program pointer in Register Pair HL, call the COMPARE SYMBOL routine which comparess the symbol in the input string pointed to by HL Register to the value in the location following the RST 08 call. If there is a match, control is returned to address of the RST 08 instruction 2 with the next symbol in in Register A and HL incremented by one. If the two characters do not match, a syntax error message is given and control returns to the Input Phase)
1B1F-1B21ALLLST
LD DE,FFFAH11 FA FF
Load Register Pair DE with the maximum end of range of FFAFH as the second line number, as FFAH is the last permitted line number. Note: FFFFH means that the BASIC instruction being interpreted was entered from the command line instead of being part of a program
1B22-1B24
Go evaluate the second line number at the location of the current BASIC program pointer in Register Pair HL and return with the line number's binary value in Register Pair DE. Will return with Z flag set if it was a number
1B25-1B27
Go to the Level II BASIC error routine and display a ?SN ERROR message if the data which followed the token wasn't a line number
1B28SNGLIN
EX DE,HLEB
Set HL to be the FINAL line number by Loading Register Pair HL with the value of the second line number in Register Pair DE and load Register Pair DE with the value of the current BASIC program pointer in Register Pair HL
1B29
POP DED1
Get the value of the FIRST line number from the STACK and put it in Register Pair DE
1B2AFNDLN1
EX (SP),HLE3
Exchange the return address to the STACK with the value of the second line number in Register Pair HL
1B2B
PUSH HLE5
Save the value of the return address in Register Pair HL to the STACK so we can properly exit later
1B2CH - SEARCH FOR A LINE NUMBER- "FNDLIN"
According to the original ROM source, the FNDLIN routine searches the program text for the line whose line number is held in Register Pair DE. DE is preserved. There are three possible returns:
- If there is no line in the program which is greater than the one sought, then Z/NC and HL=BC.
- If the line which was searched for was actually found, Z and BC=the link field in the line and HL=the link field in the next line.
- If the line was not found, but there is still more lines in the program, NZ/NC, BC=the line in the porgram greater than the one searched for, and HL = the link field in the next line.
This routine searches a BASIC program for a BASIC line with a line number matching the value in the DE Register Pair. To use this routine, the required line number must be placed in the DE Register Pair. When a match is found, this routine sets the carry flag; the BC Register Pair points to the start of the required line, and the HL Register points to the start of the next line. HL, AF and BC are used.
This is the the SEARCH FOR LINE NUMBER routine at 1B2C, which searches the Program Statement Table (PST) for a BASIC statement with the line number specified in the DE Register Pair. All registers are used. The exit conditions are:
- C/Z=Line Found and BC is the starting address of the line in the PST and HL is the address following;
- NC/Z=Line not found or too large and HL/BC will have the address of the next available PST location; and
- NC/NZ=Line not found and BC=Address of the first line number greater than the one specified and HL will be the address of the following line.
1B2C-1B2EFNDLIN
LD HL,(40A4H)LD HL,(TXTTAB) 2A A4 40
Load Register Pair HL with the value of the start of the BASIC program pointer.
NOTE: 40A4H-40A5H holds the starting address of BASIC program text also known as the PROGRAM STATEMENT TABLE (PST)
1B2F,1B30LOOP
LD B,H
LD C,L44
LET BC = HL so that BC will also hold the address of the current line in the PST
1B31
LD A,(HL)7E
Load Register A with the first byte of the word pointer (held in Register Pair HL)
1B32
INC HL23
Bump the value of the memory pointer in Register Pair HL to the MSB of the address of the next line
1B33
OR (HL)B6
Combine the first byte of the word pointer with the second byte of the word pointer with the result in Register A and set the status flags
1B34
DEC HL2B
Restore HL to the start of the current line
1B35
RET ZC8
Return if this is the end of PST (=the end of the BASIC program)
1B36
INC HL23
It's not the end so we need HL to point the line number for the current line which means it must advance by 2. Bump the value of the memory pointer in Register Pair HL
1B37
INC HL23
Bump the value of the memory pointer in Register Pair HL
1B38
LD A,(HL)7E
Load Register A with the LSB of the current BASIC line number at the location of the memory pointer in Register Pair HL
1B39
INC HL23
Bump the value of the memory pointer in Register Pair HL to point to the MSB of the current BASIC line number
1B3A
LD H,(HL)66
Load Register H with the MSB of the current BASIC line number at the location of the memory pointer in Register Pair HL
1B3B
LD L,A6F
Load Register L with the LSB of the current BASIC line number in Register A. HL should now hold the line number in the PST
1B3C
RST 18HCOMPAR DF
Now we need to compare the value of the current BASIC line number in HL and the first line number (in DE), so we call the COMPARE DE:HL routine, which numerically compares DE and HL. Will not work for signed integers (except positive ones). Uses the A-register only. The result of the comparison is returned in the status Register as: CARRY SET=HL<DE; NO CARRY=HL>DE; NZ=Unequal; Z=Equal)
1B3D
LD H,B60
Next we need to set HL to the start of the line before the current one, and that is held in BC
1B3E
LD L,C69
Load Register L with the LSB of the memory pointer in Register C
1B3F
LD A,(HL)7E
Load Register A with the value at the location of the memory pointer in Register Pair HL
1B40
INC HL23
Bump the value of the memory pointer in Register Pair HL
1B41
LD H,(HL)66
Load Register H with the MSB of the next BASIC line pointer at the location of the memory pointer in Register Pair HL
1B42
LD L,A6F
Load Register L with the LSB of the next BASIC line pointer in Register A to form the address of the next line in HL
1B43
CCF3F
Complement the value of the Carry flag. The carry will be set if the current line number is < the value in DE. This will clear the Carry flag.
1B44
RET ZC8
Return if the first line number in Register Pair DE is the same as the current BASIC line number. The line numbers match, so exit C, Z, BC=address of the current line, and HL=address of the next line
1B45
CCF3F
We have no match, so complement (reverse) the Carry flag and exit
1B46
RET NCD0
if the first line number in Register Pair DE is less than the current BASIC line number. BC will be the address of the current line and HL will be the address of the next line
1B47-1B48
Loop until the location of the line number has been found in the BASIC program
1B49-1B5C - LEVEL II BASIC NEW ROUTINE- "SCRATH"
1B49SCRATH
RET NZC0
Go to the Level II BASIC error routine and display a ?SN ERROR message if there is any input following the NEW token
1B4A-1B4C
Call the CLEAR SCREEN routine at 01C9 (which cleanrts the screen, changes to 64 characters, and homes the screen)
1B4D-1B4FSCRTCH
LD HL,(40A4H)LD HL,(TXTTAB) 2A A4 40
Load Register Pair HL with the start of the PST (the start of the BASIC program).
NOTE: 40A4H-40A5H holds the starting address of BASIC program text also known as the PROGRAM STATEMENT TABLE (PST)
1B50-1B52
GOSUB to the TROFF ROUTINE at 1DF8H (which just loads A with a zero for TROFF , and puts that 0 into 411BH)
1B53-1B55
LD (40E1H),ALD (AUTFLG),A 32 E1 40
Reset the AUTO flag by putting a zero (which is in A due to the GOSUB to the TROFF statement in the above instruction) into 40E1H
1B56
LD (HL),A77
We need to initialize the PST, and the way to do that is to zero the first two bytes so . save a zero at the location of the memory pointer in Register Pair HL
1B57
INC HL23
. bump the value of the memory pointer in Register Pair HL
1B58
LD (HL),A77
. and save a zero at the location of the memory pointer in Register Pair HL
1B59
INC HL23
Bump the value of the memory pointer in Register Pair HL
1B5A-1B5C
LD (40F9H),HLLD (VARTAB),HL 22 F9 40
Save the value in Register Pair HL at 40F9H to initialize the start of the variable list table as the end of the PST.
Note: 40F9H-40FAH holds the starting address of the simple variable storage area
1B5D-1BB2 - LEVEL II BASIC RUN ROUTINE - "RUNC"
This routine does a lot of variable resets and other things that are common to NEW as well, so NEW just does the special NEW stuff and than passes right through to here to reset the rest.
To use a ROM call to RUN a BASIC program, starting with its first line, execute the following instructions:
LD HL,1D1EH
PUSH HL
JP 1B5DH.
1B5D
GOSUB to 046BH to unprotect the screen and point HL to the start of data.
1B60
DEC HL2B
Decrement the value in Register Pair HL to backspace
1B61H - Subroutine which initializes a lot of stuff- "CLEARC"
Initialize he variable and array space by resetting ARYTAB (which is the end of the the simple variable spac) and STREND (which is the end of the array storage). It then falls into STKINI which resets the STACK. HL is preserved.
1B61-1B63CLEARC
LD (40DFH),HLLD (TEMP),HL 22 DF 40
Save the adjusted value in Register Pair HL into 40DFH.
Note: 40DFH-40E0H is used by DOS
1B64-1B65
LD B,1AH06 1A
Load Register B with the number of variable names to be initialized (which is 26)
1B66-1B68
LD HL,4101HLD HL,DEFTBL 21 01 41
Load Register Pair HL with the starting address of the variable declaration table (which is 4101H).
Note: 4101H-411AH holds Variable Declaration Table
1B69-1B6ALOPDFT
LD (HL),04H36 04
Top of a DJNZ loop. Set the variable at the location of the memory pointer in Register Pair HL to a single precision variable
1B6B
INC HL23
Bump the value of the memory pointer in Register Pair HL to the next variable
1B6C-1B6D
Loop until all 26 variables have been set to single precision
1B6E
XOR AAF
Zero Register A
1B6F-1B71
LD (40F2H),ALD (ONEFLG),A 32 F2 40
Save the value in Register A (which is a zero) as the current value of the RESUME flag to say that there is no error for RESUME to handle.
Note: 40F2H holds Error flag
1B72
LD L,A6F
Zero Register L
1B73
LD H,A67
Zero Register H
1B74-1B76
LD (40F0H),HLLD (ONELIN),HL 22 F0 40
Save a zero (held in Register Pair HL) as the current ON ERROR address.
Note: 40F0H-40F1H is used by ON ERROR
1B77-1B79
LD (40F7H),HLLD (OLDTXT),HL 22 F7 40
Save a zero (held in Register Pair HL) as the current BREAK , STOP , or END address.
Note: 40F7H-40F8H holds Last byte executed
1B7A-1B7C
LD HL,(40B1H)LD HL,(MEMSIZ) 2A B1 40
Load Register Pair HL with the top of the memory pointer held in 40B1H.
Note: 40B1H-40B2H holds MEMORY SIZE? pointer
1B7D-1B7F
LD (40D6H),HLLD (FRETOP),HL 22 D6 40
Save the top of memory pointer (held in Register Pair HL) as the next available address in the string space pointer.
Note: 40D6H-40D7H holds the next available location in string space pointer
1B80-1B82
Go do a RESTORE (which will mess with DE and HL)
1B83-1B85
LD HL,(40F9H)LD HL,(VARTAB) 2A F9 40
Load Register Pair HL with the end of the BASIC program pointer.
Note: 40F9H-40FAH holds the starting address of the simple variable storage area
1B86-1B88
LD (40FBH),HLLD (ARYTAB),HL 22 FB 40
Save the value in Register Pair HL as the new simple variables pointer. 40FBH-40FCH holds the starting address of the BASIC array variable storage area
1B89-1B8B
LD (40FDH),HLLD (STREND),HL 22 FD 40
Save the value in Register Pair HL as the new array variables pointer.
Note: 40FDH-40FEH holds Free memory pointer
1B80-1B82
Go do a RESTORE (which will mess with DE and HL)
1B8F - Subroutine which initializes a lot of stuff- "STKINI"
According to the notes in the original ROM source code, this routine resets the STACK point, which will also destroy all GOSUBs and FORs. String temporaries are freed, SUBFLG is reset, CONT is forbidden, and a dummy entry is put on the STACK, so that FNDFOR will always find a NON-"FOR" entry at the bottom of the STACK. A will be reset to 0 and Register Pair DE is preserved.
1B8FSTKINI
POP BCC1
Get the return address from the STACK because we are about to change the STACK pointer
1B90-1B92
LD HL,(40A0H)LD HL,(STKTOP) 2A A0 40
Load Register Pair HL with the start of string space pointer (which is also the end of RAM). 40A0H-40A1H holds the start of string space pointer
1B93
DEC HL2B
Decrement the value of the memory pointer in Register Pair HL
1B94
DEC HL2B
Decrement the value of the memory pointer in Register Pair HL (so now HL has the start of the string space pointer - 2) so that there is now room for a FNDFOR stopper value to be put on the STACK
1B95-1B97
LD (40E8H),HLLD (SAVSTK),HL 22 E8 40
Save the string space pointer - 2 (in Register Pair HL) as the STACK pointer
Note: 40E8H-40E9H holds STACK pointer pointer
1B98
INC HL23
Bump the value of the memory pointer in Register Pair HL
1B99
INC HL23
Bump the value of the memory pointer in Register Pair HL so it is back to being the start of the string space pointer
1B9ASTKERR
LD SP,HLF9
Initialize the STACK by loading the STACK pointer with the start of the string space pointer (held in Register Pair HL)
1B9B-1B9D
LD HL,40B5HLD HL,TEMPST 21 B5 40
Load Register Pair HL with the start of the string work area (which is 40B5H).
Note: 40B5H-40D2H holds Temporary string work area
1B9E-1BA0
LD (40B3H),HLLD (TEMPPT),HL 22 B3 40
Initialize the string temporaries by saving the value in Register Pair HL as the next available location in the string work area pointer.
Note: 40B3H-40B4H holds the next available location in the temporary string work area pointer
1BA1-1BA3
GOSUB 038BH to set the current output device to the video display
1BA4-1BA6
Go turn off the cassette recorder
1BA7
XOR AAF
Zero Register A
1BA8
LD H,A67
Zero Register H
1BA9
LD L,A6F
Zero Register L
1BAA-1BACWASDIR
LD (40DCH),ALD (SUBFLG),A 32 DC 40
Clear the FOR statement flag.
Note: 40DCH holds FOR flag
1BAD
PUSH HLE5
Save the value in Register Pair HL to the STACK to deal with FOR and GOSUB
1BAE
PUSH BCC5
Save the value in Register Pair BC (which is the RETURN ADDRESS) back on the STACK
1BAF-1BB1GTMPRT
LD HL,(40DFH)LD HL,(TEMP) 2A DF 40
Restore Register Pair HL so it is preserved
1BB2
RETC9
RETurn to CALLer
1BB3-1BBF - KEYBOARD INPUT ROUTINE- "QINLIN"
This is the last of the general purpose input routines. This routine functions identically to the 0361H routine with the exception that it prints a ? on the screen (like INPUT does with BASIC) before allowing input from the keyboard.
1BB3-1BB4QINLIN
LD A,3FHLD A,"?" 3E 3F
Load Register A with a ?
1BB5-1BB7
Go display the ? (stored in Register A) on the video display
1BB8-1BB9
LD A,20H3E 20
Load Register A with a SPACE
1BBA-1BBC
Go display the space in Register A on the video display
1BBD-1BBF
Jump to the keyboard input routine at 0361H. Note that this skips the "CRUNCHING" of tokens
1BC0-1C8F - TOKENIZE INPUT ROUTINE- "CRUNCH"
The original ROM source code says that this routine translates all "reserved words" into single bytes with the MSB on. This saves space and time by allowing for table dispatch during execution, and, as such, all statements appear together in the ; reserved word list in the same ; order they appear in in STMDSP.
1BC0CRUNCH
XOR AAF
Zero Register A
*1BC1-1BC3 - Model 4 Gen 1
*1BC1-1BC3
LD (40B0H),ALD (DORES),A 32 B0 40
Save the value in Register A as the current value of the tokenization flag.
Note: 40B0H holds the temporary storage location
*1BC1-1BC3 - Model 4 Gen 2
*1BC1-1BC3
LD (409FH),A32 9F 40
Put A into the DATA FLAG held in 409FH. Note: Bit 0 HIGH means inside a quote. Bit 1 HIGH means inside a DATA. Bit 2 HIGH means inside a REM.
1BC4
LD C,A4F
Zero Register C
1BC5
EX DE,HLEB
Load Register Pair DE with the address of the first character after the line number (as stored in Register Pair HL)
1BC6-1BC8
LD HL,(40A7H)LD HL,(BUFPNT) 2A A7 40
Load Register Pair HL with the starting address of the input buffer.
Note: 40A7H-40A8H holds Input Buffer pointer
1BC9
DEC HL2B
We need to backspace twice so ... decrement the value of the input buffer pointer in Register Pair HL
1BCA
DEC HL2B
... and again decrement the value of the input buffer pointer in Register Pair HL
1BCB
EX DE,HLEB
Exchange the string address - 2 from HL into DE, and the current input string address from DE into HL
1BCCKLOOP
LD A,(HL)7E
Load Register A with the character at the current location in the buffer (in Register Pair HL)
1BCD-1BCE
CP 20HFE 20
Check to see if that character in Register A is a SPACE that we would want to keep
1BCF-1BD1
If that character is a SPACE we would want to keep, Jump to 1C5BH to "STUFF" it into the destination line
1BD2
LD B,A47
Copy the current character into Register B
1BD3-1BD4
CP 22HFE 22
Check to see if the current character is a "
1BD5-1BD7
If the current character is a " , Jump to 1C77H to will move the entire field between the quotes into the a code string
1BD8
OR AB7
Now we want to check to see if the current character is an END OF LINE, so we need to set up the status flags
1BD9-1BDB
If the current character is an END OF LINE then we are done, so jump to 1C7DH
*1BDC-1BDE - Model 4 Gen 1
*1BDC-1BDE
LD A,(40B0H)LD A,(DORES) 3A B0 40
Load Register A with the value of the tokenization flag for DATA .
Note: 40B0H holds the temporary storage location
*1BDC-1BDE - Model 4 Gen 2
*1BDC-1BDE
LD A,(409FH)3A 9F 40
Put the contents of the DATA FLAG held in 409FH into A. Note: Bit 0 HIGH means inside a quote. Bit 1 HIGH means inside a DATA. Bit 2 HIGH means inside a REM.
1BDF
OR AB7
Check to see if a DATA statement is being processed
1BE0
LD A,(HL)7E
Re-fetch the current character (from the memory location of the input buffer pointer in Register Pair HL) and put it into Register A
1BE1-1BE3
Jump to 1C5BH if a DATA statement is being processed, as we don't want to crunch that
1BE4-1BE5
CP 3FHFE 3F
Check to see if the character in Register A is a ? (meaning a PRINT statement)
1BE6-1BE7
LD A,B2HLD A,$PRINT 3E B2
Load Register A with a PRINT token
1BE8-1BEA
If we have a ? then make believe it is a "PRINT" token, and jump to 1C5BH to STUFF it into the destination line
1BEB
LD A,(HL)7E
Re-fetch the current character (from the memory location of the input buffer pointer in Register Pair HL) and put it into Register A
1BEC-1BED
CP 30HFE 30
Since the crunching routine is slow, these next instructions look for characters that will not need crunching. First, check to see if the character in Register A is less than a zero character (alpha numeric)
1BEE-1BEF
Jump to 1BF5H if the character in Register A is less than a zero character, meaning it is not a digit or letter
1BF0-1BF1
CP 3CHFE 3C
Next, check to see if the character in Register A is less than < character (which is a test to see if it is 0 -9 , : , ; , < , constant or special character
1BF2-1BF4
Jump to 1C5BH if the character in Register A is 0 -9 , : , ; , < , constant or special character
1BF5MUSTCR
PUSH DED5
Save the value of the input buffer pointer in Register Pair DE to the STACK
1BF6-1BF8
LD DE,164FHLD D,RESLST-1 11 4F 16
Load Register Pair DE with the starting address of the reserved words list, minus 1 (since the first instruction in the LOPSKP routine is to INC the value)
1BF9
PUSH BCC5
Save the character count (held in Register Pair BC) to the STACK
1BFA-1BFC
LD BC,1C3DHLD BC,NOTRES 01 3D 1C
Load Register Pair BC with a return address after matching the reserved word list
1BFD
PUSH BCC5
Save the return address in Register Pair BC to the STACK
1BFE-1BFF
LD B,7FH06 7F
Load Register B with a value to initialize the reserved words counter
1C00
LD A,(HL)7E
Load Register A with the character at the location of the input buffer pointer in Register Pair HL
1C01-1C02
CP 61HCP "A"+20H FE 61
Check to see if the character in Register A is lower-case
1C03-1C04
Jump to 1C0CH if the character in Register A isn't lowercase
1C05-1C06
CP 7BHCP "Z"+21H FE 7B
Check to see if the character in Register A is within the lower-case range
1C07-1C08
Jump down 2 instructions to 1C0CH if the character in Register A isn't lowercase
1C09-1C0A
AND 5FHAND 0101 1111 E6 5F
Covert the lowercase character in Register A to upper-case
1C0B
LD (HL),A77
Replace the current character in the input buffer (tracked by Register Pair HL) with the adjusted character (held in Register A)
1C0CTRYAGA
LD C,(HL)4E
Load Register C with the character at the location of the input buffer pointer in Register Pair HL
1C0D
EX DE,HLEB
Exchange DE and HL so that DE will now hold the input buffer pointer (TXTPTR) and HL will hold the reserved words list pointer ("RESLST")
1C0ELOPSKP
INC HL23
Bump the value of the reserved words list pointer to the next reserved word and put that in Register Pair HL
1C0F
OR (HL)B6
We need to find the start of a reserved word which is done by searching the list for a character with its MSB bit on. So first, check to see if bit 7 of the character at the location of the reserved words list pointer in Register Pair HL is set
1C10-1C12
Jump to 1C0EH if the character at the location of the reserved words list pointer in Register Pair HL doesn't have bit 7 set
If we are here, the the character in the reserved word list had its MSB on, and is a reserved word.
1C13
INC B04
Bump the reserved words counter being tracked in Register B
1C14
LD A,(HL)7E
Load Register A with the character at the location of the reserved words list pointer in Register Pair HL
1C15-1C16
AND 7FHAND 0111 1111 E6 7F
Reset the MSB (i.e., Bit 7 aka the Sign Bit) of the character in Register A
1C17
RET ZC8
If that set the Z FLAG then we are at the end of ther reserved word list, so, if so RETurn to CALLer
1C18
CP CB9
Check to see if the character in Register C is the same as the character at the location of the reserved words list pointer in Register A
1C19-1C1A
Jump to 1C0EH if the characters don't match
1C1B
EX DE,HLEB
Exchange the value of the reserved words list pointer ("RESLST") in Register Pair HL with the value of the input buffer pointer ("TXTPTR") in Register Pair DE
1C1C
PUSH HLE5
Save the value of the input buffer pointer to the STACK in case it turns out that this isn't a match after all
1C1DLOPPSI
INC DE13
Top of a loop. Bump the value of the reserved words list pointer (held in Register Pair DE) to the next character of the reserved word being checked
1C1E
LD A,(DE)1A
Load Register A with the character at the location of the reserved words list pointer in Register Pair DE
1C1F
OR AB7
Check to see if Bit 7 of the character in Register A is set, meaning we just hit a different reserved word
1C20-1C22
If Bit 7 of that character was set, and we are at a new reserved word, then we have finished matching, so jump to 1C39H
If we are here then we are in the middle of checking against the reserved word list, and we are still in the middle of a reserved word that might be a potential match.
1C23
LD C,A4F
Load Register C with the current reserved word list character (held in Register A)
1C24
LD A,B78
Load Register A with the value of the reserved words counter in Register B
The GOTO reserved word is the only one which allows for spaces to be inside it, so . if we find that we have GO so far, we will call the RST 10H to strip out any intevening spaces before continuing.
1C25-1C26
CP 8DHCP $GOTO FE 8D
Check to see if the current reserved word being checked is GOTO
1C27-1C28
Skip the next 2 instructions if the current reserved word being checked isn't GOTO
1C29
RST 10HCHRGET D7
Since we need to skip spaces we need to bump the current input buffer pointer in Register Pair HL until it points to the next character, call the EXAMINE NEXT SYMBOL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
1C2A
DEC HL2B
Decrement the value of the input buffer pointer in Register Pair HL because the next instruction increments it
1C2BNTGOTO
INC HL23
Bump the value of the input buffer pointer in Register Pair HL to point to the next character
1C2C
LD A,(HL)7E
Load Register A with the next character at the location of the input buffer pointer in Register Pair HL
1C2D-1C2E
CP 61HCP "A"+20H FE 61
Check to see if the character in Register A is lower-case
1C2F-1C30
If the character in Register A isn't lowercase, skip the next instruction
1C31-1C32
AND 5FHAND 0101 1111 E6 5F
AND the character in Register A against 0101 1111 to get rid of the lowercase bit and make it uppercase
1C33NOTLW1
CP CB9
Check to see if the character in Register A (the input element) matches the character in Register C (the next letter in the reserved word list)
1C34-1C35
If that character is ALSO a match, loop back to 1C1DH to keep checking that reserved word
1C36
POP HLE1
If we are here, then the matching process failed, so we need to get back the original input buffer pointer into HL and move on to the next reserved word
1C37-1C38
Jump back to 1C0CH to process the next reserved word against the character at the input buffer
1C39FOUND
LD C,B48
Load Register C with the value of the reserved words counter in Register B
1C3A
POP AFF1
Clear the old TXTPTR text pointer from the STACK (disposing of the HL push from 1C1CH)
1C3B
EX DE,HLEB
Exchange the TXTPTR and RESPTR because the NOTRES routine starts with the same instruction flipping them back
1C3C
RETC9
RETurn to CALLer (which, by the way, will just pass through, the the RET was reprogrammed to be the next instruction)
1C3D - Part of the tokeninzing routine- "NOTRES"
1C3DNOTRES
EX DE,HLEB
Exchange the reserved words list pointer in Register Pair HL with the input buffer pointer in Register Pair DE
1C3E
LD A,C79
Load Register A with the value of the reserved words counter in Register C
1C3F
POP BCC1
Restore the character count into Register Pair BC
1C40
POP DED1
Restore the "STUFF" pointer into Register Pair DE
1C41
EX DE,HLEB
Exchange DE and HL so that DE will now hold the input buffer pointer (TXTPTR) and HL will hold the "STUFF" pointer
The ELSE token needs to be treated differently as it is a reserved word which is followed by a reserved word. To deal with this, we put in a fake colon!
1C42-1C43
CP 95HFE 95
Check to see if the token in Register A is an ELSE token
1C44-1C45
LD (HL),3AHLD (HL),":" 36 3A
Save a colon at the "STUFF" pointer location (held in Register Pair HL)
1C46-1C47
If the token in Register A isn't an ELSE token, skip the next two instructions
1C48
INC C0C
Bump the value of the crunched character counter
1C49
INC HL23
Bump the value of the "STUFF" pointer (held in Register Pair HL)
The ' token needs to be treated differently as it doesn't require a colon. To deal with this, we put in a fake colon!
1C4A-1C4BCKSNGQ
CP 0FBHCP SNGQTK FE FB
Next we check to see if the token in Register A is a ' token
1C4C-1C4D
Jump to 1C5AH if the token in Register A isn't a '
1C4E-1C4F
LD (HL),3AHLD (HL),":" 36 3A
Save a ":" at the "STUFF" pointer (held in Register Pair HL)
1C50
INC HL23
Bump the value of the "STUFF" pointer (held in Register Pair HL) because we just inserted a :
1C51-1C52
LD B,93HLD B,$REM 06 93
Load Register B with a REM token
1C53
LD (HL),B70
Save the REM token in Register B at the location of the input buffer pointer in Register Pair HL
1C54
INC HL23
Bump the value of the "STUFF" pointer (held in Register Pair HL) because we just inserted a REM token
1C55
EX DE,HLEB
Exchange DE and HL so that DE will now hold the "STUFF" pointer and HL will hold the input buffer pointer
1C56
INC C0C
Bump the character counter in Register C
1C57
INC C0C
Bump the character counter in Register C
1C58-1C59
Jump to 1C77H to move all the rest of the text of the line to the "STUFF" buffer
1C5A - Part of the tokeninzing routine- "NTSNGT" and "STUFFH"
1C5ANTSNGT
EX DE,HLEB
Exchange DE and HL so that DE will now hold the "STUFF" pointer
1C5BSTUFFH
INC HL23
Bump the value of the input buffer pointer in Register Pair HL
1C5C
LD (DE),A12
Save the value of the token in Register A at the location of the input buffer pointer in Register Pair DE
1C5D
INC DE13
Bump the value of the "STUFF" pointer (held in Register Pair DE)
1C5E
INC C0C
Bump the value of the crunched character count
1C5F-1C60
SUB 3AHD6 3A
Check to see if the character in Register A is a : to flag a multi-statement line
1C61-1C62
If we found a ":" then skip the next two instructions
1C63-1C64
CP 4EHCP $DATA FE 4E
Check to see if the token in Register A is a DATA token
1C65-1C66
If the token in Register A isn't a DATA token then skip the next instruction
*1C67-1C69 - Model 4 Gen 1
*1C67-1C69COLIS
LD (40B0H),ALD (DORES),A 32 B0 40
Save the value in Register A as the tokenization flag for DATA .
Note: 40B0H holds the temporary storage location
*1C67-1C69 - Model 4 Gen 2
*1C67-1C69
LD (409FH),A32 9F 40
Put A into the DATA FLAG held in 409FH. Note: Bit 0 HIGH means inside a quote. Bit 1 HIGH means inside a DATA. Bit 2 HIGH means inside a REM.
1C6A-1C6BNODATT
SUB 59HD6 59
Check to see if the token in Register A is a REM token
1C6C-1C6E
Jump to 1BCCH if the token in Register A isn't a REM token
1C6F
LD B,A47
Load Register B with a zero, since processing a REM doesn't end with a :, only an END OF LINE (i.e., 0)
1C70STR1
LD A,(HL)7E
Top of a loop. Load Register A with the character at the location of the input buffer pointer in Register Pair HL
1C71
OR AB7
Check to see if the character in Register A is an END OF LINE delimiter of 0
1C72-1C73
Jump out of this loop to 1C7DH if the character in Register A is an END OF LINE delimeter
1C74
CP BB8
Check to see if the character in Register B matches the character in Register A
1C75-1C76
If they match, then we are completely done with gobbling the whole rest of line without checking, so Jump to 1C5BH
1C77STRNG
INC HL23
Bump the value of the input buffer pointer in Register Pair HL
1C78
LD (DE),A12
Save the character in Register A to the location of the "STUFF" pointer (in Register Pair DE)
1C79
INC C0C
Bump the value of the crunched character count
1C7A
INC DE13
Bump the value of the "STUFF" pointer (held in Register Pair DE)
1C7B-1C7C
Loop until an END OF LINE delimiter or a ending quote is found
1C7D - Part of the tokeninzing routine - Jumped here when an EOL is found- "CRDONE"
1C7D-1C7FCRDONE
LD HL,0005H21 05 00
We are going to need to add 5 bytes to the tokenized character count
1C80
LD B,H44
Load Register B with zero
1C81
ADD HL,BC09
Add 5 to the length of the tokenized character count so far
1C82,1C83
LD B,H
LD C,L44
Let BC = HL
1C84-1C86
LD HL,(40A7H)LD HL,(BUFPNT) 2A A7 40
Load Register Pair HL with the start address of the input buffer.
Note: 40A7H-40A8H holds Input Buffer pointer
1C87
DEC HL2B
Decrement the value of the input buffer pointer in Register Pair HL
1C88
DEC HL2B
Decrement the value of the input buffer pointer in Register Pair HL
1C89
DEC HL2B
Decrement the value of the input buffer pointer in Register Pair HL
1C8A
LD (DE),A12
We need THREE zeroes at the end, so . zero the location of the input buffer pointer in Register Pair DE to denote END OF LINE
1C8B
INC DE13
Bump the value of the input buffer pointer in Register Pair DE
1C8C
LD (DE),A12
Zero the next two locations of the input buffer pointer in Register Pair DE to denote no further link (since this was a direct statement)
1C8D
INC DE13
Bump the value of the input buffer pointer in Register Pair DE
1C8E
LD (DE),A12
Zero the location of the input buffer pointer in Register Pair DE
1C8F
RETC9
RETURN t o CALLer since we are done with the CRUNCHing
1C90-1C95 - RST 0018H CODE- "DCOMPR"
The RST 18H code is located here. Unsigned compare (HL-DE), which numerically compares DE and HL. Will not work for signed integers (except positive ones). Uses the A-register only. The result of the comparison is returned in the status Register as: CARRY SET=HL<DE; NO CARRY=HL>DE; NZ=Unequal; Z=Equal).
1C90DCOMPR
LD A,H7C
Load Register A with the MSB of the value in Register H
1C91
SUB D92
Subtract the value of the MSB of the value in Register D from the MSB of the value in Register A
1C92
RET NZC0
Return if the MSB of the value in Register D doesn't equal the MSB of the value in Register H
1C93
LD A,L7D
Load Register A with the LSB of the value in Register L
1C94
SUB E93
Subtract the LSB of the value in Register E from the LSB of the value in Register A
1C95
RETC9
RETurn to CALLer
1C96-1CA0 - RST 0008H CODE- "SYNCHR"
The RST 8H code is located here. This is the COMPARE SYMBOL routine which comparess the symbol in the input string pointed to by HL Register to the value in the location following the RST 08 call. If there is a match, control is returned to address of the RST 08 instruction 2 with the next symbol in in Register A and HL incremented by one. If the two characters do not match, a syntax error message is given and control returns to the Input Phase).
1C96SYNCHR
LD A,(HL)7E
Load Register A with the character at the location of the current BASIC program pointer in Register Pair HL
1C97
EX (SP),HLE3
Save the return address of the routine by exchanging the value of the current BASIC program pointer in Register Pair HL with the value of the return address to the STACK
1C98
CP (HL)BE
Check to see if the character at the location following the RST 08H call (stored in Register Pair HL) is the same as the character in Register A
1C99
INC HL23
Bump the value of the return address in Register Pair HL
1C9A
EX (SP),HLE3
Restore the return address (meaning the RST 08H plus 1 byte plus 1 byte) to the STACK pointer
1C9B-1C9D
Jump to the RST 0010H code if the characters match
1C9E-1C90
If they don't match, jump to the ?SN ERROR ROUTINE
1CA1-1D1D - Level II BASIC FOR ROUTINE- "FOR"
According to the comments to the actual ROM source code, the FOR entry in the STACK has 16 bytes, as follows:
- 1 Byte - The FOR token
- 2 Bytes - A pointer to the loop's variable
- 1 Byte - A byte reflecting the sign of the increment
- 4 Bytes - The value of the STEP
- 4 Bytes - The upper limit of the loop
- 2 Bytes - The line number of the FOR statement
- 2 Bytes - A text pointo into the FOR statement
Vernon Hester has flagged a bug in the FOR...NEXT routines. FOR-NEXT loops with valid integer values should complete, but FOR J% = 0 TO 30000 STEP 5000 : PRINT J%, : NEXT J%will trigger an ?OV ERROR.
1CA1-1CA2FOR
LD A,64H3E 64
Load Register A with the value for the FOR flag
1CA3-1CA5
LD (40DCH),ALD (SUBFLG),A 32 DC 40
Save the value in Register A as the current value of the FOR flag.
Note: 40DCH holds FOR flag
1CA6-1CA8
GOSUB to the "LET" routine at 1F21H to read the variable, assign it the correct initial value, and store a pointer to the RAM variable location "TEMP"
1CA9
EX (SP),HLE3
Exchange the value of the current BASIC program pointer in Register Pair HL with the value to the STACK
1CAA-1CAC
Go check to see if there is a FOR statement to the STACK already using the same variable name (called the index)
1CAD
POP DED1
Get the current BASIC program pointer from the STACK (which should be the TO token and put it in Register Pair DE
1CAE-1CAF
If there isn't a matching FOR statement to the STACK, skip the next 3 instructions (which are preparing for a NEXT WITHOUT FOR error) and jump to 1CB5H. If one is found, on exit HL will equal the starting address of the FOR push
1CB0
ADD HL,BC09
Add the value in Register Pair BC (which is the offset to the end of the STACK frame) to the value in Register Pair HL. In the case where we had a matching FOR, we elimiate the matchin entry as well as evertying after it by doing this addition. After this addition, we should be pointing to the end of the first FOR frame push
1CB1
LD SP,HLF9
Remove all the rest by resetting the STACK pointer to end of the first FOR frame push. This also frees up the STACK space and prepares for a NF error
1CB2-1CB4
LD (40E8H),HLLD (SAVSTK),HL 22 E8 40
Save the value in Register Pair HL as the STACK pointer, get ready for a NF error.
Note: 40E8H-40E9H holds STACK pointer pointer
1CB5NOTOL
EX DE,HLEB
Exchange Register Pairs DE and HL, so that HL now points to the current BASIC program pointer and DE will be the STACK pointer address
1CB6-1CB7
LD C,08H0E 08
Load Register C with the 1/2 the amount of space (i.e. 16 bytes) needed for a FOR entry
1CB8-1CBA
Go check to see if there is enough memory (i.e., 16 bytes) left by calling 1963H (which is the MEMORY CHECK ROUTINE)
1CBB
PUSH HLE5
Save the value of the current BASIC program pointer (which is the code string address before the TO ) in Register Pair HL to the STACK
1CBC-1CBE
Keep scanning the current BASIC program (pointer is in Register Pair HL) until it points to the end of the BASIC statement. HL should then point to the END OF LINE terminator
1CBF
EX (SP),HLE3
Exchange the adjusted value of the current BASIC program pointer in Register Pair HL with the value of the current BASIC program pointer to the STACK
1CC0
PUSH HLE5
Save the value of the current BASIC program pointer in Register Pair HL to the STACK. This should be pointing to the TO token
1CC1-1CC3
LD HL,(40A2H)LD HL,(CURLIN) 2A A2 40
Load Register Pair HL with the value (in binary) of the current BASIC line number.
Note: 40A2H-40A3H holds the current BASIC line number
1CC4
EX (SP),HLE3
Exchange the value of the current BASIC line number in Register Pair HL with the value of the current BASIC program pointer to the STACK. Once again, HL will point to the current location in the BASIC program
1CC5-1CC6
RST 08H BDHRST 08H TO CF
Since the character at the location of the current BASIC program pointer in Register Pair HL must be TO token (BDH) so call the COMPARE SYMBOL routine which comparess the symbol in the input string pointed to by HL Register to the value in the location following the RST 08 call. If there is a match, control is returned to address of the RST 08 instruction 2 with the next symbol in in Register A and HL incremented by one. If the two characters do not match, a syntax error message is given and control returns to the Input Phase)
1CC7
RST 20HGETYPE E7
We need to check the value of the current number type flag, so we call the TEST DATA MODE routine at RST 20H.
NOTE: The RST 20H routine determines the type of the current value in ACCumulator and returns a combination of STATUS flags and unique numeric values in the A Register according to the data mode flag (40AFH). The results are returned as follows:
- Integer = NZ/C/M/E and A is -1
- String = Z/C/P/E and A is 0
- Single Precision = NZ/C/P/O and A is 1
- and Double Precision is NZ/NC/P/E and A is 5.
1CC8-1CCA
If that test shows we have a STRING, go to the Level II BASIC error routine and display a TM ERROR message
1CCB-1CCD
If that test shows we have a DOUBLE PRECISION number, go display a ?TM ERROR message
1CCE
PUSH AFF5
We have an integer, so let's keep going and save the resulting integer value in Register Pair AF (the type flags) to the STACK
1CCF-1CD1
Go evaluate the expression at the location of the current BASIC program pointer in Register Pair HL (which should be the TO side) and return with the result in ACCumulator
1CD2
POP AFF1
Restore the index type flags from the from the STACK and put it in Register Pair AF
1CD3
PUSH HLE5
Save the value of the current BASIC program pointer (which is the code string after the TO pointer) in Register Pair HL to the STACK
1CD4-1CD6
If the flag is positive, then we have a SINGLE PRECISION "FOR" loop
1CD7-1CD9
Call the CONVERT TO INTEGER routine at 0A7FH (where the contents of ACCumulator are converted from single or double precision to integer and deposited into HL)
1CDA
EX (SP),HLE3
Exchange the integer value in Register Pair HL from that conversion (the current TO value) with the value of the current BASIC program pointer to the STACK
1CDB-1CCD
LD DE,0001H11 01 00
Load Register Pair DE with a default STEP value of 1
1CDE
LD A,(HL)7E
Fetch the next character from the current BASIC program line (pointer in Register Pair HL) into Register A
1CDF-1CE0
CP 0CCHCP STEPTK FE CC
Check to see if the character in Register A is a STEP token
1CE1-1CE3
So now we have a STEP token so we have to get the step value into DE. To do this, GOSUB to 2B01H to evaluate the expression at the location of the current BASIC program pointer in Register Pair HL and return with the integer value in Register Pair DE if the character in Register A is a STEP token
1CE4
PUSH DED5
Save the STEP index value (in Register Pair DE) to the STACK
1CE5
PUSH HLE5
Save the current BASIC program pointer (in Register Pair HL) to the STACK
1CE6
EX DE,HLEB
Exchange the STEP value (from DE) with the value of the current BASIC program pointer (in Register Pair HL). Now HL will have the value so the next call can test its size
1CE7-1CE9
GOSUB to 099EH to get the sign of the STEP value into A. It will be A=+1 if positive and A=-1 if negative
1CEA-1CEB
Jump down to 1D0EH to finish the entry by putting the sign of the STEP and the dummy entries into the STACK
1CECH - Part of the Level II BASIC FOR ROUTINE- "SNGFOR"
1CEC-1CEESNGFOR
Need the TO value to be integer so GOSUB to the CONVERT TO SINGLE PRECISION routine at 0AB1H (which converts the contents of ACCumulator from integer or double precision into single precision)
1CEF-1CF1
Call 09BF which loads the SINGLE PRECISION value in ACCumulator (the TO value in integer) into Register Pair BC/DE
1CF2
POP HLE1
Get the value of the current BASIC program pointer from the STACK (which should be the end of the TO expression) and put it in Register Pair HL
1CF3,1CF4
PUSH BC
PUSH DEC5
Save all 4 bytes of the TO value to the STACK
1CF5-1CF7
LD BC,8100H01 00 81
Load Register Pair BC with the exponent and the MSB for a single precision constant
1CF8
LD D,C51
Zero the NMSB for the single precision constant in Register D
1CF9
LD E,D5A
Zero the LSB for the single precision constant in Register E. Register Pairs BC and DE now hold a single precision constant equal to one
1CFA
LD A,(HL)7E
Load Register A with the character at the location of the current BASIC program pointer in Register Pair HL
1CFB-1CFC
CP 0CCHFE CC
Check to see if the character in Register A is a STEP token
1CFD-1CFE
LD A,01H3E 01
Load Register A with the default STEP value (in this case, 1)
1CFF-1D00
Skip over the next unstructions by jumping down to 1D0FH if the character at the location of the current BASIC program pointer in Register A isn't a STEP token
1D01-1D03
Go evaluate the expression at the location of the current BASIC program pointer (which is the STEP instruction and return with the result in ACCumulator
1D04
PUSH HLE5
Save the value of the current BASIC program pointer in Register Pair HL to the STACK
1D05-1D07
Convert the STEP value to single precision by calling the CONVERT TO SINGLE PRECISION routine at 0AB1H (which converts the contents of ACCumulator from integer or double precision into single precision)
1D08-1D0A
Load the STEP value into BC/DE by calling 09BF which loads the SINGLE PRECISION value in ACCumulator into Register Pair BC/DE
1D0B-1D0D
Go get the sign for the STEP increment value (held in ACCumulator) into Register A. A will be +1 if positive, and -1 if negative
1D0ESTPSGN
POP HLE1
Get the value of the current BASIC program pointer from the STACK and put it in Register Pair HL
1D0FONEON
PUSH BCC5
Save the exponent and the NMSB for the single precision value in Register Pair BC to the STACK
1D10
PUSH DED5
Save the NMSB and the LSB for the single precision value in Register Pair DE to the STACK
1D11
LD C,A4F
Load Register C with the sign value for the STEP value in Register A
1D12
RST 20HGETYPE E7
We need to check the value of the current number type flag, so we call the TEST DATA MODE routine at RST 20H.
NOTE: The RST 20H routine determines the type of the current value in ACCumulator and returns a combination of STATUS flags and unique numeric values in the A Register according to the data mode flag (40AFH). The results are returned as follows:
- Integer = NZ/C/M/E and A is -1
- String = Z/C/P/E and A is 0
- Single Precision = NZ/C/P/O and A is 1
- and Double Precision is NZ/NC/P/E and A is 5.
1D13
LD B,A47
Load Register B with type-adjusted and sign value of the number type flag test in Register A
1D14
PUSH BCC5
Save the type-adjusted and sign value in Register Pair BC to the STACK
1D15
PUSH HLE5
Save the value of the current BASIC program pointer in Register Pair HL to the STACK
1D16-1D18
LD HL,(40DFH)LD HL,(TEMP) 2A DF 40
Load Register B with a FOR x=y token
1D19
EX (SP),HLE3
Put the pointer to the variable onto the STACK and restore the pointer to the BASIC program line being examined into HL
1D1A-1D1BNXTCON
LD B,81HLD B,$FOR 06 81
Load Register B with the FOR token
1D1C
PUSH BCC5
Save the FOR and token and the sign of the STEP increment BC to the STACK
1D1D
INC SP33
Since a token only takes one byte of space, bump the value of the STACK pointer to leave a one byte gap. By continuing onward, we will wind up continuing the execution of the code string
1D1E-1D77 - LEVEL II BASIC INTERPRETER- "NEWSTT"
According to the original ROM source code, this is where we go for a new statement. The character on the BASIC program line pointed to by Register Pair HL should be either a ":" or an END OF LINE. The address of this routine is left on the STACK so that when a statement is executed and done, the RETurn comes back here.
1D1E-1D20NEWSTT
Go check to see if a key has been pressed
1D21
OR AB7
Set the flags. If a key was hit, test for SHIFT +@
1D22-1D24
GOSUB to 1DA0H if the key pressed was a SHIFT +@ . This will save the address of the last byte executed in the current line
1D25-1D27
LD (40E6H),HLLD (SAVTXT),HL 22 E6 40
Save the value of the current BASIC program pointer. This would be used by CONT , INPUT , CLEAR , and PRINT USING
Note: 40E6H-40E7H holds the temporary storage location
1D28-1D2B
LD (40E8H),SPLD (SAVSTK),SP ED 73 E8 40
Save the value of the STACK pointer.
Note: 40E8H-40E9H holds STACK pointer pointer
1D2C
LD A,(HL)7E
Load Register A with the value at the location of the current BASIC program pointer in Register Pair HL (which SHOULD be the character which terminated the last statement)
1D2D-1D2E
CP 3AHFE 3A
Check to see if the character in Register A is a :
1D2F-1D30
If the character is a : , jump to 1D5AH since that means this is a brand new statement on this line
1D31
OR AB7
There wasn't a colon, so the only valid thing we can find now is an END OF LINE character (i.e., a NULL). This will check to see if the character in Register A is an end of the BASIC line character
1D32-1D34
Go to the Level II BASIC error routine and display a ?SN ERROR message if the character in Register A isn't an end of the BASIC line character since COLON and NULL are the only two valid characters
1D35
INC HL23
So now we know that we have another line number to check, so bump the value of the current BASIC program pointer in Register Pair HL
1D36GONE4
LD A,(HL)7E
Load Register A with the LSB of the next BASIC line pointer at the location of the current BASIC program pointer in Register Pair HL
1D37
INC HL23
Bump the value of the current BASIC program pointer in Register Pair HL
1D38
OR (HL)B6
Check to see if the next BASIC line pointer is equal to zero
1D39-1D3B
If that OR matched, then we had two NULL NULL, meaning END OF PROGRAM, so JUMP to 197EH since we are at the end of the BASIC program
1D3C
INC HL23
If we are here, it was not the end of the BASIC program so we need to bump the value of the current BASIC program pointer in Register Pair HL
1D3D
LD E,(HL)5E
Load Register E with the LSB of the BASIC line number at the location of the current BASIC program pointer in Register Pair HL
1D3E
INC HL23
Bump the value of the current BASIC program pointer in Register Pair HL
1D3F
LD D,(HL)56
Load Register D with the MSB of the BASIC line number at the location of the current BASIC program pointer in Register Pair HL
1D40
EX DE,HLEB
Exchange the value of the BASIC line number in Register Pair DE with the value of the current BASIC program pointer in Register Pair HL. HL will now hold the line number
1D41-1D43
LD (40A2H),HLLD (CURLIN),HL 22 A2 40
Save the value of the BASIC line number in Register Pair HL into the memory location devoted to tracking that sort of thing
Honor a TRON by showing the line number if it is in effect.
1D44-1D46
LD A,(411BH)LD A,(TRCFLG) 3A 1B 41
Before we move on, we need to honor a TRON , if its in effect so first we load Register A with the value of the TRON flag.
Note: 411BH holds TRON/TROFF flag
1D47
OR AB7
Check for TRON . NZ means that TRACE is on
1D48-1D49
Jump out of this routine to 1D59H if TROFF
1D4A
PUSH DED5
If we are here, we have to process the code to show the "<nnnn>" of a TRON . First, save the value of the current BASIC program pointer in Register Pair DE to the STACK
1D4B-1D4C
LD A,3CH3E 3C
Load Register A with a <
1D4D-1D4F
Go display the < that preceeds the line number in TRON output
1D50-1D52
Call the HL TO ASCII routine at 0FAFH (which converts the value in the HL Register Pair (assumed to be an integer) to ASCII and display it at the current cursor position on the video screen) to display the current BASIC line number
1D53-1D54
LD A,3EH3E 3E
Load Register A with a >
1D55-1D57
Go display the > that follows the line number in TRON output
1D58
POP DED1
Get the value of the current BASIC program pointer from the STACK and put it in Register Pair DE
That finishes the TRON routine where we display <nnnn> if it is in effect.
1D59NOTTRC
EX DE,HLEB
Load Register Pair HL with the value of the current BASIC program pointer in Register Pair DE
1D5AGONE
RST 10HCHRGET D7
We need to get the next token. We bump the current input buffer pointer in Register Pair HL until it points to the next character, call the EXAMINE NEXT SYMBOL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
1D5B-1D5D
LD DE,1D1EHLD DE,NEWSTT 11 1E 1D
Load Register Pair DE with the return address to go to after executing one verb
1D5E
PUSH DED5
Save that return address in Register Pair DE to the STACK
1D5FGONE3
RET ZC8
Return (back to 1D1EH) if the character at the location of the current BASIC program pointer (in Register Pair HL) is an END OF LINE delimiter
1D60-1D61GONE2
SUB 80HSUB $END D6 80
Check to see if the character at the location of the current BASIC program pointer in Register A is a token. This is accomplished because tokens range from 80H-FBH so this would give an index of the current token. This is looking for an ON GOTO and ON GOSUB
1D62-1D64
If the C FLAG is set, then this must be a LET so jump to 1F21H
1D65-1D66NUMCMD
CP 3CHFE 3C
Check to see if the token in Register A is below the TAB( token
1D67-1D69
Jump out of here to 2AE7H if the token in Register A is greater than or equal to a TAB( token, meaning TAB( to MID$(
1D6A
RLCA07
Multiply the token value in Register A by two. This doubles the remainder of the routine address offset
1D6B
LD C,A4F
Load the adjusted token value in Register C from Register A
1D6C-1D6D
LD B,00H06 00
Load Register B with zero so that BC now holds "00" and (2 x the token)
1D6E
EX DE,HLEB
Load Register Pair DE with the value of the current BASIC program pointer in Register Pair HL
1D6F-1D71
LD HL,1822HLD HL,STMDSP 21 22 18
Load Register Pair HL with the list of BASIC execution addresses (called the Statement Dispatch Table in the original ROM source code)
1D72
ADD HL,BC09
Add the value of the token offset in Register Pair BC to the starting address of the list of BASIC execution addresses in Register Pair HL
1D73
LD C,(HL)4E
Load Register C with the LSB of the execution address at the location of the memory pointer in Register Pair HL
1D74
INC HL23
Bump the value of the memory pointer in Register Pair HL
1D75
LD B,(HL)46
Load Register B with the MSB of the execution address at the location of the memory pointer in Register Pair HL
1D76
PUSH BCC5
Save the value of the execution address in Register Pair BC to the STACK
1D77
EX DE,HLEB
Load Register Pair HL with the value of the current BASIC program pointer in Register Pair DE (i.e., restore the code string address)
1D78-1D90 - RST 0010H CODE- "CHRGTR"
The RST 10H code is located here. This is the EXAMINE NEXT SYMBOL routine which loads the next character from the string pointed to by the HL Register set into the A-register and clears the CARRY flag if it is alphabetic, or sets it if is alphanumeric. Blanks and control codes 09 and OB are ignored causing the following character to be loaded and tested. The HL Register will be incremented before loading any character therfore on the first call the HL Register should contain the string address minus one. The string must be terminated by a byte of zeros).
1D78CHRGTR
INC HL23
Bump the value of the current BASIC program pointer in Register Pair HL to the next character
1D79CHRGT2
LD A,(HL)7E
Load Register A with the value of the character at the location of the current BASIC program pointer in Register Pair HL
1D7A-1D7B
CP 3AHFE 3A
Check to see if the character at the location of the current BASIC program pointer in Register A is greater than or equal to a :
1D7C
RET NCD0
Return if the character at the location of the current BASIC program pointer in Register A is greater than or equal to a : (meaning : , ; , < . Y , Z
1D7D-1D7ECHRCON
CP 20HCP " " FE 20
Check to see if the character at the location of the current BASIC program pointer in Register A is a SPACE
1D7F-1D81
Loop if the character at the location of the current BASIC program pointer in Register A is a SPACE
1D82-1D83
CP 0BHFE 0B
Check to see if the character at the location of the current BASIC program pointer in Register A is greater than or equal to 0BH (meaning it is not a control code)
1D84-1D85
Jump if the character at the location of the current BASIC program pointer in Register A if greater than or equal to 0BH
1D86-1D87
CP 09HFE 09
Check to see if the character at the location of the current BASIC program pointer in Register A is greater than or equal to 09H (meaning a line feed or tab)
1D88-1D8A
Loop back up to get the next character if if the character at the location of the current BASIC program pointer in Register A is greater than or equal to 09H
1D8B-1D8CNOTLFT
CP 30HCP "0" FE 30
Check to see if the character at the location of the current BASIC program pointer in Register A is greater than or equal to a zero character
1D8D
CCF3F
Set the carry flag if that ASCII character is numeric (i.e., greater than or equal to 30H)
1D8E
INC A3C
Clear the CARRY FLAG if it is not numeric (i.e., it is less than 30)
1D8F
DEC A3D
Set the status flags (except for the CARRY FLAG) according to the character at hand
1D90
RETC9
RETurn to CALLer
1D91-1D9A - LEVEL II BASIC RESTORE ROUTINE- "RESTORE"
1D91RESTORE
EX DE,HLEB
Save the contents of HL by loading its contents into DE
1D92-1D94
LD HL,(40A4H)LD HL,(TXTTAB) 2A A4 40
Load Register Pair HL with the start of the BASIC program pointer.
NOTE: 40A4H-40A5H holds the starting address of BASIC program text also known as the PROGRAM STATEMENT TABLE (PST)
1D95
DEC HL2B
Backspace from the start of the BASIC program pointer, so that it is now TXTTAB - 1
1D96-1D98RESFIN
LD (40FFH),HLLD (DATPTR),HL 22 FF 40
Save the start of the program pointer -1 into 40FFH.
Note: 40FFH-4100H holds READ pointer
1D99
EX DE,HLEB
Restore the poiner to the current character on the BASIC program line being examined back into Register Pair HL
1D9A
RETC9
RETurn to CALLer
1D9B-1DAD - SCAN KEYBOARD ROUTINE- "ISCNTC"
1D9B-1D9DISCNTC
Go scan the keyboard
1D9E
OR AB7
Check to see if a key was pressed
1D9F
RET ZC8
Return if a key wasn't pressed
1DA0-1DA1CNTCCN
CP 60HFE 60
Check to see if the key pressed in Register A is a SHIFT +@
1DA2-1DA4
If you got a SHIFT +@ we now need to honor that by waiting for yet another key to be pressed
1DA5-1DA7
LD (4099H),ALD (CHARC),A 32 99 40
Save the key pressed in Register A as the value of the last key pressed.
Note: 4099H holds the Last key pressed
1DA8
DEC A3D
Check to see if the BREAK key was pressed
1DA9-1DAD - STOP ROUTINE- "STOP"
1DA9STOP
RET NZC0
Return if the BREAK key wasn't pressed.
This is the STOP entry point
1DAA
INC A3C
Readjust the value of the key pressed in Register A
1DAB-1DAD
Jump into the applicable portion of the code that processes END
1DAE-1DE3 - LEVEL II BASIC END ROUTINE- "END"
1DAEEND
RET NZC0
Return and display a ?SN ERROR message if there is anything following the END token -or- if we did not get a BREAK
1DAF
PUSH AFF5
Save all the condition codes and the value in Register Pair AF to the STACK
1DB0-1DB2
Jump into DOS to see if it wants to do anything here
1DB3
POP AFF1
Restore the condition codes and Register A
1DB4-1DB6CONSTP
LD (40E6H),HLLD (SAVTXT),HL 22 E6 40
Save the value of the current BASIC program pointer in Register Pair HL. This will be for a CONTinue.
Note: 40E6H-40E7H holds the temporary storage location
1DB7-1DB9
LD HL,40B5HLD HL,TEMPST 21 B5 40
We next want to reset the String temp pointer, so load Register Pair HL with the starting address of the temporary string work area.
Note: 40B5H-40D2H holds Temporary string work area
1DBA-1DBC
LD (40B3H),HLLD (TEMPPT),HL 22 B3 40
Save the value in Register Pair HL as the new temporary string work area pointer.
Note: 40B3H-40B4H holds the next available location in the temporary string work area pointer
1DBD-1DBFH
LD HL,FFF6H21 F6 FF
Z-80 space saving trick. If passing down from the prior instruction, the line is run and the next OR FFH line is NOT!
1DBE-1DBFSTPEND
OR FFHF6 FF
Force A to be non-zero so as to force the printing of the BREAK message
1DC0
POP BCC1
Clears out the NEWSTT return address from the STACK, as we won't be returning
1DC1-1DC3ENDCON
LD HL,(40A2H)LD HL,(CURLIN) 2A A2 40
Load Register Pair HL with the value of the current BASIC line number in binary.
Note: 40A2H-40A3H holds the current BASIC line number
1DC4
PUSH HLE5
Save the value of the current BASIC line number (in binary) in Register Pair HL to the STACK
1DC5
PUSH AFF5
Save the value in Register Pair AF to the STACK. A will be 0 if it is an END and A will be a 1 if it is a STOP . If A is 0 then it should NOT print the BREAK message
1DC6
LD A,L7D
These 3 instructions test to see if we are in command mode by testing for an uninitialized line (meaning a line number of FFFF). First, load Register A with the LSB of the current BASIC line number in Register L
1DC7
AND HA4
Combine the MSB of the current BASIC line number in Register H with the LSB of the current BASIC line number in Register A
1DC8
INC A3C
Bump the combined value of the current BASIC line number in Register A
1DC9-1DCA
Increasing FFFF by 1 would flip the Z flag on, meaning there was no line number. If there was no line number, skip the next 3 instructions and go to 1DD4H
If we are here, then there was a line number, so we need to set some locations to enable a CONT command to work.
1DCB-1DCD
LD (40F5H),HLLD (OLDLIN),HL 22 F5 40
Save the line number we ended on in Register Pair HL.
Note: 40F5H-40F6H holds the last line number executed
1DCE-1DD0
LD HL,(40E6H)LD HL,(SAVTXT) 2A E6 40
Load Register Pair HL with the value of the current BASIC program pointer .
Note: 40E6H-40E7H holds the temporary storage location
1DD1-1DD3
LD (40F7H),HLLD (OLDTXT),HL 22 F7 40
Save the value of the current BASIC program pointer in Register Pair HL.
Note: 40F7H-40F8H holds Last byte executed
1DD4-1DD6DIRIS
Go set the current output device to the video display
1DD7-1DD9
Go display a carriage return if necessary
1DDA
POP AFF1
Restore A so we can see if this is an END (where A=0) or a STOP (where A=1)
1DDB-1DDD
LD HL,1930HLD HL,BRKTXT 21 30 19
Load Register Pair HL with the starting address of the BREAK message
1DDE-1DE0
Jump to 1A06H if it was a BREAK or a STOP that halted program execution
1DE1-1DE3
At this point it was either due to an END statement or an error while in command mode so jump to 1A18H (note: This uses a Z-80 trick as 1A18H is in the middle of a 2 Opcode instruction starting at 1A17H)
1DE4-1DF6 - LEVEL II BASIC CONT ROUTINE- "CONT"
1DE4-1DE6CONT
LD HL,(40F7H)LD HL,(OLDTXT) 2A F7 40
Load Register Pair HL with the value of the continuation address. A stored text pointer of 0000 is set up by STKINI if there is nothing to CONTinue
Note: 40F7H-40F8H holds Last byte executed
1DE7
LD A,H7C
Load Register A with the MSB of the continuation address in Register H
1DE8
OR LB5
Combine the LSB of the continuation address in Register L with the MSB of the continuation address in Register A. If there was nothing in HL, this would trigger a Z flag. There should be nothing in the HL flag if there was a STOP, END, hitting ENTER in response to an INPUT request, and hitting BREAK
1DE9-1DEARESERR
LD E,20HLD E,ERRCN 1E 20
Load Register E with a ?CN ERROR code
1DEB-1DED
Go to the ?CN ERROR ROUTINE if CONT isn't possible (meaning the line number was zero)
1DEE
EX DE,HLEB
If we are here, there was a valid return line number, so load Register Pair DE with the value of the continuation line number in Register Pair HL
1DEF-1DF1
LD HL,(40F5H)LD HL,(OLDLIN) 2A F5 40
Load HL with the value of the last BASIC line number executed.
Note: 40F5H-40F6H holds the last line number executed
1DF2-1DF4
LD (40A2H),HLLD (CURLIN),HL 22 A2 40
Save the last line number executed in Register Pair HL (which had the error) as the current BASIC line number.
Note: 40A2H-40A3H holds the current BASIC line number
1DF5
EX DE,HLEB
Swap so that HL will be the address of the continuation line
1DF6
RETC9
Return (continue running but from the CONT line number)
1DF7-1DF8 - TRON ENTRY POINT- "TON"
Turns TRON feature on. Causes line numbers for each BASIC statement executed to be displayed. Uses Register A.
1DF7-1DF8TON
LD A,0AFH3E AF
Load Register A with a nonzero value. Note that this value was chosen simply because this is also a Z-80 trick. If 1DF8 is jumped into, that is XOR A which will set A to zero instead of this value
1DF8 - TROFF ENTRY POINT- "TOFF"
1DF8TOFF
XOR AAF
Z-80 trick. This command is only visible if jumped to. This zeros Register A
The following code is common to both TRON and TROFF.
1DF9-1DFB
LD (411BH),ALD (TRCFLG),A 32 1B 41
Save the value in Register A as the current value of the TRON/TROFF flag.
Note: 411BH holds TRON/TROFF flag
1DFC
RETC9
RETurn to CALLer
1DFD-1DFF - DISK ROUTINE NOT USED BY LEVEL II BASIC- "POPAHT" .
1DFEE1
POP HL
Restore the pointer to the BASIC program line being parsed into Register Pair HL
1E00-1E02 - DEFSTR ENTRY POINT- "DEFSTR"
1E00-1E01DEFSTR 1E 03
LD E,03H
Load Register E with the DEFSTR string number type flag (03H)
1E02-1E04
LD BC,021EH01 1E 02
Z-80 Trick! If this line is found via pass through, the BC is just loaded with this number, and then others, until it hits 1E0BH with E still holding 3
1E03-1E05 - DEFINT ENTRY POINT- "DEFINT"
1E03-1E04DEFINT
LD E,02H1E 02
Load Register E with the DEFINT integer number type flag (02H)
1E05
LD BC,041EH01 1E 04
Z-80 Trick! If this line is found via pass through, the BC is just loaded with this number, and then others, until it hits 1E0BH with E still holding 2
1E06-1E08 - DEFSNG ENTRY POINT- "DEFREA"
1E06-1E07DEFREA
LD E,04H1E 04
Load Register E with the DEFSNG single precision number type flag (04H)
1E08
LD BC,081EH01 1E 08
Z-80 Trick! If this line is found via pass through, the BC is just loaded with this number, and then others, until it hits 1E0BH with E still holding 4
1E09-1E0A - DEFDBL ENTRY POINT- "DEFDBL"
1E09-1E0ADEFDBL
LD E,08H1E 08
Load Register E with the DEFDBL double precision number type flag (08H)
1E0B-1E3C - COMMON CODE SHARED BY DEFSTR /DEFINT /DEFSNG /DEFDBL - "DEFCON" .
All of those can either have a - for a range of values or be separated by , . This code needs to figure out the variables that followed the DEF??? instruction and then set the variable type (which is currently sitting in Register E) in the variable table
1E0B-1E0DDEFCON
A call to 1E3DH checks the value at memory location (HL), which would be the current BASIC program pointer, to see if it is a letter. If its not, CARRY is set. If it is, CARRY is clear
1E0E-1E10
LD BC,1997HLD BC,SNERR 01 97 19
Load Register Pair BC with a return address which will return to the ?SN ERROR ROUTINE
1E11
PUSH BCC5
Save the ?SN ERROR address (in Register Pair BC) to the STACK
1E12
RET CD8
Return if the character at the location of the current BASIC program pointer in Register A isn't alphabetic (meaning that DEF??? wasn't followed by a letter)
1E13-1E14
SUB 41HD6 41
Subtract 41H from the letter's value in Register A so that it will be in the range of 0-25
1E15
LD C,A4F
Load Register C with the offset (i.e., adjusted value in Register A)
1E16
LD B,A47
Load Register B with the same, under the assumption that it will get updated at some point
1E17
RST 10HCHRGET D7
Since we now need bump the value of the current BASIC program pointer until it points to the next character, call the EXAMINE NEXT SYMBOL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
1E18-1E19
CP 0CEHCP MINUTK FE CE
Check to see if the character at the location of the current BASIC program pointer in Register A is a -
1E1A-1E1B
If it's not a - we know this isn't a range, so jump to 1E25H because we don't need to get any more variables
1E1C
RST 10HCHRGET D7
If we are here, then we know the DEF??? has a range, so we need another character. We bump the value of the current BASIC program pointer until it points to the next character, call the EXAMINE NEXT SYMBOL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
1E1D-1E1F
A call to 1E3DH checks the value at memory location (HL), which would be the current BASIC program pointer, to see if it is a letter. If its not, CARRY is set. If it is, CARRY is clear
1E20
RET CD8
Return with a ?SN ERROR if the character at the location of the current BASIC program pointer in Register A isn't alphabetic
1E21-1E22
SUB 41HD6 41
Subtract 41H from the letter's value in Register A so that it will be in the range of 0-25
1E23
LD B,A47
Overwrite Register B with the offset for the end of range letter variable
1E24
RST 10HCHRGET D7
Since we now need bump the value of the current BASIC program pointer until it points to the next character, call the EXAMINE NEXT SYMBOL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
1E25NOTRNG
LD A,B78
Load Register A with the value of the second letter in Register B
1E26
SUB C91
Subtract the value of the first letter in Register C from the value of the second letter in Register A
1E27
RET CD8
If the varible names are not in ascending order (the one in C is earlier than the one in A), the CARRY FLAG will ahve been set, so RETurn to a ?SN ERROR
1E28
INC A3C
Bump the value in Register A so that it holds the number of variable names to be changed
1E29
EX (SP),HLE3
Save the pointer to the next character to be parsed in the BASIC program to the STACK, and clear the error address
1E2A-1E2C
LD HL,4101HLD HL,DEFTBL 21 01 41
Load Register Pair HL with the starting address of the variable declaration table.
Note: 4101H-411AH holds Variable Declaration Table
1E2D-1E2E
LD B,00H06 00
Load Register B with zero so that the starting offset in Register C can be utilized in 16 bit math
1E2F
ADD HL,BC09
Make HL point to the first entry in the variable table to be modified by adding the value of the first letter in Register Pair BC to the value of the starting address of the variable declaration table in Register Pair HL
1E30LPDCHG
LD (HL),E73
Top of a loop. E was set on entry to string, integer, single precision, or double precision as applicable. Save the number type flag in Register E at the location of the memory pointer in Register Pair HL
1E31
INC HL23
Bump the value of the memory pointer in Register Pair HL
1E32
DEC A3D
Decrement the count of the number of variables to be changed in Register A so as to track the number of changes remaining to be made
1E33-1E34
Loop until all of the variables in the DEFxxx range have been changed
1E35
POP HLE1
Restore the pointer to the BASIC program line being processed into Register Pair HL
1E36
LD A,(HL)7E
Fetch the last character in the BASIC program line being processed into Register A
1E37-1E38
CP 2CHFE 2C
Check to see if the character at the location of the current BASIC program pointer in Register A is a ,
1E39
RET NZC0
Return if the character at the location of the current BASIC program pointer in Register A isn't a ,
1E3A
RST 10HCHRGET D7
Since we now need bump the value of the current BASIC program pointer until it points to the next character, call the EXAMINE NEXT SYMBOL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
1E3B-1E3C
Loop until done with all the variables
1E3D-1E44 - EXAMINE VARIABLE- "ISLET"
This routine tests the value pointed to by the HL Register Pair and sets the C FLAG if it is an ASCII letter value; and otherwise the NC FLAG is set.
1E3DISLET
LD A,(HL)7E
Load Register A with the character at the location of the current BASIC program pointer in Register Pair HL
1E3E-1E3FISLET2
CP 41HCP "A" FE 41
Check to see if the character at the location of the current BASIC program pointer in Register A is less than an "A"
1E40
RET CD8
Return early if the character at the location of the current BASIC program pointer in Register A is less than an A
1E41-1E42
CP 5BHCP "Z"+1 FE 5B
Check to see if the character at the location of the current BASIC program pointer in Register A is greater than a "Z"
1E43
CCF3F
Complement the value of the Carry flag. On exit this routine will have the Carry flag set if the character at the location of the current BASIC program pointer in Register A isn't alphabetic and will have the Carry flag cleared if the character at the location of the current BASIC program pointer in Register A is alphabetic
1E44
RETC9
RETurn to CALLer
1E45-1E4E - EXAMINE VARIABLE- "INTIDX"
This is called when evaluating a subscript for a variable reference. It will evaluate if the value is positive or negative.
According to the original ROM source code, this routine reads a formula from the current position and turns it into a positive integer, with the result put into Register Pair DE. Negative arguments are not allowed. On exit, Register Pair HL wil point to the terminating character of the formula on the BASIC program line being examined.
1E45INTIDX
RST 10HCHRGET D7
Get the next symbol from the input. Bump the value of the current BASIC program pointer until it points to the next character, call the EXAMINE NEXT SYMBOL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
1E46-1E48INTID2
Go evaluate the expression at the current location of the BASIC program pointer in Register Pair HL and return with the integer result in Register Pair DE and the condition codes set based on the high order of the result
1E49
RET PF0
Return if the integer result in Register Pair DE is positive. If it is negative, flow down to the ?FC ERROR
1E4A - ?FC ERROR entry point- "FCERR"
1E4A-1E4BFCERR
LD E,08H1E 08
Load Register E with an ?FC ERROR code
1E4C-1E4E
Display a ?FC ERROR message. If this is from a pass through, the error wll show if the integer result in Register Pair DE is negative
1E4F-1E79 - Line Number Conversion Routine 1 - "LINSPC"
According to the original ROM source code, LINSPC and LINGET are identical except t hat LINSPC also permits the use of a "." to act as the current line number. Otherwise, They read the line number from the current position in the BASIC program. Possible line numbers are 00000-65529. On exit, DE holds the line number, and HL is updated to point to the terminating character, and Register A will contain the terminating character with the FLAGs set based on Register A's value.
1E4FLINSPC
LD A,(HL)7E
Load Register A with the character at the location of the current BASIC program pointer in Register Pair HL
1E50-1E51
CP 2EHCP "." FE 2E
Check to see if the character at the location of the current BASIC program pointer in Register A is a .
1E52
EX DE,HLEB
Load Register Pair DE with the value of the current BASIC program pointer in Register Pair HL
1E53-1E55
LD HL,(40ECH)LD HL,(DOT) 2A EC 40
Load Register Pair HL with the current BASIC line number.
Note: 40ECH-40EDH holds current line number
1E56
EX DE,HLEB
Exchange the value of the current BASIC program pointer in Register Pair DE with the current BASIC line number in Register Pair HL
1E57-1E59
Jump to the RST 10H (EXAMINE NEXT SYMBOL) routine if the character at the location of the current BASIC program pointer in Register A is a .
1E5A - Line Number Conversion Routine 2- "LINGET"
Converts numeric ASCII string pointed to by the HL Register Pair, to HEX and places the result in the DE Register Pair. After execution HL points to the delimiter and the A Register contains the delimiter value. The Z flag is set if the delimiter equals 00 or 3A. Z is reset if any other delimiter is used. If there is no string at the location pointed to by HL the routine will return a MO ERROR (missing operand). If the result in the DE Register Pair exceeds FFFFH an OV ERROR (overflow) results.
1E5ALINGET
DEC HL2B
Backspace HL (the current BASIC program pointer) to the current character
1E5B-1E5DLINGT2
LD DE,0000H11 00 00
Since Register Pair DE will be the "accumulator" for the result, start it off at zero
1E5EMORLIN
RST 10HCHRGET D7
Top of a loop. Re-process that previous character through a RST 10H call.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
1E5F
RET NCD0
Return if the character at the location of the current BASIC program pointer in Register A isn't numeric
1E60
PUSH HLE5
Save the value of the current BASIC program pointer in Register Pair HL to the STACK
1E61
PUSH AFF5
Save the value in Register Pair AF (which is the digit plus flags resulting from the RST 10H call) to the STACK
1E62-1E64
LD HL,1998H21 98 19
Load Register Pair HL with 6552.
Why 6552? Well, since the Z-80 has no multiply function, checking for any possible arbitrary number would require 4 branches for each step in the 'add to itself until it hits * 10' plus another 4 when adding the last digit. The TRS-80 ROM didn't have that kind of room, nor the time to do all that, so they needed a cheat and that cheat was to let it go as high 65529. After all, 6552 + 1 more digit can NEVER exceed 65535, but 6553 + 1 digit sure can!
So with this trick, the ROM just needs to first check the number against 6552, which, when multiplied by 10, and adding one more digit, will never exceed 65529 (because 9 is the highest one number can go).
By using this trick, only 1 comparison is needed (is it greater or less than 6552) . at the cost of 4 usable line numbers/memory size setting in the 6553x range.
Wait, you say. 65535-65529 is 6 numbers, so why do you say 4. Well, another shortcut the ROM uses is that it assumes anything at line number 65535 is being entered in direct mode (i.e., no line number; just a command), so 65535 couldn't be a line number. Similarly, in 1A09, 65534 is reserved to trigger the BASIC interpreter to jump to the initial powerup routine in the ROM (i.e., a reboot) so you couldn't use that line number either
1E65
RST 18HCOMPAR DF
Now we need to check to see if the integer value in DE is greater than 6552, so we call the COMPARE DE:HL routine, which numerically compares DE and HL. Will not work for signed integers (except positive ones). Uses the A-register only. The result of the comparison is returned in the status Register as: CARRY SET=HL<DE; NO CARRY=HL>DE; NZ=Unequal; Z=Equal)
1E66-1E68
Go to the Level II BASIC error routine and display a SN ERROR message if the value in Register Pair DE is greater than 6552
Now we need HL = DE * 10
1E69
LD H,D62
Load Register H with the MSB of the integer total in Register D.
This is so we can multiply HL (which should hold the number 6552) by 10
1E6A
LD L,E6B
Load Register L with the LSB of the integer total in Register E.
This is so we can multiply HL (which should hold the number 6552) by 10
1E6B
ADD HL,DE19
Multiply the integer value in Register Pair HL by two
1E6C
ADD HL,HL29
Add HL to itself, which is the same as multiplying the integer value in Register Pair HL by two. The integer result in Register Pair HL is now equal to the integer value in Register Pair DE times four
1E6D
ADD HL,DE19
Add the integer value in Register Pair DE to the integer value in Register Pair HL. The integer result in Register Pair HL is now equal to the integer value in Register Pair DE times five
1E6E
ADD HL,HL29
Add HL to itself, which is the same as multiplying the integer value in Register Pair HL by two. The integer result in Register Pair HL is now equal to the integer value in Register Pair DE times ten. Now HL is 65520
1E6F
POP AFF1
Put the last ASCII digit (from the STACK) into AF
1E70-1E71
SUB 30HSUB "0" D6 30
Convert the ASCII digit in Register A to binary
1E72
LD E,A5F
Load Register E with the binary value of the character in Register A
1E73-1E74
LD D,00H16 00
Load Register D with zero so that DE will be 0000 through 0009 (the binary equivalent of the digit)
1E75
ADD HL,DE19
Add the binary value of the character in Register Pair DE to the integer value in Register Pair HL
As noted above, adding in any digit can only result in HL going to 65529
1E76
EX DE,HLEB
Swap DE and HL. This will have the effect of setting DE to be 10(base 10) * DE + A
1E77
POP HLE1
Restore the pointer to the next digit (from the STACK) into HL
1E78-1E79
Loop until the ASCII to binary conversion has been completed
1E7A-1EA0 - LEVEL II BASIC CLEAR ROUTINE- "CLEAR"
According to the original ROM source code, this will change the amount of string space allowed. If no formula is given, the amount of string space will remain unchanged. On entry, if the Z flag is set, there was no parameter present
1E7A-1E7CCLEAR
Jump to 1B61H (which will set all 26 variables to single precision) if there isn't a number of bytes specified to clear for string space
1E7D-1D7F
Go evaluate the number of bytes to be reserved for string space and return with the integer result in Register Pair DE
1E80
DEC HL2B
Decrement the current BASIC program pointer in Register Pair HL
1E81
RST 10HCHRGET D7
Evaluate the next instruction through a RST 10H call. This will bump the value of the current BASIC program pointer until it points to the next character, call the EXAMINE NEXT SYMBOL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
1E82
RET NZC0
Return out of the routine if the character at the location of the current BASIC program pointer isn't an end of the BASIC statement character
1E83
PUSH HLE5
Save the value of the current BASIC program pointer in Register Pair HL to the STACK
1E84-1E86
LD HL,(40B1H)LD HL,(MEMSIZ) 2A B1 40
Load the top of memory pointer into Register Pair HL.
Note: 40B1H-40B2H holds MEMORY SIZE? pointer
1E87
LD A,L7D
Load Register A with the LSB of the top of memory pointer in Register L
1E88
SUB E93
Subtract the LSB of the number of bytes for string space in Register E from the LSB of the top of memory pointer in Register A
1E89
LD E,A5F
Load Register E with the LSB of the start of string space in Register A
1E8A
LD A,H7C
Load Register A with the MSB of the top of memory pointer in Register H
1E8B
SBC A,D9A
Subtract the MSB of the number of bytes for string space in Register D from the MSB of the top of memory pointer in Register A
1E8C
LD D,A57
Load Register D with the MSB of the start of string space pointer in Register A
1E8D-1E8F
If the CARRY flag was triggered there isn't enough memory for the amount of string space specified, so go show a ?OM ERROR message
1E90-1E92
LD HL,(40F9H)LD HL,(VARTAB) 2A F9 40
Load Register Pair HL with the end of the BASIC program pointer.
Note: 40F9H-40FAH holds the starting address of the simple variable storage area
1E93-1E95
LD BC,0028H01 28 00
Load Register Pair BC with the least amount of space needed for BASIC program variables just so that we have some breathing room
1E96
ADD HL,BC09
Add the value in Register Pair BC to the end of BASIC program pointer in Register Pair HL
1E97
RST 18HCOMPAR DF
Now we need to check to the adjusted end of the BASIC program pointer (in HL) with the start of the string space pointer (in DE), so we call the COMPARE DE:HL routine, which numerically compares DE and HL. Will not work for signed integers (except positive ones). Uses the A-register only. The result of the comparison is returned in the status Register as: CARRY SET=HL<DE; NO CARRY=HL>DE; NZ=Unequal; Z=Equal)
1E98-1E9A
Display an ?OM ERROR message if the start of string space pointer in Register Pair DE is less than the adjusted end of the BASIC program pointer in Register Pair HL
1E9B
EX DE,HLEB
Put the new start of the string area address into HL
1E9C-1E9E
LD (40A0H),HLLD (STKTOP),HL 22 A0 40
Load the start of string space pointer with HL. 40A0H-40A1H holds the start of string space pointer
1E9F
POP HLE1
Restore the code string pointer back into HL
1EA3-1EB0 - LEVEL II BASIC RUN ROUTINE- "RUN"
On entry, if the Z flag is set, there was no parameter present
1EA3-1EA5RUN
Jump to 1B5DH if there isn't a line number specified after the RUN token
1EA6-1EA9
GOSUB to 41C7H to see if DOS wants to do anything here - if so clean up the BASIC variables and pointer, set HL=TXTTAB-1 and RETurn to NEWSTT
1EA9-1EAB
Clean up, reset the STACK, CDATPTR, and variables. Only HL is preserved
1EAC-1EAE
LD BC,1D1EHLD BC,NEWSTT 01 1E 1D
Load Register Pair BC with the continuation address in the execution driver
1EAF-1EB0
Put NEWSTT at the top of STACK (so that a RETurn will jump to it) and then pass through to the GOTO ROUTINE via a jump to 1EC1H to begin execution at the nnnn line
1EB1-1EC1 - LEVEL II BASIC GOSUB ROUTINE- "GOSUB"
According to the original ROM source code, the 5 byte GOSUB entry on the STACK is as follows:
- LOW ADDRESS
- 1 Byte - The GOSUB token.
- 2 Bytes - The line number of the GOSUB statement.
- 2 Bytes - A pointer to the text of the GOSUB in the BASIC program being executed.
- HIGH ADDRESS
Can be used to execute the equivalent of a
GOSUB statement from an assembly program. It allows a BASIC subroutine to be called from an assembly subroutine. After the BASIC subroutine executes, control returns to the next statement in the assembly program. All registers are used. On entry, the HL must contain an ASCII string with the starting line number of the subroutine.
1EB1-1EB2GOSUB
LD C,03H0E 03
Load Register B with half the number of bytes needed for the GOSUB push
1EB3-1EB5
Go make sure that there's enough memory for the GOSUB push
1EB6
POP BCC1
Get the NEWSTT return address from the STACK and put it in Register Pair BC
1EB7
PUSH HLE5
Save the value of the current BASIC program pointer in Register Pair HL to the STACK
1EB8
PUSH HLE5
Create a hole to be filled in later by once again saving the value of the current BASIC program pointer to the STACK
1EB9-1EBB
LD HL,(40A2H)LD HL,(CURLIN) 2A A2 40
Load Register Pair HL with the value of the current BASIC line number in binary.
Note: 40A2H-40A3H holds the current BASIC line number
1EBC
EX (SP),HLE3
Put the binary value for the current line number into the hole in the STACK AND restore the code string pointer
1EBD-1EBE
LD A,91HLD A,$GOSUB 3E 91
Load Register A with a GOSUB token
1EBF
PUSH AFF5
Save the GOSUB token (in Register Pair AF) to the STACK
1EC0
INC SP33
Bump the value of the STACK pointer since we just used one space for the GOSUB token
1EC1RUNC2
PUSH BCC5
Save the "NEWSTT" return address in Register Pair BC to the STACK, and now spill down to the GOTO ROUTINE
1EC2-1EDD - LEVEL II BASIC GOTO ROUTINE- "GOTO"
1EC2-1EC4GOTO
We need to put the line number to branch to into DE so we call ASCII TO INTEGER routine at 1E5A which converts the ASCII string pointed to by HL to an integer deposited into DE. If the routine finds a non-numerica character, the conversion is stopped
1EC5-1EC7GOTO2
Go bump the current BASIC program pointer in Register Pair HL until it points to the end of the current BASIC line
1EC8
PUSH HLE5
Save the value of the current BASIC program pointer in Register Pair HL to the STACK
1EC9-1ECB
LD HL,(40A2H)LD (CURLIN),HL 2A A2 40
Load Register Pair HL with the binary equivalent of the last line number.
Note: 40A2H-40A3H holds the current BASIC line number
1ECC
RST 18HCOMPAR DF
Now we need to compare the value of the current BASIC line number (in HL) with the value of the line number to branch to (in DE), so we call the COMPARE DE:HL routine, which numerically compares DE and HL. Will not work for signed integers (except positive ones). Uses the A-register only. The result of the comparison is returned in the status Register as: CARRY SET=HL<DE; NO CARRY=HL>DE; NZ=Unequal; Z=Equal)
1ECD
POP HLE1
Get the value of the current BASIC program pointer from the STACK and put it in Register Pair HL
1ECE
INC HL23
Bump the value of the current BASIC program pointer in Register Pair HL so as to restore the code string address. DE holds the line number specified
1ECF-1ED1
If the line number to branch to (in Register Pair DE) is greater than the current BASIC line number then go find where the line number is located, starting with the current line
1ED2-1ED4
If the line number to branch to (in Register Pair DE) is less than the current BASIC line number, then go find where the line number is located by calling the SEARCH FOR LINE NUMBER routine at 1B2CH which looks for the line number specified in DE. Returns C/Z with the line found in BC, NC/Z with line number is too large and HL/BC having the next available location, or NC/NZ with line number not found, and BC has the first available one after that.
Yes, this is a second search that kicks in if the prior search (which started at the current line number) failed, as this one will start at the beginning of the program
1ED5,1ED6
LD H,B
LD L,C60
Let HL = BC (which is holding the address of the requested line number
1ED7
DEC HL2B
Decrement the value of the current BASIC program pointer in Register Pair HL to now point to the End of Line terminator from the previous line
1ED8
RET CD8
If a line number was found then the CARRY FLAG would have been set. If so, RETURN from this routine to the execution driver (to start execution at the new line number), otherwise pass through to the ?UL ERROR routine
1ED9-1EDD - LEVEL II BASIC ?UL ERROR ROUTINE- "USERR"
1ED9-1EDAUSERR
LD E,0EHLD E,ERRUS 1E 0E
Load Register E with an ?UL ERROR code
1EDB-1EDD
Since the line number wasn't found, display a ?UL ERROR message
1EDE-1E04 - LEVEL II BASIC RETURN ROUTINE- "RETURN"
Returns control to the BASIC statement following the last GOSUB call. An assembly program called by a BASIC subroutine may wish to return directly to the orginal caller without returning through the subroutine entry point. This exit can be used for that return. The return address to the STACK for the call to the assembly program must be cleared before returning via 1EDFH. On entry, if the Z flag is set, there was no parameter present.
1EDERETURN
RET NZC0
Display a ?SN ERROR message if there is anything following the RETURN token
1EDF-1EE0
LD D,0FFH16 FF
Load Register D with FFH (a dummy address for the search routine to ensure that the variable pointer in Register Pair DE does not find a match)
1EE1-1EE3
Go past all the FOR entries in the STACK via this CALL which backspaces the STACK pointer by four and return with the value at the location of the STACK pointer in Register A
1EE4
LD SP,HLF9
Update the STACK by loading the STACK pointer with the new value in Register Pair HL
1EE5-1EE7HS
LD (40E8H),HLLD (SAVSTK),HL 22 E8 40
Save the STACK pointer position in Register Pair HL.
Note: 40E8H-40E9H holds STACK pointer pointer
1EE8-1EE9
CP 91HCP $GOSUB FE 91
Check to see if the value in Register A is a GOSUB token
1EEA-1EEB
LD E,04HLD E,ERRRG 1E 04
Load Register E with a ?RG ERROR code
1EEC - RG ERROR entry point.
1EEC-1EEE
Display a ?RG ERROR message if there isn't a GOSUB push to the STACK
1EEF
POP HLE1
Otherwise, get the line number that the GOSUB was from from the STACK and put it in Register Pair HL
1EF0-1EF2
LD (40A2H),HLLD (CURLIN),HL 22 A2 40
Save the GOSUB line number in Register Pair HL as the current BASIC line number.
Note: 40A2H-40A3H holds the current BASIC line number
The next few instructions set up to see if there was GOSUB from the command line instead of insiude a program.
1EF3
INC HL23
Bump the value of the current BASIC line number in Register Pair HL
1EF4
LD A,H7C
Load Register A with the MSB of the adjusted current BASIC 1ine number in Register Pair HL
1EF5
OR LB5
Combine the LSB of the adjusted current BASIC line number in Register L with the adjusted MSB of the current BASIC line number in Register A. This is a test for an overflow or direct command mode
1EF6-1EF7
If the NZ FLAG is set, then this was NOT in direct command mode, so JUMP to 1EFF to do the RETURN
1EF8-1EFA
LD A,(40DDH)LD A,(BFKLFL) 3A DD 40
If we are here, we may have a one liner! Load Register A with the command mode flag.
Note: 40DDH holds INPUT flag
1EFC-1EFE
Jump to 1A18H if Level II BASIC, instead of doing a RETURN, since we are in direct command mode
1EFF-1F01GOBACK
LD HL,1D1EHLD HL,NEWSTT 21 1E 1D
Load Register Pair HL with the return address of NEWSTT
1F02
EX (SP),HLE3
Put the "NEWSTT" return address into the top of the STACK and put the current location on the program line being parsed back into Register Pair HL
1F03-1F04
LD A,0E1H3E E1
Z-80 Trick! If passing through will just change Register A to this value, but NOT do a POP HL
1F04DATAH
POP HLE1
If this is jumped to, then process a POP HL, which would NOT be processed if this is passed through. If this line is processed, then its purpose is to restore the pointer to the current character on the BASIC program line being processed back into Register Pair HL
1F05-1F20 - SCAN ROUTINE- "DATA"
1F05DATA
LD BC,0E3AH01 3A 0E
This part of a Z-80 Trick. If this line is hit by passing through, then BC is simply changed and the next instruction at 1F07H is never executed
1F07-1F08REM
LD C,00H0E 00
Load Register C with zero
1F09-1F0A
LD B,00H06 00
Load Register B with zero, as the only terminator inside quotes or a REM is a NULL terminator
The notes in the original ROM source code explain that when a quote is seen, the second terminator is traded, so in a DATA statement a colon inside quotations will have no effect.
1F0BEXCHQT
LD A,C79
Top of a loop. Load Register A with the stop scan character in Register C
1F0C
LD C,B48
Load Register C with the stop scan character in Register B
1F0D
LD B,A47
Load Register B with the stop scan character in Register A
1F0EREMER
LD A,(HL)7E
Top of a loop. Load Register A with the character at the location of the current BASIC program pointer in Register Pair HL
1F0F
OR AB7
Check to see if the character at the location of the current BASIC program pointer in Register A is an END OF LINE terminator
1F10
RET ZC8
Return if the character at the location of the current BASIC program pointer in Register A is an END OF LINE terminator, because an END OF LINE terminator will stop everything, including quote things or a REM
1F11
CP BB8
Check to see if the character at the location of the current BASIC program pointer in Register A is the same as the stop scan character in Register B
1F12
RET ZC8
Return if the character at the location of the current BASIC program pointer in Register A is the same as the stop scan character in Register B
1F13
INC HL23
Bump the value of the current BASIC program pointer in Register Pair HL
1F14-1F15
CP 22HCP "" " FE 22
Check to see if the character at the location of the current BASIC program pointer in Register A is a quote
1F16-1F17
Loop back if the character at the location of the current BASIC program pointer in Register A is a quote, as we need to trade
The notes in the original ROM source code say that when an IF takes a false branch, it must find the appropriate ELSE to start execution at. "DATA" counts the number of IF 's it sees so that the ELSE code can matche ELSE 's with IF 's. This count is kept in Register D.
1F18-1F19
SUB 8FHSUB $IF D6 8F
Check to see if the character at the location of the current BASIC program pointer in Register A is a IF token
1F1A-1F1B
Loop back to 1F0EH if the character at the location of the current BASIC program pointer in Register A isn't an IF token
1F1C
CP BB8
Since a REM cannot be SMASHed, we only increment Register D if Register B does not equal zero. So . Check to see if the character at the location of the current BASIC program pointer in Register A is the same as the character in Register B
1F1D
ADC A,D8A
As long as Regisister B is not zero, add the value in Register D to the value in Register A
1F1E
LD D,A57
Load Register D with the value in Register A
1F1F-1F20
Loop back to 1F0EH until scan is completed
1F21-1F6B - LEVEL II BASIC LET ROUTINE- "LET"
1F21-1F23LET
Call the FIND ADDRESS OF VARIABLE routine at 260DH which searches the Variable List Table for a variable name which matches the name in the string pointed to in HL, and return the address of that variable in DE (and if there is no variable, it creates it, zeroes it, and returns THAT location)
1F24-1F25
RST 08H D5HRST 08H EQULTK CF
Test if the variable name is followed by a = . Since the character at the location of the current BASIC program pointer in Register Pair HL must be an EQUAL sign (D5) so call the COMPARE SYMBOL routine which comparess the symbol in the input string pointed to by HL Register to the value in the location following the RST 08 call. If there is a match, control is returned to address of the RST 08 instruction 2 with the next symbol in in Register A and HL incremented by one. If the two characters do not match, a syntax error message is given and control returns to the Input Phase)
1F26
EX DE,HLEB
Exchange the address of the variable in Register Pair DE with the value of the current BASIC program pointer in Register Pair HL
A note in the original ROM source code explains that the following sets up "TEMP" for the FOR command so when user-functions call REDINP, the "TEMP" doesn't get changed.
1F27-1F29
LD (40DFH),HLLD (TEMP),HL 22 DF 40
Save the addres of the variable in Register Pair HL.
Note: 40DFH-40E0H is a common temporary storage area
1F2A
EX DE,HLEB
Exchange the value of the current BASIC program pointer in Register Pair DE with the address of the variable in Register Pair HL
1F2BREDINP
PUSH DED5
Save the address of the variable in Register Pair DE to the STACK
1F2C
RST 20HGETYPE E7
We need to check the value of the current number type flag, so we call the TEST DATA MODE routine at RST 20H.
NOTE: The RST 20H routine determines the type of the current value in ACCumulator and returns a combination of STATUS flags and unique numeric values in the A Register according to the data mode flag (40AFH). The results are returned as follows:
- Integer = NZ/C/M/E and A is -1
- String = Z/C/P/E and A is 0
- Single Precision = NZ/C/P/O and A is 1
- and Double Precision is NZ/NC/P/E and A is 5.
1F2D
PUSH AFF5
Save the value in Register Pair AF to the STACK. A will be -1 for an integer, 0 for a string, 1 for single precision, and 5 for double precision
1F2E-1F30LETCN3
Go evaluate the expression at the location of the current BASIC program pointer in Register Pair HL and return with the result in ACCumulator
1F31LETCON
POP AFF1
Get the variable type of the variable into Register A
1F32LETCN2
EX (SP),HLE3
Exchange (SP) and HL so that the address of the variable is now held in Register Pair HL and the pointer to the current character in the BASIC program being processed goes to the top of the STACK
1F33-1F34INPCOM
ADD A,03HC6 03
Top of a loop. Adjust the value in Register A so that it will hold the correct number type flag (i.e., A will be 2 for integer, 3 for string, 4 for single precision, and 8 for double precision)
1F35-1F37
Go to 2819H to convert the result in ACCumulator to the same number type for the variable held in Register A
1F38-1F3A
Set Register Pair DE to equal the start position of good data in ACCumulator and call the GETYPE
1F3B
PUSH HLE5
Save the address of the variable in Register Pair HL to the STACK
1F3C-1F3D
If the result is anumber, JUMP to force it and copy
1F3E-1F40
LD HL,(4121H)LD HL,(FACLO) 2A 21 41
Load Register Pair HL with the starting address of the string's VARPTR in ACCumulator
1F41
PUSH HLE5
Save the VARPTR for the string result in Register Pair HL to the STACK
1F42
INC HL23
Bump the value of the VARPTR for the string result in Register Pair HL
1F43
LD E,(HL)5E
Load Register E with the LSB of the address for the string at the location of the VARPTR for the string in Register Pair HL
1F44
INC HL23
Bump the value of the VARPTR for the string result in Register Pair HL
1F45
LD D,(HL)56
Load Register D with the MSB of the address for the string at the location of the VARPTR for the string in Register Pair HL
1F46-1F48
LD HL,(40A4H)LD HL,(TXTTAB) 2A A4 40
Load Register Pair HL with the start of the BASIC program.
NOTE: 40A4H-40A5H holds the starting address of BASIC program text also known as the PROGRAM STATEMENT TABLE (PST)
1F49
RST 18HCOMPAR DF
Now we need to compare the start of the BASIC program area (in HL) with the address of the string result in DE, so we call the COMPARE DE:HL routine, which numerically compares DE and HL. Will not work for signed integers (except positive ones). Uses the A-register only. The result of the comparison is returned in the status Register as: CARRY SET=HL<DE; NO CARRY=HL>DE; NZ=Unequal; Z=Equal)
1F4A-1F4B
If the address of the string result in Register Pair DE is less than the start of the BASIC program area in Register Pair HL, then the data is really in the buffer, so JUMP to do the copy
1F4C-1F4E
LD HL,(40A0H)LD HL,(STKTOP) 2A A0 40
We want to see if it points into string space, so load Register Pair HL with the start of the string space pointer. 40A0H-40A1H holds the start of string space pointer
1F4F
RST 18HCOMPAR DF
Now we need to compare the start of the string space pointer (in HL) with the address of the string result in DE, so we call the COMPARE DE:HL routine, which numerically compares DE and HL. Will not work for signed integers (except positive ones). Uses the A-register only. The result of the comparison is returned in the status Register as: CARRY SET=HL<DE; NO CARRY=HL>DE; NZ=Unequal; Z=Equal)
1F50
POP DED1
Get the VARPTR for the string result from the STACK and put it in Register Pair DE
1F51-1F52
If NC is set, then we have a literal, which we do not want to copy, so JUMP if the address of the string result in Register Pair DE was less than the start of the string space pointer in Register Pair HL
Next, we need to see if it is a variable by checking the descriptor. If it is not a variable, we do not want to copy it.
1F53-1F55
LD HL,(40F9H)LD HL,(VARTAB) 2A F9 40
Load Register Pair HL with the simple variables pointer.
Note: 40F9H-40FAH holds the starting address of the simple variable storage area
1F56
RST 18HCOMPAR DF
Now we need to compare the address of the VARPTR for the string result in Register Pair DE with the simple variables pointer in Register Pair HL, so we call the COMPARE DE:HL routine, which numerically compares DE and HL. Will not work for signed integers (except positive ones). Uses the A-register only. The result of the comparison is returned in the status Register as: CARRY SET=HL<DE; NO CARRY=HL>DE; NZ=Unequal; Z=Equal)
1F57-1F58
Jump if the address of the VARPTR for the string result in Register Pair DE is less than the simple variables pointer in Register Pair HL
1F59-1F5AH
LD A,D1H3E D1
Z-80 Trick. If we are passing through to this location, then A will get changed and the next instruction (i.e., the POP DE) will not get executed
1F5AINBUFC
POP DED1
Get the VARPTR for the string result from the STACK and put it in Register Pair DE
1F5B-1F5D
Free up the TEMP without freeing up any string space
1F5E
EX DE,HLEB
Exchange the VARPTR for the string in Register Pair DE with the string's address in Register Pair HL, because the next instruction copies where HL points to
1F5F-1F61
Copy the variable in the string space OR strings with data in the buffer into string space
1F62-1F64DNTCPY
Free up the TEMP without freeing up any string space
1F65
EX (SP),HLE3
Exchange HL and (SP). HL will contain the place to store the VARPTR. (SP) will have nothing important
1F66-1F68COPNUM
Copy a descriptor or value to its proper location in memory
1F69
POP DED1
Get the top entry of the STACK. It is either garbage or information for a "FOR"
1F6A
POP HLE1
Get the value of the current BASIC program pointer from the STACK and put it in Register Pair HL
1F6B
RETC9
RETurn to CALLer
1F6C-1FAE - LEVEL II BASIC ERROR ON ROUTINE- "ONGOTO"
1F6C-1F6DONGOTO
CP 9EHCP $ERROR FE 9E
Check to see if the character at the location of the current BASIC program pointer in Register A is an ERROR token (since this is supposed to be ON ERROR
1F6E-1F6F
Jump down to 1F95H if the character at the location of the current BASIC program pointer in Register A isn't an ERROR token
1F70
RST 10HCHRGET D7
If we are here, we have ON ERROR but we do need to see what's next. Since we now need bump the value of the current BASIC program pointer until it points to the next character, call the EXAMINE NEXT SYMBOL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
1F71-1F72
RST 08H 8DHRST 08H $GOTO CF
The next valid character at the location of the current BASIC program pointer in Register Pair HL must be a GOTO token (=8DH) so call the COMPARE SYMBOL routine which comparess the symbol in the input string pointed to by HL Register to the value in the location following the RST 08 call. If there is a match, control is returned to address of the RST 08 instruction 2 with the next symbol in in Register A and HL incremented by one. If the two characters do not match, a syntax error message is given and control returns to the Input Phase)
1F73-1F75
The next thing in the program line needs to be a line number, so convert the next constant into binary (with the result in DE). To do this, call the ASCII TO INTEGER routine at 1E5A which converts the ASCII string pointed to by HL to an integer deposited into DE. If the routine finds a non-numeric character, the conversion is stopped
1F76
LD A,D7A
We need to test to see if the line number in DE is a zero. So . load Register A with the MSB of the line number in Register D
1F77
OR EB3
Combine the LSB of the line number in Register E with the MSB of the line number in Register A to see if we have a zero as in ON ERROR GOTO 0
1F78-1F79
If we have an ON ERROR GOTO 0 , we need to reset the error trap, so JUMP to 1F83H
1F7A-1F7C
Next we need to see if the line number actuall exists! Go find the location of the line number in Register Pair DE and return with the location of the line number in Register Pair BC
1F7D
1F7E
LD D,B
LD E,C50
Put the pointer to the line number (held in BC) into DE
1F7F
POP HLE1
Restore the location of the current position in the BASIC program being processed from the top of the STACK into Register Pair HL
1F80-1F82
If the NC FLAG is set, then the BASIC line number was not found, so we need to JUMP to display a ?UL ERROR
1F83RESTRP
EX DE,HLEB
Exchange DE and HL, so that HL will now hold the pointer to the line number and DE will hold the location of the current BASIC program pointer
1F84-1F86
LD (40F0H),HLLD (ONELIN),HL 22 F0 40
Save the pointer to the line number held in in Register Pair HL.
Note: 40F0H-40F1H is used by ON ERROR
1F87
EX DE,HLEB
Exchange the value of the current BASIC program pointer in Register Pair DE with the location of the BASIC line in Register Pair HL
1F88
RET CD8
RETURN out of this routine to the execution driver if it was not ON ERROR GOTO 0000
1F89-1F8B
LD A,(40F2H)LD A,(ONEFLG) 3A F2 40
Load Register A with the value of the error flag so we can see if we are in an ON . ERROR routine.
Note: 40F2H holds Error flag
1F8C
OR AB7
Check to see if the error flag is set
1F8D
RET ZC8
If the Z FLAG is set, then we are not in an ON . ERROR routine and we can just RETURN to CALLer because we have already disabled the trapping
1F8E-1F90
LD A,(409AH)LD A,(ERRFLG) 3A 9A 40
Load Register A with the error code.
Note: 409AH holds the RESUME flag
1F91
LD E,A5F
Load Register E with the value of the error code in Register A
1F92-1F94
Force the error to occur via a JUMP to the Level II error routine and display the error message for the error code in Register E
1F95 - Still in the ON ROUTINE- "NTOERR"
We know it isn't ON ERROR . We now need to deal with the possibility that it was an ON n GOTO or ON n GOSUB .
1F95-1F97NTOERR
First we need to get the n so go evaluate the expression at the location of the current BASIC program pointer and return with the result in Register Pair DE
1F98
LD A,(HL)7E
Load Register A with the next character (which should be a token or terminator) at the location of the current BASIC program pointer in Register Pair HL
1F99
LD B,A47
Save that character into Register B
1F9A-1F9B
CP 91HCP $GOSUB FE 91
Check to see if the character at the location of the current BASIC program pointer in Register A is a GOSUB token
1F9C-1F9D
Skip the next 2 opcodes if the character at the location of current BASIC program pointer in Register A is a GOSUB token
1F9E-1F9F
RST 08H 8DHRST 08H $GOTOCF
Now let's test to see if the next character is the token for a GOTO , call the COMPARE SYMBOL routine which comparess the symbol in the input string pointed to by HL Register to the value in the location following the RST 08 call. If there is a match, control is returned to address of the RST 08 instruction 2 with the next symbol in in Register A and HL incremented by one. If the two characters do not match, a syntax error message is given and control returns to the Input Phase)
1FA0
DEC HL2B
Decrement the value of the current BASIC program pointer in Register Pair HL to point to the GOTO token
1FA1ISGOSU
LD C,E4B
Load Register C with the character count of the expression after the ON token in Register E (i.e., the "n" from ON n GOTO
1FA2LOOPON
DEC C0D
Top of a loop. Decrement the line number counter in Register C to test to make sure there are enough skips
1FA3
LD A,B78
Load Register A with the token in Register B (which is either a GOSUB or GOTO token)
1FA4-1FA6
If we are done (i.e., C hit ZERO) then Jump to 1D60H
1FA7-1FA9
We need to slip over the line number so we GOSUB to 1E5BH to evaluate the line number at the location of the current BASIC program pointer and return with the result in Register Pair DE
1FAA-1FAB
CP 2CHCP "," FE 2C
Check to see if the character at the location of the current BASIC program pointer in Register A is a COMMA . If not, it is the ent of the statement
1FAC
RET NZC0
If the character at the location of the current BASIC program pointer in Register A isn't a , then we must be at the end of the line
1FAD-1FAE
Otherwise, keep grabbing and processing line numbers
1FAF-1FF3 - LEVEL II BASIC RESUME ROUTINE- "RESUME"
1FAF-1FB1RESUME
LD DE,40F2HLD DE,ONEFLG 11 F2 40
Load Register Pair DE with the address of the Level II BASIC error flag.
Note: 40F2H holds Error flag
1FB2
LD A,(DE)1A
Load Register A with the error flag at the location of the memory pointer in Register Pair DE. It will be FF if there is an error, and a zero otherwise
1FB3
OR AB7
Check for an error
1FB4-1FB6
If we processed a RESUME but yet there was no error, then display an ?RW ERROR message
1FB7
INC A3C
Clear the error flag in Register A
1FB8-1FBA
LD (409AH),ALD (ERRFLG),A 32 9A 40
Clear the error flag (by putting a 0 into 409AH) so that way if a BREAK is hit, it won't give an error
1FBB
LD (DE),A12
Reset the error flag at the location of the memory pointer in Register Pair DE
1FBC
LD A,(HL)7E
Load Register A with the character at the location of the current BASIC program pointer in Register Pair HL
1FBD-1FBE
CP 87HCP $NEXT FE 87
Check to see if the character at the location of the current BASIC program pointer in Register A is a NEXT token
1FBF-1FC0
Jump down to 1FCDH if the character at the location of the current BASIC program pointer in Register A is a NEXT token (as in RESUME NEXT
1FC1-1FC3
Get the binary equivalent of the line number into DE by calling the ASCII TO INTEGER routine at 1E5A which converts the ASCII string pointed to by HL to an integer deposited into DE. If the routine finds a non-numeric character, the conversion is stopped
1FC4
RET NZC0
Exit to the execution driver if there wasn't a line number at the location of the current BASIC program pointer
1FC5
1FC6
LD A,D7A
Prepare to test DE for Zero using the Z-80 trick of LD A,MSB and OR LSB
1FC7-1FC9
If the line number was NOT zero (i.e., it was RESUME nnnn ), then JUMP there!
1FCA
INC A3C
Prepare to set a non-Zero condition code so that it will indicate RESUME 0
1FCB-1FCC
Jump to the RESUME 0 at 1FCFH
1FCDH - Part of the RESUME ROUTINE- "RESNXT"
1FCDRESNXT
RST 10HCHRGET D7
Since we now need bump the value of the current BASIC program pointer until it points to the next character, call the EXAMINE NEXT SYMBOL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
1FCE
RET NZC0
Return if this is the end of the BASIC statement
1FCF - This is the RESUME 0 ROUTINE- "RESTXT"
1FCF-1FD1RESTXT
LD HL,(40EEH)LD HL,(ERRTXT) 2A EE 40
Get the value of the current BASIC program pointer and put it in Register Pair HL.
Note: 40EEH-40EFH is used by RESUME
1FD2
EX DE,HLEB
Load Register Pair DE with the value of the current BASIC program pointer in Register Pair HL
1FD3-1FD5
LD HL,(40EAH)LD HL,(ERRLIN) 2A EA 40
Load Register Pair HL with the current BASIC line number.
Note: 40EAH-40EBH holds Line number with error
1FD6-1FD8
LD (40A2H),HLLD (CURLIN),HL 22 A2 40
Save the value of the current BASIC line number in Register Pair HL. This is where we will resume execution.
Note: 40A2H-40A3H holds the current BASIC line number
1FD9
EX DE,HLEB
Load Register Pair HL with the value of the current BASIC program pointer in Register Pair DE
1FDA
RET NZC0
Return to the execution driver if this is RESUME
1FDB
LD A,(HL)7E
Get the character at the location of the current BASIC program pointer in Register Pair HL and put it in Register A
1FDC
OR AB7
Check the character at the location of the current BASIC program pointer in Register A to see if its an end of the BASIC line character
1FDD-1FDE
If A was ZERO, then the character would be : or an end of the BASIC line character. Jump forward to 1FE3H if the character at the location of the current BASIC program pointer in Register A isn't an end of the BASIC line character or a ":"
1FDF
INC HL23
We need to skip the header, so we are going to move HL down 4 positions. Bump the value of the current BASIC program pointer in Register Pair HL to skip over the zero byte terminator
1FE0
INC HL23
Bump the value of the current BASIC program pointer in Register Pair HL to skip over the LSB of the pointer to the next statement
1FE1
INC HL23
Bump the value of the current BASIC program pointer in Register Pair HL to skip over the MSB of the pointer to the next statement
1FE2
INC HL23
Bump the value of the current BASIC program pointer in Register Pair HL to skip over the LSB of the line number in binary for the line following the error
1FE3NOTBGL
INC HL23
Bump the value of the current BASIC program pointer in Register Pair HL to skip over the MSB of the line number in binary for the line following the error so that it points to the start of the next statement
1FE4
LD A,D7A
Load Register A with the MSB of the line number with the error in Register D
1FE5
AND EA3
Combine the LSB of the line number with the error in Register E with the MSB of the line number with the error in Register A. This begins the test for the end of program marker
1FE6
INC A3C
Bump the combined value of the line number with the error in Register A. If this was a direct statement, rather than a program line, this will set the Z FLAG
1FE7-1FE9
Jump to NEWSTT and stop if this was part of a program (and not a direct command)
1FEA-1FEC
LD A,(40DDH)LD A,(BFKLFL) 3A DD 40
Load Register A with the buffer kill flag
1FED
DEC A3D
Check to see if the command mode flag in Register A is set
1FEE-1FF0
Jump to 1DBEH if Level II BASIC is in the command mode because you cant CONTinue/RESUME if you are in command mode
1FF1-1FF3
Exit the routine by jumping to 1F05H to get the next statement
1FF4H-2007 - LEVEL II BASIC ERROR ROUTINE - "ERRORS"
This evaluates n for ERROR n
1FF4-1FF6ERRORS
Get the error code parameter which was passed by a GOSUB to 2B1CH which evaluates the expression at the location of the current BASIC program pointer in Register Pair HL and return with the result in A
1FF7
RET NZC0
Return if this isn't the end of the BASIC statement
1FF8
OR AB7
Set up to check to see if the error number in Register A is equal to zero
1FF9-1FFB
If the error code was zero, then that's an error in itself, so display an ?FC ERROR message
1FFC
DEC A3D
Subtract one from the error code in Register A
1FFD
ADD A,A87
Multiply the error code in Register A by two (so now A = 2(A-1))
1FFE
LD E,A5F
Load Register E with 2(A-1)
1FFF-2000
CP 2DHCP LSTERR FE 2D
Check to see if the error code in Register A is less than 45
2001-2002
Jump forward 1 instruction (i.e., skip the line that sets up for an error of ?UE ERROR ) if the error code (in Register A) is in range (i.e., less than 45)
2003 - UE ERROR entry point- "GOERR"
2003-2004GOERR
LD E,26HLD E,ERRUE1E 26
Load Register E with the ERROR code for a ?UE ERROR
2005-2007
Go to the Level II BASIC error routine and display the appropriate error message
2008-2038 - LEVEL II BASIC AUTO ROUTINE- "AUTO"
According to the original ROM source code, the AUTO [beginning line,[increment]] command is used to automatically generate line number for lines to be inserted. The beginning line is used to specify the initial line (and if omitted, defaults to 10) and the increment is used to specify the increment used to generate the next line number. If only a comma is used after the beginning line, the old increment is used.
On entry, Z will be set if there was nothing following the command.
2008-200AAUTO
LD DE,000AH11 0A 00
Load DE with a default starting line number of ten
200B
PUSH DED5
Save the default STACK line number in DE to the STACK
200C-200D
Jump down to 2025H if this is the end of the AUTO statement (meaning that no parameters were provided). This will default to AUTO 10,10
200E-2010
If we are here, then there were parameters after the AUTO statement so we need to GOSUB to 1E4FH to evaluate the line number at the current location of the BASIC program pointer in HL and return with the result in DE. The Z flag will be set if that was the end of the command
2011
EX DE,HLEB
Since there is no such Z-80 command as EX (SP),DE we now need to do some swapping to get DE into (SP). First, exchange the value of the line number in DE with the value of the current BASIC program pointer in HL
2012
EX (SP),HLE3
Next, exchange the default line number (to the STACK from the above push of DE) with the line number that the user provided (in HL)
At this point, DE points to the current character in the BASIC line being processed, "10" is in HL, and the initial number is on the STACK.
2013-2014
Jump down to 2026H if this is the end of the AUTO statement (meaning that only 1 parameter was provided). This will default to 10
2015
EX DE,HLEB
Load HL with the value of the current BASIC program pointer in DE
2016-2017
RST 08H ⇒ 2CSYNCHK , CF 2C
If we are here, then we have an
AUTO command with one parameter (starting line number) and we have not finished with the command. Since the only valid addition to that would be a trailing
, , we need to test the current BASIC program pointer in HL for a COMMA (=2CH), by calling the COMPARE SYMBOL at RST 08H.
NOTE: The RST 08H routine compares the symbol in the input string pointed to by HL Register to the value in the location following the RST 08 call.
- If there is a match, control is returned to the next execution address (i.e, the RST 08H instruction + 2) with the next symbol in the A Register and HL incremented by one.
- If the two characters do not match, a syntax error message is given and control returns to the Input Phase).
2018
EX DE,HLEB
If we are here, then it matched (a ?SN ERROR would have occurred otherwise) so load DE with the value of the current BASIC program pointer in HL
2019-201B
LD HL,(40E4H)LD HL,(AUTINC) 2A E4 40
Load HL with the last provided AUTO increment value.
Note: 40E4H-40E5H holds AUTO increment
201C
EX DE,HLEB
Exchange the value of the current BASIC program pointer in DE with the last AUTO increment value in HL
201D-201E
Jump to 2025H if this is the end of the BASIC statement (meaning, we got AUTO nn, but no further parameter). This will then use the last provided increment
201F-2021
If we are here, there was a second parameter so we GOSUB to 1E5AH to get the second parameter as the routine at 1E5A converts the ASCII string pointed to by HL to an integer deposited into DE. If the routine finds a non-numerica character, the conversion is stopped
2022-2024
If that prior GOSUB found a non-numeric character it aborted with a NZ, so if there is a NZ, jump to 1997H to show a ?SN ERROR
2025SNGAUT
EX DE,HLEB
Exchange the AUTO increment number in DE with the value of the current BASIC program pointer in HL. HL should now hold the AUTO increment
2026SNGAU1
LD A,H7C
Prepare to test to see if it is zero. First, load Register A with the MSB of the AUTO increment number in Register H. (This is step 1 of a test to see if HL is zero)
2027
OR LB5
Combine the LSB of the AUTO increment number in Register L with the MSB of the AUTO increment number in Register A. (This is step 2 of a test to see if HL is zero)
2028-202A
That all tested the value of HL to see if it was zero. If it was, jupm to 1E4AH to show a ?FC ERROR message
202B-202D
LD (40E4H),HLLD (AUTINC),HL 22 E4 40
Save the value of the AUTO increment number in HL.
Note: 40E4H-40E5H holds AUTO increment
202E-2030
LD (40E1H),ALD (AUTFLG),A 32 E1 40
Set the AUTO flag to non-zero. We know A is non-zero because we would have jumped 2 instruction ago if it was
2031
POP HLE1
Get the starting line number from the STACK and put it in HL
2032-2034
LD (40E2H),HLLD (AUTLIN),HL 22 E2 40
Save the line number in HL as the next AUTO line number.
Note: 40E2H-40E3H holds Current BASIC line number
2035
POP BCC1
Clean up the return address of NEWSTT from the STACK
2036-2038
Jump to the Level II BASIC command mode
2039-2066 - LEVEL II BASIC IF ROUTINE- "IF"
2039-203BIF
GOSUB to 2337H to evaluate the BASIC expression pointed to by HL and return with the result in ACCumulator
203C
LD A,(HL)7E
Load Register A with the character at the location of the current BASIC program pointer in HL
203D-203E
CP 2CHFE 2C
Check to see if the character at the location of the current BASIC program pointer in Register A is a , . If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
203F-2041
If the character at the location of the current BASIC program pointer in Register A is a , then go bump the value of the current BASIC program pointer in HL until it points to the next character
2042-2043
CP 0CAHFE CA
Check to see if the character at the location of the current BASIC program pointer in Register A is a THEN token
. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2044-2046
If Z flag is set, the character at the location of the current BASIC program pointer in Register A is a THEN token, so we need to bump the value of the current BASIC program pointer until it points to the next character
2047
DEC HL2B
Decrement the value of the current BASIC program pointer in HL so that we are still positioned at the THEN token
2048OKGOTO
PUSH HLE5
Save the value of the current BASIC program pointer to the STACK
2049-204B
GOSUB to 0994H to see if the expression after the IF token was true or false
204C
POP HLE1
Restore the address of the current position in the current statement (from the STACK) into HL
204D-204E
Jump down to 2056H if the expression was false
204FDOCOND
RST 10HCHRGET D7
We need the next character in the BASIC program so call the EXAMINE NEXT SYMBOL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
2050-2052
Jump to the GOTO ROUTINE if the character at the location of the current BASIC program pointer in HL is numeric
2053-2055
Jump to the execution driver at 1D5FH to evaluate the rest of the statement string
2056H - LEVEL II BASIC ELSE ROUTINE- "FALSIF"
2056-2057FALSIF
LD D,01H16 01
Load Register D with the scan counter as we will need to count the number of ELSEs. The "DATA" routine increments this counter ever time it finds an IF statement
2058-205ASKPMRF
Go scan the BASIC statement to skip a statement. A ":" is placed in front of each ELSE so that the DATA routine will stop before an ELSE clause
205B
OR AB7
Since a LD command does not affect the flags, OR A is commonly used to set the flags based on A. This is to check to see if this is the end of the BASIC line
205C
RET ZC8
If this is the end of the BASIC statement then there isn't going to be an ELSE, so RETurn to CALLer
205D
RST 10HCHRGET D7
We need the next character in the BASIC program so call the EXAMINE NEXT SYMBOL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
205E-205F
CP 95HCP $ELSE FE 95
Check to see if the character at the location of the current BASIC program pointer in Register A is an ELSE token. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2060-2061
If this wasn't an ELSE then we are still in the THEN clause, so loop back to 2058H until an ELSE token is found
2062
DEC D15
Decrement the number of ELSE statements that have been found
2063-2064
If that DEC didn't hit ZERO, then we haven't found them all, so loop back to 2058H until all of the ELSE tokens have been found
2065-2066
If we are here, then we have found the right ELSE statement! Jump to 204FH to evaluate the rest of the expression
2067-206E - LEVEL II BASIC LPRINT ROUTINE- "LPRINT"
2067-2068LPRINT
LD A,01H3E 01
Load Register A with the output device code for the printer
2069-206B
LD (409CH),ALD (PRTFLG),A 32 9C 40
Save the value in Register A as the current output device type number (-1=cassette, 0=video; or 1=printer)
206C
Skip a few instructions and pick up at 207CH.
206F-2177 - LEVEL II BASIC PRINT@ ROUTINE- "PRINT"
206F-2071PRINT
Do a DOS Vector call in case this is to go to a disk file
2072-2073
CP '#'
Check the character at the location of the current BASIC program pointer in register A to see if it's an # .
2074-2075
Jump to 207CH if it is not a # .
2076-2078
GOSUB to 0284H to [Turn the tape on, no header].
2079-207B
LD (409CH),A
Load the memory location at 409CH with A, to route output to cassette.
207C
DEC HL
Decrement HL to back up.
207D
RST 10H
We need to check for the end of the statement as the next character in the BASIC program so call the EXAMINE NEXT SYMBOL routine at RST 10H.
NOTE: - The RST 10H routine loads the next character from the string pointed to by the HL register into the A-register and clears the CARRY flag if it is alphabetic, or sets it if is alphanumeric.
- Blanks and control codes 09H and 0BH are ignored causing the following character to be loaded and tested.
- The HL register will be incremented before loading any character therfore on the first call the HL register should contain the string address minus one.
- The string must be terminated by a byte of zeros.
207E-2080
GOSUB to 20FEH if it was the end of statement, so we can process a new line.
2081-2083
And if it was the end of the statement then JUMP to 2169H to finish up.
2084
OR 20H
With this MASK, we are getting readh to check to see if it was a @ .
2086
CP 60H
Compare against a "'" (which is actually a @ on the TRS-80).
2088-2089
JUMP to 20A5H if it is not a @ .
208A
GOSUB to 2B01H to evaluate the PRINT@ expression (which is at the location of the current BASIC program pointer in HL and return with the result in DE).
208D
CP 04
Check to see if the location in DE is greater than 1023H. A CP will return Z if there is a match against Register A, and NZ if not a match against Register A.
208F
If that check resulted in no CARRY flag, jump to 1E4AH to show a ?FC error .
2092
PUSH HL
Push the current code string address (held in HL) to the stack.
2093
LD HL,3C00H
Load HL with the start of the display area.
2096
ADD HL,DE
Add DE to HL so that HL now will be the start of the diplay area PLUS the PRINT@ offset position.
2097
LD (4020H),HL
Store the cursor position of the screen address matching the
PRINT@ position into the display DCB held in memory location 4020H.
- 4020H-4021H: Holds the video memory address of the current cursor position.
209A
LD A,E
E is the current position within the line.
209B
AND 3FH
Make it not exceed 63 and then save it ....
209D
LD (40A6H),A
... into the current cursor offset (which is held in 40A6H).
20A0
POP HL
Restore the code string address to HL
20A2
RST 08H
2C
At this point we have a
PRINT@nnnn so the only valid next character is a
, so we need to call RST 08H to check against 2C, the code for comma.
NOTE: The RST 08H routine compares the symbol in the input string pointed to by HL register to the value in the location following the RST 08 call.
- If there is a match, control is returned to the next execution address (i.e, the RST 08H instruction + 2) with the next symbol in the A Register and HL incremented by one.
- If the two characters do not match, a syntax error message is given and control returns to the Input Phase).
20A3-20A4
JUMP to 206CH to [NEXT ITEM].
20A5
LD A,(HL)
2C
Put the next token (held in the memory location pointed to by HL) into A.
20A6-20A7
CP 0BFH
Compare the device flag.
- NOTE: A CP will return Z if there is a match against Register A, and NZ if not a match against Register A.)
20A8-20AA
... and return to the execution driver.
20AB-20AC
CP BCH
Test for a
TAB token.
Notes:
- BCH is a TAB in ASCII
- A CP will return Z if there is a match against Register A, and NZ if not a match against Register A.
20AD-20AF
and if it is a TAB token (meaning the command is PRINT TAB , jump down to 2137H.
20B0
PUSH HL
Continuing on a PRINT# , save the current position in the input stream into the stack.
20B1-20B2
CP 2CH
Test for a
, .
Notes:
- 2CH is a , in ASCII
- A CP will return Z if there is a match against Register A, and NZ if not a match against Register A.
20B3-20B4
If there is a comma, jump down to 2108H to get the next item.
20B5-20B6
CP 3BH
Since its not a comma, next we need to check for a
; .
Notes:
- 3BH is a ; in ASCII
- A CP will return Z if there is a match against Register A, and NZ if not a match against Register A.
20B7-20B8
If it is a ; , jump down to 2117H to process.
20B9
Get the address or value of the next item to be printed by calling the formula evaluator at 2337H
20BC
EX (SP),HL
Swap (SP) for HL to restore the position.
20BD
RST 20HGETYPE E7
Check its data type with a call to RST 20H.
NOTE: The RST 20H routine determines the type of the current value in ACCumulator and returns a combination of STATUS flags and unique numeric values in the A Register according to the data mode flag (40AFH). The results are returned as follows:
- Integer = NZ/C/M/E and A is -1
- String = Z/C/P/E and A is 0
- Single Precision = NZ/C/P/O and A is 1
- and Double Precision is NZ/NC/P/E and A is 5.
20BE
If it is a string, jump down to 20F2H to handle that case
20C0
GOSUB to the routine at 0FBDH to convert the number to an ASCII string and move to the print buffer
20C3
GOSUB to the routine at 2865H to build a literal string pool entry for the ASCII number
20C6
GOSUB to DOS to see if DOS wants to do anything here
20C9
LD HL,(4121H)LD HL,(FACLO) 2A 21 41
Put the address of the pointer to the current print string into HL
20CC
LD A,(409CH)LD A,(PRTFLG) 3A 9C 40
Get the output device type flag and put it into A.
- Note: 409CH holds the current output device type number (-1=cassette, 0=video; or 1=printer)
20CF
OR AB7
Since a LD command does not affect the flags, OR A is commonly used to set the flags based on A. This is to test the output device type flag
20D0
If we writing to a cassette (i.e., PRINT# ) jump to 20E9H
20D3
If, instead, we do NOT have a LPRINT , jump down to 20DDH
20D5-20D7
LD A,(409BH)LD A,(LPTPOS) 3A 9B 40
If we are here, we have a LPRINT so load A with the current carriage position.
Note: 409BH holds the printer carriage position
20D8LPTCD2
ADD A,(HL)86
Add the length of the string to be sent to the printer at the location of the memory pointer in HL to the current carriage position in Register A
20D9-20DA
CP 84HCP LPTLEN FE 84
Check to see if the adjusted length in Register A is greater than 132. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
20DB-20DC
Jump forward to 20E6H
20DDH - LEVEL II BASIC PRINT@ ROUTINE - Jumped here if we are sure we are using the display- "ISTTY"
20DD-20DFISTTY
LD A,(409DH)LD A,(LINLEN) 3A 9D 40
Load Register A with the video line size.
Note: 409DH holds the size of line on the video display
20E0
LD B,A47
Load Register B with the video line size in Register A
20E1-20E3
LD A,(40A6H)LD A,(TTYPOS) 3A A6 40
Load Register A with the current video line position.
Note: 40A6H holds the current cursor line position
20E4
ADD A,(HL)86
Add the length of the string to be sent to the video display at the location of the memory pointer in HL to the value of the current video line position in Register A
20E5LINPT3
CP BB8
Check to see if the length in Register A is greater than the video line length. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
20E6-20E8LINCHK
If NC is set, the new line will overflow the buffer so send a carriage return to the current output device
20E9-20EBLINCH2
Go send the string to the current output device
20EC-20ED
LD A,20H3E 20
Load Register A with a SPACE
20EE-20F0
Go send the space in Register A to the current output device
20F1
OR AB7
Since a LD command does not affect the flags, OR A is commonly used to set the flags based on A. This is to check to see if Register A is equal to zero
20F2-20F4STRDON
If necessary go send the string to the current output device
20F5
POP HLE1
Restore the current code string to HL
20F6-20F8
Loop to 207CH until an end of statement code is found. Going all the way back to 207CH will also test for a PRINT @ , thus permitting a PRINT @ to appear other than first
20F9-20FBCRDONZ
LD A,(40A6H)LD A,(TTYPOS) 3A A6 40
Load Register A with the number of characters printed on the current line.
Note: 40A6H holds the current cursor line position
20FC
OR AB7
Since a LD command does not affect the flags, OR A is commonly used to set the flags based on A. This is to check to see if any characters have been printed on the current line
20FD
RET ZC8
Return out of this routine if we are at the start of a line
20FE - This routine outputs a carriage return (0DH) to a device determined by flag stored at (409CH)- "CRDO"
NOTE: This routine may be CALLed at 20F9H, in which case it will not perform the above action if the video display cursor is already positioned at the beginning of a line, as determined by checking the contents of the cursor position flag at 40A6H (if zero, cursor is at start of line). This routine CALLs the routine at 032AH and also CALLs a Disk BASIC link at 41D0H.
20FE-20FFCRDO
LD A,0DH3E 0D
Otherwise, we need to skip to the next line so load Register A with a carriage return
2100-2102
Go send the carriage return in Register A to the current output device
2103-2105CRFIN
GOSUB to the DOS routine at 41D0H to deal with screen wrap
2106
XOR AAF
Zero Register A and the carry flags
2107
RETC9
Return back to the calling routine
2108 - This is the jump point for a continuation of the PRINT# code- "COMPRT" .
2108-210ACOMPRT
Jump to DOS to see if DOS wants to modify the behavior
210B-210D
LD A,(409CH)LD A,(PRTFLG) 3A 9C 40
Load Register A with the value of the current output device flag.
- Note: 409CH holds the current output device type number (-1=cassette, 0=video; or 1=printer)
210E
OR AB7
Test the value of the current output device flag in Register A.
- M will be set if the value in A is negative.
- P will be set if the value in A is positive or zero.
210F-2111
Jump down a few instructions to 2119H if the printer or the video display is the current output device
2112-2113
LD A,2CH3E 2C
So now that we know the current device is cassette, we will load Register A with a ,
2114-2116
Send the , in Register A to current output device. In this case, it is the cassette recorder because we otherwise would have jumped away at 210FH
2117-2118
Jump forward to 2164H to fetch the next character from the code string
2119-211ANTCAS
We landed here from 210FH knowing that the current output device flag was either video or printer. Now we need to break that down too, so if the device flag is the video display, jump down to 2123H
211B-211DLPTCD3
LD A,(409BH)LD A,(LPTPOS) 3A 9B 40
We're here because the output device is a printer. First, load Register A with the current carriage position.
Note: 409BH holds the printer carriage position
211E-211FNLPPOS
CP 70HCP NLPPOS FE 70
Check to see if the current carriage position in Register A is greater than 112. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2120-2122
Jump forward a few instructions to 212BH
2123-2125ISCTTY
LD A,(409EH)LD A,(CLMLST) 3A 9E 40
We were jumped to this point because the output device is the video display. So load Register A with the video line length.
Note: 409EH holds the size of line on the printer
2126
LD B,A47
Load Register B with the video line length in Register A
2127-2129
LD A,(40A6H)LD A,(TTYPOS) 3A A6 40
Load Register A with the current video line position.
Note: 40A6H holds the current cursor line position
212ANCMPOS
CP BB8
Test to see if there is room on this line by checking to see if the current video line position in Register A is equal to the video line length in Register B. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
212B-212DCHKCOM
If the NC is set, there is no room on the current line, so we need to GOSUB to 20FEH to print a carriage return on the current output device
212E-212F
If we are beyond the last comma field, quit via a JUMP to 2164H
2130-2131MORCOM
SUB 10HSUB CLMWID D6 10
Calculate A MOD CLDMWID to see if there are at least 16 spaces left on the current line for the current output device
2132-2133
Loop back until there are at least 16 spaces left on the current line
2134
CPL2F
Figure the number of spaces to be sent to the current output device so that we have an even CLMWID
2135-2136
Jump to 215AH to print Register A + 1 number of spaces/blanks
2137 - TAB logic- "TABER"
This routine is the TAB function for video or printer (determined by flag at 409CH). On entry: E Register contains desired TAB position, HL points to start of message to be displayed (or zero byte if no message). This routine does extensive string processing and may not be the most efficient method of achieving the desired result, particularly if it is desired only to tab over a number of spaces. Also, this routine CALLs several Disk BASIC links which may have to be "plugged". 2169 - Reset device type flag at 409CH to zero (output to video display), also turns off cassette drive if necessary. CALLs Disk BASIC link at 41BEH prior to return.
2137-2139TABER
GOSUB forward to 2B1BH to evaluate the tab number at the location of the current BASIC program pointer in HL and return with the result in Register A
213A
AND 7FH
The results are in A so mask the tab number in register A so that it doesn't exceed 127.
213C
LD E,A5F
Load Register E with the value of the tab number from Register A
213D-213E
RST 08H ⇒ 29SNCHK ")" CF 29
At this point, we have a
TAB(nn , so the next character needs to be a
) . Since the character at the location of the current BASIC program pointer in HL must be a ")", call the COMPARE SYMBOL at RST 08H.
NOTE: The RST 08H routine compares the symbol in the input string pointed to by HL Register to the value in the location following the RST 08 call.
- If there is a match, control is returned to the next execution address (i.e, the RST 08H instruction + 2) with the next symbol in the A Register and HL incremented by one.
- If the two characters do not match, a syntax error message is given and control returns to the Input Phase).
213F
DEC HL2B
Decrement the value of the current BASIC program pointer in HL so that it points to the (
NOTE 1: The cursor position cannot be moved backward by this procedure. If n is not greater than the current cursor position on the line, no change will occur.
NOTE 2: To locate the cursor at a given position on the screen (the function of the PRINT@ command in BASIC), the simplest procedure is to modify the cursor position bytes, which are located at 4020H-4021H. The address contained in these memory cells is that of the position in video memory (3C00H-3FFFH) at which the (abstract) cursor resides. This cursor position controls subsequent printing via the subroutine at 28A7H
DISK SYSTEM CAUTION: The subroutine at 213FH has three exits to DISK BASIC, with RAM transfer points at 41BEH, 41C1H, and 41D3H. To use this routine safely, either be certain that DISK BASIC is in place, or have your assembly language program fill locations 41BEH, 41C1H, and 41D3H with RET's (C9H), before calling the routine.
2140
PUSH HLE5
Save the value of the current BASIC program pointer in HL to the STACK
2141
Jump to DOS to see if DOS wants to modify the behavior
2144-2146
LD A,(409CH)LD A,(PRTFLG) 3A 9C 40
Load Register A with the value of the current output device flag.
- Note: 409CH holds the current output device type number (-1=cassette, 0=video; or 1=printer)
2147
OR AB7
Test the value of the current output device flag in Register A. A NZ means line printer
2148-214A
Since you cannot send a tab to the cassette, display a ?FC ERROR message if the current output device is the cassette recorder
214B-214D
Jump forward a few instructions to 2153H if the current output device is the video display
214E-2150
LD A,(409BH)LD A,(LPTPOS) 3A 9B 40
Since we have already jumped away if the current output device is to cassette or screen, if we are here we know that this is to go to the printer, so load Register A with the current carriage position.
Note: 409BH holds the printer carriage position
2151-2152
Jump over the next instruction (which is a video instruction)
2153H - Displaying to Screen - "TTYIST"
2153-2155TTYIST
LD A,(40A6H)LD A,(TTYPOS) 3A A6 40
Load Register A with the current video line position.
Note: 40A6H holds the current cursor line position
2156DOSIZT
CPL2F
When we land here, A holds either the current carriage position (printer) or the current line position (video). Regardless, complement (make negative) that value in preparation to determine how many spaces to print (which would be Register E - Register A)
2157
ADD A,E83
Add the tab number in Register B to the adjusted line position in Register A so that A=-current position + tab
2158-2159
If we we have a negative number of spaces to print, then we aren't going to print any, so jump forward a few instructions to 2164H to skip over the actual TAB effectuation routine
215AASPA2
INC A3C
Bump the number of spaces to be printed in Register A
215BASPAC
LD B,A47
Load Register B with the number of spaces to be printed in Register A
215C-215D
LD A,20H3E 20
Load Register A with a SPACE
215E-2160REPOUT
Send the space in Register A to the current output device
2161
DEC B05
Decrement the number of SPACE 's to be displayed (counter in Register B)
2162-2163
Loop back to 215EH until all of the spaces have been displayed/printed
2164NOTABR
POP HLE1
Restore the position in of the current BASIC program pointer (from the STACK) into HL
2164NOTABR
POP HLE1
Restore the position in of the current BASIC program pointer (from the STACK) into HL
2165
RST 10HCHRGET D7
We need the next character in the BASIC program so call the EXAMINE NEXT SYMBOL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
2166
Jump back to 2081H to process the rest of the PRINT TAB statement.
2169 - This routine resets the device type flag at 409CH to zero (output to video display), also turns off cassette drive if necessary. CALLs Disk BASIC link at 41BEH prior to return- "FINPRT" .
2169-216BFINPRT
LD A,(409CH)LD A,(PRTFLG) 3A 9C 40
If we land here, we need to turn off the cassette and reset the current output device to be video. To do this we first load Register A with the current output device flag.
- Note: 409CH holds the current output device type number (-1=cassette, 0=video; or 1=printer)
216C
OR AB7
Test the value of the current output device flag in Register A. If the M flag is set, A was negative
216D-216F
If the current output device flag is the cassette recorder, GOSUB to 01F8H to turn it off
2170
XOR AAF
Clear Register A (which will set A to 0) and clear the status flags
2171-2173
LD (409CH),ALD (PRTFLG),A 32 9C 40
Save the value in Register A (which is 0) as the current value of the output device flag.
- Note: 409CH holds the current output device type number (-1=cassette, 0=video; or 1=printer)
2174
GOSUB to DOS to see if DOS wants to do anything here
2177
RETC9
RETurn to CALLer
2178-217E - MESSAGE STORAGE LOCATION FOR REDO MESSAGE- - "TRYAGN"
2178-217ETRYAGN
"?REDO" + CRLF + 00H
The ?REDO message is stored here
217F-2285 - LEVEL II BASIC INPUT AND READ ROUTINES- "TRMNOK"
This is a multi-purpose processing routine. We can wind up here because DATA was typed in or DATA statements were improperly formatted. We can also wind up here where we want an INPUT to start again. If we are here because of a READ, throw a ?SN ERROR at the data line.
217F-2181TRMNOK
LD A,(40DEH)LD A,(FLGINP) 3A DE 40
Load Register A with the READ flag to help us try to figure out if this was a READ or an INPUT.
Note: 40DEH holds READ flag
2182
OR AB7
Check to see if the read flag is set. If Z FLAG then it was INPUT
2183-2185
If the read flag is set, go give a ?SN ERROR
2186-2188
LD A,(40A9H)LD A,(CASFLG) 3A A9 40
Now we know the read flag is NOT set, so we need to load Register A with the INPUT type flag.
Note: 40A9H holds Cassette input flag
2189
OR AB7
Check to see if the cassette recorder is the current input device, as we will need to give a FILE DATA error
218A-218B
LD E,2AH1E 2A
Load Register E with the ?FD ERROR code
218C-218E
If the current input device is the cassette recorder, go give a ?FD ERROR
218F
POP BCC1
Clean up the STACK (discards the pointer into the variable list)
2190-2192RDOINP
LD HL,2178HLD HL,TRYAGN 21 78 21
Load HL with the starting address of the ?REDO message
2193-2195
Display the "?REDO FROM START" message
2196-2198
LD HL,(40E6H)LD HL,(SAVTXT) 2A E6 40
Get the value of the current BASIC program pointer in HL.
Note: 40E6H-40E7H is a common temporary storage location
2199
RETC9
Return out of this routine back to NEWSTT of the INPUT statement
219A - INPUT logic- "INPUT"
219A-219CINPUT
Check to see if there is an illegal direct in the input statement
219D
LD A,(HL)7E
Load Register A with the character at the location of the current BASIC program pointer in HL
219E
Call the DOS link at 41D6H. In NEWDOS 2.1 this is called at the beginning of INPUT processing.
21A1-21A2
SUB 23HD6 23
Check to see if the character at the location of the current BASIC program pointer in Register A is a #
21A3-21A5
LD (40A9H),ALD (CASFLG),A 32 A9 40
Set the current input device flag for the cassette recorder.
Note: 40A9H holds cassette input flag
21A6
LD A,(HL)7E
Load Register A with the character at the location of the current BASIC program pointer in HL
21A7-21A8
Jump to 21C9H if there is keyboard input
21A9-21AB
If we are here, then the input is coming from the cassette, so GOSUB to 0293H to read the cassette leader and find the sync byte
21AC
PUSH HLE5
Save the current BASIC program pointer in HL to the STACK
21AD-21AE
LD B,FAH06 FA
Load Register B with 250, which is the maximum number of characters which can be read
21AF-21B1
LD HL,(40A7H)LD HL,(BUFPNT) 2A A7 40
Load HL with the starting address of the input buffer.
Note: 40A7H-40A8H holds the input Buffer pointer
21B2-21B4FILBUF
Top of a DJNZ Loop. Calls the READ ONE BYTE FROM CASSETTE routine at 0235H (which reads one byte from the cassette drive specified in Register A, and returns the byte in Register A)
21B5
LD (HL),A77
Save the byte read from the cassette recorder in Register A at the location of the input buffer pointer in HL
21B6
INC HL23
Bump the value of the input buffer pointer in HL
21B7-21B8
CP 0DHFE 0D
Check to see if the character read from the cassette recorder in Register A is a carriage return. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
21B9-21BA
Jump out of this routine if the character read from the cassette recorder in Register A is a carriage return
21BB-21BC
Loop back to 21B2H until the input buffer is full
21BDENDREC
DEC HL2B
Decrement the value of the input buffer pointer in HL to make room in the buffer for a terminator character
21BDENDREC
DEC HL2B
Decrement the value of the input buffer pointer in HL to make room in the buffer for a terminator character
21BE-21BF
LD (HL),00H36 00
Save a zero (which is a terminator)( at the location of the input buffer pointer in HL
21C0-21C2
GOSUB to 01F8H to put a 00H at the end of the tape and turn the cassette recorder off
21C3-21C5
LD HL,(40A7H)LD HL,(BUFPNT) 2A A7 40
Load HL with the starting address of the input buffer.
Note: 40A7H-40A8H holds the input Buffer pointer
21C6
DEC HL2B
Decrement the value of the input buffer pointer in HL
21C7-21C8
Jump to 21EBH to store a comma there so we can use the READ processing
21C9-21CBINTCAS
LD BC,21DBHLD BC,NOTQTI 01 DB 21
Load BC with a return address of 21DBH for where to go when done dealing with a quoted string
21CC
PUSH BCC5
Save the value of the return address in BC to the STACK
21CD-21CEQTINP
CP 22HFE 22
Check to see if the character at the location of the current BASIC program pointer in Register A is a quote. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
21CF
RET NZC0
Return to 21DBH if the character at the location of the current BASIC program pointer in Register A isn't a quote
21D0-21D2
Go set up pointers for the prompting message in the temporary string work area
21D3-21D4
RST 08H ⇒ 3BSYNCHK ; CF 3B
Since the character at the location of the current BASIC program pointer in HL must be a ";", call the COMPARE SYMBOL routine at RST 08H.
NOTE: The RST 08H routine compares the symbol in the input string pointed to by HL Register to the value in the location following the RST 08 call.
- If there is a match, control is returned to the next execution address (i.e, the RST 08H instruction + 2) with the next symbol in the A Register and HL incremented by one.
- If the two characters do not match, a syntax error message is given and control returns to the Input Phase).
21D5
PUSH HLE5
Save the value of the current BASIC program pointer in HL to the STACK
21D6-21D8
Go display the prompting message
21D9
POP HLE1
Restore the code string address (from the STACK) into HL
21C9-21CBINTCAS
LD BC,21DBHLD BC,NOTQTI 01 DB 21
Load BC with a return address of 21DBH for where to go when done dealing with a quoted string
21DBNOTQTI
PUSH HLE5
Save the value of the current BASIC program pointer in HL to the STACK
21DC-21DEGETAGN
Print the ? prompt and get the input from the keyboard
21DF
POP BCC1
Remove the value of the current BASIC program pointer from the STACK, as we may be exiting
21E0-21E2
The CARRY FLAG will be set if a BREAK was hit (meaning we got no input). Jump back to 1DBEH if the BREAK key was pressed
21E3
INC HL23
Bump the value of the input buffer pointer in HL
21E4
LD A,(HL)7E
Load Register A with the character at the location of the input buffer pointer in HL
21E5
OR AB7
Test the value of the character at the location of the input buffer pointer in Register A
21E6
DEC HL2B
Decrement the value of the input buffer pointer in HL
21E7
PUSH BCC5
Since it turns out we didn't exit, put the return address back onto to the STACK
21E8-21EA
Skip to the next statement if the character at the location of the input buffer pointer in Register A is an end of the input character (i.e., a CARRIAGE RETURN
21EB-21ECINPCN3
LD (HL),2CH36 2C
Save a ", " at the location of the current input buffer pointer in HL
21ED-21EE
Jump to 21F4H (which address uses a Z-80 trick)
21EF - READ logic- "READ"
21EFREAD
PUSH HLE5
Save the current BASIC program pointer in HL
21F0-21F2
LD HL,(40FFH)LD HL,(DATPTR) 2A FF 40
Load HL with the location of the last DATA statement read.
Note: 40FFH-4100H holds READ pointer
21F3-21F4
OR 0AFHOR 1010 1111 F6 AF
Turn on some bits in Register A to set Register A to a non-zero value if entered from the READ ROUTINE and, due to a Z-80 trick, set to zero if entered from the INPUT ROUTINE
21F4INPCON
XOR AAF
Set the flag to indicate that this is an INPUT
21F5-21F7
LD (40DEH),ALD (FLGINP),A 32 DE 40
Save the value of the input type flag in Register A.
Note: 40DEH holds READ flag
A note in the original ROM source code indicates that when processing DATA and READ, we keep one pointer which points to the data being fetched, and another pointer which points to the lists of variables. The data pointer will always start by pointing to a terminator (either a "," a ":" or an END OF LINE).
21F8
EX (SP),HLE3
Swap HL and the top of STACK, so that the DATA POINTER goes to the top of the STACK, and HL will now hold the variable list pointer
21F9-21FA
Skip over the next instruction
21FB-21FCLOPDT2
RST 08H ⇒ 2CSYNCHK "," CF 2C
Since the character at the location of the current BASIC program pointer in HL must be a
, , call the COMPARE SYMBOL at RST 08H.
NOTE: The RST 08H routine compares the symbol in the input string pointed to by HL Register to the value in the location following the RST 08 call.
- If there is a match, control is returned to the next execution address (i.e, the RST 08H instruction + 2) with the next symbol in the A Register and HL incremented by one.
- If the two characters do not match, a syntax error message is given and control returns to the Input Phase).
21FD-21FFLOPDAT
Call the FIND ADDRESS OF VARIABLE routine at 260DH which searches the Variable List Table for a variable name which matches the name in the string pointed to in HL, and return the address of that variable in DE (and if there is no variable, it creates it, zeroes it, and returns THAT location)
2200
EX (SP),HLE3
Swap HL and the top of STACK, so that the Variable List Pointer goes to the top of the STACK and HL will hold the DATA LIST POINTER
A note in the original ROM source code indicates that if we are here, we have a variable which is expecting data, so we only have two choices - get it some data or complain about it not getting expected data.
2201
PUSH DED5
Save the pointer to the variable we are about to load with a value (held in Register Pair DE)
2202
LD A,(HL)7E
Load Register A with the character at the location of the DATA LIST POINTER. This could be a terminator if its the first read
2203-2204
CP 2CHFE 2C
Check to see if the character at the location of the input buffer pointer Register A is a , . If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2205-2206
Jump to 222DH to fetch the impending data if we know that the character at the location of the input buffer pointer in Register A is a ,
2207-2209
LD A,(40DEH)LD A,(FLGINP) 3A DE 40
Load Register A with the input type flag so we can see what kind of statement called this routine (READ or INPUT).
Note: 40DEH holds READ flag
220A
OR AB7
Since a LD command does not affect the flags, OR A is commonly used to set the flags based on A. This is to Check for READ or INPUT
220B-220D
Jump to 2296H if the input type flag in Register A indicates READ meaning we need to go search for another data statement
220E-2210
LD A,(40A9H)LD A,(CASFLG) 3A A9 40
Load Register A with the value of the cassette input flag.
Note: 40A9H holds Cassette input flag
2211
OR AB7
Check to see if the input is from the cassette recorder, because if it is, then we have run out of data when we needed it
2212-2213
LD E,06HLD E,ERROD 1E 06
Load Register E with an ?OD ERROR code
2214-2216
Go to the Level II BASIC error routine and display an ?OD ERROR message if the input is from the cassette recorder
2217-2218
LD A,3FH3E 3F
Load Register A with a "?"
2219-221B
GOSUB to 032AH which is a general purpose output routine that outputs a byte from the A Register to video, tape or printer (based on what is in 409CH)
221C-221E
Go get the keyboard line input using the routine that will also print a "?" as we want "??" when we need more input
221F
POP DED1
Get the address of VARIABLE POINT (the variable to be set) from the STACK and put it in DE
2220
POP BCC1
Get the return address from the STACK and put it in BC because we might be exiting this routine
2221-2223
Exit this routine via a jump to 1DBEH if we have an empty input (such as if the BREAK key was pressed)
2224
INC HL23
Since we got no input, get ready to exit. First, bump the value of the input buffer pointer in HL
2225
LD A,(HL)7E
Load Register A with the character at the location of the input buffer pointer in HL
2226
OR AB7
Check to see if the character at the location of the input buffer pointer in Register A is an end of the input character
2227
DEC HL2B
Decrement the value of the input buffer pointer in HL
2228
PUSH BCC5
Save the RETurn address back to the top of the STACK because we didn't actually exit
2229-222B
Jump if the character at the location of the input buffer pointer in Register A is an end of the input character (i.e., a CARRIAGE RETURN )
222C
PUSH DED5
Save the variable pointer (the variable's address) in DE to the STACK. At this point, the DATA will now start at the beginning of the buffer and QINLIN will leave HL set to point to that buffer
222D
Call the DOS link at 41DCH. In NEWDOS 2.1, this is called during READ processing when a variable has been read.
2230
RST 20HGETYPE E7
We need to know if this is a string, so check the value of the current number type flag by calling the TEST DATA MODE routine at RST 20H.
NOTE: The RST 20H routine determines the type of the current value in ACCumulator and returns a combination of STATUS flags and unique numeric values in the A Register according to the data mode flag (40AFH). The results are returned as follows:
- Integer = NZ/C/M/E and A is -1
- String = Z/C/P/E and A is 0
- Single Precision = NZ/C/P/O and A is 1
- and Double Precision is NZ/NC/P/E and A is 5.
2231
PUSH AFF5
Save the number type of the variable to the STACK
2232-2233
If that test shows we do NOT have a STRING, jump to 224DH. Note that we do not check the contents, so an unquoted string could contain all digits
2234
RST 10HCHRGET D7
We need the next character in the BASIC program so call the EXAMINE NEXT SYMBOL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
2235
LD D,A57
We are going to assume we have a quoted string here. First, load Register D with the character at the location of the input buffer pointer in Register A
2236
LD B,A47
Load Register B with the character at the location of the input buffer pointer in Register A
2237-2238
CP 22HFE 22
Check to see if the character at the location of the input buffer pointer in Register A is a quote. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2239-223A
Jump to 2240H if the character at the location of the input buffer pointer in Register A is a quote
223B-223C
LD D,3AH16 3A
Load D with the character : , which could act as an unquoted string terminator
223D-223E
LD B,2CH06 2C
Load Register B with the character , which could ALSO act as an unquoted string terminator
223F
DEC HL2B
Decrement the pointer to the BASIC line being interpreted since we need this starting character to be included in the quoted string
2240-2242NOWGETR
Set up a string descriptor for the value and copy it if necessary
2243DOASIG
POP AFF1
Discard the number type for the variable from the STACK and put it in Register A
2244
EX DE,HLEB
Load DE with the pointer to the BASIC line being processed
2245-2247
LD HL,225AHLD HL,STRDN2 21 5A 22
Load HL with the value of a RETurn address
2248
EX (SP),HLE3
Exchange HL and the top of the STACK, so that HL now points to the place to store the variable value
2249
PUSH DED5
Save the pointer to the BASIC line being processed to the STACK
224A-224C
Go set the variable to the value of the string
224DNUMINS
RST 10HCHRGET D7
We need the next character in the BASIC program so call the EXAMINE NEXT SYMBOL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
224DNUMINS
RST 10HCHRGET D7
We need the next character in the BASIC program so call the EXAMINE NEXT SYMBOL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
224E
POP AFF1
Load Register A with the number type for the variable to be set
224F
PUSH AFF5
Save it back to to the STACK
2250-2252
LD BC,2243HLD BC,DOASIG 01 43 22
Load BC with the value of the return address so that the assignment will jump to the LET routine
2253
PUSH BCC5
Save the return address in BC to the STACK
2254-2256
If the current number type is integer or single precision (i.e., NOT double precision), call the ASCII TO BINARY routine at 0E6C (which converts the ASCII string pointed to by HL to binary with the result in ACCumulator and the mode flag will have changed)
2257-2259
If the current number type is double precision, jump to the ASCII TO DOUBLE routine at 0E65H.
- NOTE: 0E65H converts the ASCII string pointed to by HL to its double precision equivalent; with output left in ACCumulator).
225ASTRDN2
DEC HL2B
Decrement the value of the pointer to the BASIC line being processed by 1 character
225B
RST 10HCHRGET D7
We need the next character in the BASIC program so call the EXAMINE NEXT SYMBOL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
225C-225D
Jump to 2263H if the character at the location of the input buffer pointer in HL is an end of the input character
225E-225F
CP 2CHFE 2C
Check to see if the character at the location of the input buffer pointer in Register A is a comma. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2260-2262
Jump to 217FH if the character at the location of the input buffer pointer in Register A isn't a comma
2263TRMOK
EX (SP),HLE3
Exchange the value of the input buffer pointer in HL with the value of the current BASIC program pointer to the STACK
2264
DEC HL2B
Decrement the value of the current BASIC program pointer in HL to point to the terminator character
2265
RST 10HCHRGET D7
We need the next character in the BASIC program so call the EXAMINE NEXT SYMBOL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
2266-2268
If Z FLAG is set, then we are not ending, so we will need to check for a "," and get another variable to fill with data
2269
POP DED1
Remove the pointer to the data location from the STACK
226F-2271
LD A,(40DEH)LD A,(FLGINP) 3A DE 40
Load Register A with the value of the input type flag to see if we are here because of READ or because of INPUT.
Note: 40DEH holds READ flag
2272
OR AB7
Check to see if the input type is READ or INPUT
2273
EX DE,HLEB
Load DE with the value of the current BASIC program pointer in HL
2274-2276
Jump if the input type flag is set for READ so we can set the DATA POINTER
2277
PUSH DED5
Save the current BASIC program pointer in DE to the STACK
2278-227A
GOSUB to DOS to see if DOS wants to modify any behavior
227B
OR (HL)B6
Check to see if this is the end of the input (which could be a "," or a ":")
227C-227E
LD HL,2286HLD HL,EXIGNT 21 86 22
Load HL with the starting address of the ?EXTRA IGNORED message
227F-2281
If the Z FLAG was set, then we weren't really at the end, so We need to display the
?EXTRA IGNORED message, so we call the WRITE MESSAGE routine at 28A7H.
NOTE: - The routine at 28A7 displays the message pointed to by HL on current system output device (usually video).
- The string to be displayed must be terminated by a byte of machine zeros or a carriage return code 0D.
- If terminated with a carriage return, control is returned to the caller after taking the DOS exit at 41D0H (JP 5B99H).
2282FINPRG
POP HLE1
Get the value of the pointer to the BASIC line being processed from the STACK and put it in HL
2283-2285
Go turn off the cassette recorder and return to the BASIC interpreter
2286-2295 - MESSAGE STORAGE LOCATION- "EXIGNT"
2286-2295EXIGNT
"?Extra ignored" + 0DH + 00H3F
The EXTRA IGNORED message is stored here
2296-22B5 - FIND THE NEXT DATA STATEMENT ROUTINE - "DATLOP"
The original ROM source notes that the search is mad by uising the execution code for DATA to skp over statements. The start word of each statement is compared against $DATA. Each new line number is stored in DATLIN so that if an error occurs while reading data, the error message can give the line number of the bad formatted data.
2296-2298DATLOP
Go find the next DATA statement
2299DATFND
OR AB7
Check to see if this is the end of the BASIC line
229A-229B
Jump to 22AEH if the BASIC statement is terminated with a :
229C
INC HL23
Bump the value of the current BASIC program pointer in HL
229D
LD A,(HL)7E
Load Register A with the LSB of the line address at the location of the current BASIC program pointer in HL
229E
INC HL23
Bump the value of the current BASIC program pointer in HL
229F
OR (HL)B6
Combine the MSB of the line address at the location of the current BASIC program in HL with the LSB of the line address in Register A
22A0-22A1
LD E,06H1E 06
Load Register E with an ?OD ERROR code
22A2-22A4
Go to the Level II BASIC error routine and display an OD ERROR message if this is the end of the BASIC program
22A5
INC HL23
Bump the value of the current BASIC program pointer in HL
22A6
LD E,(HL)5E
Load Register E with the LSB of the BASIC line number at the location of the current BASIC program pointer in HL
22A7
INC HL23
Bump the value of the current BASIC program pointer in HL
22A8
LD D,(HL)56
Load Register D with the MSB of the BASIC line number at the location of the current BASIC program pointer in HL
22A9
EX DE,HLEB
Exchange the value of the current BASIC program pointer in HL with the value of the BASIC line number in DE
22AA-22AC
LD (40DAH),HLLD (DATLIN),HL 22 DA 40
Save the BASIC line number in HL.
Note: 40DAH-40DBH holds DATA line number
22AD
EX DE,HLEB
Exchange the value of the current BASIC program pointer in DE with the value of the BASIC line number in HL
22AENOWLIN
RST 10HCHRGET D7
We need the next character in the BASIC program so call the EXAMINE NEXT SYMBOL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
22AF-22B0
CP 88HCP $DATA FE 88
Check to see if the character at the location of the current BASIC program pointer in Register A is a DATA token. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
22B1-22B2
Jump to 2296H (=find the next DATA statement routine) if the character at the location of the current BASIC program pointer in Register A isn't a DATA token
22B3-22B5
Now we know that the current BASIC program pointer is pointing to a DATA token, so jump to 222DH to read it
22B6-2336 - LEVEL II BASIC NEXT ROUTINE- "NEXT"
The original ROM source notes that a FOR entry on the STACK has the following format:
- LOW ADDRESS
- Token ($FOR in high byte) - 1 Byte
- Pointer to the loop variable - 2 Bytes
- A Byte reflecting the sign of the increment - 1 Byte
- Step value - 4 bytes
- Upper limit of FOR loop - 4 bytes
- Line number of the FOR statement - 2 bytes
- Text pointer to the FOR statement - 2 bytes
- HIGH ADDRESS
22B6-22B8NEXT
LD DE,0000H11 00 00
Load DE with the default for cases where NEXT doesn't include a variable name (such as "NEXT X"). By doing this, FINDFOR will be called with DE = 0
22B9-22BBNEXTC
Get the pointer to variable which follows the NEXT token, call the FIND ADDRESS OF VARIABLE routine at 260DH which searches the Variable List Table for a variable name which matches the name in the string pointed to in HL, and return the address of that variable in DE (and if there is no variable, it creates it, zeroes it, and returns THAT location)
22BC-22BE
LD (40DFH),HLLD (TEMP),HL 22 DF 40
Save the value of the current BASIC program pointer (contained in 40DFH) in H into a common temporary storage area
22BF-22C1
Go search the STACK for the appropriate FOR entry that matches the variable name being used here
22C2-22C4
If FNDFOR found nothing, then display a NF ERROR message if the appropriate FOR push wasn't found
22C5
LD SP,HLF9
Clean up the STACK. First set the STACK pointer with the value of the memory pointer in HL
22C6-22C8
LD (40E8H),HLLD (SAVSTK),HL 22 E8 40
Save the value in HL to the STACK pointer pointer
22C9
PUSH DED5
Save the pointer to the variables address (in DE) to the STACK
22CA
LD A,(HL)7E
Load Register A with the value of the sign for the STEP value
22CB
INC HL23
Bump the value of the memory pointer in HL
22CC
PUSH AFF5
Save the value of the sign for the STEP value in Register A to the STACK
22CD
PUSH DED5
Save the pointer to the loop variable (in DE) to the STACK
22CE
LD A,(HL)7E
Load Register A with the number type flag for the STEP value to help determine if it is an integer
22CF
INC HL23
Bump the value of "FOR" entry pointer in HL
22D0
OR AB7
Check the value of the number type flag for the STEP flag in Register A. The MINUS FLAG will be set if it is an integer
22D1-22D3
Jump to 22EAH if the STEP value is an integer
22D4-22D6
Move the step value into the ACC via a GOSUB to 09B1H (which moves a SINGLE PRECISION number pointed to by HL to ACCumulator)
22D7
EX (SP),HLE3
Exchange the top of the STACK with HL, so that the pointer for the LOOP variable goes into HL and the pointer for the FOR entry goes to the top of the STACK
22D8
PUSH HLE5
Save the pointer to the loop variable's address in HL to the STACK
22D9-22DB
Add the single precision value at the location of the memory pointer in HL to the single precision STEP value in Register Pairs BC and DE. Return with the result in ACCumulator
22DC
POP HLE1
Get the pointer to the loop variable from the STACK and put it in HL
22DD-22DF
Go move the single precision result from ACCumulator to the loop variable's address in HL
22E0
POP HLE1
Get the ENTRY POINTER from the STACK and put it in HL
22E1-22E3
Get the final looop number into the registers via a GOSUB to 09C2H (which loads a SINGLE PRECISION value pointed to by HL into Register Pairs BC and DE)
22E4
PUSH HLE5
Save the ENTRY POINTER to the STACK
22E5-22E7
Compare the numbers returning 377 if the ACC is less than the registers, 0 if equal, and otherwise 1. This is done by a GOSUB to the SINGLE PRECISION COMPARISON routine at 0A0CH.
NOTE: The routine at 0A0CH algebraically compares the single precision value in BC/DE to the single precision value ACCumulator.
The results are stored in A as follows:
- A=0 if ACCumulator = BCDE
- A=1 if ACCumulator>BCDE; and
- A=FFH if ACCumulator<BCDE.
22E8-22E9
Jump forward to to 2313H to skip over the integer processing code
22EAH - Part of the NEXT code, where we process the variable as an integer- "INTNXT"
22EAINTNXT
INC HL23
Since we are dealing with an integer, and not a single precision number, we need to skip 4 bytes of the TO value
22EB
INC HL23
Bump the value of the memory pointer in HL
22EC
INC HL23
Bump the value of the memory pointer in HL
22ED
INC HL23
Bump the value of the memory pointer in HL
22EE
LD C,(HL)4E
Load Register C with the LSB of the STEP value (held at the location of the memory pointer in HL)
22EF
INC HL23
Bump the value of the memory pointer in HL to be the MSB of the STEP value
22F0
LD B,(HL)46
Load Register B with the MSB of the STEP value at the location of the memory pointer in HL
22F1
INC HL23
Bump the value of the memory pointer in HL so that it is the STACK address of the TO limit
22F2
EX (SP),HLE3
Exchange HL and the value at the top of the STACK, so that HL will point to the loop's variable and the ENTRY POINTER will be at the top of the STACK
22F3
LD E,(HL)5E
Next we need to get thee loop's variable value into Register Pair DE. First, load Register E with the LSB of the loop variable
22F4
INC HL23
Bump the value of the memory pointer in HL to point to the MSB of the index
22F5
LD D,(HL)56
Load Register D with the MSB of the loop variable
22F6
PUSH HLE5
Save the pointer to the loop variable value to the STACK
22F7
LD L,C69
Next, we are going to need to add DE to HL. First, load Register L with the LSB of the STEP value in Register C
22F8
LD H,B60
Load Register H with the MSB of the STEP value in Register B
22F9-22FB
With the STEP value in HL, call the INTEGER ADD routine at 0BD2H (which adds the integer value in DE to the integer in HL. The sum is left in HL and the orginal contents of DE are preserved. If overflow occurs (sum exceeds 2**15), both values are converted to single precision and then added. The result would be left in ACCumulator and the mode flag would be updated)
22FC-22FE
LD A,(40AFH)LD A,(VALTYP) 3A AF 40
Load Register A with the current value of the data type flag, as we want to check for an overflow.
Note: 40AFH holds Current number type flag
22FF
CP 04HFE 04
Check to see if the current value in ACCumulator was turned into single precision. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2301-2303
Show an ?OV ERROR message if the index (i.e., the current value in ACCumulator) has overflowed to be a single precision number instead of an integer
2304
EX DE,HLEB
Swap DE and HL so that DE will now hold the new loop variable value
2305
POP HLE1
Restore the pointer to the loop variable back into HL
2306
LD (HL),D72
Save the MSB of the result in Register D at the location of the memory pointer in HL
2307
DEC HL2B
Decrement the value of the memory pointer in reg? ister pair HL
2308
LD (HL),E73
Save the LSB of the result in Register E at the location of the memory pointer in HL
2309
POP HLE1
Restore the pointer for the FOR entry back into HL
230A
PUSH DED5
Save the value of the loop's variable (the index) in DE to the STACK
230B
LD E,(HL)5E
We need DE to hold the final value, so first load Register E with the LSB of the TO value at the location of the memory pointer in HL
230C
INC HL23
Bump the value of the memory pointer in HL to point to the MSB of the TO value
230D
LD D,(HL)56
Load Register D with the MSB of the TO value at the location of the memory pointer in HL
230E
INC HL23
Bump the value of the memory pointer in HL so now it points to the line number
230F
EX (SP),HLE3
Swap the TO value at the memory location pointed to by the STACK with the address of the binary line number for the FOR statement (now in HL)
2310-2312
We need to compare the new index to the limit so we call the INTEGER COMPARISON routine at 0A39H (which algebraically compares two integer values in DE and HL. The contents of DE and HL are left intact. The result of the comparison is left in the A Register and status Register as:
If DE > HL then A will be -1;
If DE < HL then A will b +1; and
If DE = HL then A will be 0
2313H - Part of the NEXT code, jumped to continue after skipping over the integer processing- "FINNXT"
2313FINNXT
POP HLE1
Restore the "FOR" entry pointer (which is now pointing past the final value) into HL
2314
POP BCC1
Get the value of the sign from the STACK and put it in BC
2315
SUB B90
We need to see if the sign is the sign we expected so we subtract the value of the sign in Register B from the value in Register A (which is currently set to CURRENT VALUE - FINAL VALUE)
2316-2318
Call 09C2H (which loads a SINGLE PRECISION value pointed to by HL into Register Pairs BC and DE)
2319-231A
Jump to 2324H if the index does not equal the TO limit (meaning the FOR . NEXT loop has not been completed)
231B
EX DE,HLEB
Load HL with the BASIC line number of the FOR statement in DE
231C-231E
LD (40A2H),HLLD (CURLIN),HL 22 A2 40
Save the BASIC line number in HL as the current BASIC line number (which is stored at 40A2H-40A3H).
231F
LD L,C69
Set up the pointer to the current character in the BASIC program being processed by first loading Register L with the LSB of the current BASIC program pointer in Register C
2320
LD H,B60
Load Register H with the MSB of the current BASIC program pointer in Register B
2321-2323
Jump to 1D1AH to continue execution and restore the FOR token and GAP for FOR
2313H - Part of the NEXT code, jumped if we haven't hit the TO counter yet- "LOOPDN"
2324LOOPDN
LD SP,HLF9
We are going to need to eliminate the FOR entry since HL already moved all the way down the entry
2325-2327
LD (40E8H),HLLD (SAVSTK),HL 22 E8 40
Reset the STACK pointer pointer
2328-232A
LD HL,(40DFH)LD HL,(TEMP) 2A DF 40
Save the value of the current BASIC program pointer in HL into a common temporary storage area
232B
LD A,(HL)7E
We are going to need to check for a "," so first load Register A with the next token (i.e., the character at the location of the current BASIC program pointer in HL)
232C-232D
CP 2CHFE 2C
Check to see if the character at the location of the current BASIC program pointer in Register A is a , . If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
232E-2330
If the character at the location of the current BASIC program pointer in Register A isn't a , then we need to look at another variable name for the NEXT, so JUMP to NEWSTT
2331
RST 10HCHRGET D7
We need the next character in the BASIC program so call the EXAMINE NEXT SYMBOL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
2332-2334
GOSUB to 22B9H to process NEXT , but do not allow a blank variable name
2335-27C8 - EVALUATE EXPRESSION- "FRMPRN" and "FRMEVL"
According to the original ROM source, this routine starts with HL pointing to the first character of a formula. At the end of the routine HL points to the terminator, and ACC holds the result. Important to note that on exit Register A does not necessarily reflect the terminating character.
The formula evaluator uses the operation table ("OPTAB") to determine the precedent and to dispatch addresses for each operator.
During operation, the STACK has the following format: - The RETURN location on completion (RETAOP)
- The floating point temporary result
- The address of the operator routine
- The precedence of the operator
Another description of this routine is that it evaluates a BASIC expression pointed to by the HL and stores the result in the ACC. The expression must be terminated with zero byte, comma, right bracket or colon. After execution, HL will point to the delimiter and, in the case of string expressions, the ACC will contain the address of the first of three bytes that contain string length and string address. Note that the STACK is used frequently and the machine should be formatted for RUN mode in order to use this routine.
2335FRMPRN
RST 08H ⇒ 28SYNCHK "(" CF 28
If we chose THIS entry point, we require a parenthesis to start. Since the character at the location of the current BASIC program pointer in HL must be a
( , call the COMPARE SYMBOL routine at RST 08H.
NOTE: The RST 08H routine compares the symbol in the input string pointed to by HL Register to the value in the location following the RST 08 call.
- If there is a match, control is returned to the next execution address (i.e, the RST 08H instruction + 2) with the next symbol in the A Register and HL incremented by one.
- If the two characters do not match, a syntax error message is given and control returns to the Input Phase).
2337FRMEVL
DEC HL2B
This would be the entry point if we don't need a lead-in "(". First, decrement the value of the current BASIC program pointer in HL
2338-2339FRMCHK
LD D,00H16 00
Load Register D with zero as a dummy precedence for the formula
233ALPOPER
PUSH DED5
Save the value in DE to the STACK
233B-233C
LD C,01H0E 01
Load Register C with the number of bytes of memory required for a return address -1 (so 2 bytes)
233D-233F
Since we must make sure that there is enough room for recursive calls, we GOSUB to 1963H to compute the amount of space between HL and the end of memory at FFC6H
2340-2342
Go get the value of the next part of the expression at the location of the current BASIC program pointer in HL
2343-2345
LD (40F3H),HLLD (TEMP2),HL 22 F3 40
Save the value of the current BASIC program pointer (i.e., the next token) in HL.
Note: 40F3H-40F4H is a temporary storage location
2346-2348RETAOP
LD HL,(40F3H)LD HL,(TEMP2) 2A F3 40
Load HL with the value of the current BASIC program pointer.
Note: 40F3H-40F4H is a temporary storage location
2349TSTOP
POP BCC1
Get the last PRECEDENCE value from the STACK and put it in BC
234ANOTSTV
LD A,(HL)7E
Load Register A with the character at the location of the current BASIC program pointer in HL
234B-234C
LD D,00H16 00
Load Register D with zero as an assumption that there are no relation operations AND to set up the high order of the index into OPTAB
234D-234ELOPREL
SUB D4HSUB GREATK D6 D4
Check to see if the character at the location of the current BASIC program pointer in Register A is an arithmetic or logical (i.e., relational) token (by subtracting 212 from it)
234F-2350
Jump to 2364H if the character at the location of the current BASIC program pointer in Register A is "relational" (i.e., + , - , * , / , ? , AND or OR
2351-2352NMREL
CP 03HCP NMREL FE 03
Check to see if the character at the location of the current BASIC program pointer in Register A is really relational (i.e., a > , = , or < . If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2353-2354
If the character at the location of the current BASIC program pointer in Register A isn't a > , = , or < , and it's jsut BIG, JUMP to ENDREL
2355-2356
CP 01HFE 01
Set the Carry flag if > . Then test for <= or >=
2357
RLA17
Adjust the value in Register A to give > as 1, = as 2, or < as 4
2358
XOR DAA
Combine the current value in Register A with the value of the last token examined to see if this is a legal combination of <= or => or illegal combination of << , == , or >>
2359
CP DBA
Check to make sure that the result is bigger and to avoid an illegal combination of operators. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
235A
LD D,A57
Load Register D with the mask in Register A
235B-235D
If we have two of the same operators then display a ?SN ERROR
235E-2360
LD (40D8H),HLLD (TEMP3),HL LD (TEMP3),HL 22 D8 40
Save the address of the > , = , or < token (held in HL) to 40D8H, which is another temporary storage location
2361
RST 10HCHRGET D7
We need the next token so call the EXAMINE NEXT SYMBOL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
2362-2363
Jump back to 234DH
2364ENDREL
LD A,D7A
Load Register A with the mask from Register D
2365
OR AB7
Test the value of the operator in Register A against the mask to see if any of the masked operators are present
2366-2368
If the NZ FLAG is set, then one of the masked operators (> , = , or < ) is present, so JUMP to FINDREL to handle those
2369
LD A,(HL)7E
Load Register A with the character at the location of the current BASIC program pointer in HL
236A-236C
LD (40D8H),HLLD (TEMP3),HL 22 D8 40
Save the address of the current BASIC program pointer in HL (which is an arithmetic operator) to 40D8H, which is another temporary storage location
236D-236E
SUB 0CDHSUB PLUSTK D6 CD
Check to see if the operator at the location of the current BASIC program pointer in Register A is an arithmetic token
236F
RET CD8
Return if the character at the location of the current BASIC program pointer in Register A isn't an arithmetic token
2370-2371
CP 07HCP LSTOPK FE 07
Check to see if the character at the location of the current BASIC program pointer in Register A is a + to OR token. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2372
RET NCD0
Return if the character at the location of the current BASIC program pointer in Register A isn't a + to OR token
2373
LD E,A5F
Load Register E with the operator value in Register A (which would be between 0 and 7). This also sets up for a MULTIPLY BY 3 since the table entries are 3 bytes each.
E Token
0 +
1 -
2 *
3 /
4 @@
5 AND
6 OR
2374-2376
LD A,(40AFH)LD A,(VALTYP) 3A AF 40
Load Register A with the current value of the number type flag.
Note: 40AFH holds Current number type flag
2377-2378
SUB 03HD6 03
Test for a string by adjusting the value of the number type flag to get a -1 if integer, 0 for a string, 1 for single precision, and 5 for double precision
2379
OR EB3
Combine the operator value in Register E with the adjusted number type flag in Register A. If it turns out to be a "+" then the Z FLAG will be set
237A-237C
Jump down to 298FH if the combination of the adjusted number type flag in Register A and the operator value in Register E indicates string addition
237D-237F
LD HL,189AHLD HL,OPTAB 21 9A 18
Load HL with the starting address of the table of precedence operator values
2380
ADD HL,DE19
Add the value of the offset in DE to the table of precedence values pointer in HL
2381
LD A,B78
Load Register A with the old precedence (i.e., the precedence value for the last operator) in Register B
2382
LD D,(HL)56
Load Register D with the precedence value for the current operator
2383
CP DBA
Let A = OLD PRECEDENCE minus NEW PRECEDENCE so as to compare the precedence value for the current operator in Register D with the precedence value for the last operator in Register A. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2384
RET NCD0
We need to apply the old precedence if it has greater or equal precedence to the new one, so if the NC flag is set, RETurn out of this routine
2385
PUSH BCC5
Save the precedence value and the token for the last operator in BC to the STACK
2386-2388
LD BC,2346HLD BC,RETAOP 01 46 23
Load BC with the return address in case there is a break in precedence
2389
PUSH BCC5
Save the return address in BC to the STACK
238A
LD A,D7A
Load Register A with the precedence value for the current operator in Register D so that we can test for an exponent
238B-238C
CP 7FHCP EXPSTK FE 7F
Check to see if the precedence value for the current operator in Register A indicates an exponential operator. If so, then we need FRCSNG and a special STACK entry
238D-238F
Jump down to 23D4H if the precedence value for the current operator in Register A indicates an exponential operator
238D-238F
Jump down to 23D4H if the precedence value for the current operator in Register A indicates an exponential operator
2390-2391
CP 51HFE 51
Check to see if the precedence value for the current operator in Register A indicates an "AND" or an "OR" logical operator. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2392-2394
Jump if the precedence value for the current operator in Register A indicates a logical operator
According to the original ROM source code, the following will push the current value in the ACC onto the STACK EXCEPT in the case of a string, in which case it will throw a TYPE MISMATCH error. Registers D and E are preserved. This routine is also used in the user-defined function value savings
2395-2397NUMREL
LD HL,4121HLD HL,FACLO 21 21 41
Load HL with the address of the ACCumulator
2398
OR AB7
Ensure the CARRY FLAG is off
2399-239BPUSVAL
LD A,(40AFH)LD A,(VALTYP) 3A AF 40
Load Register A with the type of value we are dealing with.
Note: 40AFH holds Current number type flag
239C
DEC A3D
Next we need to set the flags without setting CARRY ... Adjust the current number type flag in Register A
239D
DEC A3D
Adjust the current number type flag in Register A
239E
DEC A3D
Adjust the current number type flag in Register A. Now A will be -1=Integer, 0=String, 1=Single Precision, 5=Double Precision
239F-23A1
Display a ?TM ERROR if the current value in ACCumulator is a string
23A2
LD C,(HL)4E
Get the value at the location of the memory pointer in HL and put it in Register C
23A3
INC HL23
Bump the value of the memory pointer in HL
23A4
LD B,(HL)46
Load Register B with the value at the location of the memory pointer in HL
23A5
PUSH BCC5
Save the FACLO (held in B) to the STACK
23A6-23A8
If the data was an integer, then we are done, so in that case JUMP to 23C5H
23A9
INC HL23
It's not an integer, so lets get the rest of the value by bumping the value of the memory pointer in HL
23AA
LD C,(HL)4E
Load Register C with the value at the location of the memory pointer in HL
23AB
INC HL23
Bump the value of the memory pointer in HL
23AC
LD B,(HL)46
Load Register B with the value at the location of the memory pointer in HL
23AD
PUSH BCC5
Save the value in BC (the rest of the digit) to the STACK
23AE
PUSH AFF5
Save the variable flag (held in value in AF as the type - 3) to the STACK
23AF
OR AB7
Reset the status flags so that we can test if the current number type is double precision
23B0-23B2
Jump down to 23C4H if the current number type is single precision
23B3
POP AFF1
Restore the variable flag into Register Pair AF from the STACK
23B4
INC HL23
Bump the value of the memory pointer in HL
23B5-23B6
Skip the next instruction if the current number type is single precision
23B7-23B9
LD HL,411DHLD HL,DFACLO 21 1D 41
Reset HL to start of ACCumulator for a double density number.
Note: 411DH-4124H holds REG l
23BAPUSDVR
LD C,(HL)4E
Load Register C with the rest of the double precision value (held at the location of the memory pointer in HL)
23BB
INC HL23
Bump the value of the memory pointer in HL
23BC
LD B,(HL)46
Load Register B with the next digit LSB (at the location of the memory pointer in HL)
23BD
INC HL23
Bump the value of the memory pointer in HL to the next digit
23BE
PUSH BCC5
Save the LSB/NMSB of the double precision value (held in BC) to the STACK
23BF
LD C,(HL)4E
Load Register C with the value at the location of the memory pointer in HL
23C0
INC HL23
Bump the value of the memory pointer in HL
23C1
LD B,(HL)46
Load Register B with the value at the location of the memory pointer in HL
23C2
PUSH BCC5
Save the value in BC to the STACK
23C3
LD B,0F1H06 F1
Z-80 Trick to nullify the next opcode if passing through
23C4VPSHD1
POP AFF1
Restore the variable flag (which is actually the variable flag - 3)
23C5-23C6VPUSHD
ADD A,03HC6 03
Adjust the number type in Register A up 3
23C7
LD C,E4B
Load Register C with the value of the current operator token in Register E (0-7)
23C8
LD B,A47
Load Register B with the number type flag in Register A
23C9
PUSH BCC5
Save these two new things (held in BC) to the STACK
23CA-23CC
LD BC,2406HLD BC,APPLOP 01 06 24
Load BC with the return address of 2406H which is the APPLOP general operator application routine to do type conversions
23CDFINTMP
PUSH BCC5
Save the return address in BC to the STACK
23CE-23D0
LD HL,(40D8H)LD HL,(TEMP3) 2A D8 40
Load HL with the value of the current BASIC program pointer.
Note: 40D8H-40D9H holds Temporary storage location
23D1-23D3
Jump back to 233AH to continue reading the formula
23D4-23D6 - Part of the Evaluation Routine- "EPSTK"
Per the original ROM source, for exponentiation, we want to force the current value in the ACCumulator to be single precision. When application time comes, we force the right hand operand to single precision as well.
23D4-23D6EXPSTK
Call the CONVERT TO SINGLE PRECISION routine at 0AB1H (which converts the contents of ACCumulator from integer or double precision into single precision)
23D7-23D9
Call 09A4 which moves the SINGLE PRECISION value in the ACCumulator to the STACK (stored in LSB/MSB/Exponent order)
23DA-23DC
LD BC,13F2HLD BC,FPWRQ 01 F2 13
Load BC with the address of the exponential X^ Y routine at 13F2H
23DD-23DE
LD D,7FH16 7F
Load Register D with the precedence value for an exponential operator
23DF-23E0
Jump back to 23CDH to continue expression evaluation
23D4-23D6 - Part of the Evaluation Routine- "ANDORD"
According to the original ROM source, for AND and OR and \ and MOD we want to force the current value in the ACCumulator to be an integer, and at application time force the right hand operator to be an integer as well.
23E1ANDORD
PUSH DED5
Save the precedence value and the operator token in DE to the STACK
23E2-23E4
Call the CONVERT TO INTEGER routine at 0A7FH (where the contents of ACCumulator are converted from single or double precision to integer and deposited into HL)
23E5
POP DED1
Get the precedence value and the operator token from the STACK and put it in DE
23E6
PUSH HLE5
Save the left hand operand in HL to the STACK
23E7-23E9
LD BC,25E9HLD BC,DANDOR 01 E9 25
Load BC with a return address of 25E9H to handle AND and OR
23EA-23EB
Jump back to 23CDH to push this address, push precedence, and then keep processing the expression.
23D4-23D6 - Part of the Evaluation Routine- "FINREL"
According to the original ROM source, this routine will build an entry for a relational operator strings are treated specially. Numeric compares are different from most operator entries only in the fact that at the bottom instead of having RETAOP, DOCMP and the relational bits are stored. Strings have STRCMP, the pointer at the string descriptor, DOCMP and the relational bits.
23ECFINREL
LD A,B78
Load Register A with the precedence value for the PRIOR operator in Register B
23ED-23EE
CP 64HFE 64
Check to see if the last operator was a logical/relational operator, as those have a value of 100. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
23EF
RET NCD0
If the PRIOR operator has a higher precedentnce then apply that one instead via a RETurn
23F0
PUSH BCC5
Save the precedence value and the operator token for the PRIOR operator in BC to the STACK
23F1
PUSH DED5
Save the precedence value (D) and the token (E) for the current operator from DE (either a 6, 5, or 3) to the STACK
23F2-23F4
LD DE,6404HLD DE,256 * 100 + OPCNT 11 04 64
Load DE with the precedence value (of 100) and the displatch offset of the token for the new operator
23F5-23F7
LD HL,25B8HLD HL,DOCMP 21 B8 25
LD HL with the routine to take compare routine results and relation bits and return the answer; routine will do a JUMP to DOCMP when complete
23F8
PUSH HLE5
and push it to the STACK
23F9
RST 20HGETYPE E7
We need to check the value of the current number type flag, so we call the TEST DATA MODE routine at RST 20H.
NOTE: The RST 20H routine determines the type of the current value in ACCumulator and returns a combination of STATUS flags and unique numeric values in the A Register according to the data mode flag (40AFH). The results are returned as follows:
- Integer = NZ/C/M/E and A is -1
- String = Z/C/P/E and A is 0
- Single Precision = NZ/C/P/O and A is 1
- and Double Precision is NZ/NC/P/E and A is 5.
23FA-23FC
If that test shows we do NOT have a STRING (i.e., we have numbers), jump back to 2395H to build an APPLOP entry
23FD-23FF
LD HL,(4121H)LD HL,(FACLO) 2A 21 41
If we are here then we have a string, so first load HL with the string address held at the memory location pointed to by ACCumulator
2400
PUSH HLE5
Save the string's address in HL to the STACK so that STRCMP can use it.
2401-2303
LD BC,258CHLD BC,STRCMP 01 8C 25
Load BC with the address of the string comparison routine
2404-2405
Jump back to 23CDH which will push BC, re-get the text pointer, save the precedence, and then scan more of the expression.
2406 - Part of the Evaluation Routine- "APPLOP"
According to the original ROM source code, APPLOP is returned to when it is time to apply an arithmetic or numeric comparison operation. The STACK has a double byte entry with the operator number and the VALTYP of the value on the STACK. APPLOP decides what value level the operation will occur at, and converts the arguments. APPLOP uses different calling conventions for each value type:
- integers: left in [d,e] right in [h,l]
- singles: left in [b,c,d,e] right in the fac
- doubles: left in fac right in arg
2406APPLOP
POP BCC1
Get the operand value type into B and the Operator Offset (i.e., token) for the last operator from the STACK and put it in C
2407
LD A,C79
Load Register A with the operator token in Register C
2408-240A
LD (40B0H),ALD (DORES),A 32 B0 40
Save the operator token in Register A.
Note: 40B0H holds Temporary storage location
240B
LD A,B78
Load Register A with the operand value type for the value held in the STACK (held in Register B)
240C-240D
CP 08HFE 08
Check the precision type of the number in the STACK against 08H. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
240E-240F
Jump forward to 2438H to force the number in the STACK to double precision
2410-2412
LD A,(40AFH)LD A,(VALTYP) 3A AF 40
Load Register A with the number type for the current result in ACCumulator.
Note: 40AFH holds Current number type flag
2413-2414
CP 08HFE 08
Check to see if the current result in ACCumulator is double precision. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2415-2417
Jump forward to 2460H if the current value in ACCumulator is double precision so that we can convert the STACK operand to double density
2418
LD D,A57
Load Register D with the current data type flag for the value in the ACCumulator held in Register A
2419
LD A,B78
Load Register A with value type of the value in the STACK entry (looking for single precision)
241A-241B
CP 04HFE 04
Check to see if the number type in the STACK is single precision. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
241C-241E
If so, jump forward to 2472H to convert he ACCumulator number to single precision
241F
LD A,D7A
Load Register A with the number type flag for the value in ACCumulator for single precision.
2420-2421
CP 03HFE 03
Check to see if the current value in ACCumulator is a string. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2422-2424
Display a ?TM ERROR message if the current value in ACCumulator is a string
2425-2427
Jump forward to 247CH if the current value in ACCumulator is single precision to convert the value in the STACK to single precision.
At this point, the number in the STACK MUST be an integer.
2428-242A
LD HL,18BFHLD HL,INTDSP 21 BF 18
Load HL with the starting address of the arithmetic jump table
242B-242C
LD B,00H06 00
Load Register B with zero
242D
ADD HL,BC09
Add the operator's token in BC to the value of the arithmetic jump table pointer in HL
242E
ADD HL,BC09
Add the operator's token in BC to the value of the arithmetic jump table pointer in HL. HL will now point to where to go to process.
242F
LD C,(HL)4E
Now that HL points to the token, we need to get the address from the lookup table. Load Register C with the LSB of the jump address at the location of the arithmetic jump table pointer in HL
2430
INC HL23
Bump the value of the arithmetic jump table pointer in HL
2431
LD B,(HL)46
Load Register B with the MSB of the jump address at the location of the arithmetic jump table pointer in HL
2432
POP DED1
Get the left hand operand from the STACK and put it into Register Pair DE
2433-2435
LD HL,(4121H)LD HL,(FACLO) 2A 21 41
Get the right hand operand from (FACLO) and put it into Register Pair DE
2436
PUSH BCC5
Save the arithmetic routine's jump address in register pair BC to the STACK
2437
RETC9
RETurn to the arithmetic routine of choice.
2438 - Part of the Evaluation Routine- "STKDBL"
According to the original ROM source code, at this point we know the STACK operand is double precision, so the number in the ACC must be forced into double precision, then moved into ARG and the STACK value POPped into ACC.
2438-243ASTKDBL
Make the ACCumulator double precision via a call to the CONVERT TO DOUBLE PRECISION routine at 0ADBH (where the contents of ACCumulator are converted from integer or single precision to double precision)
243B-243D
Move the ACC into the ARG
243E
POP HLE1
Get the STACK operand into the ACCumulator ...POP the STACK and put it in HL
243F-2441
LD (411FH),HLLD (DFACLO+2),HL 22 1F 41
Save the value in HL near the end of the ACCumulator
2442
POP HLE1
Get the value from the STACK and put it in HL
2443-2445
LD (411DH),HLLD (DFACLO),HL 22 1D 41
Save the value in HL in the ACCumulator.
Note: 411DH-4124H holds the ACCumulator
2446SNGDBL
POP BCC1
Next we need 4 bytes from the STACK so ... get the value from the STACK and put it in BC
2447
POP DED1
Get the value from the STACK and put it in DE
2448-244A
Put those 4 bytes into the ACCumulator via a call 09B4H (which moves the SINGLE PRECISION value in DC/DE into ACCumulator). This moves DE to (4121H) and BC to (4123H)
244B-244DSETDBL
Convert the first value to double precision by calling the CONVERT TO DOUBLE PRECISION routine at 0ADBH (where the contents of ACCumulator are converted from integer or single precision to double precision)
244E-2450
LD HL,18ABHLD HL,DBLDSP 21 AB 18
Load HL with the double precision arithmetic jump table's starting address
2451-2453DODSP
LD A,(40B0H)
LD A,(DORES) 3A B0 40
Load Register A with the operator token in Register A.
Note: 40B0H holds Temporary storage location
2454
RLCA07
Multiply the value of the operator token in Register A by two since each byte of the table is 2 bytes.
2455
PUSH BCC5
Save the value in BC to the STACK so we can use it for 16 bit arithmetic.
2456
LD C,A4F
Load Register C with the adjusted value of the operator token in Register A (i.e., 2 x token)
2457-2458
LD B,00H06 00
Load Register B with zero
2459
ADD HL,BC09
Add the value of the adjusted operator token in BC (which is token value * 2) to 18ABH (which is the double precision arithmetic jump table's starting address) in HL
245A
POP BCC1
Restore BC from the STACK and put it in BC in preparation for single precision math
245B
LD A,(HL)7E
Load Register A with the LSB of the jump address at the location of the arithmetic jump table pointer in HL
245C
INC HL23
Bump the value of the arithmetic jump table pointer in HL
245D
LD H,(HL)66
Load Register H with the MSB of the jump address at the location of the arithmetic jump table pointer in HL
245E
LD L,A6F
Load Register L with the LSB of the jump address in Register A
245F
JP (HL)E9
Jump to the routine held in (HL).
2460H - Part of the Evaluation Routine- "FACDBL"
According to the original ROM source code, at this point the ACCumulator holds a double precision numbe, and the STACK holds either an integer or a single precision number, so we need to convert it.
2460FACDBL
PUSH BCC5
Save the number type of the value held in the STACK
2461-2463
Move the value in the ACCumulator into ARG
2464
POP AFF1
Load Register A with the value type of the number in the STACK
2465-2467
LD (40AFH),ALD (VALTYP),A 32 AF 40
Save the value of the current number type flag in Register A.
Note: 40AFH holds Current number type flag
2468-2469
CP 04HFE 04
Check to see if the current result in ACCumulator is single precision. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
246A-246B
Jump back to 2446H if the current result in ACCumulator is single precision. That will POP BC and DE, and then CALL MOVFR to continue
246C
POP HLE1
Get the integer value from the STACK and put it in HL
246D-246F
LD (4121H),HLLD (FACLO),HL 22 21 41
Save the integer value in HL in the ACCumulator
2470-2471
Jump back to 244BH to set it up
2472H - Part of the Evaluation Routine- "STKSNG"
According to the original ROM source code, at this point the STACK holds a single precision number, we know that the ACCumulator holds either an integer or a single precision number, so we need to convert it.
2472-2474STKSNG
Convert the ACCumulator if necessary via a call to the CONVERT TO SINGLE PRECISION routine at 0AB1H (which converts the contents of ACCumulator from integer or double precision into single precision)
2475
POP BCC1
Get the left hand operand into the registers. First POP the value from the STACK and put it in BC
2476
POP DED1
and then get the value from the STACK and put it in DE
2477-2479SNGDO
LD HL,18B5HLD HL,SNGDSP 21 B5 18
Load HL with the starting address of the single precision arithmetic jump table
247A-247B
Jump back to 2451H to perform the operation held in Registe Pair HL
247CH - Part of the Evaluation Routine- "FACSNG"
According to the original ROM source code, at this point the ACCuumulator holds a single precision number and the STACK holds an integer.
247CFACSNG
POP HLE1
Get the integer value from the STACK and put it in HL
247D-247F
Call 09A4 which moves the SINGLE PRECISION value in ACCumulator to the STACK (stored in LSB/MSB/Exponent order)
2480-2482
Go convert the integer value in HL to single precision
2483-2485
Call 09BF which loads the SINGLE PRECISION value (tyhe left hand operator) in ACCumulator into BC/DE
2486
POP HLE1
Get the ACCumulator LSB/NMSB from the STACK and put it in HL
2487-2489
LD (4123H),HLLD (FAC-1),HL 22 23 41
Save the value in HL in ACCumulator
248A
POP HLE1
Get the MSB and exponent from the STACK and put it in HL
248B-248D
LD (4121H),HLLD (FACLO),HL 22 21 41
Save the value in HL in ACCumulator
248E-248F
Jump back to 2477H to perform the operation
2490 - Integer divide- "INTDIV"
(ACC=DE / HL) Result will be in single-precision (NTF=4) and will be in the ACC.
Divides DE by HL. Both values are converted to single precision before the division is started. The quotient is left in REG l; the mode flag is updated. The orginal contents of the DE and HL Register sets are lost
The original ROM source code points that we can't just live in integer world here, because we want 1/3 to be .3333 and not 0! So all arguments must be single precision even if they are integer
Integer Division: Divides DE by HL. Both values are converted to single precision before the division is started. The quotient is left in the ACCumulator; the mode flag is updated. The orginal contents of the DE and HL Register sets are lost
Single Precision Divide Divides the single precision value in (BC/DE) by the single precision value in the ACCumulator. The quotient is left in the ACCumulator.
2490INTDIV
PUSH HLE5
Save the right hand argument (in HL) to the STACK
2491
EX DE,HLEB
Exchange the left hand argument into HL and the right hand argument into DE
2492-2494
Go convert the integer value in HL to single precision and return with the result in the ACCumulator
2495
POP HLE1
Get the right hand argument from the STACK and put it in HL
2496-2498
Call 09A4 which moves the SINGLE PRECISION value the ACCumulator (i.e., the converted left hand argument) to the STACK (stored in LSB/MSB/Exponent order)
2499-249B
Go convert the integer value in HL (i.e., the right hand argument) to single precision and return with the result the ACCumulator
249C-249E
Go do a single precision divide
249F - Evaluate a Variable, Constant, or Function Call- "EVAL"
249FEVAL
RST 10HCHRGET D7
We need the next character in the BASIC program so call the EXAMINE NEXT SYMBOL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
24A0-24A1
LD E,28H1E 28
Load Register E with a ?MO ERROR code
24A2-24A4
Display a ?MO ERROR if we are at the end of the string
24A5-24A7
If the character at the location of the current BASIC program pointer in HL is numeric, call the ASCII TO BINARY routine at 0E6C (which converts the ASCII string pointed to by HL to binary with the result in ACCumulator and the mode flag will have changed)
24A8-24AA
Check to see if the character at the location of the current BASIC program pointer in HL is alphabetic (as we are also looking to see if we have a variable name)
24AB-24AD
If the character at the location of the current BASIC program pointer in HL is alphabetic then we have a variable, so JUMP to 1E3DH to deal with that.
24AE-24AF
CP 0CDHCP PLUSTK FE CD
Check to see if the character at the location of the current BASIC program pointer in Register A is a + token. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
24B0-24B1
We want to ignore any + token here, so if we have one, JUMP back to the top of this EVAL routine and keep parsing.
24B2-24B3
CP 2EHFE 2E
Check to see if the character at the location of the current BASIC program pointer in Register A is a decimal point. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
24B4-24B6
If the character at the location of the current BASIC program pointer in HL is a decimal point, call the ASCII TO BINARY routine at 0E6C (which converts the ASCII string pointed to by HL to binary with the result in ACCumulator and the mode flag will have changed)
24B7-24B8
CP 0CEHCP MINUTK FE CE
Check to see if the character at the location of the current BASIC program pointer in Register A is a - token. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
24B9-24BB
Process a negation via a jump to 2532H if the character at the location of the current BASIC program pointer in Register A is a - token
24BC-24BD
CP 22HFE 22
Check to see if the character at the location of the current BASIC program pointer in Register A is a
" .
Notes:
- 22H is a " . If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
24BE-24C0
If the character is a quote then we have a string constant, so jump to 2866H if the character at the location of the current BASIC program pointer in Register A is a "
24C1-24C2
CP 0CBHCP NOTTK FE CB
Check to see if the character at the location of the current BASIC program pointer in Register A is a NOT token. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
24C3-24C5
Jump to 25C4H if the character at the location of the current BASIC program pointer in Register A is a NOT token
24C6-24C7
CP 26HFE 26
Check to see if the character at the location of the current BASIC program pointer in Register A is a &. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
24C8-24CA
Just to DOS to handle a &O; and &H;
24CB-24CC
CP 0C3HCP ERCTK FE C3
Check to see if the character at the location of the current BASIC program pointer in Register A is an
ERR token.
Notes:
- C3H is a ERR token.
- A CP will return Z if there is a match against Register A, and NZ if not a match against Register A.
24CD-24CE
Jump to 24D9H if the character at the location of the current BASIC program pointer in Register A isn't an ERR token
24CF
RST 10HCHRGET D7
We now need bump the value of the current BASIC program pointer until it points to the next character, call the EXAMINE NEXT SYMBOL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
24D0-24D2
LD A,(409AH)LD A,(ERRFLG) 3A 9A 40
Load Register A with the value of the current error number.
Note: 409AH holds the RESUME flag
24D3NTDERC
PUSH HLE5
Save the value of the current BASIC program pointer in HL to the STACK
24D4-24D6
Go save the value of the current error number in Register A (as an integer) as the current result in REG l
24D7
POP HLE1
Get the value of the current BASIC program pointer from the STACK and put it in HL
24D8
RETC9
RETurn to CALLer
24D9-24DANTERC
CP C2HCP ERLTK FE C2
Check to see if the character at the location of the current BASIC program pointer in Register A is a ERL token
24DB-24DC
Jump to 24E7H if the character at the location of the current BASIC program pointer in Register A isn't an ERL token
24DD
RST 10HCHRGET D7
We need the next character in the BASIC program so call the EXAMINE NEXT SYMBOL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
24DE
PUSH HLE5
Save the value of the current BASIC program pointer in HL to the STACK
24DF-24E1
LD HL,(40EAH)LD HL,(ERRLIN) 2A EA 40
Load HL with the current error line number.
Note: 40EAH-40EBH holds the line number with error
24E2-24E3
Go save the error line number in HL as the current result in REG1
24E5
POP HLE1
Get the value of the current BASIC program pointer from the STACK and put it in HL
24E6
RETC9
RETurn to CALLer
24E7-24FEVARPTR logic- "NTERL"
24E7-24E8NTERL
CP 0C0HCP $VARPTR FE C0
Check to see if the character at the location of the current BASIC program pointer in Register A is a VARPTR token
24E9-24EA
Jump back to 24FFH if the character at the location of the current BASIC program pointer in Register A isn't a VARPTR token
24EB
RST 10HCHRGET D7
We need the next character in the BASIC program so call the EXAMINE NEXT SYMBOL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
24EC-24ED
RST 08H ⇒ 28SYNCHK "(" CF 28
Since the character at the location of the current BASIC program pointer in HL must be a
( , call the COMPARE SYMBOL routine at RST 08H.
NOTE: The RST 08H routine compares the symbol in the input string pointed to by HL Register to the value in the location following the RST 08 call.
- If there is a match, control is returned to the next execution address (i.e, the RST 08H instruction + 2) with the next symbol in the A Register and HL incremented by one.
- If the two characters do not match, a syntax error message is given and control returns to the Input Phase).
24EE-24F0
Call the FIND ADDRESS OF VARIABLE routine at 260DH which searches the Variable List Table for a variable name which matches the name in the string pointed to in HL, and return the address of that variable in DE (and if there is no variable, it creates it, zeroes it, and returns THAT location)
24F1-24F2VARRET
RST 08H ⇒ 29SYNCHK ")" CF 29
Since the character at the location of the current BASIC program pointer in HL must be a ) , call the COMPARE SYMBOL routine which compares the symbol in the input string pointed to by HL Register to the value in the location following the RST 08 call. If there is a match, control is returned to address of the RST 08 instruction + 2 with the next symbol in the A Register and HL incremented by one. If the two characters do not match, a syntax error message is given and control returns to the Input Phase)
24F3
PUSH HLE5
Save the value of the current BASIC program pointer in HL to the STACK
24F4
EX DE,HLEB
Swap DE and HL so that HL now holds the value to return
24F5
LD A,H7C
Load Register A with MSB of the variable's address in Register H to make sure that it isn't undefined.
24F6
OR LB5
Combine the LSB of the variable's address in Register L with the MSB of the variable's address in Register A. This type of pattern is used to check for something being zero
24F7-24F9
Display a ?FC ERROR if the variable's address in HL is equal to zero, meaning that the variable is undefined
24FA-24FC
Save the variable's address in HL as an integer into ACCumulator
24FD
POP HLE1
Get the value of the current BASIC program pointer from the STACK and put it in HL
24FE
RETC9
Return to the execution driver
24FF - Other Function Routine - Jumped here if it wasn't VARPTR to see what else it might have been- "NTVARP"
24FF-2500NTVARP
CP 0C1HCP USRTK FE C1
Check to see if the character at the location of the current BASIC program pointer in Register A is a USR token. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2501-2503
Jump to 27FEH if the character at the location of the current BASIC program pointer in Register A is a USR token
2504-2505
CP 0C5HCP INSRTK FE C5
Check to see if the character at the location of the current BASIC program pointer in Register A is a INSTR token. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2501-2503
If the character at the location of the current BASIC program pointer in Register A is a INSTR token, jump to DOS to deal with it.
2509-250A
CP 0C8HCP $MEM FE C8
Check to see if the character at the location of the current BASIC program pointer in Register A is a MEM token. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
250B-250D
If the character at the location of the current BASIC program pointer in Register A is a MEM token, jump to the RETURN AMOUNT OF FREE MEMORY routine at 27C9H which computes the amount of memory remaining between the end of the variable list and the end of the STACK and puts the result in ACCumulator as a SINGLE PRECISION number
250E-250F
CP 0C7HCP $TIME FE C7
Check to see if the character at the location of the current BASIC program pointer in Register A is a TIME$ token. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
250B-250D
If the character at the location of the current BASIC program pointer in Register A is a MEM token, jump to DOS to deal with it.
2513-2514
CP 0C6HCP $POINT FE C6
Check to see if the character at the location of the current BASIC program pointer in Register A is a POINT token. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2515-2517
Jump to 0132H if the character at the location of the current BASIC program pointer in Register A is a POINT token
2518-2519
CP 0C9HCP $INKEY FE C9
Check to see if the character at the location of the current BASIC program pointer in Register A is an INKEY$ token. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
251A-251C
Jump to 019DH if the character at the location of the current BASIC program pointer in Register A is an INKEY$ token
251D-251E
CP 0C4HCP $STRING FE C4
Check to see if the character at the location of the current BASIC program pointer in Register A is a STRING$ token. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
241F-2421
Jump to 2A2FH if the character at the location of the current BASIC program pointer in Register A is a STRING$ token
2522-2523
CP 0BEHCP FNTK FE BE
Check to see if the character at the location of the current BASIC program pointer in Register A is a FN token. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
241F-2421
If the character at the location of the current BASIC program pointer in Register A is a FN token, jump to DOS to deal with it.
2527-2528
SUB 0D7HSUB ONEFUN D6 D7
Check to see if the character at the location of the current BASIC program pointer in Register A is a function name between the SGN and MID$ token
2529-252B
Jump to 254EH if the character at the location of the current BASIC program pointer in Register A is a SGN to MID$ token. The original ROM source notes that there is no need to check for an upper bound because functions are the highest allowed characters
252CH - Other Function Routine - If we pass through to here, the only other possibility is that it is a function in parenthesis- "PARCHK"
252C-252EPARCHK
GOSUB to 2335H to recursively evaluate the expression at the location of the current BASIC program pointer in HL
252F-2530
RST 08H ⇒ 29SYNCHK ")" CF 29
Since the character at the location of the current BASIC program pointer in HL must be a
) , call the COMPARE SYMBOL routine at RST 08H.
NOTE: The RST 08H routine compares the symbol in the input string pointed to by HL Register to the value in the location following the RST 08 call.
- If there is a match, control is returned to the next execution address (i.e, the RST 08H instruction + 2) with the next symbol in the A Register and HL incremented by one.
- If the two characters do not match, a syntax error message is given and control returns to the Input Phase).
2531
RETC9
Return out of this routine
2532 - Binary Minus Routine- "DOMIN"
2532DOMIN
LD D,7DH16 7D
Load Register D with a precedence value below "^" but above everything else since its a uniary minus.
2534-2536
GOSUB to 233AH to evaluate the variable at the location of the current BASIC program pointer in HL
2537-2539
LD HL,(40F3H)LD HL,(TEMP2) 2A F3 40
Load HL with the value of the current BASIC program pointer.
Note: 40F3H-40F4H is a temporary storage location
253A
PUSH HLE5
Save the value of the current BASIC program pointer in HL to the STACK so we know where to continue
253B-253D
Invert the sign of the current value in ACCumulator
253ELABBCK
POP HLE1
According to the original ROM source, this is where functions that don't return string values return. Restore the code string address from the STACK and put it in HL. We need this because we return here after executing functions SNG( to MID$(
253F
RETC9
Return to the expression evaluation
2540 - Math Routine- "ISVAR"
According to the original ROM source code, this routine loads a variable to the ACC and sets the NTF. The HL must point to the ASCII variable name. After execution the HL will point to the character following the last character of the variable used. The value of the variable will be loaded in the ACC. For strings however (NTF=3), the ACC will contain the address of the first three bytes which contain the string length and string address (see Level II BASIC manual). Also note that if the variable cannot be found it will be created and given a value of zero.
2540-2542ISVAR
Get the pointer to the variable held in Register Pair DE by calling the FIND ADDRESS OF VARIABLE routine at 260DH which searches the Variable List Table for a variable name which matches the name in the string pointed to in HL, and return the address of that variable in DE (and if there is no variable, it creates it, zeroes it, and returns THAT location)
2543RETVAR
PUSH HLE5
Save the value of the current BASIC program pointer in HL to the STACK
2544
EX DE,HLEB
Swap DE and HL so that the pointer to the variable value is now held in Register Pair HL. This is the pointer to a descriptor, not the actual variable.
2545-2547
LD (4121H),HLLD (FACLO),HL 22 21 41
In case it is a string, we will store the pointer to the descriptor in FACLO.
2548
RST 20HGETYPE E7
We need to check the value of the current number type flag, so we call the TEST DATA MODE routine at RST 20H.
NOTE: The RST 20H routine determines the type of the current value in ACCumulator and returns a combination of STATUS flags and unique numeric values in the A Register according to the data mode flag (40AFH). The results are returned as follows:
- Integer = NZ/C/M/E and A is -1
- String = Z/C/P/E and A is 0
- Single Precision = NZ/C/P/O and A is 1
- and Double Precision is NZ/NC/P/E and A is 5.
2549-254B
If we had a string, then we are just going to leave a pointer in the ACCumulator. If not, the we need to actually transfer the value into th ACCumulator using the pointer in Register Pair HL. With this, if that test shows we do NOT have a STRING, call 09F7H to move data
254C
POP HLE1
Restore the value of the current BASIC program pointer to Register Pair HL
254D
RETC9
Return to the caller
254E - This routine processes an expression for SNG( to MID$( - "ISFUN"
254E-254FISFUN
LD B,00H06 00
Load Register B with zero
2550
RLCA07
Set A to be 2 * (token - D7H)
2551
LD C,A4F
Save the new token
2552
PUSH BCC5
Save 0/2*(token-D7) on STACK
2553
RST 10HCHRGET D7
Get the next character from the tokenized string by calling RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
2554
LD A,C79
Prepare to look for the function number
2555NUMGFN
CP 41HCP NUMGFN FE 41
Test the adjusted token to see if it is past 2 * LASNUM - 2 * ONEFUN + 1. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2557
If the CARRY FLAG is set, then the function is past that last number, so JUMP to 256FH if the token is SGN( to CHR$( . If not, it is a LEFT$ - MID$
2559
Otherwise, it must be a normal function so GOSUB to 2335H to capture the "(" and the first argument. This routine will evaluate the expression part of the calling sequence (which requires 2 or parameters)
The original source code has this to say about being here:
Most functions take a single argument. The return address of these functions is a small routine that checks to make sure valtyp is 0 (numeric) and pops off the text pointer. so normal functions that return string results (i.e. chr$) must pop off the return address of labbck, and pop off the text pointer and then return to FRMEVL.
The so called "funny" functions can take more than one argument, the first of which must be string and the second of which must be a number between 0 and 256. The text pointer is passed to these functions so additional arguments can be read. The text pointer is passed in Register Pair DE. The close parenthesis must be checked and return is directly to FRMEVL with Register Pair HL setup as the text pointer pointing beyond the ")".
The pointer to the descriptor of the string argument is stored on the STACK underneath the value of the integer argument (2 bytes).
The first argument is ALWAY a string. The second is always an integer.
255C
RST 08H ⇒ 2CSYNCHK "," CF 2C
We need TWO arguments, so there needs to be a ",". With this we use RST 08H to test for a ,
255E
GOSUB to 0AF4H to ensure the current variable is a string, otherwise it is an error
2561
EX DE,HLEB
Swap DE and HL so that DE will now point to the position in the current BASIC program being evaluated and HL is the address of the current variable (which MUST be a string)
2562
LD HL,(4121H)LD HL,(FACLO) 2A 21 41
Load HL with the string descriptor address held at the memory location pointed to by ACCumulator
2565
EX (SP),HLE3
Put the pointer to the string descriptor onto the STACK and put the function number into Register Pair HL
2566
PUSH HLE5
Save function number (i.e., 00 / 2*(token-D7H)) to the STACK
2567
EX DE,HLEB
Swap DE and HL so that HL will now point to the position in the current BASIC program being evaluated.
2568
Evaluate n portion of the string function. Register E will contain the value of the formula.
256B
EX DE,HLEB
Swap DE and HL so that HL will now hold the integer value of the second argument and DE will point to the position in the current BASIC program being evaluated.
256C
EX (SP),HLE3
Swap (SP) and HL so that HL will now hold the function number, and the integer value of the second argument will be at the top of the STACK
256D
Jump down to 2583H to process the token
256F-2571OKNORM
Next we need to check out the argument (and make sure it is followed by a ")") via a single variable parameter call. First, GOSUB to 252CH to evaluate the expression at the location of the current BASIC program pointer in HL
2572
EX (SP),HLE3
Swap (SP) and HL so that HL will now hold the function number [0 + 2 * (token - D7H)], and the pointer to the position in the current BASIC program being evaluated will be at the top of the STACK.
The original source code has this to say about being here:
We next have to check to see if a special coercion must be done for one of the transcendental functions (RND , SQR , COS , SIN , TAN , ATN , LOG , and EXP ).
Since these functions do not look at VALTYP, but rather assume the argument passed in the ACCumulator is single precision, we MUST call FRCSNG before dispatching to them.
2573
LD A,L7D
Load Register A with the function number [i.e., 2 * (token - D7H)]
2574-2575BOTCON
CP 0CHCP (SQRTK-ONEFUN)*2 FE 0C
Check to see if the operator token in Register A is one less than SQR . If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2576-2577
Jump down to 257FH to avoid forcing the argument if the operator token in Register A is SGN to SQR
2578-2579TOPCON
CP 1BHCP (ATNTK-ONEFUN)*2+1 FE 1B
Check to see if the operator token in Register A is bigger than ATN() . If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
257A
PUSH HLE5
Save the function number (i.e., 0 + 2*(token - D7H)) to the stop of the STACK
257B-257D
If we are still here, then we need to force the ACCumulator into Single Precision, so CALL the CONVERT TO SINGLE PRECISION routine at 0AB1H (which converts the contents of ACCumulator [4121H] from integer or double precision into single precision)
257F-2581NOTFRF
LD DE,253EHLD DE,LABBCK 11 3E 25
Load DE with a return address of 253EH for once the function is executed
2582
PUSH DED5
Save the value of the return address in DE to the STACK so it will act as the return adddress
2583-2585FINGO
LD BC,1608HLD BC,FUNDSP 01 08 16
Load BC with the function dispatch/jump table address
2586DISPAT
ADD HL,BC09
Add the jump table pointer in BC (i.e., the offset) with the value of the operator token in HL
2587
LD C,(HL)4E
Load Register C with the LSB of the jump address at the location of the jump table pointer in HL
2588
INC HL23
Bump the value of the jump table pointer in HL
2589
LD H,(HL)66
Load Register H with the MSB of the jump address at the location of the jump table pointer in HL
258A
LD L,C69
Load Register L with the LSB of the jump address in Register C
258B
JP (HL)E9
Perform the function.
258C - Part of the Formula Evaluation Code- "STRCMP"
According to the original ROM source, this routine will compare two strings, one with the description in Register Pair DE and the other in FACLO/FACLO+1. On exit:
- A = 0 if the strings are equal
- A = 377 if BCDE > FACLO
- A = 1 if BCDE < FACLO
This routine will do a relational comparison of two strings.
It will load A with the length of the first string and BC with the string's address. Then it will load D with the length of the second string and HL with the string's address.
258C-258ESTRCMP
First we need to free up the FAC string and get the pointer to the FAC descriptor into Register Pair HL. We do this via a GOSUB to 29D7H to check to see if there is enough memory for the string
258F
LD A,(HL)7E
Load Register A with the LSB of the length of the string in the FACLO
2590
INC HL23
Bump the value of the string's VARPTR in HL so that HL points to the LSB of the string address
2591
LD C,(HL)4E
Load Register C with the LSB of the string in the FACLO
2592
INC HL23
Bump the value of the string's VARPTR in HL so that HL points to the MSB of the string address
2593
LD B,(HL)46
Load Register B with the MSB of the string in the FACLO. Register Pair BC now points to the FACLO string.
2594
POP DED1
Put the STACK string pointer into Register Pair DE
2595
PUSH BCC5
Save the pointer to the FACLO string data
2596
PUSH AFF5
Save the FACLO string's length in Register A to the STACK
2597-2599
Free up the STACK string and RETURN with the pointer to the STACK string descriptor in Register Pair HL.
259A
POP DED1
Get the length of the FACLO string from the STACK and put it in Register D
259B
LD E,(HL)5E
Load Register E with the STACK / BCDE string's length
259C
INC HL23
Bump the pointer to the STACK / BCDE string's entry in HL
259D
LD C,(HL)4E
Load Register C with the LSB of the STACK / BCDE string's address
259E
INC HL23
Bump the pointer to the STACK / BCDE string's entry in HL
259F
LD B,(HL)46
Load Register B with the MSB of the STACK / BCDE string's address
25A0
POP HLE1
Get the second character pointer from the STACK and put it in HL
25A1CSLOOP
LD A,E7B
Load Register A with the length of the STACK / BCDE string in Register E
25A2
OR DB2
Combine the FACLO string's length in Register D with the STACK / BCDE string's length in Register A
25A3
RET ZC8
If both string lengths are the same, then we are done, so return out of the routine since there aren't any characters left in either string to be compared
25A4
LD A,D7A
Load Register A with the FACLO string's length in Register D
25A5-25A6
SUB 01HD6 01
Check to see if the FACLO string's length in Register A is equal to zero, by setting the CARRY FLAG and turning Register A into 255 if Register D was 0.
25A7
RET CD8
If the CARRY FLAG is set, then the FACLO string has run out of characters, so RETurn
25A8
XOR AAF
If we are here, then FACLO wasn't out of characters, so we next need to see if the STACK / BCDE string ended first. First we load Register A with zero
25A9
CP EBB
Check to see if the STACK / BCDE string's length in Register E is equal to zero. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
25AA
INC A3C
Bump the value in Register A for a return code of A = 1
25AB
RET NCD0
Return if there aren't any more characters in the STACK / BCDE string to be compared
25AC
DEC D15
If we are STILL here, then neither string has ended. First, decrement the value of the FACLO string's length in Register D
25AD
DEC E1D
Decrement the value of the STACK / BCDE string's length in Register E
25AE
LD A,(BC)0A
Load Register A with the character at the location of the STACK / BCDE string pointer in BC
25AF
CP (HL)BE
Compare the character at the location of the STACK / BCDE string pointer in Register A with the character at the location of the FACLO string pointer in HL. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
25B0
INC HL23
Bump the value of the first string pointer in HL
25B1
INC BC03
Bump the value of the second string pointer in BC
25B2-25B3
Loop back to 25A1H to keep going if the characters match
25B4
CCF3F
If we are here, then the NZ FLAG was set and the strings are NOT equal. Since they are not equal, reverse the CARRY flag
25B5-25B7
Jump back to 0960H to set up Register A based on the CARRY FLAG.
25B8DOCMP
INC A3C
Bump the value of the current precedence value in Register A
25B9
ADC A,A8F
Adjust the value of the current precedence value in Register A. Depending on which routine called this this will give either (A) a 1 with a NC if 0 or a 0 with C if FF or (B) 4=Less, 2=Equal, 1=Greater
25BA
POP BCC1
Get the last operator value from the STACK and put it in BC
25BB
AND BA0
Combine the precedence value in Register B with the precedence value in Register A to see if any of the bits match.
25BC-25BD
ADD A,FFHC6 FF
Adjust the value in Register A. This will give a 0 if both are equal and a CARRY if they are unequal
25BE
SBC A,A9F
Check to see if the precedence values in registers A and B match. This will set A=0 if equal, and, depending on the routine which called this, either an A+1 or a A=377 if unequal
25BF-25C1
Convert Register A to a signed integer via a CALL to 098DH. This will set the current value to 00 if A is positive, and to FF if A is negative.
If the values match, set the current result in zero. If they do not match, set the current result to -1
25C2-25C3
At this point we want to return from the operator application place so the text pointer will get set up to what it was when LPOPER returned. To do this we jump forward to 25D6H to continue with the expression evaluation
25C4 - NOT ROUTINE- "NOTER"
25C4-25C5NOTER
LD D,5AH16 5A
NOT has a precedence value of 90, so we need a dummy entry of 90 on the STACK
25C6-25C8
Go evaluate the expression with a dummy entry of 90 on the STACK
25C9-25CB
We need the argument to be an integer so CALL the CONVERT TO INTEGER routine at 0A7FH (where the contents of ACCumulator are converted from single or double precision to integer and deposited into HL)
25CC
LD A,L7D
The next bunch of instructions are to complement Register Pair HL. First, load Register A with the LSB of the integer value
25CD
CPL2F
Compliment the LSB of the integer value in Register A
25CE
LD L,A6F
Load Register L with the adjusted LSB of the integer value in Register A
25CF
LD A,H7C
Load Register A with the MSB of the integer value in Register H
25D0
CPL2F
Compliment the MSB of the integer value in Register A
25D1
LD H,A67
Load Register H with the adjusted MSB of the integer value in Register A
25D2-25D4
LD (4121H),HLLD (FACLO),HL 22 21 41
Save the complimented integer value in HL as the current result in ACCumulator
25D5
POP BCC1
Clean up the STACK
25D6-25D8RETAPG
Jump back to 2346H to continue with the expression evaluation. We need to do this because FRMEVL, after seeing a precedence level of 90, thinks it is applying an operator, which it isn't. It has the text pointer stored in TEXT 2 so we need to JUMP to RETAOP to re-fetch that pointer.
25D9 - The RST 20H code- "GETYPR"
This is the TEST DATA MODE, which determines the type of the current value in ACCumulator and returns a combination of STATUS flags and unique numeric values in the A Register according to the data mode flag (40AFH). TYPE CODE ZERO CARRY NEG PARITY A-Register
INT 02 NZ C N E -1
STR 03 Z C P E 0
SNG 04 NZ C P O 1
DBL 08 NZ NC P E 5
25D9-25DBH- ↳ GETPYR
LD A,(40AFH)LD A,(VALTYP) 3A AF 40
Load Register A with the current value of the number type flag.
Note: 40AFH holds Current number type flag
25DC-25DD
CP 08HFE 08
Check to see if the current value in ACCumulator is double precision (02=INT, 03=STR, 04=SNG, 08=DBL). If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
25DE-25DFCGETYP
If that test shows that we have a DOUBLE PRECISION number, jump forward to 25E5H
25E0-25E1
SUB 03HD6 03
If the number is not double precision, subtract 3
25E2
OR AB7
Set the status flags of the adjusted number type flag in Register A
25E3
SCF37
Set the Carry flag
25E4
RETC9
RETurn to CALLer
25E5-25E6NCASE
SUB 03HD6 03
We are dealing with a double precision number so adjust the value of the current number type flag in Register A
25E7
OR AB7
Test the value of the current number type flag in Register A, which will exit without the CARRY flag set
25E8
RETC9
RETurn to CALLer
25E9 - AND and OR ROUTINEs- "DANDOR"
According to the original ROM source, this routine applies the AND and OR operators and should be used to implement all logical operators
Whenever an operator is applied, its precedence is in Register B
This fact is used to distinguish between AND and OR
The right hand argument is coerced to integer, just as the left hand one was when it was pushed on the STACK
25E9DANDOR
PUSH BCC5
B has he precedence value, so save BC to the STACK. The precedence value for OR is 70.
25EA-25EC
We need the right hand argument to be an integer, so GOSUB the CONVERT TO INTEGER routine at 0A7FH (where the contents of ACCumulator are converted from single or double precision to integer and deposited into HL)
25ED
POP AFF1
Get the precedence value from the STACK and put it in Register A so that we can detemined between span class="code">AND and OR
25EE
POP DED1
Get the left hand argument from the STACK and put it in DE
25EF-25F1
LD BC,27FAHLD BC,GIVINT 01 FA 27
Load BC with a return address of 27FAH
25F2
PUSH BCC5
Save the value of the return address in BC to the STACK
25F3-25F4
CP 46HFE 46
Check to see if the operator value in Register A is an OR token. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
25F5-25F6
If Register A was not 46H then we have an AND , so jump forward a few instructions to 25FDH (to the AND code) if the operator value in Register A isn't an OR token
25F7 - OR logic.
25F7
LD A,E7B
Load Register A with the LSB of the first value in Register E
25F8
OR LB5
Combine the LSB of the first value in Register A with the LSB of the second value in Register L
25F9
LD L,A6F
Load Register L with the ORed value in Register A
25FA
LD A,H7C
Load Register A with the MSB of the second value in Register H
25FB
OR DB2
Combine the MSB of the first value in Register D with the MSB of the second value in Register A
25FC
RETC9
Return to 27FAH (=convert the result to integer and return that integer calue to 2346H)
25FD - AND logic- "NOTOR"
25FDNOTOR
LD A,E7B
Load Register A with the LSB of the first value in Register E
25FE
AND LA5
Combine the LSB of the first value in Register A with the LSB of the second value in Register L
25FF
LD L,A6F
Load Register L with the ANDed value in Register A
2600
LD A,H7C
Load Register A with the MSB of the second value in Register H
2601
AND DA2
Combine the MSB of the first value in Register D with the MSB of the second value in Register A
2602
RETC9
Return to 27FAH (=Make the result an integer and return to 2346H)
2603 - Dimension and Variable Searching Routine- "DIMCON"
2603DIMCON
DEC HL2B
Decrement the value of the BASIC program pointer in HL so that we can see what the prior character was
2604
RST 10HCHRGET D7
We need the next character in the BASIC program so call the EXAMINE NEXT SYMBOL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
2605
RET ZC8
If the CHGRGET routine returned a Z FLAG, then we have a terminator; so RETurn since this is the end of the BASIC statement
2606-2607
RST 08H ⇒ 2CSYNCHK "," CF 2C
Since the character at the location of the current BASIC program pointer in HL must be a
, , call the COMPARE SYMBOL routine at RST 08H.
NOTE: The RST 08H routine compares the symbol in the input string pointed to by HL Register to the value in the location following the RST 08 call.
- If there is a match, control is returned to the next execution address (i.e, the RST 08H instruction + 2) with the next symbol in the A Register and HL incremented by one.
- If the two characters do not match, a syntax error message is given and control returns to the Input Phase).
2608 - DIM logic- "DIM"
The original ROM source code states that this DIM code sets DIMFLG and then falls into the variable search routine, which then looks at DIMFLG at three different points:
- If an entry is found, dimflg being on indicates a "doubly dimensioned" variable
- When a new entry is being built dimflg's being on indicates the indices should be used for the size of each indice. otherwise the default of ten is used.
- When the build entry code finishes, only if dimflg is off will indexing be done
2608-260ADIM
LD BC,2603HD BC,DIMCON 01 03 26
Load BC with a return address of 2603H
260B
PUSH BCC5
Save the return address of 2603H (in BC) to the STACK
260C-260D
OR AFHF6 AF
This is part of a Z-80 trick. If passed through, then this will just OR A to force A to be non-zero. It will then skip the next instruction
260D - Variable location and creation logic- "PTRGET" .
The original ROM source code states that this routine will read the variable name at the current text position and put a pointer to its value in Register Pair DE. Register Pair HL is then updated to point to the character after the variable name and VALTYP is set up. Evaluating subscripts in a variable name can cause recursive calls to PTRGET so at that point all values must be stored on the STACK. On RETurn, [a] does not reflect the value of the terminating character
This routine will return the address of a variable in memory or create it if it is not found. In order to use this routine, the HL must point to the variable name (ASCII). Then, after execution, HL will point to the character following the variable name and the location of the variable will be returned in the DE Register Pair. For integer, single or doubleprecision (NTF=2, 4 or 8) the address returned in DE will be the same as for the VARPTR command under BASIC. (see Level II BASIC manual on VARPTR) For strings (NTF=3) however the address returned in DE will point to the first of three bytes containing the string length and string address.
This entry point searches the Variable List Table (VLT) for a variable name which matches the name in the string pointed to by HL. If the variable exists, its address is returned in DE. If it is not defined, then it is created with an initial value ofzero and its address is returned in DE. Dimensioned and non-dimensioned variables may be located, and suffixs for data mode may be included in the name string. A byte of machine zeros must terminate the name string. All registers are used.
260DPTRGET
XOR AAF
If JUMPed here, then A is set to ZERO. As a reminder, if passed through from the above routine, A will be NOT ZERO.
260E-2610
LD (40AEH),ALD (DIMFLG),A 32 AE 40
Save the value in Register A as the current variable location/creation flag.
Note: 40AEH holds LOCATE/CREATE variable flag
2611
LD B,(HL)46
Load Register B with the first character of the variable name
2612-2614PTRGT2
GOSUB to 1E3DH to make sure the first character of the variable name is a letter
2615-2617
Display a ?SN ERROR if the first character of the variable name isn't a letter
2618
XOR AAF
Zero Register A
2619
LD C,A4F
Set up to assume that there is no second character by zeroing Register C
261A
RST 10HCHRGET D7
We need the next character in the BASIC program so call the EXAMINE NEXT SYMBOL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
261B-261C
Jump to 2622H if the character at the location of the current BASIC program pointer in Register A is numeric
261D-261F
GOSUB to 1E3DH to check to see if the character at the location of the current BASIC program pointer is a letter. This will set the CARRY FLAG.
2620-2621
Jump to 262BH if the character at the location of the current BASIC program pointer in Register A isn't a letter
2622ISSEC
LD C,A4F
If we are here, then the second character was a number, so save it in Register C
2623EATEM
RST 10HCHRGET D7
We now need bump the value of the current BASIC program pointer until it points to the next character, call the EXAMINE NEXT SYMBOL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
2624-2625
Loop back one OPCODE to keep eating characters until a non-numeric character is found
2626-2628
Go check to see if the character at the location of the current BASIC program pointer in HL is alphabetic
2629-262A
Jump back to 2623H if the character at the location of the current BASIC program pointer in HL is alphabetic
262B-262DNOSEC
LD DE,2652HLD DE,HAVTYP 11 52 26
Load DE with a return address of 2652H. Done to save time/RAM from using JUMPs instead.
262E
PUSH DED5
Save the value of the return address in DE to the STACK
262F-2630
LD D,02H16 02
Load Register D with an integer number type flag
2631-2632
CP 25HFE 25
Check to see if the character at the location of the current BASIC program pointer in Register A is a % . If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2633
RET ZC8
Return if the character at the location of the current BASIC program pointer in Register A is a %
2634
INC D14
Bump Register D so that it will be equal to a string number type flag (02=INT, 03=STR, 04=SNG, 08=DBL)
2635-2636
CP 24HFE 24
Check to see if the character at the location of the current BASIC program pointer in Register A is a $ . If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2637
RET ZC8
Return if the character at the location of current BASIC program pointer in Register A is a $
2638
INC D14
Bump Register D so that it will be equal to a single precision number type flag (02=INT, 03=STR, 04=SNG, 08=DBL)
2639-263A
CP 21HFE 21
Check to see if the character at the location of the current BASIC program pointer in Register A is a ! . If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
263B
RET ZC8
Return if the character at the location of the current BASIC program pointer in Register A is a !
263C-263D
LD D,08H16 08
Load Register D with a double precision number type flag. We have to do this because 04H (SNG) would bump to 05H if we just did another INC, but we need 08H for DBL
263E-263F
CP 23HFE 23
Check to see if the character at the location of the current BASIC program pointer in Register A is a # . If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2640
RET ZC8
Return if the character at the location of the current BASIC program pointer in Register A is a #
2641
LD A,B78
Load Register A with the first character of the variable name from Register B
2642-2643
SUB 41HD6 41
Adjust the value of the first character of the variable name in Register A so that it is in the range of 0 to 25 for a table offset
2644-2645
AND 7FHE6 7F
Get rid of the user-defined function bit in Register B by ANDing it against 0111 1111
2646
LD E,A5F
Next we need to build a two byte offset so first load Register E with the adjusted first character of the variable name in Register A
2647-2648
LD D,00H16 00
Load Register D with zero
2649
PUSH HLE5
Save the value of the current BASIC program pointer in HL to the STACK
264A-264C
LD HL,4101HLD HL,DEFTBL 21 01 41
Load HL with the starting address of the variable declaration table.
NOTE: 4101H-411AH holds Variable Declaration Table
264D
ADD HL,DE19
Add the offset to the top of the table
264E
LD D,(HL)56
Load Register D with the number type value from the variable declaration table pointer in HL
264F
POP HLE1
Get the value of the current BASIC program pointer from the STACK and put it in HL
2650
DEC HL2B
Decrement the value of the current BASIC program pointer in HL as there was no marking character
2651
RETC9
Return with data type in D
2652HAVTYP
LD A,D7A
Load Register A with the value of the number type flag in Register D
2653-2655
LD (40AFH),ALD (VALTYP),A 32 AF 40
Save the number type flag for the current variable name from Register A.
NOTE: 40AFH holds Current number type flag
2656
RST 10HCHRGET D7
We want to skip the "type marker" so we need the next character in the BASIC program so call the EXAMINE NEXT SYMBOL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
2657-2659
LD A,(40DCH)LD A,(SUBFLG) 3A DC 40
Load Register A with the FOR flag. Why the FOR flag? It doubles as a "should we allow arrays here" flag!
265A
OR AB7
Test the value of the FOR flag in Register A
265B-265D
Jump to 2664H if a arrays are not permitted
265E
LD A,(HL)7E
Re-fetch the next element of the code string by loading Register A with the character at the location of the current BASIC program pointer in HL
265F-2660
SUB 28HD6 28
Next, test for an array by checking to see if the character at the location of the current BASIC program pointer in Register A is a (
2661-2663
If the Z FLAG is set then we have an array (meaning, it is a subscripted variable), so JUMP to 26E9H
2664NOARYS
XOR AAF
Zero Register A so that we can allow for parenthesis now
2665-2667
LD (40DCH),ALD (SUBFLG),A 32 DC 40
Set the "permit arrays" array flag to 'no subscript'.
Note: 40DCH holds FOR flag
2668
PUSH HLE5
Save the value of the current BASIC program pointer in HL to the STACK
2669
PUSH DED5
Save the number type flag for the variable in DE to the STACK
266A-266C
LD HL,(40F9H)LD HL,(VARTAB) 2A F9 40
Load HL with the value of the simple variables pointer, which will be t he place to start the search.
- Note: 40F9H-40FAH holds the starting address of the simple variable storage area.
266DLOPFND
EX DE,HLEB
Swap DE and HL so that DE will not point to the place to start the search. We don't care what happens to HL
266E-2670
LD HL,(40FBH)LD HL,(ARYTAB) 2A FB 40
Load HL with the pointer to the end of simple variables. 40FBH-40FCH holds the starting address of the BASIC array variable storage area
2671
RST 18HCOMPAR DF
Now we need to see if we have reached the end of the table so we compare the value of the simple variables pointer in DE with the array variables pointer in HL, so we call the COMPARE DE:HL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
2672
POP HLE1
Get the number type flag for the variable from STACK and put it in HL
2673-2674
If the Z FLAG is set (because the simple variables pointer in DE is greater than or equal to the array variables pointer) then the variable was not found, and so we need to create a new variable. To do this we JUMP to 268EH
2675
LD A,(DE)1A
Load Register A with the number type flag for the variable at the location of the simple variables pointer in DE
2676
LD L,A6F
Preserve Register A into Register L so we know how many entries to skip.
2677
CP HBC
Compare the number type flag for the variable in Register H to the number type flag in Register A. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2678
INC DE13
Bump the value of the current simple variables pointer in DE to the 2nd character name for this entry
2679-267A
If the NZ FLAG is set then we did not have the right type of variable and need to skip it VIA a JUMP to 2686H
267B
LD A,(DE)1A
Since the type matches, compare the 1st characters by loading Register A with the first character of variable name at the location of the simple variables pointer in DE
267C
CP CB9
Compare the character at the location of the simple variables pointer in Register A with the first character of the variable name in Register C. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
267D-2637
Jump to 2686H if the first characters of the variable names don't match
267F
INC DE13
Bump the value of the current simple variables pointer in DE
2680
LD A,(DE)1A
Load Register A with the second character of the variable name at the location of the simple variables pointer in DE
2681
CP BB8
Compare the character at the location of the simple variables pointer in Register A with the first character of the variable name in Register B. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2682-2684
Jump to 26CCH if the character at the location of the simple variables pointer in Register A matches the first character of the variable name in Register B
2685-2686
LD A,13H3E 13
Z-80 Trick to skip the next INC DE if continuing through
2686NOTIT1
INC DE13
Bump to the next entry in the simple variable list part 1
2687
INC DE13
Bump the value of the simple variables pointer in DE part 2
2688
PUSH HLE5
Save the number type flag for the variable in HL to the STACK so that it can be re-loaded at 2672H
2689-268A
LD H,00H26 00
Load Register H with zero so that Register Pair HL is the number of bytes to skip, but in 16 bits.
268B
ADD HL,DE19
Add the value of the simple variables pointer in DE to the value of the number type flag in HL
268C-268D
Loop back to 266DH to keep searching
268ENOTFNS
LD A,H7C
Load Register A with the length for the variable in Register H
268F
POP HLE1
Get the value of the current BASIC program pointer from the STACK and put it in HL
2690
EX (SP),HLE3
Exchange (SP) and HL so that Register Pair HL now holds the return address and the value of the current BASIC program pointer is now at the top of the STACK
2691
PUSH AFF5
Save length of the variable in Register A to the STACK
2692
PUSH DED5
Save the current variable table position from DE to the STACK
2693-2695
LD DE,24F1HLD DE,VARRET 11 F1 24
Load DE with a VARPTR locator return address of 24F1H
2696
RST 18HCOMPAR DF
Now we need to check to see if this was a VARPTR or not, so we compare the return address in DE with the return address in HL by calling the COMPARE DE:HL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
2697-2698
If the Z FLAG is set, then this was a VARPTR call, so JUMP forward to 26CFH.
2699-269B
LD DE,2543HLD DE,RETVAR 11 43 25
Next we need to see if EVAL called this routine. Load DE with a return address of the find address of variables routine at 2543H
269C
RST 18HCOMPAR DF
We need to see if we were called from the 'find address of variable' routine so we need to compare the return address in DE with the return address in HL, so we call the COMPARE DE:HL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
269D
POP DED1
Restore the current variable table position from the STACK and put it in DE
269E-269F
If this routine is called to locate the variables address, we JUMP to 26D5H as we do not need to create a new variable, and instead we zero out the FAC and skip the RETurn.
26A0
POP AFF1
Clear the STACK and put the value of the number type flag for the variable from the STACK and put it in Register A
26A1
EX (SP),HLE3
Swap (SP) and HL so that the value of the current BASIC program pointer is now in Register Pair HL
26A2
PUSH HLE5
Save the value of the current BASIC program pointer in HL to the STACK
26A3
PUSH BCC5
Save the variable's address in BC to the STACK as we are about to use both Register B and Register C
26A4
LD C,A4F
Load Register C with the value of the number type flag for the variable in Register A
26A5-26A6
LD B,00H06 00
Load Register B with zero so that the number type flag for the variable can be represented in 16 bits
26A7
PUSH BCC5
Save the variable's number type flag in BC to the STACK
26A8
INC BC03
Bump the value of the variable's number type flag in BC
26A9
INC BC03
Bump the value of the variable's number type flag in BC
26AA
INC BC03
Bump the value of the variable's number type flag in BC. Now the variable's length includes room for the addresses as well.
26AB-26AD
LD HL,(40FDH)LD HL,(STREND) 2A FD 40
Load HL with the value of the free memory pointer.
Note: 40FDH-40FEH holds Free memory pointer
26AE
PUSH HLE5
Save the value of the free memory pointer in HL to the STACK
26AF
ADD HL,BC09
Add the value of the variable's number type flag in BC to the value of the free memory pointer in HL
26B0
POP BCC1
Restore the high address from the STACK and put it in BC
26B1
PUSH HLE5
Save the value of the high address pointer in HL to the STACK
26B2-26B4
Block transfer the variable information and make sure we do not overflow the STACK space via a GOSUB to BLTU.
26B5
POP HLE1
Get the value of the new free memory pointer (i.e., STREND) from the STACK and put it in HL
26B6-26B8
LD (40FDH),HLLD (STREND),HL 22 FD 40
Save the value of the new free memory pointer in HL to lock in that variable space.
NOTE: 40FDH-40FEH holds Free memory pointer
26B9
LD H,B60
Load Register H with the MSB of the new array variables pointer in Register B
26BA
LD L,C69
Load Register L with the LSB of the new array variables pointer in Register C. HL will now point to the end of the new variable.
26BB-26BD
LD (40FBH),HLLD (ARYTAB),HL 22 FB 40
Save the value of the new array variables pointer in HL. 40FBH-40FCH holds the starting address of the BASIC array variable storage area
26BEZEROER
DEC HL2B
At this point, HL is retuned pointing to the end of the variable, so we need to zero backwards to DE which points to the start of the variable table. First, decrement the value of the array variables pointer in HL
26BF-26C0
LD (HL),00H36 00
Zero the location of the memory pointer in HL
26C1
RST 18HCOMPAR DF
Now we need to check to see if the variable has been completely zeroed, so we call the COMPARE DE:HL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
26C2-26CJ
Loop back to 26BEH until the variable has been cleared
26C4
POP DED1
Get the value of the variable's number type flag from the STACK and put it in DE
26C5
LD (HL),E73
Save the value of the number type flag in Register E at the location of the memory pointer in HL
26C6
INC HL23
Bump the value of the memory pointer in HL
26C7
POP DED1
Get the 2nd character of the variable's name from the STACK and put it in DE
26C8
LD (HL),E73
Save the first character of the variable's name in Register E at the location of the memory pointer in HL
26C9
INC HL23
Bump the value of the memory pointer in HL
26CA
LD (HL),D72
Save the first character of the variable's name in Register D at the location of the memory pointer in HL
26CB
EX DE,HLEB
Load DE with the value of the variable pointer in from HL
26CCFINPTR
INC DE13
Bump the value of the variable pointer in DE so that it points to the value
26CD
POP HLE1
Restore the value of the current BASIC program pointer from the STACK into Register Pair HL
26CE
RETC9
RETurn to CALLer
26CFVARNOT
LD D,A57
On entry, the Z FLAG was set, meaning that A=0. Zero out Register D with the value of Register AA
26D0
LD E,A5F
Zero out Register E
26D1
POP AFF1
Clean up the STACK (which was the PUSHed DE)
26D2
POP AFF1
Clean up the STACK (which was the length)
26D3
EX (SP),HLE3
Swap (SP) and HL so that the return return is now at the top of the STACK and the pointer in current BASIC program pointer is restored to HL
26D4
RETC9
Return to the VARPTR ROUTINE
26D5 - This routine is ZERO out all variable types and skip any RETurn- "FINZER"
26D5-26D7FINZER
LD (4124H),ALD (FAC),A 32 24 41
Zero ACCumulator so that all single-precision and double-precision variables become zero
26D8
POP BCC1
Clean up the STACK (i.e., remove the length of the variable)
26D9
LD H,A67
Zero Register H to clear out integers as well
26DA
LD L,A6F
Zero Register L to clear out integers as well
26DB-26DD
LD (4121H),HLLD (FACLO),HL 22 21 41
Zero the string pointer location in ACCumulator
26DE
RST 20HGETYPE E7
We need to check the value of the current number type flag, so we call the TEST DATA MODE routine at RST 20H.
NOTE: The RST 20H routine determines the type of the current value in ACCumulator and returns a combination of STATUS flags and unique numeric values in the A Register according to the data mode flag (40AFH). The results are returned as follows:
- Integer = NZ/C/M/E and A is -1
- String = Z/C/P/E and A is 0
- Single Precision = NZ/C/P/O and A is 1
- and Double Precision is NZ/NC/P/E and A is 5.
26DF-26E0
If the NZ FLAG is set then we do NOT have a string, in which case we are done because we have zeroed out all the number types. JUMP to 26E7H
26E1-26E3
LD HL,1928HLD HL,REDDY-1 21 28 19
If we are here, then we have a string, and need to zero that out. First, load HL with the character before the starting address of the Level II BASIC READY message, which is a 00H!
26E4-26E6
LD (4121H),HLLD (FACLO),HL 22 21 41
Save the value in HL as the current string pointer, which is now null.
26E7POPHR2
POP HLE1
Get the value of the current BASIC program pointer from the STACK and put it in HL
26E8
RETC9
RETurn (from the EVAL routine) to CALLer
26E9 - This routine handles a subscripted variables- "ISARY"
According to the original ROM source, ARRAYs have the following format:
- Descriptor - Low Byte - Second Character (200 bit is string)
- Descriptor - High Byte - First character
- Length of array in core in bytes
- Number of dimensions (1 byte)
- Then, for each dimension starting with the first, a list of the max index+1 (2 bytes each)
- The associated value
On entry D = the type of variable, B = the 1st character of the variable name, C = the 2nd character of the variable name, and HL = the current position in the input string.
26E9ISARY
PUSH HLE5
Save the DIMFLG and VALTYP for recursion
26EA-26EC
LD HL,(40AEH)LD HL,(DIMFLG) 2A AE 40
Load HL with the value of the locate/create flag.
Note: 40AEH holds LOCATE/CREATE variable flag and will be a 0 if in locate mode and anything other than zero if in create mode
26ED
EX (SP),HLE3
Swap (SP) and HL so that the the value of the current BASIC program pointer is back into Register Pair HL, and the DIMFLG and VALTYP are moved to the top of the STACK
26EE
LD D,A57
Zero Register D (which will hold the number of dimension)
26EFINDLOP
PUSH DED5
Save the number of dimension (held in Register D) to the STACK
26F0
PUSH BCC5
Save the variable's name in BC to the STACK
26F1-26F3
Go evaluate the array subscript/index at the location of the current BASIC program pointer in HL up to a ) or , . Return with the binary value in DE
26F4
POP BCC1
Get the variable's name from the STACK (1st and 2nd character) and put it in BC
26F5
POP AFF1
Get the variable's number of dimension so far from the STACK and put it in Register A
26F6
EX DE,HLEB
Swap DE and HL, so that DE will now be the value of the current BASIC program pointer and HL will now hold the array subscript
26F7
EX (SP),HLE3
Swap (SP) and HL so that HL will now hold DIMFLG and VALTYP and the array subscript will be at the stop of the STACK
26F8
PUSH HLE5
Save the DIMGFLG and VALTYP (in HL) to the STACK
26F9
EX DE,HLEB
Swap DE and HL so that the value of the current BASIC program pointer is now in Register Pair HL, and the DIMFLG and VALTYP are now in DE.
26FA
INC A3C
Bump the number of dimensions evaluated in Register A
26FB
LD D,A57
Load Register D with the number of dimensions evaluated in Register A
26FC
LD A,(HL)7E
Load Register A with the character at the location of the current BASIC program pointer in HL
26FD-26FE
CP 2CHFE 2C
Check to see if the character at the location of the current BASIC program pointer in Register A is a , . If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
26FF-2700
If the character at the location of the current BASIC program pointer in Register A is a , , then we have more dimensions to process, so JUMP back to INDLOP to process again
2701-2702
RST 08H ⇒ 29SYNCHK ")" CF 29
Since the character at the location of the current BASIC program pointer in HL must be a
) , call the COMPARE SYMBOL routine at RST 08H.
NOTE: The RST 08H routine compares the symbol in the input string pointed to by HL Register to the value in the location following the RST 08 call.
- If there is a match, control is returned to the next execution address (i.e, the RST 08H instruction + 2) with the next symbol in the A Register and HL incremented by one.
- If the two characters do not match, a syntax error message is given and control returns to the Input Phase).
2703-2705SUBSOK
LD (40F3H),HLLD (TEMP2),HL 22 F3 40
Save the value of the current BASIC program pointer in HL into the TEMP2 storage area.
2706
POP HLE1
Get the DIMFLG and VALTYP from the STACK and put it in HL.
2707-2709
LD (40AEH),HLLD (DIMFLG),HL 22 AE 40
Save the value of the DIMFLG and VALTYP into the DIMFLG location in RAM.
NOTE: 40AEH holds LOCATE/CREATE variable flag
270A
PUSH DED5
Save the number of subscripts/dimensions evaluated (held in DE) to the STACK
At this point, Register BC holds the variable name, the pointer to the BASIC program is in TEMP2, all of the indexes are on the STACK, as is the number of dimensions.
270B-270D
LD HL,(40FBH)LD HL,(ARYTAB) 2A FB 40
We are now going to start the serach! First, load HL with the value of the array variables pointer as the starting point. 40FBH-40FCH holds the starting address of the BASIC array variable storage area
270E-270F
LD A,19H3E 19
Z-80 Trick to skip the next command of ADD HL,DE if falling through
270FLOPFDA
ADD HL,DE19
Advance past the current array as we know it isn't the correct one. Note: 40FBH-40FCH holds the array variables pointer
2710
EX DE,HLEB
Swap DE and HL so that DE holds the current search point. We don't care about HL.
2711-2713
LD HL,(40FDH)LD HL,(STREND) 2A FD 40
Load HL with the place to STOP the search (i.e., the value of the free memory pointer).
Note: 40FDH-40FEH holds Free memory pointer
2714
EX DE,HLEB
Swap DE and HL so that DE now holds the place to stop the search and HL holds the current search point.
2715
RST 18HCOMPAR DF
Now we need to see if we have reached the end of the search by comparing the END point to the CURRENT point, so we call the COMPARE DE:HL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
2716-2718
LD A,(40AFH)LD A,(VALTYP) 3A AF 40
Load Register A with the value of the current number type flag.
Note: 40AFH holds Current number type flag
2719-271A
If the Z FLAG is set, then we have run out of places to search and are finished, without finding the array, so JUMP out of this loop to 2742H
271B
CP (HL)BE
Compare the value of the variable's number type flag in Register A with the value of the number type flag at the location of the array variables pointer in HL. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
271C
INC HL23
Bump the value of the array variables pointer in HL
271D-271E
Jump forward (but still in this loop) to 2727H if the number type flags don't match
271F
LD A,(HL)7E
Load Register A with the first character of the variable name at the location of the array variables pointer in HL
2720
CP CB9
Check to see if the first character of the variable at the location of the array variable pointer in Register A matches the first character of the variable name in Register C. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2721
INC HL23
Bump the value of the array variables pointer in HL
2722-2723
Jump forward (but still in this loop) to 2728H if the first characters of the variable names don't match
2724
LD A,(HL)7E
Load Register A with the second character of the variable name at the location of the array variables pointer in HL
2725
CP BB8
Compare the second character of the variable name at the location of the array variables pointer in Register A matches the second character of the variable name in Register B. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2726-2727
LD A,23H3E 23
This part of a Z-80 Trick. Will load A with 23H if passing through, and not do the following INC HL.
2727NMARY2
INC HL23
Bump the value of the array variables pointer in HL
2728NMARY1
INC HL23
Bump the value of the array variables pointer in HL. HL should now point to the LENGTH entry of the array being looked at
2729
LD E,(HL)5E
Load Register E with the LSB of the LENGTH of the array being looked at
272A
INC HL23
Bump the value of the array variables pointer in HL
272B
LD D,(HL)56
Load Register D with the MSB of the LENGTH of the array being looked at
272C
INC HL23
Bump the value of the array variables pointer in HL
272D-272E
If the NZ FLAG is set, then we do not have a match ,and we need to skuip this entry and try again via a JUMP back to 270FH
272F-2731
LD A,(40AEH)LD A,(DIMFLG) 3A AE 40
Load Register A with the value of the locate/create flag to see if this was a "DIM" instruction.
Note: 40AEH holds LOCATE/CREATE variable flag
2732
OR AB7
Since a LD command does not set any flags, we must OR A to set the flags against A. In this case, to check the status of the locate/create flag in Register A
2733-2734
LD E,12H1E 12
Prepare for an error if this routine was NOT called by "DIM" by loading Register E with the ?DD ERROR code
2735-2737
If the NZ FLAG is set, then this was not called from DIM, and we need to throw a REDIMENTIONED ARRAY error (i.e., ?DD ERROR ) since that variable already exists
At this point TEMP2 still holds the pointer to the position in the BASIC line being evaluated AND we have located the variable we were looking or. HL will point beyond the LENGTH to the number of dimensions. All indices are on the STACK, followed by the number of dimensions.
2738
POP AFF1
Get the number of dimension evaluated from the STACK and put it in Register A
2739
SUB (HL)96
To do the actual erasure we need to make suyre that the number given now and when the array was set up are the same so we compare the number of subscripts evaluated in Register A with the number of subscripts for the array at the location of the array variables pointer in HL (meaning, the number which was DIM med)
273A-273C
If they match then we are done so JUMP down to 2795H to read the indices
273D - ?BS ERROR entry point- "BSER"
273D-273EBSER
LD E,10H1E 10
Load Register E with a ?BS ERROR code
273F-2741
Display a ?BS ERROR message if the number of subscripts evaluated in Register A doesn't match the number of subscripts for the array at the location of the array variable pointer in HL
2742 - Part of the ARRAY routines. Jumped here when a variable isn't found in the ARRAY table- "NOTFDD"
The original ROM source lays out the steps which the ROM takes to build an entry when a variable isn't found in the array table:
Put down the descriptor Set up the number of dimensions Make sure there is room for the new entry Remember the VARPTR Set the VALTYP Hold 2 bytes for the size Loop - Get an index
- Put number+1 down at the VARPTR
- Increase the VARPTR
- Decmrent the number of DIMs
- Go back to the LOOP until the number of DIMs hits Zero
Call REASON with Register Pair HL holding the last location of the variable Update STREND Zero out backwards Make the tally include MAXDIMS Put down TALLY If called by DIM, RETurn If not called by DIM, then index into the variable as if it was found when initially searched for.
2742NOTFDD
LD (HL),A77
Save the variable type for the array in Register A at the location of the array variables pointer in HL
2743
INC HL23
Bump the value of the array variables pointer in HL so it points to the 2nd character in the variable name (since they are saved in last, first order)
2744
LD E,A5F
Load Register E with the variable type flag for the current variable
2745-2746
LD D,00H16 00
Zero Register D so that Register Pair DE can be the size of one value of the type VALTYP
2747
POP AFF1
Get the number of dimensions evaluated from the STACK and put it in Register A
2748
LD (HL),C71
Save the second character of the variable's name in Register C at the location of the array variables pointer in HL
2749
INC HL23
Bump the value of the array variables pointer in HL to now point to the 1st character in the variable name (since they are saved in last, first order)
274A
LD (HL),B70
Save the first character of the variable's name in Register B at the location of the array variables pointer in HL
274B
INC HL23
Bump the value of the array variables pointer in HL to the LSB of the offset to the next entry
274C
LD C,A4F
In preparation for the next CALL, load Register C with the number of two byte entries needed to store the size of each dimension
274D-274F
Figure the amount of memory space left between HL and the free memory and get the space needed as set in Register C
2750
INC HL23
Next we need to make room (i.e., skip over) the size of each dimension so ... Bump the value of the array variables pointer in HL
2751
INC HL23
Bump the value of the array variables pointer in HL. These 2 INC's skip over the offset entry
2752-2754
LD (40D8H),HLLD (TEMP3),HL 22 D8 40
Next we need to secure space for the dimenion entries by saving the location in which to put the size (which is the address of the maximum number of indices) into a temporary ram location.
Note: 40D8H-40D9H holds temporary storage location
2755
LD (HL),C71
Save the number of dimension at the location of the array variables pointer in HL
2756
INC HL23
Bump the value of the array variables pointer in HL to point to the first subscript entry in the array table
2757-2759
LD A,(40AEH)LD A,(DIMFLG) 3A AE 40
Load Register A with the value of the locate/create flag so we can check to see if this routine was called from a DIM function.
Note: 40AEH holds LOCATE/CREATE variable flag
275A
RLA17
Set the CARRY flag accordingly
275B
LD A,C79
Load Register A with the number of dimension evaluated in Register C
275C-275ELOPPTA
LD BC,000BH01 0B 00
Top of a loop assuming we did not get here from "DIM". Load BC with the default number of 11, which is the most entries an array can have without a DIM
275F-2760
If the NC flag is set, then we did not arrive here from DIM, so JUMP forward to 2763H if the array is being created because it certainly wasn't found
2761
POP BCC1
Get a subscript/index from the STACK and put it in BC
2762
INC BC03
Bump the value of the subscript in BC by one for the ZERO entry.
2763NOTDIM
LD (HL),C71
Top of a loop. Save the LSB of the subscript's value in Register C at the location of the array variables pointer in HL
2764
INC HL23
Bump the value of the array variables pointer in HL
2765
LD (HL),B70
Save the MSB of the subscript's value in Register B at the location of the array variables pointer in HL
2766
INC HL23
Bump the value of the array variables pointer in HL
2767
PUSH AFF5
Save the number of dimensions evaluated in Register A (and the CARRY aflag results from DIMFLG) to the STACK
2768-276A
Go multiply the size of the subscript by the value of the number type flag to determine the amount of memory necessary for the subscript
276B
POP AFF1
Get the number of domensions that the CARRY FLAG (DIMFLG) from the STACK and put it in Register A
276C
DEC A3D
Decrement the counter of the number of dimensions to check by one
276D-276E
Jump back to 275CH if there are anymore subscripts to be evaluated
276F
PUSH AFF5
If we are here, then all dimensions have been processed and allocation. Next, save the number of subscripts evaluated (and the DIMFLG) in Register Pair AF to the STACK
2770
LD B,D42
Load Register B with the MSB of the array's length in Register D
2771
LD C,E4B
Load Register C with the LSB of the array's length in Register E. Now BC = size of the array in bytes
2772
EX DE,HLEB
Swap DE and HL so that DE now has the start of the values and HL has the end of the values
2773
ADD HL,DE19
Add the length of the array in HL to the value of the array variable pointer in DE
2774-2775
If that addition triggered the CARRY FLAG then we are out of RAM so JUMP back to 273DH and throw a ?BS ERROR
2776-2778
We now know there is room in RAM, so GOSUB to "REASON" to make sure there is room for the values
2779-277B
LD (40FDH),HLLD (STREND),HL 22 FD 40
Update the end of storage pointer with the end of the array (held in HL).
Note: 40FDH-40FEH holds free memory pointer
277CZERITA
DEC HL2B
Now we need to zero the new array. First, decrement the value of the array pointer in HL
277D-277E
LD (HL),00H36 00
Zero the location of the array pointer in HL
277F
RST 18HCOMPAR DF
Now we need to compare the array pointer in HL with the array variables pointer in DE, so we call the COMPARE DE:HL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
2780-2781
If the NZ FLAG is set, then we have more entries to ZERO, so loop until the array has been cleared
2782
INC BC03
Load BC with the array's length in bytes plus one so as to make room for the byte which holds the number of dimensions for this array variable
2783
LD D,A57
Zero Register D
2784-2786
LD HL,(40D8H)HL,(TEMP3) 2A D8 40
Load HL with the array variables pointer (=the number of indices).
Note: 40D8H-40D9H holds Temporary storage location
2787
LD E,(HL)5E
Load Register E with the number of dimension for the array at the location of the array variables pointer in HL
2788
EX DE,HLEB
Swap DE and HL so that HL now holds the number of dimensions and DE holds the value of the array variables pointer
2789
ADD HL,HL29
Multiply the number of subscripts for the array in HL by two
278A
ADD HL,BC09
Add the length of the array in BC (i.e., the size) to the number of subscripts times two in HL so that we have the total number of bytes used
278B
EX DE,HLEB
Swap DE and HL so that DE now holds the total number of bytes to be used for the array and HL holds the value of the array variables pointer
278C
DEC HL2B
We now need to insert the size of the array in bytes into the array holding area, but that is 2 bytes back so ... decrement the value of the array variables pointer in HL
278D
DEC HL2B
Decrement the value of the array variables pointer in HL
278E
LD (HL),E73
Save the LSB of the size of the array in Register E at the location of the array variables pointer in HL
278F
INC HL23
Bump the value of the array variables pointer in HL
2790
LD (HL),D72
Save the MSB of size of the array array in Register D at the location of the array variables pointer in HL
2791
INC HL23
Bump the value of the array variables pointer in HL
2792
POP AFF1
Get the value of the DIMFLG (i.e., the CARRY BIT) and a 0 into Register A
2793-2794
Jump forward to 27C5H if the array is being created
At this point, HL points beyond the SIZE of the array to the NUMBER OF DIMENSIONS in the array. So what we need to do next is
- We need NUMDIM to equal the number of dimensions and CURTOL to be 0
- Start a loop:
- Get a new index value
- Pop the new maximum into CURMAX
- Make sure the index value isn't too big
- Multiply CURTOL by CURMAX
- Add the index to CURTOL
- Reduce NUMDIM by 1
- LOOP BACK if NUMDIM isn't yet 0
Set an OFFSET as CURTOL*4 (which is the VALTYP for extended).
2795GETDEF
LD B,A47
Zero Register B
2796
LD C,A4F
Zero Register C. Now BC = 0 = CURTOL
2797
LD A,(HL)7E
Load Register A with the number of dimensions for the array at the location of the array variables pointer in HL
2798
INC HL23
Bump the value of the array variables pointer in HL to one entry past the number of dimensions
2799
LD D,0E1H16 E1
Z-80 Trick to hide the next instruction (POP HL) if proceeding downward
279AINLPNM
POP HLE1
Get the array variables pointer from the STACK and put it in HL
279B
LD E,(HL)5E
Next, we want DE to be the maximum for the current index entry, so first load Register E with the LSB of the subscript limit at the location of the array variables pointer in HL
279C
INC HL23
Bump the value of the array variables pointer in HL
279D
LD D,(HL)56
Load Register D with the MSB of the subscript limit at the location of the array variables pointer in HL
279E
INC HL23
Bump the value of the array variables pointer in HL
279F
EX (SP),HLE3
Swap HL and (SP) so that HL now points to the currrent index, and the pointer to the array variable goes to the top of the STACK
27A0
PUSH AFF5
Save the number of dimensions for the array in Register A to the STACK
27A1
RST 18HCOMPAR DF
Now we need to compare the subscript limit in DE with the subscript for the array in HL, so we call the COMPARE DE:HL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
27A2-27A4
If the current inex is too big, then we need to throw a ?BS ERROR via a JUMP to 273DH
27A5-27A7
CURTOL = CURTOL * the current maximum subscript
27A8
ADD HL,DE19
Add the index to CURTOL
27A9
POP AFF1
Get the number of dimensions for the array from the STACK and put it in Register A
27AA
DEC A3D
We checked one, so cross one off the list and see if there are anymore dimensions to be evaluated
27AB
LD B,H44
Load Register B with the MSB of the subscript pointer in Register H
27AC
LD C,L4D
Load Register C with the LSB of the subscript pointer in Register L. Now BC = CURTOL for the start of the next loop.
27AD-27AE
Loop back to 279AH until all of the subscripts have been evaluated
27AF-27B1
LD A,(40AFH)LD A,(VALTYP) 3A AF 40
Get the number type flag for the current array; which also doubles for how big the values are
NOTE: 40AFH holds Current number type flag
27B2
27B3
LD B,H
LD C,L44
We are going to need to multiply by THREE, so we need to save the original value into BC as well.
27B4
ADD HL,HL29
Multiply the subscript pointer in HL by two
27B5-27B6
SUB 04HD6 04
Check the value of the number type flag in Register A because we would be done if we have an integer or a string.
27B7-27B8
Jump forward to 27BDH if the current number type is an integer or string
27B9
ADD HL,HL29
It isn't an integer or a string so once again multiply the subscript pointer in HL by two (so now it is multiplied by 4)
27BA-27BB
Jump forward to 27C2H if the current number type is single precision as we then have enough bytes.
27BC
ADD HL,HL29
It must be double precision, so once again multiply the subscript pointer in HL by two (so now it is multiplied by 8)
27BDDMLVAL
OR AB7
Set the flags
27BE-27C0
Jump forward to 27C2H if the current number type isn't a string
27C1
ADD HL,BC09
The current number type is a string so add the value of the original subscript pointer in BC to the subscript pointer in HL
27C2DONMUL
POP BCC1
Get the value of the array variables pointer from the STACK and put it in BC
27C3
ADD HL,BC09
Add the value of the array variables pointer in BC to the subscript pointer in HL to get the place where the size value needs to be stored
27C4
EX DE,HLEB
Load DE with the variable pointer in HL
27C5-27C7FINNNOW
LD HL,(40F3H)LD HL,(TEMP2) 2A F3 40
Get the value of the current BASIC program pointer and put it in HL.
Note: 40F3H-40F4H is a temporary storage location
27C8
RETC9
RETurn to CALLer
27C9-27D3 - LEVEL II BASIC MEM ROUTINE- "MEM"
This is the RETURN AMOUNT OF FREE MEMORY routine at 27C9H which computes the amount of memory remaining between the end of the variable list and the end of the STACK and puts the result in ACCumulator as a SINGLE PRECISION number.
27C9MEM
XOR AAF
Zero Register A and the status flags
27CA
PUSH HLE5
Save the value of the current BASIC program pointer in HL to the STACK
27CB-27CD
LD (40AFH),ALD (VALTYP),A 32 AF 40
Zero the number type flag.
NOTE: 40AFH holds Current number type flag
27CE-27D0
Determine how much space there is via a GOSUB to the FRE ROUTINE at 27D4H
27D1
POP HLE1
Get the value of the current BASIC program pointer from the STACK and put it in HL
27D2
RST 10HCHRGET D7
We need the next character in the BASIC program so call the EXAMINE NEXT SYMBOL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
27D4-27F4 - LEVEL II BASIC FRE ROUTINE- "FRE"
27D4-27D6FRE
LD HL,(40FDH)LD HL,(STREND) 2A FD 40
Load HL with the start of free memory pointer (which is also the end of the variable and text space).
NOTE: 40FDH-40FEH holds Free memory pointer
27D7
EX DE,HLEB
Load DE with the value of the free memory pointer in HL for subtraction
27D8-27DA
LD HL,0000H21 00 00
Zero HL
27DB
ADD HL,SP39
Add the value in HL (which is zero) to the current value of the STACK pointer so that the STACK pointer is now in HL
27DC
RST 20HGETYPE E7
We need to check the value of the current number type flag, so we call the TEST DATA MODE routine at RST 20H.
NOTE: The RST 20H routine determines the type of the current value in ACCumulator and returns a combination of STATUS flags and unique numeric values in the A Register according to the data mode flag (40AFH). The results are returned as follows:
- Integer = NZ/C/M/E and A is -1
- String = Z/C/P/E and A is 0
- Single Precision = NZ/C/P/O and A is 1
- and Double Precision is NZ/NC/P/E and A is 5.
27DD-27DE
If that test shows we do NOT have a STRING (meaning this was really a MEM call, jump to forward to 27ECH
27DF-27E1
Free up the argument and set up to give some free string space
27E2-27E1
Do garbage collection to free up space
27E5-27E7
LD HL,(40A0H)LD HL,(STKTOP) 2A A0 40
Load HL with the start of string space pointer / bottom of free space.
NOTE: 40A0H-40A1H holds the start of string space pointer
27E8
EX DE,HLEB
Load DE with the start of string space pointer in HL
27E9-27EB
LD HL,(40D6H)LD HL,(FRETOP) 2A D6 40
Load HL with the next available location in string space pointer / top of free space.
NOTE: 40D6H-40D7H holds the next available location in string space pointer
The next routine subtracts DE from HL and then floats the result leaving it in FAC.
27ECGIVDBL
LD A,L7D
Prepare to do HL = HL - DE. First, load Register A with the LSB of the next available location in string space pointer in Register L
27ED
SUB E93
Subtract the LSB of the start of string space pointer in Register E from the LSB of the next available location in string space pointer in Register A
27EE
LD L,A6F
Load Register L with the LSB of the amount of string space remaining in Register A
27EF
LD A,H7C
Load Register A with the MSB of the next available location in string space pointer in Register H
27F0
SBC A,D9A
Subtract the MSB of the string space pointer in Register D from the MSB of the next available location of string space pointer in Register A
27F1
LD H,A67
Load Register H with the MSB of the amount of string space remaining in Register A
27F2-27F4
Jump to 0C66H to convert the difference between HL and DE to single precision and then RETurn out of the routine
27F5-27FD - LEVEL II BASIC POS( ROUTINE- "POS"
27F5-27F7POS
LD A,(40A6H)LD A,(TTYPOS) 3A A6 40
Load Register A with the current cursor line position.
Note: 40A6H holds the current cursor line position
27F8SNGFLT
LD L,A6F
Load Register L with the value of the current cursor line position in Register A.
27F9
XOR AAF
Zero Register A
27FAGIVINT
LD H,A67
Load Register H with zero, so now HL is 00 + cursor position
27FB-27FD
Jump to 0A9AH to make A an unsigned integer
27FE-2818 - LEVEL II BASIC USR(x) ROUTINE- "USRFN"
27FE-2780USRFN
GOSUB to DOS to see if DOS wants to deal with this
2801
RST 10HCHRGET D7
We need the next character so call the EXAMINE NEXT SYMBOL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
2802-2804
GOSUB to 252CH to evaluate the expression at the location of the current BASIC program pointer in HL and return with the result in ACCumulator
2805
PUSH HLE5
Save the value of the current BASIC program pointer in HL (=the address of the next element in the code string) to the STACK
2806-2808
LD HL,0890HLD HL,POPHRT 21 90 08
Load HL with the return address of 0890H which will clear the STACK before returning to BASIC
2809
PUSH HLE5
Save the value of the return address in HL to the STACK
280A-280C
LD A,(40AFH)LD A,(VALTYP) 3A AF 40
Load Register A with the value of the current number type flag for the argument provided.
Note: 40AFH holds Current number type flag
280D
PUSH AFF5
Save the value of the current number type flag in Register A.
(02=INT, 03=STR, 04=SNG, 08=DBL)
280E-280F
CP 03HFE 03
Check to see if the current value is a string. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2810-2812
If the current result is a string then GOSUB to 29DAH to get the free the space and get the string address into HL
2813
POP AFF1
Restore the number type flag into Register A
2814
EX DE,HLEB
Load DE with the (possible) value of the pointer to the string (in HL)
2815-2817
LD HL,(408EH)2A 8E 40
Load HL with the starting address of the machine language subroutine. In TRSDOS, 408EH is a variable called MAXFIL which holds the value the user entered when answering the prompted "FILES?" question. This would definitely NOT be the right address under DOS.
2818
JP (HL)E9
Jump to (HL) to run the routine
2819-2827 - CONVERSION ROUTINE- "DOCNVF"
Usually called by LET to convert the result of arithmetic routines to the proper destination type.
2819DOCNVF
PUSH HLE5
Save the pointer to the current character in the BASIC program being evaluated to the STACK
281A-281B
AND 07HE6 07
Mask the value of the current number type flag in Register A to force the formula type to conform to the variable type that it is assigned to
281C-281E
LD HL,18A1HLD HL,FRCTBL 21 A1 18
Load HL with the address of the arithmetic conversion routines
281F
LD C,A4F
Load Register C with the value of the number type flag in Register A.
(02=INT, 03=STR, 04=SNG, 08=DBL)
2820-2821
LD B,00H06 00
Zero Register B. Now BC holds 00 + type and will be the two byte offset into the table
2822
ADD HL,BC09
Add the offset (of BC) to the base arithmetic conversion routines, to find the right jump point
2823-2825
GOSUB to 2586H to convert the current result in REG l to its proper number type
2826
POP HLE1
Restore the pointer to the current character in the BASIC program being evaluated to HL
2827
RETC9
RETurn to CALLer
2828-2835 - Routine to see if we are in DIRECT MODE and ERROR OUT if so- "ERRDIR"
Usually called from the INPUT ROUTINE. On entry HL has the current line number in binary.
2828ERRDIR
PUSH HLE5
Save whatever was in HL to the STACK
2829-282B
LD HL,(40A2H)LD HL,(CURLIN) 2A A2 40
Load HL with the value of the current BASIC line number (which is stored at 40A2H-40A3H).
282C
INC HL23
Bump the value of the current BASIC line number in HL to enable us to test for a direct statement. Direct is 65535 so bumping by 1 will give us a ZERo
282D
LD A,H7C
Load Register A with the MSB of the current BASIC line number in Register H
282E
OR LB5
Combine the LSB of the current BASIC line number in Register L with the MSB of the current BASIC line number in Register A. If H and L are both ZERO then the Z FLAG will be set.
282F
POP HLE1
Restore whatever was in HL on entry back into HL
2830
RET NZC0
Return if there is a line number (i.e., this isn't the command mode) and otherwise fall through to the ?ID ERROR routine
2831 - ID ERROR entry point.
2831-2832
LD E,16H1E 16
Load Register E with the ?ID ERROR code
2833-2835
Display an ?ID ERROR if this is the command mode
2836-2856 - STRING ROUTINE - STR$ logic- "STR$"
2836-2838STR$
GOSUB to 0FBDH to convert the current result in ACCumulator to an ASCII string
2839-283BSTR$1
Scan it and turn it into a string (make a temporary string work area entry)
283C-283E
Load HL with the string's VARPTR and free up the temp
283F-2841
LD BC,2A2BHLD BC,FINBCK 01 2B 2A
Load BC with a return address of 2A2BH (which cleans the STACK and then jumps to 2884H)
2842
PUSH BCC5
Save the value of the return address in BC to the STACK
The next routine, STRCPY, creates a copy of the string pointed to by Register Pair HL. On exit, DE points to DSCTMP which has the string information.
2843STRCPY
LD A,(HL)7E
Load Register A with the string's length at the location of the string's VARPTR in HL
2844
INC HL23
Bump the value of the string's VARPTR in HL
2845
PUSH HLE5
Save the value of the string's VARPTR in HL to the STACK
2846-2848
GOSUB to 28BFH to test the remaining string area to make sure that the new string will fit
2849
POP HLE1
Reload HL with the string's VARPTR. This is the destination to where the string should be copied.
284A
LD C,(HL)4E
Load Register C with the LSB of the string's address at the location of the string's VARPTR in HL
284B
INC HL23
Bump the value of the string's VARPTR in HL
284C
LD B,(HL)46
Load Register B with the MSB of the string's address at the location of the string's VARPTR in HL
284D-284F
GOSUB to 285AH to save the string's length and the string's address at 40D3H, so as to set up DSCTMP
2850
PUSH HLE5
Save the pointer to STRAD2 (which is 40D3H) to the STACK
2851
LD L,A6F
Load Register L with the string's length (from Register A)
2852-2854
GOSUB to 29CEH to move L characters from the temp area (of BC) to the string data area (in DE)
2855
POP DED1
Restore the pointer to DSCTMP (40D3H) into Register Pair DE
2856
RETC9
RETurn to CALLer
2857-2864 - STRING ROUTINE- "STRINI"
2857-2859STRINI
GOSUB to 28BFH to make sure that there is enough string space remaining for the string length of Register A characters. Get the address of the next string area in DE. Then save A and DE at 40D3H-40D5H
285ASTRAD2
LD HL,40D3HLD HL,DSCTMP 21 D3 40
Load HL with the address of the temporary string parameter storage area.
Note: 40D3H-40D5H holds Used for temporary string VARPTR's
285DSTRAD1
PUSH HLE5
Save the address of the temporary string parameter area in HL to the STACK
285E
LD (HL),A77
Save the string's length in Register A at the location of the temporary string parameter storage pointer in HL
285FPUTDEI
INC HL23
The next instructions are to set up DE to be the pointer to free space. First, bump the value of the temporary string parameter storage pointer in HL
2860
LD (HL),E73
Save the LSB of the string's address in Register E at the location of the temporary string parameter storage pointer in HL
2861
INC HL23
Bump the value of the temporary string parameter storage pointer in HL
2862
LD (HL),D72
Save the MSB of the string's address in Register D at the location of the temporary string parameter storage pointer in HL
2863
POP HLE1
Get the address of the temporary string parameter storage area from the STACK and put it in HL
2864
RETC9
RETurn to CALLer
2865-28A5 - STRING ROUTINE- "STRLIT"
STRLT2 takes the string literal whose first character is pointed by HL+1 and builds a descriptor for it. Leading quotes should be skipped before the CALL to this routine.
The descriptor is initially built in DSCTMP, but PUTNEW transfers it into a temporary RAM area and leaves a pointer at the temporary in FACLO.
All characters other than zero (that terminate the string) should be set up in Registers B and D. If the terminator is a quote, the quote is skipped over.
On EXIT, the character after the string literal is pointed to by Register Pair HL and is in Register A. No flags are set.
2865STRLIT
DEC HL2B
Decrement the value of the current BASIC program pointer in HL
2866-2867STRLTI
LD B,22H06 22
Load Register B with a " (which is really the end of the quote search character)
2868STRLT3
LD D,B50
Load Register D with a " (which is really the ending search character)
2869STRLT2
PUSH HLE5
Save the address of the current BASIC program pointer in HL to the STACK. This is ALSO the pointer to the start of the literal string being worked on.
286A-286B
LD C,0FFH0E FF
Load Register C with a -1
286CSTRGET
INC HL23
Bump the value of the current BASIC program pointer in HL to skip over that initial "
286D
LD A,(HL)7E
Load Register A with the character at the location of the current BASIC program pointer in HL
286E
INC C0C
Bump the counter in Register C
286F
OR AB7
Check to see if the character at the location of the current BASIC program pointer in Register A is an end of the BASIC line character
2870-2871
Jump to 2878H if the character at the location of the current BASIC program pointer in Register A is an end of the BASIC line character
2872
CP DBA
Check to see if the character at the location of the current BASIC program pointer in Register A is the same as the terminating character in Register D. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2873-2874
Jump to 2878H if the character at the location of the current BASIC program pointer in Register A is the same as the terminating character in Register D
2875
CP BB8
Check to see if the character at the location of the current BASIC program pointer in Register A is the same at the terminating character in Register B. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2876-2877
Loop back to 286CH if the character at the location of the current BASIC program pointer in Register A isn't the same as the terminating character in Register B or D
2878-2879STRFIN
CP 22HFE 22
Check to see if the character at the location of the current BASIC program pointer in Register A is a quote. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
287A-287C
If it was a quote, then GOSUB to 1D78H to bump the value of the current BASIC program pointer in HL until it points to the next character (i.e., skip the quote)
287D
EX (SP),HLE3
Exchange the value of the current BASIC program pointer in HL with the string's address to the STACK
287E
INC HL23
Bump the string's address in HL until it points to the first character of the string
287F
EX DE,HLEB
Load DE with the temporary pointer string's address in HL
2880
LD A,C79
Load Register A with the string's length from Register C
2881-2883
GOSUB to 285AH to save the string's length and the string's address into 40D3H (i.e., DSCTMP)
2884-2886PUTNEW
LD DE,40D3HLD DE,DSCTMP 11 D3 40
Load DE with the address of the string parameter storage area.
Note: 40D3H-40D5H holds Used for temporary string VARPTR's
2887-2888
LD A,D5H3E D5
This seems to be garbage, but 2888H is a JUMP point in DOS Basic to process a new string in the DEF FN routine. When JUMPed to 2888H, a PUSH DE is processed
2888PUTTMP
PUSH DED5
Save a pointer to the stat of the string to the STACK
2889-288B
LD HL,(40B3H)LD HL,(TEMPPT) 2A B3 40
Load HL with the first avaialble free location in the temporary string work area in HL. This will serve as the string's VARPTR in ACCumulator.
Note: 40B3H-40B4H holds the next available location in the temporary string work area pointer
288C-288E
LD (4121H),HLLD (FACLO),HL 22 21 41
Save the value of the next available location in the temporary string work area in HL. This is where the result string descriptor will be
288F-2890
LD A,03H3E 03
Load Register A with the string number type flag
2891-2893
LD (40AFH),ALD (VALTYP),A 32 AF 40
Save the value in Register A as the current number type flag.
Note: 40AFH holds current number type flag
2894-2896
Move the value into the temporary string work area in HL
2897-2899
LD DE,40D6HLD DE,FRETOP 11 D6 40
Depending on how we got here, DE will be different. If the jump was into PUTTMP, then DE will NOT equal FRETOP.
289A
RST 18HCOMPAR DF
We need to do some checking, as FRETOP is just beyond the temporary string storage areas, so if TEMPPT points to it, then there are no free temporary storage areas left! To do this we check to see if the updated temporary string work area location in HL isn't greater than the ending address of the temporary string work area in DE, so we call the COMPARE DE:HL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
289B-289D
LD (40B3H),HLLD (TEMPPT),HL 22 B3 40
Save the new temporary string pointer in HL as the next available location in the temporary string work area.
Note: 40B3H-40B4H holds the next available location in the temporary string work area pointer
289E
POP HLE1
Get the value of the current BASIC program pointer from the STACK and put it in HL
289F
LD A,(HL)7E
Load Register A with the character at the location of the current BASIC program pointer in HL
28A0
RET NZC0
Return if the updated temporary string work area location wasn't beyond the end of the temporary string work area (meaning it overflowed, because if it overflowed .)
28A1 - ST ERROR entry point.
28A1-28A2
LD E,1EH1E 1E
Load Register E with a ?ST ERROR code
28A3-28A5
Display a ?ST ERROR message if the temporary string work area has overflowed
28A6-28BE - DISPLAY MESSAGE ROUTINE- "STROUI"
According to the original ROM source, this routine will print the string pointed to by Register Pair HL. The string MUST be terminated by a 00H. If the string exists below DSCTMP, then it is copied into string space first.
28A6STROUI
INC HL23
Bump the value of the current BASIC program pointer in HL
EXAMPLE: Suppose that we have the following symbolic setup:
TITL DEFM 'INSIDE LEVEL II'
DEFB 0
Then, the instructions:
LD HL,TITL
CALL 28A7H- CALL STROUT
will cause "INSIDE LEVEL II" to be displayed at the current cursor position and the cursor position to be updated.
NOTE: If the subroutine at 28A7H is used by an assembly language program that is itself entered by a USR call, the return from the assembly language program may encounter the embarrassment of a TM error, with control passing to the Level II monitor. This occurs because the subroutine at 28A7H leaves a 3 in location 40AFH, while the USR structure requires a 2 in 40AFH upon returning. The malady is cured by storing a 2 in 40AFH before returning, or by jumping to 0A9AH instead of executing the simple RET. The problem would not occur in the first place if the assembly language program returns the value of an integer variable to the BASIC program, and it might not occur if some other ROM routine is called after the subroutine at 28A7H and before returning - if the other subroutine produces an integer output. DISK SYSTEM CAUTION: See the DISK SYSTEM CAUTION of Section 8.1 regarding the exits to DISK BASIC from the subroutine at 28A7H.
28A7-28A9HSTROUT
Go build a temporary string work area entry for the message at FACLOthe location of the current BASIC program pointer in HL
If the routine entry is at STRPRT, then it just prints the string whose descriptor is held in FACLO
28AA-28ACSTRPRT
GOSUB to 29DAH to build a temporary string work area entry for the message pointed to by FACLO
28AD-28AF
Go get the string's length in Register D and the string's address in BC
28B0
INC D14
Bump the value of the string's length in Register D in preparation for the following loop which starts with a DEC D
28B1STRPR2
DEC D15
Top of a loop. Decrement the value of the string's length in Register D
28B2
RET ZC8
Return if all of the characters in the string have been sent to the current output device.
28B3
LD A,(BC)0A
Load Register A with the character at the location of the string pointer in BC
28B4-28B6
Go send the character in Register A to the current output device
28B7-28B8
CP 0DHFE 0D
Check to see if the character in Register A is a CARRIAGE RETURN . If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
28B9-28BB
Jump to 2103H if the character in Register A is a carriage return
28BC
INC BC03
Bump the value of the string pointer in BC
28BD-28BE
Loop until all of the characters in the string have been sent to the current output device
28BF-28D9 - STRING ROUTINE- "GETSPA"
This routine will get space for a character string, and it might force garbage collection as well. The number of characters is in Register A. On exit, DE will point to the string, but if it could not allocate space, then an ?OS ERROR is thrown instead.
28BFGETSPA
OR AB7
Make sure A is not zero. A ZERO FLAG will signal that garbage collection has happened
28C0-28C1
LD C,0F1H0E F1
Z-80 Trick. If passing through, the C just changes and the POP AF which follows is ignored.
28C1TRYGI2
POP AFF1
Get the string's length from the STACK and put it in Register A
28C2
PUSH AFF5
Save the length of the string in Register A to the STACK
28C3-28C5
LD HL,(40A0H)LD HL,(STKTOP) 2A A0 40
Load HL with the poinmter to the bottom of the string space. 40A0H-40A1H holds the start of string space pointer
28C6
EX DE,HLEB
Move the bottom of the string space pointer into DE. We don't care what happens to HL
28C7-28C9
LD HL,(40D6H)LD HL,(FRETOP) 2A D6 40
Load HL with the pointer to the TOP of free space.
Note: 40D6H-40D7H holds the next available location in string space pointer
28CA
CPL2F
Complement the string's length in Register A so that it is negative
28CB
LD C,A4F
The next two instructions put the negative of the number of characters into Register Pair BC. First, load Register C with the negative string's length in Register A
28CC-28CD
LD B,0FFH06 FF
Load Register B with a -1 so that BC will be the negative length of the string
28CE
ADD HL,BC09
Add the negative string's length in BC to the top of free space pointer in HL
28CF
INC HL23
Bump the value of the adjusted next available location in string space pointer in HL
28D0
RST 18HCOMPAR DF
We need to make sure there is enough room for the string, so we need to compare these by checking to see if the adjusted next available location in string space pointer in HL is less than the start of string space pointer in DE, so we call the COMPARE DE:HL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
28D1-28D2
If the CARRY FLAG is set then we do not have enough room for the string, so lets JUMP forward to 28DAH to do some garbae collection.
28D3-28D5
LD (40D6H),HLLD (FRETOP),HL 22 D6 40
Save the value in HL as new bottom of MEMORY
28D6
INC HL23
Bump the value of HL to point to the string
28D7
EX DE,HLEB
Load DE with the pointer to the string
28D8PPSWRT
POP AFF1
Get the string's length from the STACK and put it in Register A
28D9
RETC9
RETurn to CALLer
28DA-298E - STRING ROUTINE- "GARBAG"
28DAGARBAG
POP AFF1
Get the garbage collection code which was PUSHed
28DB-28DC
LD E,1AH1E 1A
Load Register E with an ?OS ERROR code
28DD-28DF
If the Z FLAG is set, then we already tried garbage collection and still have no RAM left for the string, so display a ?OS ERROR if there isn't enough string space available for the string and we had already reorganized string space
28E0
CP ABF
Otherwise, set the flags to say that we have already done the garbage collection. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
28E1
PUSH AFF5
Save the garbage collection flag to the STACK
28E2-28E4
LD BC,28C1HLD BC,TRYGI2 01 C1 28
Load BC with a return address of 28C1H (which would retry allocation)
28E5
PUSH BCC5
Save that return address to the STACK
28E6-28E8GARBA2
LD HL,(40B1H)LD HL,(MEMSIZ) 2A B1 40
Load HL with the top of memory pointer.
Note: 40B1H-40B2H holds MEMORY SIZE? pointer
28E9-28EBFNDVAR
LD (40D6H),HLLD (FRETOP),HL 22 D6 40
Save the top of BASIC memory pointer in HL as the next available location in string space pointer.
Note: 40D6H-40D7H holds the next available location in string space pointer
28EC-28EE
LD HL,0000H21 00 00
Zero HL
28EF
PUSH HLE5
Save the value in HL to the STACK to indicate that we didn't find a variable on this pass
28F0-28F2
LD HL,(40A0H)LD HL,(STKTOP) 2A A0 40
Load HL with the start of string space pointer to force DVARS to ignore strings in the program text (literals and data).
NOTE: 40A0H-40A1H holds the start of string space pointer
28F3
PUSH HLE5
Save high address (start of string space pointer in HL) to the STACK
28F4-28F6
LD HL,40B5HLD HL,TEMPST 21 B5 40
Load HL with the start of the temporary string work area pointer.
Note: 40B5H-40D2H holds Temporary string work area
28F7
"TVAR"
EX DE,HLEB
Load DE with the start of the temporary string work area pointer in HL
28F8-28FA
LD HL,(40B3H)LD HL,(TEMPPT) 2A B3 40
Load HL with the next available location in the temporary string work area pointer.
NOTE: 40B3H-40B4H holds the next available location in the temporary string work area pointer
28FB
EX DE,HLEB
Exchange the start of the temporary string work area pointer in DE with the next available location in the temporary string work area pointer in HL
28FC
RST 18HCOMPAR DF
We need to see if 40B3H is pointing to the first entry (40B5H) - if the start of the temporary string work area pointer in HL is the same as the next available location in the temporary string work area pointer, so we call the COMPARE DE:HL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
28FD-28FF
LD BC,28F7HLD BC,TVAR 01 F7 28
Load BC with a return address of 28F7H
2900-2902
Jump to 294AH to do the temporary variable garbage collection if the temporary string work area isn't empty
2903SVARS
LD HL,(40F9H)LD HL,(VARTAB) 2A F9 40
Load HL with the start of the simple variables pointer.
NOTE: 40F9H-40FAH holds the starting address of the simple variable storage area
2906SVAR
EX DE,HLEB
Load DE with the simple variables pointer in HL
2907-2909
LD HL,(40FBH)LD HL,(ARYTAB) 2A FB 40
Load HL with the start of the array variables pointer (which is also the end of the simple variables). 40FBH-40FCH holds the starting address of the BASIC array variable storage area
290A
EX DE,HLEB
Swap DE and HL so that DE holds the end and HL holds the start.
290B
RST 18HCOMPAR DF
Now we need to check to see if the simple variables pointer in HL is the same as the array variables pointer in DE, so we call the COMPARE DE:HL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
290C-290D
If the Z FLAG is set then we are at the end of the simple variable. If so, we then need to do the string type variables so we jump forward to 2921H.
290E
LD A,(HL)7E
Load Register A with second character of the variable name
290F
INC HL23
Bump the value of the simple variables pointer in HL
2910
INC HL23
Bump the simple variables pointer in HL
2911
INC HL23
Bump the value of the simple variables pointer in HL. HL should now point to the value of the variable.
2912-2913
CP 03HFE 03
Check to see if the variable at the location of the simple variables pointer is a string. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2914-2915
Jump to 291AH if the variable at the location of the simple variables pointer in HL isn't a string
2916-2918
GOSUB to 294BH to do collect the string
2919
XOR AAF
Zero Register A to indicate that we should not be skipping anything else.
291ASKPVAR
LD E,A5F
Zero Register E
291B-291C
LD D,00H16 00
Zero Register D. Now DE should be the number of characters to skip.
291D
ADD HL,DE19
Add the number of characters to skip (held in DE) to the simple variables pointer in HL
291E-291F
Loop back to 2906H until all of the simple variables have been checked
2920ARYVA2
POP BCC1
Clean up the STACK
2921ARYVAR
EX DE,HLEB
Load DE with the value of the array variables pointer (ARTVAR) in HL
2922-2924
LD HL,(40FDH)LD HL,(STREND) 2A FD 40
Load HL with the end of the arrays / start of free memory pointer.
Note: 40FDH-40FEH holds Free memory pointer
2925
EX DE,HLEB
Exchange the value of the array variables pointer in DE with the value of the free memory pointer in HL
2926
RST 18HCOMPAR DF
We need to see if we are donee with arrays, so we check to see if the array variables pointer in HL is the same as the free memory pointer in DE, so we call the COMPARE DE:HL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
2927-2929
Jump if the array variables pointer in Register HL is the same as the start of the free memory pointer in DE
292A
LD A,(HL)7E
Load Register A with the number type flag at the location of the array variables pointer in HL
292B
INC HL23
Bump the value of the array variables pointer in HL
292C-292E
Get the length of the array into Register Pair BC via a CALL to 09C2H (which loads a SINGLE PRECISION value pointed to by HL into Register Pairs BC and DE)
292F
PUSH HLE5
Save the pointer to the DIMS to the STACK
2930
ADD HL,BC09
Add the value of the offset to the next array in BC to the value of the array variables pointer in HL
2931-2932
CP 03HFE 03
Check to see if the array being examined is a string. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2933-2934
If the array being examined isn't a string then skip it via a JUMP to 2920H
2935-2937
LD (40D8H),HLLD (TEMP3),HL 22 D8 40
Save the address of the end of the array being examined.
Note: 40D8H-40D9H holds Temporary storage location
2938
POP HLE1
Get the value of the array variables pointer from the STACK and put it in HL
2939
LD C,(HL)4E
Load Register C with the number of subscripts for the array at the location of the array variables pointer in HL
293A-293B
LD B,00H06 00
Zero Register B so that BC holds the number of dimensions
293C
ADD HL,BC09
Add the number of subscripts in the array in BC to the value of the array variables pointer in HL
293D
ADD HL,BC09
Add the number of subscripts in the array in BC to the value of the array variables pointer in HL. Now we should be past the DIMs because we added twice the DIMs and they are 2 bytes each.
293E
INC HL23
Bump the value of the array variables pointer in HL one more time to account for #DIMs.
293FARYSTR
EX DE,HLEB
Load DE with the value of the current position in the array variables pointer in HL
2940-2942
LD HL,(40D8H)LD HL,(TEMP3) 2A D8 40
Load HL with the address of the end of this array.
Note: 40D8H-40D9H holds Temporary storage location
2943
EX DE,HLEB
Swap DE and HL so that HL now points to the current position
2944
RST 18HCOMPAR DF
We need to test for the end of the array space so we need to check to see if the array variables pointer in HL is the same as the address of the next array in DE, so we call the COMPARE DE:HL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
2945-2946
If the Z FLAG is set then we are at the end of an array so JUMP to 2921H to try the next array
2947-2948
LD BC,293FHLD BC,ARYSTR 01 3F 29
Load BC with a return address of 293FH
294ADVAR2
PUSH BCC5
Save the value in BC to the STACK
294BDVAR and DVARS
XOR AAF
Zero Register A so we can test for a null string
294C
OR (HL)B6
Load Register A with the length of the string at the location of the array variables pointer in HL
294D
INC HL23
Bump the value of the array variables pointer in HL
294E
LD E,(HL)5E
Load Register E with the LSB of the string's address at the location of the array variables pointer in HL
294F
INC HL23
Bump the value of the array variables pointer in HL
2950
LD D,(HL)56
Load Register D with the MSB of the string's address at the location of the array variables pointer in HL. DE should now point to the value of the array.
2951
INC HL23
Bump the value of the array variables pointer in HL
2952
RET ZC8
Return if the string's length in Register A is equal to zero
2953
2954
LD B,H
LD C,L44
Let BC = HL
2955-2957
LD HL,(40D6H)LD HL,(FRETOP) 2A D6 40
Load HL with the location of the the top of string free space.
NOTE: 40D6H-40D7H holds the next available location in string space pointer
2958
RST 18HCOMPAR DF
We need to see if this string's pointer is LESS than the top of free string space by checking to see if the string's address in DE is in string space, so we call the COMPARE DE:HL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
2959
295A
LD H,B
LD L,C60
Let HL = BC
295B
RET CD8
If this string's pointer is NOT less than the top of string free space, then there is no need to continue working on it, so RETurn
295C
POP HLE1
Get the return address from the STACK and put it in HL
295D
EX (SP),HLE3
Swap (SP) and HL so that the return address is back on the STACK and HL holds the maximum number seen
295E
RST 18HCOMPAR DF
Now we need to check to see if the string's address in DE is below the start of string space pointer in HL, so we call the COMPARE DE:HL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
295F
EX (SP),HLE3
Swap (SP) and HL so that the return address is back in HL and the STACK holds the maximum number seen
2960
PUSH HLE5
Save the return address in HL to the STACK
2961
2962
LD H,B
LD L,C60
Let HL = BC
2963
RET NCD0
Return if the string's address in DE is below the string space pointer
2964
POP BCC1
Get the return address from the STACK and put it in BC
2965
POP AFF1
Clean up the STACK (remove the MAX SEEN)
2966
POP AFF1
Clean up the STACK (remove the VARIABLE POINTER)
2967
PUSH HLE5
Save the value of the array variables pointer in HL to the STACK
2968
PUSH DED5
Save the new MAX pointer in DE to the STACK
2969
PUSH BCC5
Save the value of the return address in BC to the STACK
296A
RETC9
RETurn to CALLer
If we are here, we have made one complete pass through the string variables.
296BGRBPAS
POP DED1
Load DE with the address of the last string put into the temporary string work area (aka the MAX pointer)
296C
POP HLE1
Get the variable pointer from the STACK and put it in HL
296D
LD A,L7D
Load Register A with the LSB of the variable pointer in Register L
296E
OR HB4
Combine the MSB of the temporary string work area pointer in Register H with the LSB of the temporary string work area pointer in Register A
296F
RET ZC8
If HL=0 then we are at the end of the garbage collection, so return
2970
DEC HL2B
Decrement the value of the temporary string work area pointer in HL, currently just past the string descriptor
2971
LD B,(HL)46
Load Register B with the MSB of the string's address at the location of the temporary string work area pointer in HL
2972
DEC HL2B
Decrement the value of the temporary string work area pointer in HL
2973
LD C,(HL)4E
Load Register C with the LSB of the string's address at the location of the temporary string work area pointer in HL. BC will now point to the string data.
2974
PUSH HLE5
Save the value of the temporary string work area pointer in HL to the STACK. This will be needed to update the pointer after the string is moved.
2975
DEC HL2B
Decrement the value of the temporary string work area pointer in HL
2976
LD L,(HL)6E
Load Register L with the string's length at the location of the temporary string work area pointer in HL
2977-2978
LD H,00H26 00
Zero Register H so that HL is now the string's character count
2979
ADD HL,BC09
Add the length of the string in HL to the string's address in BC. HL now points just beyond the string.
297A
LD D,B50
Load Register D with the MSB of the string's address in Register B
297B
LD E,C59
Load Register E with the LSB of the string's address in Register C. DE now is the original pointer to the string.
297C
DEC HL2B
Decrement the value of the string's ending address in HL to avoid moving one beyond the string
297D
LD B,H44
Load Register B with the MSB of the string's ending address in Register H
297E
LD C,L4D
Load Register C with the LSB of the string's ending address in Register L. BC now points to the top of the string
297F-2981
LD HL,(40D6H)LD HL,(FRETOP) 2A D6 40
Load HL with the top of free space.
NOTE: 40D6H-40D7H holds the next available location in string space pointer
2982-2984
Move the string from the temporary storage location to string space
2985
POP HLE1
Get back the pointer to the description of the variable from the STACK and put it in HL
2986
LD (HL),C71
Save the LSB of the string's permanent address (held in Register C) to (HL)
2987
INC HL23
Bump the value of the temporary string work area pointer in HL
2988
LD (HL),B70
Save the MSB of the string's permanent address (held in Register C) to (HL)
2989
LD L,C69
Load Register L with the LSB of the string's address in Register C
298A
LD H,B60
Load Register H with the MSB of the string's address in Register B. Register Pair HL will now be the new pointer to the string.
298B
DEC HL2B
Decrement the string's address in HL to adjust FRETOP
298C-298E
Jump to 28E9H to try to find the high again.
298F-29C5 - STRING ADDITION ROUTINE - Concatenate two strings- "CAT"
This routine concatenates two strings. The first is pointed to by FACLO and HL points to the character after the "+" sign in on the command line.
298FCAT
PUSH BCC5
Save the precedence/operator value in BC to the STACK
2990
PUSH HLE5
Save the value of the current BASIC program pointer in HL to the STACK
2991-2993
LD HL,(4121H)LD HL,(FACLO) 2A 21 41
Load HL with the first string's VARPTR (from ACCumulator)
2994
EX (SP),HLE3
Exchange the value of the first string's VARPTR in HL with the value of the current BASIC program to the STACK
2995-2997
GOSUB to 249FH to evaluate the expression at the location of the current BASIC program pointer in HL
2998
EX (SP),HLE3
Exchange the value of the current BASIC program pointer in HL with the value of the first string's VARPTR to the STACK
2999-299B
Go make sure the current result in ACCumulator is a string
299C
LD A,(HL)7E
Load Register A with the first string's length at the location of the first string's VARPTR in HL
299D
PUSH HLE5
Save the value of the first string's descriptor (VARPTR) in HL to the STACK
299E-29A0
LD HL,(4121H)LD HL,(FACLO) 2A 21 41
Load HL with the second string's VARPTR in ACCumulator
29A1
PUSH HLE5
Save the second string's VARPTR in HL to the STACK
29A2
ADD A,(HL)86
Add the length of the second string at the location of the second string's VARPTR in HL to the length of the first string in Register A
29A3-29A4
LD E,1CH1E 1C
Load Register E with a ?LS ERROR code in case the two string lengths are not less than 256.
29A5-29A7
Display a ?LS ERROR message if the combined lengths of the strings is greater than 255
29A8-29AA
Go make sure that there is enough string space for the new string
29AB
POP DED1
Get the second string's VARPTR from the STACK and put it in DE
29AC-29AE
Go update the temporary string work area
29AF
EX (SP),HLE3
Exchange the second string's VARPTR in HL with the first string's VARPTR to the STACK
29B0-29B2
Go update the temporary string work area
29B3
PUSH HLE5
Save the value of the first string's VARPTR in HL to the STACK
29B4-29B6INCSTR
LD HL,(40D4H)LD HL,(DSCTMP+1) 2A D4 40
Load HL with the pointer to the first string's address
29B7
EX DE,HLEB
Load DE with the first string's address in HL
29B8-29BA
Go move the first string to its temporary storage location
29BB-29BD
Go move the second string to its temporary storage location
29BE-29C0
LD HL,2349HLD HL,TSTOP 21 49 23
Load HL with the return address
29C1
EX (SP),HLE3
Exchange the value of the return address in HL with the value of the current BASIC program pointer to the STACK
29C2
PUSH HLE5
Save the value of the current BASIC program pointer in HL to the STACK
29C3-29C5
Jump to 2884H to RETurn to TSTOP
29C6-29D6 - STRING ROUTINE - This will move strings using the STACK- "MOVINS"
On entry, the STACK should have the count/source address and DE should have the destination address
29C6MOVINS
POP HLE1
Load HL with the value of the return address to the STACK
29C7
EX (SP),HLE3
Swap (SP) and HL so that the return address is now at the top of the STACK and the string's descriptor/VARPTR is in Register Pair HL.
29C8 - STRING MOVE ROUTINE
On entry HL points to the string control block for the string to be moved, and DE contains the destination address. All registers are used. The string length and address are not moved. String control blocks have the format: X=String Length; ADDR = String Address.
29C8
LD A,(HL)7E
Load Register A with the string's length at the location of the string's VARPTR in HL
29C9
INC HL23
Bump the value of the string's VARPTR in HL
29CA
LD C,(HL)4E
Load Register C with the LSB of the string's address at the location of the string's VARPTR in HL
29CB
INC HL23
Bump the value of the string's VARPTR in HL
29CC
LD B,(HL)46
Load Register B with the MSB of the string's address at the location of the string's VARPTR in HL. BC now points to the string data.
29CD
LD L,A6F
Load Register L with the string's length in Register A
29CEMOVSTR
INC L2C
Increment the value of the string's length in Register L in preparation for the next instruction which is a loop.
29CFMOVLP
DEC L2D
Decrement the value of the string's length in Register L
29D0
RET ZC8
If L hits zero then we have moved all the characters, so RETurn
29D1
LD A,(BC)0A
If we are here then we still have characters to move. First, load Register A with the character at the location of the string pointer in BC
29D2
LD (DE),A12
Save the character in Register A at the location of the string storage pointer in DE
29D3
INC BC03
Bump the value of the string pointer in BC
29D4
INC DE13
Bump the value of the string storage pointer in DE
29D5-29D6
Loop until the string has been completely moved
29D7-29F4 - STRING ROUTINE- "FRESTR"
According to the original ROM source code, FRETMP is passed a pointer to a string descriptor in Register Pair DE and is returned in Register Pair HL. All the other registers are modified. A check to is made to see if the string descriptor in Register Pair DE points to is the last temporary descriptor allocated by PUTNEW. If so, the temporary is freed up by the updating of TEMPPT. If a temporary is freed up, a further check is made to see if the string data that that string temporary pointed to is the the lowest part of string space in use. If so, FRETMP is updated to reflect the fact that that space is no longer in use.
This routine is a contination of VAL , FRE , and PRINT processing. A jump to here would include the need to get a string's VARPTR and put it in HL.
29D7-29D9FRESTR
GOSUB to 0AF4H to make sure that the current result in REG l is a string
29DA-29DCFREFAC
LD HL,(4121H)LD HL,(FACLO) 2A 21 41
Load HL with the string's VARPTR in ACCumulator
29DDFRETM2
EX DE,HLEB
Load DE with the value of the string's VARPTR in HL
29DE-29E0FRETMP
Check to see if the string is the last entry in the temporary string work area
29E1
EX DE,HLEB
Load HL with the value of the string's VARPTR in DE
29E2
RET NZC0
Return if the string isn't the last entry in the temporary string work area
29E3
PUSH DED5
Save the value of the string's VARPTR in DE to the STACK
29E4
LD D,B50
Load Register D with the MSB of the string's address in Register B
29E5
LD E,C59
Load Register E with the LSB of the string's address in Register C. DE now points to the string.
29E6
DEC DE1B
Decrement the value of the string's address in DE
29E7
LD C,(HL)4E
Load Register C with the string's length at the location of the string's VARPTR in HL
29E8-29EA
LD HL,(40D6H)LD HL,(FRETOP) 2A D6 40
Load HL with the next available location in string space pointer for the purpose of testing to see if this is the FIRST one in the string space.
Note: 40D6H-40D7H holds the next available location in string space pointer
29EB
RST 18HCOMPAR DF
We need to see if the current string is the last one defined in the string area by seeing if the string's address in DE is the same as the next available location in string space pointer in HL, so we call the COMPARE DE:HL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
29EC-29ED
Jump forward to 29F3H if the string's address in DE isn't the same as the next available location in string space pointer in HL
29EE
LD B,A47
If is the last one defined then we need to update the current string pointer so first we load Register B with the value in Register A
29EF
ADD HL,BC09
Add the length of the string in BC to the next available location in string space pointer in HL
29F0-29F2
LD (40D6H),HLLD (FRETOP),HL 22 D6 40
Save the adjusted next available location in string space pointer in HL.
Note: 40D6H-40D7H holds the next available location in string space pointer
29F3NOTLST
POP HLE1
Get the string's VARPTR from the STACK and put it in HL
29F4
RETC9
RETurn to CALLer
29F5-2A02 - STRING ROUTINE - - "FRETMS"
Test to see if the string in DE is the last string used in the temporary string work area.
29F5-29F7FRETMS
LD HL,(40B3H)LD HL,(TEMPPT) 2A B3 40
Load HL with the temporary string work area pointer.
Note: 40B3H-40B4H holds the next available location in the temporary string work area pointer
29F8
DEC HL2B
Decrement the value of the temporary string work area pointer in HL which backs up two words
29F9
LD B,(HL)46
Load Register B with the MSB of the string's address at the location of the temporary string work area pointer in HL
29FA
DEC HL2B
Decrement the value of the temporary string work area pointer in HL
29FB
LD C,(HL)4E
Load Register C with the LSB of the string's address at the location of the temporary string work area pointer in HL
29FC
DEC HL2B
Decrement the value of the temporary string work area pointer in HL
29FD
RST 18HCOMPAR DF
We want to see if Register Pairr DE points to the last by checking to see if the string's VARPTR in DE matches the temporary string work area pointer in HL, so we call the COMPARE DE:HL routine at RST 18H.
NOTE: - The RST 18H routine The result of the comparison is returned in the status Register as: CARRY SET=HL<DE; NO CARRY=HL>DE; NZ=Unequal; Z=Equal.
29FE
RET NZC0
If the Z FLAG is set then we are done freeing space, so RETURN
29FF-2A01
LD (40B3H),HLLD (TEMPPT),HL 22 B3 40
Save the value of the temporary string work area pointer in HL.
Note: 40B3H-40B4H holds the next available location in the temporary string work area pointer
2A02
RETC9
RETurn to CALLer
2A03-2A0E - LEVEL II BASIC LEN ROUTINE- "LEN"
2A03-2A05LEN
LD BC,27F8HLD BC,SNGFLT 01 F8 27
Load BC with the return address of 27F8H
2A06
PUSH BCC5
Save the return address of 27F8H (in BC) to the STACK
2A07-2A09LEN1
GOSUB to 29D7H to free up the temporary variable pointed to by FACLO
2A0A
XOR AAF
Zero Register A so as to force a numeric flag
2A0B
LD D,A57
Zero Register D so that DE can be used when E is set.
2A0C
LD A,(HL)7E
Load Register A with the string's length at the location of the string's VARPTR in HL
2A0D
OR AB7
Set the flags according to the string's length in Register A
2A0E
RETC9
RETurn to CALLer
2A0F-2A1E - LEVEL II BASIC ASC ROUTINE- "ASC"
2A0F-2A11ASC
LD BC,27F8HLD BC,SNGFLT 01 F8 27
Load BC with the return address of 27F8H
2A12
PUSH BCC5
Save the return address of 27F8H (in BC) to the STACK
2A13-2A15ASC2
GOSUB to 2A07H (which itself is a GOSUB to 29D7H) to get string's VARPTR into HL and the string's length into Register A
2A16-2A18
If the Z FLAG is set, then this was a null string (bad argument), so display a ?FC ERROR
2A19
INC HL23
Bump the value of the string's VARPTR in HL
2A1A
LD E,(HL)5E
Load Register E with the LSB of the address of the string's data at the location of the string's VARPTR in HL
2A1B
INC HL23
Bump the value of the string's VARPTR in HL
2A1C
LD D,(HL)56
Load Register D with the MSB of the address of the string's data at the location of the string's VARPTR in HL
2A1D
LD A,(DE)1A
Load Register A with the first character at the location of the string pointer in DE
2A1E
RETC9
RETurn to CALLer
2A1F-2A20 ↳ CHR$
LD A,01H3E 01
Load Register A with the length of the string to be created
2A21-2A23
GOSUB to 2857H to save the string's length in Register A and value and set up the string's address
2A24-2A26
GOSUB to 2B1FH to evaluate the expression at the location of the current BASIC program pointer in HL and return with the integer result in DE
2A27-2A29 ↳ SETSTR
LD HL,(40D4H)LD HL,(DSCTMP+1) 2A D4 40
Load HL with the temporary string's address
2A2A
LD (HL),E73
Save the character in Register E at the location of the string pointer in HL
2A2B ↳ FINBCK
POP BCC1
Clean up the STACK so that the RETURN address is another one that is next in the STACK.
2A2F-2A60 - LEVEL II BASIC STRING$ ROUTINE- "STRNG$"
2A2F
RST 10HCHRGET D7
We have the STRING$ command, but now we need the next character so we call a RST 10H to bump the value of the current BASIC program pointer until it points to the next character, call the EXAMINE NEXT SYMBOL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
2A30-2A31
RST 08H ⇒ 28SYNCHK "(" CF 28
Since the character at the location of the current BASIC program pointer in HL must be a
( , call the COMPARE SYMBOL routine at RST 08H.
NOTE: The RST 08H routine compares the symbol in the input string pointed to by HL Register to the value in the location following the RST 08 call.
- If there is a match, control is returned to the next execution address (i.e, the RST 08H instruction + 2) with the next symbol in the A Register and HL incremented by one.
- If the two characters do not match, a syntax error message is given and control returns to the Input Phase).
2A32-2A34
This will get the string length required (which we will call "N") via a GOSUB to 2B1CH to evaluate the expression at the location of the current BASIC program pointer in HL and return with the integer result in DE
2A34
DEC HL2B
Backspace the code string. This is a Z-80 trick because this code was part of the above call instruction
2A35
PUSH DED5
Save the string's length ("N") (currently in DE) to the STACK
2A36-2A37
RST 08 ⇒ 2CSYNCHK "," CF 2C
Now we have STRING$(nnn so the next character needs to be a , . To test for the character at the location of the current BASIC program pointer in HL being a , , call the COMPARE SYMBOL routine which compares the symbol in the input string pointed to by HL Register to the value in the location following the RST 08 call. If there is a match, control is returned to address of the RST 08 instruction + 2 with the next symbol in the A Register and HL incremented by one. If the two characters do not match, a syntax error message is given and control returns to the Input Phase)
2A38-2A3A
Now we have STRING$(xxx, and an expression so GOSUB to 2337H to evaluate the expression at the location of the current BASIC program pointer in HL and return with the result in ACCumulator
2A3B-2A3C
RST 08H ⇒ 29SYNCHK ")" CF 29
Now we have
STRING$(nnn,X . Since the character at the location of the current BASIC program pointer in HL must be a
) , call the COMPARE SYMBOL routine at RST 08H.
NOTE: The RST 08H routine compares the symbol in the input string pointed to by HL Register to the value in the location following the RST 08 call.
- If there is a match, control is returned to the next execution address (i.e, the RST 08H instruction + 2) with the next symbol in the A Register and HL incremented by one.
- If the two characters do not match, a syntax error message is given and control returns to the Input Phase).
2A3D
EX (SP),HLE3
We are now done with getting STRING$(nnn,X) . Next we must exchange the value of the current BASIC program pointer in HL with the string's length ("N") in the STACK
2A3E
PUSH HLE5
Save the string's length ("N") in HL to the STACK so that we can test it to make sure it is an integer
2A3F
RST 20HGETYPE E7
We need to check the value of the current data type flag, so we call the TEST DATA MODE routine at RST 20H.
NOTE: The RST 20H routine determines the type of the current value in ACCumulator and returns a combination of STATUS flags and unique numeric values in the A Register according to the data mode flag (40AFH). The results are returned as follows:
- Integer = NZ/C/M/E and A is -1
- String = Z/C/P/E and A is 0
- Single Precision = NZ/C/P/O and A is 1
- and Double Precision is NZ/NC/P/E and A is 5.
2A40-2A41
If that test shows "N" is a a STRING, jump to down to 2A47H
2A42-2A44
We now know that "N" is at least a number, so we GOSUB to 2B1FH to convert the current result in ACCumulator to an integer and return with the 8-bit result in Register A
2A45-2A46
Skip the next instruction (which would load the string address and 1st character) by jumping to 2A4AH
2A47-2A49STRSTR
Go get the first character in the string and return with it in Register A. This is the character that will be repeated
2A4ACALSPA
POP DED1
Get the "N" from the STACK and put it in DE (well, actually, Register E)
2A4B
PUSH AFF5
Save the character for the string (held in Register A) to the STACK
2A4CSPACE2
PUSH AFF5
and then save it to the STACK again
2A4D
LD A,E7B
Load Register A with "N" (held in Register E)
2A4E-2A4F
GOSUB to 2857H to allocate N bytes in the temporary string work area
2A51
LD E,A5F
Load Register E with "N" (held in Register A)
2A52
POP AFF1
Get the character for the string ("X") from the STACK and put it in Register A
2A53
INC E1C
To set the status flags we need to increase and then decrease E. First, bump the value of the string's length in Register E
2A54
DEC E1D
. and then decrement the string's length in Register E
2A55-2A56
If "N" was zero (so that the string is now complete), jump back to 2A2BH
2A57-2A59
LD HL,(40D4H)LD HL,(DSCTMP+1) 2A D4 40
If we are here, we have not finished building the STRING$ string so now we load HL with the string's address and get ready to loop
2A5ASPLP$
LD (HL),A77
Save the character in Register A ("X") at the location of the string pointer in HL
2A5B
INC HL23
Bump the value of the string pointer in HL
2A5C
DEC E1D
Decrement the string's length in Register E
2A5D-2A5E
Loop back to 2A5AH to keep filling (HL) until the string of X's has been completed
2A5F-2A60
Jump back to 2A2BH to put the temp description to finish
2A61-2A90 - LEVEL II BASIC LEFT$( ROUTINE- "LEFT$"
On entry, HL=address of LEFT$$, the STACK = string address, STACK+1 = n, and DE = code string address.
2A61-2A63LEFT$
Go check the syntax. The character at the location of the current BASIC program pointer in HL must be a )
2A64
XOR AAF
Zero Register A because the string pointer never changes
2A65LEFT3
EX (SP),HLE3
Exchange the value of the current BASIC program pointer in HL with the string's VARPTR to the STACK
2A66
LD C,A4F
Zero Register C
2A67-2A68
LD A,0E5H3E E5
Z-80 Trick. By adding a 3E at 2A67, it masks out 2A68H if passing through by making the Z-80 think the instruction is LD A,0E5H
2A69LEFT2
PUSH HLE5
Save the value of the string's VARPTR in HL to the STACK
2A6A
LD A,(HL)7E
Load Register A with the string's length at the location of the string's VARPTR in HL
2A6B
CP BB8
Check to see if the new string's length in Register B is greater than the string's length in Register A. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2A6C-2A6D
Jump to 2A70H if the new string's length in Register B is greater than the string's length in Register A
2A6E
LD A,B78
Load Register A with the new string's TRUNCATED length in Register B
2A6F-2A71
LD DE,000EH11 0E 00
Z-80 Trick. This is a LD DE,000EH which is irrelevant and only executed if continuing through. If, however, one was to jump to 2A70H instead, a proper opcode would occur
2A72
PUSH BCC5
Save the offset in BC to the STACK
2A73-2A75
Go see if there is enough string space for the new string
2A76
POP BCC1
Get the offset from the STACK and put it in BC
2A77
POP HLE1
Get the string's VARPTR from the STACK and put it in HL
2A78
PUSH HLE5
Save the string's VARPTR in HL to the STACK
2A79
INC HL23
Bump HL to now point to the address of the string
2A7A
LD B,(HL)46
Load Register B with the LSB of the string's address at the location of the string's VARPTR in HL
2A7B
INC HL23
Bump the value of the string's VARPTR in HL
2A7C
LD H,(HL)66
Load Register H with the MSB of the string's address at the location of the string's VARPTR in HL
2A7D
LD L,B68
Load Register L with the LSB of the string's address in Register B
2A7E-2A7F
LD B,00H06 00
Zero Register B so that BC can be used
2A80
ADD HL,BC09
Add the string's length in BC to the string's address in HL
2A81
LD B,H44
Load Register B with the MSB of the string's ending address in Register H
2A82
LD C,L4D
Load Register C with the LSB of the string's ending address in Register L
2A83-2A85
Go save the string's length (held in A) and the string's starting address (held in DE)
2A86
LD L,A6F
Load Register L with the string's length (i.e., the number of characters to move) held in Register A
2A87-2A89
Go move L characers frm BC to DE
2A8A
POP DED1
Clean up the STACK
2A8B-2A8D
Go update the temporary string work area
2A8E-2A90
Jump to 2884H to put the temp variable in the temp list
2A91-2A99 - LEVEL II BASIC RIGHT$ ROUTINE- "RIGHT$"
2A91-2A93
Go check the syntax. The character at the location of the current BASIC program pointer in HL must be a )
2A94
POP DED1
Get the string's VARPTR from the STACK and put it in DE
2A95
PUSH DED5
Save the string's VARPTR in DE to the STACK
2A96
LD A,(DE)1A
Load Register A with the string's length (held at the location of the string's VARPTR in DE)
2A97
SUB B90
Subtract the new string's length in Register B from the string's length in Register A to isolate the number of bytes
2A98-2A99
Jump to the LEFT$( code
2A9A-2AC4 - LEVEL II BASIC MID$ ROUTINE- "MID$"
The original ROM source code clarifies that if the number provided is greater than the actual length of the string, a NULL value is returned. If the second number (the number of characters) exceeds the end of the string, the maximum amount of available characters are returned.
2A9AMID$
EX DE,HLEB
Load HL with the value of the current BASIC program pointer (held in DE)
2A9B
LD A,(HL)7E
Load Register A with the terminal character, currently held at the location of the current BASIC program pointer in HL
2A9C-2A9E
GOSUB to 2AE2H to get the offset in Register B and the string's VARPTR in DE
2A9F
INC B04
We need to set the status flags to correspond to the offset position value so we first bump the value of the string's position in Register B
2AA0
DEC B05
... and then we decrement the value of the string's offset position in Register B
2AA1-2AAJ
If the starting position (held in B) is 0, display ?FC ERROR
2AA4
PUSH BCC5
Save the value of the offset position (held in Register B) to the STACK
2AA5-2AA6
LD E,0FFH1E FF
Load Register E with the default string's length of 256 in case no number of bytes are given
2AA7-2AA8
CP 29HCP ")" FE 29
More syntax checking. Here we need to test for a ) at the location of the current BASIC program pointer. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2AA9-2AAA
Jump to 2AB0H if the character at the location of the current BASIC program pointer in Register A is a )
2AAB-2AAC
RST 08H ⇒ 2CSYNCHK "," CF 2C
If it wasn't a
) , it had best be a
, so we need to test the character at the location of the current BASIC program pointer in HL by calling the COMPARE SYMBOL routine at RST 08H.
NOTE: The RST 08H routine compares the symbol in the input string pointed to by HL Register to the value in the location following the RST 08 call.
- If there is a match, control is returned to the next execution address (i.e, the RST 08H instruction + 2) with the next symbol in the A Register and HL incremented by one.
- If the two characters do not match, a syntax error message is given and control returns to the Input Phase).
2AAD-2AAF
Go evaluate the expression at the location of the current BASIC program pointer in HL and return with the integer result in DE. Now the byte count is in DE as an integer
2AB0-2AB1
RST 08H ⇒ 29SYNCHK ")" CD 29
Since the character at the location of the current BASIC program pointer in HL must be a
) , call the COMPARE SYMBOL routine at RST 08H.
NOTE: The RST 08H routine compares the symbol in the input string pointed to by HL Register to the value in the location following the RST 08 call.
- If there is a match, control is returned to the next execution address (i.e, the RST 08H instruction + 2) with the next symbol in the A Register and HL incremented by one.
- If the two characters do not match, a syntax error message is given and control returns to the Input Phase).
2AB2
POP AFF1
Get the offset from the STACK and put it in Register A
2AB3
EX (SP),HLE3
Exchange the value of the current BASIC program pointer in HL with the value of the string's VARPTR to the STACK
2AB4-2AB6
LD BC,2A69HLD BC,LEFT2 01 69 2A
Load BC with 2A69H as the return address (which is in the LEFT$ ROUTINE)
2AB7
PUSH BCC5
Save the return address in BC to the STACK
2AB8
DEC A3D
Decrement the value of the requested offset in Register A so that we have a starting position minus 1
2AB9
CP (HL)BE
Compare the string's length at the location of the string's VARPTR in HL with the value of the offset in Register A. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2ABA-2ABB
LD B,00H06 00
Zero Register B
2ABC
RET NCD0
If the offset pointer ispast the end of the string we are going to return a null
2ABD
LD C,A4F
Load Register C with the offset in Register A
2ABE
LD A,(HL)7E
Load Register A with the string's length at the location of the string's VARPTR in HL
2ABF
SUB C91
Subtract the index (the second argument) in Register C from the string's length in Register A
2AC0
CP EBB
Compare the new string's length in Register E with the adjusted string's length in Register A to see if we are going to truncate. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2AC1
LD B,A47
Load Register B with the calculated string's length in Register A
2AC2
RET CD8
If we are not going to truncate, then just use the partial string we already have and Return to 2A69H
2AC3
LD B,E43
Load Register B with the new string's truncated length in Register E
2AC4
RETC9
Return to 2A69H aka LEFT2
2AC5-2ADE - LEVEL II BASIC VAL ROUTINE- "VAL"
2AC5-2AC7VAL
Go get the string's length in Register A and the string's VARPTR in HL
2AC8-2ACA
Jump to 27F8H if the string's length in Register A is equal to zero
2ACB
LD E,A5F
Load Register E with the string's length at the location of the string's VARPTR in HL.
The original ROM source explains that we need to do some fancy footwork here to handle the case where the two strings are stored next to each other.
2ACC
INC HL23
Bump the value of the string's VARPTR in HL
2ACD
LD A,(HL)7E
Load Register A with the LSB of the string's address at the location of the string's VARPTR in HL
2ACE
INC HL23
Bump the value of the string's VARPTR in HL
2ACF
LD H,(HL)66
Load Register H with the MSB of the string's address at the location of the string's VARPTR in HL
2AD0
LD L,A6F
Load Register L with the LSB of the string's address in Register A
2AD1
PUSH HLE5
Save the value of the string's address in HL to the STACK
2AD2
ADD HL,DE19
Add the string's length in DE to the string's address in HL
2AD3
LD B,(HL)46
Load Register B with the last character of the string at the location of the string pointer in HL
2AD4
LD (HL),D72
Save the zero in Register D at the location of the string pointer in HL
2AD5
EX (SP),HLE3
Exchange the string's ending address in HL with the string's address to the STACK
2AD6
PUSH BCC5
Save the last character of the string in Register B to the STACK
2AD7
LD A,(HL)7E
Load Register A with the first character of the argument
2AD8-2ADA
Call the ASCII TO DOUBLE routine at 0E65H (which converts the ASCII string pointed to by HL to its double precision equivalent; with output left in ACCumulator)
2ADB
POP BCC1
Get the modified character of the next string into Register B
2ADC
POP HLE1
Get the pointer to the modified character back into HL
2ADD
LD (HL),B70
Restore the character.
2ADE
RETC9
RETurn to CALLer
2ADF-2A6 - STRING ROUTINE- "PREAM"
This is called by LEFT$ , MID$ , and RIGHT$ to test for the ending ")" character. On entry, the STACK has the string address, byte count, and return address. On exit the STACK has the string address, DE and B each have the byte count.
2ADFPREAM
EX DE,HLEB
Load HL with the value of the current BASIC program pointer in DE
2AE0-2AE1
RST 08H ⇒ 29SYNCHK ")" CF 29
Since the character at the location of the current BASIC program pointer in HL must be a
) , call the COMPARE SYMBOL routine at RST 08H.
NOTE: The RST 08H routine compares the symbol in the input string pointed to by HL Register to the value in the location following the RST 08 call.
- If there is a match, control is returned to the next execution address (i.e, the RST 08H instruction + 2) with the next symbol in the A Register and HL incremented by one.
- If the two characters do not match, a syntax error message is given and control returns to the Input Phase).
2AE2PREAM2
POP BCC1
Get the return address from the STACK and put it in BC
2AE3
POP DED1
Get the number of bytes to isolate from the string (from the STACK) and put it in DE
2AE4
PUSH BCC5
Save the return address in BC to the STACK
2AE5
LD B,E43
Load Register B with the number of bytes in Register E
2AE6
RETC9
RETurn to CALLer
2AE7H-2AEE - Process a LEFT-HAND-SIDE MID$- "ISMID$"
2AE7-2AE8ISMID$
CP 7AHCP MIDTK-$END FE 7A
This routine is designed to handle a left-size MID$ call. So check to see if the character at the location of the current BASIC program pointer in Register A is trying to process a left hand side MID$. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2AE9-2AEB
Display a ?SN ERROR message if that is not what is going on.
2AEC-2AEE
Jump to the DOS link at 41D9H to let disk BASIC handle TAB-MID$.
2AEF-2AF7 - LEVEL II BASIC INP ROUTINE- "FNINP"
2AEF-2AF1FNINP
Go evaluate the expression at the location of the current BASIC program pointer in HL and return with the port number in Register A
2AF2-2AF4
LD (4094H),ALD (STAINP+1),A 32 94 40
Save the value of the port number (from Register A) into 4094H, which is in the middle of a routine.
2AF5-2AF1
Perform in INP on the channel held in Register A
2AF8-2B00 - LEVEL II BASIC OUT ROUTINE- "FNOUT"
2AF8-2AFA
Evaluate the results and return them
2AFB-2AFDFNOUT
Get the I/O Port Ready
2AFB-2AFD
Do the OUT and RETurn
2B01-2B0D - EVALUATE EXPRESSION ROUTINE- "GETINT"
This evaluates an expression and leaves the result in DE as an integer.
2B01GETINT
RST 10HCHRGET D7
We need the next character in the BASIC program so call the EXAMINE NEXT SYMBOL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
2B02-2B04GETIN2
Go evaluate the expression at the location of the current BASIC program pointer in HL and return with the result in ACCumulator
2B05 - This routine takes the value from the ACC, converts it to an integer value and places the result in the DE Register Pair. The Z flag will be set if the result in DE is smaller than or equal to 255 (FFH). (DE = INT (ACC)).
2B05INTFR2
PUSH HLE5
Save the value of the current BASIC program pointer in HL to the STACK
2B06-2B08
Call the CONVERT TO INTEGER routine at 0A7FH (where the contents of ACCumulator are converted from single or double precision to integer and deposited into HL)
2B09
EX DE,HLEB
Load DE with the integer result in HL
2B0A
POP HLE1
Get the value of the current BASIC program pointer from the STACK and put it in HL
2B0B
LD A,D7A
Load Register A with the MSB of the integer result in Register D
2B0C
OR AB7
Test the value of the MSB in Register A
2B0D
RETC9
RETurn to CALLer
2B0E-2B16 - EVALUATE EXPRESSION ROUTINE - OUT continues here- "SETIO"
2B0E-2B10SETIO
GOSUB to 2B1CH to evaluate the expression at the location of the current BASIC program pointer in HL and return with the 8-bit value in Register A
2B11-2B13
LD (4094H),ALD (STAINP+1),A 32 94 40
Save the 8-bit value in Register A in the DOS address of 4094H to set up for WAIT
2B14-2B16
LD (4097H),ALD (OUTWRD+1),A 32 97 40
Save the 8-bit value in Register A in the DOS address of 4097H to set up for OUT
2B17-2B1A - CHECK SYNTAX ROUTINE - This checks to see if the next character is a " and contnues on to 2B1CH if it is, and errors out if it isn't.
2B17-2B18
RST 08H ⇒ 2ESYNCHK "," CF 2E
Since the character at the location of the current BASIC program pointer in HL must be a ",", call the COMPARE SYMBOL routine at RST 08H.
NOTE: The RST 08H routine compares the symbol in the input string pointed to by HL Register to the value in the location following the RST 08 call.
- If there is a match, control is returned to the next execution address (i.e, the RST 08H instruction + 2) with the next symbol in the A Register and HL incremented by one.
- If the two characters do not match, a syntax error message is given and control returns to the Input Phase).
2B19-2B1A
Jump forward to 2B1CH
2B1B-2B28 - EVALUATE EXPRESSION ROUTINE - This is called by PRINT TAB - "GTBYTC" .
2B1BGTBYTC
RST 10HCHRGET D7
We need the next character in the BASIC program so call the EXAMINE NEXT SYMBOL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
2B1C - Common Conversion Routine- "GETBYT"
This routine converts a numeric ASCII string pointed to by the HL into a hexadecimal value and places the result in the A register. If the result is larger than 255 (FFH) then an FC ERROR (Illegal function call) will be generated. After execution the HL will point to the delimiter. If the delimiter is a zero byte or a colon (3AH) then the Z flag will be set. Any other delimiter will cause the Z flag to be reset.
2B1C-2B1EGETBYT
GOSUB to 2337H to evaluate the formula/expression at the location of the current BASIC program pointer in HL and return with the result in REG l
2B1F-2B21CONINT
GOSUB to 2B05H to convert the result in ACCumulator to an integer and return with the integer result in DE. Flags are set based on Register D.
2B22-2B24
If the result is greater than 255, display a ?FC ERROR message
2B25
DEC HL2B
Decrement the value of the current BASIC program pointer in HL
2B26
RST 10HCHRGET D7
We need the next character in the BASIC program so call the EXAMINE NEXT SYMBOL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
2B27
LD A,E7B
Load Register A with the 8-bit result in Register E so that both A and E have the result.
2B28
RETC9
RETurn to CALLer
2B29-2B2D - LEVEL II BASIC LLIST ROUTINE- "LLIST"
This routine sets the output device flag to PRINTER and then flows through to the LIST command.
2B29-2B2ALLIST
LD A,01H3E 01
Load Register A with the printer output device code
2B2B-2B2D
LD (409CH),ALD (PRTFLG),A 32 9C 40
Save the value in Register A as the current output device flag.
Note: 409CH holds the current output device flag: -1=cassette, 0=video and 1=printer
2B2E-2B74 - LEVEL II BASIC LIST ROUTINE- "LIST"
On entry the STACK has the return address, then the first basic line number to be listed, then the last basic line number to be listed.
2B2ELIST
POP BCC1
Get rid of the the return address on the STACK
2B2F-2B31
Go evaluate the range of line numbers given at the location of the current BASIC program pointer in HL
2B32
PUSH BCC5
Save the address of the first BASIC line (held in BC) to the STACK
2B33-2B35LIST4
LD HL,FFFFH21 FF FF
Load HL with a -1. This is because the below loop starts with a INC HL, so as to turn the first line number into 0
2B36-2B38
LD (40A2H),HLLD (CURLIN),HL 22 A2 40
Save the value in HL as the current BASIC line number (which is stored at 40A2H-40A3H).
2B39
POP HLE1
Get the address of the first BASIC line to be listed (from the STACK) and put it in HL
2B3A
POP DED1
Get the value of the last BASIC line number to be listed (from the STACK) and put it in DE
2B3B
LD C,(HL)4E
Load Register C with the LSB of the next BASIC line pointer at the location of the memory pointer in HL
2B3C
INC HL23
Bump the value of the memory pointer in HL
2B3D
LD B,(HL)46
Load Register B with the MSB of the next BASIC line pointer at the location of the memory pointer in HL
2B3E
INC HL23
Bump the value of the memory pointer in HL
2B3F
LD A,B78
Load Register A with the MSB of the next BASIC line pointer in Register B
2B40
OR CB1
Combine the LSB of the next BASIC line pointer in Register C with the MSB of the next BASIC line pointer in Register A. This will let us test for the end of the BASIC program
2B41-2B43
If we are at the elast line, then STOP and JUMP to 1A19H to the READY PROMPT.
2B44-2B46
GOSUB to DOS to see if DOS wants to do anything here.
2B47-2B49
Go scan the keyboard to see if the BREAK key or the shift -@ key was pressed
2B4A
PUSH BCC5
Save the address of the next BASIC line in BC to the STACK
2B4B
LD C,(HL)4E
We now want to push the line number, but we have to load BC with it first. Load Register C with the LSB of the BASIC line number at the location of the memory pointer in HL
2B4C
INC HL23
Bump the value of the memory pointer in HL
2B4D
LD B,(HL)46
Load Register B with the MSB of the BASIC line number at the location of the memory pointer in HL
2B4E
INC HL23
Bump the value of the memory pointer in HL
2B4F
PUSH BCC5
Save the BASIC line number in BC to the STACK
2B50
EX (SP),HLE3
Swap (SP) and HL so that the line number is now in HL
2B51
EX DE,HLEB
Swap DE and HL so that the last BASIC line number is now in HL
2B52
RST 18HCOMPAR DF
We need to see if we are outside the last number in the specified range so compare the BASIC line number in DE with the last BASIC line number in HL, so we call the COMPARE DE:HL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
2B53
POP BCC1
Get the pointer to the location on the BASIC program line being processed and put it in BC
2B54-2B56
If the BASIC line number in DE is greater than the last BASIC line number in HL then we have gone past the end, so we are done processing!
2B57
EX (SP),HLE3
Swap (SP) and HL so that the last BASIC line number is now on the STACK
2B58
PUSH HLE5
Save the address of the next BASIC line in HL to the STACK
2B59
PUSH BCC5
Save the pointer to the location on the BASIC program line being processed to the STACK
2B5A
EX DE,HLEB
Load HL with the BASIC line number (from DE)
2B5B-2B5D
LD (40ECH),HLLD (DOT),HL 22 EC 40
Save the BASIC line number in HL into DOT for use later in EDIT or LIST.
Note: 40ECH-40EDH holds EDIT line number
2B5E-2B60
Call the HL TO ASCII routine at 0FAFH (which converts the value in the HL (assumed to be an integer) to ASCII and display it at the current cursor position on the video screen) to display the current BASIC line number
2B61-2B62
LD A,20H3E 20
Load Register A with a space
2B63
POP HLE1
Get the value of the memory pointer from the STACK and put it in HL
2B64-2B66
Go send the space in Register A to the current output device
2B67-2B69
GOSUB to 2B7EH move the BASIC line at the location of the memory pointer in HL into the input buffer and untokenize the BASIC line
2B6A-2B6C
LD HL,(40A7H)LD HL,(BUFPNT) 2A A7 40
Load HL with the starting address of the input buffer.
Note: 40A7H-40A8H holds the input Buffer pointer
2B6D-2B6F
Since we need to send the BASIC line in the input buffer to the current output device we call the PRINT MESSAGE routine at 2B75H which writes string pointed to by HL to the current output device
2B70-2B72
Go send a carriage return to the current output device
2B73-2B74
Loop back to 2B33H until the listing is complete
2B75-2B7D - DISPLAY MESSAGE ROUTINE- "LISPRT"
This is the PRINT MESSAGE routine which writes string pointed to by HL to the current output device. String must be terminated by a byte of zeros. This call is different from 28A7H because it does not use the literal string pool area, but it does use the same display routine and it takes the same DOS Exit at 41C1H. Uses all registers. This routine can be called without loading the BASIC utility, if a C9H (RET) is stored in 41C1H.
This routine outputs a string to device indicated by device type flag stored at 409CH. String must end with zero byte. On entry, HL registers must point to address of start of string. Calls routine at 032AH.
2B75"LISPRT"
LD A,(HL)7E
Load Register A with the character at the location of the memory pointer in HL
2B76
OR AB7
Check to see if the character in Register A is an end of the string character (00H)
2B77
RET ZC8
Return if the character in Register A is an end of the string character
2B78-2B7A
Go send the character in Register A to the current output device
2B7B
INC HL23
Bump the value of the memory pointer in HL
2B7C-2B7D
Loop back to 2B75H until all of the characters have been sent to the current output device
2B7E-2BC5 - UNTOKENIZE ROUTINE- "BUFLIN"
This routine is called by LIST and EDIT . It moves the line pointed to by HL to the input buffer area and then expands each token into the appropriate key word.
2B7EBUFLIN
PUSH HLE5
Save the BASIC line pointer in HL to the STACK
2B7F-2B81
LD HL,(40A7H)LD HL,(BUFPNT) 2A A7 40
Load HL with the starting address of the input buffer.
Note: 40A7H-40A8H holds the input Buffer pointer
2B82
2B83
LD B,H
LD C,L44
LET Register Pair BC = Register Pair HL
2B84
POP HLE1
Get the value of the BASIC line pointer from the STACK and put it in HL
2B85
JUMP to 069AH to clear A and all flags, load the data flag (at 409FH) with 0, load D with 255 (a buffer), and JUMP to 2B8DH.
2B89PLOOP
INC BC03
Top of a loop. Bump the value of the input buffer pointer in BC
2B8A
DEC D15
Decrement the character count in Register D
2B8B
RET ZC8
Return if 256 characters have been moved into the input buffer
2B8C
INC HL
Move one byte forward in the text.
2B8D
LD A,(HL)
Load register A with the character at the location of the BASIC line pointer in HL.
2B8E
OR A
Set the status flags to enable us to check to see if the character in register A is an end of the BASIC line character.
2B8F
LD (BC),A02
Save the character at the location of the input buffer pointer (held in Register A)to the memory location held by BC. If the character was a 00H terminator, then the terminator will also be copied.
2B90
RET ZC8
Return if the character in Register A is an end of the BASIC line character
2B91
Jump to 302DH, which JUMPS to 377B.
2B94
CP FBH
Check to see if the character in register A is a ' token.
2B96-2B97
Jump forward to 2BA0H if the character in Register A isn't a ' token
This is where the infamous ROM bug which can crash Level II sits. It assumes that a ' has room to move backwards 4 characters, which it might not!
2B98-2B9B
DEC BC
DEC BC
DEC BC
DEC BC0B
First, backspace 4 characters to compensat for ":REM" which is otherwise hidden from the user's view. Decrement the value of the input buffer pointer in BC
2B9C-2B9F
INC D
INC D
INC D
INC D14
Then, bump the value of the character counter in Register D 4 times
A REM isn't the only TOKEN with a hidden add-on. ELSE also has a hidden colon in front of it. So let's now deal with that.
2BA0-2BA1NRQTTK
CP 95HCP $ELSE FE 95
Check to see if the character in Register A is an ELSE token. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2BA2-2BA4
If it was an ELSE we need to backspace the expanded buffer pointer to NOT print the hidden ":". To do this, go back to 0B24H to decrement the value of the input buffer pointer if the character in Register A is an ELSE token
2BA5-2BA6
SUB 7FHD6 7F
Next, we need to get rid of the SIGN BIT and add one, so subtract 7F to get the number of the entry we are looking for in token list
2BA7
PUSH HLE5
Save the value of the BASIC line pointer in HL to the STACK. Register L holds the reserved word number at this point.
2BA8
LD E,A5F
Load Register E with the character in Register A
2BA9-2BAB
LD HL,1650HLD HL,RESLST 21 50 16
Load HL with the starting address of the reserved words list
2BACLOPRES
LD A,(HL)7E
Load Register A with the character at the location of the reserved words list pointer in HL
2BAD
OR AB7
Test the value of the character in Register A. The P FLAG will be set on the first character of each TOKEN because it has the high bit set.
2BAE
INC HL23
Bump the value of the reserved words list pointer in HL
2BAF-2BB1
If the character at the location of the reserved words pointer in Register A doesn't have bit 7 set then Jump back to 2BACH.
2BB2
DEC E1D
Decrement the counter
2BB3-2BB4
Jump back to 2BACH if this isn't the reserved word for the token
2BB5-2BB6
AND 7FHE6 7F
Reset bit 7 of the character in Register A by ANDing it against 0111 1111. This is to eliminate the MSB for "EDIT" and for disk I/O
2BB7MORPUR
LD (BC),A02
Save the character in Register A at the location of the input buffer pointer in BC
2BB8
INC BC03
Bump the value of the input buffer pointer in BC
2BB9
DEC D15
Decrement the value of the character counter in Register D
2BBA-2BBC
If the Z FLAG has been set, then the character counter for the buffer has been exhausted and the buffer is now full, so JUMP back to 28D8H
2BBD
LD A,(HL)7E
Load Register A with the character at the location of the reserved words pointer in HL
2BBE
INC HL23
Bump the reserved words pointer in HL
2BBF
OR AB7
Test the value of the character in Register A
2BC0-2BC2
Keep getting characters in this reserved word until we hit the next reserved word
2BC3
POP HLE1
Get the value of the BASIC line pointer from the STACK and put it in HL
2BC4-2BC5
Jump back to 2B8CH to continue processing the BASIC line being interpreted
2BC6-2BF4 - LEVEL II BASIC DELETE ROUTINE- "DELETE"
This routine is called by LIST and EDIT . It moves the line pointed to by HL to the input buffer area and then expands each token into the appropriate key word.
2BC6-2BC8DELETE
GOSUB to 1B10H to evaluate the line numbers at the location of the current BASIC program pointer in HL
2BC9
POP DED1
Get the value of the last BASIC line number to be deleted (in binary) from the STACK and put it in DE
2BCA
PUSH BCC5
Save the address of the first BASIC line to be deleted in BC to the STACK
2BCB
PUSH BCC5
Save the address of the first BASIC line to be deleted in BC to the STACK AGAIN!
2BCC-2BCE
GOSUB to 1B2CH to the SEARCH FOR LINE NUMBER routine which looks for the line number specified in DE so as to get the address of the last line to be deleted.Returns C/Z with the line found in BC, NC/Z with line number is too large and HL/BC having the next available location, or NC/NZ with line number not found, and BC has the first available one after that
2BCF-2BD0
Since the first line number provided MUST be found, if FNDLIN returns with the NC FLAG set (i.e., not found) we must JUMP to 2BD6H to show a ?FC ERROR
2BD1
2BD2
LD D,H
LD E,L54
Let Register Pair DE = Register Pair HL
2BD3
EX (SP),HLE3
Exchange the last BASIC line's address in HL with the first BASIC line's address to the STACK
2BD4
PUSH HLE5
Save the pointer to the first line in range to the STACK
2BD5
RST 18HCOMPAR DF
We need to check to see if the first BASIC line's address in HL is greater than or equal to the last BASIC line's address in DE, so we call the COMPARE DE:HL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
2BD6-2BD8FCERRG
Display a ?FC ERROR message if the first BASIC lines address in HL is greater than or equal to the last BASIC line's address in DE
2BD9-2BDB
LD HL,1929HLD HL,REDDY 21 29 19
Load HL with the starting address of the BASIC READY message
2BDC-2BDE
Call the WRITE MESSAGE routine at 28A7H to print the message pointed to by HL.
2BDF
POP BCC1
Get the first BASIC line's address from the STACK and put it in BC
2BE0-2BE2
LD HL,1AE8HLD HL,FINI 21 E8 1A
Load HL with the return address
2BE3
EX (SP),HLE3
Swap (SP) and HL so that HL now points to the next BASIC line's address ...
2BE4DEL
EX DE,HLEB
and then put it into DE
2BE5-2BE7
LD HL,(40F9H)LD HL,(VARTAB) 2A F9 40
Load HL with the end of the BASIC program pointer.
- Note: 40F9H-40FAH holds the starting address of the simple variable storage area.
2BE8MLOOP
LD A,(DE)1A
Load Register A with the character at the location of the memory pointer in DE
2BE9
LD (BC),A02
Save the character in Register A at the location of the memory pointer in BC
2BEA
INC BC03
Bump the value of the memory pointer in BC
2BEB
INC DE13
Bump the value of the memory pointer in DE
2BEC
RST 18HCOMPAR DF
Now we need to check to see if the memory pointer in DE equals the end of the BASIC program pointer in HL, so we call the COMPARE DE:HL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
2BED-2BEE
Loop back to 2BE8H until the memory pointer in DE equals the end of the BASIC program pointer in HL
2BEF
LD H,B60
Load Register H with the MSB of the memory pointer in Register B
2BF0
LD L,C69
Load Register L with the LSB of the memory pointer in Register C
2BF1-2BF3
LD (40F9H),HLLD (VARTAB),HL 22 F9 40
Save the value in HL as the new end of the BASIC program pointer.
- Note: 40F9H-40FAH holds the starting address of the simple variable storage area.
2BF4
RETC9
RETurn to CALLer
2BF5-2C1E - LEVEL II BASIC CSAVE ROUTINE- "CSAVE"
The original ROM source code says that the CSAVE command dump's BASIC's core. Three D3H's are written, followed by a 1 character filename. At the end 3 zeros in a row are written.
2BF5-2BF7CSAVE
Calls the WRITE LEADER routine at 0284H (which writes a Level II leader on the cassette unit set in Register A)
2BF8
2BFAH Go evaluate the rest of the CSAVE expression at the location of the current BASIC program pointer in HL and return with the result in REG l
2BFB
PUSH HLE5
Save the value of the current BASIC program pointer in HL to the STACK so we can get it back at the end of the routine
2BFC-2BFE
Go get the starting address of the filename into DE
2BFF-2C00
LD A,D3H3E D3
Load Register A with the filename header byte (=D3H which is a "S" with the sign bit on)
2C01-2C03
the WRITE ONE BYTE TO CASSETTE routine at 0264H (which writes the byte in the A Register to the cassette drive selected in the A register), which in this case the filename header byte
2C04-2C06
Go write the filename header byte in Register A twice more
2C07
LD A,(DE)1A
Load Register A with the first character of the filename at the location of the filename pointer in DE
2C08-2C0A
the WRITE ONE BYTE TO CASSETTE routine at 0264H (which writes the byte in the A Register to the cassette drive selected in the A register), which in this case is the filename
2C0B-2C0D
LD HL,(40A4H)LD HL,(TXTTAB) 2A A4 40
Load HL with the start of the BASIC program pointer.
- Note: 40A4H-40A5H holds the starting address of BASIC program text also known as the PROGRAM STATEMENT TABLE (PST).
2C0E
EX DE,HLEB
Load DE with the start of the BASIC program pointer in HL
2C0F-2C11
LD HL,(40F9H)LD HL,(VARTAB) 2A F9 40
Load HL with the end of the BASIC program pointer.
- Note: 40F9H-40FAH holds the starting address of the simple variable storage area.
2C12LOPSCO
LD A,(DE)1A
Top of a loop. We are going to loop from DE (start of program) to HL (end of program) now. Load Register A with the character at the location of the memory pointer in DE
2C13
INC DE13
Bump the value of the memory pointer in DE
2C14-2C16
the WRITE ONE BYTE TO CASSETTE routine at 0264H (which writes the byte in the A Register to the cassette drive selected in the A register)
2C17
RST 18HCOMPAR DF
Now we need to check to see if the memory pointer in DE is equal to the end of the BASIC program pointer in HL, so we call the COMPARE DE:HL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
2C18-2C19
Loop back to 2C12H until the memory pointer in DE is equal to the end of the BASIC program pointer in HL
2C1A-2C1C
All done! GOSUB 01F8H to turn the cassette recorder off
2C1D
POP HLE1
Get the value of the current BASIC program pointer from the STACK and put it in HL
2C1E
RETC9
RETurn to CALLer
2C1F-2CA4 - LEVEL II BASIC CLOAD ROUTINE - ROM v1.0- "CLOAD"
2C1F-2C21CLOAD
Go turn on the cassette recorder
2C22
LD A,(HL)7E
Load Register A with the character at the location of the current BASIC program pointer in HL
2C23-2C24
SUB 0B2HSUB $PRINT D6 B2
Check to see if the character at the location of the current BASIC program pointer in Register A is a ? , meaning that CLOAD? was requested.
2C25-2C26
Jump to the CLOAD? ROUTINE at 2C29H if the character at the location of the current BASIC program pointer in Register A is a ?
2C27
XOR AAF
OK - So this is now a straight CLOAD . First, zero Register A
2C28
LD BC,232F01 2F 23
Z-80 Trick! The next instruction would set the flag for a CLOAD? which we don't want if we are passing through because we need A to be 0, so 2C28H starts with a 01H which would be a meaningless LOAD statement and assumes that the following instruction at 2C29H is what to load it with, effectively skipping 2C29H. BUT, if you jump to 2C29H you get the actual XOR command and keep going
2C29CLOADP
CPL2F
Load Register A with a -1 for CLOAD? . It will still be a 0 if this is CLOAD
2C2A
INC HL23
Bump the value of the current BASIC program pointer in HL until it points to the next character after the ? in CLOAD?
2C2B
PUSH AFF5
Save the CLOAD /CLOAD? flag in Register A to the STACK
2C2C
DEC HL2B
Decrement the value of the current BASIC program pointer in HL so we can see if we are at the end
2C2D
RST 10HCHRGET D7
We need the next character in the BASIC program so call the EXAMINE NEXT SYMBOL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
2C2E-2C2F
LD A,00H3E 00
Zero Register A to allow for any filename
2C30-2C31
Jump if the character at the location of the current BASIC program pointer in HL is an end of the BASIC statement character
2C32-2C34
To get the filename we need to GOSUB to 2337H to evaluate the expression at the location of the current BASIC program pointer in HL and return with the result in ACCumulator
2C35-2C37
Make sure the length is good, and save the pointer to the filename to Register Pair DE
2C38
LD A,(DE)1A
Load Register A with the first character of the filename at the location of the filename pointer in DE
2C39CLNONM
LD L,A6F
Load Register L with the filename in Register A
2C3A
POP AFF1
Get the value of the CLOAD /CLOAD? flag from the STACK and put it in Register A
2C3B
OR AB7
Test the value of the CLOAD /CLOAD? flag in Register A (since CPL doesn't set any flags)
2C3C
LD H,A67
Load Register H with the value of the CLOAD /CLOAD? flag in Register A
2C3D-2C3F
LD (4121H),HLLD (FACLO),HL 22 21 41
Save the value of the CLOAD /CLOAD? flag and the filename in HL in ACCumulator
2C40-2C42
Call the NEW ROUTINE at 1B4D if it is a CLOAD
2C43-2C45
LD HL,(4121H)LD HL,(FACLO) 2A 21 41
Load HL with the CLOAD /CLOAD? flag and the filename in ACCumulator
2C46
EX DE,HLEB
Load D with the CLOAD/CLOAD? flag and load Register E with the filename
2C47-2C48LOPCLK
LD B,03H06 03
Load Register B with the number of header bytes
2C49-2C4BLOPCL2
Calls the READ ONE BYTE FROM CASSETTE routine at 0235H (which reads one byte from the cassette drive specified in Register A, and returns the byte in Register A)
2C4C-2C4D
SUB 0D3HD6 D3
Check to see if the character in Register A is a filename header byte
2C4E-2C4F
Loop if the character in Register A isn't a filename header byte
2C50-2C51
Loop back to 2C49H until three filename header bytes have been read
2C52-2C54
Now that the header is out of the way, let's start working on the filename. GOSUB to 0235H to the READ ONE BYTE FROM CASSETTE (which reads one byte from the cassette drive specified in Register A, and returns the byte in Register A)
2C55
INC E1C
We need to test to see if a filename was even given so we have to increase and decrease E to set flags . Bump the value of the filename in Register E
2C56
DEC E1D
Decrement the value of the filename in Register E
2C57-2C58
Jump to 2C5CH (to pretend the filename matched) if no filename was specified
2C59
CP EBB
If we are here, then the user has supplied a filename which is held in Register E AND we have the first byte from the tape in Register A, so we need to compare the filename specified in Register E with the character in Register A. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2C5A-2C5B
Jump to 2C93H (to skip to the end of that file) if the filename specified in Register E doesn't match the byte read from tape in Register A
2C5C-2C5ENONAMC
LD HL,(40A4H)LD HL,(TXTTAB) 2A A4 40
If we are here, the filename on tape matches the filename given so lets start loading. Load HL with the start of the BASIC program pointer.
- Note: 40A4H-40A5H holds the starting address of BASIC program text also known as the PROGRAM STATEMENT TABLE (PST).
This loop is going to read a byte, compare it to the next byte in the program memory, jump away if it doesn't match AND CLOAD? was chosen, write (or overwrite) that byte to memory, check for a zero, and loop back if no zero was found.
2C5F-2C60DOCRS
LD B,03H06 03
Load Register B with the number of zeros to look for to stop the load (which is 3)
2C61-2C63DOCSMR
Calls the READ ONE BYTE FROM CASSETTE routine at 0235H (which reads one byte from the cassette drive specified in Register A, and returns the byte in Register A)
2C64
LD E,A5F
Preserve the character that was just read from tape into Register E
2C65
SUB (HL)96
Compare the character we just read from the tape (held in Register A) with the character at the location of the memory pointer in HL by subtracting them
2C66
AND DA2
Combine the subtracted result in Register A with the value of the CLOAD /CLOAD? flag in Register D. Why is this tricky? Because D is always 0 for a CLOAD, so when you AND against 0, you always get 0. If this was CLOAD?, nothing would happen as a result of this.
2C67-2C68
Jump to 2C8AH if CLOAD? was selected but the bytes don't match
2C69
LD (HL),E73
At this point either CLOAD? was selected and the bytes match, or CLOAD was selected. Either way, save the character we read from the tape (held in Register E) to the location of the memory pointer in HL
2C6A-2C6C
Make sure there is more room, and toss a ?OM ERROR if there isn't.
2C6D
LD A,(HL)7E
Load Register A with the character at the location of the memory pointer in HL
2C6E
OR AB7
Check to see if the byte just read in Register A is equal to zero
2C6F
INC HL23
Bump the value of the memory pointer in HL
2C70-2C71
Loop if the byte in Register A isn't equal to zero (meaning that it isn't end of program or end of statement)
2C72-2C74
Call the BLINK ASTERISK routine at 022CH which alternatively displays and clears an asterisk in the upper right hand corner of the video display
2C75-2C76
Do that loop until three zeros in a row have been read from the cassette recorder
2C77-2C79
LD (40F9H),HLLD (VARTAB),HL 22 F9 40
By this point, HL will have been incremented all the way through the program. Save the value of the memory pointer in HL as the new end of the BASIC program pointer.
- Note: 40F9H-40FAH holds the starting address of the simple variable storage area.
2C7A-2C7C
GOSUB to 01F8H to turn off the tape.
Difference between M1 and M3 ROMs: Also part of CLOAD, this change turns off the tape before printing READY on the video display. In the Model I, the code from 2C7AH - 2C82H consisted of the instructions LD HL,1929H; CALL 28A7H, CALL 01F8H. In the Model III the CALL to 01F8H has been moved to the beginning of these instructions.
2C7D-2C7F
LD HL,1929H
Load HL with the starting address of the BASIC READY message.
2C80-2C82
We need to display the Level II BASIC READY message, so we call the WRITE MESSAGE routine at 28A7H.
NOTE: - The routine at 28A7 displays the message pointed to by HL on current system output device (usually video).
- The string to be displayed must be terminated by a byte of machine zeros or a carriage return code 0D.
- If terminated with a carriage return, control is returned to the caller after taking the DOS exit at 41D0H (JP 5B99H).
2C83-2C85
LD HL,(40A4H)LD HL,(TXTTAB) 2A A4 40
Load HL with the start of the BASIC program pointer.
- Note: 40A4H-40A5H holds the starting address of BASIC program text also known as the PROGRAM STATEMENT TABLE (PST).
2C86
PUSH HLE5
Save the start of the BASIC program pointer in HL to the STACK. FINI will need this value there.
2C87-2C89
Jump to 1AE8H to reinitialize the BASIC interpreter and continue
2C8A-2C8C
GOSUB to 31BDH to reset the cassette I/O.
Difference between M1 and M3 ROMs: This is part of the CLOAD? routine used when a bad byte has been read from the tape. In the Model I, a LD HL, 2CA5H instruction is found here (loads HL with the starting address of the "BAD" message), while the Model III uses a CALL 31BDH instruction, which does some housekeeping in addition to pointing HL to the "BAD" message.
2C8D-2C8F
Call the WRITE MESSAGE routine at 28A7H to print the message pointed to by HL.
NOTE: - The routine at 28A7 displays the message pointed to by HL on current system output device (usually video).
- The string to be displayed must be terminated by a byte of machine zeros or a carriage return code 0D.
- If terminated with a carriage return, control is returned to the caller after taking the DOS exit at 41D0H (JP 5B99H).
2C90-2C92
JP 1A18JP STPRDY C3 18 1A
JUMP to STPRDY to pop NEWSTT from the STACK and then fall into the READY routine
2C93-2C95SKPFIL
LD (3C3EH),A32 3E 3C
Go display the filename on the video display
2C96-2C97ZERSRF
LD B,03H06 03
Load Register B with the number of zeros to be found to stop the search
2C98-2C9AGETCHZ
Calls the READ ONE BYTE FROM CASSETTE routine at 0235H (which reads one byte from the cassette drive specified in Register A, and returns the byte in Register A)
2C9B
OR AB7
Check to see if the character in Register A is equal to zero
2C9C-2C9D
Loop if the character in Register A isn't equal to zero
2C9E-2C9F
Loop until three zeros in a row have been read from the cassette recorder
2CA0-2CA2
Calls the READ CASSETTE LEADER routine at 0296 (which reads from the cassette recorder selected in Register A until the end-of-leader marker of A5H is found; and flashes the cursor while doing this)
2CA3-2CA4
Jump back to 2C47H
2CA5-2CA9 - MESSAGE STORAGE LOCATION- "NOOKCS"
2CA5-2CA9NOOKCS
"BAD" + 0DH + 00H42
The BAD message is stored here
2CAA-2CB0 - LEVEL II BASIC PEEK ROUTINE- "PEEK"
The original ROM source code says that PEEK only accepts positive numbers up to 32767 and POKE will only take an address up to 32767. Negative numbers can be used to refer to locations higher than 32767, the correspondence is given by subtracting 65536 from locations higher than 32767 or by specifying a positive number up to 65535
On entry, ACCumulator to have the peek location, and on exit ACCumulator to have the peeked value.
2CAA-2CACPEEK
Call the CONVERT TO INTEGER routine at 0A7FH (where the contents of ACCumulator are converted from single or double precision to integer and deposited into HL)
2CAD
LD A,(HL)7E
Load Register A with the value at the location of the memory pointer in HL
2CAE-2CB0
Go save the 8-bit value in Register A as the current result in ACCumulator
2CB1-2CBC - LEVEL II BASIC POKE ROUTINE- "POKE"
2CB1-2CB3POKE
Go evaluate the expression at the location of the current BASIC program pointer in HL and return with the integer result in DE
2CB4
PUSH DED5
Save the address the user wants to POKE to (held in DE) to the STACK
2CB5-2CB6
RST 08H ⇒ 2ESYNCHK "," CF 2E
Since the character at the location of the current BASIC program pointer in HL must be a
, , call the COMPARE SYMBOL routine at RST 08H.
NOTE: The RST 08H routine compares the symbol in the input string pointed to by HL Register to the value in the location following the RST 08 call.
- If there is a match, control is returned to the next execution address (i.e, the RST 08H instruction + 2) with the next symbol in the A Register and HL incremented by one.
- If the two characters do not match, a syntax error message is given and control returns to the Input Phase).
2CB7-2CB9
GOSUB to 2B1CH to evaluate the expression at the location of the current BASIC program pointer in HL and return with the 8-bit value in Register A
2CBA
POP DED1
Get the address the user wants to POKE to from the STACK and put it in DE
2CBB
LD (DE),A12
Save the value the user wanted to poke (held in Register A) in the location that the user wants to POKE to (held in DE)
2CBC
RETC9
RETurn to CALLer
2CBD-2E52 - LEVEL II BASIC USING ROUTINE- "PRINUS"
The original ROM source code says that we wind up here after the "USING" clause in a PRINT statement is recognized. The idea is to scan the using string until the value list is exhausted, finding string and numeric fields to print values out of the list in, and just outputing any characters that aren't part of a print field
Vernon Hester has reported an error in the PRINT USING routine. A PRINT USING statement with a negative sign at the end of the field prints a negative sign after negative numbers and prints a space for positive numbers. However, if the field specifiers in the string also has two asterisks at the beginning of the field, the ROM prints an asterisk instead of a space after a positive number.
Example: PRINT USING "**####-";1234 will display **1234* instead of **1234SPACE
2CBD-2CBFPRINUS
Go evaluate the string expression at the location of the current BASIC program pointer in HL
2CC0-2CC2
Go make sure the expression that was just evaluated was a string
2CC3-2CC4
RST 08H ⇒ 3BSYNCHK ";" CF 3B
Since the character at the location of the current BASIC program pointer in HL must be a ";", call the COMPARE SYMBOL routine at RST 08H.
NOTE: The RST 08H routine compares the symbol in the input string pointed to by HL Register to the value in the location following the RST 08 call.
- If there is a match, control is returned to the next execution address (i.e, the RST 08H instruction + 2) with the next symbol in the A Register and HL incremented by one.
- If the two characters do not match, a syntax error message is given and control returns to the Input Phase).
2CC5
EX DE,HLEB
Swap DE and HL so that DE now holds the current BASIC program pointer
2CC6-2CC8
LD HL,(4121H)LD HL,(FACLO) 2A 21 41
Load HL with the USING string's VARPTR
2CC9-2CCA
Jump down to 2CD3H to continue
2CCB-2CCDREUSST
LD A,(40DEH)LD A,(FLGINP) 3A DE 40
Load Register A with the value of the READ/INPUT flag, which is being used here to track if we printed out a value on the prior scan.
2CCE
OR AB7
Check to see if that flag indivates that we did, or did not, print out a value last time.
2CCF-2CD0
If we did not print out a value last time, we have an error, so JUMP down to 2CDDH
2CD1
POP DED1
Restore the pointer to the "USING" string decription from the STACK into DE
2CD2
EX DE,HLEB
Swap DE and HL so that HL will hold the pointer to the "USING" string descriptor and DE will hold the pointer to the position on the BASIC line being evaluated.
2CD3INIUS
PUSH HLE5
Save the pointer to the "USING" string descriptor (i.e., the USING string's VARPTR) in HL to the STACK
2CD4
XOR AAF
Zero Register A and all the flags.
2CD5-2CD7
LD (40DEH),ALD (FLGINP),A 32 DE 40
Clear the flag we are using to see if we printed the values or not.
2CD8
CP DBA
Turn the Z FLAG off so as to indicate the value list has not ended yet. This is accomplished by checking to see if the value in D is equal to zero by checking it against A which was XOR'd to 0 above. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2CD9
PUSH AFF5
Save the flag indicating if the value list has ended or not to the STACK
2CDA
PUSH DED5
Save the pointer into the value list to the STACK
2CDB
LD B,(HL)46
Load Register B with the USING string's length
2CDC
OR BB0
Check to see if the USING string's length in Register B is equal to zero
2CDD-2CDFFCERR3
If the USING string is NULL then display a ?FC ERROR
2CE0
INC HL23
Bump the pointer to the USING string's data in HL by 1
2CE1
LD C,(HL)4E
Load Register C with the LSB of the USING string's address at the location of the USING string's VARPTR in HL
2CE2
INC HL23
Bump the value of the USING string's VARPTR in HL
2CE3
LD H,(HL)66
Load Register H with the MSB of the USING string's address at the location of the USING string's VARPTR in HL
2CE4
LD L,C69
Load Register L with the LSB of the USING string's address in Register C
2CE5-2CE6
Jump down to 2D03H to loop to scan the USING string
2CE7BGSTRF
LD E,B58
Load Register E with the USING string's length
2CE8
PUSH HLE5
Save the pointer to the USING string pointer in HL to the top of the STACK
2CE9-2CEA
LD C,02H0E 02
Since the \\ string field length is two plus number of enclosed spaces, add two
2CEBLPSTRF
LD A,(HL)7E
Load Register A with the character at the location of the USING string pointer in HL
2CEC
INC HL23
Bump the value of the USING string data pointer in HL
2CED-2CEE
CP 25HCP CSTRNG FE 25
Check to see if the character in Register A is a %, which acts as a field terminator. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2CEF-2CF1
If it is a "%" then JUMP to 2E17H to evaluate a string and print
2CF2-2CF3
CP 20HFE 20
Check to see if the character in Register A is a " ", which acts as a field extender. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2CF4-2CF5
If the character is not a field extender, then it isn't a string field, so JUMP down a few opcodes to 2CF9H
2CF6
INC C0C
Increment the field width (tracked in in Register C)
2CF7-2CF8
Decrement the USING string's length in Register B and loop back to keep scanning for the field terminator or more characters
If we are here, then a string field was not found. The "USING" string character count and the pointer into its data MUST be restored and the "\" printed.
2CF9NOSTRF
POP HLE1
Restore the pointer to the "USING" string's data into Register Pair HL
2CFA
LD B,E43
Load Register B with the USING string's length
2CFB-2CFC
LD A,25HLD A,CSTRNG 3E 25
Restore the character into Register Adiv>
At this point we need to print the character held in Register A since it wasn't part of any field
2CFD-2CFFNEWUCH
If a + came before the character, make sure to print it
2D00-2D02
Once that has been printed, now we print the character in Register A since we know it isn't part of a field
2D03PRCCHR
XOR AAF
We need to set Register Pair DE to 0 so that if we jump away, some of the flags are already ZERO, thus preventing us from printing a second "+". To do this, first zero Register A and clear the flags
2D04
LD E,A5F
Zero Register E
2D05
LD D,A57
Zero Register D
2D06-2D08PLSFIN
Go print a leading + if necessary (i.e., to allow for multiple plusses)
2D09
LD D,A57
Set the "plus flag" in Register D based on Register A. Note, since this is a loop, A could (and is) set to different values below.
2D0A
LD A,(HL)7E
Load Register A with the next field description character in the USING string
2D0B
INC HL23
Bump the value of the USING string pointer in HL
2D0C-2D0D
CP 21HCP "!" FE 21
Check to see if the character in Register A is a ! (which represents a single string character). If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2D0E-2D10
Jump if the character in Register A is a !
2D11-2D12
CP 23HCP "#" FE 23
Check to see if the character in Register A is a # (which represents the start of a numeric field). If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2D13-2D14
Jump if the character in Register A is a #
2D15
DEC B05
Since every other possibility is actually a two character field, decrement the value of the string's length in Register B onem ore time
2D16-2D18
If the USING list is exhausted (because we have a Z from that DEC), JUMP to REUSIN to reuse the USING string.
Now we parse all the 2 character USING fields.
2D19-2D1A
CP 2BHCP "+" FE 2B
Check to see if the character in Register A is a + (i.e., a leading PLUS). If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2D1B-2D1C
LD A,08H3E 08
Set Register A to feed Register D (at the top of the loop) with an 08H to force a leading + in case a numeric field starts
2D1D-2D1E
Jump if the character in Register A was a +
2D1F
DEC HL2B
Decrement the value of the USING string pointer so we can re-get the character.
2D20
LD A,(HL)7E
Load Register A with the (current) character at the location of the USING string pointer in HL
2D21
INC HL23
Bump the value of the USING string pointer in HL
2D22-2D23
CP 2EHCP "." FE 2E
Check to see if the character in Register A is a . (i.e., a numeric field with trailing digits). If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2D24-2D25
Jump if the character in Register A is a . to scan with Register E holding the number of digits before the "." as 0
2D26-2D27
CP 25HCP CSTRNG FE 25
Check to see if the character in Register A is a % (i.e., a really big string field). If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2D28-2D29
Jump to see if it is really a string field if the character in Register A is a %
2D2A
CP (HL)BE
Check to see if the next character matches the current character in the the USING string. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2D2B-2D2C
If the NZ flag is set, then we can't have a $$ or a ** , so all remaining possibilities are exhausted, so JUMP to NEWUCH
2D2D-2D2E
CP 24HCP "$" FE 24
Check to see if the double character is a $ . If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2D2F-2D30
Jump to set up the flag bit if the match is $$
2D31-2D32
CP 2AHCP "*" FE 2A
Check to see if the double character is a ** . If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2D33-2D34
If the NZ FLAG is set, then the character is simply not part of a field since all the possibilties have been tested. If so, JUMP
2D35
LD A,B78
Prepare to test to see if the "USING" string is long enough for a **$ by first loading Register A with the USING string's length
2D36-2D37
CP 02HFE 02
Check to see if the USING string's length in Register A is at least two. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2D38
INC HL23
Bump the value of the USING string pointer in HL
2D39-2D3A
Jump to 2D3EH if the USING string's length in Register A isn't at least two
2D3B
LD A,(HL)7E
Load Register A with the character at the location of the USING string pointer in HL
2D3C-2D3D
CP 24HCP "$" FE 24
Check to see if the character in Register A is a $ . If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2D3E-2D3F- NOTSPC
LD A,20H3E 20
Set the * bit in Register A
2D40-2D41
If we did not ultimately get a **$ then JUMP (noting we do NOT set the dollar sign flag)
2D42
DEC B05
Decrement the value of the USING string's length to take the $ into account
2D43
INC E1C
Bump the field width tracker to account for the floating dollar sign
2D44-2D45
CP 0AFHFE AF
Z-80 Trick to skip over a XOR A if passing through by processing it as a CP AFH . If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2D45DOLRNM
XOR AAF
This is $ processing for PRINT USING. Clear Register A.
2D46-2D47
ADD A,10HC6 10
Mask Register A to set the bit for a floating dollar sign flag.
2D48
INC HL23
Bump the value of the USING string pointer in HL to go past the special characters
2D49SPCNUM
INC E1C
Since two characters specify the field size, start off with E=1
2D4A
ADD A,D82
Combine the bits in Register D into the flag tracker
2D4B
LD D,A57
Preserve the modified flag tracker into Register D.
2D4CNUMNUM
INC E1C
Bump the number of characters to the left of the decimal point in Register E
2D4D-2D4E
LD C,00H0E 00
Set the number of digits to the right of the decimal point (tracked in Register C) to 0
2D4F
DEC B05
Check to see if there are any more characters by decrementing the value of the string's length in Register B
2D50-2D51
If the Z FLAG is set because we ran out of the characters to scan, then JUMP to ENDNUS because we are done scanning this particular numeric field.
2D52
LD A,(HL)7E
Load Register A with the next character at the location of the USING string pointer in HL
2D53
INC HL23
Bump the value of the USING string pointer in HL
2D54-2D55
CP 2EHCP "." FE 2E
Check to see if the character in Register A is a . (i.e., a trailing digit). If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2D56-2D57
If yes, then need to use a special scan loop to scan after the decimal point, so JUMP to AFTDOT
2D58-2D59
CP 23HCP "#" FE 23
Check to see if the character in Register A is a # (i.e., a leading digit). If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2D5A-2D
If yes, increment the count and keep scanning via a JUMP to NUMNUM
2D5C-2D5D
CP 2CHCP "," FE 2C
Check to see if the character in Register A is a , . If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2D5E-2D5F
If there is no comma, then JUMP to FINNUM because there are no more leading digits and we need to check for "^^^"
2D60
LD A,D7A
If we are here, then a comma was requested. Turn on the COMMA bit
2D61-2D62
OR 40HF6 40
Mask the flag in Register A for ,
2D63
LD D,A57
Load Register D with the value of the flag in Register A
2D64-2D65
Jump to 2D4CH to keep scanning
2D66 - Part of the PRINT USING Routine- "DOTNUM"
Jumped here when a "." is seen in the USING string. THis means that we are starting a numeric field ONLY if it is followed by a "#"
2D66DOTNUM
LD A,(HL)7E
Load Register A with the next character of the USING string
2D67-2D68
CP 23HFE 23
Check to see if the character in Register A is a # (i.e., a numeric field following a "."). If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2D69-2D6A
LD A,2EHLD A,"." 3E 2E
Load Register A with a decimal point
2D6B-2D6C
If it isn't a "." then JUMP AWAY to NEWUCH with A holding a "." so that a "." will get printed
2D6D-2D6E
LD C,01H0E 01
If it was a "." then we have a numeric field to process. First, set C with the number of characters to the right of the decimal point
2D6F
INC HL23
Bump the value of the USING string pointer in HL
2D70AFTDOT
INC C0C
Bump the number of digits to the right of the decimal point (tracked in Register C)
2D71
DEC B05
Decrement the value of the USING STRING's length to test to see if there are more characters
2D72-2D73
If the USING string length is now ZERO, JUMP to ENDNUS to stop scanning
2D74
LD A,(HL)7E
Load Register A with the character at the location of the USING string pointer in HL
2D75
INC HL23
Bump the value of the USING string pointer in HL
2D76-2D77
CP 23HFE 23
Check to see if the character in Register A is a # ; meaning that there are more digits after the decimal point. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2D78-2D79
If there are more digits, JUMP to AFTDOT to increment the count and keep scanning
2D7A - Part of the PRINT USING Routine- "FINNUM"
Now we move on to check the "^^^^" that indicates scientific notation
2D7AFINNUM
PUSH DED5
Save the value of the flag (tracked in D) and the number of leading digits (tracked in E) to the STACK
2D7B-2D7D
LD DE,2D97HLD DE,NOTSCI 11 97 2D
Load DE with the return address in case this is not a scientific notation
2D7E
PUSH DED5
Save the value of the return address in DE to the STACK
2D7F
2D80
LD D,H
LD E,L54
Let DE = HL in case we need to rememer HL
2D81-2D82
CP 5BHFE 5B
Check to see if the character in Register A is an up arrow. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2D83
RET NZC0
Return if the character in Register A isn't an up arrow
2D84
CP (HL)BE
Check to see if the character at the location of the USING string pointer in HL is an up arrow. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2D85
RET NZC0
Return to 2D97 if the character at the location of the USING string pointer in HL isn't an up arrow (meaning we do not have a ^^ format)
2D86
INC HL23
Bump the value of the USING string pointer in HL
2D87
CP (HL)BE
Check to see if there is a third up arrow at the location of the USING string pointer in HL. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2D88
RET NZC0
Return to 2D97 if the character at the location of the USING string pointer in HL isn't an up arrow (meaning we do not have a ^^^ format)
2D89
INC HL23
Bump the value of the USING string pointer in HL
2D8A
CP (HL)BE
Check to see if the character at the location of the USING string pointer in HL is a fourth up arrow. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2D8B
RET NZC0
Return to 2D97 if the character at the location of the USING string pointer in HL isn't an up arrow (meaning we do not have a ^^^^ format)
2D8C
INC HL23
Bump the value of the USING string pointer in HL. If we are here we have a #.^^^^ format
2D8D
LD A,B78
Now we need to check if there were enough characters for a ^^^^ . First load Register A with the value of the USING string's length in Register B
2D8E-2D8F
SUB 04HD6 04
Check to see if there are at least 4 characters left in the USING string
2D90
RET CD8
Return to 2D97 if there aren't at least four characters left in the USING string
2D91
POP DED1
If there are at least 4 characters left, then clean up the STACK by removing the NOTSCI return address
2D92
POP DED1
Get the flag and the count of the characters to the left of the decimal point from the STACK and put it in DE
2D93
LD B,A47
Load Register B with the new USING string's length in Register A
2D94
INC D14
Set the exponential notation flag (tracked in Register D)
2D95
INC HL23
Bump the value of the USING string pointer in HL
2D96
Z-80 Trick! If passing through this won't do anything because the Z FLAG won't be set AND the EX DE,HL won't be executed because it doesn't see that instruction.
2D97"NOTSCI"
EX DE,HLEB
(Ignored if passing through) Restore the old HL into HL
2D98
POP DED1
(Ignored if passing through) Restore the flags into Register D and the number of leading digits into Register E
2D99ENDNUS
LD A,D7A
We need to test to see if the 'leading plus' flag is on, so we load Register A with the value of the edit flag in Register D
2D9A
DEC HL2B
Decrement the value of the USING string pointer in HL
2D9B
INC E1C
Bump the number of characters to the left of the decimal point in Register E to take into account the leading plus
2D9C-2D9D
AND 08HE6 08
Mask Register A to NOT check for a trailing sign
2D9E-2D9F
If that AND leaves us with a NZ, then we are all done with the field, so JUMP to ENDNUM
2DA0
DEC E1D
Otherwise, since we don't have a leading plus, we don't increment the number of digits before the decimal point ... so decrement the number of characters to the left of the decimal point in Register E
2DA1
LD A,B78
Check to see if there are more characters by first loading Register A with the USING string's length from Register B
2DA2
OR AB7
Check to see if this is the end of the USING string
2DA3-2DA4
If we are out of characters, then we are all done, so JUMP to ENDNUM
2DA5
LD A,(HL)7E
If there ARE more characters, then fill Register A with the character at the location of the USING string pointer in HL
2DA6-2DA7
SUB 2DHSUB "-" D6 2D
Check to see if the character in Register A is a - (i.e., a trailing minus)
2DA8-2DA9
If it is, then JUMP to SGNTRL to set the trailing sign flag
2DAA-2DAB
CP 0FEHCP "+" - "-" FE FE
Check to see if the character in Register A is a + (i.e., a trailing plus). If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2DAC-2DAD
If its NOT, then we are done scanning, so JUMP to ENDNUM
2DAE-2DAF
LD A,08H3E 08
If we are here then we did have a trailing "+" so first set the flag for a POSITIVE "+"
2DB0-2DB1SGNTRL
ADD A,04HC6 04
Then set the flag for a trailing sign
2DB2
ADD A,D82
Combine the value of the flag in Register D with the value of the flag in Register A
2DB3
LD D,A57
Load Register D with the current flags
2DB4
DEC B05
Decrement the value of the USING string's length in Register B by 1 to account for the trailing sign
2DB5 - Part of the PRINT USING Routine- "ENDNUM"
Jump point for when we figure out that we are at the end of a string of digits within a USING string
2DB5ENDNUM
POP HLE1
Get the value of the current BASIC program pointer from the STACK and put it in HL
2DB6
POP AFF1
Load Register A with the flag that tells us whether there are more values to process in the value list.
2DB7-2DB8
If there are no more values in the value list to process, then JUMP to FLDFIN because we are done with the PRINT
2DB9
PUSH BCC5
Save the number of characters remaining to be processed in the USING string (held in B) and the trailing digits (held in C) to the STACK
2DBA
PUSH DED5
Save the flags (held in D) and the number of leading digits (held in E) to the STACK
2DBB-2DBD
Read a value from the value list by CALLING the routine to evaluate the expression at the location of the current BASIC program pointer and return with the result in ACCumulator
2DBE
POP DED1
Restore the flags (held in D) and the number of leading digits (held in E) from the STACK
2DBF
POP BCC1
Restore the number of characters remaining to be processed in the USING string (held in B) and the trailing digits (held in C) from the STACK
2DC0
PUSH BCC5
Save the number of characters remaining to be processed in the USING string (held in B) and the trailing digits (held in C) to the STACK
2DC1
PUSH HLE5
Save the value of the current BASIC program pointer in HL to the STACK
2DC2
LD B,E43
Set Register B to hold the number of leading digits (i.e., the number of characters to the left of the decimal point)
2DC3
LD A,B78
We need to test to make sure the total number if digits does not exceed 24, so first load Register A with the number of characters to the left of the decimal point in Register B
2DC4
ADD A,C81
Then add the number of characters to the right of the decimal point in Register C to the number of characters to the left of the decimal point in Register A
2DC5-2DC6
CP 19HFE 19
Check to see if the total number of characters in Register A is greater than 24. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2DC7-2DC9
Display a FC ERROR message if the total number of digits is greater than 24
2DCA
LD A,D7A
Load Register A with the flags (held in Register D)
2DCB-2DCC
OR 80HF6 80
Turn on the "USING" bit in the flags
2DCD-2DCF
Prepare to print by calling the FLOATING TO ASCII routine at 0FBEH (whcih converts a single or double precision number in ACCumulator to its ASCII equivalent which will be stored at the buffer pointed to by HL using the format codes in the A, B, and C registers
2DD0-2DD2
Call the WRITE MESSAGE routine at 28A7H to print the message pointed to by HL.
NOTE: - The routine at 28A7 displays the message pointed to by HL on current system output device (usually video).
- The string to be displayed must be terminated by a byte of machine zeros or a carriage return code 0D.
- If terminated with a carriage return, control is returned to the caller after taking the DOS exit at 41D0H (JP 5B99H).
2DD3FNSTRF
POP HLE1
Top of a loop. Get the value of the current BASIC program pointer from the STACK and put it in HL
2DD4
DEC HL2B
Decrement the value of the current BASIC program pointer in HL so we can test to see what the terminator was
2DD5
RST 10HCHRGET D7
We need the next character in the BASIC program so call the EXAMINE NEXT SYMBOL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
2DD6
SCF37
Set the Carry flag to indicate that a CRLF is desired
2DD7-2DD8
If the character at the location of the current BASIC program pointer in Register A is an end of the BASIC statement character, then we need to print a CRLF, so JUMP to CRDNUS
2DD9-2DDB
LD (40DEH),ALD (FLGINP),A 32 DE 40
Set the flag that the value HAS been printed!
2DDC-2DDD
CP 3BHCP ";" FE 3B
Check to see if the character at the location of the current BASIC program pointer in Register A is a semicolon. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2DDE-2DDF
If so, then we have a legal delimiter, so JUMP to SEMUSN
2DE0-2DE1
CP 2CHCP "," FE 2C
Check to see if the character at the location of the current BASIC program pointer in Register A is a comma. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2DE2-2DE4
If not a comma, then we have no more valid delimiters (it wasnt a ";" or a ",") so go to the Level II BASIC error routine and display an SN ERROR message if the character at the location of the current BASIC program pointer in Register A isn't a comma
2DE5SEMUSN
RST 10HCHRGET D7
We need the next character in the BASIC program so call the EXAMINE NEXT SYMBOL routine at RST 10H.
The RST 10H routine parses the characters starting at HL+1 for the first non-SPACE,non-09H,non-0BH character it finds. On exit, Register A will hold that character, and the C FLAG is set if its alphabetic, and NC FLAG if its alphanumeric. All strings must have a 00H at the end.
2DE6CRDNUS
POP BCC1
Restore the number of characters remaining to be procesed in the USING string into Register B
2DE7
EX DE,HLEB
Swap DE and HL so that DE will point to the location of the current BASIC program pointer. We don't care about HL.
2DE8
POP HLE1
Restore the position in the USING string from the STACK and put it in HL
2DE9
PUSH HLE5
Save the position in the USING string (held in HL) to the STACK
2DEA
PUSH AFF5
Save the flag that indicates whether or not the value list has terminated to the STACK
2DEB
PUSH DED5
Save the value of the current BASIC program pointer (held in DE) to the STACK
The original ROM source code indicates that since FRMEVL may have forced some garbage collection, we cannot rely on the pointer of characters remaining to be scanned. Instead, we have to use the number of characters scanned prior to calling FRMEVL as an offset to the "USING" string's data after FRMEVL.
2DEC
LD A,(HL)7E
Load Register A with the USING string's length at the location of the USING string's VARPTR in HL
2DED
SUB B90
Subtract the number of characers which were already scanned
2DEE
INC HL23
Bump the pointer to the "USING" strings string data
2DEF
LD C,(HL)4E
Load Register C with the LSB of the USING string's address at the location of the USING string's VARPTR in HL
2DF0
INC HL23
Bump the value of the USING string's VARPTR in HL
2DF1
LD H,(HL)66
Load Register H with the MSB of the USING string's address at the location of the USING string's VARPTR in HL
2DF2
LD L,C69
Load Register L with the LSB of the USING string's address in Register C
2DF3-2DF4
LD D,00H16 00
Zero Register D so that Register Pair DE can be a 16 bit offset of whatever is held in A.
2DF5
LD E,A5F
Load Register E with the USING string's offset in Register A
2DF6
ADD HL,DE19
Add the USING string's offset in DE to the USING string's address in HL to get us the new pointer into the USING string's string data into HL
2DF7
LD A,B78
Load Register A with the number of characters left to scan
2DF8
OR AB7
Check to see if this is the end of the USING string
2DF9-2DFB
If there are still more string characters to scan, JUMP to PRCCHR to do so
2DFC-2DFD
Jump to 2E04H if this is the actual end of the entire USING string
2DFE-2E00 - Part of the PRINT USING Routine- "REUSIN"
We will wind up here when we are done processing a numeric field
2DFE-2E00REUSIN
GOSUB to 2E49H print a + if necessary
2E01-2E03
Go send the FINAL character (held in Register A) to the current output device
2E04FINUSI
POP HLE1
Get the value of the current BASIC program pointer from the STACK and put it in HL
2E05
POP AFF1
Restore the flag which indicates whether or not the value list has ended into Register A
2E06-2E08
If the value list has NOT ended, JUMP back to REUSST to reuse the USING string
2E09-2E0BFLDFIN
If we are here, then we didn't have a , or ; after the PRINT USING, so we GOSUB to 20FEH to send a carriage return to the current output device if necessary
2E0C
EX (SP),HLE3
Swap (SP) with HL so that HL will now point to the "USING" string's descriptor and (SP) will hold the value of the current BASIC program pointer
2E0D-2E0F
Free the RAM holding the USING string
2E10
POP HLE1
Get the value of the current BASIC program pointer from the STACK and put it in HL
2E14-2E15 - Part of the PRINT USING Routine- "SMSTRF"
We will wind up here when the "!" indicating a single character string field has been scanned
2E14-2E15SMSTRF
LD C,01H0E 01
Set the field width to 1
2E16-2E17
LD A,0F1H3E F1
Z-80 Trick. By putting a 3E in front of the F1 (which is POP AF , to clear the STACK) that POP AF gets skipped if flowing down in the code
2E17ISSTRF
POP AFF1
(Skipped if passing down) Clear the STACK *dumping the HL that was being saved in case it turned out that this wasn't actually a string)
2E18
DEC B05
Decrement the USING string character count (tracked in Register B)
2E19-2E1B
If there was a "+" before the field, then print it
2E1C
POP HLE1
Get the value of the current BASIC program pointer from the STACK and put it in HL
2E1D
POP AFF1
Get the flag which indicates whether there are more values in the value list into Register A
2E1E-2E1F
If there are no more values in the value list, then we are done so JUMP back to 2E09H
2E20
PUSH BCC5
Save the number of characters still to be scanned from the USING string (tracked in B) to the STACK
2E21-2E23
Read a value by GOSUBing to FRMEVL which will evaluate the expression at the location of the current BASIC program pointer in HL and return with the result in ACCumulator
2E24-2E26
Go make sure the current result in ACCumulator is a string
2E27
POP BCC1
Restore the field width (a/k/a the number of characters to be printed) into Register C
2E28
PUSH BCC5
Save the USING string's length and the number of characters to be printed in BC to the STACK
2E29
PUSH HLE5
Save the value of the current BASIC program pointer in HL to the STACK
2E2A-2E2C
LD HL,(4121H)LD HL,(FACLO) 2A 21 41
Load HL with the string's VARPTR in ACCumulator
2E2D
LD B,C41
Load Register B with field width (a/k/a the number of characters to be printed)
2E2E-2E2F
LD C,00H0E 00
Zero Register C so that we can use the LEFT$ routine
2E30
PUSH BCC5
Save the length of the string to be printed in Register B to the STACK (as we will need that for space padding)
2E31-2E33
Truncate the string to B characters via a call to the LEFT$ routine
2E34-2E36
Print the string to the current output device
2E37-2E39
LD HL,(4121H)LD HL,(FACLO) 2A 21 41
Load HL with the string's VARPTR in ACCumulator so we can see if we need to pad the string
2E3A
POP AFF1
Get the field width (a/k/a the length of the string to be printed) from the STACK and put it in Register A
2E3B
SUB (HL)96
Determine the amount of padding needed into Register A by subtracting the string's length at the location of the string's VARPTR in HL from the length of the string to be printed in Register A
2E3C
LD B,A47
Save the amount of padding needed into Register B
2E3D-2E3E
LD A,20H3E 20
Load Register A with a SPACE
2E3F
INC B04
Bump the number of spaces in Register B because the loop startes with a DEC B
This loop will print all the spaces needed and then jump to 2DD3H.
2E40UPRTSP
DEC B05
Top of a loop. Decrement the number of spaces in Register B
2E41-2E43
If all of the spaces have been printed, Jump back to 2DD3H to see if the value list ended and to resume scanning
2E44-2E46
Go send a space to the current output device
2E47-2E48
LOOP back to 2E40H to print all the spaces
2E49 - Part of the PRINT USING Routine- "PLSPRT"
When a "+" is detected in the "USING" string and a numeric field follows, a bit in Register D should be set, otherwise + should be printed. Since deciding whether a numeric field follows is very difficult, the bit is always set in Register D. At the point it is decided a character is not part of a numeric field, this routine is called to see if the bit in Register D is set, which means a plus preceded the character and should be printed
2E49PLSPRT
PUSH AFF5
Save the current character (held in Register A) to the STACK
2E4A
LD A,D7A
We need to test the PLUS BIT in D, so first load Register A with the value in Register D
2E4B
OR AB7
Check to see if Register A is equal to zero as that would be the ONLY bit which could be turned on at this particular point in the routine.
2E4C-2E4D
LD A,2BHLD A,"+" 3E 2B
Prepare to print the + by loading Register A with a +
2E4E-2E50
If the bit was set (i.e., A was non-zero), then send a + to the current output device
2E51
POP AFF1
Get the current character from the STACK and put it in Register A
2E52
RETC9
RETurn to CALLer
2E53-2FFA - LEVEL II BASIC EDIT ROUTINE- "ERREDT"
According to the original ROM source, the EDIT command takes a single line number as its argument. If that line doesn't exist, and error is thrown. If the line does exist, the line number is then typed, and the system waits for the user to enter any of the valid commands.
Register C holds the number of characters in the line, Register B holds the current character position (with 0 being the first character) and Register Pair HL points to the current character
2E53-2E55ERREDT
LD (409AH),ALD (ERRFLG),A 32 9A 40
Reset the EDIT flag.
Note: 409AH holds the ERROR/RESUME flag
2E56-2E58
LD HL,(40EAH)LD HL,(ERRLIN) 2A EA 40
Load HL with the line number to be edited.
Note: 40EAH-40EBH holds the line number with error
2E59
OR HB4
OR Register A with the MSB of the error line number in Register H
2E5A
AND LA5
Combine the LSB of the error line number in Register L with the MSB of the line number in Register A. It will be FFH if this was a direct command rather than being part of a program
2E5B
INC A3C
Bump the combined value of the error line number in Register A. If this was a direct call from the command line, this will turn A from FFH into 00H
2E5C
EX DE,HLEB
Swap DE and HL so that DE now holds the line number to edit.
2E5D
RET ZC8
If there was no line number, return if Level II BASIC
2E5E-2E5F
otherwise, continue via a JUMP to 2E64H
Now that the above code is out of the way (it was the code which would enter EDIT if there was an error in a line number), let us actually process the EDIT command
2E60-2E62EDIT
Get the first line number by calling 1E4F - returns in in DE
2E63
RET NZC0
If the zero flag got set, there was no line number, so return
2E64EREDIT
POP HLE1
Clean up the STACK (i.e., discard the NEWSTT return address)
2E65EEDITS
EX DE,HLEB
Load HL with the line number to be edited in DE
2E66-2E68
LD (40ECH),HLLD (DOT),HL 22 EC 40
Save the value of the line number to be edited (in HL) to the memory location that cares about such things.
Note: 40ECH-40EDH holds EDIT/LIST line number
2E69
EX DE,HLEB
Load HL with the line number to be edited
2E6A-2E6C
Find that line number via a GOSUB to the SEARCH FOR LINE NUMBER routine at 1B2CH which looks for the line number specified in DE. Returns C/Z with the line found in BC, NC/Z with line number is too large and HL/BC having the next available location, or NC/NZ with line number not found, and BC has the first available one after that
2E6D-2E6F
If the BASIC line number doesn't exist, display a ?UL ERROR
2E70
2E71
LD H,B
LD L,C60
At this point, the line number has been found. Let HL=BC so that HL also points to the location in RAM of the line number being edited
2E72
2E73
INC HL
INC HL23
Bump the value of the memory pointer in HL twice to now point to the first byte of the line.
2E74
LD C,(HL)4E
Load Register C with first byte of the line number being edited
2E75
INC HL23
Bump the value of the memory pointer in HL to point to the second byte of the line being edited
2E76
LD B,(HL)46
Load Register B with second byte of the line number being edited
2E77
INC HL23
Bump the value of the memory pointer in HL to now point to the first byte of the actual line
2E78
PUSH BCC5
Save the line number to the STACK
2E79-2E7B
GOSUB to 2B7EH move the BASIC line at the location of the memory pointer in HL into a memory buffer and untokenize the BASIC line
2E7CLLED
POP HLE1
Get the value of the line number from the STACK and put it in HL
2E7DINLED
PUSH HLE5
Save the value of the line number in HL to the STACK
2E7E-2E80
Convert the line number to ASCII and print it out by calling the HL TO ASCII routine at 0FAFH (which converts the value in the HL (assumed to be an integer) to ASCII and display it at the current cursor position on the video screen)
2E81-2E82
LD A,20H3E 20
Load Register A with a space
2E83-2E85
Go display the space in Register A
2E86-2E88
LD HL,(40A7H)LD HL,(BUFPNT) 2A A7 40
Load HL with the starting address of the expanded version of the current line from the input buffer.
Note: 40A7H-40A8H holds the input Buffer pointer
2E89-2E8A
LD A,0EH3E 0E
Load Register A with the "turn on the cursor" character
2E8B-2E8D
Go turn on the cursor
2E8E
PUSH HLE5
Save the value of the input buffer pointer (in HL) to the STACK
2E8F-2E90
LD C,FFH0E FF
Load Register C with the number of characters examined so far with FFH because the next line is going to INC it by 1 to make it 0
2E91LENLP
INC C0C
Bump the number of characters examined so far in Register C
2E92
LD A,(HL)7E
Load Register A with the character at the location of the input buffer pointer in HL
2E93
OR AB7
Check to see if the character in Register A is an end of the BASIC line character
2E94
INC HL23
Bump the value of the input buffer pointer in HL
2E95-2E96
Loop back to 2E91H until the end of the BASIC line has been found
2E97
POP HLE1
At this point, C will be the maximum number of characters in the line at issue. Put the start of the expanded buffer into HL
2E98
LD B,A47
Set the current position in the BASIC line being edited (tracked by Register B) to ZERO
2E99-2E9ADISPED
LD D,00H16 00
Assume the repetition count for the upcoming command (tracked by Register D) is zero
2E9B-2E9DDISPI
Go scan the keyboard to wait for the user command
2D9E-2E9FDISP
SUB 30H20 15
We need to test to see if the character was alphabetic or alphanumeric so we subtract 30H from it
2EA0-2EA1
Jump down to 2EB0H if the character in Register A is alphabetic
2EA2-2EA3
CP 0AHFE 0A
Check to see if the character is Register A is numeric. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2EA4-2EA5
Jump to 2EB0H if the character in Register A isn't numeric
2EA6
LD E,A5F
Load Register E with the binary value of the character in Register A
2EA7
LD A,D7A
Put the repetition value into Register A
2EA8
RLCA07
Multiply the value in Register A by two (so now A has multiplied by 2)
2EA9
RLCA07
Multiply the value in Register A by two (so now A has multiplied by 4)
2EAA
ADD A,D82
Add the value in Register D to the value in Register A (so now A has multiplied by 5)
2EAB
RLCA07
Multiply the value in Register A by two (so now A has multiplied by 10). Now the "ones place" is empty.
2EAC
ADD A,E83
Add the value in Register E to the value in Register A in the "ones place"
2EAD
LD D,A57
Load Register D with the value in Register A
2EAE-2EAF
Loop until a nonnumeric character is pressed
2EB0H - LEVEL II BASIC EDIT ROUTINE- "NOTDGI"
While getting user command input within an edit, we wind up here if the user enters a non-numeric character (i.e., the actual command, and not just the repetition number which precedes it)
2EB0NOTDGI
PUSH HLE5
Save the value of the input buffer pointer in HL to the STACK
2EB1-2EB3
LD HL,2E99HLD HL,DISPED 21 99 2E
Load HL with the return address of 2E99H
2EB4
EX (SP),HLE3
Exchange the value of the return address in HL with the value of the input buffer pointer to the STACK
2EB5
DEC D15
We need to test if the command was preceded by a number so we need to set the flags by first decrementing the numeric value in Register D
2EB6
INC D14
... and then incrementing the numeric value in Register D to set the flags
2EB7-2EB9
If we had a received a repetition count already, then JUMP to 2EBBH
2EBA
INC D14
Otherwise, set the repetition count (held in Register D) to be one
2EBB-2EBCNTZERD
CP 0D8HFE D8
Check to see if the character in Register A is a BACKSPACE character. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2EBD-2EBF
If the character in Register A is a BACKSPACE character, JUMP to DELED
2EC0-2EC1
CP 0DDHFE DD
Check to see if the character in Register A is a CARRIAGE RETURN . If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2EC2-2EC4
If the character in Register A is a CARRIAGE RETURN , JUMP to CRED
2EC5-2EC6
CP 0F0HFE F0
Check to see if the character in Register A is a SPACE . If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2EC7-2EC8
If the character in Register A is a SPACE , JUMP to SPED
That's it for non-alphabetic instructions, so we need to need to convert a lower case command to upper case
2EC9-2ECA
CP 31HFE 31
Check to see if the character in Register A is lowercase. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2ECB-2ECC
Jump if the character in Register A isn't lowercase
2ECD-2ECE
SUB 20HD6 20
Convert the lowercase character in Register A to uppercase
2ECF-2ED0NOTLW4
CP 21HFE 21
Check to see if the character in Register A is a Q (i.e., QUIT the edit). If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2ED1-2ED3
Jump if the character in Register A is a Q (i.e., QUIT)
2ED4-2ED5
CP 1CHFE 1C
Check to see if the character in Register A is an L . If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2ED6-2ED7
Jump if the character in Register A is an L (i.e., BRANCH)
2ED9-2EDA
CP 23HFE 23
Check to see if the character in Register A is an S . If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2EDB-2EDC
Jump if the character in Register A is an S (i.e., SEARCH)
2EDD-2EDE
CP 19HFE 19
Check to see if the character in Register A is an I . If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2EDF-2EE1
Jump if the character in Register A is an I (i.e., INSERT)
2EE2-2EE3
CP 14HFE 14
Check to see if the character in Register A is a D . If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2EE4-2EE6
Jump if the character in Register A is a D (i.e., DELETE)
2EE7-2EE8
CP 13HFE 13
Check to see if the character in Register A is a C . If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2EE9-2EEB
Jump if the character in Register A is a C (i.e., CHANGE)
2EEC-2EED
CP 15HFE 15
Check to see if the character in Register A is an E . If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2EEE-2EF0
Jump if the character in Register A is an E (i.e., END)
2EF1-2EF2
CP 28HFE 28
Check to see if the character in Register A is an X . If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2EF3-2EF5
Jump if the character in Register A is an X (i.e., EXTEND)
2EF6-2EF7
CP 1BHFE 1B
Check to see if the character in Register A is a K . If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2EF8-2EF9
Jump if the character in Register A is a K (i.e., KILL)
2EFA-2EFB
CP 18HFE 18
Check to see if the character in Register A is an H . If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2EFC-2EFE
Jump if the character in Register A is an H (i.e., HACK off the rest of the line and then enter INSERT mode)
2EFF-2F00
CP 11HFE 11
Check to see if the character in Register A is an A (i.e., AGAIN). If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2F01
RET NZC0
Return if the character in Register A isn't an A
2F02 - EDIT Command - Cancel and Restore Logic.
2F02
POP BCC1
Clean up the STACK (i.e., remove the DISPI return address)
2F03
POP DED1
Get the BASIC line number from the STACK and put it in DE
2F04-2F06
Go print a carriage return on the video display if necessary
2F07-2F09
Jump back to 2E65H to re-enter the EDIT ROUTINE
2F0A - This routine prints a string of text to the display, printer or tape- "SPED"
This routine it uses 032AH to do this. HL must point to the first character of the string. (409CH must be set before calling this routine, see 32AH). String must be delimited with a zero byte.
Note: 409CH holds the current output device flag: -1=cassette, 0=video and 1=printer
2F0ASPED
LD A,(HL)7E
Load Register A with the character at the location of the input buffer pointer in HL
2F0B
OR AB7
Check to see if the character in Register A is an end of the BASIC line character
2F0C
RET ZC8
Return if the character in Register A is an end of the BASIC line character
2F0D
INC B04
Bump the character position in Register B
2F0E-2F10
Go display the character in Register A
2F11
INC HL23
Bump the value of the pointer in HL
2F12
DEC D15
Decrement the number of times to perform the operation in Register D
2F15
RETC9
RETurn to CALLer
2F16 - EDIT Command - KILL Logic- "KED"
2F16KED
PUSH HLE5
Save the current character position in the buffer in HL to the STACK
2F17-2F19
LD HL,2F5FHLD HL,TYPSLH 21 5F 2F
Load HL with the return address of 2F5FH (which will print the final !
2F1A
EX (SP),HLE3
Exchange the value of the return address in HL with the value of the input buffer pointer to the STACK
2F1B
SCF37
Set the KILL/SEARCH flag for KILL since CARRY flag signals KILL
2F1CSED
PUSH AFF5
Save the KILL/SEARCH flag to the STACK
2F1D-2F1F
Go scan the keyboard for the character the user wants to SEARCH for
2F20
LD E,A5F
Save the character the user wants to SEARCH for into Register E
2F21
POP AFF1
Get the KILL/SEARCH flag from the STACK
2F22
PUSH AFF5
Save the KILL/SEARCH flag to the STACK
2F23-2F25
If KILL (because the CARRY flag was set) then GOSUB to 2F5FH to print a !
2F26SRCALP
LD A,(HL)7E
Load Register A with the character at the location of the input buffer pointer in HL
2F27
OR AB7
Check to see if the character in Register A is an end of the BASIC line character
2F28-2F2A
Jump down to 2F3EH if the character in Register A is an end of the BASIC line character
2F2B-2F2D
Go display the character in Register A
2F2E
POP AFF1
Get the KILL/SEARCH flag from the STACK
2F2F
PUSH AFF5
Save the KILL/SEARCH flag to the STACK
2F30-2F32
If the CARRY flag is set, that means we are in KILL mode so GOSUB to 2FA1H to delete the character from the input buffer
2F33-2F34
Jump to 2F37H if KILL. Note, we do not move the HL pointer in this case because DELCHR already moved it.
2F35
INC HL23
If we are here, it must be SEARCH! So bump to the next character
2F36
INC B04
Bump the value of the character position in Register B
2F37NOTSRC
LD A,(HL)7E
Regardless of whether we are SEARCH or KILL, load Register A with the character at the location of the current input buffer pointer in HL
2F38
CP EBB
Check to see if the character in Register A is the same as the character to be located (i.e., the one specified by the user) in Register E. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2F39-2F3A
Loop back to 2F26H until the character to be located is found
2F3B
DEC D15
Decrement the number of times to perform the operation in Register D (as initially specified by the user by entering a number before the command)
2F3EPOPART
POP AFF1
Get the KILL/SEARCH flag from the STACK
2F3F
RETC9
RETurn to CALLer
2F40 - EDIT Command - LIST Logic- "LED"
2F40-2F42LED
Since we need to display the line being edited we call the PRINT MESSAGE routine at 2B75H which writes string pointed to by HL to the current output device
2F43-2F45
Go display a carriage return if necessary
2F46
POP BCC1
Clear off the RETURN address to DISPED
2F47-2F49
Jump to 2E7CH (to display the current line number and await the next EDIT command)
2F4A - EDIT Command - DELETE Logic- "DED"
2F4ADED
LD A,(HL)7E
Load Register A with the character at the location of the input buffer pointer in HL
2F4B
OR AB7
Check to see if the character in Register A is an end of the BASIC line character
2F5C
RET Z15
Return if the character in Register A is an end of the BASIC line character
2F4D-2F4E
LD A,21HLD A,"!" 3E 21
Load Register A with an !
2F4F-2F51
Go display the ! in Register A
2F52DELLP
LD A,(HL)7E
Load Register A with the character at the location of the input buffer pointer in HL
2F53
OR AB7
Check to see if the character in Register A is an end of the BASIC line character
2F54-2F5B
Jump to 2F5FH if the character in Register A is an end of the BASIC line character
2F56-2F58
Go display the character in Register A
2F59-2F5B
Go delete the character from the input buffer
2F5C
DEC D15
Decrement the number of times to perform the operation in Register D (as initially specified by the user by entering a number before the command)
2F5F-2F60TYPSLH
LD A,21HLD A,"!" 3E 21
Load Register A with an !
2F61-2F63
Go display the ! in Register A
2F64
RETC9
RETurn to CALLer
2F65 - EDIT Command - CHANGE Logic- "CED"
2F65CED
LD A,(HL)7E
Load Register A with the character at the location of the input buffer pointer in HL
2F66
OR AB7
Check to see if the character in Register A is an end of the BASIC line character
2F67
RET ZC8
Return if the character in Register A is an end of the BASIC line character
2F68-2F6A
Go get the character to put in the input buffer from the keyboard
2F6B
LD (HL),A77
Save the character in Register A at the memory location of the input buffer pointer in HL
2F6C-2F6E
Go display the character in Register A
2F6F
INC HL23
Bump the value of the input buffer pointer in HL
2F70
INC B04
Bump the character position in Register B
2F71
DEC D15
Decrement the number of times to perform the operation in Register D (as initially specified by the user by entering a number before the command)
2F74
RETC9
RETurn to CALLer
2F75 - EDIT Command - HACK/INSERT Logic- "HED"
2F75-2F76HED
LD (HL),00H36 00
Set the line end to be the current position.
2F77
LD C,B48
Load Register C with the character position in Register B which will now be the line length
2F78-2F79XED
LD D,0FFH16 FF
Prepare for the next CALL to find the end of the line by loading Register D with the number of times to perform the operation
2F7A-2F7C
GOSUB to 2F0AH to display the Register BASIC line if necessary
2F7D-2F7FIED
Go get the character to be inserted from the keyboard
2F80
OR AB7
Check to see if a key was pressed
2F81-2F83
Loop back to 2F7DH until a key is pressed
2F84-2F85
CP 08HFE 08
Check to see if the character in Register A is a backspace character . If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2F86-2F87
Jump to 2F92H if the character in Register A is a backspace character
2F88-2F89
CP 0DHFE 0D
Check to see if the character in Register A is a carriage return . If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2F8A-2F8C
Jump to 2FE0H if the character in Register A is a carriage return
2F8D-2F8E
CP 1BHFE 1B
Check to see if the character in Register A is a shift up arrow (also known as an ESCape). If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2F8F
RET ZC8
Return if the character in Register A is shift up arrow
2F90-2F91
Jump to 2FB0H to add the new character to the current line
2F92 - EDIT Command - BACKSPACE CURSOR Logic- "TYPARW"
2F92-2F93TYPARW
LD A,08H3E 08
Load Register A with a backspace the cursor character
2F94TYPAR1
DEC B05
Decrement the character position in Register B
2F95
INC B04
Bump the character position in Register B
2F96-2F97
If this is the first character of the BASIC line Jump forward to 2FB7H
2F98-2F9A
Go backspace the cursor on the video display
2F9B
DEC HL2B
Decrement the value of the input buffer pointer in HL
2F9C
DEC B05
Decrement the character position in Register B
2F9D-2F9F
LD DE,2F7DHLD DE,IED 11 7D 2F
Load DE with a return address of 2F7DH
2FA0
PUSH DED5
Save the value of the return address in DE to the STACK
2FA1 - LEVEL II BASIC EDIT ROUTINE- "DELCHR"
This subroutine will delete the character pointed to by Register Pair HL and will correct Register C
2FA1DELCHR
PUSH HLE5
Save the value of the input buffer pointer in HL to the STACK
2FA2
DEC C0D
Decrement the character position in Register C
2FA3CMPRSS
LD A,(HL)7E
Load Register A with the character at the location of the input buffer pointer in HL
2FA4
OR AB7
Check to see if the character in Register A is an end of the BASIC line character
2FA5
SCF37
Set the Carry flag to signal that DELCHR was called
2FA6-2FA8
If the character in Register A is an end of the BASIC line character then we are done compressing so Jump to 0890H
2FA9
INC HL23
Bump the value of the input buffer pointer in HL
2FAA
LD A,(HL)7E
Load Register A with the character at the location of the input buffer pointer in HL
2FAB
DEC HL2B
Decrement the value of the input buffer pointer in HL
2FAC
LD (HL),A77
Save the character in Register A at the location of the current input buffer pointer in HL
2FAD
INC HL23
Bump the value of the input buffer pointer in HL
2FAE-2FAF
Loop back to 2FA3H to keep crunching the line
2FB0 - EDIT Command - ADD A CHARACTER Logic- "NTARRW"
2FB0NTARRW
PUSH AFF5
Save the character to be inserted in Register A to the STACK
2FB1
LD A,C79
Load Register A with the number of characters in the input buffer (i.e., the length of the line) in Register C
2FB2-2FB3
CP FFHCP BUFLEN FE FF
We need to make sure we aren't trying to make the line too long, so check for the maximum BASIC line length. If they match, the Z FLAG is set, and otherwise the NZ FLAG is set. If A < the checked value, then the C FLAG is set. If A >= the checked value, the NC FLAG is set.
2FB4-2FB5
Jump forward to 2FB9H if the maximum BASIC line length hasn't been reached
2FB6
POP AFF1
Get the character to be inserted from the STACK and put it in Register A
2FB7-2FB8DINGI
The character needs to be ESCape, so jump back to 2F7DH
2FB9OKINS
SUB B90
Subtract the character position in Register B from the number of characters in the input buffer in Register A. This should give the current byte position
2FBA
INC C0C
Bump the number of characters in the input buffer in Register C
2FBB
INC B04
Bump the character position in Register B
2FBC
PUSH BCC5
Save the character position and the number of characters in the input buffer in BC to the STACK
2FBD
EX DE,HLEB
Load DE with the input buffer pointer in HL
2FBE
LD L,A6F
Load Register L with the number of bytes to move
2FBF-2FC0
LD H,00H26 00
Zero Register H so that the number of bytes to move can be done in a 16 bit Register Pair.
2FC1
ADD HL,DE19
Add the value of the input buffer pointer in DE to the character count in HL
2FC2
LD B,H44
Load Register B with the MSB of the end of the BASIC line pointer in Register H
2FC3
LD C,L4D
Load Register C with the LSB of the end of the BASIC line pointer in Register L
2FC4
INC HL23
Bump the value of the end of the BASIC line pointer in HL
2FC5-2FC7
Go move the line up out character
2FC8
POP BCC1
Get the character position and the number of characters in the input buffer from the STACK and put it in BC
2FC9
POP AFF1
Get the character to be inserted from the STACK and put it in Register A
2FCA
LD (HL),A77
Save the character in Register A at the location of the current input buffer pointer in HL
2FCB-2FCD
Go display the character in Register A
2FCE
INC HL23
Bump the value of the input buffer pointer in HL
2FCF-2FD1
Jump back to 2F7DH to get more characters
2FD2 - EDIT Command - BACKSPACE Logic- "DELED"
2FD2DELED
LD A,B78
Top of a loop. Test to see if we are moving back past the first character by first loading Register A with the number of times to backspace in Register B
2FD3
OR AB7
Check to see if this is the start of the BASIC line
2FD4
RET ZC8
Return if this is the start of the BASIC line
2FD5
DEC B05
Decrement the character position in Register B
2FD6
DEC HL2B
Decrement the value of the buffer pointer in HL
2FD7-2FD8
LD A,08H3E 08
Load Register A with a backspace the cursor character
2FD9-2FDB
Backspace the cursor on the video display
2FDC
DEC D15
Decrement the number of times to perform the operation in Register D
2FDF
RETC9
RETurn to CALLer
2FE0-2FE2CRED
Since we need to display the rest of the BASIC line, we call the PRINT MESSAGE routine at 2B75H which writes string pointed to by HL to the current output device
2FE3-2FE5EED
Go display a carriage return if necessary
2FE6
POP BCC1
Clean up the STACK (to remove the DISPED return address)
2FE7
POP DED1
Get the BASIC line number (in binary) from the STACK and put it in DE
2FE8
LD A,D7A
Load Register A with the MSB of the BASIC line number in Register D
2FE9
AND EA3
Combine the LSB of the BASIC line number in Register E with the MSB of the BASIC line number in Register A
2FEA
INC A3C
Bump the combined BASIC line number in Register A
2FEB-2FEDEDITRT
LD HL,(40A7H)LD HL,(BUFPNT) 2A A7 40
Load HL with the starting address of the input buffer.
Note: 40A7H-40A8H holds the input Buffer pointer
2FEE
DEC HL2B
Decrement the value of the input buffer pointer in HL
2FEF
RET ZC8
Return if this is the Level II BASIC command mode
2FF0
SCF37
Set the Carry flag to to fool the INSERT code; this flags the line number has having been seen
2FF1
INC HL23
Bump the value of the input buffer pointer in HL
2FF2
PUSH AFF5
Save the command mode flag in AF to the STACK
2FF3-2FF5
Jump to entry point in the main Level II processing code
2FF6 - EDIT Command - QUIT Logic- "QED"
2FF6QED
POP BCC1
Get rid of the DISPED return address
2FF7
POP DED1
Get the line number off of the stack
2FF8-2FFA
Jump to the Level II BASIC READY routine
2FFB
SBC C3H
This is just garbage
3000 - Jump Table.
3000
Jump to 325EH for a SLOW tape header write.
3003
Jump to 329BH for a FAST tape header write.
3006
Jump to 3274H for a SLOW tape header read.
3009
Jump to 32DAH for a FAST tape header read.
300C
Jump to 31C0H for Cassette OFF.
300F
Jump to 31D1H for Cassette ON.
3012 - Model 4 ROM Gen 1
*3012
Jump to 3461H for Warm Boot.
*3015
Jump to 3401H for Bootstrap.
3012 - Model 4 ROM Gen 2
*3012
Jump to 3486H for Warm Boot.
*3015
Jump to 3426H for Bootstrap.
3018
Jump to 35C2H for Maskable Interrupt Handler.
301B
Jump to 35FBH for RS-232 Initialization.
301E
Jump to 365AH for RS-232 Input.
3021
Jump to 3680H for RS-232 Output.
*3024 - Model 4 ROM Gen 1
*3024
Jump to 338EH for Keyboard Input.
*3027
RET
NOP
NOP
I/O Re-Router was removed from the Model 4 ROM.
*3024 - Model 4 ROM Gen 2
*3024
Jump to 338EH for Keyboard Input.
*3027
JUMP to 37A5H which is the new print screen routine
302A
Jump to 31F7H for part of cassette header routine.
*302D - Model 4 ROM Gen 1
*302D
Jump to 37A4H for a routine which parses whether the current instruction on a the current line is in quotes.
*3030
Jump to 37C2H for STRING=DATE$+""+TIME$.
*302D - Model 4 ROM Gen 2
*302D
Jump to 375CH for a routine which parses whether the current instruction on a the current line is in quotes.
*3030
Jump to 37EAH for STRING=DATE$+""+TIME$.
3033$DATE
Jump to 35BBH to put the DATE onto the upper right hand corner of the screen.
3036
Jump to 35A0H to put the TIME 10 characters from the upper right hand corner of the screen.
3039
IN A,(0E4H)
Poll Port E4H into A.
NOTE: Port E4H is the Non-Maskable Interrupt Latch.
303B
BIT 5,A
Test Bit 5 of Register A. Bit 5 of the NMI on an Input test is the RESET STATUS, with 0=False, and 1=True
*303DH-303FH - Model 4 ROM Gen 1
*303DH-303FH
Jump to 34CEH.
*303DH-303FH - Model 4 ROM Gen 2
*303DH-303FH
Jump to 350BH.
*3042 - Model 4 ROM Gen 1 - Prompt the User to set the cassette baud rate.
*3042 - Model 4 ROM Gen 2 - Prompt the User to set the cassette baud rate.
*3042
Jump to 33FFH to process the CASS? question
*3045-3064 - Model 4 ROM Gen 1
*3045-305F
@abcdefghijklm
nopqrstuvwxyz
Keyboard Rows 0-3, Unshifted, No Caps Lock
*3060
NOP
Computer version number, which is always 1 for a Model III and 0 for a Model 4
*3065-307D
30 31 32 33 34 35 36 37 38 39 3A 3B 2C 2D 2E 2F 0D 1F 01 5B 0A 08 09 20 00
Keyboard Rows 4-6, Unshifted, No Caps Lock
*3085-309F
60 41 42 43 44 45 46 47 48 49 4A 4B 4C 4D 4E 4F 50 51 52 53 54 55 56 57 58 59 5A
Keyboard Rows 0-3, shifted, No Caps Lock
*30A6-30BC
21 22 23 24 25 26 27 28 29 2A 2B 3C 3D 3E 3F 0D 1F 01 1B 1A 18 19 20
Keyboard Rows 4-6, shifted, No Caps Lock
*30C5-30DF
40 41 42 43 44 45 46 47 48 49 4A 4B 4C 4D 4E 4F 50 51 52 53 54 55 56 57 58 59 5A
Keyboard Rows 0-3, UNshifted, Caps Lock.
*30E5-30FC
30 31 32 33 34 35 36 37 38 39 3A 3B 2C 2D 2E 2F 0D 1F 01 5B 0A 08 09 20
Keyboard Rows 4-6, UNshifted, Caps Lock
*3105H - Model 4 Gen 1 jump to NON-Disk BASIC
GOSUB to the $SETCAS routine which prompts the user to set the cassette baud rate (310BH - 313AH)
*3108
JUMP to 0075H to go to non-disk initialization.
*310BH - Model 4 Gen 1 Set the TAPE BAUD RATE ($SETCAS).
*310C
GOSUB to 312DH which loads A with a carrage return, and jumps to 0033H to display it.
*310F
LD HL,3132H
Load HL with the address of the "CASS?" message.
*3112
GOSUB to 021BH. Note; 021BH will display the character at (HL) until a 03H is found.
*3115
GOSUB to 0049H.
NOTE: 0049H is the $KBWAIT routine which scans the keyboard and returns with the key pressed, if any, in register A.
*3118
CP 0DH
Compare A and 0D (a CARRIAGE RETURN ).
*311A
If the CARRIAGE RETURN is hit, then JUMP to 312AH to default to HIGH SPEED.
*311C
PUSH AF
Save AF to the STACK.
NOTE: A currently holds the character pressed in response to the "CASS?" message.
*311D
GOSUB to 0033H.
NOTE: 0033H is the character print routine, to put the character held in Register A at the current cursor position.
*3120
POP AF
Restore AF from the STACK.
NOTE: A will then hold the character pressed in response to the "CASS?" message.
*3121
CP 48H
Compare A with 48H (ASCII: H ).
*3123
If A = H then JUMP to 312AH to select HIGH SPEED.
*3125
CP 4CH
Compare A with a 4CH (ASCII: L ).
*3127
If A was NOT a "L" then JUMP back to 310BH to try again.
3129H - Model 4 Gen 1 Set the Selected Cassette Baud Rate as LOW SPEED
*3129
XOR A
Set A to 0.
NOTE: Storing a 0 at 4211H will select low speed.
312AH - Model 4 Gen 1 Write the Byte to Select the Selected "CASS?" Cassette Baud Rate
LD (4211H),A
Save A (which is either "H" or 0 at this point) into (4211H).
NOTE: 4211H holds the CASSETTE BAUD RATE SELECT as:
- 0: 500 Baud
- Anything Else: 1500 baud
LD A,0DH
A = CARRIAGE RETURN
*312F
Display the CARRIAGE RETURN via a JUMP to 0033H.
NOTE: 0033H is the character print routine, to put the character held in Register A at the current cursor position.
3132H - Model 4 Gen 1 MESSAGE STORAGE LOCATION
Finish the cassette setup by calling a portion of the keyboard scan routine which CALLS the screen print routine at 34FDH
*313E
XOR A
Clear Register A and All Flags
*313F
RET
Return a null character.
*3145 - Model 4 Gen 1 Printer Character Table Codes 32-127.
*3145-31A4
20 21 22 23 24 25 26 27 28 29 2A 2B 2C 2D 2E 2F 30 31 32 33 34 35 36 37 38 39 3A 3B 3C 3D 3E 3F 40 41 42 43 44 45 46 47 48 49 4A 4B 4C 4D 4E 4F 50 51 52 53 54 55 56 57 58 59 5A 5B 5C 5D 5E 5F 40 61 62 63 64 65 66 67 68 69 6A 6B 6C 6D 6E 6F 70 71 72 73 74 75 76 77 78 79 7A 7B 7C 7D 7E 7F
*3045 - Model 4 ROM Gen 2.
*3045
Jump to 378DH to a new routine for Rom GEN 2 which processes printing when a 01H or Line Feed or Carriage Return is the current character being printed
*3048
Jump to 377AH to check to see if we are on a new printable page and set the pointers accordingly. CALLED from 0431 and 0445
*304B
Jump to 3179H to continuing initialization routine by setting up the RS-232
*3045 - Model 4 ROM Gen 2 Keyboard Rows 0-3, Unshifted, No Caps Lock.
*304E-3068
@abcdefghijklmnopqrstuvwxyz
*306E-3085
30 31 32 33 34 35 36 37 38 39 3A 3B 2C 2D 2E 2F 0D 1F 01 5B 0A 08 09 20
*3086 - Model 4 ROM Gen 2 - Snuck in a code snippet from the RS-232 Initialization Routine - Poll the UART and wait for the P FLAG to not be set and then CONTINUE at 306CH.
*3086
IN A,(0EAH)DB EA
Poll the RS-232 UART Control Register and Status Register (at Port EAH) and put the results into Register A
*3087
OR AB7
Set the FLAGS based on the RS-232 UART Control Register and Status Register
*3089-308B
If the P FLAG is set, then LOOP back 2 instructions and poll again
*308C-308D
If the P FLAG is NOT set, then CONTINUE processing at 306CH which polls the RS-232 Register at Port EBH, puts the results into Register A, and RETurns to CALLer
**3086 - Model 4 ROM Student Network Edition - A little Network 4 Boot Code - Poll the keyboard and mask for a "4" key.
This routine will do a little of the work to check for the '4' key being pressed. It will poll the keyboard and process the results masked against the "4" key, but then RETurn without doing anything about it.
**3086
LD A,(3810H)3A 10 38
Fetch the Keyboard Matrix 0-7 into Register A to check for certain keys.
**3089
AND 10HE6 10
MASK that keyboard matrix against 10H (Binary: 0001 0000) to leave only Bit 5 so as to check to see if a 4 key was pressed.
*308E-30A8 - Model 4 ROM Gen 2 - Continuing with the Keyboard Table
*308E-30A8
60 41 42 43 44 45 46 47 48 49 4A 4B 4C 4D 4E 4F 50 51 52 53 54 55 56 57 58 59 5A
*30AF-30C5
21 22 23 24 25 26 27 28 29 2A 2B 3C 3D 3E 3F 0D 1F 01 1B 1A 18 19 20
*30C6-30C8 - Model 4 ROM Gen 2 - A little code snippet
*30C6-30C7
IN A,(0EBH)DB EB
Poll the RS-232 Register at Port EBH and put the results into Register A.
**30C6-30C8 - Model 4 ROM Student Network Edition - A little code snippet
*3089 - Model 4 ROM Gen 2 - Continuing with the Keyboard Table
*30CA-30CD
PUSH BC
POP BC
NOP
RET
Standard code for a short delay
*30CE
@ABCDEFGHIJKLMNOPQRSTUVWXYZ
*30EE
30 31 32 33 34 35 36 37 38 39 3A 3B 2C 2D 2E 2F 0D 1F 01 5B 0A 08 09 20
Keyboard Rows 4-6, UNshifted, Caps Lock
*3106
LD A,(3880H)3A 80 38
Load A with the value held at 3880H (which are the SHIFT KEYS)
*3109
LD HL,414FH21 F4 41
Point HL to 414FH
*310C
AND 7CHE6 7C
MASK the value held in the SHIFT KEY RAM location against 0111 1100 to keep only bits 2, 3, 4, 5, and 6 live
*310E
OR AB7
OR A against itself to reset the flags
*310F
JR Z,3142H28 31
If the Z FLAG is set, JUMP to 3142H to continue checking fro special keys
*3111
LD E,A5F
Put the masked A into E.
*3112
XOR (HL)AE
Toggle against the old image.
*3113
LD (HL),E73
Save the new image into (HL).
*3114
AND EA3
Mask Register E against Register A.
*3115
JR Z,3157H28 40
If ZERO then the LEFT SHIFT PRESSED was JUMP to 3157H to restart parsing the keyboard
*3117
LD BC,05C4H01 C4 05
Load BC with 05C4H to set up a 1/50 second delay for de-bounce.
*311A
GOSUB to 0060H which jumps to the delay routine at 01FBH (which uses BC as a loop counter). It RETs when done so it doesn't come back here.
*311D
LD A,(3880H)3A 80 38
Load A with the value held at 3880H (which are the SHIFT KEYS)
*3120
AND 7CHE6 7C
MASK the value held in the SHIFT KEY RAM location against 0111 1100 to keep only bits 2, 3, 4, 5, and 6 live
*3122
CP EBB
Compare A with E.
*3123
If The MASKED Shift Key Value does not match Register E then JUMP to 37D3H.
*3126
RLA17
Rotate A left one bit, with the contents of BIT 7 being put into the CARRY FLAG and the CARRY FLAG are put into BIT 0. This puts the read data into the CARRY FLAG.
*3127
RLA17
Rotate A left one bit, with the contents of BIT 7 being put into the CARRY FLAG and the CARRY FLAG are put into BIT 0. This puts the read data into the CARRY FLAG.
*3128
We have a function key, but which one. If the NC FLAG is set, it isn't the F3, so JUMP to 312EH to test the F2 Key
*312A
LD A,(41F3H)3A F3 41
Load Register A with the value of the character to be returned when the F3 key is pressed
*312D
RETC9
RETurn to Caller
*312E - Model 4 Gen 2 - KEYBOARD Routine - Check and Process the F2 Key or Jump Away.
*312E
RLA17
Rotate A left one bit, with the contents of BIT 7 being put into the CARRY FLAG and the CARRY FLAG are put into BIT 0. This puts the read data into the CARRY FLAG.
*312F
If the NC FLAG is set, it isn't the F2 key, so JUMP to 3135H to test the F1 key
*3131
LD A,(41ECH)3A EC 41
Load Register A with the value of the character to be returned when the F2 key is pressed
*3134
RETC9
RETurn to Caller
*3135 - Model 4 Gen 2 - KEYBOARD Routine - Check and Process the F1 Key or Jump Away.
*3135
RLA17
Rotate A left one bit, with the contents of BIT 7 being put into the CARRY FLAG and the CARRY FLAG are put into BIT 0. This puts the read data into the CARRY FLAG.
*3136
If the NC FLAG is set, it isn't the F1 key, so JUMP to 313CH to keep checking special keys
*3138
LD A,(41EBH)3A EB 41
Load Register A with the value of the character to be returned when the F1 key is pressed
*313B
RETC9
RETurn to Caller
*33C4 - Model 4 Gen 2 - KEYBOARD Routine - Part of the Keyboard Scan Routine. Keep Checking Special Keys.
*313C
RLA17
Rotate A left one bit, with the contents of BIT 7 being put into the CARRY FLAG and the CARRY FLAG are put into BIT 0. This puts the read data into the CARRY FLAG.
*313D
If the CARRY FLAG is high, then JUMP to 37CCH to toggle the CAPS LOCK
*3140
JUMP to 3152H to deal with the CONTROL KEY flag
*33CA - Model 4 Gen 1 - KEYBOARD Routine - Part of the Keyboard Scan Routine.
*3142
LD (HL),A77
Save the character held in Register A into the memory location pointed to by Register Pair HL
*3143
LD A,FFH3E FF
Load A with FF to set up for a FLAG = 0FFH = NO CONTROL.
*3145
LD HL,3840H21 40 38
Load HL with 3840H to start a check for a DOWN ARROW .
*3148
BIT 4,(HL)CB 66
Test BIT 4 of (HL) to check for a DOWN ARROW .
*314A
JR Z,3154H28 08
JUMP to 3154H if the a DOWN ARROW was NOT pressed.
*314C
SLA LCB 25
Next we need to check for a a LEFT SHIFT so shift L left.
*314E
BIT 0,(HL)CB 46
Test BIT 0 of (HL) to check for a LEFT SHIFT .
*3150
JUMP to 33DCH if the a LEFT SHIFT was NOT pressed.
*3152
LD A,1FH3E 1F
Load A with 1F to set up for FLAG = CONTROL KEY.
*3154
LD (4224H),A32 24 42
Save the CONTROL FLAG into (4224H).
NOTE: 4224H Holds the CONTROL KEY flag.
*3157
GOSUB to 338EH to start parsing the keyboard from row 0
*315A
RET NCD0
If that routine exited with NC FLAG set, RETurn
*315B
GOSUB to 3739H to deal with a SHIFT key
*315E
CP 1AHFE 1A
Check A against 1AH to see if we have a SHIFT +DOWN ARROW .
*3160
If we have a SHIFT +DOWN ARROW then JUMP to 37D3H.
*3163
OR AB7
Set the flags based on Register A
*3164
If Register A = 0 the JUMP to 37CCH to toggle the CAPS LOCK
*3167
LD HL,4224H21 24 42
Set Register Pair HL to 4224H, which is the CONTROL KEY flag.
*316A
BIT 7,(HL)CB 7E
Test Bit 7 of the CONTROL KEY flag in RAM.
*316C
If Bit 7 of the CONTROL KEY flag is OFF, the JUMP to 3174H
*316E
CP 2AHFE 2A
Check A against a * key.
*3170
If A is a * then JUMP to 313BH which is a new screen print routine for CTRL +* . This differs from the regular SCREEN PRINT routine in that it processes a XOR A before returning.
*3173
AND (HL)A6
Prepare to check for a BREAK key by masking A against the memory contents of HL ...
*3174
CP 01HFE 01
... and COMPARING it to 01H.
*3176
RET NZC0
If the result of the compare is NOT zero, then RETURN.
*3177
RST 28HEF
If we are here, then a BREAK key was hit, so call RST 28H to handle the BREAK key.
*3178
RETC9
RETURN to Caller
*3179 - Model 4 Gen 2 - Continuing Initialization Routine by setting up the RS-232.
*3179
XOR AAF
Set Register A to 0
*317A
OUT (E8H),AD3 E8
Output A to port E8H.
NOTE: Port E8H is the RS-232 Status Register & Master Reset. Outputting ANYTHING to Port E8H resets the RS-232.
*317C
LD A,EEH3E EE
Set Register A to EEH for outputting to the RS-232 Baud Rate Select and Sense Switches: (Port E9H)
*317E
OUT (E9H),AD3 E9
Initialize the RS-232 to 9,600 baud by outputting EEH (held in Register A) to Port E9H.
NOTE: Port E9H is the RS-232 Baud Rate Selects and Sense Switches. Outputting to Port E9H will set the Baud Rate as follows: Bits 0-3 - Select the Receive Rate and Bits 4-7 - Select the Transmit Rate
*3180
LD A,6DH3E 6D
Set Register A to 6DH for outputting to the RS-232 UART Control Register and Status Registe (Port EAH)
*3182
OUT (EAH),AD3 EA
Sent 6DH (0110 1101) to the RS-232 UART Control Register and Status Register at Port EAH. When OUTPUTTINg to EAH, the following is handled:
- Bit 0: Data Terminal Ready (1=DTR Off) (Pin 20 of the DB-25)
- Bit 1: Request to Send (1=RTS Off) (Pin 4 of the DB-25)
- Bit 2: Break (1=Send Break Signal)
- Bit 3: Parity Enable (0 = Enable Parity, 1 = Disable Parity)
- Bit 4: Stop Bits (0 = 1 Stop Bit, 1 = 2 Stop Bits
- Bits 5-6: Select Word Length (00 = 5, 01 = 7, 10 = 6, 11 = 8)
- Bit 7: Parity (0 = Odd, 1 = Even)
*3184
IN A,(E8H)DB E8
Poll the RS-232 Status Register and Master Reset of Port E8H and put the value into Register A.
*3186
BIT 6,ACB 77
Test Bit 6 of the RS-232 Status Register to check Data Set Ready (Pin 6 of the DB-25).
*3188
If the DATA SET READY is ZERO then LOP back 2 instructions to 3184 to poll again
*318A
LD A,6CH3E 6C
Set Register A to 6CH (0110 1100) for outputting to the RS-232 UART Control Register and Status Registe (Port EAH)
*318C
OUT (EAH),AD3 EA
Send 01101100 to the RS-232 UART Control Register and Status Register. This sets: DTR on, RTS on, Send BREAK, Disable Parity, 1 Stop Bit, 8 Bit Word Length, and Odd Parity
*318E
IN A,(E8H)DB E8
Poll the RS-232 Status Register and Master Reset of Port E8H and put the value into Register A.
*3190
BIT 6,ACB 77
Test Bit 6 of the RS-232 Status Register to check Data Set Ready (Pin 6 of the DB-25).
*3192
If the DATA SET READY is ZERO then LOOP back 2 instructions to 318EH to poll again
*3194
LD A,0FH3E 0F
Set Register A to 0FH
*3196
GOSUB to 37D5H to send the Character in Register A to the RS-232, once the RS-232 shows ready to accept that character.
*3199
GOSUB to 3086 to Poll the UART and wait for the P FLAG to not be set and then CONTINUE at 306CH
*319C
GOSUB to 3086 to Poll the UART and wait for the P FLAG to not be set and then CONTINUE at 306CH
*319F
GOSUB to 37D5H to send the Character in Register A to the RS-232, once the RS-232 shows ready to accept that character.
*31A2-31A4
JUMP to 3517H to finish up initialization by filling 256 bytes into 4300H and then JUMP there
**3179 - Model 4 ROM Student Network Edition - Replacement for the above RS-232 Initialization
**3179
LD A,(4210H)3A 10 42
Get the status of the status I/O by setting Register A to hold the contents of memory location 4210H into A.
NOTE: 4210H holds the bit mask for port ECH. Port ECH stores miscellaneous controls.
**317C
OR 10HF6 10
OR against 10H (0001 0000) to turn all I/O ports on
**317E
LD (4210H),A32 10 42
Put the masked status back, first by loading it into 4210H
**3181
OUT (ECH),AD3 EC
... and then by sending it to 0ECH which is the same as 04210.
**3183
LD A,08H3E 08
Put an 08H into Register A
**3185
OUT (D3H),AD3 D3
Send 08H to Port D3H, which is the Network 4 Omninet MSB pointer
**3187
XOR AAF
Put an 00H into Register A
**3188
OUT (D1H),AD3 D1
Send 08H to Port D1H, which is the Network 4 Omninet LSB pointer
**318A
LD BC,00D0H01 D0 00
In preparation for INIR commands, we must set up B, C, and HL. This will set B as 00H and C as D0H, which is the Network 4 INPUT Port Number
**318D
LD HL,7000H21 00 70
In further preparation for the INIR commands, point HL to the BUFFER for the code, which is 7000H
**3190
PUSH HLE5
Save the 7000H Buffer start point to the top of the stack
**3191
INIRED B2
Write a byte from port C to the memory location pointed to by HL, and then increase HL and decrease B.
**3193
INIRED B2
Write a byte from port C to the memory location pointed to by HL, and then increase HL and decrease B.
**3195
INIRED B2
Write a byte from port C to the memory location pointed to by HL, and then increase HL and decrease B.
**3197
INIRED B2
Write a byte from port C to the memory location pointed to by HL, and then increase HL and decrease B.
**3199
INIRED B2
Write a byte from port C to the memory location pointed to by HL, and then increase HL and decrease B.
**319B
INIRED B2
Write a byte from port C to the memory location pointed to by HL, and then increase HL and decrease B.
**319D
INIRED B2
Write a byte from port C to the memory location pointed to by HL, and then increase HL and decrease B.
**319F
INIRED B2
Write a byte from port C to the memory location pointed to by HL, and then increase HL and decrease B.
**31A1
RETC9
RETurn to CALLer
31A5 - Output the TIMING MARK to the cassette
31A5
LD A,01H
Load A with 01H. This is to prepare to send 0.46V to tape.
31A7
OUT (0FFH),A
Load Port FFH with A.
NOTE: Port FFH is the cassette port. When outputting to FFH, Bits Zero and 1 set to: 00 is .85V, 01 is .46V, and 10 is 0.0V.
31A9
LD B,0DH
Load B with 0DH in as a loop counter.
31AB
Loop this instruction until B hits ZERO.
31AD
LD A,02H
Load A with 01H. This is to prepare to send 0.0V to tape.
31AF
OUT (0FFH),A
Load Port FFH with A.
NOTE: Port FFH is the cassette port. When outputting to FFH, Bits Zero and 1 set to: 00 is .85V, 01 is .46V, and 10 is 0.0V.
31B1
LD B,0DH
Load B with 0DH in as a delay.
31B3
Loop this instruction until B hits ZERO.
31B5
GOSUB to 31F3 to send 0.46V to tape.
NOTE: 31F3H resets the cassette port, and then output a 0 to the Cassette Port FFH.
31B8
LD B,78H
Load B with 78H in as a delay.
31BA
Loop this instruction until B hits ZERO.
31BD
LD HL,2CA5H
Load HL with 2CA5H.
NOTE: 2CA5H is the ?BAD? message string.
31C0 - Turn Off The Cassette
31C0
LD A,(4213H)
Load A with the memory contents of 4213H.
NOTE: 4213H is the default interrupt vector setting for the cassette.
31C3
OUT (0E0H),A
Output A to Port E0H.
NOTE: Port E0H is the maskable interrupt latch, which directs jumps.
Jump Table:
- xxxxxxx1 jumps to 3365H
- xxxxxx1x jumps to 3369H
- xxxxx1xx jumps to 4046H
- xxxx1xxx jumps to 403DH
- xxx1xxxx jumps to 4206H
- xx1xxxxx jumps to 4209H
- x1xxxxxx jumps to 44040H
- 1xxxxxxx jumps to 44043H
31C5
IN A,(FFH)
INPut the contents of Port FFH and store the result in A.
NOTE: Port FFH is the cassertte port read status. If the 7th bit is 0 then it is low, and if 7th bith is 1 then it is high.
31C7
LD A,(4210H)
Load A with the memory contents of 4210H.
NOTE: 4210H is the bit mask for Port ECH. Port ECH is the Miscellaneous Controls port, which covers clock on/off (Bit 0), cassette motor on or off (Bit 1), double size video on or off (Bit 2), and special character set select of Kana or misc (Bit 3). Higher bits are used for the Model 4 only.
31CA
AND FDH
Mask A against FDH (1111 1101) to zero bit 1.
31CC
GOSUB to 31EDH to save the mask into 4210H, output it to Port ECH, and return here.
31D1 - Turn On The Cassette - Part 1. This will remove the return address, save DE and BC, restore the return address, and than blank the "**"
31D1
EX DE,HL
Swap DE and HL to remove the return address.
31D2
EX (SP),HL
Swap the memory contents pointed to by the STACK POINTER and HL (which is now what DE was).
31D3
PUSH BC
Save BC to the STACK.
31D4
PUSH HL
Save HL to the STACK.
31D5
EX DE,HL
Swap DE and HL back.
31D6
IN A,(ECH)
Poll Port ECH and put the results into A.
NOTE: Port ECH is the Miscellaneous Controls port, which covers clock on/off (Bit 0), cassette motor on or off (Bit 1), double size video on or off (Bit 2), and special character set select of Kana or misc (Bit 3). Higher bits are used for the Model 4 only.
31D8
LD DE," "
Load DE with SPACE SPACE .
31DB
LD (3C3EH),DE
Load the screen memory location of 3C3EH with DE.
31DF
GOSUB to 31E8H to turn on the cassette.
31E2
LD BC,7D00H
Load a delay count of 7D00 (Decimal: 32,000) into BC.
31E5
Jump to 0060H, which JUMPs to the delay routine at 01FBH and RETURNS.
31E8 - Turn On The Cassette - Actually Set the Bit Mask and Output the Command
31E8
LD A,(4210H)
Load A with the memory contents of 4210H.
NOTE: 4210H is the bit mask for Port ECH. Port ECH is the Miscellaneous Controls port, which covers clock on/off (Bit 0), cassette motor on or off (Bit 1), double size video on or off (Bit 2), and special character set select of Kana or misc (Bit 3). Higher bits are used for the Model 4 only.
31EB
OR 02H
OR A with 02H (0000 0010) to set Bit 1.
31ED
LD (4210H),A
Save revised Bit Mask back to 4210H.
NOTE: 4210H is the bit mask for Port ECH. Port ECH is the Miscellaneous Controls port, which covers clock on/off (Bit 0), cassette motor on or off (Bit 1), double size video on or off (Bit 2), and special character set select of Kana or misc (Bit 3). Higher bits are used for the Model 4 only.
31F0
OUT (0ECH),A
Output that Bit Mask to port 0ECH.
31F3 - Reset the Cassette Port. This routine OUTputs a 0 to the Cassette Port FFH
31F3
XOR A
We want to reset the cassette port so we zero A.
31F4
OUT (0FFH),A
Load Port FFH with A.
NOTE: Port FFH is the cassette port. When outputting to FFH, Bits Zero and 1 set to: 00 is .85V, 01 is .46V, and 10 is 0.0V.
31F7 - Check to see if we have a PRINT # command and, if so, get the port number, validate that the next character is a , and return.
31F7
LD A,(HL)
Load Register A with the memory contents pointed to by Register Pair HL.
31F8
SUB 23H
Subtract 23H so that we can test to see if the caller was a PRINT # command.
31FA
If that subtraction didn't result in a ZERO (a match), the JUMP to 0253H.
NOTE: 0253H is in the middle of the "Write a Byte to Cassette" Routine. It ends in a RETURN.
31FD
If it was a PRINT # command, then GOSUB to 2B01H to get the device number.
3200
RST 08H
","
So now we have PRINT #n and the next character needs to be a , , so call RST 08 to check for the next character against a "," and generate a SYNTAX ERROR if it wasn't.
3202
RET
If we are here, then we have PRINT #n, so we RETURN.
3203 - Vector for a SLOW cassette read
3203
LD B,08H
Load B with 8, representing the need to LOOP for 8 bits.
3205
GOSUB to 3220H.
NOTE: 3220H reads the tape until it finds a timing mark or the BREAK is hit.
3208
Loop that GOSUB 8 times.
320A
LD A,(4212H)
Put the contents of 4212H into A.
NOTE: 4212H holds the cassette blinker counter.
320E
AND 5FH
Mask A against 5F (0101 1111) to turn Bit 7 and Bit 5 off.
3210
LD (4212H),A
Put A into 4212H.
NOTE: 4212H holds the cassette blinker counter.
3213
If the masked count is NOT ZERO, then skip the next few instructions.
3215
LD A,(3C3FH)
Load A with the screen contents at position 3C3FH.
3218
XOR 0AH
XOR A against 0AH (00001010). This turns a "*" into a " " and vice versa as a a "*" is 0010 1010 and when you XOR that against 0000 1010 you get 0010 0000 which is a " " (and vice versa).
321A
LD (3C3FH),A
Put the revised A onto the screen at position 3C3FH.
321D
LD A,D
Put D (the byte) into A.
321E
JUMP to 3298H to restore the registers and RETURN.
3220 - Cassette - Keep reading tape looking for a timing mark or BREAK .
3220
PUSH BC
Save BC to the STACK.
3221
IN A,(FFH)
Poll Port FFH with the results into Register A.
NOTE: FFH is the Cassette Port.
3223
RLA
Put the level received in A into the Carry Bit by rotating A left 1 bit (putting bit 7 into the CARRY FLAG and the old CARRY FLAG into bit 0).
3224
If the CARRY FLAG is set then the timing mark was found, so JUMP to 322EH.
3226
GOSUB to 028DH to check for a BREAK key.
3229
Loop back to 3221H until we get either a timing mark or a BREAK key.
322B
If we are here, then we got a BREAK key, so JUMP to 335CH.
322E - Cassette - Wait for the timing mark to pass and the next data to show up. Put that data into Bit 0 of D.
First, wait for 6EH Units (the length of the timing mark)
322E
LD B,6EH
Load B with 6EH, which is the length of the timing mark.
Reset the cassette port
3232
GOSUB to 31F3H to RESET the cassette port.
Next, wait for 98H Units (the length until a data pulse is expected)
3235
LD B,98H
Load B with 98H, which is when the next data pulse should be available.
... continue
3239
IN A,(FFH)
Poll Port FFH and put the results into A.
NOTE: Port FFH is the Cassette Port.
323B
POP BC
Restore BC from the STACK.
323C
RLA
Rotate A left one bit, with the contents of BIT 7 being put into the CARRY FLAG and the CARRY FLAG are put into BIT 0. This puts the read data into the CARRY FLAG.
323D
RL D
Rotate D left one bit, with the contents of BIT 7 being put into the CARRY FLAG and the CARRY FLAG are put into BIT 0. This puts the read data into BIT 0 of D.
323F
JUMP to 31F3H to reset the cassette port and RETURN.
3241 - Vector for a SLOW cassette write. On entry A is the byte to output.
3241
PUSH AF
Save AF to the STACK.
3242
PUSH BC
Save BC to the STACK.
3243
PUSH DE
Save DE to the STACK.
3244
LD C,08H
Load C with an 8, representing 8 bits to be written.
3246
LD D,A
Load D with A.
NOTE: D will be the DATA BYTE.
3247
GOSUB to 31A5H.
NOTE: 31A5H outputs the timing mark.
324A
RLC D
Rotate D left one bit, with the contents of BIT 7 being put into BOTH the CARRY FLAG and BIT 0. This puts the DATA BIT into CARRY.
324C
If there is no DATA BIT (because CARRY is 0) then JUMP to 3258H to wait the appropriate amount of time for a 0 byte to be written.
324E
If we are here, then there was a PULSE, so GOSUB to 31A5H to output the timing bit.
3251
DEC C
Reduce the counter holding the number of bits to deal with by 1.
3252
Loop back to 3247H until the counter in C hits 0.
3254
POP DE
Restore DE from the STACK.
3255
POP BC
Restore BC from the STACK.
3256
POP AF
Restore AF from the STACK.
3258 - "Write a 0 Bit" by simply waiting the appropriate amount of time and doing nothing.
3258
LD B,9AH
Set a delay of 9A.
325A
Loop until that hits zero.
325E - SLOW tape header write
325E
PUSH HL
Save HL to the STACK.
325F
LD HL,3241H
Load HL with 3241H.
NOTE: 3241H is the Vector for a SLOW cassette write.
3262
LD (420CH),HL
Load the memory contents of 420CH with HL.
NOTE: 420CH is the TAPE WRITE VECTOR.
3265
LD B,53H
Load B with 53H (Decimal: 83) in prepartion to output 83 ZEROes.
3267
XOR A
Clear A and all flags.
3268
GOSUB to 3241H.
NOTE: 3241H is the Vector for a SLOW cassette write.
326B
Loop back to 3268H until 63 ZEROes have been written.
326D
LD A,0A5H
Load A with A5H.
NOTE: A5H is the OUTPUT SYNC BYTE.
326F
GOSUB to 3241H.
NOTE: 3241H is the Vector for a SLOW cassette write.
3272
JUMP to 3297H to restore all the registers and RETURN.
3274 - SLOW tape header read
3274
PUSH HL
Save HL to the STACK.
3275
LD HL,3203H
Load HL with 3203H.
NOTE: 3203H is the vector for a SLOW cassette read.
3278
LD (420EH),HL
Put the vector for a slow cassette read into the memory location at 420EH.
NOTE: 420EH is the TAPE READ VECTOR.
327B
LD B,40H
Load B with 40H to set up a loop of 64 to try to find 64 zeroes.
327D
LD D,00H
Load D with 0.
327F
GOSUB to 3220H.
NOTE: 3220H will keep reading tape looking for a timing mark or BREAK .
3282
LD A,D
Load A with the D (the data byte) to begin to check the current data byte.
3283
OR A
Set up the flags.
3284
LOOP back to 327BH until A is ZERO.
3286
Loop back to 327FH 64 times.
3288
GOSUB to 3220H.
NOTE: 3220H reads the tape until it finds a timing mark or the BREAK is hit.
328B
LD A,D
Load A with the D (the data byte) to begin to check the current data byte.
328C
CP 0A5H
Compare A to A5H looking for a SYNC BYTE.
328E
JUMP back to to 3288H if a SYNC BYTE wasn't found.
3290
LD HL,"**"
In preparation to display a "**", load HL with ** .
3293
LD (3C3EH),HL
Put HL onto the screen at location 3C3EH.
3296
LD A,H
Load A with H (which is a * .
3297
POP HL
Restore HL from the STACK.
3298
POP BC
Restore BC from the STACK.
3299
POP DE
Restore DE from the STACK.
329B - FAST tape header write.
329B
PUSH HL
Save HL to the STACK.
329C
LD HL,32BAH
Load HL with 32BAH.
NOTE: 32BAH is the VECTOR TO FAST WRITE.
329F
LD (420CH),HL
Load the memory contents of 420CH with HL.
NOTE: 420CH is the TAPE WRITE VECTOR.
32A2
LD B,00H
Load B with 00H to set up a loop of 256 to output 256 "55H" bytes.
32A4
LD A,55H
Load A with "55H".
32A6
GOSUB to 32B4H.
NOTE: 32B4 restore all registers from the STACK, and Fill C with A, and JUMP to cassette write
32A9
LOOP back to 32A4H 256 times.
32AB
LD A,7FH
Load A with 7FH.
NOTE: 7FH is the OUTPUT SYNC BYTE.
32AD
GOSUB to 32B4H.
NOTE: 32B4 restore all registers from the STACK, and Fill C with A, and JUMP to cassette write
32B0
LD A,A5H
Load A with A5H.
NOTE: A5H is the SLOW SYNC BYTE.
32B2
JUMP to 3297H to restore all the registers and RETURN.
32B4 - Restore all registers from the STACK, and Fill C with A, and JUMP to cassette write.
32B4
PUSH AF
Save AF to the STACK.
32B5
PUSH BC
Save BC to the STACK.
32B6
PUSH DE
Save DE to the STACK.
32B8
JUMP to 32C1H.
NOTE: 32C1H will write to cassette without a start bit.
32BA - Save all registers to the STACK, and Fill C with A, GOSBUB to write out the START BIT ...
32BA
PUSH AF
Save AF to the STACK.
32BB
PUSH BC
Save BC to the STACK.
32BC
PUSH DE
Save DE to the STACK.
32BE
GOSUB to 333EH to write the START BIT.
32C1 - Call 3335H to Output a Bit 8 Times
32C1
LD B,08H
Load B with an 8 to set up a loop for 8 bits.
32C3
GOSUB to 3335H to output the bit.
32C6
Loop back one instruction for all 8 bits.
32C8
JUMP to 3254H to restore all the registers and RETURN.
32CA - Read the start bit, read 8 bits, check for error, and flash the star
32CA
GOSUB to 3350H to READ START BIT.
32CD
LD B,08H
Load B with an 8 to set up a loop for 8 bits.
32CF
GOSUB to 3350H to READ BIT.
32D2
GOSUB to 337CH to CHECK FOR DATA ERROR.
32D5
Loop back 2 instructions for all 8 bits.
32D7
JUMP to 320AH to flash the * .
32DA - FAST tape header read.
32DA
PUSH HL
Save HL to the STACK.
32DB
LD HL,32CAH
Load HL with 32CAH.
NOTE: 32CAH reads an verifies a byte.
32DE
LD (420EH),HL
Load the TAPE READ VECTOR (memory location of 420EH) with the 32CAH.
32E1
LD A,01H
Load A with a 1 to set the interrupt.
32E3
OUT (0E0H),A
OUTPUT A to Port E0H.
NOTE: Port E0H is the maskable interrupt latch, which directs jumps.
Jump Table:
- xxxxxxx1 jumps to 3365H
- xxxxxx1x jumps to 3369H
- xxxxx1xx jumps to 4046H
- xxxx1xxx jumps to 403DH
- xxx1xxxx jumps to 4206H
- xx1xxxxx jumps to 4209H
- x1xxxxxx jumps to 44040H
- 1xxxxxxx jumps to 44043H
32E5
LD B,80H
Set up a loop of 80H (128) to try to read 128 bits.
32E7
GOSUB to 3350H to READ a BIT.
32EA
LD A,C
Load A with C (which is the pulse width).
32EB
CP 0FH
Compare A to 0FH to see if the pulse width was too short.
32ED
Loop back to 32E5H if the pulse width was too short.
32EF
CP 3EH
Compare A to 3EH to see if the pulse width was too long.
32F1
Loop back to 32E5H if the pulse width was too long.
32F3
Loop back to 32E7H 128 times.
32F5
LD HL,0000H
Load HL with 0000.
32F8
LD B,40H
Set up a loop of 40H (Decimal: 64) to try to read 64 bits.
32FA
GOSUB to 3350H to READ BIT.
32FD
GOSUB to 3350H to READ BIT.
3300
LD D,C
Load D with C (which holds the delay count).
3301
GOSUB to 3350H to READ BIT.
3304
LD A,D
Load A with D to set up to find the difference in the delays.
3305
SUB C
Subtract C (the delay count) from A (which holds D).
3306
JUMP to 330AH (to GET ABSOLUTE) if the carry flag is NOT set.
330A
CP 0DH
Compare the NEGated A against 0DH. This has the effect of checking A-0DH, so if A < 0DH then the CARRY will be set and if A >= 0DH then the NO CARRY will be set.
330C
If the CARRY FLAG is set, JUMP to 3313H which will bump L and continue the 64 bit loop.
330E
INC H
Bump HL since we have one more zero bit.
330F
Loop back to 32FAH until 64 bits read.
3311
JUMP out of the loop to 3316H.
3313
INC L
Bump L since we have one more bit.
3314
Loop back to 32FAH until 64 bits read.
3316
LD A,40H
Load A with 40H (64).
3318
CP H
Compare A with H to check for bits.
3319
If they match, then JUMP forward to 3325H.
331B
CP L
Compare with A to check for one bits.
331C
If not, JUMP forward to 32F5H.
331E
LD A,02H
Load A with 2 to set the interrupt vector.
3320
OUT (0E0H),A
Output the 2 to Port E0H.
NOTE: Port E0H is the maskable interrupt latch, which directs jumps.
Jump Table:
- xxxxxxx1 jumps to 3365H
- xxxxxx1x jumps to 3369H
- xxxxx1xx jumps to 4046H
- xxxx1xxx jumps to 403DH
- xxx1xxxx jumps to 4206H
- xx1xxxxx jumps to 4209H
- x1xxxxxx jumps to 44040H
- 1xxxxxxx jumps to 44043H
3322
GOSUB to 3350H to READ BIT.
3327
GOSUB to 3350H to READ BIT.
332A
GOSUB to 337CH to check for a data error.
332D
LD A,D
Load A with D (the read byte).
332E
CP 7FH
Compare A against 7F to check for a MARKER BYTE.
3330
If no marker byte, then JUMP to 3327H.
3332
If it was a marker byte, then JP to 3290H to flash the * and continue.
3335
RLC C
We need to shift the bit into CARRY so we rotate C left one bit, copying BIT 7 to the CARRY FLAG and the CARRY FLAG to BIT 0.
3337
If the bit was 0, JUMP forward 2 instructions to 333EH.
3339
LD DE,1217H
Load DE with 1217H to set up a delay for 1 BIT.
333C
Skip the next instruction.
333E
LD DE,2B2FH
Load DE with 2B2F to set the delay for a 0 BIT.
3341
DEC D
Decrement D as DELAY #1.
3342
JUMP back to the prior instruction until D is 0.
3344
LD A,02H
Load A with a 2 to set up for a write of 0 VOLTS to TAPE.
3346
OUT (0FFH),A
Load Port FFH with A.
NOTE: Port FFH is the cassette port. When outputting to FFH, Bits Zero and 1 set to: 00 is .85V, 01 is .46V, and 10 is 0.0V.
3348
DEC E
Decrement E as DELAY #2.
3349
JUMP back to the prior instruction until E is 0.
334B
LD A,01H
Load A with 01H to prepare to send 0.85 VOLTS to TAPE.
334D
OUT (0FFH),A
Load Port FFH with A.
NOTE: Port FFH is the cassette port. When outputting to FFH, Bits Zero and 1 set to: 00 is .85V, 01 is .46V, and 10 is 0.0V.
3350H - READ a BIT
3351
LD C,00H
Load C with 0.
3354
LD A,(3840H)
Load A with the contents of 3840H so as to check for a BREAK .
3357
AND 04H
Mask A with 4 (0000 0100).
3359
If the Masked A is 0, then LOOP back to 3353H.
335B
DI
Disable Interrupts.
335C
LD HL,4B42H
Load HL with "BK" to set up to display "BK" over the "**".
335F
LD (3C3EH),HL
Put the "BK" in HL onto the video screen at 3C3EH.
3362
JUMP to 4203H, which then jumps to 022EH, which is the BREAK VECTOR for cassette and RS-232.
3365H - This is a Port E0H Masked Jump. If the MASKABLE INTERRUPT is xxxxxxx1, it jumps here. This is a Cassette Routine with E set to HIGH
3365
LD E,01H
Load E with 01H (Binary: 0000 0001) to make the bit go high.
3367
Skip the next instruction.
3369
LD E,00H
Load E with 0 to make the bit go low.
336B
LD A,06H
Load A with 6.
336D
ADD A,C
Add A (6) to C, so COUNT = COUNT + 6.
336E
LD C,A
Put the count held in A back into C.
336F
IN A,(FFH)
Poll FFH (to get the level) into A.
NOTE: FFH is the Cassette Port.
3371
AND 01H
Mask A with 1 (0000 0001) to keep only Bit 0.
3373
CP E
Compare A with E (which was the set level).
3374
If A does NOT match E then skip the next 3 instructions.
3376
POP AF
Restore AF from the STACK.
3377
POP AF
Restore AF (the REMOTE CALLER'S ADDRESS) from the STACK.
3378
RET
RETURN to the caller's caller.
3379
POP AF
Restore AF from the STACK.
337B
RET
RETURN back top the loop.
337CH - Check for a Data Error.
337C
LD A,C
Load A with C (the count).
337D
CP 22H
Compare A with 22H. Results:
- If A=22H it sets the ZERO FLAG
- If A<22H then the CARRY FLAG will be set
- If A>=22H then the NO CARRY FLAG will be set
337F
RL D
We need to put the data bit into D so we rotate D left one bit, with the contents of BIT 7 being put into the CARRY FLAG and the CARRY FLAG are put into BIT 0. This puts the read data into BIT 0 of D.
3381
CP 0FH
Make sure it was not too quick by checking A against 0FH. This has the effect of checking A-0FH, so if A < 0FH then the CARRY will be set and if A >= 0FH then the NO CARRY will be set.
3383
If A < 0FH then it was too quick and we have a data error so JUMP forward a few instructions 3388H.
3385
CP 3EH
Compare A against 3EH to make sure it was not too slow.
3387
RET C
If it wasn't too slow, RETURN.
3388
LD A,44H
It was too slow, so load A with a D .
338A
LD (3C3EH),A
Put the "D" on the screen at video location 3C3EH.
*338EH - Model 4 Gen 1
In the Model 4 this area contains part of the keyboard scan routine (338EH-3400H), the bootstrap routine (3401H-34CDH), the Non-Maskable Interrupt handler routine (34CEH-34O9H), more of the keyboard scan routine (37DAH-34FCH), a new screen print routine used when the control and asterisk keys are pressed (34FDH-351EH), and ten NOPs (zero bytes at 351FH through 3528H).
LD HL,41F4H
Set Register Pair HL to 41F4H which is the storage location used to store the "image" (current status) of the CAPS, CTRL, and function keys (F1, F2, and F3).
*3391
LD A,(3880H)
Load A with the value held at 3880H (which are the SHIFT KEYS)
*3394
AND 7CH
MASK the value held in the SHIFT KEY RAM location against 0111 1100 to keep only bits 2, 3, 4, 5, and 6 live
*3396
OR A
OR A against itself to reset the flags
*3397
If the Z FLAG is set, JUMP to 33CAH to re-scan the keybaord
*3399
LD E,A
Put the masked A into E.
*339A
XOR (HL)
Toggle against the old image.
*339B
LD (HL),E
Save the new image into (HL).
*339C
AND E
Mask Register E against Rgister A.
*339D
If NOT ZERO then RIGHT SHIFT PRESSED and we JUMP to 33DFH.
*339F
LD BC,05C4H
Load BC with 05C4H to set up a 1/50 second delay for de-bounce.
*33A2
GOSUB to 0060H which jumps to the delay routine at 01FBH (which uses BC as a loop counter). It RETs when done so it doesn't come back here.
*33A5
LD A,(3880H)
Load A with the value held at 3880H (which are the SHIFT KEYS)
*33A8
AND 7CH
MASK the value held in the SHIFT KEY RAM location against 0111 1100 to keep only bits 2, 3, 4, 5, and 6 live
*33AA
CP E
Compare A with E.
*3374
If The MASKED Shift Key Value does not match Register E then JUMP to 37DFH.
*33AE
RLA
Rotate A left one bit, with the contents of BIT 7 being put into the CARRY FLAG and the CARRY FLAG are put into BIT 0. This puts the read data into the CARRY FLAG.
*33AF
RLA
Rotate A left one bit, with the contents of BIT 7 being put into the CARRY FLAG and the CARRY FLAG are put into BIT 0. This puts the read data into the CARRY FLAG.
*33B0
We have a function key, but which one. If the NC FLAG is set, it isn't the F3, so JUMP to 33B6 to test the F2 Key
*33B2
LD A,(41F3H)
Load Register A with the value of the character to be returned when the F3 key is pressed
*33B6 - Model 4 Gen 1 - KEYBOARD Routine - Check and Process the F2 Key or Jump Away.
RLA
Rotate A left one bit, with the contents of BIT 7 being put into the CARRY FLAG and the CARRY FLAG are put into BIT 0. This puts the read data into the CARRY FLAG.
*33B7
If the NC FLAG is set, it isn't the F2, so JUMP to 33BDH to test the F1 Key
*33B9
LD A,(41ECH)
Load Register A with the value of the character to be returned when the F2 key is pressed
*33B6 - Model 4 Gen 1 - KEYBOARD Routine - Check and Process the F1 Key or Jump Away.
RLA
Rotate A left one bit, with the contents of BIT 7 being put into the CARRY FLAG and the CARRY FLAG are put into BIT 0. This puts the read data into the CARRY FLAG.
*33BE
If the NC FLAG is set, it isn't the F1, so JUMP to 33C4 to keep checking special keys
*33C0
LD A,(41EBH)
Load Register A with the value of the character to be returned when the F1 key is pressed
*33C4 - Model 4 Gen 1 - KEYBOARD Routine - Part of the Keyboard Scan Routine. Keep Checking Special Keys.
RLA
Rotate A left one bit, with the contents of BIT 7 being put into the CARRY FLAG and the CARRY FLAG are put into BIT 0. This puts the read data into the CARRY FLAG.
*33C5
If the CARRY FLAG is high, then JUMP to 37D8 to toggle the CAPS LOCK
*33C8
JUMP to 33DAH to deal with the CONTROL KEY flag
*33CA - Model 4 Gen 1 - KEYBOARD Routine - Part of the Keyboard Scan Routine.
LD (HL),A
Save the character held in Register A into the memory location pointed to by Register Pair HL
33CB
LD A,FFH
Load A with FF to set up for a FLAG = 0FFH = NO CONTROL.
33CD
LD HL,3840H
Load HL with 3840H to start a check for a DOWN ARROW .
33D0
BIT 4,(HL)
Test BIT 4 of (HL) to check for a DOWN ARROW .
33D2
JUMP to 33DCH if the a DOWN ARROW was NOT pressed.
33D4
SLA L
Next we need to check for a a LEFT SHIFT so shift L left.
33D6
BIT 00H,(HL)
Test BIT 0 of (HL) to check for a LEFT SHIFT .
33D8
JUMP to 33DCH if the a LEFT SHIFT was NOT pressed.
33DA
LD A,1FH
Load A with 1F to set up for FLAG = CONTROL KEY.
33DC
LD (4224H),A
Save the CONTROL FLAG into (4224H).
NOTE: 4224H Holds the CONTROL KEY flag.
GOSUB to 3739H to start parsing the keyboard from row 0
*33E2
RET NC
If that routine exited with NC FLAG set, RETurn
*33E3
GOSUB to 34DAH to deal with a SHIFT key
33E6
CP 1AH
Check A against 1AH to see if we have a SHIFT DOWN ARROW .
33E8
If we have a SHIFT DOWN ARROW then JUMP to 37DFH.
*33EB
OR A
Set the flags based on Register A
*33EC
If Register A = 0 the JUMP to 37D8 to toggle the CAPS LOCK
*33EF
LD HL,4224H
Set Register Pair HL to 4224H, which is the CONTROL KEY flag.
*33F2
BIT 7,(HL)
Test Bit 7 of the CONTROL KEY flag in RAM.
*33F4
If Bit 7 of the CONTROL KEY flag is OFF, the JUMP to 33FCH
*33F6
CP 2AH
Check A against a * .
*33F8
If A is a * then JUMP to 313BH whcih is a new screen print routine for CTRL-*.
*33FB
AND (HL)
Prepare to check for a BREAK by masking A against the memory contents of HL ...
CP 01H
... and COMPARING it to 01H.
*33FE
RET NZ
If the result of the compare is NOT zero, then RETURN.
*33FF
RST 28H
If we are here, then a BREAK was hit, so call RST 28H to handle the BREAK .
*3401 - Model 4 Gen 1 - This is the BOOTSTRAP. Clears ports, checks for a BREAK key and a Floppy Controller.
3401
IM 1
Set the INTERRUPT MODE to 1.
3403
LD SP,407DH
Load the STACK POINTER with 407DH.
*3406
LD B,0FH
Let Register B = 0FH
*3408
LD C,88H
Let Register C = the CRT Controller Control Register Port
OUT (C),B
Set the CRT Controller Control Register Port to 0FH
*340C
OUT (89H),A
Send Register A to the CRT Controller Data Register
*340E
Loop back two instructions until all 16 data registers have been set
3410
OUT (0E4H),A
Output A to Port E4H.
NOTE: Port E4H is the non-maskable interrupt latch. This is to clear the non-maskable interrupt status.
3412
OR 20H
OR 20H (0010 0000) against A to turn on Bit 5.
3414
OUT (0ECH),A
Output the modified A to Port ECH.
NOTE: Port ECH is the control port. In this case, this is turning on bit 5 which ENABLEs the Video Waits. This bit is mirrored into a chip called a latch which has a wire running to both the Z-80 and the video circuity that mediates access to video RAM.
3416
LD A,81H
Load A with 81H (Decimal 129, Binary 10000001).
3418
OUT (0F4H),A
Output A to Port F4H to select drive 0 and double-density.
NOTE: Port F4H is the Disk Drive and Disk Density Select. Bits 0-3 are the drive select of 0-3 and Bit 7 is 0 for single density and 1 for double density.
341A
LD A,D0H
Load A with D0H (Decimal: 208, Binary: 1101 0000).
341C
OUT (0F0H),A
Output "D0H" to Port F0H.
NOTE: Port F0H is the FDC Status Register. Output Commands:
- 00H - restore
- 80H - read sector
- A0H - write normal sector
- A1H - write read protect sector
- C0H - read address
- D0H - reset; puts FDC in mode 1
- E0H - read track
- F0H - write track
*341E
PUSH BC
Undertake a short delay of PUSHING BC, POPPING BC, and NOPing
3421
LD A,04H
Load A with a 4 (Binary: 0000 0100).
3423
OUT (0E0H),A
Output 4 to E0H to JUMP to 4046H to Set the Maskable Interrupt.
NOTE: Port E0H is the maskable interrupt latch, which directs jumps.
Jump Table:
- xxxxxxx1 jumps to 3365H
- xxxxxx1x jumps to 3369H
- xxxxx1xx jumps to 4046H
- xxxx1xxx jumps to 403DH
- xxx1xxxx jumps to 4206H
- xx1xxxxx jumps to 4209H
- x1xxxxxx jumps to 44040H
- 1xxxxxxx jumps to 44043H
3425
LD A,0BH
Load A with 0BH (Binary: 00001011).
3427
OUT (0F0H),A
Output 0BH to Port F0H to to RESTORE TO TRACK.
NOTE: Port F0H is the FDC Status Register. A B0H (Decimal: 00001011) sent to Port F0H is the command Restore (0000), Load Head at Beginning (1), No Verify (0), 30ms step rate (11).
3429
LD HL,36AAH
Next we need to initialize some ports via a LDIR. The next 4 commands will move the 76 (4C) bytes from 36AAH to 4000H.
3434
LD HL,36F9H
Next we need to initialize more ports via a LDIR. The next 4 commands will move the 64 (40) bytes from 36F9H to 41E5H.
343F
GOSUB to 01C9H to clear the screen.
3442
GOSUB to 028DH to check for a BREAK key.
3445
If we have a BREAK key then jump to Non-Disk BASIC at 3105H.
3448
IN A,(F0H)
If we did not get a
BREAK , then we next need to verify the disk controller by polling the Floppy Disk Controller Status Register at Port F0H and put the result into Register A. Results:
- 1 = Busy
- 2 = Index/DRQ
- 4 = Track 0/Lost Data
- 8 = CRC Error
- 16 = Seek Error/Record Not Found
- 32 = Record Type/Write Fault/Head Loaded
- 64 = Write Protected
- 128 = Not Ready
344A
INC A
Bump the FDC Status by 1 (which would turn a FFH (128) into a 00H), making a Z flag mean "Disk Controller Not Ready".
344B
If the FDC Stats + 1 is zero, then we have no disk controller, so jump to Non-Disk BASIC at 3105H.
344E
LD BC,0000H
If we are here, then we have a floppy controller, so set up for a loop of 65,535 times.
3451
DEC BC
Decrease BC by 1.
3452
LD A,81H
Set A to 81H (Decimal: 10000001).
3454
OUT (0F4H),A
Send 1000 0001 to Port F4H to set double density.
NOTE: Port F4H is the Disk Drive and Disk Density Select. Bits 0-3 are the drive select of 0-3 and Bit 7 is 0 for single density and 1 for double density.
3456
LD A,B
OR C
To test a BC against 0, LOAD A with B and then OR C. A will be 0 only if both B and C were zero.
3458
If we have finished the 65,535 loop then jump to Non-Disk BASIC at 3105H.
345B
IN A,(F0H)
We are still in the loop, so poll the FLOPPPY STATUS REGISTER at Port F0H into A. Results:
- xxxx xxx1 = Busy
- xxxx xx1x = Index/DRQ
- xxxx x1xx = Track 0/Lost Data
- xxxx 1xxx = CRC Error
- xxx1 xxxx = Seek Error/Record Not Found
- xx1x xxxx = Record Type/Write Fault/Head Loaded
- x1xx xxxx = Write Protected
- 1xxx xxxx = Not Ready
345D
BIT 2,A
Test Bit 2 of A (the Floppy Status). If it is 0 then we haven't made it to track 0, otherwise we have.
345F
Still haven't found track 0, so jump back to 3451H to continue the drive polling loop of 65,535 times.
*3461 - Model 4 Gen 1 - Warm Boot Routine.
3461
LD E,05H
Set up for a loop of 5 using Register E.
3463
LD BC,0000H
Set up for a loop of 65,536 using Register Pair BC.
3466
IN A,(F0H)
Poll the FLOPPPY STATUS REGISTER at Port F0H into A. Results:
- xxxx xxx1 = Busy
- xxxx xx1x = Index/DRQ
- xxxx x1xx = Track 0/Lost Data
- xxxx 1xxx = CRC Error
- xxx1 xxxx = Seek Error/Record Not Found
- xx1x xxxx = Record Type/Write Fault/Head Loaded
- x1xx xxxx = Write Protected
- 1xxx xxxx = Not Ready
3468
BIT 01H,A
Check A to see if bit 1 (meaning "Drive Busy") is set.
346A
If bit 1 is set, jump to 347DH.
346C
DEC BC
If bit 1 is not set (meaning, the drive is NOT busy), reduce the counter (BC) by 1.
346D
LD A,81H
Load A with 81H (Decimal: 129, Binary: 1000 0001).
346F
OUT (0F4H),A
Output A to Port F4H to select drive 0, double density.
NOTE: Port F4H is the Disk Drive and Disk Density Select. Bits 0-3 are the drive select of 0-3 and Bit 7 is 0 for single density and 1 for double density.
3471
LD A,B
OR C
To test a BC against 0, LOAD A with B and then OR C. A will be 0 only if both B and C were zero.
3473
If BC is not 0, then loop back to 3466H.
3475
LD HL,0277H
If we are here, then we received no BIT 1 of FLOPPY STATUS REGISTER despite 65,536 tries, so we need to deal with that by printing "DISKETTE?" on the screen. Point HL to the "DISKETTE?" message at 0279H.
3478
GOSUB to 021BH. Note; 021BH will display the character at (HL) until a 03H is found.
347B
If we are here, there is no disk in drive and we displayed "DISKETTE?" so loop back to 3461H to poll for a disk all over again.
347D
DEC E
If we are here, it found a diskette so next we need to find the index mark. First decrement E by 1.
347E
Jump back to the top of this WARM BOOT ROUTINE to check the FDC up to 5 times.
3463H
LD A,81H
Load A with 81H (Decimal: 129, Binary: 1000 0001).
3482
OUT (0F4H),A
Output A to Port F4H to select drive 0, double density.
NOTE: Port F4H is the Disk Drive and Disk Density Select. Bits 0-3 are the drive select of 0-3 and Bit 7 is 0 for single density and 1 for double density.
3484
LD HL,34B8H
We need to set the Non-Maskable Interrupt Vector to be a JUMP to 34B8H so we do the next 4 steps. Sets 34B8H as the jump point for a NMI hit, which is what occurs once a sector has been completely read.
348A
LD A,C3H
Load A with C3H (Decimal: 195, Binary 1100 0011).
348C
LD (4049H),A
Put the C3H into 4049H.
NOTE: 4049H is the Non-Maskable Interrupt Vector.
348F
LD A,80H
Load A with 80H (Decimal: 128, Binary 1000 0000).
3491
OUT (0E4H),A
Output "1000 0000" to Port E4H.
NOTE: Port E4H is the non-maskable interrupt latch.
3493
LD BC,00F3H
Set BC to F3H.
NOTE: Port F3H is the Floppy Disk Controller Data Register.
3496
LD HL,4300H
Set HL to 4300H, which is where the data is going to go.
3499
LD A,01H
Prepare to read Sector 1 by loading A with a 1.
349B
OUT (0F2H),A
Output 1 to Port F2H.
NOTE: Port F2H is the Floppy Disk Controller Track Register.
349D
LD A,80H
Prepare to read a single sector by loading A with 80H (Decimal: 128, Binary: 1000 0000).
349F
OUT (0F0H),A
Output "1000 0000" to Port F0H.
NOTE: Port F0H is the FDC Status Register. Outputting 1000 0000 is issuing the command READ SECTOR (100), SINGLE RECORD (0), SIDE 0 (0), NO 15MS DELAY (0), DISABLE SIDE COMPARE (0).
34A1
GOSUB to 37E1H to delay 3 instruction cycles, arguably the time it will take for the FDC to respond to the port command.
34A4
IN A,(F0H)
Poll the FLOPPPY STATUS REGISTER at Port F0H into A. Results:
- xxxx xxx1 = Busy
- xxxx xx1x = Index/DRQ
- xxxx x1xx = Track 0/Lost Data
- xxxx 1xxx = CRC Error
- xxx1 xxxx = Seek Error/Record Not Found
- xx1x xxxx = Record Type/Write Fault/Head Loaded
- x1xx xxxx = Write Protected
- 1xxx xxxx = Not Ready
34A6
AND 02H
Mask A against (0000 0010) which will leave only bit 1 active. This will test for the index mark, and Z will indicate that the index mark has NOT been detected, and NZ will indicate the index mark has been detected.
34A8
Loop back 2 instructions to keep polling F0H until the index is found.
34AB
INI
Input the data byte.
34AD
LD A,81H
Load A with 81H (Decimal: 129, Binary: 1000 0001) to select disk 0.
34AF
OR 40H
OR A with 40H (Binary: 0100 0000) to set A to double-density.
34B1
OUT (0F4H),A
Output A to Port F4H to select drive 0, double density.
NOTE: Port F4H is the Disk Drive and Disk Density Select. Bits 0-3 are the drive select of 0-3 and Bit 7 is 0 for single density and 1 for double density.
34B3
INI
Input the data byte.
34B5
Loop back to 34ADH to set drive and density.
NOTE: This appears to be an infinite loop in the code, but it isn't in actuality. Once the disk controller has loaded an entire sector, it will trigger a non-maskable interrupt and will exit to 3502H. That was set up at 34CE.
*34B8H - Model 4 Gen 1 - Non-Maskable Interrupt Jump Point to verify the disk sector read wasn't in error.
34B8
XOR A
Clear A and all flags.
34B9
OUT (0E4H),A
Send a 0 to Port E4H.
NOTE: Port E4H is the non-maskable interrupt latch. This is to clear the non-maskable interrupt status.
34BB
LD HL,45EDH
Now that the NMI jumped here, we need to set a new NMI jump, this time to 45EDH.
34BE
LD (4049H),HL
Load "45EDH" into 4049H.
NOTE: 4049H is the Non-Maskable Interrupt Vector.
34C1
GOSUB to 37E1H to delay 3 instruction cycles, arguably the time it will take for the FDC to respond to the port command.
34C4
IN A,(F0H)
Poll the FLOPPPY STATUS REGISTER at Port F0H into A. Results:
- xxxx xxx1 = Busy
- xxxx xx1x = Index/DRQ
- xxxx x1xx = Track 0/Lost Data
- xxxx 1xxx = CRC Error
- xxx1 xxxx = Seek Error/Record Not Found
- xx1x xxxx = Record Type/Write Fault/Head Loaded
- x1xx xxxx = Write Protected
- 1xxx xxxx = Not Ready
34C6
POP HL
Clean up the Stack.
34C7
AND 1CH
Mask A with 1CH (Binary: 0001 1100). This keep only bit 3 (Track 0/Lost Data), bit 4 (CRC Error) and bit 5 (Seek Error/Record Not Found). If NONE of these are present, then Z will be set.
34C9
If those 3 errors aren't generated, then JUMP to 4300H.
34CC
If we are here at least one of those errors were present, so JUMP back to 3480H to try to read the sector again.
*34CEH - Model 4 Gen 1 - NMI handler. On entry, A holds Bit 5 of the Non-Maskable Interrupt Latch at port 0E4H. 303DH jumped here.
34CE
If Bit 5 of the Non-Maskable Interrupt Latch was NOT zero (meaning, disk interrupt), then jump to 4049H which, in TRSDOS, is a jump to 42BDH which, at least in TRSDOS, in a RETurn.
34D1
IN A,(E4H)
Poll Port E4H into A.
NOTE: Port E4H is the Non-Maskable Interrupt Latch.
34D3
BIT 5,A
Test Bit 5 of Port E4 against A.
NOTE: Port E4H is the Non-Maskable Interrupt Latch.
34D5
Loop back 2 instructions until it is set (i.e., not a zero).
34D7
Jump to 0000H to restart the computer.
*34DA - Model 4 Gen 1 - Part of the Keyboard routine.
LD A,(3880H)
Put the contents of memory location 3880H into A to GET SHIFT(S).
*34DD
AND 03H
Mask the SHIFT Register against 03H (Binary: 0000 0011) to keep only Bits 0 and 1 to check for shifts.
*34DF
If the masked A is 0, then we have no shifts, and skip the next instruction (to 34E3H).
*34E1
SET 6,D
Set BIT 6 of D to offset D for shifts.
LD A,(4019H)
Load A with the contents of memory location 4019H to check for CAPS LOCK.
NOTE: 4019H is the CAPS LOCK TOGGLE.
*34E7
If the ZERO flag is set then there is NO CAPS LOCK so skip the next intruction.
*34E9
SET 7,D
Set BIT 7 of D to offset D for CAPS LOCK.
NOTE: BIT 7 is the difference between UPPER CASE and LOWER CASE versions of the same letter.
*34EB
LD A,(3880H)
Put the contents of memory location 3880H into A to GET SHIFT(S).
*34EE
AND 03H
Mask the SHIFT Register against 03H (Binary: 0000 0011) to keep only Bits 0 and 1 to check for shifts.
*34F0
If the masked A is 0, then we have no shifts, and skip the next instruction (to 34F4H).
*34F2
RES 7,D
RESET the bit 7 of Register D to offset D for CAPS LOCK.
NOTE: BIT 7 is the difference between UPPER CASE and LOWER CASE versions of the same letter.
34F4
LD HL,3045H
Load HL with 3045H (the KEYBOARD TABLES).
34F7
LD E,D
We need DE to be the OFFSET, so load E with D and ...
34F8
LD D,00H
... load D with 00.
34FA
ADD HL,DE
Add DE (the offset over the keyboard table) to HL (the keyboard table).
34FB
LD A,(HL)
Get the character pointed to by (HL) and put it into A.
*34FD - Model 4 Gen 1 - Print Screen Routine - "$PRSCN"
This routine copies all 1024 characters from the screen to the printer. If the printer is unavailable, this routine waits until the printer becomes available. If BREAK is pressed, this routine returns to the caller.
LD HL,3C00H
Load HL with the memory location for the beginning of the video RAM.
Difference between M1 and M3: The routine to print the contents of the screen on the line printer is located from 01D9H to 01F4H on the Model III. On the Model I, 01D9H - 01F7H contains the routine to output one bit to the cassette.
LD A,(HL)
Put the character at the screen location stored in HL into A.
*3501
RLCA
Rotate the contents of A left one bit position. The contents of bit 7 are copied to the carry flag and bit 0.
*3502
If the high bit was off, JUMP to 350BH
*3504
RLCA
Rotate the contents of A left one bit position. The contents of bit 7 are copied to the carry flag and bit 0.
*3505
If the CARRY FLAG is set, we have a non-graphic characters, so skip the next instructions.
*3507
LD A,2EH
Overwrite the current character held in Register A with a . , so that all graphic characters are printed as . 's.
*3509
Skip the next instruction (whch changes the character to a ".")
LD A,(HL)
Change the (forbidden) character on the screen into a "."
Call the PRINT CHARACTER routine at 003BH (which sends the character in the A register to the printer).
*350F
INC HL
Bump HL to the next character on the screen.
*3510
BIT 6,H
Check the 6th Bit in H to see if we are at the end of the line (meaning that H is now 64; 1 character beyond the 63 maximum per lime).
*3512
If we are at 64, then JUMP to 0214H for a new line.
*3515
LD A,L
Prepare to test of end of line by loading Register A with Register L.
*3516
AND 03FH
AND the contents of A with 3FH (Binary: 00111111) to turn off Bits 7 and 6, making the maximum number A can be 3FH (Decimal: 63).
*3518
If any of the bits 5-0 are still "1", then we are not at the end of the line. With this, loop back to 3500H for the next character.
*351A
GOSUB to 0214H for a new line.
Difference between M1 and M3: 01F0H contains CALL 0221H instruction on Model I, and CALL 0214H instruction on Model III.
*351D
Loop back to 3500H for the next character.
Difference between M1 and M3: Contains LD B,5CH instruction on Model I, JR 01DCH instruction on Model III.
*351F - Model 4 Gen 1 - Unused Code
*338EH - Model 4 Gen 2 - Jump Point for Keyboard Input.
*338E
LD BC,3801H010138
Load BC with 3801H (KEYBOARD ROW 0).
*3391
LD HL,4036H213640
Load HL with 4036H (BUFFER ROW 0).
*3394
LD D,00H1600
Load D with 0 (so D = ROW 0).
*3396
LD A,(BC)0A
oad A with the contents held in (BC) to check the keyboard row.
*3397
LD E,A5F
Load E with the contents held in (BC) to check the keyboard row.
*3398
XOR (HL)AE
XOR (HL) to set changed bits.
*3399
LD (HL),E73
Save the scan back into (HL).
*339A
AND EA3
Mask A with E (to mask the released keys).
*339B
JUMP to 33BCH if any keys are pressed.
Go to the next row
*339D
INC D14
Bump D so that D holds the NEXT row number.
*339E
INC HL23
Bump HL so that HL holds the NEXT buffer location.
*339F
RLC CCB01
We need C to point to the next row of keys, so we rotate C left one bit, copying BIT 7 to the CARRY FLAG and the CARRY FLAG to BIT 0.
*33A1
If the ROTATE caused the P FLAG to trigger (by having the number of 1 bits being even), JUMP back to 3396H to check the keyboard row
*33A4
LD A,(41FDH)3AFD41
If the ZERO FLAG is not set, then load A with the memory contents of 41FDH.
NOTE: 41FDH is the saved position in the keyboard scan.
*33A7
LD L,A6F
Load L with the contents of Register A.
*33A8
LD A,(41FEH)3AFE41
Load A with the memory contents of 41FEH.
NOTE: 41FEH is the saved IMAGE at the saved position in the keyboard scan data.
*33AB
AND (HL)A6
MASK A against (HL) to see if the previous keys are still pressed.
*33AC
JUMP to 33DAH if the previous keys are still pressed.
*33AF
SBC HL,HLED62
Zero HL by subtracting HL from HL.
*33B1
LD (4201H),HL220142
Load the memory location at 4201H with HL to clear the repeat counter.
NOTE: 4201H is the REPEAT DELAY COUNTER.
Set the Keyboard Repeat Delay Count to 1500.
*33B4
LD HL,05DCH21DC05
Load HL with 05DCH (=1500)
*33B7
LD (41FFH),HL22FF41
Load the memory location at 41FFH with 05DCH.
NOTE: 41FFH holds the keyboard scan repeat delay count.
*33BA
XOR AAF
Clear A and all flags.
*33BB
RETC9
RETurn to Caller
*33BC - Model 4 Gen 2 - Keyboard Routine - If the same keys are still pressed then we need to deal with debounce.
*33BC
LD E,A5F
Load E with A.
*33BD
PUSH BCC5
Save BC to the STACK.
*33BE
LD BC,05C4H01 C4 05
Load BC with 05C4H to set up a 1/50 second delay for de-bounce.
*33C1
GOSUB to 0060H which jumps to the delay routine at 01FBH (which uses BC as a loop counter). It RETs when done so it doesn't come back here.
*33C4
POP BCC1
Restore BC from the STACK.
*33C5
LD A,(BC)0A
Load A with the memory contents pointed to by BC to re-check the keyboard.
*33C6
AND EA3
Compare A against E to check the pattern.
*33C7
RET ZC8
If not the same pattern then RETURN.
*33C8
LD (41FEH),A32 FE 41
If it is the same pattern then save A into (41FEH).
NOTE: 41FE is the SAVED IMAGE AT POSITION.
*33CB
LD A,L7D
Load A with L (the scan position).
*33CC
LD (41FDH),A32 FD 41
Save A into (41FDH).
NOTE: 41FDH is the SAVED POSITION IN SCAN.
*33CF
LD A,D7A
Load A with D (8 * ROW #).
*33D0
RLA17
Rotate A left one bit, with the contents of BIT 7 being put into the CARRY FLAG and the CARRY FLAG are put into BIT 0. This puts the read data into the CARRY FLAG.
*33D1
RLA17
Rotate A left one bit, with the contents of BIT 7 being put into the CARRY FLAG and the CARRY FLAG are put into BIT 0. This puts the read data into the CARRY FLAG.
*33D2
RLA17
Rotate A left one bit, with the contents of BIT 7 being put into the CARRY FLAG and the CARRY FLAG are put into BIT 0. This puts the read data into the CARRY FLAG.
*33D3
LD D,A57
Copy Register A into Register D
*33D4
LD A,E7B
Copy Register E into Register A
*33D5
RRCA0F
Rotate A right one bit, with the contents of BIT 0 being put into BOTH the CARRY FLAG and BIT 7. D = 8* ROW # + KEY #.
*33D6
RET CD8
If the contents of BIT 0 of A was SET, RETurn
*33D7
INC D14
Bump D so that D holds the NEXT row number.
*33D8
Loop back to 33D5H (to keep rotating A right one bit and bumping D).
*33DA - Model 4 Gen 2 - Keyboard Routine.
*33DA
PUSH HLE5
Save HL to the top of the STACK.
*33DB
LD HL,(4201H)2A0142
Load HL with the repeat delay counter.
NOTE: 4201H is the REPEAT DELAY COUNTER.
*33DF
LD (4201H),HL220142
Load the memory location at 4201H with HL to clear the repeat counter.
NOTE: 4201H is the REPEAT DELAY COUNTER.
*33E2
LD DE,(41FFH)ED5BFF41
Load DE with the byte stored at 41FFH.
NOTE: 41FFH is the REPEAT DELAY COUNT.
*33E6
SBC HL,DEED52
Subtract with CARRY DE from HL.
*33E8
POP DED1
Restore old HL (which is what is in the stack) into DE.
*33E9
If we haven't scanned enough then JUMP to 37D3H to clear flags and RETURN.
*33EC
XOR AAF
Clear A and all flags.
*33ED
LD (DE),A12
Put a 0 into the memory location pointed to (DE) to let the key be re-read.
*33EE
LD (4201H),HL220142
Load the memory location at 4201H with HL to clear the repeat counter.
NOTE: 4201H is the REPEAT DELAY COUNTER.
*33F1
LD L,96H2E96
Load L with 96H to set a fast repeat count.
*33F3
LD (41FFH),HL22FF41
Save HL into the memory location at 41FFH.
NOTE: 41FFH is the REPEAT DELAY COUNT.
*33F6
JUMP to 3142H to re-scan the keyboard.
*33F9 - Model 4 Gen 2 - Enter NON-Disk BASIC.
*33F9
GOSUB to 33FFH to Process the CASS? Question
*33FC
Continue initializing by JUMPing to 0075H
*33FF - Model 4 Gen 2 Routine - Initialization - Process the CASS? Question
*33FF
EIFB
Enable Interrupts.
*3400
GOSUB to 3421H which loads A with a carrage return, and jumps to 0033H to display it.
*3403
LD HL,05D1H21 D1 05
Load HL with the address of the "CASS?" message.
*3406
GOSUB to 021BH.
NOTE: 021BH will display the character at (HL) until a 03H is found.
*3409
GOSUB to 0049H.
NOTE: 0049H is the $KBWAIT routine which scans the keyboard and returns with the key pressed, if any, in register A.
*340C
CP 0DHFE 0D
Check to see if Register A is holding a ENTER
*340E
If the ENTER is hit, then JUMP to 341EH to default to HIGH SPEED.
*3410
PUSH AFF5
Save AF to the STACK.
NOTE: Register A currently holds the character pressed in response to the "CASS?" message.
*3411
GOSUB to 0033H pt display the character held in Register A at the current cursor position.
*3414
POP AFF1
Restore the answer to CASS? from the STACK into Register A.
*3415
CP 48HFE 48
Compare the answer to the CASS? Prompt held in Register A against with 48H (ASCII: H ).
*3417
If the answer to CASS? was H then JUMP to 341EH to select HIGH SPEED.
*3419
CP 4CHFE 4C
Compare the answer to the CASS? Prompt held in Register A against with 4CH (ASCII: L ).
*341B
If the answer to CASS? was NOT L then JUMP to 33FFH to get another response.
Set the flag for LOW SPEED CASSETTE
*341E
LD (4211H),A32 11 42
Save Register A (which is either "H" or 0 at this point) into (4211H).
NOTE: 4211H holds the CASSETTE BAUD RATE SELECT as:
- 0: 500 Baud
- Anything Else: 1500 baud
*3421
LD A,0DH3E 0D
Put a CARRIAGE RETURN into Register A
*3423
JUMP to 0033H to put the character held in Register A at the current cursor position.
*3426 - Model 4 Gen 2 Routine - This is the BOOTSTRAP. Turns on Interrupts, sets the stack, sets the CRT Controller, sets the FDC.
*3426
IM 1ED56
Set the INTERRUPT MODE to 1.
*3428
LD SP,407DH317D40
Load the STACK POINTER with 407DH.
*342B
LD B,0FH060F
Let Register B = 0FH
*342D
LD C,88H0E88
Let Register C = the CRT Controller Control Register Port
*342F
OUT (C),BED41
Set the CRT Controller Control Register Port to the contents of B (which are decreasing as the loop progresses)
*3431
OUT (89H),AD389
Send Register A to the CRT Controller Data Register
*3433
Loop back two instructions until all 16 data registers have been set
*3435
OUT (E4H),AD3E4
Clear the Non-Maskable Interrupt Latch by sending the contents of Register A to Port E4H
*3437
OR 20HF620
OR 20H (0010 0000) against A to turn on Bit 5.
*3439
OUT (ECH),AD3EC
Output the modified A to Port ECH.
NOTE: Port ECH is the control port. In this case, this is turning on bit 5 which ENABLEs the Video Waits. This bit is mirrored into a chip called a latch which has a wire running to both the Z-80 and the video circuity that mediates access to video RAM.
*343B
LD A,81H3E81
Load A with 81H (Decimal 129, Binary 10000001).
*343D
OUT (F4H),AD3F4
Output A to Port F4H to select drive 0 and double-density.
NOTE: Port F4H is the Disk Drive and Disk Density Select. Bits 0-3 are the drive select of 0-3 and Bit 7 is 0 for single density and 1 for double density.
*343F
LD A,D0H3ED0
Load A with D0H (Decimal: 208, Binary: 1101 0000).
*3441
OUT (F0H),AD3F0
Output "D0H" to the FDC Status Register at Port F0H. This resets the FDC and puts it in mode 1
*3443
PUSH BCC5
Undertake a short delay of PUSHING BC, POPPING BC, and NOPing
*3444
POP BCC1
Undertake a short delay of PUSHING BC, POPPING BC, and NOPing
*3445
NOP00
Undertake a short delay of PUSHING BC, POPPING BC, and NOPing
*3446
LD A,04H3E04
Load A with a 4 (Binary: 0000 0100).
*3448
OUT (E0H),AD3E0
Output 4 to E0H to JUMP to 4046H to Set the Maskable Interrupt.
NOTE: Port E0H is the maskable interrupt latch, which directs jumps. In the case of 0100, to 4046H.
*344A
LD A,0BH3E0B
Load A with 0BH (Binary: 00001011).
*344C
OUT (F0H),AD3F0
Output 0BH to the FDC Status Register at Port F0H to to RESTORE TO TRACK. A B0H (Decimal: 00001011) sent to Port F0H is the command Restore (0000), Load Head at Beginning (1), No Verify (0), 30ms step rate (11).
*344E
LD HL,36AAH21AA36
Next we need to initialize some ports via a LDIR. The next 4 commands will move the 76 (4C) bytes from 36AAH to 4000H.
*3451
LD DE,4000H110040
Set the LDIR Destination to 4000H
*3454
LD BC,004CH014C00
Set the number of bytes to move to 4CH
*3457
LDIREDB0
Move the 76 (4C) bytes from 36AAH to 4000H
*3459
LD HL,36F9H21F936
Next we need to initialize more ports via a LDIR. The next 4 commands will move the 64 (40) bytes from 36F9H to 41E5H.
*345C
LD DE,41E5H11E541
Set the LDIR Destination to 41E5H
*345F
LD BC,0040H014000
Set the number of bytes to move to 40H
*3462
LDIREDB0
Move the 64 (40) bytes from 36F9H to 41E5H.
*3464
GOSUB to 01C9H to clear the screen.
*3467
GOSUB to 028DH to check for a BREAK key.
The Model 4 ROM Student Network Edition ROM changes that to ...
**3467
JUMP to 3517H to finish up initialization by filling 256 bytes into 4300H and then JUMP there
*346A
JP NZ,33F9HC2F933
If we have a BREAK key then jump to Non-Disk BASIC at 33F9H.
*346D
IN A,(F0H)DBF0
We didn't get a
BREAK , so we are going to be expecting a disk system. Poll the FLOPPPY STATUS REGISTER at Port F0H into A. Results:
- xxxx xxx1 = Busy
- xxxx xx1x = Index/DRQ
- xxxx x1xx = Track 0/Lost Data
- xxxx 1xxx = CRC Error
- xxx1 xxxx = Seek Error/Record Not Found
- xx1x xxxx = Record Type/Write Fault/Head Loaded
- x1xx xxxx = Write Protected
- 1xxx xxxx = Not Ready
*346F
INC A3C
Bump the FDC Status by 1 (which would turn a FFH (128) into a 00H), making a Z flag mean "Disk Controller Not Ready".
*3470
JP Z,33F9HCAF933
If the FDC Stats + 1 is zero, then we have no disk controller, so jump to Non-Disk BASIC at 33F9H.
*3473
LD BC,0000H010000
If we are here, then we have a floppy controller, so set up for a loop of 65,535 times.
*3476
DEC BC0B
Decrease BC by 1.
*3477
LD A,81H3E81
Set A to 81H (Decimal: 10000001).
*3479
OUT (F4H),AD3F4
Send 1000 0001 to the Floppy Disk Controller at Port F4H to set double density.
NOTE: Port F4H is the Disk Drive and Disk Density Select. Bits 0-3 are the drive select of 0-3 and Bit 7 is 0 for single density and 1 for double density.
*347B
LD A,B78
To test a BC against 0, LOAD A with B and then OR C. A will be 0 only if both B and C were zero.
*347D
If we have finished the 65,535 loop then jump to Non-Disk BASIC at 33F9H.
*3480
IN A,(F0H)DBF0
We are still in the loop, so Poll the FLOPPPY STATUS REGISTER at Port F0H into A. Results:
- xxxx xxx1 = Busy
- xxxx xx1x = Index/DRQ
- xxxx x1xx = Track 0/Lost Data
- xxxx 1xxx = CRC Error
- xxx1 xxxx = Seek Error/Record Not Found
- xx1x xxxx = Record Type/Write Fault/Head Loaded
- x1xx xxxx = Write Protected
- 1xxx xxxx = Not Ready
*3482
BIT 2,ACB57
Test Bit 2 of A (the Floppy Status). If it is 0 then we haven't made it to track 0, otherwise we have
*3484
JR Z,3476H28F0
Still haven't found track 0, so jump back to 3476H to continue the drive polling loop of 65,535 times.
If we are here, then we hit track 0, so proceed to process a Warm Boot.
*3486
LD E,0AH1E0A
Set up for a loop of 10 using Register E; this will be the number of tries to find an index mark.
*3488
LD BC,0000H010000
Set up for a loop of 65,536 using Register Pair BC.
*348B
IN A,(F0H)DBF0
Poll the FLOPPPY STATUS REGISTER at Port F0H into A. Results:
- xxxx xxx1 = Busy
- xxxx xx1x = Index/DRQ
- xxxx x1xx = Track 0/Lost Data
- xxxx 1xxx = CRC Error
- xxx1 xxxx = Seek Error/Record Not Found
- xx1x xxxx = Record Type/Write Fault/Head Loaded
- x1xx xxxx = Write Protected
- 1xxx xxxx = Not Ready
*348D
BIT 1,ACB4F
Check A to see if bit 1 (meaning "Drive Busy") is set.
*348F
If bit 1 is set, JUMP to 3496H to keep processing.
*3491
CALL 349BHCD9B34
If Bit 1 is NOT Set, meaning that the Drive is NOT Busy, we have exhausted our tries, so GOSUB to 349BH to display DISKETTE and keep trying.
*3494
Loop back to 348BH to keep checking the drive 65,536 x 10 times
*3496 - Model 4 Gen 2 Routine - Continue Warm Boot now that we know the drive is working; next we try to find the Index Mark.
*3496
DEC E1D
If we are here, it found a diskette so next we need to find the index mark. First decrement E (the big loop counter of 10) by 1.
*3497
So long as we have not run out of the loop of 10 tries, JUMP to 34ACH to find the index mark.
*3499
JUMP to 34BDH to try to read the sector.
*349B - Model 4 Gen 2 Routine - We have exhausted our tries, so display DISKETTE and keep trying.
*349B
DEC BC0B
If bit 1 is not set (meaning, the drive is NOT busy), reduce the counter (BC) by 1.
*349C
LD A,81H3E 81
Load A with 81H (Decimal: 129, Binary: 1000 0001).
*349E
OUT (F4H),AD3 F4
Output A to Port F4H to select drive 0, double density.
NOTE: Port F4H is the Disk Drive and Disk Density Select. Bits 0-3 are the drive select of 0-3 and Bit 7 is 0 for single density and 1 for double density.
*34A0
LD A,B78
To test a BC against 0, LOAD A with B and then OR C. A will be 0 only if both B and C were zero.
*34A2
RET NZC0
If BC is not 0, then RETurn
*34A3
POP HLE1
Clear the STACK
*34A4
LD HL,0277H21 77 02
If we are here, then we received no BIT 1 of FLOPPY STATUS REGISTER despite 65,536 tries, so we need to deal with that by printing "DISKETTE?" on the screen. Point HL to the "DISKETTE?" message at 0279H.
*34A7
GOSUB to 021BH. Note; 021BH will display the character at (HL) until a 03H is found.
*34AA
If we are here, there is no disk in drive and we displayed "DISKETTE?" so loop back to 3486H to poll for a disk all over again.
*34AC - Model 4 Gen 2 Routine - Look for the INDEX Mark on the diskette.
*34AC
LD BC,0000H010000
Set up for a loop of 65,536 using Register Pair BC.
*34AF
IN A,(F0H)DBF0
Poll the FLOPPPY STATUS REGISTER at Port F0H into A. Results:
- xxxx xxx1 = Busy
- xxxx xx1x = Index/DRQ
- xxxx x1xx = Track 0/Lost Data
- xxxx 1xxx = CRC Error
- xxx1 xxxx = Seek Error/Record Not Found
- xx1x xxxx = Record Type/Write Fault/Head Loaded
- x1xx xxxx = Write Protected
- 1xxx xxxx = Not Ready
*34B1
BIT 1,ACB4F
Check the Floppy Disk Controller Status (held in Register A) to see if bit 1 (meaning "Drive Busy") is set.
*34B3
If bit 1 is not set (meaning, the drive is NOT busy), JUMP to 34BAH to restart the read attempts.
*34B5
If we are here, then the drive was busy, so GOSUB to 349BH to display DISKETTE? and try again
*34B8
JR 34AFH18F5
JUMP back to the top of this routine and keep looking
*34BA - Model 4 Gen 2 Routine - Finish initializing the floppy disk boot.
*34BA
DEC E1D
If we are here, it found a diskette so next we need to find the index mark. First decrement E by 1.
*34BB
Jump back to 3488H in this WARM BOOT ROUTINE to check the FDC up to 10 times.
We are going to try to read a sector
*34BD
LD A,81H3E 81
Load A with 81H (Decimal: 129, Binary: 1000 0001).
*34BF
OUT (F4H),AD3 F4
Output A to Port F4H to select drive 0, double density.
NOTE: Port F4H is the Disk Drive and Disk Density Select. Bits 0-3 are the drive select of 0-3 and Bit 7 is 0 for single density and 1 for double density.
*34C1
LD HL,34F5H21 F5 34
We need to set the Non-Maskable Interrupt Vector to be a JUMP to 34F5H so we do the next 4 steps. Sets 34F5H as the jump point for a NMI hit, which is what occurs once a sector has been completely read.
*34C4
LD (404AH),HL22 4A 40
Put the desired JUMP address of 34F5H into (404AH)
*34C7
LD A,C3H3E C3
Load A with C3H (Decimal: 195, Binary 1100 0011).
*34C9
LD (4049H),A32 49 40
Put the C3H into 4049H.
NOTE: 4049H is the Non-Maskable Interrupt Vector.
*34CC
LD A,80H3E 80
Load A with 80H (Decimal: 128, Binary 1000 0000).
*34CE
OUT (E4H),AD3 E4
Output "1000 0000" to the the non-maskable interrupt latch via Port E4H.
*34D0
LD BC,00F3H01 F3 00
Set BC to 0F3H.
NOTE: Port F3H is the Floppy Disk Controller Data Register.
*34D3
LD HL,4300H21 00 43
Set HL to 4300H, which is where the data is going to go.
*34D6
LD A,01H3E 01
Prepare to read Sector 1 by loading A with a 1.
*34D8
OUT (F2H),AD3 F2
Output 1 to the Floppy Disk Controller Track Register at Port F2H.
*34DA
LD A,80H3E 80
Prepare to read a single sector by loading A with 80H (Decimal: 128, Binary: 1000 0000).
*34DC
OUT (F0H),AD3 F0
Output "1000 0000" to Port F0H.
NOTE: Port F0H is the FDC Status Register. Outputting 1000 0000 is issuing the command READ SECTOR (100), SINGLE RECORD (0), SIDE 0 (0), NO 15MS DELAY (0), DISABLE SIDE COMPARE (0).
*34DE
GOSUB to 30CAH to delay 3 instruction cycles, arguably the time it will take for the FDC to respond to the port command.
*34E1
IN A,(F0H)DB F0
Poll the FLOPPPY STATUS REGISTER at Port F0H into A. Results:
- xxxx xxx1 = Busy
- xxxx xx1x = Index/DRQ
- xxxx x1xx = Track 0/Lost Data
- xxxx 1xxx = CRC Error
- xxx1 xxxx = Seek Error/Record Not Found
- xx1x xxxx = Record Type/Write Fault/Head Loaded
- x1xx xxxx = Write Protected
- 1xxx xxxx = Not Ready
*34E3
AND 02HE6 02
Mask A against (0000 0010) which will leave only bit 1 active. This will test for the index mark, and Z will indicate that the index mark has NOT been detected, and NZ will indicate the index mark has been detected.
*34E5
Loop back 2 instructions to keep polling F0H until the index is found.
*34E8
INIEDA2
Input the data byte.
*34EA
LD A,81H3E81
Load A with 81H (Decimal: 129, Binary: 1000 0001) to select disk 0.
*34EC
OR 40HF640
OR A with 40H (Binary: 0100 0000) to set A to double-density.
*34EE
OUT (F4H),AD3F4
Output A to Port F4H to select drive 0, double density.
NOTE: Port F4H is the Disk Drive and Disk Density Select. Bits 0-3 are the drive select of 0-3 and Bit 7 is 0 for single density and 1 for double density.
*34F0
INIEDA2
Input the data byte.
*34F2
Loop back to 34EAH to set drive and density.
NOTE: This appears to be an infinite loop in the code, but it isn't in actuality. Once the disk controller has loaded an entire sector, it will trigger a non-maskable interrupt and will exit to 3502H. That was set up at 34CE.
*34F5 - Model 4 Gen 2 Routine - Non-Maskable Interrupt Jump Point to verify the disk sector read wasn't in error.
*34F5
XOR AAF
Clear A and all flags.
*34F6
OUT (E4H),AD3 E4
Send a 0 to the non-maskable interrupt latch via Port E4H. This is to clear the non-maskable interrupt status.
*34F8
LD HL,45EDH21 ED 45
Now that the NMI jumped here, we need to set a new NMI jump, this time to 45EDH.
*34FB
LD (4049H),HL22 49 40
Load the destination location into (4049H) which is the Non-Maskable Interrupt Vector.
*34FE
GOSUB to 30CAH to delay 3 instruction cycles, arguably the time it will take for the FDC to respond to the port command.
*3501
IN A,(F0H)DB F0
Poll the FLOPPPY STATUS REGISTER at Port F0H into A. Results:
- xxxx xxx1 = Busy
- xxxx xx1x = Index/DRQ
- xxxx x1xx = Track 0/Lost Data
- xxxx 1xxx = CRC Error
- xxx1 xxxx = Seek Error/Record Not Found
- xx1x xxxx = Record Type/Write Fault/Head Loaded
- x1xx xxxx = Write Protected
- 1xxx xxxx = Not Ready
*3503
POP HLE1
Clean up the Stack.
*3504
AND 1CHE61C
Mask A with 1CH (Binary: 0001 1100). This keep only bit 3 (Track 0/Lost Data), bit 4 (CRC Error) and bit 5 (Seek Error/Record Not Found). If NONE of these are present, then Z will be set.
*3506
If those 3 errors aren't generated, then JUMP to 4300H.
*3509
If we are here at least one of those errors were present, so JUMP back to 34BDH to try to read the sector again.
*350B - Model 4 Gen 2 Routine - NMI handler. On entry, A holds Bit 5 of the Non-Maskable Interrupt Latch at port 0E4H.
*350B
If Bit 5 of the Non-Maskable Interrupt Latch was NOT zero (meaning, disk interrupt), then jump to 4049H which, in TRSDOS, is a jump to 42BDH which, at least in TRSDOS, in a RETurn.
*350E
IN A,(E4H)DBE4
Poll the Non-Maskable Interrupt Latch at Port E4H into A.
*3510
BIT 5,ACB6F
Test Bit 5 of Port E4 against A.
*3512
JR Z,350EH28FA
Loop back 2 instructions until it is set (i.e., not a zero).
*3514
Jump to 0000H to restart the computer.
*3517 - Model 4 Gen 2 Routine - Finish up initialization by filling 256 bytes into 4300H and then JUMPing there
*3517
OR AB7
Set the FLAGS based on Register A
*3518
JP NZ,3179HC27931
If A is not ZERO then Jump to 3179H to continuing initialization routine by setting up the RS-232
*351B
LD HL,4300H210043
Set HL to 4300H, which is where the data is going to go.
*351E
GOSUB to 3086 to Poll the UART and wait for the P FLAG to not be set and then CONTINUE at 306CH
*3521
LD (HL),A77
Store Register A into the memory location pointed to by Register Pair HL
*3522
INC L2C
Bump Register L by 1
*3523
JR NZ,351EH20F9
So long as we have not overflowed L, LOOP back to 351EH
*3525
If we had filled 256 bytes, continue via a JUMP to 37E0H to set up the RS-232 to DTR On, RTS Off, No parity, 9600 Baud, 1 Stop Bit, and then JUMP to (HL).
**3517 - Model 4 ROM Student Network Edition - Finish up initialization
**3517
CALL 3086HCD8630
GOSUB to 3086 to simply poll the keyboard and mask for a "4" key
**351A
JR NZ,3520H2004
If the key isn't a "4" then restore BC and return to processing as a regular Model 4 would
**351C
CALL 028DHCD8D02
GOSUB to 028DH to check for a BREAK key.
**351F
RETC9
RETurn to CALLer
**3520
POP BCC1
Restore the contents at the top of the STACK into Register Pair BC
**3521
JP 3179HC37931
Jump to 3179H to continuing initialization routine by setting up the RS-232
3529H - Deal with the cursor.
3529
LD DE,3591H
Set the return address to 3591H and put that into DE.
352C
PUSH DE
Push that return address onto the Stack.
352D
IN A,(0ECH)
Poll Port ECH and put the results into A.
NOTE: Port ECH is the Miscellaneous Controls port, which covers clock on/off (Bit 0), cassette motor on or off (Bit 1), double size video on or off (Bit 2), and special character set select of Kana or misc (Bit 3). Higher bits are used for the Model 4 only.
352F
LD A,(4022H)
Check to see if the Cursor is on by loading (4022H) into A.
NOTE: 4022H holds the Cursor ON/OFF Flag and will be 0 if the cursor is off, or the the underscore character otherwise.
3533
If A was zero, then the cursor is off and we JUMP down to 3557H.
3535
LD A,(401CH)
Check to see if the cursor is to blink by loading (401CH) into A.
NOTE: 401CH holds the Cursor Blink Switch and will be 0 for Blink, and anything else for No Blink.
3539
If the system is set for No Blink, then JUMP to 3557H.
353B
LD HL,401AH
Load HL with 401AH.
NOTE: 401AH is the memory location that stores the cursor blink count.
353E
DEC (HL)
Reduce the memory contents of (401AH) by one.
NOTE: 401AH is the memory location that stores the cursor blink count.
353F
If that reduced count is still not zero, JUMP to 3557H.
3541
LD (HL),07H
Set the cursor blink count to 7.
NOTE: 401AH is the memory location that stores the cursor blink count.
3543
INC HL
Bump HL. This will increase HL from 401AH to 401BH.
NOTE: 401BH holds the cursor blink status - 0 = Off, Anything Else = On.
3544
LD A,(HL)
Poll the cursor blink status memory location and put the results into A.
3545
AND 01H
Mask A against 0000 0001, to have only Bit 0 active.
3547
XOR 01H
XOR A with 01H.
3549
LD (HL),A
Put the toggled cursor blink status into the appropriate memory location.
354A
LD HL,(4020H)
Poll (4020H) and put the result into HL.
NOTE: 4020H holds the current cursor position.
354D
If the current cursor position is 0, then it is off, so JUMP down 2 instructions to 3554H to make the cursor a blank (space).
354F
LD A,(4023H)
Load A with the memory contents of (4023H).
NOTE: 4023H holds the cursor character.
3552
JUMP down to 3556H to skip the next instruction and continue this routine by displaying the character in A.
3554
LD A,20H
Load A with 20H which is the ASCII equivalent of a SPACE .
3556H - Update the heartbeat and deal with the time, including rollover to the next day, month, and year.
3556
LD (HL),A
Put the character held in A into the memory location pointed to by (HL).
NOTE: (HL) will hold the current cursor position.
3557
LD HL,4216H
LET Register Pair HL = 4216H.
NOTE: 4216H is the heartbeat counter.
355A
DEC (HL)
Decrease the number held at (4216H) by 1.
355B
RET NZ
If the number held at (4216H) is not zero, then RETURN.
355C
LD (HL),1EH
Put a 1EH (Decimal: 30) into (4216H).
NOTE: 4216H is the heartbeat counter.
355E
INC HL
Bump HL by 1. HL will now point to 4217H, which is the memory location that holds the SECONDS.
355F
LD DE,0266H
Load DE with 0266H.
NOTE: 0266H points to the TIME DATA of the number of seconds in a minute, the number of mnutes in an hour, and the number of hours in a day.
3562
LD B,03H
Load B with a 03H, to set up a loop where we test seconds, minutes, and hours against their maximums.
3564
INC (HL)
Bump the number currently held in HL to increase the number stored there 1.
NOTE: If HL is 4217H then it is seconds, 4218H then it is minutes, 4217H then it is hours.
3565
LD A,(DE)
Poll the memory contents held at (DE) and put the result into A to get the maximum possible units for each time measure.
NOTE: 0266H points to the TIME DATA of the number of seconds in a minute, 0267H points to the number of mnutes in an hour, and 0268H points to the number of hours in a day.
3566
SUB (HL)
Compare the maximum to what we have by subtracting that maximum from the value pointed at in (HL).
3567
RET NZ
If there is no difference between what we have and the maximum then RETURN.
3568
LD (HL),A
If there is a difference, then put the difference into (HL) because we have to bump the next highest thing (seconds to minutes, minutes to hours, hours to days).
3569
INC HL
Bump HL.
NOTE: If HL is 4217H then it is seconds, 4218H then it is minutes, 4219H then it is hours, and 421AH then it is YEARS.
356A
INC DE
Bump DE.
NOTE: 0266H points to the TIME DATA of the number of seconds in a minute, 0267H points to the number of mnutes in an hour, and 0268H points to the number of hours in a day.
356B
Loop back to 3564H until the loop of 3 has been met, meaning that we have processed seconds, minutes, and hours.
356D
INC HL
Bump HL one more time, to 421BH.
NOTE: 421BH holds the current DAY portion of the date.
356E
INC (HL)
Bump the DAY portion of the date.
356F
INC HL
Bump HL one more time, to 421CH.
NOTE: 421BH holds the current MONTH portion of the date.
3570
LD A,(HL)
Get the month and put it into A.
3571
DEC HL
Decrease HL back to to 421BH.
NOTE: 421BH holds the DAY portion of the date.
3572
DEC A
Decrease A by one (to the previous month).
NOTE: DE currently points to the memory locations housing the of days in each month.
3574
LD E,A
Load E with the result. E = E + A.
3575
LD A,(DE)
Poll the number of days in a month and put the result into A.
3576
CP (HL)
Compare A against (HL).
NOTE: If this is not a loop, the HL holds the day portion of the date.
3577
RET NC
If all of this shows that the current day of the month is less than the maximum number of days in a month, then RETURN because we don't need to bump anything more.
3578
LD A,(HL)
Load A with the current day of the month, as HL was pushed back to point to the day of the month at instruction 3571H.
3579
CP 1EH
Compare A to 1E (Decimal: 30).
NOTE: A CP actually subtracts 1E from A without modifying A, but the flags are set accordingly. Here, if A is < 1E then the CARRY FLAG will be set.
357B
If the carry flag isn't set then JUMP to 3583H to update the MONTH, but not the YEAR.
357D
DEC HL
Decrement HL to now point to 421AH.
NOTE: 421AH points to the current YEAR.
357E
LD A,(HL)
Load the YEAR into A.
357F
INC HL
Bump HL to 421BH.
NOTE: 421BH points to the current DAY.
3580
AND 03H
Mask A (which is holding the year) with 03H (Binary: 00000011) to test for a leap year.
3582
RET Z
RETURN if that mask showed that we are in the 4th year of a cycle (because 04 and higher are turned off).
3583
LD (HL),01H
Put a 1 into the memory location pointed to by HL (which is DAY).
3585
INC HL
Bump HL to 421CH.
NOTE: 421BH points to the current MONTH.
3586
INC (HL)
Increase the current MONTH by 1.
3587
LD A,(HL)
Put the current MONTH into A.
3588
SUB 0DH
Subract 13 from A.
NOTE: This will test against a month 13. If A is < 13, then the CARRY FLAG will be set.
358A
RET C
If it is NOT month 13 then RETURN to skip the next code which increases the YEAR.
358B
LD (HL),01H
If we are here, then MONTH = 13, so set MONTH to 1.
358D
DEC HL
Decrement HL to 421BH.
NOTE: 421BH points to the current DAY.
358E
DEC HL
Decrement HL to 421AH.
NOTE: 421BH points to the current YEAR.
358F
INC (HL)
Bump the current year.
3591H - Check to see if the clock is on and exit back out if it is off OR the heartbeat shows that the clock was just updated. Pass through otherwise.
3591
LD A,(4210H)
Test to see if the clock is on by loading A with the memory contents of 4210H.
NOTE: 4210H is the bit mask for Port ECH. Port ECH is the Miscellaneous Controls port, which covers clock on/off (Bit 0), cassette motor on or off (Bit 1), double size video on or off (Bit 2), and special character set select of Kana or misc (Bit 3). Higher bits are used for the Model 4 only.
3594
BIT 0,A
Test Bit 0 of A to see if the clock is on or off.
3596
RET Z
If Bit 0 of A is ZERO, then return.
3597
LD A,(4216H)
If we are here, then the clock is on, so load A with the memory contents of (4216H) to see if the clock was just updated.
NOTE: 4216H is the heartbeat counter.
359A
CP 1EH
Compare the heartbeat counter against 1EH.
NOTE: A CP actually subtracts 1E from A without modifying A, but the flags are set accordingly.
359C
RET NZ
If the clock was not just updated, then RETURN.
359D
LD HL,3C35H
If the clock was just updated, then we need to display to screen so we set HL to the screen location of 3C35H which is the top line of the screen, 10 characters from the end of first line.
35A0H - Put the Clock 10 characters from the end of the first line. We enter this routine with HL pointing to the screen location 10 characters from the end of the first line.
35A0
LD DE,4219H
Set DE to 4219H.
NOTE: 4219H is the current HOUR.
35A3
LD C,3AH
Load C with a : .
NOTE: This routine is also used to convert the date, and C will be swapped out to a / for that routine.
35A5
LD B,03H
Load B with a 3.
NOTE: This is because we need to convert 3 numbers, so we will loop 3 times.
35A7
LD A,(DE)
Put the memory contents of DE into A.
NOTE: This will be HOUR (4219H) on the first pass, MINUTE (4218H) on the second pass, and SECOND (4219H) on the third pass.
35A8
DEC DE
Decrement DE to point to the next unit to be dealt with.
35A9
LD (HL),2FH
Load the memory location pointed to by (HL) with 2F.
NOTE: 2F is a / which is also 1 character below a 0 .
35AB
INC (HL)
Increase whatever is held in (HL). On the first iteration, this change the character at the screen location to a 0 .
35AC
SUB 0AH
A = A - 10. If A is < 10, then the CARRY FLAG will be set and if A is > 10, the NOT CARRY FLAG will be set.
35AE
Loop back 2 instructions if A > 10 [V!!!].
35B0
ADD A,3AH
If we are here, then A was less than 10, so we need to increase A by 3A (Binary: 0011 1010) to point to the ASCII number of the remainder.
35B2
INC HL
Bump HL to point to the next location on the video screen. On the first iteration, this will be the 2nd digit of the HOUR.
35B3
LD (HL),A
Put the ASCII value of the remainder onto the screen. On the first iteration, this will be the 2nd digit of the HOUR put into 4220H.
35B4
INC HL
Bump HL to point to the next location on the video screen. On the first iteration, this will be the 3rd character.
35B5
DEC B
Decrement B to the next unit. On the first iteration, this will move from 3 to 2.
35B6
RET Z
If we have processed all passes in the loop, RETURN.
35B7
LD (HL),C
If we are here, then the routine has not yet looped 3 times, so put a : onto the screen.
35B8
INC HL
Bump HL to point to the next location on the video screen.
35B9
JUMP back to 35A7 to continue the loop.
35BBH - Put the DATE 8 characters from the end of the first line. We enter this routine with HL pointing to the screen location and we just jump into the prior routine with a different pointer to the DATE and a change in the delimeter to a / .
35BB
LD DE,421CH
Load DE with 421CH.
NOTE: 421CH holds the current MONTH.
35BE
LD C,2FH
Load C with a / .
35C0
Jump into the above routine to convert the Month, Day, and Year.
35C2H - Maskable Interrupt Handler.
35C2
PUSH AF
Save AF to the STACK.
35C3
IN A,(E0H)
Poll Port E0H which is the MASKABLE INTERRUPT LATCH and put the results into A.
35C5
RRA
Rotate the contents of A one bit to the right, with the contents of the carry bit being moved to bit 7 and the contents of bit 0 being moved to the carry bit. If Bit 0 is low then NC will be set.
35C6
If Bit 0 is low then JUMP to 3365H (which is a cassette routine with E set to HIGH).
35C9
RRA
Rotate the contents of A one bit to the right, with the contents of the carry bit being moved to bit 7 and the contents of bit 0 being moved to the carry bit. If Bit 0 is low then NC will be set.
35CA
If Bit 1 (which is now in the carry) is low then JUMP to 3369H (which is a cassette routine with E set to LOW).
35CD
PUSH BC
Save all the registers.
35D4
LD HL,35F1H
Load HL with 35F1H to set the return address.
35D7
PUSH HL
Push HL to the STACK.
35D8
RRA
Rotate the contents of A one bit to the right, with the contents of the carry bit being moved to bit 7 and the contents of bit 0 being moved to the carry bit. If Bit 2 is low then NC will be set.
35D9
If Bit 2 (which is now in the carry) is low then JUMP to 4046H.
NOTE: 4046H is Interrupt Vector 2 and contains a JUMP to 4046H which, in at least in TRSDOS, is just a JUMP to 3529H and is used by the clock.
35DC
RRA
Rotate the contents of A one bit to the right, with the contents of the carry bit being moved to bit 7 and the contents of bit 0 being moved to the carry bit. If Bit 3 is low then NC will be set.
35DD
If Bit 3 (which is now in the carry) is low then JUMP to 403DH.
NOTE: 403DH is Interrupt Vector 3 and contains a JUMP to 403DH which, in at least in TRSDOS, is just a JUMP to 35FAH which is a RETurn.
35E0
RRA
Rotate the contents of A one bit to the right, with the contents of the carry bit being moved to bit 7 and the contents of bit 0 being moved to the carry bit. If Bit 4 is low then NC will be set.
35E1
If Bit 4 (which is now in the carry) is low then JUMP to 4206H.
NOTE: 403DH is Interrupt Vector 4 and contains a JUMP to 4206H which, in at least in TRSDOS, is just a JUMP to 35FAH which is a RETurn.
35E4
RRA
Rotate the contents of A one bit to the right, with the contents of the carry bit being moved to bit 7 and the contents of bit 0 being moved to the carry bit. If Bit 5 is low then NC will be set.
35E5
If Bit 5 (which is now in the carry) is low then JUMP to 4209H.
NOTE: 4209H is Interrupt Vector 5 and contains a JUMP to 4209H which, in at least in TRSDOS, is just a JUMP to 35FAH which is a RETurn.
35E8
RRA
Rotate the contents of A one bit to the right, with the contents of the carry bit being moved to bit 7 and the contents of bit 0 being moved to the carry bit. If Bit 6 is low then NC will be set.
35E9
If Bit 6 (which is now in the carry) is low then JUMP to 4040H.
NOTE: 4209H is Interrupt Vector 6 and contains a JUMP to 4040H which, in at least in TRSDOS, is just a JUMP to 35FAH which is a RETurn.
35EC
RRA
Rotate the contents of A one bit to the right, with the contents of the carry bit being moved to bit 7 and the contents of bit 0 being moved to the carry bit. If Bit 7 is low then NC will be set.
35ED
If Bit 7 (which is now in the carry) is low then JUMP to 4043H.
NOTE: 4043H is Interrupt Vector 7 and contains a JUMP to 4043H which, in at least in TRSDOS, is just a JUMP to 35FAH which is a RETurn.
35F0
POP HL
Restore all registers.
35FBH - RS-232 Initialization Routine. I'm [guessing] that IX is set to 41F5H
35FB
DI
Disable Interrupts so they don't interrupt this routine.
35FC
IN A,(EAH)
Poll Port EAH into A.
NOTE: Port EAH is the RS-232 UART Control Register/Status Register. Input:
- Bit 3: Parity error (1=True)
- Bit 4: Framing Error (1=True)
- Bit 5: Overrun (1=True)
- Bit 6: Data Sent (1=True)
- Bit 7: Data Ready (1=True)
35FE
CP FFH
Compare A with FFH to see if the RS-232 exists.
3600
If the RS-232 does NOT exist, JUMP down to 363AH.
3602
XOR A
Flip the RS-232 Port Results, just to get a non-zero result.
3603
OUT (0E8H),A
Output A to port E8H.
NOTE: Port E8H is the RS-232 Status Register & Master Reset. Outputting ANYTHING to Port E8H resets the RS-232.
3605
LD A,(IX+03H)
Load the BAUD RATE CODE into A.
NOTE: 41F8H holds the baud rate code.
3608
OUT (0E9H),A
Output A to Port E9H.
NOTE: Port E9H is the RS-232 Baud Rate Selects and Sense Switches. Outputting to Port E9H will set the Baud Rate as follows:
- Bits 0-3 - Select the Receive Rate
- Bits 4-7 - Select the Transmit Rate
360A
LD A,(IX+04H)
Load the CONFIURATION CODE into A.
NOTE: 41F9 holds the RS-232 Configuration Code.
360E
If the CONFIGURATION CODE in A is 0, then JUMP down to 363AH.
3610
OUT (0EAH),A
Output the CONFIGURATION CODE to Port EAH.
NOTE: Port EAH is the RS-232 UART Control Register/Status Register. For output:
- Bit 0: Data Terminal Ready
- Bit 1: Request to End
- Bit 2: Break
- Bit 3: Parity Enable
- Bit 4: Stop Bits
- Bit 5: Select
- Bit 6: Word Length
- Bit 7: Parity (0=Odd, 1=Even)
3612
LD IY,41E5H
Load IY with 41E5H.
NOTE: 41E5H Is the RS-232 Input DCB. 1=READ ONLY.
3616
GOSUB to 3644H [to CLEAR OPTIONS].
3619
LD A,(IX+05H)
Load the WAIT SWITCH into A.
NOTE: 41FAH holds the RS-232 Wait Switch.
361D
If the WAIT SWITCH was ZERO, skip the next instruction and pick up at 3623H.
361F
SET 01H,(IY+04H)
If we are here, the WAIT SWITCH was NOT zero, so SET BIT 1 of (41E9H) to SET the WAIT FLAG.
NOTE: 41E9H is the RS-232 Input DCB:
- Bit 2: Driver On/Off
- Bit 1: Wait/No Wait
3623
SET 02H,(IY+04H)
and SET BIT 2 of (41E9H) to SET the ACTIVE FLAG.
NOTE: 41E9H is the RS-232 Input DCB:
- Bit 2: Driver On/Off
- Bit 1: Wait/No Wait
3627
LD IY,41EDH
Load IY with 41EDH.
NOTE: 41EDH is the RS-232 Output DCB. Type = 2 = Write Only.
362C
If the ZERO flag is set, we have NO WAIT, so JUMP to 3632H.
362E
SET 01H,(IY+04H)
Set Bit 1 of 41F1H to set the WAIT FLAG.
NOTE: 41F1H is part of the RS-232 Output DCB:
- Bit 2: Driver ON/OFF
- Bit 1: Wait/No Wait
3632
SET 02H,(IY+04H)
Set Bit 2 of 41F1H to set the ACTIVE FLAG.
3636
IN A,(E8H)
Poll Port E8H and put the result into A.
NOTE: Port E8H is the RS-232 Status Register & Master Reset. Input:
- Bit 4: Ring Indicator
- Bit 5: Carrier Detect
- Bit 6: Data Set Ready
- Bit 7: Clear to Send
3638
EI
Re-Enable Interrupts.
363A - This will zero out a bunch of RS-232 Related Ports and Memory Addresses. We wind up here if there is no RS-232 or the RS-232 CONFIGURATION CODE is 0.
363A
XOR A
Clear A and all flags.
363B
LD B,04H
Load B with 4 as a counter. 4 is because there are 4 ports - E8H-EBH:
- Port E8H: RS-232 Status Register & Master Reset
- Port E9H: RS-232 Baud Rate Select and Sense Switches
- Port EAH: RS-232 UART Control Register and Status Register
- Port EBH: RS-232 Data Register
363D
LD C,0E8H
Load C with E8H.
363F
OUT (C),A
Send a 0 to the current port. On the first iteration, this is E8H (the RS-232 Status Register & Master Reset).
3641
INC C
BUMP C to the next port.
3642
Jump back to 363FH until all 4 ports have been reset.
3644
LD HL,41E8H
Load HL with 41E8H.
NOTE: 41E8 is the Input Buffer of the RS-232 Input DCB.
3647
LD B,03H
Load B with 3 as a counter. 3 is for 3 bytes - 41E8H, 41E9H, and 41EAH.
3649
LD (HL),00H
Load (HL) with 00H.
364C
Loop back to 3649H until 3 bytes have been zeroed.
364E
LD HL,41F0H
Load HL with 41F0H.
NOTE: 41F0H is the 1 characer output buffer for the RS-232 Output DCB.
3651
LD B,03H
Load B with 3 as a counter. 3 is for 3 bytes - 41F0H, 41F1H, and 41F2H.
3653
LD (HL),00H
Load (HL) with 00H.
3656
Loop back to 3653H until 3 bytes have been zeroed.
365AH - RS-232 Input Routine.
365A
LD IX,41E5H
Load IX with 41E5H.
NOTE: 41E5H is the DCB for RS-232 Input. 41E8H is the 1 Character RS-232 Input.
365E
XOR A
Clear A and all Flags.
365F
LD (IX+03H),A
Load (41E8H) with a Zero.
NOTE: 41E8H is the 1 Character RS-232 Input.
3662
BIT 2,(IX+04H)
Test Bit 2 of 41E9H to see if the RS-232 is active.
NOTE: Bit 2 of 41E9 contains the DRIVER ON/OFF.
3666
RET Z
If the Driver is OFF, RETURN.
3667
IN A,(EAH)
If the Driver is ON, Poll Port EAH into A.
NOTE: Port EAH is the RS-232 UART Control Register/Status Register. Input:
- Bit 3: Parity error (1=True)
- Bit 4: Framing Error (1=True)
- Bit 5: Overrun (1=True)
- Bit 6: Data Sent (1=True)
- Bit 7: Data Ready (1=True)
3669
BIT 7,A
Test Bit 7 of A.
NOTE: Bit 7 will be 1 if DATA READY (1=True).
366B
If NOT ZERO, then DATA is READY, so JUMP out of this loop to 367AH.
366D
BIT 1,(IX+04H)
Test Bit 1 of 41E9H.
NOTE: Bit 1 of 41E9 contains the WAIT/NO WAIT of the RS-232 Input DCB.
3671
RET Z
If its NO WAIT then RETURN, otherwise continue (to keep polling).
3672
GOSUB to 028DH to check for a BREAK key.
3675
JUMP to 3667H to poll again if there was NO BREAK .
3677
JUMP to 4203H if the BREAK key was pressed.
NOTE: 4203H JUMPS to 022EH and is the break vector for tape and RS-232.
367A
IN A,(EBH)
Poll Port EBH to A.
NOTE: Port EBH is the RS-232C Data Register. It contains the data received from the RS-232C.
367C
LD (IX+03H),A
Load (41E8H) with a A (the data from Port EBH).
NOTE: 41E8H is the 1 Character RS-232 Input.
3680H - RS-232 Output Routine.
3680
LD IX,41EDH
Note. 41EDH is the RS-232 Output DCB, and 41F1H holds DRIVER ON/OFF in BIT 2, and WAIT/NO WAIT in BIT 1.
3684
BIT 2,(IX+04H)
Test Bit 2 of 41F1H to see if the RS-232 is active.
3688
RET Z
If the RS-232 is NOT active, RETURN.
3689
IN A,(EAH)
If the RS-232 IS active, then Poll Port EAH into A.
NOTE: Port EAH is the RS-232 UART Control Register/Status Register. Input:
- Bit 3: Parity error (1=True)
- Bit 4: Framing Error (1=True)
- Bit 5: Overrun (1=True)
- Bit 6: Data Sent (1=True)
- Bit 7: Data Ready (1=True)
368B
BIT 6,A
Test Bit 6 of Port EAH to see READY TO SEND.
368D
If READY TO SEND then skip forward to 369CH.
368F
BIT 1,(IX+04H)
Test Bit 1 of 41F1H to see if the RS-232 is active.
NOTE: 41F1H Hholds DRIVER ON/OFF in BIT 2, and WAIT/NO WAIT in BIT 1.
3693
RET Z
If RS-232 is NOT active, RETURN.
3694
GOSUB to 028DH to check for a BREAK key.
3697
JUMP to 3689H to poll again if there was NO BREAK .
3699
JUMP to 4203H if the BREAK key was pressed.
NOTE: 4203H JUMPS to 022EH and is the break vector for tape and RS-232.
369C
LD A,(IX+03H)
Load A with the memory contents of 41F0H.
NOTE: 41F0H is RS-232 output buffer byte.
369F
OR A
Test A and Set Flags.
36A0
If not zero, then there is a character in the buffer, so skip the next instruction and leave that byte in A.
36A2
LD A,C
Load A with C [GET CHAR FROM DISPATCHER].
36A3
OUT (0EBH),A
Send A out of Port EBH.
NOTE: Port EBH is the RS-232C Data Register. It contains the data to be sent to the RS-232C.
36A5
LD (IX+03H),00H
Load memory contents of the RS-232 output byte (at 41F0H) with a 0.
36AAH - Initial Vectors and DCBs for RAM 4000H-404BH.
36AA
C3 96 1C C3 78 1D C3 90 1C C3 D9 25 C9 00 00 C9 00 00 C3 18 30 01 24 30 00 01 07 00 00 07 73 04 00 3C 00 B0 00 06 C2 03 43 01 00 FF 52 C3 00 50 C7 00 00 AF C9 00 AA AA AA AA AA AA AA C3 FA 35 C3 FA 35 C3 FA 35 C3 29 35 C7 00
36D6
00H
This byte is moved to reserved RAM location 402CH (part of the printer Device Control Block) during power up. This location formerly contained the letter "R" (probably leftover garbage from the Model I "PR" designator) but now contains a zero byte.
36E0-36E6H
These seven bytes are moved to reserved RAM locations 4036H - 403CH during power up. These locations are used by the keyboard scan routine to store an "image" of the first seven rows of the keyboard matrix. They are all initialized to contain AAH bytes in the Model III (for some unknown reason), but in the Model 4 they are correctly initialized with zero bytes.
36E7-36F3
C3 FA 35 C3 FA 35 C3 FA 35 C3 FA 35 C7
36F5H - UNUSED.
36F9H - Initial Vectors and DCBs for RAM 41E5H-4224H.
36F9-36FE
01 1E 30 00 00 00
36FF-3700
06 1B
Two bytes that are moved to RS-232 Input Device Control Block (locations 41EBH & 41ECH) during power up. These bytes formerly contained the ASCII characters "RI" (designator for "RS-232 input"), but now contain the ASCII character codes that will be returned when the F1 or F2 keys are pressed. 36FFH contains 60H (a SHIFT + @ character), which will be loaded into 41EBH as the character returned when the F1 key is pressed, while 3700H contains lBH (a shift-up arrow character), which will be loaded into 41ECH as the character returned when the F2 key is pressed.
3700-3706
1B 02 21 30 00 00 00
3707-3708
08 00
Two bytes that are moved to RS-232 Output Device Control Block (locations 41F3H and 41F4H) during power up. These bytes formerly contained the ASCII characters "RO" (designator for "RS-232 Output"), but now contain the ASCII character code that will be returned when the F3 key is pressed and the "image" for the eighth keyboard row (the row mapped to 3880H). 3707H contains 08H (a SHIFT + @ character), which will be loaded into 41F3H as the character returned when the "F3" key is pressed, while 3708H contains a zero byte, which will be loaded into 41F4H to initialize the storage location used to store the "image" (current status) of the CAPS, CTRL, and function keys (F1, F2, and F3).
3709-370E
02 1B 30 55 6C FF
370F-3710
00 00
Two bytes that are moved to RS-232 Initialization Device Control Block (locations 41FBH and 41FCH) during power up. These bytes formerly contained the ASCII characters "RN" (designator for "RS-232 iNitialization"), but now contain two zero (00H) bytes.
3711-371F
00 00 FF FF 00 00 C3 2E 02 C3 FA 35 C3 FA 35
3720-3730
41 32 03 32 28 03 3C 04 00 00 1E 00 00 00 00 00 00
3731-3733
00 00 00
Three bytes that are moved to 421DH - 421FH during power up. These bytes formerly contained the device type flag and the driver address, and were part of the I/O re-router Device Control Block. As previously mentioned, the I/O re-router routine has been eliminated from the Model 4 ROM.
*3739H - Model 4 Gen 1
LD BC,3801H
Load BC with 3801H (KEYBOARD ROW 0).
*373C
LD HL,4036H
Load HL with 4036H (BUFFER ROW 0).
*373F
LD D,00H
Load D with 0 (so D = ROW 0).
LD A,(BC)
Load A with the contents held in (BC) to check the keyboard row.
*3742
LD E,A
Load E with the contents held in (BC) to check the keyboard row.
*3743
XOR (HL)
XOR (HL) to set changed bits.
*3744
LD (HL),E
Save the scan back into (HL).
*3745
AND E
Mask A with E (to mask the released keys).
*3746
JUMP to 3767H if any keys are pressed.
*3748 - Model 4 Gen 1 routine to Go to the next Keyboard row
*3748
INC D
Bump D so that D holds the NEXT row number.
*3749
INC HL
Bump HL so that HL holds the NEXT buffer location.
*374A
RLC C
We need C to point to the next row of keys, so we rotate C left one bit, copying BIT 7 to the CARRY FLAG and the CARRY FLAG to BIT 0.
*374C
If the ROTATE caused the P FLAG to trigger (by having the numebr of 1 bits being even), JUMP back to 3741H to check the keyboard row
*374F
LD A,(41FDH)
If the ZERO FLAG is not set, then load A with the memory contents of 41FDH.
NOTE: 41FDH is the saved position in the keyboard scan.
*3752
LD L,A
Load L with the A.
*3753
LD A,(41FEH)
Load A with the memory contents of 41FEH.
NOTE: 41FEH is the saved IMAGE at the saved position in the keyboard scan data.
*3756
AND (HL)
MASK A against (HL) to see if the previous keys are still pressed.
*3757
JUMP to 3785H if the previous keys are still pressed.
*375A
SBC HL,HL
Zero HL by subtracting HL from HL.
*375C
LD (4201H),HL
Load the memory location at 4201H with HL to clear the repeat counter.
NOTE: 4201H is the REPEAT DELAY COUNTER.
*375F - Model 4 Gen 1 routine to Set the Keyboard Repeat Delay Count to 1500.
*375F
LD HL,05DCH
Load HL with 05DCH.
NOTE: 05DCH is 1500.
*3762
LD (41FFH),HL
Load the memory location at 41FFH with 05DCH.
NOTE: 41FFH holds the keyboard scan repeat delay count.
*3765
XOR A
Clear A and all flags.
*3767 - Model 4 Gen 1 routine to Keyboard Repeat - Jumps Here if the same keys are still pressed.
*3768
PUSH BC
Save BC to the STACK.
*3769
LD BC,05C4H
Load BC with 05C4H to set up a 1/50 second delay for de-bounce.
*376C
GOSUB to 0060H which jumps to the delay routine at 01FBH (which uses BC as a loop counter). It RETs when done so it doesn't come back here.
*376F
POP BC
Restore BC from the STACK.
*3770
LD A,(BC)
Load A with the memory contents pointed to by BC to re-check the keyboard.
*3771
AND E
Compare A against E to check the pattern.
*3772
RET Z
If not the same pattern then RETURN.
*3773
LD (41FEH),A
If it is the same pattern then save A into (41FEH).
NOTE: 41FE is the SAVED IMAGE AT POSITION.
*3776
LD A,L
Load A with L (the scan position).
*3777
LD (41FDH),A
Save A into (41FDH).
NOTE: 41FDH is the SAVED POSITION IN SCAN.
*377A
LD A,D
Load A with D (8 * ROW #).
*377B
RLA
Rotate A left one bit, with the contents of BIT 7 being put into the CARRY FLAG and the CARRY FLAG are put into BIT 0. This puts the read data into the CARRY FLAG.
*377C
RLA
Rotate A left one bit, with the contents of BIT 7 being put into the CARRY FLAG and the CARRY FLAG are put into BIT 0. This puts the read data into the CARRY FLAG.
*377D
RLA
Rotate A left one bit, with the contents of BIT 7 being put into the CARRY FLAG and the CARRY FLAG are put into BIT 0. This puts the read data into the CARRY FLAG.
RRCA
Rotate A right one bit, with the contents of BIT 0 being put into BOTH the CARRY FLAG and BIT 7. D = 8* ROW # + KEY #.
*3781
RET C
If the contents of BIT 0 of A was SET, RETurn
*3782
INC D
INC D
Bump D so that D holds the NEXT row number.
*3783
Loop back to 3780H (to keep rotating A right one bit and bumping D).
*3785 - Model 4 Gen 1 routine to Keyboard Repeat - Jumps Here if the same keys are still pressed.
*3786
LD HL,(4201H)
Load HL with the repeat delay counter.
NOTE: 4201H is the REPEAT DELAY COUNTER.
*378A
LD (4201H),HL
Load the memory location at 4201H with HL to clear the repeat counter.
NOTE: 4201H is the REPEAT DELAY COUNTER.
*378D
LD DE,(41FFH)
Load DE with the byte stored at 41FFH.
NOTE: 41FFH is the REPEAT DELAY COUNT.
*3791
SBC HL,DE
Subtract with CARRY DE from HL.
*3793
POP DE
Restore old HL (which is what is in the stack) into DE.
*3794
If we haven't scanned enough then JUMP to 37DFH to clear flags and RETURN.
*3797
XOR A
Clear A and all flags.
*3798
LD (DE),A
Put a 0 into the memory location pointed to (DE) to let the key be re-read.
*3799
LD (4201H),HL
Load the memory location at 4201H with HL to clear the repeat counter.
NOTE: 4201H is the REPEAT DELAY COUNTER.
*379C
LD L,96H
Load L with 96H to set a fast repeat count.
*379E
LD (41FFH),HL
Save HL into the memory location at 41FFH.
NOTE: 41FFH is the REPEAT DELAY COUNT.
*37A1
JUMP to 33CAH to re-scan the keybaord.
*37A4 - Model 4 Gen 1 routine jumped to from the the middle of the tokenize routine.
CP 22H
If the character in register A is not an end of the BASIC line character, then test the character against 22H to see if it is a " .
*37A6
If the character in register A is not a " , then JUMP forward a few instructions to 37B2H.
*37A8
LD A,(409FH)
Load A with the memory contents of 409FH.
NOTE: 409FH is the DATA FLAG.
*37AB
XOR 01H
XOR A against 1 (Binary: 0000 0001).
NOTE: XOR is an exclusive OR, meaning that if the 2 things are the SAME the result is 0, and if the 2 things are DIFFERENT, the result is 1.
*37AD
LD (409FH),A
Load memory location 409FH with a the XOR'd results.
NOTE: 409FH is the DATA FLAG.
*37B0
LD A,22H
Load A with 22H, which is a " .
CP 3AH
Compare A against 3AH (which is a : ) doing A - 3AH. If A < 3AH, for UNSIGNED items, then the C FLAG is set. If A => 3AH, for UNSIGNED items, then the C FLAG is reset. If A = 3AH then the Z flag is set.
*37B4
If A is 3AH then JUMP to 06AAH.
NOTE: 06AAH is in the middle of the KEYBOARD DRIVER ENTRY ROUTINE.
*37B7
LD A,(409FH)
Otherwise, Load A with the memory contents of 409FH.
NOTE: 409FH is the DATA FLAG.
*37BB
RRA
Rotate the contents of A one bit to the right, with the contents of the carry bit being moved to bit 7 and the contents of bit 0 being moved to the carry bit. If Bit 0 is low then NC will be set.
*3792
If Bit 7 of the DATA FLAG was set, then JUMP to 06A8H.
NOTE: 06A8H is in the middle of the KEYBOARD DRIVER ENTRY ROUTINE.
*37BE
RLA
Rotate A left one bit, with the contents of BIT 7 being put into the CARRY FLAG and the CARRY FLAG are put into BIT 0. This puts the read data into the CARRY FLAG.
*37BF
JUMP to 06A3H.
NOTE: 06A3H is the REM processor in the middle of the KEYBOARD DRIVER ENTRY ROUTINE.
*37C2 - Model 4 Gen 1 routine to BASIC TIMES (DATE$+" "+TIME$)
RST 10H
Call the EXAMINE NEXT SYMBOL routine at RST 10H.
NOTE: - The RST 10H routine loads the next character from the string pointed to by the HL register into the A-register and clears the CARRY FLAG if it is alphabetic, or sets it if is alphanumeric.
- Blanks and control codes 09H and 0BH are ignored causing the following character to be loaded and tested.
- The HL register will be incremented before loading any character therfore on the first call the HL register should contain the string address minus one.
- The string must be terminated by a byte of zeros.
*37C3
PUSH HL
Save HL (the current position) to the STACK.
*37C4
LD A,11H
Load A with 11H (Decimal: 17).
NOTE: This is to set up for a 17 Byte String.
*37C6
GOSUB to 2857H to create the string.
*37C9
LD HL,(40D4H)
Load HL with the memory contents of (40D4H).
NOTE: 40D4 is the string pointer.
*37CC
GOSUB to 35BBH.
NOTE: 35BBH populates the DATE$ and puts it on the screen.
*37CF
LD (HL),20H
Load the memory location pointed to by HL with a SPACE .
*37D1
INC HL
Increment HL to move 1 character over.
*37D2
GOSUB to 35A0H.
NOTE: 35A0H populates the TIME$ and puts it on the screen.
*37D5
JUMP to 2884H, which is in the middle of the STRING routine.
*37D8 - Model 4 Gen 1 routine to Toggle Caps Lock.
*37DA
LD HL,4019H
Load HL with 4019H.
NOTE: 4019H holds the caps lock toggle in the keyboard DCB.
*37DD
XOR (HL)
Invert the contents of the (4019H).
*37DE
LD (HL),A
Store the inverted (i.e., toggled) contents of (4019H) back into (4019H)
XOR A
Clear A and all flags.
*37E0
RET
RETurn to Caller.
*37E1 - Model 4 Gen 1 routine to do a very short delay routine
PUSH BC
Push the contents of Register Pair BC to the top of the STACK
*37E2
POP BC
Restore the value held at the top of the STACK into Register Pair BC
*37E5 - Model 4 Gen 1 routine Unused Code
*37EBH - Model 4 Gen 1 routine to display the Copyright Message
GOSUB to 021BH. Note; 021BH will display the character at (HL) until a 03H is found.
*37EE
LD HL,0202H
Load HL with 0202H.
NOTE: 0202H points to the message '(C) "80 Tandy"'.
*37F1
GOSUB to 021BH. Note; 021BH will display the character at (HL) until a 03H is found.
*37F4 - Model 4 Gen 1 routine to enable the TIME$ Command
*37F4
LD HL,3030H
Load HL with 3030H.
NOTE: 3030H is the STRING=DATE$+""+TIME$ routine.
*37F7
LD (4177H),HL
Load the memory location held at 4177H with HL.
NOTE: 4176H is the TIME$ vector as is currently set to be JP ?L3 ERROR as the M1/M3 ROM considered that to be a DOS command. It is not a DOS command for a Model III so that jump needs to be changed. In this case, it is changed from JP ?L3 ERROR to JP 3030H.
*37F7
JUMP to 022EH to continue.
NOTE: 022EH will enable interrupts, show the READY prompt, and RETURN.
*37FD - Model 4 Gen 1 unused Code
*3739H - Model 4 Gen 2 - Part of the Keyboard Routine to check for SHIFT and CAPS LOCK and deal with them accordingly.
*3739
LD A,(3880H)3A 80 38
Load A with the value held at 3880H (which are the SHIFT keys)
*373C
AND 03HE6 03
Mask the SHIFT Register against 03H (Binary: 0000 0011) to keep only Bits 0 and 1 to check for shifts.
*373E
If the masked A is 0, then we have no shifts, and skip the next instruction (to 3742H).
*3740
SET 6,DCB F2
Set BIT 6 of D to offset D for shifts.
*3742
LD A,(4019H)3A 19 40
Load A with the contents of memory location 4019H to check for CAPS LOCK .
NOTE: 4019H is the CAPS LOCK TOGGLE.
*3745
OR AB7
Set the flags.
*3746
If the ZERO flag is set then there is NO CAPS LOCK so JUMP to 3753H to skip the next intructions.
*3748
SET 7,DCB FA
Set BIT 7 of D to offset D for CAPS LOCK .
NOTE: Bit 7 is the difference between UPPER CASE and LOWER CASE versions of the same letter.
*374A
LD A,(3880H)3A 80 38
Put the contents of memory location 3880H into A to GET SHIFT(S).
*374D
AND 03HE6 03
Mask the SHIFT Register against 03H (Binary: 0000 0011) to keep only Bits 0 and 1 to check for shifts.
*374F
JR Z,3753H28 02
If the masked A is 0, then we have no shifts, and skip the next instruction (to 3753H).
*3751
RES 7,DCB BA
RESET the bit 7 of Register D to offset D for CAPS LOCK .
NOTE: BIT 7 is the difference between UPPER CASE and LOWER CASE versions of the same letter.
*3753
LD HL,304EH21 4E 30
Load HL with 304EH (the KEYBOARD TABLES).
*3756
LD E,D5A
We need DE to be the OFFSET, so load E with D and ...
*3757
LD D,00H16 00
... load D with 00.
*3759
ADD HL,DE19
Add DE (the offset over the keyboard table) to HL (the keyboard table).
*375A
LD A,(HL)7E
Get the character pointed to by (HL) and put it into A.
*375B
RETC9
RETurn to Caller
*375C - Model 4 Gen 2 - Part of the TOKENIZE Routine and KEYBOARD shared routine. Same as Gen 1 but with different JUMP points
*375C
CP 22HFE 22
If the character in register A is not an end of the BASIC line character, then test the character against 22H to see if it is a " .
*375E
If the character in register A is not a " , then JUMP forward a few instructions to 376AH.
*3760
LD A,(409FH)3A 9F 40
Load A with the memory contents of 409FH.
NOTE: 409FH is the DATA FLAG.
*3763
XOR 01HEE 01
XOR A against 1 (Binary: 0000 0001)
NOTE: XOR is an exclusive OR, meaning that if the 2 things are the SAME the result is 0, and if the 2 things are DIFFERENT, the result is 1.
*3765
LD (409FH),A32 9F 40
Load memory location 409FH with a the XOR'd results.
NOTE: 409FH is the DATA FLAG.
*3768
LD A,22H3E 22
Load A with 22H, which is a " .
*376A
CP 3AHFE 3A
Compare A against 3AH (which is a : ) doing A - 3AH. If A < 3AH, for UNSIGNED items, then the C FLAG is set. If A => 3AH, for UNSIGNED items, then the C FLAG is reset. If A = 3AH then the Z flag is set.
*376C
If A is NOT a : then JUMP to 06AAH.
NOTE: 06AAH is in the middle of the KEYBOARD DRIVER ENTRY ROUTINE.
*376F
LD A,(409FH)3A 9F 40
Otherwise, Load A with the memory contents of 409FH.
NOTE: 409FH is the DATA FLAG.
*3772
RRA1F
Rotate the contents of A one bit to the right, with the contents of the carry bit being moved to bit 7 and the contents of bit 0 being moved to the carry bit. If Bit 0 is low then NC will be set.
*3773
If Bit 7 of the DATA FLAG was set, then JUMP to 06A8H.
NOTE: 06A8H is in the middle of the KEYBOARD DRIVER ENTRY ROUTINE.
*3776
RLA17
Rotate A left one bit, with the contents of BIT 7 being put into the CARRY FLAG and the CARRY FLAG are put into BIT 0. This puts the read data into the CARRY FLAG.
*3777
JUMP to 06A3H.
NOTE: 06A3H is the REM processor in the middle of the KEYBOARD DRIVER ENTRY ROUTINE.
*377A - Model 4 Gen 2 - Part of the PRINTER routine - Check to see if we are on a new printable page
*377A
LD (IX+05H),05HDD 36 05 00
Load the memory location pointed to by IX+5 with a 05H.
NOTE: IX+5 is the number of characters printed.
*377E
INC (IX+04H)DD 34 04
Bump the number of lines already printed (which is tracked in IX+04H)
*3781
LD A,(IX+04H)DD 7E 04
Fetch the number of lines already printed (which is tracked in IX+04H) into Register A
*3784
CP (IX+03H)DD BE 03
Compare the number of lines already printed (held in Register A) against the number of lines left in the page (tracked in IX+03H)
*3787
RET NZC0
If the number of lines already printed doesn't match the number of lines left in the page then RETURN
*3788
LD (IX+04H),04HDD 36 04 01
If they DO match, then set the number of lines already printed to 04H
*378C
RETC9
RETurn to Caller
*378D - Model 4 Gen 2 - Routine called by the PRINT routine when a 01H or Line Feed or Carriage Return is the current character being printed. This is the same code Frank Durda had used in his XDROM
*378D
LD A,C79
LET Register A = Register C.
*378E
CP E0HFE E0
Compare A against E0H (Binary:1110 0000). Results:
- If A=E0H it sets the ZERO FLAG
- If A<E0H then the CARRY FLAG will be set
- if A>=E0H then the NO CARRY FLAG will be set
*3790
If A>=E0H then JUMP back to 0043H (which USED to be the KBLINE routine, but now just JUMPs to 0434H which is the routine which prints the character held in C).
*3793
CP C0HFE C0
If we are here then A>=E0H, so lets further test to see if A is C0H or higher. Results:
- If A=C0H it sets the ZERO FLAG
- If A<C0H then the CARRY FLAG will be set
- if A>=C0H then the NO CARRY FLAG will be set
*3795
If A<C0H then JUMP to 0063H (which jumps to 041FH which is inside the PRINTER ROUTINE; C holds the printable character to be printed as determined by the PRINTER CHARACTER TABLE).
*3798
SUB C0HD6 C0
If we are here then A<E0H, but A=>C0H (i.e., betweem 160 and 191), so SUBTRACT C0H (Decimal: 64; or 1 character below "A") to Register A.
*379A
LD B,00H06 00
LET Register B = 00H
*379C
LD C,A4F
LET Register C = Register A.
*379D
LD HL,(4220H)2A 20 42
LET Register Pair HL the memory contents of 4220H and 4221H.
NOTE: 4220H-4221H is the destination device nName for ROUTE Routine. 2 Bytes
*37A0
ADD HL,BC09
LET HL = HL + BC
*37A1
LD C,(HL)4E
LET Register C = the contents of the memory location pointed to by Register Pair HL.
*37A2
JUMP to 0063H (which jumps to 041FH which is inside the PRINTER ROUTINE; C holds the printable character to be printed as determined by the PRINTER CHARACTER TABLE).
*37A5 - Model 4 Gen 2 - Screen Print Routine
*37A5
LD HL,3C00H21 00 3C
Load HL with the memory location for the beginning of the video RAM.
*37A8
LD A,(HL)7E
Put the character at the screen location stored in HL into A.
*37A9
RLCA07
Rotate the bits in A left (with Bit 7 going into both the CARRY and Bit 0). This will double as a test of Bit 7 since that is now sitting in the CARRY.
*37AA
If Bit 7 of A was HIGH, then A is a graphics character, so skip to 37B3H
*37AC
RLCA07
Rotate the bits in A left (with Bit 7 going into both the CARRY and Bit 0). This will double as a test of Bit 7 since that is now sitting in the CARRY.
*37AD
If Bit 7 was high, then A is a non-printable but also not-graphics character, so JUMP to 37B3H to swap in the ROTATED character
*37AF
LD A,2EH3E 2E
Load Register A with a . which is the character which will print instead of non-printable characters.
*37B1
Skip the next instruction which replaces the non-printable character with a .
*37B3
LD A,(HL)7E
Replace the non-printable character with a .
*37B4
Call the PRINT CHARACTER routine at 003B (which sends the character in the A register to the printer).
*37B7
INC HL23
Bump HL to the next character on the screen.
*37B8
BIT 6,HCB 74
Check the 6th Bit in H to see if we are at the end of the line (meaning that H is now 64; 1 character beyond the 63 maximum per lime).
*37BA
If we are at 64, then JUMP to 0214H for a new line.
*37BD
LD A,L7D
Test of end of line by loading A with L.
*37BE
AND 3FHE6 3F
AND the contents of A with 3FH (Binary: 00111111) to turn off Bits 7 and 6, making the maximum number A can be 3FH (Decimal: 63).
*37C0
If A hadn't turned to ZERO, then we are NOT at the end of a line, so LOOP back to the top of this routine at 37A8H to process the next character
*37C2
GOSUB to 0214H for a new line
*37C5
Jump back to top of this routine at 37A8H to process the next character
*37A5 - Model 4 Gen 2 - Screen Print Routine BUT exits witH Register A at 0 and all FLAGS cleared
*37C7
CALL 37A5HCD A5 37
GOSUB to 37A5H for the screen print
*37CA
XOR AAF
Clear Register A and all the flags
*37CB
RETC9
RETurn to CALLer
*37CC - Model 4 Gen 2 - TOGGLE the CAPS LOCK
*37CC
LD A,01H3E 01
Load Register A with an 01H
*37CE
LD HL,4019H21 19 40
Load HL with 4019H, which is the CAPS LOCK TOGGLE in the keyboard DCB.
*37D1
XOR (HL)AE
XOR the contents of the CAPS LOCK TOGGLE in RAM against 01H; this effectively toggles it
*37D2
LD (HL),A77
Put the toggled CAPS LOCK TOGGLE back into RAM where such thing is stored
*37D3
XOR AAF
Clear Register A and Clear all FLAGs
*37D4
RETC9
RETurn to CALLER
*37D5 - Model 4 Gen 2 - Send the Character in Register A to the RS-232, once the RS-232 shows ready to accept that character.
*37D5
PUSH AFF5
Preserve Registers A and F to the top of the STACK
*37D6
IN A,(EAH)DB EA
Poll the RS-232 UART Control Register/Status Register (via Port EAH) into A.
*37D8
BIT 6,ACB 77
Test Bit 6 of the RS-232 Register. It will be 1 if READY TO SEND
*37DA
If the UART reported that READY TO SEND is FALSE, LOOP back to 37D6 and poll again.
*37DC
POP AFF1
Restore Registers A and F from the top of the STACK
*37DD
OUT (EBH),AD3 EB
Send the contents held in Register A to the RS-232C Data Register (via Port E8H) so as to send A to the RS-232C.
*37DF
RETC9
RETurn to CALLer
*37E0 - Model 4 Gen 2 - Set up the RS-232 to DTR On, RTS Off, No parity, 9600 Baud, 1 Stop Bit, and then JUMP to (HL).
*37E0
LD A,6DH3E 6D
Load Register A with a 6DH (Binary: 0110 1101)
*37E2
OUT (EAH),AD3 EA
Send the 01101101 out the RS-232 UART Control Register at Port 0EAH. This sends DTR on, RTS Off, Send BREAK, Disable Parity, 1 Stop Bit, 9600 Baud, and Odd Parity as
- Bit 0: Data Terminal Ready (1=DTR Off) (Pin 20 of the DB-25)
- Bit 1: Request to Send (1=RTS Off) (Pin 4 of the DB-25)
- Bit 2: Break (1=Send Break Signal)
- Bit 3: Parity Enable (0 = Enable Parity, 1 = Disable Parity)
- Bit 4: Stop Bits (0 = 1 Stop Bit, 1 = 2 Stop Bits)
- Bits 5-6: Select Word Length (00 = 5, 01 = 7, 10 = 6, 11 = 8)
- Bit 7: Parity (0 = Odd, 1 = Even)
*37E4
JP (HL)E9
Jump to whatever (HL) is pointing to.
*37E5 - Model 4 Gen 2 - UNUSED CODE.
**37D5-37E9 - Model 4 ROM Student Network Edition - Replace all the above with NOPs
*37EA - Model 4 Gen 2 - BASIC TIMES (DATE$+" "+TIME$)
*37EA
RST 10HD7
Call the EXAMINE NEXT SYMBOL routine at RST 10H.
*37EB
PUSH HLE5
Save HL (the current position) to the STACK.
*37EC
LD A,11H3E 11
Load A with 11H (Decimal: 17) to set up for a 17 Byte String.
*37EE
GOSUB to 2857H to create a 17 byte string.
*37F1
LD HL,(40D4H)2A D4 40
Load HL with the memory contents of (40D4H), which is the string pointer.
*37F4
GOSUB to 35BCH to populate the DATE$ and put it on the screen.
*37F7
LD (HL),20H36 20
Load the memory location pointed to by HL with a SPACE
*37F9
INC HL23
Increment HL to move 1 character over.
*37FA
GOSUB to 35A0H to populate the TIME$ and put it on the screen.
*37FD
JUMP to 2884H, which is in the middle of the STRING routine.